diff --git a/test/0032a0e4-7d2d-4264-ae0c-c6a737f60951/metadata.jsonl b/test/0032a0e4-7d2d-4264-ae0c-c6a737f60951/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..793931911f0d3c6493cf3dedd666f05ab038fa5a --- /dev/null +++ b/test/0032a0e4-7d2d-4264-ae0c-c6a737f60951/metadata.jsonl @@ -0,0 +1 @@ +{"id": 65, "uuid": "0032a0e4-7d2d-4264-ae0c-c6a737f60951", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"Blocks float in mid-air, changing color periodically\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch\"}, \"random_seed\": 116296, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/0032a0e4-7d2d-4264-ae0c-c6a737f60951/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/0032a0e4-7d2d-4264-ae0c-c6a737f60951/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/0032a0e4-7d2d-4264-ae0c-c6a737f60951/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/0032a0e4-7d2d-4264-ae0c-c6a737f60951/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_color_cycle\": \"test/0032a0e4-7d2d-4264-ae0c-c6a737f60951/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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/dev/null +++ b/test/0032a0e4-7d2d-4264-ae0c-c6a737f60951/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f026c01bd9ad86d21e1e360855a7f05c12667e05a258c63571c90c327d7d7cdd +size 117085 diff --git a/test/00585ef5-42da-4a57-a271-a305c4bd9b5c/metadata.jsonl b/test/00585ef5-42da-4a57-a271-a305c4bd9b5c/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..9817caf0b755da59d0ff7f56c17e416d65b48b7b --- /dev/null +++ b/test/00585ef5-42da-4a57-a271-a305c4bd9b5c/metadata.jsonl @@ -0,0 +1 @@ +{"id": 137, "uuid": "00585ef5-42da-4a57-a271-a305c4bd9b5c", "scenario_name": "Floating Marbles", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Marbles\", \"description\": \"Two marbles float in mid-air, demonstrating a gravity-free environment and a color-changing interaction.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/scratch\"}, \"random_seed\": 116298, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Marbles\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/00585ef5-42da-4a57-a271-a305c4bd9b5c/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/00585ef5-42da-4a57-a271-a305c4bd9b5c/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/00585ef5-42da-4a57-a271-a305c4bd9b5c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"test/00585ef5-42da-4a57-a271-a305c4bd9b5c/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/00585ef5-42da-4a57-a271-a305c4bd9b5c/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location.", "No new objects are created during collisions.", "Friction applies: objects slow down and stop over time."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "Objects teleport on collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_0_keep_gravity_zero.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_1_reality_full.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_2_reality_alt.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_4_unreal_wrong_2_no_friction.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116599/ffa230e0-5a3a-5fc0-aedd-c1c25546788b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116599/ffa230e0-5a3a-5fc0-aedd-c1c25546788b/attempt_01/scratch\"}, \"random_seed\": 1483682104, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Dots\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/0093f472-b4e5-41ab-a29e-6e45f77cfec5/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/0093f472-b4e5-41ab-a29e-6e45f77cfec5/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/0093f472-b4e5-41ab-a29e-6e45f77cfec5/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_no_friction\": \"test/0093f472-b4e5-41ab-a29e-6e45f77cfec5/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/0093f472-b4e5-41ab-a29e-6e45f77cfec5/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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b/test/0093f472-b4e5-41ab-a29e-6e45f77cfec5/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:45f5e7f4aab4c935ea24db73c076789982386d837c0270cc8c295196cefcfde2 +size 147772 diff --git a/test/012dddde-ce11-4cac-8bb1-78bd538317ee/metadata.jsonl b/test/012dddde-ce11-4cac-8bb1-78bd538317ee/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..ce945b1ca5cfda91bc7fa1959afc881fcc103850 --- /dev/null +++ b/test/012dddde-ce11-4cac-8bb1-78bd538317ee/metadata.jsonl @@ -0,0 +1 @@ +{"id": 150, "uuid": "012dddde-ce11-4cac-8bb1-78bd538317ee", "scenario_name": "Floating Orbital Object", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Orbital Object\", \"description\": \"An object orbits around a central point while changing color periodically.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/scratch\"}, \"random_seed\": 1508211504, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Orbital Object\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/012dddde-ce11-4cac-8bb1-78bd538317ee/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/012dddde-ce11-4cac-8bb1-78bd538317ee/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/012dddde-ce11-4cac-8bb1-78bd538317ee/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_no_friction\": \"test/012dddde-ce11-4cac-8bb1-78bd538317ee/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_timed_color_cycle\": \"test/012dddde-ce11-4cac-8bb1-78bd538317ee/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain constant colors over time.", "After collision, objects freeze in place and stop moving.", "Objects maintain their size over time.", "Objects change color periodically over time.", "Gravity is uniform across the entire scene."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "The video was edited or manipulated.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/86d020e1-1382-561b-b7e1-56cc545636b5/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/86d020e1-1382-561b-b7e1-56cc545636b5/q4_options/opt_2_reality_alt.mp4", "test/86d020e1-1382-561b-b7e1-56cc545636b5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/86d020e1-1382-561b-b7e1-56cc545636b5/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/86d020e1-1382-561b-b7e1-56cc545636b5/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/012dddde-ce11-4cac-8bb1-78bd538317ee/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:092dafebb9e44089dc7f54b389dee84239639ddf5aec76798ce9e0db94963848 +size 254191 diff --git a/test/04d802c6-e4e0-49f9-ac41-7be2e2ab3b1e/metadata.jsonl b/test/04d802c6-e4e0-49f9-ac41-7be2e2ab3b1e/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..5fb2f828cf6b9488369386568844a73a23be241e --- /dev/null +++ b/test/04d802c6-e4e0-49f9-ac41-7be2e2ab3b1e/metadata.jsonl @@ -0,0 +1 @@ +{"id": 102, "uuid": "04d802c6-e4e0-49f9-ac41-7be2e2ab3b1e", "scenario_name": "Floating Balls Collision", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls Collision\", \"description\": \"A single ball floats and changes color when it collides with another ball that will spawn on collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116289/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116289/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/scratch\"}, \"random_seed\": 116290, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/04d802c6-e4e0-49f9-ac41-7be2e2ab3b1e/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/04d802c6-e4e0-49f9-ac41-7be2e2ab3b1e/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/04d802c6-e4e0-49f9-ac41-7be2e2ab3b1e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/04d802c6-e4e0-49f9-ac41-7be2e2ab3b1e/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"test/04d802c6-e4e0-49f9-ac41-7be2e2ab3b1e/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Normal gravity applies: objects fall downward.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "The video was edited or manipulated.", "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_2_reality_alt.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_0_keep_gravity_zero.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_1_reality_full.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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+++ b/test/04d802c6-e4e0-49f9-ac41-7be2e2ab3b1e/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8a1dd87699be9ab1ffbb8ceb1528448b0c810c45f851d4edc08aa90be2cd2352 +size 129842 diff --git a/test/06d242ab-079c-4a82-acd1-de02a9c2c2be/metadata.jsonl b/test/06d242ab-079c-4a82-acd1-de02a9c2c2be/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..8ba04d8b716d4b25307b5817f58ee5be620d1f5d --- /dev/null +++ b/test/06d242ab-079c-4a82-acd1-de02a9c2c2be/metadata.jsonl @@ -0,0 +1 @@ +{"id": 136, "uuid": "06d242ab-079c-4a82-acd1-de02a9c2c2be", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects float and change colors when colliding, without gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch\"}, \"random_seed\": 116294, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/06d242ab-079c-4a82-acd1-de02a9c2c2be/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/06d242ab-079c-4a82-acd1-de02a9c2c2be/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/06d242ab-079c-4a82-acd1-de02a9c2c2be/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/06d242ab-079c-4a82-acd1-de02a9c2c2be/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"test/06d242ab-079c-4a82-acd1-de02a9c2c2be/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Gravity acts vertically downward toward the floor.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "Objects pass through each other.", "There is zero gravity in this environment.", "The video was edited or manipulated."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_1_reality_full.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_2_reality_alt.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 16, \"max_objects\": 22, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/d1936e84-4357-52fb-aaa1-e0c7984f901d/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/d1936e84-4357-52fb-aaa1-e0c7984f901d/attempt_01/scratch\"}, \"random_seed\": 1165539802, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Mid-Air Collision Chaos\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 22, \"final_objects\": 22, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"test/07214934-8a6a-4595-8e6d-222da1b7318f/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_timed_color_cycle\": \"test/07214934-8a6a-4595-8e6d-222da1b7318f/q4_options/opt_2_unreal_2_timed_color_cycle.mp4\", \"unreal_3_gravity_zero\": \"test/07214934-8a6a-4595-8e6d-222da1b7318f/q4_options/opt_3_unreal_3_gravity_zero.mp4\", \"unreal_4_collision_scale_change\": \"test/07214934-8a6a-4595-8e6d-222da1b7318f/q4_options/opt_4_unreal_4_collision_scale_change.mp4\", \"keep_real\": \"test/07214934-8a6a-4595-8e6d-222da1b7318f/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide.", "Objects pulse in size over time.", "Objects maintain their size after collision."], "q1_correct_answers": [0, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "The object bounced due to elastic collision.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The video was edited or manipulated."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/d1936e84-4357-52fb-aaa1-e0c7984f901d/q4_options/opt_1_unreal_1_phase_through.mp4", "test/d1936e84-4357-52fb-aaa1-e0c7984f901d/q4_options/opt_4_unreal_4_collision_scale_change.mp4", "test/d1936e84-4357-52fb-aaa1-e0c7984f901d/q4_options/opt_0_keep_real.mp4", "test/d1936e84-4357-52fb-aaa1-e0c7984f901d/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "test/d1936e84-4357-52fb-aaa1-e0c7984f901d/q4_options/opt_3_unreal_3_gravity_zero.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/51d4cf29-a666-5d77-b370-4963116d443a/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/51d4cf29-a666-5d77-b370-4963116d443a/attempt_01/scratch\"}, \"random_seed\": 1814296747, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Elegant Float\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_scale_pulse\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/0910de73-62d3-46e5-8434-edae034923c7/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/0910de73-62d3-46e5-8434-edae034923c7/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/0910de73-62d3-46e5-8434-edae034923c7/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/0910de73-62d3-46e5-8434-edae034923c7/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_scale_pulse\": \"test/0910de73-62d3-46e5-8434-edae034923c7/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "After a collision, the colliding objects change color.", "Objects swap colors after collision.", "Objects pulse in size over time.", "Objects maintain their size over time."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "Normal gravity caused the object to fall.", "A rule causes periodic size changes.", "Objects teleport on collision.", "The object bounced due to elastic collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/51d4cf29-a666-5d77-b370-4963116d443a/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/51d4cf29-a666-5d77-b370-4963116d443a/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/51d4cf29-a666-5d77-b370-4963116d443a/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/51d4cf29-a666-5d77-b370-4963116d443a/q4_options/opt_1_reality_full.mp4", "test/51d4cf29-a666-5d77-b370-4963116d443a/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 24, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01/scratch\"}, \"random_seed\": 1502525151, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Gravity Paradox\", \"difficulty\": \"hard\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 24, \"final_objects\": 24, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"test/0a2d053e-c84c-4108-ace6-cb7463856813/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_timed_color_cycle\": \"test/0a2d053e-c84c-4108-ace6-cb7463856813/q4_options/opt_2_unreal_2_timed_color_cycle.mp4\", \"unreal_3_velocity_flip_on_collision\": \"test/0a2d053e-c84c-4108-ace6-cb7463856813/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4\", \"unreal_4_gravity_reverse\": \"test/0a2d053e-c84c-4108-ace6-cb7463856813/q4_options/opt_4_unreal_4_gravity_reverse.mp4\", \"keep_real\": \"test/0a2d053e-c84c-4108-ace6-cb7463856813/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "25", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects move along continuous paths without teleporting.", "There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "Objects grow larger after collision.", "Gravity is uniform across the entire scene."], "q1_correct_answers": [0, 2, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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"Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "No new objects are created during collisions.", "Normal gravity applies: objects fall downward.", "Gravity acts vertically downward toward the floor.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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b/test/0dbf2dba-6947-401d-b2df-331b8e71bc1a/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:015765cfec2484fc16f4c1eb0f76473d50649ea3140601399257e041509d676a +size 67073 diff --git a/test/0dfb995a-2606-4187-be14-5a70400f75f7/metadata.jsonl b/test/0dfb995a-2606-4187-be14-5a70400f75f7/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..aa0626cb156090fe56abe9a1e037f7f9b49c31e2 --- /dev/null +++ b/test/0dfb995a-2606-4187-be14-5a70400f75f7/metadata.jsonl @@ -0,0 +1 @@ +{"id": 13, "uuid": "0dfb995a-2606-4187-be14-5a70400f75f7", "scenario_name": "Floating Ball", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Ball\", \"description\": \"A ball floats in mid-air and changes color over time.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/d574f532-4e84-5054-a77e-029e57bf0443/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/d574f532-4e84-5054-a77e-029e57bf0443/attempt_01/scratch\"}, \"random_seed\": 1244369493, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/0dfb995a-2606-4187-be14-5a70400f75f7/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/0dfb995a-2606-4187-be14-5a70400f75f7/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/0dfb995a-2606-4187-be14-5a70400f75f7/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/0dfb995a-2606-4187-be14-5a70400f75f7/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_color_cycle\": \"test/0dfb995a-2606-4187-be14-5a70400f75f7/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time.", "Collisions follow the law of reflection and bounce normally.", "Objects do not vanish upon collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The camera stopped tracking the object.", "The object was destroyed by the high impact force.", "The collision followed conservation of momentum.", "There is zero gravity.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/d574f532-4e84-5054-a77e-029e57bf0443/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/d574f532-4e84-5054-a77e-029e57bf0443/q4_options/opt_1_reality_full.mp4", "test/d574f532-4e84-5054-a77e-029e57bf0443/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/d574f532-4e84-5054-a77e-029e57bf0443/q4_options/opt_2_reality_alt.mp4", "test/d574f532-4e84-5054-a77e-029e57bf0443/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/0dfb995a-2606-4187-be14-5a70400f75f7/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a421755a7664e68d0a57b671bb8bd0d0cf3a026f99a91430ef79e3a89b46c7e6 +size 157599 diff --git a/test/0f3be090-f63b-4773-954b-3ae8a426d186/metadata.jsonl b/test/0f3be090-f63b-4773-954b-3ae8a426d186/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..de37c308a91148f6bde67a8f4b7e649d1084c45c --- /dev/null +++ b/test/0f3be090-f63b-4773-954b-3ae8a426d186/metadata.jsonl @@ -0,0 +1 @@ +{"id": 21, "uuid": "0f3be090-f63b-4773-954b-3ae8a426d186", "scenario_name": "Easy Gravity Defiance", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Defiance\", \"description\": \"An object moves upward despite gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01/scratch\"}, \"random_seed\": 1223424634, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Defiance\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": 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(Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? 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\"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch\"}, \"random_seed\": 116294, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/10a161bd-9067-4561-8695-0bfc04e64753/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/10a161bd-9067-4561-8695-0bfc04e64753/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/10a161bd-9067-4561-8695-0bfc04e64753/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/10a161bd-9067-4561-8695-0bfc04e64753/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_zero\": \"test/10a161bd-9067-4561-8695-0bfc04e64753/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects maintain their size over time.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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\"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/scratch\"}, \"random_seed\": 1415896513, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Gravity Reversal and Pulse\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 23, \"final_objects\": 23, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_collision_disappear\": \"test/13cad08c-f7d7-4584-9f46-22c47521a8db/q4_options/opt_1_unreal_1_collision_disappear.mp4\", \"unreal_2_timed_scale_pulse\": \"test/13cad08c-f7d7-4584-9f46-22c47521a8db/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4\", \"unreal_3_gravity_reverse\": \"test/13cad08c-f7d7-4584-9f46-22c47521a8db/q4_options/opt_3_unreal_3_gravity_reverse.mp4\", \"unreal_4_phase_through\": \"test/13cad08c-f7d7-4584-9f46-22c47521a8db/q4_options/opt_4_unreal_4_phase_through.mp4\", \"keep_real\": \"test/13cad08c-f7d7-4584-9f46-22c47521a8db/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Objects maintain their color after collision.", "After collision, object bounces in the opposite direction from what is expected.", "Objects grow larger after collision.", "Objects maintain constant colors over time."], "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "There is zero gravity.", "The camera stopped tracking the object.", "The simulation follows standard physics rules.", "The object was destroyed by the high impact force."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_0_keep_real.mp4", "test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_4_unreal_4_phase_through.mp4", "test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_1_unreal_1_collision_disappear.mp4", "test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_3_unreal_3_gravity_reverse.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/13cad08c-f7d7-4584-9f46-22c47521a8db/q4_options/opt_4_unreal_4_phase_through.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:69e3ec33f1c5cde146c212f2cdb6cff1b18409bebba4df001e4448ab008e9f8d +size 233536 diff --git a/test/1e9e15c5-0260-4727-ab68-ad99a8949de0/metadata.jsonl b/test/1e9e15c5-0260-4727-ab68-ad99a8949de0/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..d85c8f633ecf409088fac01744efa35ff86bd9b7 --- /dev/null +++ b/test/1e9e15c5-0260-4727-ab68-ad99a8949de0/metadata.jsonl @@ -0,0 +1 @@ +{"id": 128, "uuid": "1e9e15c5-0260-4727-ab68-ad99a8949de0", "scenario_name": "Eccentric Oscillations", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Eccentric Oscillations\", \"description\": \"A lone object oscillates in size and color over time, without any external forces at play\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.2, 0.2]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/scratch\"}, \"random_seed\": 1182257480, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Eccentric Oscillations\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_scale_pulse\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/1e9e15c5-0260-4727-ab68-ad99a8949de0/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/1e9e15c5-0260-4727-ab68-ad99a8949de0/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/1e9e15c5-0260-4727-ab68-ad99a8949de0/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_phase_through\": \"test/1e9e15c5-0260-4727-ab68-ad99a8949de0/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_timed_scale_pulse\": \"test/1e9e15c5-0260-4727-ab68-ad99a8949de0/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their size over time.", "Objects pulse in size over time.", "After collision, object bounces in the opposite direction from what is expected.", "Objects maintain their color after collision.", "Friction applies: objects slow down and stop over time."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? 