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test/00570f97-f235-4612-8430-752c490f3b64/metadata.jsonl
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{"id": "00570f97-f235-4612-8430-752c490f3b64", "uuid": "00570f97-f235-4612-8430-752c490f3b64", "scenario_name": "Reversing Reality", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reversing Reality\", \"description\": \"Objects will fall upwards due to the reversed gravity, creating an interesting and counterintuitive environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/1089e599-eca9-5538-a84c-3b97d2469740/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/1089e599-eca9-5538-a84c-3b97d2469740/attempt_01/scratch\"}, \"random_seed\": 1771066913, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reversing Reality\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 8, \"collisions\": [{\"frame\": 75, \"force\": 970.4160085691369, \"position\": [-0.014113972084907278, 1.0045193556776892, 2.781434628359002], \"contact_normal\": [1.0, 9.213837401552686e-15, 0.0], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 76, \"force\": 0.0, \"position\": [-0.016838450664102944, 1.0936072608016134, 2.8939790310110034], \"contact_normal\": [0.997052064853227, -0.034823492622860754, -0.06837034688709889], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 77, \"force\": 0.0, \"position\": [0.0745963920774762, 1.2898227799236814, 2.8967011232423], \"contact_normal\": [0.9881623416434614, -0.14253671521100023, 0.056731572995723574], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 78, \"force\": 0.0, \"position\": [0.17511517072706095, 1.3850550102231682, 2.7337769258289546], \"contact_normal\": [0.72906555630147, -0.026802833242164908, 0.6839188714643141], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 79, \"force\": 0.0, \"position\": [0.20440068353083946, 1.4821287808526828, 3.0421626828453268], \"contact_normal\": [0.8913068295042502, 0.09653966049525355, 0.4430036451662025], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 80, \"force\": 0.0, \"position\": [0.4986995116819056, 1.472552917003138, 3.015691555684683], \"contact_normal\": [0.30206613083547534, 0.2454204328446698, 0.9211540933765754], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 87, \"force\": 465.73273512782913, \"position\": [-0.6311775575085202, 1.2735325942775964, 3.8960379456843794], \"contact_normal\": [-0.8819101914066017, 0.4714174522577324, 1.670157414970517e-14], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 93, \"force\": 1365.5100044234741, \"position\": [-1.341825367661066, -0.4489345642287298, 3.159821947309444], \"contact_normal\": [0.1691895244380586, -0.9811881184147486, 0.09297731498676952], \"objects\": [\"object_4\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Gravity is reversed: objects fall upward instead of downward.', 'Conservation of momentum holds during interactions.', 'Objects pulse in size over time.', 'There is no gravity: objects float instead of falling.', 'Normal collision behavior: objects bounce off each other.', 'The video has been edited or manipulated.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['Objects pass through each other.', 'The camera stopped tracking the object.', 'The object was destroyed by the high impact force.', 'Gravity is reversed in this environment.', 'The collision followed conservation of momentum.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will disappear after collision instead.', 'There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will behave according to real-world physics.', 'Objects will continue to fall upward.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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{"id": "040cc2e4-b559-4eea-bdf2-3f01f1cb630f", "uuid": "040cc2e4-b559-4eea-bdf2-3f01f1cb630f", "scenario_name": "Upward Ascent", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Upward Ascent\", \"description\": \"Objects float upwards in a specific zone due to gravity reversal.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 4.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/72ed7e90-b5b4-5a97-9266-a7b7da23753b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/72ed7e90-b5b4-5a97-9266-a7b7da23753b/attempt_01/scratch\"}, \"random_seed\": 1771066901, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Upward Ascent\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 2, \"collisions\": [{\"frame\": 33, \"force\": 0.0, \"position\": [1.4683322366236633, -0.5640750840708931, 2.535269114379822], \"contact_normal\": [-0.9950963652418752, -0.09891018088350885, -1.0066656903626749e-13], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 34, \"force\": 0.0, \"position\": [1.26120660860735, -0.7037335143904235, 2.7116906235762106], \"contact_normal\": [-0.9572138301891935, -0.28937393512106624, 0.002099754052915618], \"objects\": [\"object_3\", \"object_4\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "8", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['This is a rendering glitch in the simulation.', 'Gravity is reversed: objects fall upward instead of downward.', 'After a collision, the colliding objects change color.', 'There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.', 'Conservation of momentum holds during interactions.']", "q4_correct_answers": "[1]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['The simulation rendering glitched.', 'The collision followed conservation of momentum.', 'Objects pass through each other.', 'Gravity is reversed in this environment.', 'The object was destroyed by the high impact force.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The effect will be weaker than before.', 'The next collision will be a normal elastic bounce.', 'The simulation behavior is random and unpredictable.', 'Objects will gain speed from collision.', 'Objects will continue to fall upward.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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{"id": "05324ef8-de84-4877-8fa9-0b33383bfe9e", "uuid": "05324ef8-de84-4877-8fa9-0b33383bfe9e", "scenario_name": "Reversing Gravity: Soft Landing", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reversing Gravity: Soft Landing\", \"description\": \"Objects fall upward due to reversed gravity, creating a challenging environment where objects need to adjust their motion and interactions.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/934e1360-ee23-5eec-80e2-09a1ab7020ed/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/934e1360-ee23-5eec-80e2-09a1ab7020ed/attempt_01/scratch\"}, \"random_seed\": 1771066907, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reversing Gravity: Soft Landing\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 4, \"collisions\": [{\"frame\": 26, \"force\": 538.7736651389519, \"position\": [2.6847476335957428, -0.6485384300056898, 2.556949407898475], \"contact_normal\": [-0.2897300972653021, -0.9571083902770045, -1.633678578705442e-14], \"objects\": [\"object_6\", \"object_8\"]}, {\"frame\": 27, \"force\": 0.3732314653256911, \"position\": [2.5437183803160615, -0.31823723559288397, 2.5432928831728536], \"contact_normal\": [0.05553102973848636, -0.0010686801084261008, 0.9984563899635324], \"objects\": [\"object_6\", \"object_8\"]}, {\"frame\": 28, \"force\": 5.908791051256431, \"position\": [2.26879497742141, 0.20487761304518037, 2.699829799818183], \"contact_normal\": [-0.10923656824294115, 0.07961665424533336, 0.9908221639251338], \"objects\": [\"object_6\", \"object_8\"]}, {\"frame\": 29, \"force\": 0.0, \"position\": [2.55830623838265, 0.012629425668010896, 2.8073782261910174], \"contact_normal\": [-0.06575970977182771, -0.11520514559823643, 0.9911626682832714], \"objects\": [\"object_6\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "10", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['This is a camera malfunction or video recording error.', 'Gravity is reversed: objects fall upward instead of downward.', 'Conservation of momentum holds during interactions.', 'Objects pass through each other without collision.', 'After collision, an object teleports to a random location.', 'Normal collision behavior: objects bounce off each other.']", "q4_correct_answers": "[1]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "[\"Air resistance affected the object's motion.\", 'Normal gravity caused the object to fall.', 'A rule causes objects to disappear upon collision.', 'This is a video recording error.', 'Gravity is reversed in this environment.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['There is not enough information to make a prediction.', 'Objects will suddenly start falling downward due to normal gravity.', 'Objects will change color after collision instead.', 'Objects will continue to fall upward.', 'The effect will be weaker than before.']", "q7_correct_answers": "[3]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/05324ef8-de84-4877-8fa9-0b33383bfe9e/output.mp4
