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{"id": "0575ebed-aca2-46b2-bf0a-3e37f6c8c25c", "uuid": "0575ebed-aca2-46b2-bf0a-3e37f6c8c25c", "scenario_name": "Floating Bouncy Balls", "difficulty": "easy", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Bouncy Balls\", \"description\": \"A single ball bounces around and changes color upon collision with a static wall.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/72105a09-abf5-527d-a3bf-40d970476067/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/72105a09-abf5-527d-a3bf-40d970476067/attempt_01/scratch\"}, \"random_seed\": 1771045085, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Bouncy Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\"], \"num_collisions\": 26, \"collisions\": [{\"frame\": 77, \"force\": 1183.205888693306, \"position\": [-0.423562077367328, -2.3113187224938097, 1.9357230841249922], \"contact_normal\": [-0.23869025808150698, 0.9102465753151088, -0.33834617305963366], \"objects\": [\"object_2\", \"object_3\"]}, {\"frame\": 81, \"force\": 273.6162596833682, \"position\": [2.0513656192332084, -1.1423998246462133, 1.4546595013601649], \"contact_normal\": [-0.09891018088272154, 0.9950963652419534, 5.09670088622259e-15], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 82, \"force\": 0.0, \"position\": [1.778330041677829, -1.24569875522961, 1.2078894026446056], \"contact_normal\": [0.03174754161795946, 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-0.016045257399179867], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 96, \"force\": 119.34712261512972, \"position\": [-1.2831049123630556, -0.18797052632999278, 1.4821656503687413], \"contact_normal\": [0.4931033158830092, -0.8694367187571257, -0.030478056729782748], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 96, \"force\": 0.0, \"position\": [0.015584703950606182, -0.9982509317857775, 0.05457881409552745], \"contact_normal\": [-0.9971574733441111, 0.07532674247581171, 0.0016897402081272929], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 97, \"force\": 0.0, \"position\": [-1.3527234950315679, -0.2272927290710618, 1.3526820805759177], \"contact_normal\": [0.4768897621538229, -0.8779957784713537, -0.04122581399259001], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 97, \"force\": 0.0, \"position\": [-0.015579082524113663, -1.01011036406067, 0.18929702826636896], \"contact_normal\": [-0.9953989610006263, 0.0916763319541405, 0.02786321227546602], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 98, \"force\": 34.09288091188894, \"position\": [-1.3417633836688672, -0.19800741538966982, 1.14399784267056], \"contact_normal\": [0.4736627920899446, -0.8806628970079028, -0.008741923312751176], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 98, \"force\": 48.622490576190565, \"position\": [0.009014683000393098, -1.0697629720380502, 0.049190020982698424], \"contact_normal\": [-0.9955815130749196, 0.09380963762472443, -0.004147615239095841], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 99, \"force\": 0.0, \"position\": [-0.016457419409136476, -1.0506624967706497, 0.19742076391711394], \"contact_normal\": [-0.9948866167262232, 0.09893282187648876, -0.02032034976578431], \"objects\": [\"object_2\", \"object_4\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"velocity_flip_on_collision\": 4}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After collision, object bounces in the opposite direction from what is expected.', 'Normal collision behavior: objects bounce off each other.', 'After collision, an object teleports to a random location.', 'Normal gravity applies: objects fall downward.', 'Objects grow larger after collision.', 'This is a camera malfunction or video recording error.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The simulation follows standard physics rules.', 'Friction is disabled.', 'The object bounced due to elastic collision.', 'This is a video recording error.', 'Normal gravity caused the object to fall.']", "q6_correct_answers": "[0]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The next collision will be a normal elastic bounce.', 'It is impossible to predict what will happen next.', 'After the next collision, the object will bounce in the opposite direction from expected.', 'Objects will disappear after collision instead.', 'Only some objects will be affected by the rule.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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{"id": "161f6044-b0da-4eda-bb1a-ba6910af7d62", "uuid": "161f6044-b0da-4eda-bb1a-ba6910af7d62", "scenario_name": "Gravity Puzzle with Color Swap", "difficulty": "medium", "rules": "['gravity_zero', 'collision_color_swap']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Puzzle with Color Swap\", \"description\": \"Objects float in mid-air and change color upon collision\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"collision_color_swap\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/ef3411df-2789-5eb6-add4-47b0d78ba10a/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/ef3411df-2789-5eb6-add4-47b0d78ba10a/attempt_01/scratch\"}, \"random_seed\": 1771045092, \"rule_config\": {\"rules\": [\"gravity_zero\", \"collision_color_swap\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Puzzle with Color Swap\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"collision_color_swap\"], \"num_collisions\": 20, \"collisions\": [{\"frame\": 15, \"force\": 907.0139206488873, \"position\": [-1.6336256592551273, 2.1513749184999216, 2.587847790410059], \"contact_normal\": [-0.1124090069100024, -0.9888712261799962, 0.0974572377957523], \"objects\": [\"object_0\", \"object_6\"]}, {\"frame\": 16, \"force\": 18.046231665660684, \"position\": [-2.1044011241924165, 2.5487997750280855, 2.5247590521732715], \"contact_normal\": [-0.9894926206874546, -0.13081160690062643, 0.06158471486618493], \"objects\": [\"object_0\", \"object_6\"]}, {\"frame\": 81, \"force\": 381.7241610645546, \"position\": [-0.6351872223305528, 2.4027299206500796, 3.8217003710645843], \"contact_normal\": [-0.9997869855830255, -0.0206393667249571, 0.0], \"objects\": [\"object_6\", \"object_10\"]}, 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1.2465370080985922], \"contact_normal\": [0.6058167689878833, -0.435919047740756, 0.6655528726028265], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 129, \"force\": 0.0, \"position\": [1.0401065552069908, -1.6849923639776292, 1.9654529565133894], \"contact_normal\": [-0.02529382611344156, 0.9996800599994695, 2.3013434182564692e-14], \"objects\": [\"object_4\", \"object_12\"]}, {\"frame\": 130, \"force\": 0.0, \"position\": [1.0373283158396585, -1.4744513189266422, 2.0225080434902676], \"contact_normal\": [-0.13426770197242574, 0.9909447376347624, -0.0008433036318950398], \"objects\": [\"object_4\", \"object_12\"]}, {\"frame\": 131, \"force\": 0.0, \"position\": [0.9231321418408309, -1.3919475724325254, 2.033262318692755], \"contact_normal\": [-0.28756215109746525, 0.9577139520369754, 0.009591419598628158], \"objects\": [\"object_4\", \"object_12\"]}, {\"frame\": 135, \"force\": 545.7312912835833, \"position\": [0.011885522477482563, 0.3281047458411709, 3.2200548349072444], \"contact_normal\": [0.09664598746080512, -0.995268338416274, -0.010024353038224423], \"objects\": [\"object_4\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1, \"collision_color_swap\": 6}, \"gravity\": [0.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "14", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[3]", "q2_correct_answer": "Objects are floating (no gravity)", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After a collision, one of the colliding objects disappears.', 'Friction applies: objects slow down and stop over time.', 'Objects swap colors after collision.', 'There is no friction: moving objects do not slow down on the surface.', 'There is no gravity: objects float instead of falling.', 'Conservation of momentum holds during interactions.', 'This is a camera malfunction or video recording error.']", "q4_correct_answers": "[2, 4]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"collision_color_swap\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Both colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects exchange their colors with each other\", \"contrast_to_real_physics\": \"In real physics, collision does not affect object color\", \"rule_id\": \"collision_color_swap\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects floating? (Select ALL that apply.)", "q6_options": "['The collision followed conservation of momentum.', 'There is zero gravity in this environment.', 'The object bounced due to elastic collision.', 'A rule changes object color upon collision.', 'The camera stopped tracking the object.