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(Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Objects change color periodically over time.", "Gravity pulls sideways instead of downward.", "Objects maintain their size over time.", "After collision, object bounces in the opposite direction from what is expected."], "q1_correct_answers": [0, 1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\", \"phase_through\", \"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Objects would normally collide\", \"state_transition\": \"Objects pass through each other without interaction\", \"contrast_to_real_physics\": \"In real physics, solid objects cannot occupy the same space\", \"rule_id\": \"phase_through\"}, {\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "Friction is disabled.", "The object bounced due to elastic collision.", "This is a video recording error.", "Air resistance affected the object's motion."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/q4_options/opt_1_reality_full.mp4", "test/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/q4_options/opt_2_reality_alt.mp4", "test/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/q4_options/opt_0_keep_gravity_horizontal.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/20a34f52-c8a8-4830-acbb-6d169b40ab3c/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:18634e8e7b2e6c8c41418b4efaed61d5461f926c7aa2f5973a0b2f9ffaaab580 +size 486566 diff --git a/test/22599f64-b597-4c16-9949-c8fe400158fe/metadata.jsonl b/test/22599f64-b597-4c16-9949-c8fe400158fe/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..842febc4ee1f425370d467184bb19ae06b859f32 --- /dev/null +++ b/test/22599f64-b597-4c16-9949-c8fe400158fe/metadata.jsonl @@ -0,0 +1 @@ +{"id": 91, "uuid": "22599f64-b597-4c16-9949-c8fe400158fe", "scenario_name": "Floating Color Swap", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Color Swap\", \"description\": \"Objects of different colors float in space, swapping colors on collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01/scratch\"}, \"random_seed\": 1328417384, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Color Swap\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/22599f64-b597-4c16-9949-c8fe400158fe/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/22599f64-b597-4c16-9949-c8fe400158fe/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/22599f64-b597-4c16-9949-c8fe400158fe/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_zero\": \"test/22599f64-b597-4c16-9949-c8fe400158fe/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_timed_color_cycle\": \"test/22599f64-b597-4c16-9949-c8fe400158fe/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects do not vanish upon collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "Objects move along continuous paths without teleporting."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction is disabled.", "Normal gravity caused the object to fall.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "The video was edited or manipulated."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/q4_options/opt_1_reality_full.mp4", "test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/22599f64-b597-4c16-9949-c8fe400158fe/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2134439c0c9580a7441d40e63d8d6962d4de99ac69ac009d1bd11a50fc40d81d +size 193627 diff --git a/test/24ab3ff2-b5d8-4b68-b1cd-e34b38111590/metadata.jsonl b/test/24ab3ff2-b5d8-4b68-b1cd-e34b38111590/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..9e03e3a53fb9fe37a29f65e9e31de25ec630f292 --- /dev/null +++ b/test/24ab3ff2-b5d8-4b68-b1cd-e34b38111590/metadata.jsonl @@ -0,0 +1 @@ +{"id": 113, "uuid": "24ab3ff2-b5d8-4b68-b1cd-e34b38111590", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"Blocks float in mid-air, changing color periodically\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch\"}, \"random_seed\": 116296, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/24ab3ff2-b5d8-4b68-b1cd-e34b38111590/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/24ab3ff2-b5d8-4b68-b1cd-e34b38111590/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/24ab3ff2-b5d8-4b68-b1cd-e34b38111590/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/24ab3ff2-b5d8-4b68-b1cd-e34b38111590/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"test/24ab3ff2-b5d8-4b68-b1cd-e34b38111590/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "There is zero gravity."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_1_reality_full.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01/scratch\"}, \"random_seed\": 1627439910, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/24f51e0b-115e-49ed-8357-8ce3d0360fd9/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/24f51e0b-115e-49ed-8357-8ce3d0360fd9/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/24f51e0b-115e-49ed-8357-8ce3d0360fd9/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/24f51e0b-115e-49ed-8357-8ce3d0360fd9/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_zero\": \"test/24f51e0b-115e-49ed-8357-8ce3d0360fd9/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Solid objects bounce off each other instead of passing through.", "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Objects teleport on collision.", "This is a video recording error.", "The object bounced due to elastic collision.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/8ae417e8-3d59-52f0-98fe-437027dad454/q4_options/opt_1_reality_full.mp4", "test/8ae417e8-3d59-52f0-98fe-437027dad454/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/8ae417e8-3d59-52f0-98fe-437027dad454/q4_options/opt_2_reality_alt.mp4", "test/8ae417e8-3d59-52f0-98fe-437027dad454/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/8ae417e8-3d59-52f0-98fe-437027dad454/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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/dev/null +++ b/test/24f51e0b-115e-49ed-8357-8ce3d0360fd9/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:116841f6c73554607ec6a6b47a3b55d665a0a16b672c8d22ad8f0dbbfd3866c0 +size 180496 diff --git a/test/2565b15a-1bc4-42ac-a58a-f7310a74978d/metadata.jsonl b/test/2565b15a-1bc4-42ac-a58a-f7310a74978d/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..d194b9097dcd5b69178f7164a9297a6bc7b21895 --- /dev/null +++ b/test/2565b15a-1bc4-42ac-a58a-f7310a74978d/metadata.jsonl @@ -0,0 +1 @@ +{"id": 88, "uuid": "2565b15a-1bc4-42ac-a58a-f7310a74978d", "scenario_name": "Ethereal Encounter", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Ethereal Encounter\", \"description\": \"Two objects float and change color when they touch\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch\"}, \"random_seed\": 116299, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Ethereal Encounter\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": 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(Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Objects do not vanish upon collision.", "After collision, an object teleports to a random location.", "Objects change color periodically over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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b/test/2565b15a-1bc4-42ac-a58a-f7310a74978d/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ab9377982d4947ff13594a80aa9529cd71d3a326c0c7167f9272300c56f2025d +size 142258 diff --git a/test/26515047-ee7e-42ca-abdc-c8b473138c1d/metadata.jsonl b/test/26515047-ee7e-42ca-abdc-c8b473138c1d/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..fd71fa66f7700cb8f9855331a51a672f0e5ab16f --- /dev/null +++ b/test/26515047-ee7e-42ca-abdc-c8b473138c1d/metadata.jsonl @@ -0,0 +1 @@ +{"id": 122, "uuid": "26515047-ee7e-42ca-abdc-c8b473138c1d", "scenario_name": "Sideways Falling Objects", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Sideways Falling Objects\", \"description\": \"Objects fall sideways due to gravity, changing color upon collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, -10.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01/scratch\"}, \"random_seed\": 2096970132, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Sideways Falling Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [0.0, -10.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/26515047-ee7e-42ca-abdc-c8b473138c1d/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/26515047-ee7e-42ca-abdc-c8b473138c1d/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/26515047-ee7e-42ca-abdc-c8b473138c1d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/26515047-ee7e-42ca-abdc-c8b473138c1d/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_horizontal\": \"test/26515047-ee7e-42ca-abdc-c8b473138c1d/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "There is no friction: moving objects do not slow down on the surface.", "Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "New objects spawn when objects collide."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction is disabled.", "The simulation follows standard physics rules.", "The collision followed conservation of momentum.", "The camera stopped tracking the object.", "The object bounced due to elastic collision."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/q4_options/opt_1_reality_full.mp4", "test/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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(Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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b/test/3032eb66-6566-4a5b-9997-778e73250d7c/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9eaec9c9b8e9e0b652a1a115e117f87d0a6d1203eabf433979d7451d1186d01a +size 133402 diff --git a/test/31316ecf-bea6-455f-b11a-894e8310c908/metadata.jsonl b/test/31316ecf-bea6-455f-b11a-894e8310c908/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..ae8eb1ee0ce4bed5ef1592f9ecc26f4d95a36f8a --- /dev/null +++ b/test/31316ecf-bea6-455f-b11a-894e8310c908/metadata.jsonl @@ -0,0 +1 @@ +{"id": 60, "uuid": "31316ecf-bea6-455f-b11a-894e8310c908", "scenario_name": "Floating Balls Collision", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls Collision\", \"description\": \"A single ball floats and changes color when it collides with another ball that will spawn on collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/scratch\"}, \"random_seed\": 116290, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/31316ecf-bea6-455f-b11a-894e8310c908/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/31316ecf-bea6-455f-b11a-894e8310c908/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/31316ecf-bea6-455f-b11a-894e8310c908/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/31316ecf-bea6-455f-b11a-894e8310c908/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_zero\": \"test/31316ecf-bea6-455f-b11a-894e8310c908/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Normal gravity applies: objects fall downward.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "The video was edited or manipulated.", "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_2_reality_alt.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_0_keep_gravity_zero.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_1_reality_full.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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/dev/null +++ b/test/31316ecf-bea6-455f-b11a-894e8310c908/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:49039485dbe6452c4717ae964dea60916cf38d1df9f3445e8098ea125580db4b +size 114172 diff --git a/test/31fbfd24-71c2-4455-8223-6a2490f199c2/metadata.jsonl b/test/31fbfd24-71c2-4455-8223-6a2490f199c2/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..6ec583520b6bf24c0e663ba2db9d99ee3f22ad53 --- /dev/null +++ b/test/31fbfd24-71c2-4455-8223-6a2490f199c2/metadata.jsonl @@ -0,0 +1 @@ +{"id": 106, "uuid": "31fbfd24-71c2-4455-8223-6a2490f199c2", "scenario_name": "Easy Gravity Reversal", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Reversal\", \"description\": \"Objects fall upward due to reversed gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.2, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.0], \"navy\": [0.0, 0.0, 0.8]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/scratch\"}, \"random_seed\": 2140367318, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/31fbfd24-71c2-4455-8223-6a2490f199c2/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/31fbfd24-71c2-4455-8223-6a2490f199c2/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/31fbfd24-71c2-4455-8223-6a2490f199c2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/31fbfd24-71c2-4455-8223-6a2490f199c2/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_reverse\": \"test/31fbfd24-71c2-4455-8223-6a2490f199c2/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "After collision, object bounces in the opposite direction from what is expected.", "Objects swap colors after collision."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["The video was edited or manipulated.", "Gravity is reversed in this environment.", "A rule changes object color upon collision.", "Air resistance affected the object's motion.", "The collision followed conservation of momentum."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_0_keep_gravity_reverse.mp4", "test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_2_reality_alt.mp4", "test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_1_reality_full.mp4", "test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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/dev/null +++ b/test/31fbfd24-71c2-4455-8223-6a2490f199c2/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2ec0380817a7ff458c35b2bcf59ebfb2c373ad033e687bd68234f6dc9a11827a +size 120060 diff --git a/test/3382c943-61b0-4506-ae51-bc08f16b7303/metadata.jsonl b/test/3382c943-61b0-4506-ae51-bc08f16b7303/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..b5401171b9aed5aedd9623a9baaad71a76b12daf --- /dev/null +++ b/test/3382c943-61b0-4506-ae51-bc08f16b7303/metadata.jsonl @@ -0,0 +1 @@ +{"id": 109, "uuid": "3382c943-61b0-4506-ae51-bc08f16b7303", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"A simple scenario with blocks floating in space, and one block will change color when hit by another block.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 11, \"max_objects\": 13, \"allowed_shapes\": [\"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.8], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/scratch\"}, \"random_seed\": 1146359074, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"timed_color_cycle\": 11}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/3382c943-61b0-4506-ae51-bc08f16b7303/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/3382c943-61b0-4506-ae51-bc08f16b7303/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/3382c943-61b0-4506-ae51-bc08f16b7303/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/3382c943-61b0-4506-ae51-bc08f16b7303/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"test/3382c943-61b0-4506-ae51-bc08f16b7303/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "Gravity pulls sideways instead of downward.", "Objects change color periodically over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The camera stopped tracking the object.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_1_reality_full.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_2_reality_alt.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": 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0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/854a9425-ade0-53be-b4b6-be7d2310ec91/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/854a9425-ade0-53be-b4b6-be7d2310ec91/attempt_01/scratch\"}, \"random_seed\": 1728540521, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Physics Simulation\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": 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"q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Downward", "Upward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects continue their motion after impact instead of freezing.", "Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Objects swap colors after collision."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01/scratch\"}, \"random_seed\": 1417210247, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Flip\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/3cd3608c-0024-4ef6-92d7-4477b191a7d2/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/3cd3608c-0024-4ef6-92d7-4477b191a7d2/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/3cd3608c-0024-4ef6-92d7-4477b191a7d2/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/3cd3608c-0024-4ef6-92d7-4477b191a7d2/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_horizontal\": \"test/3cd3608c-0024-4ef6-92d7-4477b191a7d2/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects continue their motion after impact instead of freezing.", "Gravity pulls sideways instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "No new objects are created during collisions.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "Friction is disabled.", "Normal gravity caused the object to fall.", "Air resistance affected the object's motion.", "The simulation rendering glitched."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/69672ca6-deb7-5203-aae7-89442e672cb0/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/69672ca6-deb7-5203-aae7-89442e672cb0/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/69672ca6-deb7-5203-aae7-89442e672cb0/q4_options/opt_1_reality_full.mp4", "test/69672ca6-deb7-5203-aae7-89442e672cb0/q4_options/opt_2_reality_alt.mp4", "test/69672ca6-deb7-5203-aae7-89442e672cb0/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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{\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/8eda3c7d-625e-5c5e-bb08-d727571f404a/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/8eda3c7d-625e-5c5e-bb08-d727571f404a/attempt_01/scratch\"}, \"random_seed\": 1727750703, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Spheres\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": 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{\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/scratch\"}, \"random_seed\": 116298, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Marbles\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/3d0ec17f-4aec-4bf6-84a5-783eb1a1cbab/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/3d0ec17f-4aec-4bf6-84a5-783eb1a1cbab/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/3d0ec17f-4aec-4bf6-84a5-783eb1a1cbab/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/3d0ec17f-4aec-4bf6-84a5-783eb1a1cbab/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"test/3d0ec17f-4aec-4bf6-84a5-783eb1a1cbab/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location.", "No new objects are created during collisions.", "Objects change color periodically over time."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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[\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116035/fbcc8199-a792-5ea1-9351-545e14bdc42f/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116035/fbcc8199-a792-5ea1-9351-545e14bdc42f/attempt_01/scratch\"}, \"random_seed\": 1268579777, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Elastic Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/3d68f95c-b674-4f36-9b2b-5b9a1b5891a3/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/3d68f95c-b674-4f36-9b2b-5b9a1b5891a3/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/3d68f95c-b674-4f36-9b2b-5b9a1b5891a3/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/3d68f95c-b674-4f36-9b2b-5b9a1b5891a3/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_horizontal\": \"test/3d68f95c-b674-4f36-9b2b-5b9a1b5891a3/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "The camera stopped tracking the object.", "Friction gradually slowed the object down.", "Gravity is reversed."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fbcc8199-a792-5ea1-9351-545e14bdc42f/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/fbcc8199-a792-5ea1-9351-545e14bdc42f/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/fbcc8199-a792-5ea1-9351-545e14bdc42f/q4_options/opt_1_reality_full.mp4", "test/fbcc8199-a792-5ea1-9351-545e14bdc42f/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/fbcc8199-a792-5ea1-9351-545e14bdc42f/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01/scratch\"}, \"random_seed\": 1970154931, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"test/3dd874ad-009c-46ad-9b0b-0d6c06ada550/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_teleport_on_collision\": \"test/3dd874ad-009c-46ad-9b0b-0d6c06ada550/q4_options/opt_2_unreal_2_teleport_on_collision.mp4\", \"unreal_3_gravity_horizontal\": \"test/3dd874ad-009c-46ad-9b0b-0d6c06ada550/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_timed_color_cycle\": \"test/3dd874ad-009c-46ad-9b0b-0d6c06ada550/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/3dd874ad-009c-46ad-9b0b-0d6c06ada550/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Collisions follow the law of reflection and bounce normally.", "There is no friction: moving objects do not slow down on the surface.", "After collision, objects freeze in place and stop moving.", "After a collision, the colliding objects change color."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "The simulation rendering glitched.", "Air resistance affected the object's motion."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/d30c390f-861a-5ce8-a190-21e673eb17c2/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/d30c390f-861a-5ce8-a190-21e673eb17c2/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/d30c390f-861a-5ce8-a190-21e673eb17c2/q4_options/opt_1_unreal_1_phase_through.mp4", "test/d30c390f-861a-5ce8-a190-21e673eb17c2/q4_options/opt_0_keep_real.mp4", "test/d30c390f-861a-5ce8-a190-21e673eb17c2/q4_options/opt_2_unreal_2_teleport_on_collision.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff 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--- /dev/null +++ b/test/3dd874ad-009c-46ad-9b0b-0d6c06ada550/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7688892892324843a074fee133f6238139e15aae1c23dc235d5028c67ba7092f +size 466937 diff --git a/test/4053f452-15af-4093-82a2-de1e9757de1e/metadata.jsonl b/test/4053f452-15af-4093-82a2-de1e9757de1e/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..8ce1d1ad6aac536c8ee5d19d9fc70d040496ca51 --- /dev/null +++ b/test/4053f452-15af-4093-82a2-de1e9757de1e/metadata.jsonl @@ -0,0 +1 @@ +{"id": 74, "uuid": "4053f452-15af-4093-82a2-de1e9757de1e", "scenario_name": "Ethereal Encounter", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Ethereal Encounter\", \"description\": \"Two objects float and change color when they touch\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch\"}, \"random_seed\": 116299, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Ethereal Encounter\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/4053f452-15af-4093-82a2-de1e9757de1e/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/4053f452-15af-4093-82a2-de1e9757de1e/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/4053f452-15af-4093-82a2-de1e9757de1e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"test/4053f452-15af-4093-82a2-de1e9757de1e/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_timed_color_cycle\": \"test/4053f452-15af-4093-82a2-de1e9757de1e/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Standard gravity: objects accelerate at a constant rate.", "After collision, an object teleports to a random location.", "Objects change color periodically over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01/scratch\"}, \"random_seed\": 1132286386, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/41f7d6c5-fa43-4725-a781-9a19931fafa7/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/41f7d6c5-fa43-4725-a781-9a19931fafa7/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/41f7d6c5-fa43-4725-a781-9a19931fafa7/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/41f7d6c5-fa43-4725-a781-9a19931fafa7/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_zero\": \"test/41f7d6c5-fa43-4725-a781-9a19931fafa7/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Objects pulse in size over time.", "Objects pass through each other without collision."