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version https://git-lfs.github.com/spec/v1
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| 3 |
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size 96352
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test/2a78e2d0-80c5-40f2-b95e-c20cab43f09f/metadata.jsonl
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{"id": "2a78e2d0-80c5-40f2-b95e-c20cab43f09f", "uuid": "2a78e2d0-80c5-40f2-b95e-c20cab43f09f", "scenario_name": "Reversal", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reversal\", \"description\": \"Objects fall upward due to reversed gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/449913e4-c9d5-5ec2-b618-63d34ce25ffd/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/449913e4-c9d5-5ec2-b618-63d34ce25ffd/attempt_01/scratch\"}, \"random_seed\": 1771066908, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 3, \"collisions\": [{\"frame\": 77, \"force\": 955.307009916634, \"position\": [-1.1715285735994254, -1.2627786096849294, 3.395307922372564], \"contact_normal\": [-0.9571083056859832, 0.28973007165859654, -0.00042043264768869504], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 78, \"force\": 0.0, \"position\": [-1.0672629661009152, -1.3800095566507369, 3.519696449802092], \"contact_normal\": [-0.8845906666034375, 0.46377604173828973, -0.04910331625918671], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 80, \"force\": 0.0, \"position\": [-0.9611739705868075, -1.7624139015587048, 3.6549314440622775], \"contact_normal\": [-0.6880430499850632, 0.7026002929331077, -0.1815202185365666], \"objects\": [\"object_2\", \"object_4\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 6, \"final_objects\": 6, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "7", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After a collision, one of the colliding objects disappears.', 'Normal collision behavior: objects bounce off each other.', 'Objects swap colors after collision.', 'Conservation of momentum holds during interactions.', 'This is a camera malfunction or video recording error.', 'Gravity is reversed: objects fall upward instead of downward.']", "q4_correct_answers": "[5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['The collision followed conservation of momentum.', 'Gravity is reversed in this environment.', 'The video was edited or manipulated.', 'Normal gravity caused the object to fall.', 'A rule changes object color upon collision.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to fall upward.', 'Objects will disappear after collision instead.', 'The next collision will be a normal elastic bounce.', 'Only some objects will be affected by the rule.', 'It is impossible to predict what will happen next.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/2a78e2d0-80c5-40f2-b95e-c20cab43f09f/output.mp4
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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oid sha256:8a4757eeac20695c339f83ca8d793719e3588719d8240612f3ea6a2d04dbc1b4
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size 85003
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test/312af43e-670c-4573-8eb7-5d858f5c8d60/metadata.jsonl
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{"id": "312af43e-670c-4573-8eb7-5d858f5c8d60", "uuid": "312af43e-670c-4573-8eb7-5d858f5c8d60", "scenario_name": "Gravity Reversal Experiment", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Experiment\", \"description\": \"Objects fall upward in a scenario where gravity is reversed.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"cube\", \"torus\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.6, 0.2, 0.2]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/23d088aa-63e5-5ddf-853e-9e9f2369dd33/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/23d088aa-63e5-5ddf-853e-9e9f2369dd33/attempt_01/scratch\"}, \"random_seed\": 1771066916, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Experiment\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "8", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[1]", "q3_correct_answer": "No", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['This is a camera malfunction or video recording error.', 'After a collision, the colliding objects change color.', 'Normal gravity applies: objects fall downward.', 'After a collision, one of the colliding objects disappears.', 'Gravity is reversed: objects fall upward instead of downward.', 'Conservation of momentum holds during interactions.']", "q4_correct_answers": "[4]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "[\"Air resistance affected the object's motion.\", 'Gravity is reversed in this environment.', 'A rule causes objects to disappear upon collision.', 'Friction gradually slowed the object down.', 'The video was edited or manipulated.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['It is impossible to predict what will happen next.', 'The next collision will be a normal elastic bounce.', 'Objects will disappear after collision instead.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will continue to fall upward.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/312af43e-670c-4573-8eb7-5d858f5c8d60/output.mp4
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|
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version https://git-lfs.github.com/spec/v1
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size 96649
|
test/3edbf3bb-9cd6-49a9-aca5-3cea325a4a91/metadata.jsonl
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@@ -0,0 +1 @@
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| 1 |
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{"id": "3edbf3bb-9cd6-49a9-aca5-3cea325a4a91", "uuid": "3edbf3bb-9cd6-49a9-aca5-3cea325a4a91", "scenario_name": "Reversed Reality", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reversed Reality\", \"description\": \"Objects fall upward in a world with reversed gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/f80f78f1-9cd5-5a61-9f64-250a41fd5e92/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/f80f78f1-9cd5-5a61-9f64-250a41fd5e92/attempt_01/scratch\"}, \"random_seed\": 1771066906, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reversed Reality\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 9, \"collisions\": [{\"frame\": 42, \"force\": 505.9013520908782, \"position\": [0.30416903345742535, 1.4253788465816708, 3.0514217451663534], \"contact_normal\": [-0.4512147313940289, 0.8441156945358607, -0.28961001434904754], \"objects\": [\"object_4\", \"object_9\"]}, {\"frame\": 43, \"force\": 0.0, \"position\": [0.3629970889464048, 1.4402945754418237, 3.0492248410818754], \"contact_normal\": [-0.43713689414231055, 0.7546698778340178, -0.48926956912279224], \"objects\": [\"object_4\", \"object_9\"]}, {\"frame\": 54, \"force\": 778.5460965133585, \"position\": [-2.2177436157845856, 0.6239100864505902, 2.895663304754979], \"contact_normal\": [-0.9988144332553012, 0.048679851282553616, 0.0], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 55, \"force\": 0.0, \"position\": [-2.2327811053660565, 0.15254872216955745, 2.0124670857194786], \"contact_normal\": [-0.957127851597294, 0.2874718490926221, -0.03558386819918962], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 56, \"force\": 0.0, \"position\": [-2.2856945625897565, 0.08273206640707204, 2.7803427286328994], \"contact_normal\": [-0.9562247298371044, 0.17632408274593195, 0.23354674883577914], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 94, \"force\": 379.6245009503954, \"position\": [-0.734347252172275, -0.9091994179807357, 2.074945880396615], \"contact_normal\": [0.9365070745246089, -0.2424646272292572, 