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will change color after collision instead.', 'Only some objects will be affected by the rule.', 'There is not enough information to make a prediction.', 'Objects will continue to float without falling.', 'Objects will suddenly start falling downward due to normal gravity.']", "q7_correct_answers": "[3]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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{"id": "16de46e2-ea6d-4bf8-a285-7525cd7a5312", "uuid": "16de46e2-ea6d-4bf8-a285-7525cd7a5312", "scenario_name": "Easy Bounce", "difficulty": "easy", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Bounce\", \"description\": \"Objects bounce around with no gravity and changing colors on collision\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/7883abf6-2ac1-5965-9755-8318066716ed/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/7883abf6-2ac1-5965-9755-8318066716ed/attempt_01/scratch\"}, \"random_seed\": 1771045089, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", 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\"contact_normal\": [0.9095109962136102, -0.4156796505818848, -0.00041935503903494606], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 99, \"force\": 0.0, \"position\": [1.6498096554339843, 3.3114532169004613, 0.9076991972236931], \"contact_normal\": [0.8816251690397946, -0.47194257391850497, -0.0026959671232551483], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 100, \"force\": 22.35319411816449, \"position\": [1.7238771280995426, 3.4268845066232, 0.9626999650945627], \"contact_normal\": [0.8598730558118164, -0.5105070212120923, -0.0009535103593680563], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 101, \"force\": 0.0, \"position\": [1.7265706099408917, 3.4272185305081257, 0.9709620499184352], \"contact_normal\": [0.8427626103360496, -0.5382845064467631, -0.0009862752825191253], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 102, \"force\": 0.0, \"position\": [1.7324725773553462, 3.428345146509406, 0.9896678103545448], \"contact_normal\": [0.7787165143074827, -0.6273738952346063, 0.0016080805207858363], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 103, \"force\": 0.0, \"position\": [1.7943101387556752, 3.4999233108337675, 0.9868137797956246], \"contact_normal\": [0.7727269681700423, -0.6347384136633807, -0.0004229454214591953], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 104, \"force\": 0.0, \"position\": [1.8474532360540499, 3.564198152743904, 0.9690583544134241], \"contact_normal\": [0.7590611245859524, -0.6510193183778221, 0.00023715224000758214], \"objects\": [\"object_6\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"velocity_flip_on_collision\": 5}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "10", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['This is a camera malfunction or video recording error.', 'After collision, object bounces in the opposite direction from what is expected.', 'New objects spawn when objects collide.', 'Normal gravity applies: objects fall downward.', 'Objects change color periodically over time.', 'Conservation of momentum holds during interactions.']", "q4_correct_answers": "[1]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['Friction gradually slowed the object down.', 'The collision followed conservation of momentum.', 'Objects teleport on collision.', 'The simulation follows standard physics rules.', 'The camera stopped tracking the object.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['After the next collision, the object will bounce in the opposite direction from expected.', 'Objects will suddenly start falling downward due to normal gravity.', 'Only some objects will be affected by the rule.', 'Objects will start floating in zero gravity.', 'There is not enough information to make a prediction.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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test/16de46e2-ea6d-4bf8-a285-7525cd7a5312/output.mp4
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test/44cd4ad1-47f5-467b-9726-1c9323e22e38/metadata.jsonl
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{"id": "44cd4ad1-47f5-467b-9726-1c9323e22e38", "uuid": "44cd4ad1-47f5-467b-9726-1c9323e22e38", "scenario_name": "Temporal Turbulence", "difficulty": "medium", "rules": "['velocity_flip_on_collision', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Temporal Turbulence\", \"description\": \"Objects bounce, change color, and occasionally teleport after collision, while experiencing strong horizontal gravity.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\", \"collision_color_change\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/c0dfdec1-174e-5bd5-8e5a-96418454d3b9/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/c0dfdec1-174e-5bd5-8e5a-96418454d3b9/attempt_01/scratch\"}, \"random_seed\": 1771045093, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\", \"collision_color_change\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Temporal Turbulence\", \"difficulty\": \"medium\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\", \"collision_color_change\"], \"num_collisions\": 40, \"collisions\": [{\"frame\": 8, \"force\": 1541.7075863874304, \"position\": [-0.7408503571064496, 0.24064059748164102, 2.652889234489865], \"contact_normal\": [0.7091127059082493, 0.7050951498340353, 0.0], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 61, \"force\": 616.5133640561382, \"position\": [0.30705229462471995, -0.793322773910662, 1.7885712840908512], \"contact_normal\": [-0.07644668504836605, 0.1467101082471381, 0.9862210951319328], \"objects\": [\"object_6\", \"object_0\"]}, {\"frame\": 62, \"force\": 636.3533554632254, \"position\": [0.7326987665742295, -0.5700248607290032, 1.6058321702383616], \"contact_normal\": 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0.1951749896751408], \"contact_normal\": [0.4388653927002395, 0.32348031437536, -0.8383064196949006], \"objects\": [\"object_5\", \"object_9\"]}, {\"frame\": 227, \"force\": 0.0, \"position\": [-1.3109802748783452, 2.237380082486929, 0.21511792912647518], \"contact_normal\": [0.49138880351095965, 0.391827712911303, -0.7778226579232345], \"objects\": [\"object_5\", \"object_9\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"velocity_flip_on_collision\": 6, \"collision_color_change\": 27}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "14", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['This is a camera malfunction or video recording error.', 'After collision, an object teleports to a random location.', 'Friction applies: objects slow down and stop over time.', 'Normal collision behavior: objects bounce off each other.', 'After collision, object bounces in the opposite direction from what is expected.', 'After a collision, the colliding objects change color.', 'There is no gravity: objects float instead of falling.']", "q4_correct_answers": "[4, 5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the object change color? (Select ALL that apply.)", "q6_options": "['A rule changes object color upon collision.', 'Objects teleport on collision.', 'The object bounced due to elastic collision.', 'The camera stopped tracking the object.', 'Friction gradually slowed the object down.']", "q6_correct_answers": "[0]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['There is not enough information to make a prediction.', 'Objects will fall upward due to reversed gravity.', 'Only some objects will be affected by the rule.', 'Objects will slow down and stop due to friction.', 'After the next collision, the object will bounce in the opposite direction from expected.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/44cd4ad1-47f5-467b-9726-1c9323e22e38/output.mp4
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version https://git-lfs.github.com/spec/v1
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size 172741
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test/49db1325-0398-4fd6-8c47-029cd5acf201/metadata.jsonl
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{"id": "49db1325-0398-4fd6-8c47-029cd5acf201", "uuid": "49db1325-0398-4fd6-8c47-029cd5acf201", "scenario_name": "Easy Bounce Back", "difficulty": "easy", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Bounce Back\", \"description\": \"Objects bounce back when hit, then continue moving.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/27b49c64-62ee-551e-8e49-a8728116cabb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/27b49c64-62ee-551e-8e49-a8728116cabb/attempt_01/scratch\"}, \"random_seed\": 1771045094, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Bounce Back\", \"difficulty\": \"easy\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\"], \"num_collisions\": 21, \"collisions\": [{\"frame\": 88, \"force\": 0.0, \"position\": [0.00533591675263588, -1.556231117437718, 1.4498242750785262], \"contact_normal\": [0.02082190256655332, 0.20948095915443218, -0.9775910065693363], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 89, \"force\": 155.43571693179987, \"position\": [0.14407663477528762, -1.5614599705524728, 1.4168173201173424], \"contact_normal\": [0.02520215361899482, 0.04714724924909591, -0.9985699716801061], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 90, \"force\": 0.0, \"position\": [0.13864800431183155, -1.6955545075654306, 1.381239548868393], \"contact_normal\": [-0.015772640813819728, -0.004780523942030235, -0.9998641759722156], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 91, \"force\": 93.57538245964778, \"position\": [0.22513870762453464, -1.8580969209614344, 1.236054962170157], \"contact_normal\": [0.018114752547663125, 0.04686632470953169, -0.9987369039683862], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 92, \"force\": 23.060280274336964, \"position\": [0.09570016042774696, -2.049626484172341, 1.444814748937398], \"contact_normal\": [0.04479149983593626, 0.06189816213513299, -0.9970768972685807], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 93, \"force\": 0.0, \"position\": [0.1465791038556386, -2.0057379460417177, 1.132189628570962], \"contact_normal\": [0.08421459133916508, 0.03557171975724747, -0.995812510143897], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 97, \"force\": 216.82089320802947, \"position\": [-1.8348487285571573, 0.2971538904985778, 2.7039908872665133], \"contact_normal\": [-0.8819101640644922, 0.47141743764262795, -0.0002490104401592525], \"objects\": [\"object_7\", \"object_3\"]}, {\"frame\": 98, \"force\": 1.5083310289148788, \"position\": [-1.6266544677286547, 0.24387086894222165, 