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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{\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/scratch\"}, \"random_seed\": 116298, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Marbles\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": 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(Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "Objects change color periodically over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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"q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["No new objects are created during collisions.", "Objects change color periodically over time.", "Objects continue their motion after impact instead of freezing.", "Gravity is reversed: objects fall upward instead of downward.", "Objects swap colors after collision."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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b/test/472c9191-1394-47e8-8452-241d14357f28/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d470a17afb241f58c479157c040353f598cd06a56b92542e6170d290a0faa947 +size 268505 diff --git a/test/4819cec6-219a-4c33-a8b6-668899d494fe/metadata.jsonl b/test/4819cec6-219a-4c33-a8b6-668899d494fe/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..d966fd752d591fb75f5e97eef49a8440676b0687 --- /dev/null +++ b/test/4819cec6-219a-4c33-a8b6-668899d494fe/metadata.jsonl @@ -0,0 +1 @@ +{"id": 100, "uuid": "4819cec6-219a-4c33-a8b6-668899d494fe", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects float and change colors when colliding, without gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch\"}, \"random_seed\": 116294, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/4819cec6-219a-4c33-a8b6-668899d494fe/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/4819cec6-219a-4c33-a8b6-668899d494fe/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/4819cec6-219a-4c33-a8b6-668899d494fe/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"test/4819cec6-219a-4c33-a8b6-668899d494fe/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/4819cec6-219a-4c33-a8b6-668899d494fe/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "New objects spawn when objects collide.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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{\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch\"}, \"random_seed\": 116296, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/498b8c47-2d18-4e63-a7bf-b1c26b940fa6/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/498b8c47-2d18-4e63-a7bf-b1c26b940fa6/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/498b8c47-2d18-4e63-a7bf-b1c26b940fa6/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/498b8c47-2d18-4e63-a7bf-b1c26b940fa6/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"test/498b8c47-2d18-4e63-a7bf-b1c26b940fa6/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "There is zero gravity."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_1_reality_full.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"cube\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01/scratch\"}, \"random_seed\": 1275176790, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/4b7f6921-2342-4eb5-90ac-2552c21565bc/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/4b7f6921-2342-4eb5-90ac-2552c21565bc/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/4b7f6921-2342-4eb5-90ac-2552c21565bc/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"test/4b7f6921-2342-4eb5-90ac-2552c21565bc/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/4b7f6921-2342-4eb5-90ac-2552c21565bc/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Objects teleport on collision.", "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "The simulation rendering glitched.", "Friction gradually slowed the object down."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/d0072497-a433-5a0e-81f9-44ec995e14fd/q4_options/opt_0_keep_gravity_zero.mp4", "test/d0072497-a433-5a0e-81f9-44ec995e14fd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/d0072497-a433-5a0e-81f9-44ec995e14fd/q4_options/opt_1_reality_full.mp4", "test/d0072497-a433-5a0e-81f9-44ec995e14fd/q4_options/opt_2_reality_alt.mp4", "test/d0072497-a433-5a0e-81f9-44ec995e14fd/q4_options/opt_4_unreal_wrong_2_no_friction.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/4b7f6921-2342-4eb5-90ac-2552c21565bc/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7eff3de10edc0680d733072a27401e8688ce4f7545203449749fcb21c2223017 +size 204321 diff --git a/test/4d692783-dd0b-4c11-974b-5acc34cb351f/metadata.jsonl b/test/4d692783-dd0b-4c11-974b-5acc34cb351f/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..36a1de83764f9cd3780b35e01f08d7e4dd746e8f --- /dev/null +++ b/test/4d692783-dd0b-4c11-974b-5acc34cb351f/metadata.jsonl @@ -0,0 +1 @@ +{"id": 141, "uuid": "4d692783-dd0b-4c11-974b-5acc34cb351f", "scenario_name": "Medium Physics Challenge", "difficulty": "medium", "rules": "['gravity_horizontal', 'timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Medium Physics Challenge\", \"description\": \"Test your understanding of physics and object interactions\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 16, \"max_objects\": 22, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": [0.5, 0.2, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.7, 0.0], \"navy\": [0.0, 0.0, 0.7]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01/scratch\"}, \"random_seed\": 1796600311, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Medium Physics Challenge\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 18, \"final_objects\": 18, \"rule_stats\": {\"timed_scale_pulse\": 18, \"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/4d692783-dd0b-4c11-974b-5acc34cb351f/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/4d692783-dd0b-4c11-974b-5acc34cb351f/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/4d692783-dd0b-4c11-974b-5acc34cb351f/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/4d692783-dd0b-4c11-974b-5acc34cb351f/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_horizontal\": \"test/4d692783-dd0b-4c11-974b-5acc34cb351f/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "There is no gravity: objects float instead of falling.", "Objects continue their motion after impact instead of freezing.", "Objects pulse in size over time.", "No new objects are created during collisions."], "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["A rule causes periodic size changes.", "The object was destroyed by the high impact force.", "Friction is disabled.", "Friction gradually slowed the object down.", "This is a video recording error."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/47ad4182-11c1-5724-8020-b90f140a041e/q4_options/opt_1_reality_full.mp4", "test/47ad4182-11c1-5724-8020-b90f140a041e/q4_options/opt_2_reality_alt.mp4", "test/47ad4182-11c1-5724-8020-b90f140a041e/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/47ad4182-11c1-5724-8020-b90f140a041e/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/47ad4182-11c1-5724-8020-b90f140a041e/q4_options/opt_0_keep_gravity_horizontal.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/4d692783-dd0b-4c11-974b-5acc34cb351f/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2852a7824bfc8965c26c23b19e2bba60ec62f184aba400d578e0369809e97a07 +size 191464 diff --git a/test/500ef569-729f-4d8a-abbd-68a1cdf58235/metadata.jsonl b/test/500ef569-729f-4d8a-abbd-68a1cdf58235/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..95ffe371578629d934d7ccd9f53e952ebba57b38 --- /dev/null +++ b/test/500ef569-729f-4d8a-abbd-68a1cdf58235/metadata.jsonl @@ -0,0 +1 @@ +{"id": 22, "uuid": "500ef569-729f-4d8a-abbd-68a1cdf58235", "scenario_name": "Easy Physics Challenge", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Physics Challenge\", \"description\": \"Objects float and change color when touching each other\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [270, 270], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116787/202b2117-cad3-55c0-9154-e605d8479d73/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116787/202b2117-cad3-55c0-9154-e605d8479d73/attempt_01/scratch\"}, \"random_seed\": 1739179213, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Physics Challenge\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/500ef569-729f-4d8a-abbd-68a1cdf58235/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/500ef569-729f-4d8a-abbd-68a1cdf58235/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/500ef569-729f-4d8a-abbd-68a1cdf58235/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/500ef569-729f-4d8a-abbd-68a1cdf58235/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"test/500ef569-729f-4d8a-abbd-68a1cdf58235/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected.", "Friction applies: objects slow down and stop over time.", "Objects move along continuous paths without teleporting.", "Objects maintain their size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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\"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116599/7fb0d3b5-6805-534c-bdb4-a5c425a46879/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116599/7fb0d3b5-6805-534c-bdb4-a5c425a46879/attempt_01/scratch\"}, \"random_seed\": 1517979710, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_color_cycle\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/52778c24-de1f-456a-ab2a-5d70fa66c46d/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/52778c24-de1f-456a-ab2a-5d70fa66c46d/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/52778c24-de1f-456a-ab2a-5d70fa66c46d/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/52778c24-de1f-456a-ab2a-5d70fa66c46d/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_timed_color_cycle\": \"test/52778c24-de1f-456a-ab2a-5d70fa66c46d/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "Gravity is uniform across the entire scene.", "Standard gravity: objects accelerate at a constant rate.", "Normal gravity applies: objects fall downward.", "Objects change color periodically over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "Friction gradually slowed the object down.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "Gravity is reversed."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/7fb0d3b5-6805-534c-bdb4-a5c425a46879/q4_options/opt_1_reality_full.mp4", "test/7fb0d3b5-6805-534c-bdb4-a5c425a46879/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/7fb0d3b5-6805-534c-bdb4-a5c425a46879/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/7fb0d3b5-6805-534c-bdb4-a5c425a46879/q4_options/opt_2_reality_alt.mp4", "test/7fb0d3b5-6805-534c-bdb4-a5c425a46879/q4_options/opt_0_keep_timed_color_cycle.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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/dev/null +++ b/test/52778c24-de1f-456a-ab2a-5d70fa66c46d/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:832a0f9eda4afffad1f95e82a9d42b41b2a8b6310c2b2585aa1b69f67aecc4df +size 58553 diff --git a/test/55b155a8-142a-4b09-b009-cb0795ebf1fd/metadata.jsonl b/test/55b155a8-142a-4b09-b009-cb0795ebf1fd/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..ae677d3fd6f0c3cf6b849c12ef7e47da48462c20 --- /dev/null +++ b/test/55b155a8-142a-4b09-b009-cb0795ebf1fd/metadata.jsonl @@ -0,0 +1 @@ +{"id": 46, "uuid": "55b155a8-142a-4b09-b009-cb0795ebf1fd", "scenario_name": "Floating Room", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Room\", \"description\": \"Objects float and teleport upon collision in a zero-gravity environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/scratch\"}, \"random_seed\": 1455602882, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Room\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/55b155a8-142a-4b09-b009-cb0795ebf1fd/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/55b155a8-142a-4b09-b009-cb0795ebf1fd/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/55b155a8-142a-4b09-b009-cb0795ebf1fd/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_phase_through\": \"test/55b155a8-142a-4b09-b009-cb0795ebf1fd/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_zero\": \"test/55b155a8-142a-4b09-b009-cb0795ebf1fd/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Solid objects bounce off each other instead of passing through.", "Objects maintain their color after collision.", "Objects grow larger after collision.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The object was destroyed by the high impact force.", "Gravity is reversed.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_0_keep_gravity_zero.mp4", "test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_2_reality_alt.mp4", "test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/8f76db8d-b469-52ba-a1c9-c1fb93cc0f29/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/8f76db8d-b469-52ba-a1c9-c1fb93cc0f29/attempt_01/scratch\"}, \"random_seed\": 1655960294, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": 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"q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? 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\"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/fbd5e032-bb29-5c4e-9ac8-d6bb6eca02e6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/fbd5e032-bb29-5c4e-9ac8-d6bb6eca02e6/attempt_01/scratch\"}, \"random_seed\": 1243965457, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Object\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"test/5a4c7939-e00d-420d-90d1-9e619c3c795c/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_collision_spawn\": \"test/5a4c7939-e00d-420d-90d1-9e619c3c795c/q4_options/opt_2_unreal_2_collision_spawn.mp4\", \"unreal_3_timed_scale_pulse\": \"test/5a4c7939-e00d-420d-90d1-9e619c3c795c/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4\", \"unreal_4_gravity_reverse\": \"test/5a4c7939-e00d-420d-90d1-9e619c3c795c/q4_options/opt_4_unreal_4_gravity_reverse.mp4\", \"keep_real\": \"test/5a4c7939-e00d-420d-90d1-9e619c3c795c/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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are floating (no gravity)", "Upward", "Sideways"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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b/test/5d78f597-876b-4f55-8d57-d2516c112687/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:63f762d50b72a94849243144b3bddc6f41fbb1e174759c28e9b6a60359b1492b +size 118533 diff --git a/test/609facab-612a-4a72-a6a4-dbc2882a5747/metadata.jsonl b/test/609facab-612a-4a72-a6a4-dbc2882a5747/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..d8eb3d46176b2188888f408a9e8db1f4a87d215c --- /dev/null +++ b/test/609facab-612a-4a72-a6a4-dbc2882a5747/metadata.jsonl @@ -0,0 +1 @@ +{"id": 114, "uuid": "609facab-612a-4a72-a6a4-dbc2882a5747", "scenario_name": "Easy Collision Test", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Collision Test\", \"description\": \"A simple collision scenario with a ball bouncing off a wall\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, 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100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch\"}, \"random_seed\": 116295, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_no_friction\": \"test/609facab-612a-4a72-a6a4-dbc2882a5747/q4_options/opt_1_unreal_1_no_friction.mp4\", \"unreal_2_gravity_zero\": \"test/609facab-612a-4a72-a6a4-dbc2882a5747/q4_options/opt_2_unreal_2_gravity_zero.mp4\", \"unreal_3_timed_scale_pulse\": \"test/609facab-612a-4a72-a6a4-dbc2882a5747/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4\", \"unreal_4_collision_spawn\": \"test/609facab-612a-4a72-a6a4-dbc2882a5747/q4_options/opt_4_unreal_4_collision_spawn.mp4\", \"keep_real\": \"test/609facab-612a-4a72-a6a4-dbc2882a5747/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_4_unreal_4_collision_spawn.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_2_unreal_2_gravity_zero.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_0_keep_real.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_1_unreal_1_no_friction.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/609facab-612a-4a72-a6a4-dbc2882a5747/q4_options/opt_4_unreal_4_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ee2b5004585977bec3bae7fe54af36c994746e72bbd5b0b78d48940968742a41 +size 92831 diff --git a/test/60d8c59b-0db6-4a73-8e2c-e6e6fb0c1b21/metadata.jsonl b/test/60d8c59b-0db6-4a73-8e2c-e6e6fb0c1b21/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..2fe14af9ff5b4de81f94542a4007d5f9f7af3c75 --- /dev/null +++ b/test/60d8c59b-0db6-4a73-8e2c-e6e6fb0c1b21/metadata.jsonl @@ -0,0 +1 @@ +{"id": 14, "uuid": "60d8c59b-0db6-4a73-8e2c-e6e6fb0c1b21", "scenario_name": "Floating Fragment Frenzy", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Fragment Frenzy\", \"description\": \"A gentle introduction to object interactions in zero-gravity space.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/bdf58a2a-59f5-5862-b5b0-87c6840e3e73/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/bdf58a2a-59f5-5862-b5b0-87c6840e3e73/attempt_01/scratch\"}, \"random_seed\": 1602002150, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Fragment Frenzy\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/60d8c59b-0db6-4a73-8e2c-e6e6fb0c1b21/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/60d8c59b-0db6-4a73-8e2c-e6e6fb0c1b21/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/60d8c59b-0db6-4a73-8e2c-e6e6fb0c1b21/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/60d8c59b-0db6-4a73-8e2c-e6e6fb0c1b21/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"test/60d8c59b-0db6-4a73-8e2c-e6e6fb0c1b21/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "Objects maintain their color after collision.", "Normal gravity applies: objects fall downward.", "There is no gravity: objects float instead of falling.", "Solid objects bounce off each other instead of passing through."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "A rule causes objects to disappear upon collision.", "The camera stopped tracking the object.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/bdf58a2a-59f5-5862-b5b0-87c6840e3e73/q4_options/opt_2_reality_alt.mp4", "test/bdf58a2a-59f5-5862-b5b0-87c6840e3e73/q4_options/opt_1_reality_full.mp4", "test/bdf58a2a-59f5-5862-b5b0-87c6840e3e73/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/bdf58a2a-59f5-5862-b5b0-87c6840e3e73/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/bdf58a2a-59f5-5862-b5b0-87c6840e3e73/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff 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\"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 24, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/b42fc6f7-4b70-5d2b-b9c1-2e9ddc768ca1/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/b42fc6f7-4b70-5d2b-b9c1-2e9ddc768ca1/attempt_01/scratch\"}, \"random_seed\": 1060256651, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Turbulent Pool\", \"difficulty\": \"hard\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 30, \"final_objects\": 30, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_reverse\": \"test/61bf0148-a597-4d7b-a3c4-5474e40df3c5/q4_options/opt_1_unreal_1_gravity_reverse.mp4\", \"unreal_2_collision_scale_change\": \"test/61bf0148-a597-4d7b-a3c4-5474e40df3c5/q4_options/opt_2_unreal_2_collision_scale_change.mp4\", \"unreal_3_timed_color_cycle\": \"test/61bf0148-a597-4d7b-a3c4-5474e40df3c5/q4_options/opt_3_unreal_3_timed_color_cycle.mp4\", \"unreal_4_phase_through\": \"test/61bf0148-a597-4d7b-a3c4-5474e40df3c5/q4_options/opt_4_unreal_4_phase_through.mp4\", \"keep_real\": \"test/61bf0148-a597-4d7b-a3c4-5474e40df3c5/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "31", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Downward", "Upward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects move along continuous paths without teleporting.", "After collision, an object teleports to a random location.", "Normal gravity applies: objects fall downward.", "Objects pulse in size over time.", "No new objects are created during collisions."], "q1_correct_answers": [0, 2, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The camera stopped tracking the object.", "The simulation follows standard physics rules.", "There is zero gravity.", "Normal gravity caused the object to fall.", "The object was destroyed by the high impact force."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/b42fc6f7-4b70-5d2b-b9c1-2e9ddc768ca1/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "test/b42fc6f7-4b70-5d2b-b9c1-2e9ddc768ca1/q4_options/opt_2_unreal_2_collision_scale_change.mp4", "test/b42fc6f7-4b70-5d2b-b9c1-2e9ddc768ca1/q4_options/opt_0_keep_real.mp4", "test/b42fc6f7-4b70-5d2b-b9c1-2e9ddc768ca1/q4_options/opt_4_unreal_4_phase_through.mp4", "test/b42fc6f7-4b70-5d2b-b9c1-2e9ddc768ca1/q4_options/opt_1_unreal_1_gravity_reverse.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch\"}, \"random_seed\": 116296, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/64436b40-52d1-4923-9a5d-3f43f63f0c41/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/64436b40-52d1-4923-9a5d-3f43f63f0c41/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/64436b40-52d1-4923-9a5d-3f43f63f0c41/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_zero\": \"test/64436b40-52d1-4923-9a5d-3f43f63f0c41/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_timed_color_cycle\": \"test/64436b40-52d1-4923-9a5d-3f43f63f0c41/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "There is zero gravity."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_1_reality_full.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/64436b40-52d1-4923-9a5d-3f43f63f0c41/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6f905c0cac7d8b07f7cfdd98a9aaafa006fd1181ee6e0ade5e3a3ab2eebbed2d +size 135982 diff --git a/test/672181e9-dfb3-48aa-bf72-9a8d87c8b398/metadata.jsonl b/test/672181e9-dfb3-48aa-bf72-9a8d87c8b398/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..ed1cd05075f46fae6d01aea5ecdd2cc89259dcbe --- /dev/null +++ b/test/672181e9-dfb3-48aa-bf72-9a8d87c8b398/metadata.jsonl @@ -0,0 +1 @@ +{"id": 143, "uuid": "672181e9-dfb3-48aa-bf72-9a8d87c8b398", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Two balls float in a zero-gravity environment and bounce off each other.