0.25330891004450673], \"objects\": [\"object_6\", \"object_2\"]}, {\"frame\": 99, \"force\": 788.3334427721572, \"position\": [0.5107715856803875, 2.1852187223774604, 2.1299440849797846], \"contact_normal\": [-0.5482765826598311, -0.47245709353976323, -0.6900558554717268], \"objects\": [\"object_8\", \"object_7\"]}, {\"frame\": 100, \"force\": 0.0, \"position\": [0.5277999570549399, 2.1653129059045977, 2.13850534796285], \"contact_normal\": [-0.4278448517884166, -0.5153659915136805, -0.7425272234667689], \"objects\": [\"object_8\", \"object_7\"]}, {\"frame\": 100, \"force\": 1272.4781595328864, \"position\": [-0.09802235933040873, 0.9950669806036091, 2.1152091624115896], \"contact_normal\": [0.0594133526873389, 0.9878278459650726, -0.14375743548928077], \"objects\": [\"object_8\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "11", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['This is a camera malfunction or video recording error.', 'Conservation of momentum holds during interactions.', 'After collision, objects freeze in place and stop moving.', 'Normal gravity applies: objects fall downward.', 'After a collision, the colliding objects change color.', 'Gravity is reversed: objects fall upward instead of downward.']", "q4_correct_answers": "[5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['Friction gradually slowed the object down.', 'The video was edited or manipulated.', 'The object bounced due to elastic collision.', 'A rule causes objects to disappear upon collision.', 'Gravity is reversed in this environment.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['There is not enough information to make a prediction.', 'Objects will change color after collision instead.', 'Objects will slow down and stop due to friction.', 'Only some objects will be affected by the rule.', 'Objects will continue to fall upward.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/3edbf3bb-9cd6-49a9-aca5-3cea325a4a91/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:16fad7217c988d9764d2d52bbbc6184b36cff385777f9ec308c3eb53661b23df
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size 105167
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test/43951179-fede-4999-b02c-ffcca05ea50f/metadata.jsonl
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{"id": "43951179-fede-4999-b02c-ffcca05ea50f", "uuid": "43951179-fede-4999-b02c-ffcca05ea50f", "scenario_name": "Reversing the Fall", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reversing the Fall\", \"description\": \"Objects fall upward instead of downward due to reversed gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, -5.0, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/c4096886-6f62-5be8-be15-1a76073ba689/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/c4096886-6f62-5be8-be15-1a76073ba689/attempt_01/scratch\"}, \"random_seed\": 1771066919, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reversing the Fall\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 4, \"collisions\": [{\"frame\": 35, \"force\": 0.0, \"position\": [-1.8604135354201603, -0.2209017025431387, 2.0510674496415344], \"contact_normal\": [0.7241240330710548, 0.5327166775297302, -0.43801521230500134], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 36, \"force\": 236.9960046828129, \"position\": [-1.8712978302537122, -0.2509161837569256, 2.0775537904617725], \"contact_normal\": [0.7307462715896497, 0.48985540590926363, -0.4754488067702944], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 36, \"force\": 605.5677953745134, \"position\": [-2.333146553097028, -1.2324425377535477, 2.131669950633534], \"contact_normal\": [0.07025316830803024, -0.9186590727061216, -0.3887544218107522], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 37, \"force\": 0.0, \"position\": [-2.3131043434814993, -1.1483521202081701, 2.1567616862916354], \"contact_normal\": [0.13611185094283065, -0.859383606421979, -0.4928827254490356], \"objects\": [\"object_6\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After a collision, one of the colliding objects disappears.', 'Gravity is reversed: objects fall upward instead of downward.', 'This is a camera malfunction or video recording error.', 'In a certain area, objects float upward as if gravity is reversed locally.', 'Objects maintain their color after collision.', 'No new objects are created during collisions.']", "q4_correct_answers": "[1]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['Friction is disabled.', 'Friction gradually slowed the object down.', 'Gravity is reversed in this environment.', 'The video was edited or manipulated.', 'The collision followed conservation of momentum.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The simulation behavior is random and unpredictable.', 'The next collision will be a normal elastic bounce.', 'Objects will continue to fall upward.', 'Objects will gain speed from collision.', 'The rule will apply inconsistently - sometimes working, sometimes not.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/43951179-fede-4999-b02c-ffcca05ea50f/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:13436fe10597b2fd58cf049a640641d76b97f1797ef6fdcc738b22aa061ef9b4
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size 110252
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test/5534487c-ff26-4cc7-9f4c-1ad5537129ba/metadata.jsonl
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+
{"id": "5534487c-ff26-4cc7-9f4c-1ad5537129ba", "uuid": "5534487c-ff26-4cc7-9f4c-1ad5537129ba", "scenario_name": "Reversing Reality", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reversing Reality\", \"description\": \"Objects fall upwards and change color on contact\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/1017e46f-22b6-5f5c-8d51-bc6995a62937/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/1017e46f-22b6-5f5c-8d51-bc6995a62937/attempt_01/scratch\"}, \"random_seed\": 1771066904, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reversing Reality\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 6, \"collisions\": [{\"frame\": 59, \"force\": 301.18115405729304, \"position\": [2.19115266494836, -1.9468162286627815, 4.578821579792865], \"contact_normal\": [-0.08987322559797205, -0.9086084346168578, -0.40786458030051975], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 60, \"force\": 0.0, \"position\": [2.2483508968582484, -2.02133469561293, 4.715823042753042], \"contact_normal\": [-0.07428663817643893, -0.8740777338448094, -0.48007250555011516], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 75, \"force\": 0.0, \"position\": [2.0930683180220044, -2.5882221198075928, 5.116798129756696], \"contact_normal\": [-0.08425918715516983, 0.7695926914465594, -0.6329514030729302], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 76, \"force\": 174.61857910125008, \"position\": [2.063866550040986, -2.654246389270357, 5.3314393329311], \"contact_normal\": [-0.12586680053410118, 0.7628580552011027, -0.6341964491686309], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 77, \"force\": 0.0, \"position\": [2.0391865501308337, -2.7186646788661752, 5.446388683862185], \"contact_normal\": [-0.1256997142717096, 0.7258923498895298, -0.6762247246321796], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 78, \"force\": 0.0, \"position\": [2.046078024455891, -2.875451335593237, 5.618189043020991], \"contact_normal\": [-0.22922231478851274, 0.6911367267332664, -0.6854102095558705], \"objects\": [\"object_3\", \"object_4\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "10", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['This is a rendering glitch in the simulation.', 'Normal gravity applies: objects fall downward.', 'Gravity is reversed: objects fall upward instead of downward.', 'After a collision, the colliding objects change color.', 'Objects swap colors after collision.', 'Normal collision behavior: objects bounce off each other.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['Gravity is reversed in this environment.', 'A rule changes object color upon collision.', 'The camera stopped tracking the object.', 'Friction gradually slowed the object down.', 'The collision followed conservation of momentum.']", "q6_correct_answers": "[0]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['It is impossible to predict what will happen next.', 'Objects will continue to fall upward.', 'Objects will suddenly start falling downward due to normal gravity.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will change color after collision instead.']", "q7_correct_answers": "[1]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/5534487c-ff26-4cc7-9f4c-1ad5537129ba/output.mp4