2.6516740610835416], \"contact_normal\": [-0.8790729205673949, 0.47579435508752765, -0.02916388163386966], \"objects\": [\"object_7\", \"object_3\"]}, {\"frame\": 99, \"force\": 0.0, \"position\": [-1.5323166969837279, 0.2152608620502125, 2.63093632345224], \"contact_normal\": [-0.882461155084872, 0.4698921507839756, -0.0215331464928709], \"objects\": [\"object_7\", \"object_3\"]}, {\"frame\": 100, \"force\": 522.8984219473103, \"position\": [-1.2901682013106965, 0.17778792969056745, 2.524216678278856], \"contact_normal\": [-0.8646032423969925, 0.4997227088583443, -0.052330177602279634], \"objects\": [\"object_7\", \"object_3\"]}, {\"frame\": 100, \"force\": 1490.6883782213336, \"position\": [0.36624341140489475, -0.40674925615324087, 2.529957681091933], \"contact_normal\": [-0.9867119081724532, 0.15603862680244235, 0.04529411900329308], \"objects\": [\"object_3\", \"object_8\"]}, {\"frame\": 101, \"force\": 0.0, \"position\": [-1.2921359094173497, 0.18572647694702082, 2.4696332582428226], \"contact_normal\": [-0.8576489804222236, 0.5100009145006474, -0.06585813229377126], \"objects\": [\"object_7\", \"object_3\"]}, {\"frame\": 101, \"force\": 838.6860114265523, \"position\": [-1.5738655351070316, -0.22403606671363974, 1.1076321232848647], \"contact_normal\": [0.3830458742146691, -0.9217621148356623, 0.06025331443835143], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 102, \"force\": 0.0, \"position\": [-1.211887127913291, 0.22728575342666885, 2.3792008349110074], \"contact_normal\": [-0.8023121758269774, 0.5919915367497124, -0.07642769744336882], \"objects\": [\"object_7\", \"object_3\"]}, {\"frame\": 102, \"force\": 378.5530115516722, \"position\": [-0.768596005237363, -0.5512252673148611, 1.5646726443255963], \"contact_normal\": [-0.28034605500162235, -0.2892248283704833, -0.915289619792059], \"objects\": [\"object_5\", \"object_3\"]}, {\"frame\": 103, \"force\": 0.0, \"position\": [-1.2434973893258081, 0.24910346853000925, 2.3339325383975194], \"contact_normal\": [-0.808196805937719, 0.5877817379193445, -0.03647672464166747], \"objects\": [\"object_7\", \"object_3\"]}, {\"frame\": 103, \"force\": 0.0, \"position\": [-0.7664186275320679, -0.5543504043863058, 1.537268819569923], \"contact_normal\": [-0.2864582209809357, -0.29332264752019965, -0.9120874476080558], \"objects\": [\"object_5\", \"object_3\"]}, {\"frame\": 104, \"force\": 0.0, \"position\": [-0.7493601247465014, -0.5068022276839359, 1.4375521904171706], \"contact_normal\": [-0.3032356633359406, -0.2521360716651616, -0.9189534992840893], \"objects\": [\"object_5\", \"object_3\"]}, {\"frame\": 105, \"force\": 484.2648241000938, \"position\": [-0.7483983283777803, -0.4978558434645505, 1.3871858787047953], \"contact_normal\": [-0.34588184575724684, -0.26254518398321636, -0.9007972996977618], \"objects\": [\"object_5\", \"object_3\"]}, {\"frame\": 106, \"force\": 0.0, \"position\": [-0.8511604211459064, -0.5794203714240487, 1.5034260432551974], \"contact_normal\": [-0.5088650018457022, -0.3705689630423894, -0.7770038954382801], \"objects\": [\"object_5\", \"object_3\"]}, {\"frame\": 107, \"force\": 0.0, \"position\": [-0.8927900133845085, -0.5922067867909242, 1.4945099985326777], \"contact_normal\": [-0.5877079140605539, -0.3794049774686133, -0.7145986781562319], \"objects\": [\"object_5\", \"object_3\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"velocity_flip_on_collision\": 4}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "10", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no friction: moving objects do not slow down on the surface.', 'After collision, object bounces in the opposite direction from what is expected.', 'Conservation of momentum holds during interactions.', 'The video has been edited or manipulated.', 'After collision, objects freeze in place and stop moving.', 'Normal gravity applies: objects fall downward.']", "q4_correct_answers": "[1]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The object was destroyed by the high impact force.', \"Air resistance affected the object's motion.\", 'The video was edited or manipulated.', 'The simulation follows standard physics rules.', 'A rule causes objects to disappear upon collision.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['After the next collision, the object will bounce in the opposite direction from expected.', 'Objects will suddenly start falling downward due to normal gravity.', 'Objects will gain speed from collision.', 'The effect will be weaker than before.', 'The simulation behavior is random and unpredictable.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/49db1325-0398-4fd6-8c47-029cd5acf201/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:fcaa2e28c434e62d20ad706a2d5ff970d3d2dc19002435813128925cf65c2c64
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size 99809
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test/4e2f94a8-99bc-409c-9a21-68ba34f409d8/metadata.jsonl
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{"id": "4e2f94a8-99bc-409c-9a21-68ba34f409d8", "uuid": "4e2f94a8-99bc-409c-9a21-68ba34f409d8", "scenario_name": "Gravity Reversal and Color Shift", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal and Color Shift\", \"description\": \"Objects fall up, and upon collision, they change color and scale up.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [240, 240], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/80b9db06-4193-5ee7-8f32-02f8f3391d16/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/80b9db06-4193-5ee7-8f32-02f8f3391d16/attempt_01/scratch\"}, \"random_seed\": 1771045104, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal and Color Shift\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_color_change\"], \"num_collisions\": 8, \"collisions\": [{\"frame\": 140, \"force\": 908.8548983880974, \"position\": [1.1001115052962787, -0.11326502995188253, 2.82426298595116], \"contact_normal\": [0.8437144939936142, -0.5367921875596733, 3.1776199012173986e-17], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 141, \"force\": 0.0, \"position\": [1.1144386752743525, -0.11093385260768723, 2.8185534975289075], \"contact_normal\": [0.8402999428929084, -0.5417693651071266, -0.01954382269658596], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 142, \"force\": 0.0, \"position\": [1.0917845006510092, 0.021876130815906836, 2.8267078410344664], \"contact_normal\": [0.7898730973274519, -0.5890811975668617, -0.17053982758150632], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 144, \"force\": 0.0, \"position\": [1.3166907702374027, 0.07076711544573822, 3.117826003415678], \"contact_normal\": [0.6940670129773019, -0.7094329609660429, -0.12237587749110837], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 146, \"force\": 0.0, \"position\": [1.4776138414424296, 0.216755781595658, 3.327491067793424], \"contact_normal\": [0.5972060115753325, -0.7695993329690256, -0.2259686846266867], \"objects\": [\"object_4\", \"object_6\"]}, {\"frame\": 170, \"force\": 520.6369070057041, \"position\": [0.11954088798365961, 0.6926449986119024, 2.8214659419132047], \"contact_normal\": [-0.011177217790506585, 0.2876154363855193, 0.9576807560743982], \"objects\": [\"object_7\", \"object_8\"]}, {\"frame\": 171, \"force\": 0.0, \"position\": [0.12253378133802557, 0.6991912770104382, 2.8339514610027314], \"contact_normal\": [-0.03622433147487928, 0.2559806013441138, 0.9660029655982968], \"objects\": [\"object_7\", \"object_8\"]}, {\"frame\": 173, \"force\": 1448.9772207726528, \"position\": [0.708712782363923, 1.4561946286536251, 2.453856553490445], \"contact_normal\": [0.47141745225803017, 0.8819101914064423, -6.839426458368262e-16], \"objects\": [\"object_9\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_color_change\": 3}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "11", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['The video has been edited or manipulated.', 'After collision, objects freeze in place and stop moving.', 'Friction applies: objects slow down and stop over time.', 'New objects spawn when objects collide.', 'Gravity is reversed: objects fall upward instead of downward.', 'After a collision, the colliding objects change color.', 'Conservation of momentum holds during interactions.']", "q4_correct_answers": "[4, 5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the object change color? (Select ALL that apply.)", "q6_options": "['The collision followed conservation of momentum.', 'A rule changes object color upon collision.', 'Friction gradually slowed the object down.', 'The camera stopped tracking the object.', 'Objects teleport on collision.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to fall upward.', 'Objects will behave according to real-world physics.', 'There is not enough information to make a prediction.', 'The effect will be weaker than before.', 'Objects will fall upward due to reversed gravity.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/4e2f94a8-99bc-409c-9a21-68ba34f409d8/output.mp4
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size 48792
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test/5c455188-7d3e-4489-bf0e-8b8b0c1b3ec2/metadata.jsonl