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", 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0.8, 0.0], \"navy\": [0.0, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/6af6122e-4305-5616-842f-f4f7fb60f3e0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/6af6122e-4305-5616-842f-f4f7fb60f3e0/attempt_01/scratch\"}, \"random_seed\": 1142976118, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": 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"q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Objects are floating (no gravity)", "Upward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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b/test/672181e9-dfb3-48aa-bf72-9a8d87c8b398/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9305b261ef8b7df08d84d0ceedaae140834ee39ac1621bb64a52d6266e57c10d +size 59252 diff --git a/test/673f8952-8929-410a-8fef-6e9b9895eaca/metadata.jsonl b/test/673f8952-8929-410a-8fef-6e9b9895eaca/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..165c2fe608c2c61756395ade631439c5e9e22fec --- /dev/null +++ b/test/673f8952-8929-410a-8fef-6e9b9895eaca/metadata.jsonl @@ -0,0 +1 @@ +{"id": 40, "uuid": "673f8952-8929-410a-8fef-6e9b9895eaca", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Balls float in space and change size\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, 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\"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/scratch\"}, \"random_seed\": 116180, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_scale_pulse\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/673f8952-8929-410a-8fef-6e9b9895eaca/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/673f8952-8929-410a-8fef-6e9b9895eaca/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/673f8952-8929-410a-8fef-6e9b9895eaca/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/673f8952-8929-410a-8fef-6e9b9895eaca/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_scale_pulse\": \"test/673f8952-8929-410a-8fef-6e9b9895eaca/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": 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(Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "Objects move along continuous paths without teleporting.", "Objects swap colors after collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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\"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/scratch\"}, \"random_seed\": 1219076196, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_no_friction\": \"test/6a3e6c0d-a71d-440b-903c-7a538eef76bc/q4_options/opt_1_unreal_1_no_friction.mp4\", \"unreal_2_timed_color_cycle\": \"test/6a3e6c0d-a71d-440b-903c-7a538eef76bc/q4_options/opt_2_unreal_2_timed_color_cycle.mp4\", \"unreal_3_freeze_after_collision\": \"test/6a3e6c0d-a71d-440b-903c-7a538eef76bc/q4_options/opt_3_unreal_3_freeze_after_collision.mp4\", \"unreal_4_gravity_horizontal\": \"test/6a3e6c0d-a71d-440b-903c-7a538eef76bc/q4_options/opt_4_unreal_4_gravity_horizontal.mp4\", \"keep_real\": \"test/6a3e6c0d-a71d-440b-903c-7a538eef76bc/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Objects grow larger after collision.", "New objects spawn when objects collide.", "After a collision, the colliding objects change color.", "No new objects are created during collisions."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The object was destroyed by the high impact force.", "Air resistance affected the object's motion.", "The camera stopped tracking the object.", "The simulation follows standard physics rules.", "A rule causes objects to disappear upon collision."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_0_keep_real.mp4", "test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_1_unreal_1_no_friction.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": 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0000000000000000000000000000000000000000..2c2c76b8bf7283f9196e668570fd7768e36ec5e3 --- /dev/null +++ b/test/6a3e6c0d-a71d-440b-903c-7a538eef76bc/q4_options/opt_4_unreal_4_gravity_horizontal.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a4720640d2ab2135486e18d318706afad0ffff3bd214483675797304661e22e7 +size 124117 diff --git a/test/6be4e04a-8d3a-4bbe-9842-61966e3e38cf/metadata.jsonl b/test/6be4e04a-8d3a-4bbe-9842-61966e3e38cf/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..0b446e7990d7bb147f396c9be2e1834990093cd2 --- /dev/null +++ b/test/6be4e04a-8d3a-4bbe-9842-61966e3e38cf/metadata.jsonl @@ -0,0 +1 @@ +{"id": 47, "uuid": "6be4e04a-8d3a-4bbe-9842-61966e3e38cf", "scenario_name": "Floating Blobs", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blobs\", \"description\": \"Blobs float and bounce around with colorful identities\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/scratch\"}, \"random_seed\": 1208154822, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blobs\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/6be4e04a-8d3a-4bbe-9842-61966e3e38cf/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/6be4e04a-8d3a-4bbe-9842-61966e3e38cf/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/6be4e04a-8d3a-4bbe-9842-61966e3e38cf/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/6be4e04a-8d3a-4bbe-9842-61966e3e38cf/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"test/6be4e04a-8d3a-4bbe-9842-61966e3e38cf/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects do not vanish upon collision.", "Objects maintain constant colors over time.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "Objects teleport on collision.", "There is zero gravity in this environment.", "The collision followed conservation of momentum.", "The video was edited or manipulated."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_0_keep_gravity_zero.mp4", "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_2_reality_alt.mp4", "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01/scratch\"}, \"random_seed\": 1972042763, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Spheres Bounce and Change Color\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_reverse\": \"test/7250349b-e531-464d-aa0a-775bb011c6e4/q4_options/opt_1_unreal_1_gravity_reverse.mp4\", \"unreal_2_freeze_after_collision\": \"test/7250349b-e531-464d-aa0a-775bb011c6e4/q4_options/opt_2_unreal_2_freeze_after_collision.mp4\", \"unreal_3_timed_scale_pulse\": \"test/7250349b-e531-464d-aa0a-775bb011c6e4/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4\", \"unreal_4_no_friction\": \"test/7250349b-e531-464d-aa0a-775bb011c6e4/q4_options/opt_4_unreal_4_no_friction.mp4\", \"keep_real\": \"test/7250349b-e531-464d-aa0a-775bb011c6e4/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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\"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, -4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01/scratch\"}, \"random_seed\": 1411320441, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/7557f804-df06-4b0a-90a3-84d6ed4a1330/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/7557f804-df06-4b0a-90a3-84d6ed4a1330/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/7557f804-df06-4b0a-90a3-84d6ed4a1330/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/7557f804-df06-4b0a-90a3-84d6ed4a1330/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_color_cycle\": \"test/7557f804-df06-4b0a-90a3-84d6ed4a1330/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects maintain constant colors over time.", "Objects change color periodically over time.", "Objects continue their motion after impact instead of freezing.", "Gravity is uniform across the entire scene."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "Friction gradually slowed the object down.", "The simulation follows standard physics rules.", "There is zero gravity.", "The camera stopped tracking the object."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_1_reality_full.mp4", "test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_2_reality_alt.mp4", "test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [-4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/a1ad7b73-d32b-5d4a-b2b3-1543800381d2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/a1ad7b73-d32b-5d4a-b2b3-1543800381d2/attempt_01/scratch\"}, \"random_seed\": 1227966654, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Ball, ColorSwap, and Scale Change\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/76703d55-90a1-4377-ba7d-80a16b6379b3/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/76703d55-90a1-4377-ba7d-80a16b6379b3/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/76703d55-90a1-4377-ba7d-80a16b6379b3/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"test/76703d55-90a1-4377-ba7d-80a16b6379b3/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/76703d55-90a1-4377-ba7d-80a16b6379b3/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "Friction gradually slowed the object down.", "Friction is disabled.", "The camera stopped tracking the object.", "Normal gravity caused the object to fall."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/a1ad7b73-d32b-5d4a-b2b3-1543800381d2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/a1ad7b73-d32b-5d4a-b2b3-1543800381d2/q4_options/opt_2_reality_alt.mp4", "test/a1ad7b73-d32b-5d4a-b2b3-1543800381d2/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/a1ad7b73-d32b-5d4a-b2b3-1543800381d2/q4_options/opt_0_keep_gravity_zero.mp4", "test/a1ad7b73-d32b-5d4a-b2b3-1543800381d2/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/3f798780-b06f-580a-871f-c19514c38729/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/3f798780-b06f-580a-871f-c19514c38729/attempt_01/scratch\"}, \"random_seed\": 1746244019, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blobs\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_scale_pulse\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/7bb96430-89b7-403e-adad-2d080bff82a9/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/7bb96430-89b7-403e-adad-2d080bff82a9/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/7bb96430-89b7-403e-adad-2d080bff82a9/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/7bb96430-89b7-403e-adad-2d080bff82a9/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_scale_pulse\": \"test/7bb96430-89b7-403e-adad-2d080bff82a9/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Friction applies: objects slow down and stop over time.", "Objects maintain their size over time.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["A rule causes periodic size changes.", "The object was destroyed by the high impact force.", "The collision followed conservation of momentum.", "The video was edited or manipulated.", "Objects pass through each other."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/3f798780-b06f-580a-871f-c19514c38729/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/3f798780-b06f-580a-871f-c19514c38729/q4_options/opt_2_reality_alt.mp4", "test/3f798780-b06f-580a-871f-c19514c38729/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/3f798780-b06f-580a-871f-c19514c38729/q4_options/opt_1_reality_full.mp4", "test/3f798780-b06f-580a-871f-c19514c38729/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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/dev/null +++ b/test/7bb96430-89b7-403e-adad-2d080bff82a9/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:082981961298d3478b96abc212a772974b018ea908006f58cc12704bd7c37c99 +size 196918 diff --git a/test/7cc2427c-7ef3-4f3a-9899-4a8395b91578/metadata.jsonl b/test/7cc2427c-7ef3-4f3a-9899-4a8395b91578/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..5d9d86de72f0df9913b357c4b86a91018706e7de --- /dev/null +++ b/test/7cc2427c-7ef3-4f3a-9899-4a8395b91578/metadata.jsonl @@ -0,0 +1 @@ +{"id": 85, "uuid": "7cc2427c-7ef3-4f3a-9899-4a8395b91578", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects float and change colors when colliding, without gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch\"}, \"random_seed\": 116294, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/7cc2427c-7ef3-4f3a-9899-4a8395b91578/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/7cc2427c-7ef3-4f3a-9899-4a8395b91578/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/7cc2427c-7ef3-4f3a-9899-4a8395b91578/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"test/7cc2427c-7ef3-4f3a-9899-4a8395b91578/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/7cc2427c-7ef3-4f3a-9899-4a8395b91578/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects grow larger after collision.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "Objects pass through each other.", "There is zero gravity in this environment.", "The video was edited or manipulated."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_1_reality_full.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_2_reality_alt.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/7cc2427c-7ef3-4f3a-9899-4a8395b91578/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ebd6fb3b5d74562c98230490e6d7c28a8bc22acb906e3cbfa04aed0f78cf54ad +size 185391 diff --git a/test/7f83c647-979b-4102-9201-5b428778b86f/metadata.jsonl b/test/7f83c647-979b-4102-9201-5b428778b86f/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..034d8b63414118a95df2e8c650bad16a947bb727 --- /dev/null +++ b/test/7f83c647-979b-4102-9201-5b428778b86f/metadata.jsonl @@ -0,0 +1 @@ +{"id": 68, "uuid": "7f83c647-979b-4102-9201-5b428778b86f", "scenario_name": "Floating Objects", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Objects\", \"description\": \"Objects float in space, change color when they collide.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116492/d0b5fe92-d646-525e-8e1e-dfee7cf47499/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116492/d0b5fe92-d646-525e-8e1e-dfee7cf47499/attempt_01/scratch\"}, \"random_seed\": 2022557193, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/7f83c647-979b-4102-9201-5b428778b86f/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/7f83c647-979b-4102-9201-5b428778b86f/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/7f83c647-979b-4102-9201-5b428778b86f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/7f83c647-979b-4102-9201-5b428778b86f/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_timed_color_cycle\": \"test/7f83c647-979b-4102-9201-5b428778b86f/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Objects are floating (no gravity)", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Solid objects bounce off each other instead of passing through.", "Objects maintain their color after collision.", "Objects swap colors after collision."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The simulation follows standard physics rules.", "A rule changes object color upon collision.", "Normal gravity caused the object to fall.", "The video was edited or manipulated."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/d0b5fe92-d646-525e-8e1e-dfee7cf47499/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/d0b5fe92-d646-525e-8e1e-dfee7cf47499/q4_options/opt_1_reality_full.mp4", "test/d0b5fe92-d646-525e-8e1e-dfee7cf47499/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/d0b5fe92-d646-525e-8e1e-dfee7cf47499/q4_options/opt_2_reality_alt.mp4", "test/d0b5fe92-d646-525e-8e1e-dfee7cf47499/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/scratch\"}, \"random_seed\": 1239998836, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": 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"Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "After collision, an object teleports to a random location.", "Objects pass through each other without collision.", "Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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--- /dev/null +++ b/test/81ddc970-0025-45dc-985b-f0bf81c13a80/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e10be5efb7cba17d691bc69bdf09ac0d7ce75e80174e6c21c0741ac3c5746e11 +size 289868 diff --git a/test/8320e0cf-7028-4879-813b-a60953dd1641/metadata.jsonl b/test/8320e0cf-7028-4879-813b-a60953dd1641/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..0bcbbe873413c8ffe3acdfa2c294ebd3f3569a7a --- /dev/null +++ b/test/8320e0cf-7028-4879-813b-a60953dd1641/metadata.jsonl @@ -0,0 +1 @@ +{"id": 35, "uuid": "8320e0cf-7028-4879-813b-a60953dd1641", "scenario_name": "Floating Puzzle", "difficulty": "easy", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Puzzle\", \"description\": \"A ball bounces off a floating surface with a changing color\", \"difficulty\": \"easy\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01/scratch\"}, \"random_seed\": 1178622868, \"rule_config\": {\"rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"no_friction\", \"rules\": [\"no_friction\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"no_friction\": 1}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/8320e0cf-7028-4879-813b-a60953dd1641/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/8320e0cf-7028-4879-813b-a60953dd1641/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_phase_through\": \"test/8320e0cf-7028-4879-813b-a60953dd1641/q4_options/opt_3_unreal_wrong_1_phase_through.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/8320e0cf-7028-4879-813b-a60953dd1641/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_no_friction\": \"test/8320e0cf-7028-4879-813b-a60953dd1641/q4_options/opt_0_keep_no_friction.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "There is no friction: moving objects do not slow down on the surface.", "Objects swap colors after collision.", "After a collision, one of the colliding objects disappears.", "After collision, object bounces in the opposite direction from what is expected."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why do objects slide without stopping? 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{\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116289/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116289/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch\"}, \"random_seed\": 116296, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": 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(Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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b/test/837dcdfa-fa72-4499-822c-621f85fb9bf4/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9bc2224cc5266ffd25ef4bad92866b2e97302193b70565b0961af09f6451d6a8 +size 118264 diff --git a/test/83f30d97-2dfb-4039-9284-76036f5f6ebb/metadata.jsonl b/test/83f30d97-2dfb-4039-9284-76036f5f6ebb/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..3c2f80461704a84fa2261fa2a550df0132f4fd28 --- /dev/null +++ b/test/83f30d97-2dfb-4039-9284-76036f5f6ebb/metadata.jsonl @@ -0,0 +1 @@ +{"id": 76, "uuid": "83f30d97-2dfb-4039-9284-76036f5f6ebb", "scenario_name": "Gravity Reversal", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal\", \"description\": \"An object falls upwards due to reversed gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116283/3cdf5d40-0dd4-51f1-b767-d80c2acc9ffb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116283/3cdf5d40-0dd4-51f1-b767-d80c2acc9ffb/attempt_01/scratch\"}, \"random_seed\": 116283, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/83f30d97-2dfb-4039-9284-76036f5f6ebb/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/83f30d97-2dfb-4039-9284-76036f5f6ebb/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/83f30d97-2dfb-4039-9284-76036f5f6ebb/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/83f30d97-2dfb-4039-9284-76036f5f6ebb/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"test/83f30d97-2dfb-4039-9284-76036f5f6ebb/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? 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\"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/ef47071e-9bba-526a-9dd1-4418e7bcb6d8/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/ef47071e-9bba-526a-9dd1-4418e7bcb6d8/attempt_01/scratch\"}, \"random_seed\": 1449285905, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/85e25b18-d92a-4675-b5eb-b7332e8a7bdc/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/85e25b18-d92a-4675-b5eb-b7332e8a7bdc/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/85e25b18-d92a-4675-b5eb-b7332e8a7bdc/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/85e25b18-d92a-4675-b5eb-b7332e8a7bdc/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"test/85e25b18-d92a-4675-b5eb-b7332e8a7bdc/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [2], 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(Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Objects move along continuous paths without teleporting.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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\"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/909f1687-63a6-5bbf-b143-c2ec03c89c9e/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/909f1687-63a6-5bbf-b143-c2ec03c89c9e/attempt_01/scratch\"}, \"random_seed\": 1629868444, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls Test\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/88b6608b-935b-4072-8eec-25a2b2911f28/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/88b6608b-935b-4072-8eec-25a2b2911f28/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/88b6608b-935b-4072-8eec-25a2b2911f28/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/88b6608b-935b-4072-8eec-25a2b2911f28/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_zero\": \"test/88b6608b-935b-4072-8eec-25a2b2911f28/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "Objects do not vanish upon collision.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pass through each other without collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "A rule changes object color upon collision.", "The simulation rendering glitched."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/909f1687-63a6-5bbf-b143-c2ec03c89c9e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/909f1687-63a6-5bbf-b143-c2ec03c89c9e/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/909f1687-63a6-5bbf-b143-c2ec03c89c9e/q4_options/opt_0_keep_gravity_zero.mp4", "test/909f1687-63a6-5bbf-b143-c2ec03c89c9e/q4_options/opt_1_reality_full.mp4", "test/909f1687-63a6-5bbf-b143-c2ec03c89c9e/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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--- /dev/null +++ b/test/88b6608b-935b-4072-8eec-25a2b2911f28/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3f6775f6fc18a690bc5b290859c70f21a21f7a61a18fa2bf07788eb9503488fd +size 151606 diff --git a/test/89421e48-f00b-4e39-8bbd-69ac4fb41632/metadata.jsonl b/test/89421e48-f00b-4e39-8bbd-69ac4fb41632/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..1506ef9889e3d1671369bfbe94868f6ef429b05a --- /dev/null +++ b/test/89421e48-f00b-4e39-8bbd-69ac4fb41632/metadata.jsonl @@ -0,0 +1 @@ +{"id": 127, "uuid": "89421e48-f00b-4e39-8bbd-69ac4fb41632", "scenario_name": "Mirrored Mayhem", "difficulty": "medium", "rules": "['gravity_zero', 'timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Mirrored Mayhem\", \"description\": \"Objects interact in a zero-gravity environment with color-changing collisions and scaling.