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version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:de3de54f69a85313e8cbba3402c89e0eeb106a36c3646f99ccf010646a384c76
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| 3 |
+
size 119056
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test/5861a30a-5615-4501-86cb-2d6a038911c3/metadata.jsonl
ADDED
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@@ -0,0 +1 @@
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| 1 |
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{"id": "5861a30a-5615-4501-86cb-2d6a038911c3", "uuid": "5861a30a-5615-4501-86cb-2d6a038911c3", "scenario_name": "Reverse Gravity Challenge", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reverse Gravity Challenge\", \"description\": \"Objects fall upward due to reverse gravity, creating an interesting environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/146d076e-d7a5-53c5-80e0-d470576f29f8/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/146d076e-d7a5-53c5-80e0-d470576f29f8/attempt_01/scratch\"}, \"random_seed\": 1771066903, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reverse Gravity Challenge\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 4, \"collisions\": [{\"frame\": 3, \"force\": 1097.840511439076, \"position\": [-0.9042514516483178, 0.12359263752412225, 2.1299053207934477], \"contact_normal\": [0.7330346907533384, -0.6427798902395315, 0.22247281824037135], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 44, \"force\": 0.0, \"position\": [0.3581209778785706, -1.230963110923767, 1.8926655521392821], \"contact_normal\": [2.819851706631952e-16, 1.9226261636126946e-16, 1.0], \"objects\": [\"object_3\", \"object_2\"]}, {\"frame\": 45, \"force\": 0.45095427834887253, \"position\": [0.3986972766104841, -0.8186888811598003, 1.9756447652999265], \"contact_normal\": [0.0020442141231978013, 0.00021962784547736584, 0.9999978864738805], \"objects\": [\"object_3\", \"object_2\"]}, {\"frame\": 46, \"force\": 0.0, \"position\": [0.4067212336714009, -0.7153622552006149, 1.9817420067560318], \"contact_normal\": [-0.0020044051968563423, 0.0007979489308172669, 0.9999976728159475], \"objects\": [\"object_3\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['New objects spawn when objects collide.', 'Friction applies: objects slow down and stop over time.', 'Gravity is reversed: objects fall upward instead of downward.', 'This is a rendering glitch in the simulation.', 'After collision, objects freeze in place and stop moving.', 'Normal collision behavior: objects bounce off each other.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['The collision followed conservation of momentum.', 'There is zero gravity.', 'Gravity is reversed in this environment.', 'The simulation rendering glitched.', \"Air resistance affected the object's motion.\"]", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['It is impossible to predict what will happen next.', 'Objects will disappear after collision instead.', 'The next collision will be a normal elastic bounce.', 'Objects will continue to fall upward.', 'The rule will apply inconsistently - sometimes working, sometimes not.']", "q7_correct_answers": "[3]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/5861a30a-5615-4501-86cb-2d6a038911c3/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:e31fb46fdb33840278396b1963d3e0d64edcf33312fd67bc71d560b226c53a73
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| 3 |
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size 93789
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test/62497e15-6ce6-4ecf-bef6-a09753664f34/metadata.jsonl
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{"id": "62497e15-6ce6-4ecf-bef6-a09753664f34", "uuid": "62497e15-6ce6-4ecf-bef6-a09753664f34", "scenario_name": "Reversed Easiness", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reversed Easiness\", \"description\": \"Objects fall upward in a world where gravity is reversed.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/bcc68c7b-43b9-5d97-83c0-e5908b0978cd/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/bcc68c7b-43b9-5d97-83c0-e5908b0978cd/attempt_01/scratch\"}, \"random_seed\": 1771066915, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reversed Easiness\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 6, \"collisions\": [{\"frame\": 19, \"force\": 104.03445154367526, \"position\": [-1.8026875726435825, 0.3012822826326778, 2.1580649091748634], \"contact_normal\": [0.6827048881724401, 0.5597332002407592, 0.46969434764929213], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 20, \"force\": 0.0, \"position\": [-1.716931426964163, 0.33324392323088337, 2.163272909199379], \"contact_normal\": [0.7042901832473869, 0.5152112518049354, 0.4883980997044865], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 33, \"force\": 1284.1234765028494, \"position\": [-1.770709345355205, -1.908830718324509, 2.481308193540604], \"contact_normal\": [-0.7726213283599045, -0.6348671380402177, 9.348654860604818e-15], \"objects\": [\"object_5\", \"object_8\"]}, {\"frame\": 34, \"force\": 0.0, \"position\": [-1.8050833201647394, -1.872513372969513, 2.4559076387246206], \"contact_normal\": [-0.7716081322371093, -0.6227322524340191, 0.1297128831073178], \"objects\": [\"object_5\", \"object_8\"]}, {\"frame\": 36, \"force\": 0.0, \"position\": [-1.8166937264121308, -1.9616360461895919, 2.509637814992423], \"contact_normal\": [-0.3709915492380217, -0.4501755396584988, 0.8122236477024981], \"objects\": [\"object_5\", \"object_8\"]}, {\"frame\": 41, \"force\": 0.0, \"position\": [-1.4473718298287568, -2.0610037068851863, 2.139115019697714], \"contact_normal\": [0.7009417652899473, -0.5008341020089804, 0.5077852340675835], \"objects\": [\"object_4\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "10", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['This is a rendering glitch in the simulation.', 'After a collision, the colliding objects change color.', 'Gravity is reversed: objects fall upward instead of downward.', 'Normal gravity applies: objects fall downward.', 'Friction applies: objects slow down and stop over time.', 'Objects change color periodically over time.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['A rule causes objects to disappear upon collision.', 'Friction gradually slowed the object down.', 'The object was destroyed by the high impact force.', 'The camera stopped tracking the object.', 'Gravity is reversed in this environment.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['There is not enough information to make a prediction.', 'Objects will disappear after collision instead.', 'Objects will continue to fall upward.', 'The next collision will be a normal elastic bounce.', 'Only some objects will be affected by the rule.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/62497e15-6ce6-4ecf-bef6-a09753664f34/output.mp4
ADDED
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+
version https://git-lfs.github.com/spec/v1
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oid sha256:3ba2b25ce7e796538ca7b3c147d27787f84265097f930c007a1c27f7dac4e74f
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size 106644
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test/695bcb60-1f36-4e0b-a6ee-0e869aa42712/metadata.jsonl