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{"id": "5c455188-7d3e-4489-bf0e-8b8b0c1b3ec2", "uuid": "5c455188-7d3e-4489-bf0e-8b8b0c1b3ec2", "scenario_name": "Gravity and Collision Dance", "difficulty": "medium", "rules": "['gravity_horizontal', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity and Collision Dance\", \"description\": \"Objects move in a zone with gravity pulling sideways, and objects change color on contact.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"collision_color_change\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 10.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/573742b2-5dae-5974-9b6d-31d09f85d280/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/573742b2-5dae-5974-9b6d-31d09f85d280/attempt_01/scratch\"}, \"random_seed\": 1771045103, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"collision_color_change\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity and Collision Dance\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"collision_color_change\"], \"num_collisions\": 9, \"collisions\": [{\"frame\": 93, \"force\": 875.1118269357579, \"position\": [0.9986545695784386, -1.077246777082601, 3.0045053098963743], \"contact_normal\": [-0.2897300972655206, -0.9571083902769383, 0.0], \"objects\": [\"object_2\", \"object_9\"]}, {\"frame\": 94, \"force\": 0.0, \"position\": [0.7885410087539455, -1.0700002471301564, 3.5678582723650063], \"contact_normal\": [-0.2758733076602819, -0.9606516847184254, -0.032284032713190455], \"objects\": [\"object_2\", \"object_9\"]}, {\"frame\": 104, \"force\": 995.5779485798471, \"position\": [-1.597999842223438, -2.713269854367616, 2.561803127723379], \"contact_normal\": [0.9822475794438307, 0.18758915927295827, -1.0417331080835669e-16], \"objects\": [\"object_2\", \"object_3\"]}, {\"frame\": 105, \"force\": 0.0, \"position\": [-1.2844375006196653, -2.668930565342568, 3.416847530282054], \"contact_normal\": [0.9604423947098011, 0.2675638887602073, 0.07720085411197118], \"objects\": [\"object_2\", \"object_3\"]}, {\"frame\": 106, \"force\": 0.0, \"position\": [-1.3167421962438284, -2.62213463845531, 2.6774975075026957], \"contact_normal\": [0.9814404411397344, 0.1888687636846977, 0.03321521638733689], \"objects\": [\"object_2\", \"object_3\"]}, {\"frame\": 107, \"force\": 0.0, \"position\": [-1.0631723354872213, -2.6956765564487557, 2.6121902439329383], \"contact_normal\": [0.9925418071516257, 0.12186725066882813, 0.0030222955855043606], \"objects\": [\"object_2\", \"object_3\"]}, {\"frame\": 113, \"force\": 669.7209622672813, \"position\": [1.4205704657169989, -2.5674054215995232, 2.919691867440266], \"contact_normal\": [-0.8819101914066502, -0.47141745225764164, -4.4993480810414925e-13], \"objects\": [\"object_2\", \"object_12\"]}, {\"frame\": 126, \"force\": 0.0, \"position\": [-1.0255858151368296, -4.757576005160848, 3.1237265585850365], \"contact_normal\": [0.8946739753438168, -0.42160559520874585, 0.14767261063301734], \"objects\": [\"object_2\", \"object_3\"]}, {\"frame\": 127, \"force\": 0.0, \"position\": [-0.9988874501761206, -5.162755248280601, 3.2400077025925658], \"contact_normal\": [0.831466738947691, -0.5412591403441316, 0.1253060454153118], \"objects\": [\"object_2\", \"object_3\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_horizontal\": 1, \"collision_color_change\": 3}, \"gravity\": [0.0, 10.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "13", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Conservation of momentum holds during interactions.', 'Normal collision behavior: objects bounce off each other.', 'After collision, an object teleports to a random location.', 'This is a rendering glitch in the simulation.', 'After a collision, the colliding objects change color.', 'Gravity pulls sideways instead of downward.', 'Objects grow larger after collision.']", "q4_correct_answers": "[4, 5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the object change color? (Select ALL that apply.)", "q6_options": "['The collision followed conservation of momentum.', 'A rule changes object color upon collision.', 'This is a video recording error.', 'Normal gravity caused the object to fall.', 'There is zero gravity.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will change color after collision instead.', 'Objects will suddenly start falling downward due to normal gravity.', 'Only some objects will be affected by the rule.', 'The simulation behavior is random and unpredictable.', 'Objects will continue to accelerate sideways.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/5c455188-7d3e-4489-bf0e-8b8b0c1b3ec2/output.mp4
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size 203014
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test/5dbccce9-1888-4ab2-9f7f-fa77debb71a5/metadata.jsonl
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{"id": "5dbccce9-1888-4ab2-9f7f-fa77debb71a5", "uuid": "5dbccce9-1888-4ab2-9f7f-fa77debb71a5", "scenario_name": "Easy Physics Challenge", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Physics Challenge\", \"description\": \"Test basic physical reasoning with a simple gravity manipulation scenario\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/58b99805-8b8e-54e5-a213-d8d74668fea3/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/58b99805-8b8e-54e5-a213-d8d74668fea3/attempt_01/scratch\"}, \"random_seed\": 1771045099, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Physics Challenge\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 4, \"collisions\": [{\"frame\": 117, \"force\": 394.14801486914274, \"position\": [-1.953782312069849, 1.6247755843248872, 3.0098162974841207], \"contact_normal\": [1.0, 0.0, 0.0], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 118, \"force\": 0.0, \"position\": [-1.9874118786302364, 1.6182620686894047, 3.229953582171232], \"contact_normal\": [0.9999462497316913, -0.003835463090101167, -0.009632594168258438], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 119, \"force\": 0.0, \"position\": [-2.0555599339276487, 1.6245046054692553, 2.7362450201582673], \"contact_normal\": [0.9979742120887544, -0.038059125402782105, 0.05098014299121621], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 120, \"force\": 0.0, \"position\": [-2.1514583788741457, 1.7038472228315802, 3.1343051866800464], \"contact_normal\": [0.9970570044005712, -0.06486534288116655, -0.040863397664268754], \"objects\": [\"object_6\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[3]", "q2_correct_answer": "Objects are floating (no gravity)", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['This is a rendering glitch in the simulation.', 'Normal gravity applies: objects fall downward.', 'There is no gravity: objects float instead of falling.', 'Objects swap colors after collision.', 'Conservation of momentum holds during interactions.', 'There is no friction: moving objects do not slow down on the surface.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects floating? (Select ALL that apply.)", "q6_options": "['Objects teleport on collision.', 'The object bounced due to elastic collision.', 'The simulation rendering glitched.', 'There is zero gravity in this environment.', 'The collision followed conservation of momentum.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will start floating in zero gravity.', 'It is impossible to predict what will happen next.', 'Only some objects will be affected by the rule.', 'Objects will slow down and stop due to friction.', 'Objects will continue to float without falling.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/5dbccce9-1888-4ab2-9f7f-fa77debb71a5/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:0bce4b361cb753ccd6b555c022b5bf113b784862197d6381af1b6de1678c1f93
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size 127032
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test/6aedf88b-18f9-427e-871a-77090177448d/metadata.jsonl
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{"id": "6aedf88b-18f9-427e-871a-77090177448d", "uuid": "6aedf88b-18f9-427e-871a-77090177448d", "scenario_name": "Gravity and Collision Chaos", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity and Collision Chaos\", \"description\": \"A scenario where objects interact in a challenging gravitational environment with unusual collision effects.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/6f2daea9-48fa-5a59-8ebd-19f6ba760bc0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/6f2daea9-48fa-5a59-8ebd-19f6ba760bc0/attempt_01/scratch\"}, \"random_seed\": 1771045086, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity and Collision Chaos\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"num_collisions\": 17, \"collisions\": [{\"frame\": 111, \"force\": 279.0853463247961, \"position\": [-1.0450759159267047, 2.236539889074016, 2.3232269287109375], \"contact_normal\": [0.9996818244553116, 0.025223993611235954, -6.251776312566706e-17], \"objects\": [\"object_10\", \"object_5\"]}, {\"frame\": 112, \"force\": 0.0, \"position\": [-1.1580704429982243, 2.1100873993693345, 2.4019914687295207], \"contact_normal\": [0.9974985089285103, 0.04957929443366932, 0.05038470252823078], \"objects\": [\"object_10\", \"object_5\"]}, {\"frame\": 113, \"force\": 0.0, \"position\": [-1.1512739857013135, 1.9920793947711273, 2.4302327208606234], \"contact_normal\": 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\"object_5\"]}, {\"frame\": 122, \"force\": 0.0, \"position\": [-1.7015490846691579, 0.722045236744853, 3.6830419381214297], \"contact_normal\": [0.8372543893015304, 0.11496207436091141, 0.5345921894808766], \"objects\": [\"object_10\", \"object_5\"]}, {\"frame\": 123, \"force\": 0.0, \"position\": [-1.7052843039538481, 0.5933165863207053, 3.800134748875374], \"contact_normal\": [0.8557854057411685, 0.12891093567562265, 0.5010122852622073], \"objects\": [\"object_10\", \"object_5\"]}, {\"frame\": 124, \"force\": 0.0, \"position\": [-1.8199479292266214, 0.46133909501287074, 4.042329110364328], \"contact_normal\": [0.7788422139343157, 0.14282320917985425, 0.6107424471194556], \"objects\": [\"object_10\", \"object_5\"]}, {\"frame\": 125, \"force\": 423.29353423256333, \"position\": [-2.265208427402101, -0.7706585198560861, 