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 18, \"max_objects\": 22, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/scratch\"}, \"random_seed\": 1879665550, \"rule_config\": {\"rules\": [\"gravity_zero\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Mirrored Mayhem\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 22, \"final_objects\": 22, \"rule_stats\": {\"timed_color_cycle\": 22, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/89421e48-f00b-4e39-8bbd-69ac4fb41632/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/89421e48-f00b-4e39-8bbd-69ac4fb41632/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/89421e48-f00b-4e39-8bbd-69ac4fb41632/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/89421e48-f00b-4e39-8bbd-69ac4fb41632/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"test/89421e48-f00b-4e39-8bbd-69ac4fb41632/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "Friction applies: objects slow down and stop over time.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time.", "Objects pass through each other without collision."], "q1_correct_answers": [2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "The video was edited or manipulated.", "Gravity is reversed."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/26ec268c-052c-5310-989b-1a68d3b39746/q4_options/opt_2_reality_alt.mp4", "test/26ec268c-052c-5310-989b-1a68d3b39746/q4_options/opt_1_reality_full.mp4", "test/26ec268c-052c-5310-989b-1a68d3b39746/q4_options/opt_0_keep_gravity_zero.mp4", "test/26ec268c-052c-5310-989b-1a68d3b39746/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/26ec268c-052c-5310-989b-1a68d3b39746/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch\"}, \"random_seed\": 116295, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"test/8ad7951b-c5ac-4f3d-8274-11913407dea1/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_gravity_zero\": \"test/8ad7951b-c5ac-4f3d-8274-11913407dea1/q4_options/opt_2_unreal_2_gravity_zero.mp4\", \"unreal_3_collision_scale_change\": \"test/8ad7951b-c5ac-4f3d-8274-11913407dea1/q4_options/opt_3_unreal_3_collision_scale_change.mp4\", \"unreal_4_timed_color_cycle\": \"test/8ad7951b-c5ac-4f3d-8274-11913407dea1/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/8ad7951b-c5ac-4f3d-8274-11913407dea1/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_2_unreal_2_gravity_zero.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_0_keep_real.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_1_unreal_1_phase_through.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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0000000000000000000000000000000000000000..b99c915be0ce1bce2a35cebefb5d302284a3a1b8 --- /dev/null +++ b/test/8ad7951b-c5ac-4f3d-8274-11913407dea1/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:eb50240e942d14dc28309b84d2d6092a8a6a64ceb909c71d4132bdd25a95f8cf +size 300251 diff --git a/test/8fce777f-dfa2-4210-93a7-b1247eee423c/metadata.jsonl b/test/8fce777f-dfa2-4210-93a7-b1247eee423c/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..f1001afb4d40c3d3a57df5e3cbf3a4e4b35e64ed --- /dev/null +++ b/test/8fce777f-dfa2-4210-93a7-b1247eee423c/metadata.jsonl @@ -0,0 +1 @@ +{"id": 5, "uuid": "8fce777f-dfa2-4210-93a7-b1247eee423c", "scenario_name": "Easy: Floating Ball", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy: Floating Ball\", \"description\": \"A small ball floats upward due to gravity, with no interaction\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/e1ecd67a-b32a-54eb-927b-69f914d03f5d/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/e1ecd67a-b32a-54eb-927b-69f914d03f5d/attempt_01/scratch\"}, \"random_seed\": 1778093845, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy: Floating Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/8fce777f-dfa2-4210-93a7-b1247eee423c/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/8fce777f-dfa2-4210-93a7-b1247eee423c/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/8fce777f-dfa2-4210-93a7-b1247eee423c/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/8fce777f-dfa2-4210-93a7-b1247eee423c/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"test/8fce777f-dfa2-4210-93a7-b1247eee423c/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "After collision, objects freeze in place and stop moving.", "After collision, an object teleports to a random location.", "Objects grow larger after collision."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "Air resistance affected the object's motion.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall.", "Objects teleport on collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e1ecd67a-b32a-54eb-927b-69f914d03f5d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/e1ecd67a-b32a-54eb-927b-69f914d03f5d/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/e1ecd67a-b32a-54eb-927b-69f914d03f5d/q4_options/opt_0_keep_gravity_zero.mp4", "test/e1ecd67a-b32a-54eb-927b-69f914d03f5d/q4_options/opt_1_reality_full.mp4", "test/e1ecd67a-b32a-54eb-927b-69f914d03f5d/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/83afb978-6fdc-505a-b722-9b693fbd3817/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/83afb978-6fdc-505a-b722-9b693fbd3817/attempt_01/scratch\"}, \"random_seed\": 1465324493, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Rolling Ball and Obstacle Course\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 24, \"final_objects\": 24, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_timed_scale_pulse\": \"test/91f6fc71-7e9d-4f17-aa70-0c813e31efcd/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4\", \"unreal_2_velocity_flip_on_collision\": \"test/91f6fc71-7e9d-4f17-aa70-0c813e31efcd/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4\", \"unreal_3_gravity_reverse\": \"test/91f6fc71-7e9d-4f17-aa70-0c813e31efcd/q4_options/opt_3_unreal_3_gravity_reverse.mp4\", \"unreal_4_no_friction\": \"test/91f6fc71-7e9d-4f17-aa70-0c813e31efcd/q4_options/opt_4_unreal_4_no_friction.mp4\", \"keep_real\": \"test/91f6fc71-7e9d-4f17-aa70-0c813e31efcd/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "25", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Solid objects bounce off each other instead of passing through.", "Gravity is uniform across the entire scene.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [0, 1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Air resistance affected the object's motion.", "The simulation follows standard physics rules.", "The object was destroyed by the high impact force.", "The camera stopped tracking the object.", "Objects teleport on collision."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/83afb978-6fdc-505a-b722-9b693fbd3817/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/83afb978-6fdc-505a-b722-9b693fbd3817/q4_options/opt_3_unreal_3_gravity_reverse.mp4", "test/83afb978-6fdc-505a-b722-9b693fbd3817/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4", "test/83afb978-6fdc-505a-b722-9b693fbd3817/q4_options/opt_4_unreal_4_no_friction.mp4", "test/83afb978-6fdc-505a-b722-9b693fbd3817/q4_options/opt_0_keep_real.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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--- /dev/null +++ b/test/91f6fc71-7e9d-4f17-aa70-0c813e31efcd/q4_options/opt_4_unreal_4_no_friction.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bf158276c60f4db617e8080dd1c0aac5dc167d95a500058de69c76e874d5a17c +size 275473 diff --git a/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/metadata.jsonl b/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..88a7239558d0c3ff259d1b3f99410dda6664824d --- /dev/null +++ b/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/metadata.jsonl @@ -0,0 +1 @@ +{"id": 132, "uuid": "92bc4955-71d1-43b5-92fa-dde004d5a9a5", "scenario_name": "Gravity Flip and Collision", "difficulty": "medium", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Gravity Flip and Collision\", \"description\": \"Objects fall upwards, and when they collide, they bounce in the opposite direction and change color.\", \"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.0], \"navy\": [0.0, 0.0, 0.6]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/873e1961-4c9a-5f05-ba0e-821854c9ab9a/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/873e1961-4c9a-5f05-ba0e-821854c9ab9a/attempt_01/scratch\"}, \"random_seed\": 1073131151, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Gravity Flip and Collision\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 23, \"final_objects\": 23, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_zero\": \"test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_1_unreal_1_gravity_zero.mp4\", \"unreal_2_timed_scale_pulse\": \"test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4\", \"unreal_3_freeze_after_collision\": \"test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_3_unreal_3_freeze_after_collision.mp4\", \"unreal_4_no_friction\": \"test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_4_unreal_4_no_friction.mp4\", \"keep_real\": \"test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Objects pulse in size over time.", "No new objects are created during collisions.", "Objects swap colors after collision.", "Friction applies: objects slow down and stop over time."], "q1_correct_answers": [2, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["A rule causes objects to disappear upon collision.", "The simulation rendering glitched.", "The object was destroyed by the high impact force.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/873e1961-4c9a-5f05-ba0e-821854c9ab9a/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "test/873e1961-4c9a-5f05-ba0e-821854c9ab9a/q4_options/opt_1_unreal_1_gravity_zero.mp4", "test/873e1961-4c9a-5f05-ba0e-821854c9ab9a/q4_options/opt_0_keep_real.mp4", "test/873e1961-4c9a-5f05-ba0e-821854c9ab9a/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "test/873e1961-4c9a-5f05-ba0e-821854c9ab9a/q4_options/opt_4_unreal_4_no_friction.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/output.mp4 b/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..347a2b1777428c2bfd4438e4929cde29f60b440d --- /dev/null +++ b/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:120a2d2d9ce7af718a023dd564c14a9035980e63b8fac0c9d8bd97fe1462f37a +size 439016 diff --git a/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_0_keep_real.mp4 b/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_0_keep_real.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..9edde316588d8e502b366b96b0f250aba778b9b6 --- /dev/null +++ b/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_0_keep_real.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a7928e11d8532ef1226ce765b4a63075549667fb08fe74a5c71f2e786874332d +size 195231 diff --git a/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_1_unreal_1_gravity_zero.mp4 b/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_1_unreal_1_gravity_zero.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..f18ad0f9557f0dddac5f34d93c9bd4cc65a22002 --- /dev/null +++ b/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_1_unreal_1_gravity_zero.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b7f0586b7a5a073956277011c79bd3b60931b35aeeb4cde2cce91c838a075052 +size 253505 diff --git a/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4 b/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..d828420b113f43bb9476c4803b5a73e9cf8e95e1 --- /dev/null +++ b/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:909b837791d39f98dd4bc921df74ffa2cbf1ce4e942d9d44c6026f685fe555b1 +size 274086 diff --git a/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_3_unreal_3_freeze_after_collision.mp4 b/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_3_unreal_3_freeze_after_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..1d361cf675ac53c19a3b409101571e657228aa3a --- /dev/null +++ b/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_3_unreal_3_freeze_after_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:23e519dfdcc84d4a86adfa248dd32dbaafaa0f152704b3fefa115b4760358dcc +size 125761 diff --git a/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_4_unreal_4_no_friction.mp4 b/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_4_unreal_4_no_friction.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..a0a1bc517cb5d682cf8f2483b543f9b213055100 --- /dev/null +++ b/test/92bc4955-71d1-43b5-92fa-dde004d5a9a5/q4_options/opt_4_unreal_4_no_friction.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1e66f078b75df50343b546edc74c86d0a130d6199b65e917fe42634a3adb7ed1 +size 204800 diff --git a/test/93edf3e4-deb6-47a5-b650-c635bf12b9a2/metadata.jsonl b/test/93edf3e4-deb6-47a5-b650-c635bf12b9a2/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..076e5c7233229278cd943ae283ad249ec9ea303c --- /dev/null +++ b/test/93edf3e4-deb6-47a5-b650-c635bf12b9a2/metadata.jsonl @@ -0,0 +1 @@ +{"id": 82, "uuid": "93edf3e4-deb6-47a5-b650-c635bf12b9a2", "scenario_name": "Floating Spheres with Color Swap and Pulse", "difficulty": "medium", "rules": "['timed_color_cycle', 'timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Spheres with Color Swap and Pulse\", \"description\": \"Two spheres float in mid-air, periodically changing color and pulsing in size. When they collide, they swap colors.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/scratch\"}, \"random_seed\": 116182, \"rule_config\": {\"rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Spheres with Color Swap and Pulse\", \"difficulty\": \"medium\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 19, \"final_objects\": 19, \"rule_stats\": {\"timed_color_cycle\": 19, \"timed_scale_pulse\": 19}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/93edf3e4-deb6-47a5-b650-c635bf12b9a2/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/93edf3e4-deb6-47a5-b650-c635bf12b9a2/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/93edf3e4-deb6-47a5-b650-c635bf12b9a2/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/93edf3e4-deb6-47a5-b650-c635bf12b9a2/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/93edf3e4-deb6-47a5-b650-c635bf12b9a2/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "Objects pulse in size over time.", "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "Objects maintain their size over time."], "q1_correct_answers": [1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["A rule causes periodic size changes.", "The object was destroyed by the high impact force.", "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "The simulation rendering glitched."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_2_reality_alt.mp4", "test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_1_reality_full.mp4", "test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff 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sha256:4a222e51320cd5aaff6dae19b669a828922a4cdfa548652a3e108d0dc75eb28a +size 317643 diff --git a/test/93edf3e4-deb6-47a5-b650-c635bf12b9a2/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 b/test/93edf3e4-deb6-47a5-b650-c635bf12b9a2/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..cf51dd1b1238a65e178b93f3470029b655bceae2 --- /dev/null +++ b/test/93edf3e4-deb6-47a5-b650-c635bf12b9a2/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6adf48e63f8951391cd34b219653b331228c347bd04479ba42d2b66b352434cd +size 250666 diff --git a/test/93edf3e4-deb6-47a5-b650-c635bf12b9a2/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 b/test/93edf3e4-deb6-47a5-b650-c635bf12b9a2/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..7124d361d41bfee7dbf7cff4de6c619a9796e75e --- /dev/null +++ b/test/93edf3e4-deb6-47a5-b650-c635bf12b9a2/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c0405515d2adae5ef75dd5b2e5a903b29d5c98c4e602bfcb9e11d74d4e1b2e3f +size 276485 diff --git a/test/94b05ee6-55ea-46b0-a922-333069c21677/metadata.jsonl b/test/94b05ee6-55ea-46b0-a922-333069c21677/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..fc95b650ba89b63199f839077f7dcfcd83b55275 --- /dev/null +++ b/test/94b05ee6-55ea-46b0-a922-333069c21677/metadata.jsonl @@ -0,0 +1 @@ +{"id": 42, "uuid": "94b05ee6-55ea-46b0-a922-333069c21677", "scenario_name": "Floating Orbs", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Orbs\", \"description\": \"Observe how the orb behaves in a zero-gravity environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/scratch\"}, \"random_seed\": 116178, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Orbs\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/94b05ee6-55ea-46b0-a922-333069c21677/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/94b05ee6-55ea-46b0-a922-333069c21677/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/94b05ee6-55ea-46b0-a922-333069c21677/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/94b05ee6-55ea-46b0-a922-333069c21677/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"test/94b05ee6-55ea-46b0-a922-333069c21677/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Solid objects bounce off each other instead of passing through.", "Objects pass through each other without collision.", "Objects maintain their size after collision.", "After collision, an object teleports to a random location."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "The simulation rendering glitched.", "The object bounced due to elastic collision.", "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_2_reality_alt.mp4", "test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_1_reality_full.mp4", "test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/94b05ee6-55ea-46b0-a922-333069c21677/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5a150e8f333c8df5e231d66aa09c16ca50971d4e30a97d54ee4c5e276935251a +size 138510 diff --git a/test/95a14090-091a-4e43-beb3-ae1b1d81b10e/metadata.jsonl b/test/95a14090-091a-4e43-beb3-ae1b1d81b10e/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..232fa532fd16ddbcbfa7240ed77a4a1ea01262b5 --- /dev/null +++ b/test/95a14090-091a-4e43-beb3-ae1b1d81b10e/metadata.jsonl @@ -0,0 +1 @@ +{"id": 135, "uuid": "95a14090-091a-4e43-beb3-ae1b1d81b10e", "scenario_name": "Floating Blobs", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blobs\", \"description\": \"A simple scenario of objects floating in a gravity-free environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01/scratch\"}, \"random_seed\": 1378680684, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blobs\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/95a14090-091a-4e43-beb3-ae1b1d81b10e/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/95a14090-091a-4e43-beb3-ae1b1d81b10e/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/95a14090-091a-4e43-beb3-ae1b1d81b10e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/95a14090-091a-4e43-beb3-ae1b1d81b10e/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_zero\": \"test/95a14090-091a-4e43-beb3-ae1b1d81b10e/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects continue their motion after impact instead of freezing.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "The camera stopped tracking the object.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "A rule changes object color upon collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/aa7bff3d-f4c5-538c-834a-a3a33f822c59/q4_options/opt_1_reality_full.mp4", "test/aa7bff3d-f4c5-538c-834a-a3a33f822c59/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/aa7bff3d-f4c5-538c-834a-a3a33f822c59/q4_options/opt_0_keep_gravity_zero.mp4", "test/aa7bff3d-f4c5-538c-834a-a3a33f822c59/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/aa7bff3d-f4c5-538c-834a-a3a33f822c59/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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--- /dev/null +++ b/test/95a14090-091a-4e43-beb3-ae1b1d81b10e/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2f8ea84599e4eb542b0d300c6034840acdd764cbe3307577f460a30c8f9d0ad1 +size 268701 diff --git a/test/97528637-ba7c-4305-ad31-ed129faff9fd/metadata.jsonl b/test/97528637-ba7c-4305-ad31-ed129faff9fd/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..8c1086e91a05433020b0952a1f2c97be7cf776c5 --- /dev/null +++ b/test/97528637-ba7c-4305-ad31-ed129faff9fd/metadata.jsonl @@ -0,0 +1 @@ +{"id": 49, "uuid": "97528637-ba7c-4305-ad31-ed129faff9fd", "scenario_name": "Floating Obstacle Course", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Obstacle Course\", \"description\": \"Test navigation through a course with objects that can change velocity and color\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/scratch\"}, \"random_seed\": 1458485658, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Obstacle Course\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/97528637-ba7c-4305-ad31-ed129faff9fd/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/97528637-ba7c-4305-ad31-ed129faff9fd/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/97528637-ba7c-4305-ad31-ed129faff9fd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/97528637-ba7c-4305-ad31-ed129faff9fd/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"test/97528637-ba7c-4305-ad31-ed129faff9fd/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "Objects pass through each other without collision.", "Solid objects bounce off each other instead of passing through."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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+++ b/test/97528637-ba7c-4305-ad31-ed129faff9fd/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6b27372e8a63051aa930d56c8ed41d309d519693916914333f318d4c1b664c01 +size 269273 diff --git a/test/9c13514e-0397-438e-a7e9-29fef7eee181/metadata.jsonl b/test/9c13514e-0397-438e-a7e9-29fef7eee181/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..ce8a9480c7cdf6c2b1275e1ad04bdda3cbbcd96e --- /dev/null +++ b/test/9c13514e-0397-438e-a7e9-29fef7eee181/metadata.jsonl @@ -0,0 +1 @@ +{"id": 111, "uuid": "9c13514e-0397-438e-a7e9-29fef7eee181", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects float and change colors when colliding, without gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch\"}, \"random_seed\": 116294, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/9c13514e-0397-438e-a7e9-29fef7eee181/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/9c13514e-0397-438e-a7e9-29fef7eee181/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/9c13514e-0397-438e-a7e9-29fef7eee181/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/9c13514e-0397-438e-a7e9-29fef7eee181/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"test/9c13514e-0397-438e-a7e9-29fef7eee181/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects maintain their color after collision.