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{"id": "695bcb60-1f36-4e0b-a6ee-0e869aa42712", "uuid": "695bcb60-1f36-4e0b-a6ee-0e869aa42712", "scenario_name": "Floating Frenzy", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Frenzy\", \"description\": \"Objects float upward in a specific zone, with gravity pulling them up.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/3a44e37e-ec9e-53d6-a0cd-df7cf936afa2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/3a44e37e-ec9e-53d6-a0cd-df7cf936afa2/attempt_01/scratch\"}, \"random_seed\": 1771066918, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Frenzy\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 6, \"collisions\": [{\"frame\": 51, \"force\": 1345.8822771705018, \"position\": [0.8238037317747441, -0.4363357184421329, 2.87386952034322], \"contact_normal\": [-0.47141745225603704, 0.8819101914075079, 2.2262301258710432e-13], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 52, \"force\": 0.0, \"position\": [0.7451811324994704, -0.45315759274658907, 3.1527511624106603], \"contact_normal\": [-0.35499305475457843, 0.9348689317197645, 0.0001076157949675146], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 52, \"force\": 611.7517660141921, \"position\": [0.046194527717057454, -0.15543905480875714, 2.8397629847355055], \"contact_normal\": [-0.9325605715515425, -0.3474264851581972, -0.0981102328917906], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 54, \"force\": 0.0, \"position\": [0.1602670447893788, -0.10017483631847518, 3.10687119164115], \"contact_normal\": [-0.7832078819903782, -0.5558505840349506, -0.2785956600813268], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 55, \"force\": 0.0, \"position\": [0.16307316903187935, -0.13570152667659477, 3.242639169087048], \"contact_normal\": [-0.7905153172057272, -0.46590674233591334, -0.3975128182952915], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 56, \"force\": 327.5235177819177, \"position\": [0.09489830241065123, -0.741968039647064, 2.2338864958202516], \"contact_normal\": [-0.6169822844112076, 0.785208923733905, 0.052723873258422746], \"objects\": [\"object_2\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 6, \"final_objects\": 6, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "7", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After a collision, one of the colliding objects disappears.', 'Objects maintain their size after collision.', 'Gravity is uniform across the entire scene.', 'Gravity is reversed: objects fall upward instead of downward.', 'Gravity pulls sideways instead of downward.', 'This is a camera malfunction or video recording error.']", "q4_correct_answers": "[3]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['Friction is disabled.', 'Gravity is reversed in this environment.', \"Air resistance affected the object's motion.\", 'The simulation rendering glitched.', 'The object was destroyed by the high impact force.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to fall upward.', 'Objects will disappear after collision instead.', 'The next collision will be a normal elastic bounce.', 'The simulation behavior is random and unpredictable.', 'The effect will be weaker than before.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/695bcb60-1f36-4e0b-a6ee-0e869aa42712/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:afa3430c184c7813a42bf3f098819423f6079c469b2d03744df221fd0258c16f
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| 3 |
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size 87278
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test/6ef9a820-e7d8-4884-a74a-aa7c0bbbcd76/metadata.jsonl
ADDED
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| 1 |
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{"id": "6ef9a820-e7d8-4884-a74a-aa7c0bbbcd76", "uuid": "6ef9a820-e7d8-4884-a74a-aa7c0bbbcd76", "scenario_name": "Reverse Gravity Test", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reverse Gravity Test\", \"description\": \"An easy test of physics understanding where objects fall upward due to reversed gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/49c09602-ba61-5482-90d2-011da418d711/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/49c09602-ba61-5482-90d2-011da418d711/attempt_01/scratch\"}, \"random_seed\": 1771066909, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reverse Gravity Test\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 14, \"collisions\": [{\"frame\": 20, \"force\": 0.0, \"position\": [1.6931843474310275, -0.5816891507958903, 2.6712925827549516], \"contact_normal\": [0.7734978494528236, 0.07688382238537118, 0.6291183948568595], \"objects\": [\"object_0\", \"object_6\"]}, {\"frame\": 21, \"force\": 0.0, \"position\": [1.6794871018171507, -0.49036863350417614, 2.7119484895912604], \"contact_normal\": [0.34050865598082647, 0.033845739901597574, 0.9396320136588815], \"objects\": [\"object_0\", \"object_6\"]}, {\"frame\": 29, \"force\": 527.4854240043359, \"position\": [1.674437290128321, -1.9047757744789129, 4.766363252693098], \"contact_normal\": [0.9999999999999999, 4.010043305794491e-14, -7.01757578514036e-14], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 30, \"force\": 0.0, \"position\": [1.7100499153324429, -1.9563900317992335, 5.256919205474], \"contact_normal\": [0.9997946246857132, -0.01080195469921552, 0.017147192896501566], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 31, \"force\": 0.0, \"position\": [1.7491764836492034, -2.091520273913896, 4.595890559524936], \"contact_normal\": [0.9992965899479136, 0.02117969834650374, 0.030947466720595583], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 32, \"force\": 0.0, \"position\": [1.9138601592024929, -2.0909767660660834, 5.421034097688273], \"contact_normal\": [0.9742117451811152, -0.22527728210430203, -0.012713053089820223], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 33, \"force\": 0.0, \"position\": [2.0727904468775913, -2.0684392125154796, 5.69963026131522], \"contact_normal\": [0.9543180491943345, -0.2966847844916512, -0.03542879666404433], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 98, \"force\": 1296.1217657401876, \"position\": [-1.1442741391567315, 0.05916842409559109, 1.9817971831043726], \"contact_normal\": [-0.6512023524883372, -0.7233709459887395, -0.22949939131294364], \"objects\": [\"object_7\", \"object_5\"]}, {\"frame\": 99, \"force\": 0.0, \"position\": [-1.1484133564909014, 0.033251511989464244, 1.9871506638211367], \"contact_normal\": [-0.6504197335530956, -0.7206299698248202, -0.24009709868092688], \"objects\": [\"object_7\", \"object_5\"]}, {\"frame\": 107, \"force\": 485.28720222650975, \"position\": [0.07659124762928482, -0.5959301529550174, 3.2069908835345733], \"contact_normal\": [0.6348671380354136, -0.7726213283638522, 0.0], \"objects\": [\"object_3\", \"object_5\"]}, {\"frame\": 108, \"force\": 0.0, \"position\": [0.006608707351191789, -0.5957898191146291, 3.2793545853587567], \"contact_normal\": [0.590162187308972, -0.8070787533107576, -0.018233996408989053], \"objects\": [\"object_3\", \"object_5\"]}, {\"frame\": 109, \"force\": 0.0, \"position\": [-0.04990536031484172, -0.6339883053543204, 3.398187755503631], \"contact_normal\": [0.5450757959775374, -0.8319993475874904, -0.10329308908849738], \"objects\": [\"object_3\", \"object_5\"]}, {\"frame\": 110, \"force\": 0.0, \"position\": [-0.18061332585895107, -0.6138209926805923, 3.434556209158863], \"contact_normal\": [0.42275594069911593, -0.8351155413894136, -0.35193670898823903], \"objects\": [\"object_3\", \"object_5\"]}, {\"frame\": 111, \"force\": 0.0, \"position\": [-0.21095678530163864, -0.712849592561585, 3.620694359293045], \"contact_normal\": [0.37841054877510666, -0.8667976716433856, -0.32475722164307325], \"objects\": [\"object_3\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Objects grow larger after collision.', 'This is a rendering glitch in the simulation.', 'Gravity is reversed: objects fall upward instead of downward.', 'Gravity pulls sideways instead of downward.', 'Conservation of momentum holds during interactions.', 'Normal collision behavior: objects bounce off each other.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['A rule changes object color upon collision.', 'The collision followed conservation of momentum.', 'Gravity is reversed in this environment.', 'The video was edited or manipulated.', 'The object was destroyed by the high impact force.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The rule will apply inconsistently - sometimes working, sometimes not.', 'It is impossible to predict what will happen next.', 'Objects will disappear after collision instead.', 'The next collision will be a normal elastic bounce.', 'Objects will continue to fall upward.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/6ef9a820-e7d8-4884-a74a-aa7c0bbbcd76/output.mp4
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version https://git-lfs.github.com/spec/v1