3.7776825716258684], \"contact_normal\": [0.39243995180888586, -0.9197743911884787, 0.0024399873161017353], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 126, \"force\": 0.0, \"position\": [-2.2661978286254096, -0.7800040774975903, 3.7915539887029484], \"contact_normal\": [0.3960962219313625, -0.9182089853607297, 0.00020536435955247816], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 173, \"force\": 1776.5728273967193, \"position\": [-0.354593682004901, -1.3180432004237956, 2.241437819046778], \"contact_normal\": [0.7232324146963541, -0.6421756584419206, 0.2540576667553382], \"objects\": [\"object_2\", \"object_9\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_scale_change\": 5}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "12", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Gravity is reversed: objects fall upward instead of downward.', 'Objects grow larger after collision.', 'Friction applies: objects slow down and stop over time.', 'After collision, an object teleports to a random location.', 'Normal gravity applies: objects fall downward.', 'The video has been edited or manipulated.', 'There is no friction: moving objects do not slow down on the surface.']", "q4_correct_answers": "[0, 1]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['The object was destroyed by the high impact force.', 'The object bounced due to elastic collision.', 'Gravity is reversed in this environment.', 'Objects teleport on collision.', 'The video was edited or manipulated.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will slow down and stop due to friction.', 'It is impossible to predict what will happen next.', 'Objects will continue to fall upward.', 'Objects will gain speed from collision.', 'The effect will be weaker than before.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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{"id": "6dffc1dd-4519-4703-b856-4cf8e4f89908", "uuid": "6dffc1dd-4519-4703-b856-4cf8e4f89908", "scenario_name": "Floating Crystals", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Crystals\", \"description\": \"Crystals float and cycle through colors\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], 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\"contact_normal\": [0.00042892816966819396, 0.01793989896936648, 0.9998389750582811], \"objects\": [\"object_6\", \"object_4\"]}, {\"frame\": 111, \"force\": 0.0, \"position\": [2.2507246131508207, 1.685803440253981, 1.7848407661036347], \"contact_normal\": [0.024743718596599906, 0.02769063918277229, 0.9993102505686918], \"objects\": [\"object_6\", \"object_4\"]}, {\"frame\": 120, \"force\": 205.34224849129555, \"position\": [4.689230023060865, 5.204857741425922, 0.5100118224966398], \"contact_normal\": [3.478341897186963e-05, 0.9999999991098981, 2.388132331990108e-05], \"objects\": [\"object_1\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"timed_color_cycle\": 9}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "10", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Normal gravity applies: objects fall downward.', 'This is a camera malfunction or video recording error.', 'Conservation of momentum holds during interactions.', 'Gravity is reversed: objects fall upward instead of downward.', 'Objects change color periodically over time.', 'Objects swap colors after collision.']", "q4_correct_answers": "[4]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The object was destroyed by the high impact force.', 'Friction gradually slowed the object down.', 'The simulation follows standard physics rules.', 'This is a video recording error.', 'Objects teleport on collision.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The simulation behavior is random and unpredictable.', 'Objects will continue to cycle through colors periodically.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will suddenly start falling downward due to normal gravity.', 'Objects will start floating in zero gravity.']", "q7_correct_answers": "[1]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/6dffc1dd-4519-4703-b856-4cf8e4f89908/output.mp4
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oid sha256:0f028171fc9b298e2d53359a811f09456cb0e7b7ab67d9e4b37d9194d1617bfa
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size 163489
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test/7b79031d-eb58-41fc-91fa-a259b16b2640/metadata.jsonl
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{"id": "7b79031d-eb58-41fc-91fa-a259b16b2640", "uuid": "7b79031d-eb58-41fc-91fa-a259b16b2640", "scenario_name": "Easy Collision Test", "difficulty": "easy", "rules": "['collision_disappear']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Collision Test\", \"description\": \"A simple collision scenario testing the ability to identify what happens when two objects collide.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_disappear\"], \"primary_rule\": \"collision_disappear\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"cube\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/d7f1b8a3-896c-5142-8f7e-4a2169632586/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/d7f1b8a3-896c-5142-8f7e-4a2169632586/attempt_01/scratch\"}, \"random_seed\": 1771045102, \"rule_config\": {\"rules\": [\"collision_disappear\"], \"primary_rule\": \"collision_disappear\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_disappear\", \"rules\": [\"collision_disappear\"], \"num_collisions\": 17, \"collisions\": [{\"frame\": 47, \"force\": 486.3630082728384, \"position\": [-0.5213743999763657, -2.1225568343483765, 0.05479337569065133], \"contact_normal\": [1.4734000991378518e-05, -0.9999999985959317, -5.09023172148529e-05], \"objects\": [\"object_1\", \"object_3\"]}, {\"frame\": 48, \"force\": 16.18465757534079, \"position\": [-0.516754114853444, -2.169363043339981, 0.06921859871457793], \"contact_normal\": [0.0878520255426257, -0.9959445669812628, -0.019402090314265864], \"objects\": [\"object_1\", \"object_3\"]}, {\"frame\": 49, \"force\": 0.0, \"position\": [-0.519047537946781, -2.2468737339404337, 0.22939934554405494], \"contact_normal\": [0.043381863640321774, -0.987139575717725, -0.15386185998785532], \"objects\": [\"object_1\", \"object_3\"]}, {\"frame\": 50, \"force\": 30.26892577246988, \"position\": [-0.5387424047013805, -2.3761657073269635, 0.18635023949477347], \"contact_normal\": [-0.12420647367773816, -0.9734005382475477, -0.19252050289755068], \"objects\": [\"object_1\", \"object_3\"]}, {\"frame\": 51, \"force\": 43.66738732803817, \"position\": [-0.6173239623978422, -2.483013856781571, 0.1954319627792993], \"contact_normal\": [0.042110043632316914, -0.03883156880923077, -0.9983580787919224], \"objects\": [\"object_1\", \"object_3\"]}, {\"frame\": 52, \"force\": 0.0, \"position\": [-0.5340038084123457, -2.464696533487687, 0.19946533167694164], \"contact_normal\": [0.11791115045057084, -0.9857051047932311, -0.1203428725932208], \"objects\": [\"object_1\", \"object_3\"]}, {\"frame\": 53, \"force\": 0.0, \"position\": [-0.5226951392904954, -2.5258225782777197, 0.20691865513024338], \"contact_normal\": [0.11806917789579749, -0.9688894570928466, -0.2175152619135947], \"objects\": [\"object_1\", \"object_3\"]}, {\"frame\": 54, \"force\": 7.0349842757819125, \"position\": [-0.7646314733615527, -2.7430096094144054, 0.19656150537411765], \"contact_normal\": [-0.15972490674390097, -0.959168188328746, -0.23341880957584238], \"objects\": [\"object_1\", \"object_3\"]}, {\"frame\": 55, \"force\": 0.0, \"position\": [-0.8429810555662633, -2.8243295210047155, 0.07698138927992715], \"contact_normal\": [0.9743853076331485, -0.22470285412542784, 0.009049840691484944], \"objects\": [\"object_1\", \"object_3\"]}, {\"frame\": 56, \"force\": 12.787240350952839, \"position\": [-0.7754245146791814, -2.8107043547914996, 0.21529476550670776], \"contact_normal\": [0.10792538773613691, -0.9858548157822539, -0.1282278943168863], \"objects\": [\"object_1\", \"object_3\"]}, {\"frame\": 57, \"force\": 0.0, \"position\": [-0.8313808609706026, -2.9089332855890357, 0.2112149820480087], \"contact_normal\": [0.6921129681635381, -0.7003560019548005, -0.17458840117758415], \"objects\": [\"object_1\", \"object_3\"]}, {\"frame\": 75, \"force\": 0.0, \"position\": [-0.4791124452087488, 0.3528978070144415, 1.7572134395647065], \"contact_normal\": [0.11010809554589189, -0.9935764190125435, 0.02611717590910756], \"objects\": [\"object_7\", \"object_8\"]}, {\"frame\": 76, \"force\": 452.11431273530445, \"position\": [-0.44596399940907583, 0.35967435702397244, 1.732112043828916], \"contact_normal\": [0.08530900497370394, -0.9963543833445222, 0.0005625482676276395], \"objects\": [\"object_7\", \"object_8\"]}, {\"frame\": 88, \"force\": 931.4236479000857, \"position\": [1.1218639162224415, -1.7121359863497183, 1.2154010875043268], \"contact_normal\": [-0.22965526114355966, 0.6526497302344644, -0.7220157828288548], \"objects\": [\"object_5\", \"object_9\"]}, {\"frame\": 97, \"force\": 213.95737914238828, \"position\": [0.40222818220320117, -1.9647499507769683, 1.1181629942947953], \"contact_normal\": [-0.14461558541367145, 0.7994325160846408, -0.5830900313691203], \"objects\": [\"object_5\", \"object_9\"]}, {\"frame\": 103, \"force\": 1363.1719533445525, \"position\": [-0.22788563012089588, -2.967918977395708, 0.20894344361159545], \"contact_normal\": [-0.35146995111761786, -0.4086871175346899, -0.8422848172812838], \"objects\": [\"object_1\", \"object_9\"]}, {\"frame\": 104, \"force\": 0.0, \"position\": [-0.24324510633400287, -2.9800804506148753, 0.21794917224163957], \"contact_normal\": [-0.36550669661251955, -0.44238404316976987, -0.8189634992355709], \"objects\": [\"object_1\", \"object_9\"]}], \"disappearances\": [{\"frame\": 47, \"object_id\": \"object_1\", \"cause\": \"collision_disappear\"}, {\"frame\": 76, \"object_id\": \"object_7\", \"cause\": \"collision_disappear\"}, {\"frame\": 88, \"object_id\": \"object_5\", \"cause\": \"collision_disappear\"}], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 7, \"rule_stats\": {\"collision_disappear\": 3}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "11", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Normal collision behavior: objects bounce off each other.', 'The video has been edited or manipulated.