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "Objects pass through each other.", "There is zero gravity in this environment.", "The video was edited or manipulated."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_1_reality_full.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_2_reality_alt.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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"q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity pulls sideways instead of downward.", "Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "Objects move along continuous paths without teleporting."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01/scratch\"}, \"random_seed\": 1034547580, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/a29f2acb-16dc-4b22-998f-14236badd6bb/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/a29f2acb-16dc-4b22-998f-14236badd6bb/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/a29f2acb-16dc-4b22-998f-14236badd6bb/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"test/a29f2acb-16dc-4b22-998f-14236badd6bb/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_timed_color_cycle\": \"test/a29f2acb-16dc-4b22-998f-14236badd6bb/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "Normal gravity applies: objects fall downward.", "Objects maintain their color after collision.", "Objects change color periodically over time.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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b/test/ab81171c-11f8-4627-9d3d-66e1ea636487/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b3759b3148092fe0311357eabe07488f75f0e90cfd9669d300e7e7ebd077406a +size 190682 diff --git a/test/aba9575a-92ba-4a12-b9b3-461db0dd22b2/metadata.jsonl b/test/aba9575a-92ba-4a12-b9b3-461db0dd22b2/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..503d638e6dacc92a57a7f9a279f2ae88b5725265 --- /dev/null +++ b/test/aba9575a-92ba-4a12-b9b3-461db0dd22b2/metadata.jsonl @@ -0,0 +1 @@ +{"id": 115, "uuid": "aba9575a-92ba-4a12-b9b3-461db0dd22b2", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Balls float in space and change size\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", 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\"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116176/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116176/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/scratch\"}, \"random_seed\": 116180, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_scale_pulse\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/aba9575a-92ba-4a12-b9b3-461db0dd22b2/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/aba9575a-92ba-4a12-b9b3-461db0dd22b2/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/aba9575a-92ba-4a12-b9b3-461db0dd22b2/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"test/aba9575a-92ba-4a12-b9b3-461db0dd22b2/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_timed_scale_pulse\": \"test/aba9575a-92ba-4a12-b9b3-461db0dd22b2/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": 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(Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "Objects move along continuous paths without teleporting.", "Objects swap colors after collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "A rule causes periodic size changes.", "Air resistance affected the object's motion.", "The simulation rendering glitched."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_1_reality_full.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_2_reality_alt.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_0_keep_timed_scale_pulse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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+++ b/test/aba9575a-92ba-4a12-b9b3-461db0dd22b2/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8c0e4ddbfe9d71b805e37c9336f9d90913a0a26c8df4d7c3ac1f00719dfed9e5 +size 208908 diff --git a/test/abbe6482-3cc2-4de4-9683-d55ebf79a23f/metadata.jsonl b/test/abbe6482-3cc2-4de4-9683-d55ebf79a23f/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..2cd5ddbf9dc5e3138e24d6084a464c9f85f6d9a9 --- /dev/null +++ b/test/abbe6482-3cc2-4de4-9683-d55ebf79a23f/metadata.jsonl @@ -0,0 +1 @@ +{"id": 131, "uuid": "abbe6482-3cc2-4de4-9683-d55ebf79a23f", "scenario_name": "EASY_TIME_CYCLE", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"EASY_TIME_CYCLE\", \"description\": \"Small red ball moves under the effect of a periodic color cycle and teleports to a random position when colliding with a stationary blue square\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/scratch\"}, \"random_seed\": 1463079981, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"EASY_TIME_CYCLE\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/abbe6482-3cc2-4de4-9683-d55ebf79a23f/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/abbe6482-3cc2-4de4-9683-d55ebf79a23f/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/abbe6482-3cc2-4de4-9683-d55ebf79a23f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/abbe6482-3cc2-4de4-9683-d55ebf79a23f/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/abbe6482-3cc2-4de4-9683-d55ebf79a23f/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "Objects change color periodically over time.", "Objects continue their motion after impact instead of freezing.", "Normal gravity applies: objects fall downward."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "Objects teleport on collision.", "Normal gravity caused the object to fall.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_2_reality_alt.mp4", "test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:2538a4320de18ecd0d4763d2cddce7ca9022e75c6dfe162c8e507c440467a4c9 +size 260617 diff --git a/test/abbe6482-3cc2-4de4-9683-d55ebf79a23f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/abbe6482-3cc2-4de4-9683-d55ebf79a23f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..c570024258e2cf343c4f040d85567ec621ce2d0a --- /dev/null +++ b/test/abbe6482-3cc2-4de4-9683-d55ebf79a23f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a427fc8a637d823830b50accf1bed43c1606e03580facdcf5e2cdbe742b3da3f +size 306800 diff --git a/test/abbe6482-3cc2-4de4-9683-d55ebf79a23f/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 b/test/abbe6482-3cc2-4de4-9683-d55ebf79a23f/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..5cc1ed5cc20bdb1bd77c2e80630a9f7a94a16f22 --- /dev/null +++ b/test/abbe6482-3cc2-4de4-9683-d55ebf79a23f/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fc4fa318b76860013fc134beaeb410949ed00d59e87e5912b1a16e13bcb8ca6b +size 188308 diff --git a/test/aff5740a-3723-489b-afdf-db6bf3ee1031/metadata.jsonl b/test/aff5740a-3723-489b-afdf-db6bf3ee1031/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..72241cc59e285a2d2d4756ee9520386af72aef3f --- /dev/null +++ b/test/aff5740a-3723-489b-afdf-db6bf3ee1031/metadata.jsonl @@ -0,0 +1 @@ +{"id": 133, "uuid": "aff5740a-3723-489b-afdf-db6bf3ee1031", "scenario_name": "Floating Objects with Color Swap", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Objects with Color Swap\", \"description\": \"Test objects floating in zero gravity with color-swapping collisions\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [0.8, 0.6, 0.2], \"navy\": [0.0, 0.0, 0.6]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/scratch\"}, \"random_seed\": 1579639332, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Objects with Color Swap\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/aff5740a-3723-489b-afdf-db6bf3ee1031/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/aff5740a-3723-489b-afdf-db6bf3ee1031/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/aff5740a-3723-489b-afdf-db6bf3ee1031/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/aff5740a-3723-489b-afdf-db6bf3ee1031/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"test/aff5740a-3723-489b-afdf-db6bf3ee1031/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "No new objects are created during collisions.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The simulation rendering glitched.", "A rule changes object color upon collision.", "There is zero gravity in this environment.", "The collision followed conservation of momentum."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_2_reality_alt.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_1_reality_full.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_0_keep_gravity_zero.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/aff5740a-3723-489b-afdf-db6bf3ee1031/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:717bc3524ede15cdd461aa8b91ad330e0d5be3844df5d48b4b35f6f381186ec3 +size 199573 diff --git a/test/b026716e-09ca-46a8-8e35-28579d4a5a81/metadata.jsonl b/test/b026716e-09ca-46a8-8e35-28579d4a5a81/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..5e4e772ad8fcfcb1e7515fae636354fbd74da2c9 --- /dev/null +++ b/test/b026716e-09ca-46a8-8e35-28579d4a5a81/metadata.jsonl @@ -0,0 +1 @@ +{"id": 69, "uuid": "b026716e-09ca-46a8-8e35-28579d4a5a81", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"A small sphere floats upwards due to reversed gravity, with a frequent color change.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": 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{\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01/scratch\"}, \"random_seed\": 1343322822, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/b026716e-09ca-46a8-8e35-28579d4a5a81/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/b026716e-09ca-46a8-8e35-28579d4a5a81/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/b026716e-09ca-46a8-8e35-28579d4a5a81/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/b026716e-09ca-46a8-8e35-28579d4a5a81/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_reverse\": \"test/b026716e-09ca-46a8-8e35-28579d4a5a81/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "Gravity is uniform across the entire scene.", "Objects swap colors after collision.", "There is no friction: moving objects do not slow down on the surface.", "Gravity pulls sideways instead of downward."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Gravity is reversed in this environment.", "The collision followed conservation of momentum.", "The simulation rendering glitched.", "The object was destroyed by the high impact force.", "Friction is disabled."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/q4_options/opt_1_reality_full.mp4", "test/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/q4_options/opt_2_reality_alt.mp4", "test/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch\"}, \"random_seed\": 116295, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_collision_spawn\": \"test/b0a47021-bffd-416c-84cf-fb25579a5489/q4_options/opt_1_unreal_1_collision_spawn.mp4\", \"unreal_2_no_friction\": 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"q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_2_unreal_2_no_friction.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_0_keep_real.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_3_unreal_3_gravity_reverse.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_1_unreal_1_collision_spawn.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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/dev/null +++ b/test/b0a47021-bffd-416c-84cf-fb25579a5489/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4b1e8c886c47c3fe9a5c6c02db661c2f160813bbc26fa7efc314b91bcc95c54f +size 126306 diff --git a/test/b3ed7778-9676-4c55-98bb-e08eaae3f7a5/metadata.jsonl b/test/b3ed7778-9676-4c55-98bb-e08eaae3f7a5/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..e8cd03fe43a5eff4732e8b14e3e4b63f564dba73 --- /dev/null +++ b/test/b3ed7778-9676-4c55-98bb-e08eaae3f7a5/metadata.jsonl @@ -0,0 +1 @@ +{"id": 44, "uuid": "b3ed7778-9676-4c55-98bb-e08eaae3f7a5", "scenario_name": "Eccentric Orbit", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Eccentric Orbit\", \"description\": \"Objects orbit in a strange and unpredictable manner\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.0, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.75, 0.0], \"navy\": [0.0, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/fa208666-962b-5870-bf4f-a2bf9c411145/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/fa208666-962b-5870-bf4f-a2bf9c411145/attempt_01/scratch\"}, \"random_seed\": 1981151655, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Eccentric Orbit\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/b3ed7778-9676-4c55-98bb-e08eaae3f7a5/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/b3ed7778-9676-4c55-98bb-e08eaae3f7a5/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/b3ed7778-9676-4c55-98bb-e08eaae3f7a5/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/b3ed7778-9676-4c55-98bb-e08eaae3f7a5/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_reverse\": \"test/b3ed7778-9676-4c55-98bb-e08eaae3f7a5/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity pulls sideways instead of downward."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Objects teleport on collision.", "Air resistance affected the object's motion.", "The object was destroyed by the high impact force.", "The simulation rendering glitched.", "Gravity is reversed in this environment."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fa208666-962b-5870-bf4f-a2bf9c411145/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/fa208666-962b-5870-bf4f-a2bf9c411145/q4_options/opt_1_reality_full.mp4", "test/fa208666-962b-5870-bf4f-a2bf9c411145/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/fa208666-962b-5870-bf4f-a2bf9c411145/q4_options/opt_2_reality_alt.mp4", "test/fa208666-962b-5870-bf4f-a2bf9c411145/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/b3ed7778-9676-4c55-98bb-e08eaae3f7a5/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4a1e52e6e97fef0c6adde17be0dab8b95a6992a9e45e69a51ef20e3fbe33fa21 +size 90507 diff --git a/test/b520b0d9-3613-4598-a886-1ce0ef6b9611/metadata.jsonl b/test/b520b0d9-3613-4598-a886-1ce0ef6b9611/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..77cc6e8a5dcb2c1c178f28cb70e6a8392dfe3fc2 --- /dev/null +++ b/test/b520b0d9-3613-4598-a886-1ce0ef6b9611/metadata.jsonl @@ -0,0 +1 @@ +{"id": 6, "uuid": "b520b0d9-3613-4598-a886-1ce0ef6b9611", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Three balls float in mid-air and change color as they bounce off each other.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, 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\"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/5c59c74c-434f-5233-94c4-bab8d7840010/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/5c59c74c-434f-5233-94c4-bab8d7840010/attempt_01/scratch\"}, \"random_seed\": 1102847389, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Rolling Marbles in a Tilted Plane\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 18, \"final_objects\": 18, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_velocity_flip_on_collision\": \"test/b88c3ce0-cc04-439a-a443-92d6fdf99cdf/q4_options/opt_1_unreal_1_velocity_flip_on_collision.mp4\", \"unreal_2_no_friction\": \"test/b88c3ce0-cc04-439a-a443-92d6fdf99cdf/q4_options/opt_2_unreal_2_no_friction.mp4\", \"unreal_3_timed_color_cycle\": \"test/b88c3ce0-cc04-439a-a443-92d6fdf99cdf/q4_options/opt_3_unreal_3_timed_color_cycle.mp4\", \"unreal_4_gravity_reverse\": \"test/b88c3ce0-cc04-439a-a443-92d6fdf99cdf/q4_options/opt_4_unreal_4_gravity_reverse.mp4\", \"keep_real\": \"test/b88c3ce0-cc04-439a-a443-92d6fdf99cdf/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", 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(Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "Standard gravity: objects accelerate at a constant rate.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward.", "Solid objects bounce off each other instead of passing through."], "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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[\"timed_scale_pulse\", \"timed_color_cycle\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01/scratch\"}, \"random_seed\": 1046357764, \"rule_config\": {\"rules\": [\"timed_scale_pulse\", \"timed_color_cycle\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Pulse and Cycle\", \"difficulty\": \"medium\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\", \"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_scale_pulse\": 15, \"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/b8df47f0-1d24-4587-8c1b-f9ec1f3cfdbf/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/b8df47f0-1d24-4587-8c1b-f9ec1f3cfdbf/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_color_swap\": \"test/b8df47f0-1d24-4587-8c1b-f9ec1f3cfdbf/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/b8df47f0-1d24-4587-8c1b-f9ec1f3cfdbf/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_timed_scale_pulse\": \"test/b8df47f0-1d24-4587-8c1b-f9ec1f3cfdbf/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects move along continuous paths without teleporting.", "Objects pulse in size over time.", "After collision, objects freeze in place and stop moving.", "Objects change color periodically over time.", "Objects pass through each other without collision."], "q1_correct_answers": [1, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The object bounced due to elastic collision.", "The simulation rendering glitched.", "A rule causes periodic size changes.", "Objects pass through each other."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/9bfdc643-24ae-5f90-994f-bdb8edec0003/q4_options/opt_1_reality_full.mp4", "test/9bfdc643-24ae-5f90-994f-bdb8edec0003/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/9bfdc643-24ae-5f90-994f-bdb8edec0003/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/9bfdc643-24ae-5f90-994f-bdb8edec0003/q4_options/opt_2_reality_alt.mp4", "test/9bfdc643-24ae-5f90-994f-bdb8edec0003/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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color\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/61c9ab37-bad6-572c-a085-953e7525f899/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/61c9ab37-bad6-572c-a085-953e7525f899/attempt_01/scratch\"}, \"random_seed\": 1714152819, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Floating Pulse\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/b98e0db2-7601-4fba-b9b1-1e12d966f1a1/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/b98e0db2-7601-4fba-b9b1-1e12d966f1a1/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/b98e0db2-7601-4fba-b9b1-1e12d966f1a1/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_no_friction\": \"test/b98e0db2-7601-4fba-b9b1-1e12d966f1a1/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_timed_color_cycle\": \"test/b98e0db2-7601-4fba-b9b1-1e12d966f1a1/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects pulse in size over time.", "Gravity is uniform across the entire scene.", "Objects change color periodically over time.", "After collision, objects freeze in place and stop moving."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "Objects teleport on collision.", "This is a video recording error.", "The object was destroyed by the high impact force."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/61c9ab37-bad6-572c-a085-953e7525f899/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/61c9ab37-bad6-572c-a085-953e7525f899/q4_options/opt_1_reality_full.mp4", "test/61c9ab37-bad6-572c-a085-953e7525f899/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/61c9ab37-bad6-572c-a085-953e7525f899/q4_options/opt_2_reality_alt.mp4", "test/61c9ab37-bad6-572c-a085-953e7525f899/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/b98e0db2-7601-4fba-b9b1-1e12d966f1a1/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:10ab82af34faf155321fd1d6d65e6804105922a44b2da385b2a46a7bae0e7e06 +size 89904 diff --git a/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/metadata.jsonl b/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..79a353a82ad05399a5afbd412a1b36b72b2b5bea --- /dev/null +++ b/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/metadata.jsonl @@ -0,0 +1 @@ +{"id": 3, "uuid": "ba9a323d-1028-4f3b-99c8-d28e97e5159b", "scenario_name": "Floating Fragment", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Fragment\", \"description\": \"A small fragment floats upwards due to gravity reversal.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01/scratch\"}, \"random_seed\": 1754890148, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Fragment\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_reverse\": \"test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their size over time.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears.", "Solid objects bounce off each other instead of passing through.", "Objects pulse in size over time."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "Gravity is reversed in this environment.", "There is zero gravity.", "Friction gradually slowed the object down.", "This is a video recording error."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_2_reality_alt.mp4", "test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_1_reality_full.mp4", "test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/output.mp4 b/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..e49ee72e5e3e94c04e77a7acbdc2d3be1dacdab4 --- /dev/null +++ b/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e1d2fe0d284dedda6e875c11b39bf5f2aa698efbf85504d60fa0c12cfa1ad9e3 +size 281936 diff --git a/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_0_keep_gravity_reverse.mp4 b/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_0_keep_gravity_reverse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..89a6c06b36d368585168214e3a8ec2604f8c66a2 --- /dev/null +++ b/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_0_keep_gravity_reverse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b87421a86daea9f97197b48aa808008e7cabfbfd0e0808294604af4f77ecf4c3 +size 28379 diff --git a/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_1_reality_full.mp4 b/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..94d3322343b66fe1d3d8235369f44287464e44fb --- /dev/null +++ b/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2ed199686cbf85ed5c172f110ef80c7a7361bda0f71d504489e3584fa6ba5f50 +size 31151 diff --git a/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_2_reality_alt.mp4 b/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..b9d4bfb5f01ed9e5e694b1b4151bb4fff0986a29 --- /dev/null +++ b/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:90238e8bd1da123a1b15fd4a7b7aeb1f67ef96541320725064439c5b7af5ca80 +size 30837 diff --git a/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..7111260d7dbfaf9ef6b6be78fd4ba1c20c6791f2 --- /dev/null +++ b/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:49e8cbef9b85c10b17f0354c5a94fc767326e777a71042af9ef5d1333cd73d9d +size 37026 diff --git a/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 b/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..0679f8f22df840ced754ee373b2f8e1a9629c487 --- /dev/null +++ b/test/ba9a323d-1028-4f3b-99c8-d28e97e5159b/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f7d17a8f4642575f678ba608e20acdfe7695d174aeda7474365b281409937c8b +size 34718 diff --git a/test/bbc8aa10-f54f-485c-9b97-c41715561d07/metadata.jsonl b/test/bbc8aa10-f54f-485c-9b97-c41715561d07/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..3f765489bc506f2a9cd68d3ad5f1e95bdef72aa9 --- /dev/null +++ b/test/bbc8aa10-f54f-485c-9b97-c41715561d07/metadata.jsonl @@ -0,0 +1 @@ +{"id": 39, "uuid": "bbc8aa10-f54f-485c-9b97-c41715561d07", "scenario_name": "Floating Spheres with Color Swap and Pulse", "difficulty": "medium", "rules": "['timed_color_cycle', 'timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Spheres with Color Swap and Pulse\", \"description\": \"Two spheres float in mid-air, periodically changing color and pulsing in size. When they collide, they swap colors.