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| 3 |
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size 139952
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test/7675db37-e8a0-4eb9-93cd-42bbcb199317/metadata.jsonl
ADDED
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{"id": "7675db37-e8a0-4eb9-93cd-42bbcb199317", "uuid": "7675db37-e8a0-4eb9-93cd-42bbcb199317", "scenario_name": "Gravity Reversal", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal\", \"description\": \"Objects fall upwards under the influence of gravity, which is reversed.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/a3b36ea5-d48c-59fd-bdd6-73de1c1b9f9c/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/a3b36ea5-d48c-59fd-bdd6-73de1c1b9f9c/attempt_01/scratch\"}, \"random_seed\": 1771066917, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 7, \"collisions\": [{\"frame\": 1, \"force\": 27.41325251520427, \"position\": [1.5746662378311163, -0.22643914967775358, 2.455416536082824], \"contact_normal\": [1.0, 0.0, 0.0], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 3, \"force\": 18.37329157667604, \"position\": [1.0454705428751319, -0.1803413192248401, 2.4635307445543697], \"contact_normal\": [0.03281488284465089, 0.01887023389662781, 0.9992832920331345], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 4, \"force\": 14.237499742618018, \"position\": [0.4871593188940363, -0.13388704820673483, 2.506218128536709], \"contact_normal\": [0.026809506373639665, 0.014545981364449298, 0.9995347241562682], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 5, \"force\": 19.141127303331544, \"position\": [0.4999672277878464, -0.10705887910446443, 2.46846356025774], \"contact_normal\": [0.9995044264136798, 0.01672065684902115, 0.02667060580485997], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 6, \"force\": 0.0, \"position\": [0.21570329993372517, -0.060042652699648535, 2.4974420202552747], \"contact_normal\": [0.9988747653215558, 0.03380394178906475, 0.03326404550454112], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 9, \"force\": 0.0, \"position\": [-0.6552015661962072, 0.029551064535907917, 2.660817044178851], \"contact_normal\": [0.998584471672382, 0.04740312661445885, 0.024124604078896113], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 75, \"force\": 391.4092226665038, \"position\": [-0.5055912095625499, 0.5393162724772255, 3.610491118367675], \"contact_normal\": [-0.7594310867618381, -0.6505877530815758, -5.483690258170386e-15], \"objects\": [\"object_7\", \"object_3\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "10", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Gravity is reversed: objects fall upward instead of downward.', 'Objects maintain constant colors over time.', 'Objects grow larger after collision.', 'No new objects are created during collisions.', 'Objects pulse in size over time.', 'The video has been edited or manipulated.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['A rule causes objects to disappear upon collision.', 'Normal gravity caused the object to fall.', 'This is a video recording error.', 'Gravity is reversed in this environment.', 'The object was destroyed by the high impact force.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The simulation behavior is random and unpredictable.', 'Objects will continue to fall upward.', 'Objects will change color after collision instead.', 'Objects will behave according to real-world physics.', 'Only some objects will be affected by the rule.']", "q7_correct_answers": "[1]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/7675db37-e8a0-4eb9-93cd-42bbcb199317/output.mp4
ADDED
|
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+
version https://git-lfs.github.com/spec/v1
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oid sha256:73363b05812f72c87e90e264cad4f2d8c1e9f154ff4b6504e8f21e86bd4bf9cc
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size 115404
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test/805f8710-67e3-49f0-bc02-4194fa109113/metadata.jsonl
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| 1 |
+
{"id": "805f8710-67e3-49f0-bc02-4194fa109113", "uuid": "805f8710-67e3-49f0-bc02-4194fa109113", "scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Challenge\", \"description\": \"Objects float upward in a world with reversed gravity, and change color upon collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/5e010f1d-6b36-581d-a589-aff3c4186762/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/5e010f1d-6b36-581d-a589-aff3c4186762/attempt_01/scratch\"}, \"random_seed\": 1771066914, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Challenge\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 6, \"final_objects\": 6, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "7", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[1]", "q3_correct_answer": "No", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Gravity is reversed: objects fall upward instead of downward.', 'Conservation of momentum holds during interactions.', 'There is no friction: moving objects do not slow down on the surface.', 'After collision, objects freeze in place and stop moving.', 'Friction applies: objects slow down and stop over time.', 'The video has been edited or manipulated.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['This is a video recording error.', 'Gravity is reversed in this environment.', 'A rule changes object color upon collision.', 'The object was destroyed by the high impact force.', 'Friction gradually slowed the object down.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Only some objects will be affected by the rule.', 'Objects will fall upward due to reversed gravity.', 'Objects will continue to fall upward.', 'Objects will slow down and stop due to friction.', 'There is not enough information to make a prediction.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/805f8710-67e3-49f0-bc02-4194fa109113/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:a569a810c61a4fc6e317c5cf0943052cca7f635cead50e60c4dcdb3a5c2051c6
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| 3 |
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size 92934
|
test/9e00e669-bcfa-4897-9a98-06927d91c4cb/metadata.jsonl
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| 1 |
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{"id": "9e00e669-bcfa-4897-9a98-06927d91c4cb", "uuid": "9e00e669-bcfa-4897-9a98-06927d91c4cb", "scenario_name": "Gravity Reversal", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal\", \"description\": \"Objects fall upward in a world where gravity pulls them towards the ceiling.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [120, 120], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"pink\": [1.0, 0.0, 1.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/16b1472c-3b7f-5b5e-be92-80fbe00f9414/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/16b1472c-3b7f-5b5e-be92-80fbe00f9414/attempt_01/scratch\"}, \"random_seed\": 1771066910, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 3, \"collisions\": [{\"frame\": 96, \"force\": 976.5359538425755, \"position\": [2.161796819147952, 1.1741168552920074, 2.535582304000854], \"contact_normal\": [-0.9950963652419769, -0.09891018088248578, -1.523544838476965e-15], \"objects\": [\"object_7\", \"object_3\"]}, {\"frame\": 97, \"force\": 0.0, \"position\": [2.060171276761269, 0.8971513282324354, 2.5624678885881487], \"contact_normal\": [-0.9939396488368699, -0.10337903635398268, -0.03737310948478511], \"objects\": [\"object_7\", \"object_3\"]}, {\"frame\": 98, \"force\": 0.0, \"position\": [2.0623219511833546, 0.6320386761880069, 2.697762567630658], \"contact_normal\": [-0.9914765543008979, -0.1054948812176224, 0.0764530725903057], \"objects\": [\"object_7\", \"object_3\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Conservation of momentum holds during interactions.', 'Friction applies: objects slow down and stop over time.', 'There is no friction: moving objects do not slow down on the surface.', 'Gravity is reversed: objects fall upward instead of downward.', 'This is a camera malfunction or video recording error.', 'Objects grow larger after collision.']", "q4_correct_answers": "[3]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['The object bounced due to elastic collision.', 'This is a video recording error.', 'Normal gravity caused the object to fall.', 'Friction is disabled.', 'Gravity is reversed in this environment.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Only some objects will be affected by the rule.', 'Objects will continue to fall upward.', 'There is not enough information to make a prediction.', 'Objects will fall upward due to reversed gravity.', 'Objects will slow down and stop due to friction.']", "q7_correct_answers": "[1]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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test/9e00e669-bcfa-4897-9a98-06927d91c4cb/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:d20a808d6cf8b69ec3c69abe38f21003316e8e405e8f769a4b7527ac5b273785