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'New objects spawn when objects collide.', 'After a collision, one of the colliding objects disappears.']", "q4_correct_answers": "[5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_disappear\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"One object vanishes from the scene\", \"contrast_to_real_physics\": \"In real physics, objects persist after collision\", \"rule_id\": \"collision_disappear\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the orange gear disappear? (Select ALL that apply.)", "q6_options": "['Friction is disabled.', 'The video was edited or manipulated.', 'The collision followed conservation of momentum.', 'A rule causes objects to disappear upon collision.', 'Normal gravity caused the object to fall.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['It is impossible to predict what will happen next.', 'Objects will disappear after collision instead.', 'Objects will suddenly start falling downward due to normal gravity.', 'The effect will be weaker than before.', 'Another object will disappear after the next collision.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/7b79031d-eb58-41fc-91fa-a259b16b2640/output.mp4
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version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:f2bc18fe87f99968375e2fd2df22aeb6e9fb9f54b1510edcb6adf281ae9b4e0a
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| 3 |
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size 95019
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test/8bfe625e-c22b-465b-9083-70e8ecb7e342/metadata.jsonl
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{"id": "8bfe625e-c22b-465b-9083-70e8ecb7e342", "uuid": "8bfe625e-c22b-465b-9083-70e8ecb7e342", "scenario_name": "Gravity Flip and Color Change", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Flip and Color Change\", \"description\": \"A scenario where objects have inverted gravity and change color on collision.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/9f2aa702-69e2-5d3d-8815-acd012c87c1c/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/9f2aa702-69e2-5d3d-8815-acd012c87c1c/attempt_01/scratch\"}, \"random_seed\": 1771045101, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Flip and Color Change\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_color_change\"], \"num_collisions\": 6, \"collisions\": [{\"frame\": 15, \"force\": 779.2546472268299, \"position\": [-3.400969339390328, 1.8643959582393719, 2.826227458078894], \"contact_normal\": [0.9571083902769847, 0.28973009726536764, 2.0059382310963668e-13], \"objects\": [\"object_1\", \"object_11\"]}, {\"frame\": 16, \"force\": 0.0, \"position\": [-2.8484914722235515, 1.7215149571856485, 2.6703489278791017], \"contact_normal\": [0.2803946875153751, 0.9578035190080512, 0.0631762470312151], \"objects\": [\"object_1\", \"object_11\"]}, {\"frame\": 43, \"force\": 902.0035620102684, \"position\": [0.3204655668689874, -0.8239511235861537, 2.6567908325198926], \"contact_normal\": [0.6348671380354903, 0.7726213283637888, 0.0], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 44, \"force\": 0.0, \"position\": [0.3601639396797746, -0.8340783369926277, 2.723613274677857], \"contact_normal\": [0.6728416610014959, 0.7371904581062999, -0.061921948433263686], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 107, \"force\": 940.3720839915807, \"position\": [0.06745687701848857, -2.2563865490721273, 2.2014296544953185], \"contact_normal\": [0.9161262853180304, -0.2777616928889774, 0.28906931921744294], \"objects\": [\"object_8\", \"object_6\"]}, {\"frame\": 108, \"force\": 0.0, \"position\": [-0.026352592621366022, -2.187284514874297, 2.267442223070903], \"contact_normal\": [0.8618984374678038, -0.3430884427286075, 0.37339175668005475], \"objects\": [\"object_8\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_color_change\": 3}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "13", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Gravity is reversed: objects fall upward instead of downward.', 'This is a camera malfunction or video recording error.', 'New objects spawn when objects collide.', 'Normal gravity applies: objects fall downward.', 'Friction applies: objects slow down and stop over time.', 'After a collision, the colliding objects change color.', 'Objects pass through each other without collision.']", "q4_correct_answers": "[0, 5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the object change color? (Select ALL that apply.)", "q6_options": "['This is a video recording error.', 'Friction gradually slowed the object down.', 'A rule changes object color upon collision.', 'Friction is disabled.', 'The object was destroyed by the high impact force.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will gain speed from collision.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will slow down and stop due to friction.', 'Objects will continue to fall upward.', 'It is impossible to predict what will happen next.']", "q7_correct_answers": "[3]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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test/8bfe625e-c22b-465b-9083-70e8ecb7e342/output.mp4
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version https://git-lfs.github.com/spec/v1
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size 171422
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test/97f77e9f-8fd7-4061-a401-eca16972707d/metadata.jsonl
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{"id": "97f77e9f-8fd7-4061-a401-eca16972707d", "uuid": "97f77e9f-8fd7-4061-a401-eca16972707d", "scenario_name": "Floating Objects", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Objects\", \"description\": \"Objects float in space without interacting with each other\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [10.0, 0.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/59df320e-73f8-5468-8e73-caadfa79e78d/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/59df320e-73f8-5468-8e73-caadfa79e78d/attempt_01/scratch\"}, \"random_seed\": 1771045087, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 2, \"collisions\": [{\"frame\": 8, \"force\": 1827.2429759681654, \"position\": [0.5732854495622994, -0.11563349766534942, 2.640661226082081], \"contact_normal\": [-0.8304161923288388, 0.5570682229075902, 0.009162016407574582], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 9, \"force\": 10.325873876139765, \"position\": [0.5523331734271526, -0.11610086380108448, 2.577654248673293], \"contact_normal\": [-0.07122207734879772, 0.06985618402826065, 0.9950113211673182], \"objects\": [\"object_0\", \"object_1\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "8", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[3]", "q2_correct_answer": "Objects are floating (no gravity)", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Conservation of momentum holds during interactions.', 'After collision, an object teleports to a random location.', 'There is no gravity: objects float instead of falling.', 'Objects swap colors after collision.', 'Normal collision behavior: objects bounce off each other.', 'The video has been edited or manipulated.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects floating? (Select ALL that apply.)", "q6_options": "['The collision followed conservation of momentum.', 'There is zero gravity in this environment.', 'The object bounced due to elastic collision.', 'A rule causes objects to disappear upon collision.', 'The camera stopped tracking the object.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will slow down and stop due to friction.', 'There is not enough information to make a prediction.', 'The effect will be weaker than before.', 'Objects will start floating in zero gravity.', 'Objects will continue to float without falling.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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test/97f77e9f-8fd7-4061-a401-eca16972707d/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:4c43fe323bdf9942d5164512e7423b389bc3686d4bb6ea0d6c8cb47a819ccc71
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size 104142
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test/b1e38c69-7610-475c-8a13-2d96e5216ad4/metadata.jsonl