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/scratch\"}, \"random_seed\": 116182, \"rule_config\": {\"rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Spheres with Color Swap and Pulse\", \"difficulty\": \"medium\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 19, \"final_objects\": 19, \"rule_stats\": {\"timed_color_cycle\": 19, \"timed_scale_pulse\": 19}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/bbc8aa10-f54f-485c-9b97-c41715561d07/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/bbc8aa10-f54f-485c-9b97-c41715561d07/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_phase_through\": \"test/bbc8aa10-f54f-485c-9b97-c41715561d07/q4_options/opt_3_unreal_wrong_1_phase_through.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/bbc8aa10-f54f-485c-9b97-c41715561d07/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/bbc8aa10-f54f-485c-9b97-c41715561d07/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "Objects pulse in size over time.", "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["A rule causes periodic size changes.", "The object was destroyed by the high impact force.", "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "The simulation rendering glitched."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_2_reality_alt.mp4", "test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_3_unreal_wrong_1_phase_through.mp4", "test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_1_reality_full.mp4", "test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff 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/dev/null +++ b/test/bbc8aa10-f54f-485c-9b97-c41715561d07/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:373957b86dc873f85a5bd576934e90b211dfaf910dd7e79130f098cda3e1e053 +size 388652 diff --git a/test/c0c9f728-e348-476f-8fb4-121390322dd2/metadata.jsonl b/test/c0c9f728-e348-476f-8fb4-121390322dd2/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..95c46c4e98ea375c3c161fb1078e4123ded4646f --- /dev/null +++ b/test/c0c9f728-e348-476f-8fb4-121390322dd2/metadata.jsonl @@ -0,0 +1 @@ +{"id": 97, "uuid": "c0c9f728-e348-476f-8fb4-121390322dd2", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"A single ball floats in space, changing color every 2 seconds.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/scratch\"}, \"random_seed\": 1875813558, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/c0c9f728-e348-476f-8fb4-121390322dd2/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/c0c9f728-e348-476f-8fb4-121390322dd2/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/c0c9f728-e348-476f-8fb4-121390322dd2/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/c0c9f728-e348-476f-8fb4-121390322dd2/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_timed_color_cycle\": \"test/c0c9f728-e348-476f-8fb4-121390322dd2/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "Objects move along continuous paths without teleporting.", "After collision, an object teleports to a random location."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "A rule causes objects to disappear upon collision.", "The collision followed conservation of momentum.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/q4_options/opt_1_reality_full.mp4", "test/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/q4_options/opt_2_reality_alt.mp4", "test/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/q4_options/opt_0_keep_timed_color_cycle.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} 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(Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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b/test/c4b0c3e4-14fb-4cb4-8ba2-b61d2ad2c7ae/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:84c545cff35d4cf2851f2dda8dc0ceccb6a11cb9f77e045ddc4536cb2023008f +size 133346 diff --git a/test/c6059eb6-51c0-4f2d-8a12-90ce04005513/metadata.jsonl b/test/c6059eb6-51c0-4f2d-8a12-90ce04005513/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..ab95f55bc75bebf6d1ae829fb145d05763f8c35d --- /dev/null +++ b/test/c6059eb6-51c0-4f2d-8a12-90ce04005513/metadata.jsonl @@ -0,0 +1 @@ +{"id": 57, "uuid": "c6059eb6-51c0-4f2d-8a12-90ce04005513", "scenario_name": "Floating Marbles", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Marbles\", \"description\": \"Two marbles float in mid-air, demonstrating a gravity-free environment and a color-changing interaction.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], 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{\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/scratch\"}, \"random_seed\": 116298, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Marbles\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/c6059eb6-51c0-4f2d-8a12-90ce04005513/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/c6059eb6-51c0-4f2d-8a12-90ce04005513/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/c6059eb6-51c0-4f2d-8a12-90ce04005513/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/c6059eb6-51c0-4f2d-8a12-90ce04005513/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"test/c6059eb6-51c0-4f2d-8a12-90ce04005513/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location.", "No new objects are created during collisions.", "There is no friction: moving objects do not slow down on the surface."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "Objects teleport on collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_0_keep_gravity_zero.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_1_reality_full.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_2_reality_alt.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"q4_video_paths\": {\"reality_full\": \"test/c60e9367-2a67-44b4-9eac-060ddb599896/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/c60e9367-2a67-44b4-9eac-060ddb599896/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/c60e9367-2a67-44b4-9eac-060ddb599896/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/c60e9367-2a67-44b4-9eac-060ddb599896/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_zero\": \"test/c60e9367-2a67-44b4-9eac-060ddb599896/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "No new objects are created during collisions.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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+++ b/test/c60e9367-2a67-44b4-9eac-060ddb599896/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:72090d74036dc8a29a360bccb77a7ead4096fe6d09133d42723303efdedcaa44 +size 266588 diff --git a/test/c7ce7920-de35-4419-9621-fb2389ed30e3/metadata.jsonl b/test/c7ce7920-de35-4419-9621-fb2389ed30e3/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..9ce94731f6ab8b5c9cf44523540fe05f5e75dadd --- /dev/null +++ b/test/c7ce7920-de35-4419-9621-fb2389ed30e3/metadata.jsonl @@ -0,0 +1 @@ +{"id": 146, "uuid": "c7ce7920-de35-4419-9621-fb2389ed30e3", "scenario_name": "EASY: Timed Pulse", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"EASY: Timed Pulse\", \"description\": \"Objects pulse in size over time\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", 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{\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/f1e2ce57-329e-5250-9623-6fc8a063b2f7/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/f1e2ce57-329e-5250-9623-6fc8a063b2f7/attempt_01/scratch\"}, \"random_seed\": 1078195739, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"EASY: Timed Pulse\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_scale_pulse\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/c7ce7920-de35-4419-9621-fb2389ed30e3/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/c7ce7920-de35-4419-9621-fb2389ed30e3/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/c7ce7920-de35-4419-9621-fb2389ed30e3/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/c7ce7920-de35-4419-9621-fb2389ed30e3/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_scale_pulse\": \"test/c7ce7920-de35-4419-9621-fb2389ed30e3/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "No new objects are created during collisions."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The object bounced due to elastic collision.", "A rule causes periodic size changes.", "A rule changes object color upon collision.", "The camera stopped tracking the object."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/f1e2ce57-329e-5250-9623-6fc8a063b2f7/q4_options/opt_1_reality_full.mp4", "test/f1e2ce57-329e-5250-9623-6fc8a063b2f7/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/f1e2ce57-329e-5250-9623-6fc8a063b2f7/q4_options/opt_2_reality_alt.mp4", "test/f1e2ce57-329e-5250-9623-6fc8a063b2f7/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/f1e2ce57-329e-5250-9623-6fc8a063b2f7/q4_options/opt_0_keep_timed_scale_pulse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/c7ce7920-de35-4419-9621-fb2389ed30e3/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6a04c3901f5c139ef76a199668de95c558cfd1632f10b84e5ccf2086c7aecae1 +size 103933 diff --git a/test/ca72e1e4-b8ad-4ecc-93de-422cc6c4a7ec/metadata.jsonl b/test/ca72e1e4-b8ad-4ecc-93de-422cc6c4a7ec/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..8f693466d3151ea313e5725b8dec75e0e23fd8d8 --- /dev/null +++ b/test/ca72e1e4-b8ad-4ecc-93de-422cc6c4a7ec/metadata.jsonl @@ -0,0 +1 @@ +{"id": 55, "uuid": "ca72e1e4-b8ad-4ecc-93de-422cc6c4a7ec", "scenario_name": "Gravity Flip with Timed Pulse", "difficulty": "medium", "rules": "['timed_scale_pulse', 'gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Flip with Timed Pulse\", \"description\": \"Test object behavior with a gravity flip and timed pulsing size changes\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 17, \"max_objects\": 22, \"allowed_shapes\": [\"cylinder\", \"capsule\", \"torus\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/scratch\"}, \"random_seed\": 1797533235, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Flip with Timed Pulse\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {\"gravity_horizontal\": 1, \"timed_scale_pulse\": 17}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/ca72e1e4-b8ad-4ecc-93de-422cc6c4a7ec/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/ca72e1e4-b8ad-4ecc-93de-422cc6c4a7ec/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/ca72e1e4-b8ad-4ecc-93de-422cc6c4a7ec/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/ca72e1e4-b8ad-4ecc-93de-422cc6c4a7ec/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_horizontal\": \"test/ca72e1e4-b8ad-4ecc-93de-422cc6c4a7ec/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "17", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "After a collision, one of the colliding objects disappears.", "After collision, an object teleports to a random location.", "Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\", \"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}, {\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["The video was edited or manipulated.", "The collision followed conservation of momentum.", "Normal gravity caused the object to fall.", "A rule causes periodic size changes.", "Objects teleport on collision."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_1_reality_full.mp4", "test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_2_reality_alt.mp4", "test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/ca72e1e4-b8ad-4ecc-93de-422cc6c4a7ec/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9ced0ca4853455d412af07aa1da8b3de1c0fce0b9e19ca970bf196bd22ab3a0c +size 107207 diff --git a/test/cac9d44f-742e-4d90-9dcb-74578965c8af/metadata.jsonl b/test/cac9d44f-742e-4d90-9dcb-74578965c8af/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..9457779e769a1f91ed7da446aa00a6b95fa47f53 --- /dev/null +++ b/test/cac9d44f-742e-4d90-9dcb-74578965c8af/metadata.jsonl @@ -0,0 +1 @@ +{"id": 38, "uuid": "cac9d44f-742e-4d90-9dcb-74578965c8af", "scenario_name": "Floating Ball", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Ball\", \"description\": \"A ball floats in space, bouncing and changing color on collision\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.2]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/c35f8e0e-e241-5a44-bd1e-4525f76665f0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/c35f8e0e-e241-5a44-bd1e-4525f76665f0/attempt_01/scratch\"}, \"random_seed\": 2054293123, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/cac9d44f-742e-4d90-9dcb-74578965c8af/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/cac9d44f-742e-4d90-9dcb-74578965c8af/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/cac9d44f-742e-4d90-9dcb-74578965c8af/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/cac9d44f-742e-4d90-9dcb-74578965c8af/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/cac9d44f-742e-4d90-9dcb-74578965c8af/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Downward", "Upward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "After a collision, the colliding objects change color.", "Objects maintain their size after collision.", "Objects pulse in size over time.", "Objects change color periodically over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Air resistance affected the object's motion.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "Friction is disabled.", "The object bounced due to elastic collision."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/c35f8e0e-e241-5a44-bd1e-4525f76665f0/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/c35f8e0e-e241-5a44-bd1e-4525f76665f0/q4_options/opt_1_reality_full.mp4", "test/c35f8e0e-e241-5a44-bd1e-4525f76665f0/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/c35f8e0e-e241-5a44-bd1e-4525f76665f0/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/c35f8e0e-e241-5a44-bd1e-4525f76665f0/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], 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{\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/cc5995d8-4fa7-46e5-aae8-fed8c31f847f/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/cc5995d8-4fa7-46e5-aae8-fed8c31f847f/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/cc5995d8-4fa7-46e5-aae8-fed8c31f847f/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"test/cc5995d8-4fa7-46e5-aae8-fed8c31f847f/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_reverse\": \"test/cc5995d8-4fa7-46e5-aae8-fed8c31f847f/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Normal gravity applies: objects fall downward.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "Standard gravity: objects accelerate at a constant rate."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Gravity is reversed in this environment.", "The simulation rendering glitched.", "A rule changes object color upon collision.", "The object bounced due to elastic collision.", "The object was destroyed by the high impact force."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/b1807afa-182f-5386-a6c9-39b0c1554d79/q4_options/opt_0_keep_gravity_reverse.mp4", "test/b1807afa-182f-5386-a6c9-39b0c1554d79/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/b1807afa-182f-5386-a6c9-39b0c1554d79/q4_options/opt_1_reality_full.mp4", "test/b1807afa-182f-5386-a6c9-39b0c1554d79/q4_options/opt_2_reality_alt.mp4", "test/b1807afa-182f-5386-a6c9-39b0c1554d79/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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(Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects maintain their color after collision.", "Objects pass through each other without collision.", "Objects maintain their size after collision.", "After collision, an object teleports to a random location."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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+++ b/test/ccf55e3a-5e37-4c82-ac29-c188347de509/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:411ff00ef86f17b39a6e7ed338d8cb429801a89c3f6beb9d2d4519a40e5e3c26 +size 77880 diff --git a/test/cd4a18ac-9faf-4b1d-9007-8fe144ae903c/metadata.jsonl b/test/cd4a18ac-9faf-4b1d-9007-8fe144ae903c/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..a24e599b239df536d4467106606da97eb60412f5 --- /dev/null +++ b/test/cd4a18ac-9faf-4b1d-9007-8fe144ae903c/metadata.jsonl @@ -0,0 +1 @@ +{"id": 54, "uuid": "cd4a18ac-9faf-4b1d-9007-8fe144ae903c", "scenario_name": "Easy Collision Bounce", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Collision Bounce\", \"description\": \"A ball bounces when it collides with a wall, demonstrating velocity flip on collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/e456bec9-ca9b-5971-b848-6c81eda58ce4/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/e456bec9-ca9b-5971-b848-6c81eda58ce4/attempt_01/scratch\"}, \"random_seed\": 2064282739, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Bounce\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_no_friction\": \"test/cd4a18ac-9faf-4b1d-9007-8fe144ae903c/q4_options/opt_1_unreal_1_no_friction.mp4\", \"unreal_2_gravity_zero\": \"test/cd4a18ac-9faf-4b1d-9007-8fe144ae903c/q4_options/opt_2_unreal_2_gravity_zero.mp4\", \"unreal_3_timed_color_cycle\": \"test/cd4a18ac-9faf-4b1d-9007-8fe144ae903c/q4_options/opt_3_unreal_3_timed_color_cycle.mp4\", \"unreal_4_teleport_on_collision\": \"test/cd4a18ac-9faf-4b1d-9007-8fe144ae903c/q4_options/opt_4_unreal_4_teleport_on_collision.mp4\", \"keep_real\": \"test/cd4a18ac-9faf-4b1d-9007-8fe144ae903c/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "Objects pass through each other without collision.", "New objects spawn when objects collide.", "Objects swap colors after collision.", "Objects do not vanish upon collision."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "Objects pass through each other.", "The video was edited or manipulated.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e456bec9-ca9b-5971-b848-6c81eda58ce4/q4_options/opt_2_unreal_2_gravity_zero.mp4", "test/e456bec9-ca9b-5971-b848-6c81eda58ce4/q4_options/opt_4_unreal_4_teleport_on_collision.mp4", "test/e456bec9-ca9b-5971-b848-6c81eda58ce4/q4_options/opt_0_keep_real.mp4", "test/e456bec9-ca9b-5971-b848-6c81eda58ce4/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "test/e456bec9-ca9b-5971-b848-6c81eda58ce4/q4_options/opt_1_unreal_1_no_friction.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch\"}, \"random_seed\": 116295, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_teleport_on_collision\": \"test/cee04002-3c95-40b1-8c3c-d8f5e684ae2a/q4_options/opt_1_unreal_1_teleport_on_collision.mp4\", \"unreal_2_timed_color_cycle\": \"test/cee04002-3c95-40b1-8c3c-d8f5e684ae2a/q4_options/opt_2_unreal_2_timed_color_cycle.mp4\", \"unreal_3_gravity_zero\": \"test/cee04002-3c95-40b1-8c3c-d8f5e684ae2a/q4_options/opt_3_unreal_3_gravity_zero.mp4\", \"unreal_4_no_friction\": \"test/cee04002-3c95-40b1-8c3c-d8f5e684ae2a/q4_options/opt_4_unreal_4_no_friction.mp4\", \"keep_real\": \"test/cee04002-3c95-40b1-8c3c-d8f5e684ae2a/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": 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\"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01/scratch\"}, \"random_seed\": 1780942115, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Gravity and Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"test/d11d1aad-627d-4db9-9224-aecc08e7a02b/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_collision_scale_change\": \"test/d11d1aad-627d-4db9-9224-aecc08e7a02b/q4_options/opt_2_unreal_2_collision_scale_change.mp4\", \"unreal_3_gravity_horizontal\": \"test/d11d1aad-627d-4db9-9224-aecc08e7a02b/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_timed_color_cycle\": \"test/d11d1aad-627d-4db9-9224-aecc08e7a02b/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/d11d1aad-627d-4db9-9224-aecc08e7a02b/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["A rule changes object color upon collision.", "The object bounced due to elastic collision.", "The simulation rendering glitched.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/q4_options/opt_1_unreal_1_phase_through.mp4", "test/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/q4_options/opt_0_keep_real.mp4", "test/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/q4_options/opt_2_unreal_2_collision_scale_change.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff 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/dev/null +++ b/test/d11d1aad-627d-4db9-9224-aecc08e7a02b/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9d089f61b31eae3ad46cc4603e8b9ce89dad603c88d891e268c9427fa5880e1d +size 138362 diff --git a/test/d1be45c4-3074-4cd2-8010-e9c41901a7ec/metadata.jsonl b/test/d1be45c4-3074-4cd2-8010-e9c41901a7ec/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..a49452d45810d704ffb450a8006e2198fa411bed --- /dev/null +++ b/test/d1be45c4-3074-4cd2-8010-e9c41901a7ec/metadata.jsonl @@ -0,0 +1 @@ +{"id": 30, "uuid": "d1be45c4-3074-4cd2-8010-e9c41901a7ec", "scenario_name": "Gravity Maze", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Maze\", \"description\": \"Objects float and change color on collision\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01/scratch\"}, \"random_seed\": 1221719140, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Maze\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/d1be45c4-3074-4cd2-8010-e9c41901a7ec/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/d1be45c4-3074-4cd2-8010-e9c41901a7ec/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/d1be45c4-3074-4cd2-8010-e9c41901a7ec/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_phase_through\": \"test/d1be45c4-3074-4cd2-8010-e9c41901a7ec/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_reverse\": \"test/d1be45c4-3074-4cd2-8010-e9c41901a7ec/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects move along continuous paths without teleporting.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "Collisions follow the law of reflection and bounce normally.", "After collision, an object teleports to a random location."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "Gravity is reversed in this environment.", "This is a video recording error.", "A rule changes object color upon collision.", "Friction gradually slowed the object down."