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size 15144
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test/a6f059b4-dbe9-42af-b09a-c183b2444f85/metadata.jsonl
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{"id": "a6f059b4-dbe9-42af-b09a-c183b2444f85", "uuid": "a6f059b4-dbe9-42af-b09a-c183b2444f85", "scenario_name": "Reversal of Fortune", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reversal of Fortune\", \"description\": \"Objects in this scenario will defy gravity and float upward, adding a touch of whimsy to the physics simulation.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/9b8f6432-8e36-5a59-8851-5240dea73265/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/9b8f6432-8e36-5a59-8851-5240dea73265/attempt_01/scratch\"}, \"random_seed\": 1771066905, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reversal of Fortune\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 2, \"collisions\": [{\"frame\": 1, \"force\": 0.0, \"position\": [-0.3204265832901001, -1.4299784302711487, 3.072894036769867], \"contact_normal\": [0.0, 1.0, 0.0], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 56, \"force\": 430.47905073335426, \"position\": [-2.1570601567630505, 0.5796460912965158, 7.223583135013607], \"contact_normal\": [-0.011389649374366671, -0.9999351358398848, 0.0], \"objects\": [\"object_6\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "8", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['The video has been edited or manipulated.', 'After collision, objects freeze in place and stop moving.', 'Gravity is reversed: objects fall upward instead of downward.', 'Conservation of momentum holds during interactions.', 'Objects change color periodically over time.', 'Normal collision behavior: objects bounce off each other.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['The camera stopped tracking the object.', 'Gravity is reversed in this environment.', 'The object was destroyed by the high impact force.', 'The collision followed conservation of momentum.', 'There is zero gravity.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to fall upward.', 'Objects will fall upward due to reversed gravity.', 'Only some objects will be affected by the rule.', 'There is not enough information to make a prediction.', 'Objects will behave according to real-world physics.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/a6f059b4-dbe9-42af-b09a-c183b2444f85/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:1e37c22688c9230860ed6946608053222c7f8715e560c08c2aca61bab46e2e51
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size 89553
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test/cc426169-e518-4c15-b579-99797695e026/metadata.jsonl
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{"id": "cc426169-e518-4c15-b579-99797695e026", "uuid": "cc426169-e518-4c15-b579-99797695e026", "scenario_name": "Reversal Effects", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reversal Effects\", \"description\": \"Objects fall upward, with additional visual and dynamic effects.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"cube\", \"cylinder\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.25, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/8c187dc0-32c8-56a0-920d-f8443d6a4f0b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/8c187dc0-32c8-56a0-920d-f8443d6a4f0b/attempt_01/scratch\"}, \"random_seed\": 1771066912, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reversal Effects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 6, \"collisions\": [{\"frame\": 4, \"force\": 413.3481754192242, \"position\": [-0.33568355620946816, 2.110251742167627, 2.617240547077047], \"contact_normal\": [0.8819101914064423, 0.47141745225803067, 0.0], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 5, \"force\": 0.0, \"position\": [-0.30452859209126615, 1.9404604938786931, 2.727668057626294], \"contact_normal\": [0.8671797661332658, 0.49787640532820526, 0.01087833748874453], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 16, \"force\": 0.0, \"position\": [-0.651634596307881, 1.19950248896696, 2.153005405081971], \"contact_normal\": [0.9999999999999999, -1.801422616829772e-15, -5.4042678504893156e-15], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 17, \"force\": 429.5721074586301, \"position\": [-0.60710895353211, 1.1601019766716645, 2.391708902963394], \"contact_normal\": [0.9995414723872689, 2.285542575358623e-14, 0.03027944811073273], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 18, \"force\": 0.0, \"position\": [-0.5339172302491868, 1.0793079373535734, 2.3023434475430564], \"contact_normal\": [0.997954585937704, -0.026242490476817922, 0.05829216156122204], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 38, \"force\": 240.11958115000579, \"position\": [0.6254999599931312, -1.0298123853628054, 3.600057193908992], \"contact_normal\": [-0.6166065011008481, -0.7503984777548067, -0.23811456776820417], \"objects\": [\"object_4\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "8", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['This is a camera malfunction or video recording error.', 'Normal collision behavior: objects bounce off each other.', 'Objects change color periodically over time.', 'Gravity is reversed: objects fall upward instead of downward.', 'Objects pulse in size over time.', 'Friction applies: objects slow down and stop over time.']", "q4_correct_answers": "[3]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['The collision followed conservation of momentum.', 'A rule causes objects to disappear upon collision.', 'Gravity is reversed in this environment.', 'The object bounced due to elastic collision.', 'The simulation rendering glitched.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to fall upward.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'The simulation behavior is random and unpredictable.', 'Objects will change color after collision instead.', 'Objects will suddenly start falling downward due to normal gravity.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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test/cc426169-e518-4c15-b579-99797695e026/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:35b834a264164c0b5244380eae3243ba041d63645028245f90dae3a2ad31e213
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size 90326
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test/d33ec7e8-003a-4dea-96ae-0ff6b692c681/metadata.jsonl
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| 1 |