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{"id": "b1e38c69-7610-475c-8a13-2d96e5216ad4", "uuid": "b1e38c69-7610-475c-8a13-2d96e5216ad4", "scenario_name": "Easy Bounce", "difficulty": "easy", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Bounce\", \"description\": \"A small sphere bounces off the ground due to gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/080420c2-788d-5485-8ca2-4ad7ec4d90fc/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/080420c2-788d-5485-8ca2-4ad7ec4d90fc/attempt_01/scratch\"}, \"random_seed\": 1771045081, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": 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0.9180195854307226], \"contact_normal\": [-0.47318216445560163, 0.8771242626507892, 0.08216852871033509], \"objects\": [\"object_7\", \"object_3\"]}, {\"frame\": 118, \"force\": 0.0, \"position\": [-1.8320392778393346, 0.011474280467191622, 1.6983877614946237], \"contact_normal\": [-0.745628567342891, -0.5578550200233507, -0.3644664815822367], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 118, \"force\": 0.0, \"position\": [2.409088411747812, 0.9152276603530763, 0.8940770998514287], \"contact_normal\": [-0.45598123384991, 0.8882661971066154, 0.05535591616499077], \"objects\": [\"object_7\", \"object_3\"]}, {\"frame\": 119, \"force\": 4.365977933794823, \"position\": [2.4409414180989844, 0.9253542386387913, 0.8928929839288976], \"contact_normal\": [-0.47685680083991205, 0.8738836507395784, 0.09452489863941144], \"objects\": [\"object_7\", \"object_3\"]}, {\"frame\": 120, \"force\": 17.665381265793172, \"position\": [2.5575902456281305, 1.0351540601646323, 0.816542962678945], \"contact_normal\": [-0.38063885309525647, 0.918681967271626, 0.105534385506636], \"objects\": [\"object_7\", \"object_3\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"velocity_flip_on_collision\": 4}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['The video has been edited or manipulated.', 'After collision, an object teleports to a random location.', 'Normal collision behavior: objects bounce off each other.', 'Objects pass through each other without collision.', 'Normal gravity applies: objects fall downward.', 'After collision, object bounces in the opposite direction from what is expected.']", "q4_correct_answers": "[5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The simulation follows standard physics rules.', 'Friction gradually slowed the object down.', \"Air resistance affected the object's motion.\", 'The video was edited or manipulated.', 'A rule changes object color upon collision.']", "q6_correct_answers": "[0]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will start floating in zero gravity.', 'Only some objects will be affected by the rule.', 'It is impossible to predict what will happen next.', 'Objects will behave according to real-world physics.', 'After the next collision, the object will bounce in the opposite direction from expected.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/b1e38c69-7610-475c-8a13-2d96e5216ad4/output.mp4
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test/bb60b3af-da9b-4779-a22d-db3295587f08/metadata.jsonl
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{"id": "bb60b3af-da9b-4779-a22d-db3295587f08", "uuid": "bb60b3af-da9b-4779-a22d-db3295587f08", "scenario_name": "Gravity Flipping and Scaling", "difficulty": "medium", "rules": "['velocity_flip_on_collision', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Flipping and Scaling\", \"description\": \"A medium difficulty scenario where objects flip velocity and grow on collision, and objects fall upward in a specific zone.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\", \"collision_scale_change\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/944f60cc-7cfc-5063-8464-16aa16f6e0d3/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/944f60cc-7cfc-5063-8464-16aa16f6e0d3/attempt_01/scratch\"}, \"random_seed\": 1771045100, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\", \"collision_scale_change\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Flipping and Scaling\", \"difficulty\": \"medium\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\", \"collision_scale_change\"], \"num_collisions\": 21, \"collisions\": [{\"frame\": 3, \"force\": 756.5737140703495, \"position\": [-2.415693861910695, 0.1565405101362075, 1.8748437944550427], \"contact_normal\": [-0.20179307767321053, -0.7469310228379175, 0.6335405282422555], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 4, \"force\": 0.0, \"position\": [-2.3185932843489123, 0.08789272474663012, 1.801206857958265], \"contact_normal\": [-0.11886316555491583, -0.7644233947760453, 0.633662703173645], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 15, \"force\": 64.25020349583026, \"position\": [-0.885219889139511, -0.3081084143845715, 0.941908255883956], \"contact_normal\": [-0.14671342833425127, -0.7417760052167763, 0.6544031846125533], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 16, \"force\": 260.7857355184274, \"position\": [-1.2127684367565459, -0.5693426546230428, 0.6215346160465915], \"contact_normal\": [0.3765349994930026, -0.4313841472943197, 0.8198348075191473], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 17, \"force\": 109.86778272333287, \"position\": [-0.5883712614926427, -0.710397979450674, 0.40554693272905196], \"contact_normal\": [-0.18683048127374663, -0.35831894025649474, 0.9147141128901876], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 18, \"force\": 242.93543540988267, \"position\": [-0.5683664127459105, -0.7535035603806881, 0.2966406021607657], \"contact_normal\": [0.05459515867723616, 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[\"object_1\", \"object_8\"]}, {\"frame\": 173, \"force\": 1066.0460183085418, \"position\": [-0.4280811293225687, 0.09794994388316153, 0.20910776794314712], \"contact_normal\": [-0.09989589004577198, -0.008325306273640457, -0.9949630648558836], \"objects\": [\"object_1\", \"object_2\"]}, {\"frame\": 178, \"force\": 348.10048967504645, \"position\": [-0.930922941906039, 0.026001641919386975, 0.2090025728447257], \"contact_normal\": [-0.04355655067521137, -0.05443486387955386, -0.9975668761981284], \"objects\": [\"object_1\", \"object_2\"]}, {\"frame\": 179, \"force\": 0.0, \"position\": [-0.872929871040037, -0.02007997721176258, 0.20939265560670717], \"contact_normal\": [0.0647817520737227, -0.025033319206168345, -0.9975854136502703], \"objects\": [\"object_1\", \"object_2\"]}, {\"frame\": 180, \"force\": 115.59020119440851, \"position\": [-1.0136811587864951, -0.021045070204516292, 0.20907624073059639], \"contact_normal\": [0.24010267774184724, -0.053499788458124045, -0.9692721376249969], \"objects\": [\"object_1\", \"object_2\"]}, {\"frame\": 181, \"force\": 0.0, \"position\": [-1.0168611709028756, -0.019939888925208593, 0.20614503973721188], \"contact_normal\": [0.2602940465068204, -0.04575800551917859, -0.9644445107335164], \"objects\": [\"object_1\", \"object_2\"]}, {\"frame\": 182, \"force\": 145.70824385088207, \"position\": [-1.1065353649475032, -0.18433863668566255, 0.2062804784691008], \"contact_normal\": [0.3853098608359212, -0.19018294348990242, -0.9029766105210697], \"objects\": [\"object_1\", \"object_2\"]}, {\"frame\": 183, \"force\": 36.878843507554265, \"position\": [-1.1089127778031966, -0.18293560047238203, 0.20810629462043762], \"contact_normal\": [0.4189278432264189, -0.17580511487033862, -0.8908378212419408], \"objects\": [\"object_1\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"velocity_flip_on_collision\": 3, \"collision_scale_change\": 4}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "11", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After a collision, one of the colliding objects disappears.', 'The video has been edited or manipulated.', 'Conservation of momentum holds during interactions.', 'After collision, object bounces in the opposite direction from what is expected.', 'New objects spawn when objects collide.', 'Normal collision behavior: objects bounce off each other.', 'Objects grow larger after collision.']", "q4_correct_answers": "[3, 6]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The video was edited or manipulated.', 'The simulation follows standard physics rules.', 'The object bounced due to elastic collision.', 'Normal gravity caused the object to fall.', 'Objects pass through each other.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['After the next collision, the object will bounce in the opposite direction from expected.', 'It is impossible to predict what will happen next.', 'The effect will be weaker than before.', 'Objects will suddenly start falling downward due to normal gravity.', 'Objects will gain speed from collision.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/bb60b3af-da9b-4779-a22d-db3295587f08/output.mp4
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test/c1f9c285-5d15-4e81-aff4-223f47d2b21c/metadata.jsonl
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{"id": "c1f9c285-5d15-4e81-aff4-223f47d2b21c", "uuid": "c1f9c285-5d15-4e81-aff4-223f47d2b21c", "scenario_name": "Springing Surprise", "difficulty": "medium", "rules": "['velocity_flip_on_collision', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Springing Surprise\", \"description\": \"A medium difficulty scenario with a dynamic and colorful outcome\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\", \"collision_color_change\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/65f64701-6477-5568-9420-b79aed687b5b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/65f64701-6477-5568-9420-b79aed687b5b/attempt_01/scratch\"}, \"random_seed\": 1771045091, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\", \"collision_color_change\"], \"primary_rule\": 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{\"frame\": 181, \"force\": 0.0, \"position\": [-1.0450892326089767, 0.4047072978374535, 0.8416607909284626], \"contact_normal\": [0.8818942474717317, 0.4714450091576138, 0.0014627428500412806], \"objects\": [\"object_4\", \"object_11\"]}, {\"frame\": 182, \"force\": 35.13483090781718, \"position\": [-1.1300071866535704, 0.508313243477019, 0.8513055307358826], \"contact_normal\": [0.8344043190200845, 0.5511506205463966, 0.0015575210917306217], \"objects\": [\"object_4\", \"object_11\"]}, {\"frame\": 183, \"force\": 0.0, \"position\": [-1.1134539490622934, 0.5251633148392496, 0.8456772186419168], \"contact_normal\": [0.818834111322383, 0.5740247815861199, -0.0024996519539513666], \"objects\": [\"object_4\", \"object_11\"]}, {\"frame\": 