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{"id": "d33ec7e8-003a-4dea-96ae-0ff6b692c681", "uuid": "d33ec7e8-003a-4dea-96ae-0ff6b692c681", "scenario_name": "Floating Puzzle", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Puzzle\", \"description\": \"Objects float upward due to reversed gravity and change colors when colliding.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 8, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/d80abd8b-dcc8-5233-903c-f0ab9bc2ed19/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/d80abd8b-dcc8-5233-903c-f0ab9bc2ed19/attempt_01/scratch\"}, \"random_seed\": 1771066920, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 2, \"collisions\": [{\"frame\": 105, \"force\": 727.6354240827645, \"position\": [0.8697700464115552, -0.4178066479103665, 2.801908261671063], \"contact_normal\": [-0.0989101808824218, 0.9950963652419833, 5.0264574286928635e-15], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 106, \"force\": 0.0, \"position\": [0.8387390469167174, -0.40991183488293814, 2.8565296436261005], \"contact_normal\": [-0.11339087952221986, 0.993529278301842, -0.006487033081342596], \"objects\": [\"object_3\", \"object_4\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Gravity is reversed: objects fall upward instead of downward.', 'No new objects are created during collisions.', 'Objects change color periodically over time.', 'After a collision, one of the colliding objects disappears.', 'Solid objects bounce off each other instead of passing through.', 'This is a camera malfunction or video recording error.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['Objects pass through each other.', 'The object was destroyed by the high impact force.', 'Gravity is reversed in this environment.', 'Normal gravity caused the object to fall.', 'This is a video recording error.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will disappear after collision instead.', 'Only some objects will be affected by the rule.', 'The next collision will be a normal elastic bounce.', 'It is impossible to predict what will happen next.', 'Objects will continue to fall upward.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/d33ec7e8-003a-4dea-96ae-0ff6b692c681/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:73f2999ed762c9da81c680db3aefdb41b82d90d7b29c3a6470462784a803ec69
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size 77113
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test/dfbeb13c-c181-427f-aac7-a8a2f289dd80/metadata.jsonl
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{"id": "dfbeb13c-c181-427f-aac7-a8a2f289dd80", "uuid": "dfbeb13c-c181-427f-aac7-a8a2f289dd80", "scenario_name": "Floating Fragment Frenzy", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Fragment Frenzy\", \"description\": \"Objects bounce off each other and float upward in a specific zone.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/5403e167-8391-53ea-ada3-737323ffcb59/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/5403e167-8391-53ea-ada3-737323ffcb59/attempt_01/scratch\"}, \"random_seed\": 1771066911, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Fragment Frenzy\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 6, \"collisions\": [{\"frame\": 12, \"force\": 615.0951762391985, \"position\": [0.034198913339953174, 0.943639364106462, 3.2262265286566043], \"contact_normal\": [-0.7071924944087846, -0.7070210575731681, 0.0], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 13, \"force\": 0.0, \"position\": [0.08359998025780596, 0.9423939095197689, 3.2648008085762745], \"contact_normal\": [-0.05777579570864384, -0.01579188407438451, 0.998204675318451], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 44, \"force\": 500.91055905745077, \"position\": [1.9856280560066613, 1.0865632727306578, 2.4078633278784127], \"contact_normal\": [0.6582590792433908, -0.5201419750185957, -0.5441941844759073], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 79, \"force\": 0.0, \"position\": [0.6609757790041311, 0.2490458445294561, 2.881723642349243], \"contact_normal\": [-0.9571083902769546, 0.28973009726546667, 0.0], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 80, \"force\": 0.0, \"position\": [0.36980193640994263, 0.31840699597375444, 2.964826705523323], \"contact_normal\": [-0.7734750327818514, 0.6273714098540699, 0.09023019317739783], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 81, \"force\": 0.0, \"position\": [0.14455332270375387, 0.5051854728983576, 3.0908635157440094], \"contact_normal\": [-0.635257159260908, 0.7660109459499569, 0.09836448694835724], \"objects\": [\"object_2\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "8", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['New objects spawn when objects collide.', 'Conservation of momentum holds during interactions.', 'The video has been edited or manipulated.', 'Gravity is reversed: objects fall upward instead of downward.', 'Friction applies: objects slow down and stop over time.', 'After a collision, the colliding objects change color.']", "q4_correct_answers": "[3]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['Gravity is reversed in this environment.', 'The object bounced due to elastic collision.', 'Friction gradually slowed the object down.', 'The video was edited or manipulated.', 'There is zero gravity.']", "q6_correct_answers": "[0]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to fall upward.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'It is impossible to predict what will happen next.', 'Objects will disappear after collision instead.', 'Objects will behave according to real-world physics.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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test/dfbeb13c-c181-427f-aac7-a8a2f289dd80/output.mp4
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version https://git-lfs.github.com/spec/v1
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size 87170
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test/f538f787-5f7d-45cc-bb8e-d167e4fd23db/metadata.jsonl
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@@ -0,0 +1 @@
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{"id": "f538f787-5f7d-45cc-bb8e-d167e4fd23db", "uuid": "f538f787-5f7d-45cc-bb8e-d167e4fd23db", "scenario_name": "Floating Objects", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Objects\", \"description\": \"Objects float upward due to gravity reversal, requiring reasoning about inverse gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/043202ee-6572-5083-9546-3c5efbda71c0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113763/043202ee-6572-5083-9546-3c5efbda71c0/attempt_01/scratch\"}, \"random_seed\": 1771066902, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 5, \"collisions\": [{\"frame\": 8, \"force\": 472.69657510194827, \"position\": [1.0221147720553847, 1.349692532804955, 3.535431011310882], \"contact_normal\": [-0.08838221811969789, -0.9960866345455309, 0.0], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 41, \"force\": 1495.9821967441787, \"position\": [1.0627727130667852, -1.7066760534794903, 2.390454871968879], \"contact_normal\": [-0.7726213283638516, 0.634867138035414, 0.0], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 42, \"force\": 0.0, \"position\": [1.0285078391939995, -1.7293100496358096, 2.4414204356794795], \"contact_normal\": [-0.7598023257578433, 0.649738102935773, -0.023255609353335958], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 67, \"force\": 1149.3610595702023, \"position\": [0.5976734234983869, -1.988316483075602, 3.702511724678116], \"contact_normal\": [-0.6348671380330143, -0.7726213283658236, -2.98791301645548e-13], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 68, \"force\": 0.0, \"position\": [0.5550594969505154, -1.9790185326839815, 3.7888495627487675], \"contact_normal\": [-0.5986089247436092, -0.7974059898419689, -0.0762301946832741], \"objects\": [\"object_2\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "10", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Gravity is reversed: objects fall upward instead of downward.', 'Friction applies: objects slow down and stop over time.', 'This is a camera malfunction or video recording error.', 'In a certain area, objects float upward as if gravity is reversed locally.', 'Normal gravity applies: objects fall downward.', 'After collision, objects freeze in place and stop moving.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['Friction gradually slowed the object down.', 'Gravity is reversed in this environment.', 'Normal gravity caused the object to fall.', 'Objects pass through each other.', 'The simulation rendering glitched.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The next collision will be a normal elastic bounce.', 'The effect will be weaker than before.', 'Objects will continue to fall upward.', 'Objects will gain speed from collision.', 'The simulation behavior is random and unpredictable.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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test/f538f787-5f7d-45cc-bb8e-d167e4fd23db/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:5761adcd27f0f26a9a76f448c3e0cb46a7ba93b81f7c1568109b1a4d8f6ed698
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size 115608
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