184, \"force\": 0.0, \"position\": [-1.142828537186339, 0.5217411353909134, 0.9023018686520761], \"contact_normal\": [0.7724903840681087, 0.6350264577548437, -6.688528613917085e-05], \"objects\": [\"object_4\", \"object_11\"]}, {\"frame\": 185, \"force\": 0.0, \"position\": [-1.17614470756435, 0.5906999032334028, 0.9050724453570608], \"contact_normal\": [0.7725536637414413, 0.6349492220986309, -0.0005674469312652629], \"objects\": [\"object_4\", \"object_11\"]}, {\"frame\": 186, \"force\": 0.0, \"position\": [-1.2338143598597506, 0.66018605070706, 0.9301532637823542], \"contact_normal\": [0.7661464546624296, 0.6426659534420123, -0.00028687045726431706], \"objects\": [\"object_4\", \"object_11\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"velocity_flip_on_collision\": 6, \"collision_color_change\": 17}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "14", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Normal gravity applies: objects fall downward.', 'This is a rendering glitch in the simulation.', 'After collision, object bounces in the opposite direction from what is expected.', 'Objects pass through each other without collision.', 'Friction applies: objects slow down and stop over time.', 'After collision, objects freeze in place and stop moving.', 'After a collision, the colliding objects change color.']", "q4_correct_answers": "[2, 6]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the object change color? (Select ALL that apply.)", "q6_options": "['The object bounced due to elastic collision.', 'Normal gravity caused the object to fall.', 'A rule changes object color upon collision.', 'This is a video recording error.', 'Objects pass through each other.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The effect will be weaker than before.', 'Objects will behave according to real-world physics.', 'After the next collision, the object will bounce in the opposite direction from expected.', 'There is not enough information to make a prediction.', 'Objects will fall upward due to reversed gravity.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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size 186659
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test/c7992c7e-fbe2-4a89-98bc-042f7c8e803d/metadata.jsonl
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{"id": "c7992c7e-fbe2-4a89-98bc-042f7c8e803d", "uuid": "c7992c7e-fbe2-4a89-98bc-042f7c8e803d", "scenario_name": "Easiest of Them All", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easiest of Them All\", \"description\": \"Explore the joy of floating objects in a zero-gravity environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"counterfactual\", \"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/bc42d1b1-f44f-5d1d-885e-bf217c7f2d9c/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/bc42d1b1-f44f-5d1d-885e-bf217c7f2d9c/attempt_01/scratch\"}, \"random_seed\": 1771045098, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easiest of Them All\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 8, \"collisions\": [{\"frame\": 4, \"force\": 1546.6897767370028, \"position\": [-1.2998571150595952, 0.28064137578138204, 2.4998106573267354], \"contact_normal\": [-0.9204842466682658, 0.27908298968133616, -0.2735350736305724], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 5, \"force\": 0.0, \"position\": [-1.2950487334182332, 0.278694060617118, 2.5159275214916783], \"contact_normal\": [-0.9251658607152549, 0.27230567265152694, -0.26441964905959847], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 7, \"force\": 0.0, \"position\": [-1.1473419948225376, 0.4553319302437426, 2.472049683927067], \"contact_normal\": [-0.521315914366837, 0.4612011579240679, -0.7179994494129974], \"objects\": [\"object_1\", \"object_0\"]}, {\"frame\": 64, \"force\": 0.0, \"position\": [0.05329623474383005, 1.0505577179857137, 2.4144610292665645], \"contact_normal\": [-0.7389280124358427, 0.5633647044450367, -0.36960195105433596], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 65, \"force\": 288.9994411473819, \"position\": [0.04112513159489073, 1.0268628370808077, 2.4043026428438474], \"contact_normal\": [-0.7683232791119257, 0.5024216472324826, -0.39654990501435844], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 79, \"force\": 0.0, \"position\": [1.642549295433177, 2.6525803361133993, 3.430821657180788], \"contact_normal\": [0.7726213283638521, -0.6348671380354135, 3.3182557263537918e-15], \"objects\": [\"object_3\", \"object_2\"]}, {\"frame\": 80, \"force\": 0.0, \"position\": [1.7723817039983722, 2.5469898944907197, 3.4817548566063725], \"contact_normal\": [0.6386160306305528, -0.7695197016275102, 0.002999037976521938], \"objects\": [\"object_3\", \"object_2\"]}, {\"frame\": 82, \"force\": 468.5412113095993, \"position\": [1.859743907361739, 0.5696620649423054, 2.8220243083609144], \"contact_normal\": [0.4024405452743236, 0.9154444996021546, -0.0017250123089085625], \"objects\": [\"object_3\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "10", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[3]", "q2_correct_answer": "Objects are floating (no gravity)", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.', 'In a certain area, objects float upward as if gravity is reversed locally.', 'Normal gravity applies: objects fall downward.', 'This is a rendering glitch in the simulation.', 'After collision, objects freeze in place and stop moving.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects floating? (Select ALL that apply.)", "q6_options": "['There is zero gravity in this environment.', 'Friction gradually slowed the object down.', 'A rule changes object color upon collision.', 'The camera stopped tracking the object.', \"Air resistance affected the object's motion.\"]", "q6_correct_answers": "[0]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will gain speed from collision.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will continue to float without falling.', 'It is impossible to predict what will happen next.', 'Objects will slow down and stop due to friction.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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test/c7992c7e-fbe2-4a89-98bc-042f7c8e803d/output.mp4
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version https://git-lfs.github.com/spec/v1
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size 118247
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test/d49453b7-5927-48c3-a7c6-dc82e9ba615a/metadata.jsonl
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{"id": "d49453b7-5927-48c3-a7c6-dc82e9ba615a", "uuid": "d49453b7-5927-48c3-a7c6-dc82e9ba615a", "scenario_name": "Floating Circles", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Circles\", \"description\": \"A simple scenario with floating circles\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.97468338163091, 4.97468338163091, 7.106690545187014], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.25, 0.0], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/2ab77f6a-4dad-5574-a8f1-2a950676aa33/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113681/2ab77f6a-4dad-5574-a8f1-2a950676aa33/attempt_01/scratch\"}, \"random_seed\": 1771045082, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Circles\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 3, \"collisions\": [{\"frame\": 8, \"force\": 648.1416406859145, \"position\": [-0.8331924050622884, -0.21989992950086307, 2.5892077495903636], \"contact_normal\": [0.8438359978585493, -0.46064593560132294, 0.27522014957493235], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 9, \"force\": 0.0, \"position\": [-0.824708539277575, -0.20928097275750732, 2.5870514119995343], \"contact_normal\": [0.8873037011759743, -0.3747233976701106, 0.2688392030898493], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 44, \"force\": 618.6755792135618, \"position\": [2.360765782443552, -1.9361792201888035, 2.360807660508021], \"contact_normal\": [0.27304781054215643, -0.9389968910620383, 0.20911655059789294], \"objects\": [\"object_5\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[3]", "q2_correct_answer": "Objects are floating (no gravity)", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['In a certain area, objects float upward as if gravity is reversed locally.', 'After collision, object bounces in the opposite direction from what is expected.', 'There is no gravity: objects float instead of falling.', 'Normal collision behavior: objects bounce off each other.', 'Friction applies: objects slow down and stop over time.', 'The video has been edited or manipulated.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects floating? (Select ALL that apply.)", "q6_options": "['A rule causes objects to disappear upon collision.', 'Normal gravity caused the object to fall.', 'The collision followed conservation of momentum.', 'This is a video recording error.', 'There is zero gravity in this environment.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The effect will be weaker than before.', 'Objects will slow down and stop due to friction.', 'The simulation behavior is random and unpredictable.', 'Objects will continue to float without falling.', 'Objects will disappear after collision instead.']", "q7_correct_answers": "[3]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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test/d49453b7-5927-48c3-a7c6-dc82e9ba615a/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:9a6082c9feec90b64ff7b4cf7c8c02eb8a295adb5eab849c5f27571319e5cab7
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size 113676
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