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_options/opt_0_keep_gravity_reverse.mp4", "test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_options/opt_2_reality_alt.mp4", "test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:15e03a24485deae166e69bee76f052546c607b051f3732e81c6eab2e778598b4 +size 31666 diff --git a/test/d1be45c4-3074-4cd2-8010-e9c41901a7ec/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/d1be45c4-3074-4cd2-8010-e9c41901a7ec/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..d2ee9da824c70c31e98e5bbfb5853807600b8b59 --- /dev/null +++ b/test/d1be45c4-3074-4cd2-8010-e9c41901a7ec/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:472849fe3461af6d147217d178995f4f512b0f11731972b7042e185a90e579b0 +size 28734 diff --git a/test/d1be45c4-3074-4cd2-8010-e9c41901a7ec/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 b/test/d1be45c4-3074-4cd2-8010-e9c41901a7ec/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..71b363ae5df6ad16d88a5218edf4a770827e8c26 --- /dev/null +++ b/test/d1be45c4-3074-4cd2-8010-e9c41901a7ec/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9e29d16765f4fbc02149c46dc4844b21d48674e8b8cea8be7b08f0b775d0055e +size 31731 diff --git a/test/d4781bf6-dda7-4b31-a00d-855122e7f19c/metadata.jsonl b/test/d4781bf6-dda7-4b31-a00d-855122e7f19c/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..10ead673a298ea87c1f9c8a5c1f271638ab4fb16 --- /dev/null +++ b/test/d4781bf6-dda7-4b31-a00d-855122e7f19c/metadata.jsonl @@ -0,0 +1 @@ +{"id": 20, "uuid": "d4781bf6-dda7-4b31-a00d-855122e7f19c", "scenario_name": "Swimming in a Weird Sea", "difficulty": "medium", "rules": "['gravity_horizontal', 'timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Swimming in a Weird Sea\", \"description\": \"Explore a strange ocean where gravity pulls sideways and objects pulse in size over time.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 10.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 17, \"max_objects\": 22, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"pink\": [1.0, 0.7, 0.7]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116602/df26ca31-f55e-5b7d-8c31-e48bbcf4e442/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116602/df26ca31-f55e-5b7d-8c31-e48bbcf4e442/attempt_01/scratch\"}, \"random_seed\": 1789368066, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Swimming in a Weird Sea\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 22, \"final_objects\": 22, \"rule_stats\": {\"timed_scale_pulse\": 22, \"gravity_horizontal\": 1}, \"gravity\": [0.0, 10.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/d4781bf6-dda7-4b31-a00d-855122e7f19c/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/d4781bf6-dda7-4b31-a00d-855122e7f19c/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/d4781bf6-dda7-4b31-a00d-855122e7f19c/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_no_friction\": \"test/d4781bf6-dda7-4b31-a00d-855122e7f19c/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_horizontal\": \"test/d4781bf6-dda7-4b31-a00d-855122e7f19c/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "Objects pulse in size over time.", "After collision, an object teleports to a random location."], "q1_correct_answers": [2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["A rule changes object color upon collision.", "This is a video recording error.", "Air resistance affected the object's motion.", "The collision followed conservation of momentum.", "A rule causes periodic size changes."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/df26ca31-f55e-5b7d-8c31-e48bbcf4e442/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/df26ca31-f55e-5b7d-8c31-e48bbcf4e442/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/df26ca31-f55e-5b7d-8c31-e48bbcf4e442/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/df26ca31-f55e-5b7d-8c31-e48bbcf4e442/q4_options/opt_2_reality_alt.mp4", "test/df26ca31-f55e-5b7d-8c31-e48bbcf4e442/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/d4781bf6-dda7-4b31-a00d-855122e7f19c/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e8113bf6f2fa72f9f4d2f3abf3e651d074e0b897d25ad9774b19eefd5eaa2a0a +size 170703 diff --git a/test/d55fb31f-6ac8-49eb-8ac3-7e6f55c39605/metadata.jsonl b/test/d55fb31f-6ac8-49eb-8ac3-7e6f55c39605/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..7a7ad36920e5e3bec77ae38d290beb9b37b0f3d1 --- /dev/null +++ b/test/d55fb31f-6ac8-49eb-8ac3-7e6f55c39605/metadata.jsonl @@ -0,0 +1 @@ +{"id": 134, "uuid": "d55fb31f-6ac8-49eb-8ac3-7e6f55c39605", "scenario_name": "Floating Ball", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Ball\", \"description\": \"A ball floats in space, changes color on collision, and teleports to a random position\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01/scratch\"}, \"random_seed\": 1284138831, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/d55fb31f-6ac8-49eb-8ac3-7e6f55c39605/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/d55fb31f-6ac8-49eb-8ac3-7e6f55c39605/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/d55fb31f-6ac8-49eb-8ac3-7e6f55c39605/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_no_friction\": \"test/d55fb31f-6ac8-49eb-8ac3-7e6f55c39605/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/d55fb31f-6ac8-49eb-8ac3-7e6f55c39605/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "After collision, an object teleports to a random location.", "There is no gravity: objects float instead of falling.", "After a collision, one of the colliding objects disappears.", "Objects grow larger after collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "There is zero gravity in this environment.", "Gravity is reversed.", "Friction gradually slowed the object down.", "The object was destroyed by the high impact force."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/f795409d-dbb8-5894-9beb-02950d791e65/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/f795409d-dbb8-5894-9beb-02950d791e65/q4_options/opt_0_keep_gravity_zero.mp4", "test/f795409d-dbb8-5894-9beb-02950d791e65/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/f795409d-dbb8-5894-9beb-02950d791e65/q4_options/opt_1_reality_full.mp4", "test/f795409d-dbb8-5894-9beb-02950d791e65/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/d55fb31f-6ac8-49eb-8ac3-7e6f55c39605/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1a65241c2bf00a588c69721cef106c721a64bcd35eb086c914d0b82299ba54ac +size 92084 diff --git a/test/da3ab290-69b8-4272-a014-dfa96f6e1f7a/metadata.jsonl b/test/da3ab290-69b8-4272-a014-dfa96f6e1f7a/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..c8a49fcb006c5eda443a9c46596c546ee80b17e0 --- /dev/null +++ b/test/da3ab290-69b8-4272-a014-dfa96f6e1f7a/metadata.jsonl @@ -0,0 +1 @@ +{"id": 4, "uuid": "da3ab290-69b8-4272-a014-dfa96f6e1f7a", "scenario_name": "Gravity Funhouse", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Funhouse\", \"description\": \"Objects floating in mid-air with periodic color changes\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", 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0.2], \"teal\": [0.0, 0.5, 0.5], \"gold\": [0.9, 0.6, 0.0], \"navy\": [0.0, 0.0, 0.7]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/54ab7eb4-da55-520a-be22-bb886772a475/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/54ab7eb4-da55-520a-be22-bb886772a475/attempt_01/scratch\"}, \"random_seed\": 1755769499, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Funhouse\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/da3ab290-69b8-4272-a014-dfa96f6e1f7a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/da3ab290-69b8-4272-a014-dfa96f6e1f7a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/da3ab290-69b8-4272-a014-dfa96f6e1f7a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_no_friction\": \"test/da3ab290-69b8-4272-a014-dfa96f6e1f7a/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_timed_color_cycle\": \"test/da3ab290-69b8-4272-a014-dfa96f6e1f7a/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "Objects change color periodically over time.", "Objects maintain their size over time.", "New objects spawn when objects collide.", "Gravity is uniform across the entire scene."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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Observe the interaction.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01/scratch\"}, \"random_seed\": 1265551222, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Egg Drop Scenario\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_no_friction\": \"test/da649bd4-e5b1-4109-9791-343bac29777e/q4_options/opt_1_unreal_1_no_friction.mp4\", \"unreal_2_velocity_flip_on_collision\": \"test/da649bd4-e5b1-4109-9791-343bac29777e/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4\", \"unreal_3_gravity_horizontal\": \"test/da649bd4-e5b1-4109-9791-343bac29777e/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_timed_color_cycle\": \"test/da649bd4-e5b1-4109-9791-343bac29777e/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/da649bd4-e5b1-4109-9791-343bac29777e/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "Gravity pulls sideways instead of downward.", "Objects change color periodically over time.", "Objects pulse in size over time.", "Objects maintain constant colors over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "The video was edited or manipulated.", "The simulation follows standard physics rules.", "Objects teleport on collision.", "Normal gravity caused the object to fall."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/3937227b-3b13-5a52-988f-ec5a5ed6df74/q4_options/opt_0_keep_real.mp4", "test/3937227b-3b13-5a52-988f-ec5a5ed6df74/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/3937227b-3b13-5a52-988f-ec5a5ed6df74/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4", "test/3937227b-3b13-5a52-988f-ec5a5ed6df74/q4_options/opt_1_unreal_1_no_friction.mp4", "test/3937227b-3b13-5a52-988f-ec5a5ed6df74/q4_options/opt_4_unreal_4_timed_color_cycle.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.2, 0.0], \"pink\": [1.0, 0.5, 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\"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/dd021d73-6b69-4afa-94bc-50ce590dd9d9/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/dd021d73-6b69-4afa-94bc-50ce590dd9d9/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/dd021d73-6b69-4afa-94bc-50ce590dd9d9/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_reverse\": \"test/dd021d73-6b69-4afa-94bc-50ce590dd9d9/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4\", \"keep_timed_color_cycle\": \"test/dd021d73-6b69-4afa-94bc-50ce590dd9d9/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], 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(Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Gravity is uniform across the entire scene.", "After collision, objects freeze in place and stop moving."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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{\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/c9ff00a7-0df8-5bf2-8c70-990b9d07229a/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/c9ff00a7-0df8-5bf2-8c70-990b9d07229a/attempt_01/scratch\"}, \"random_seed\": 2112751527, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Puzzle Pieces\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/deda6c45-ebfb-4177-830e-6b60abd97ab9/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/deda6c45-ebfb-4177-830e-6b60abd97ab9/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/deda6c45-ebfb-4177-830e-6b60abd97ab9/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_no_friction\": \"test/deda6c45-ebfb-4177-830e-6b60abd97ab9/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_timed_color_cycle\": \"test/deda6c45-ebfb-4177-830e-6b60abd97ab9/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", 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(Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "Objects grow larger after collision.", "Gravity pulls sideways instead of downward.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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(Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "Objects move along continuous paths without teleporting.", "Objects swap colors after collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? 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\"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/scratch\"}, \"random_seed\": 1300622814, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Physics Simulation\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/e1799e8d-8a31-4cf8-a799-62e92c5f3f79/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/e1799e8d-8a31-4cf8-a799-62e92c5f3f79/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/e1799e8d-8a31-4cf8-a799-62e92c5f3f79/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/e1799e8d-8a31-4cf8-a799-62e92c5f3f79/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_reverse\": \"test/e1799e8d-8a31-4cf8-a799-62e92c5f3f79/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "There is no friction: moving objects do not slow down on the surface."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["A rule changes object color upon collision.", "The object bounced due to elastic collision.", "This is a video recording error.", "Gravity is reversed in this environment.", "The collision followed conservation of momentum."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_0_keep_gravity_reverse.mp4", "test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_1_reality_full.mp4", "test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/e1799e8d-8a31-4cf8-a799-62e92c5f3f79/q4_options/opt_1_reality_full.mp4 b/test/e1799e8d-8a31-4cf8-a799-62e92c5f3f79/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..ba4cecd5c928c0831128bfd16a30e45d8a0bb928 --- /dev/null +++ b/test/e1799e8d-8a31-4cf8-a799-62e92c5f3f79/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e8132e58244dfe912d79b5da44ffcc82ab9ab0b52436d94f3dcec9a27ac817c9 +size 122323 diff --git a/test/e1799e8d-8a31-4cf8-a799-62e92c5f3f79/q4_options/opt_2_reality_alt.mp4 b/test/e1799e8d-8a31-4cf8-a799-62e92c5f3f79/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..b25bf61642265c237ac94bc1186094c03bde52c0 --- /dev/null +++ b/test/e1799e8d-8a31-4cf8-a799-62e92c5f3f79/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:27758e205e8a01d3f35bca144cac5dac299fe67dd1800ac3225c2e8421923891 +size 119921 diff --git a/test/e1799e8d-8a31-4cf8-a799-62e92c5f3f79/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/e1799e8d-8a31-4cf8-a799-62e92c5f3f79/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..8f490c19199a6e3067ca015b9c067f5d3cf86f4f --- /dev/null +++ b/test/e1799e8d-8a31-4cf8-a799-62e92c5f3f79/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c67b059b7a59c57064cd8ce2b93c9919d1bc70477ef9047a41668a729b08f0fe +size 115988 diff --git a/test/e1799e8d-8a31-4cf8-a799-62e92c5f3f79/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 b/test/e1799e8d-8a31-4cf8-a799-62e92c5f3f79/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..33e307de830f4cfe7be75355f1fc6dedf53ee787 --- /dev/null +++ b/test/e1799e8d-8a31-4cf8-a799-62e92c5f3f79/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:36a3a98e193440757a48a4835ffb1bb51534868103e1be46ba77daed516ea83a +size 99888 diff --git a/test/e2c7e74c-de76-4e2c-af38-4292f64283ab/metadata.jsonl b/test/e2c7e74c-de76-4e2c-af38-4292f64283ab/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..cca20dcc4672a2d546ee5101f264648b7f0bc25e --- /dev/null +++ b/test/e2c7e74c-de76-4e2c-af38-4292f64283ab/metadata.jsonl @@ -0,0 +1 @@ +{"id": 19, "uuid": "e2c7e74c-de76-4e2c-af38-4292f64283ab", "scenario_name": "Gravity Reversal with Color Change", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal with Color Change\", \"description\": \"Objects fall upward and change color on contact\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116602/bf6d96ad-d677-58ae-9397-219ad828817e/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116602/bf6d96ad-d677-58ae-9397-219ad828817e/attempt_01/scratch\"}, \"random_seed\": 1545768887, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal with Color Change\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/e2c7e74c-de76-4e2c-af38-4292f64283ab/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/e2c7e74c-de76-4e2c-af38-4292f64283ab/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/e2c7e74c-de76-4e2c-af38-4292f64283ab/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/e2c7e74c-de76-4e2c-af38-4292f64283ab/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_reverse\": \"test/e2c7e74c-de76-4e2c-af38-4292f64283ab/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "Gravity pulls sideways instead of downward.", "No new objects are created during collisions.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["The camera stopped tracking the object.", "The object was destroyed by the high impact force.", "A rule changes object color upon collision.", "Friction gradually slowed the object down.", "Gravity is reversed in this environment."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/bf6d96ad-d677-58ae-9397-219ad828817e/q4_options/opt_2_reality_alt.mp4", "test/bf6d96ad-d677-58ae-9397-219ad828817e/q4_options/opt_1_reality_full.mp4", "test/bf6d96ad-d677-58ae-9397-219ad828817e/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/bf6d96ad-d677-58ae-9397-219ad828817e/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/bf6d96ad-d677-58ae-9397-219ad828817e/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/e2c7e74c-de76-4e2c-af38-4292f64283ab/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9c02bea20352fcab324fbc3bf90af56c66a8a4219b85ce525dc215c3c1847e0e +size 91946 diff --git a/test/e3be2e15-9997-4327-92f3-27188ce424ab/metadata.jsonl b/test/e3be2e15-9997-4327-92f3-27188ce424ab/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..20d84b419f14c7bd8d4e3c06d4a1abb4b8ffebae --- /dev/null +++ b/test/e3be2e15-9997-4327-92f3-27188ce424ab/metadata.jsonl @@ -0,0 +1 @@ +{"id": 92, "uuid": "e3be2e15-9997-4327-92f3-27188ce424ab", "scenario_name": "Floating Ball Bounce", "difficulty": "medium", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Ball Bounce\", \"description\": \"A white ball bounces on a table, changing color and size with each collision.\", \"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 16, \"max_objects\": 23, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.25, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01/scratch\"}, \"random_seed\": 2123713388, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Ball Bounce\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 23, \"final_objects\": 23, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_collision_spawn\": \"test/e3be2e15-9997-4327-92f3-27188ce424ab/q4_options/opt_1_unreal_1_collision_spawn.mp4\", \"unreal_2_phase_through\": \"test/e3be2e15-9997-4327-92f3-27188ce424ab/q4_options/opt_2_unreal_2_phase_through.mp4\", \"unreal_3_gravity_reverse\": \"test/e3be2e15-9997-4327-92f3-27188ce424ab/q4_options/opt_3_unreal_3_gravity_reverse.mp4\", \"unreal_4_timed_color_cycle\": \"test/e3be2e15-9997-4327-92f3-27188ce424ab/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/e3be2e15-9997-4327-92f3-27188ce424ab/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their size over time.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity acts vertically downward toward the floor.", "Gravity pulls sideways instead of downward.", "Objects swap colors after collision."], "q1_correct_answers": [0, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The collision followed conservation of momentum.", "Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_options/opt_0_keep_real.mp4", "test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_options/opt_2_unreal_2_phase_through.mp4", "test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_options/opt_1_unreal_1_collision_spawn.mp4", "test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_options/opt_3_unreal_3_gravity_reverse.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch\"}, \"random_seed\": 116295, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_timed_color_cycle\": \"test/e5f8f1e7-eb9d-4849-b67b-579d29daeca4/q4_options/opt_1_unreal_1_timed_color_cycle.mp4\", \"unreal_2_collision_scale_change\": \"test/e5f8f1e7-eb9d-4849-b67b-579d29daeca4/q4_options/opt_2_unreal_2_collision_scale_change.mp4\", \"unreal_3_gravity_horizontal\": \"test/e5f8f1e7-eb9d-4849-b67b-579d29daeca4/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_phase_through\": \"test/e5f8f1e7-eb9d-4849-b67b-579d29daeca4/q4_options/opt_4_unreal_4_phase_through.mp4\", \"keep_real\": \"test/e5f8f1e7-eb9d-4849-b67b-579d29daeca4/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_4_unreal_4_phase_through.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_2_unreal_2_collision_scale_change.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_0_keep_real.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_1_unreal_1_timed_color_cycle.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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{\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/scratch\"}, \"random_seed\": 1773197551, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy: Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/e653a444-9cdb-4790-b973-363eb360b404/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/e653a444-9cdb-4790-b973-363eb360b404/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/e653a444-9cdb-4790-b973-363eb360b404/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/e653a444-9cdb-4790-b973-363eb360b404/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"test/e653a444-9cdb-4790-b973-363eb360b404/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision.", "Gravity is uniform across the entire scene."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "Objects pass through each other.", "Gravity is reversed in this environment.", "The video was edited or manipulated.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_2_reality_alt.mp4", "test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_0_keep_gravity_reverse.mp4", "test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/e653a444-9cdb-4790-b973-363eb360b404/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a25b5ab04b1b48c60f516272ec2b9b80f1674056eb0cda61134dc35fe7727da1 +size 99166 diff --git a/test/e7156d74-bcfe-4ace-b88f-635db577ed57/metadata.jsonl b/test/e7156d74-bcfe-4ace-b88f-635db577ed57/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..95fd4eadec322d5698797aa1140e7498b6984a1f --- /dev/null +++ b/test/e7156d74-bcfe-4ace-b88f-635db577ed57/metadata.jsonl @@ -0,0 +1 @@ +{"id": 37, "uuid": "e7156d74-bcfe-4ace-b88f-635db577ed57", "scenario_name": "Floating Ball Bounce", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Ball Bounce\", \"description\": \"A ball bounces on a horizontal plane with no gravity, changing color after each collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/e1f37184-8a99-5c4d-8494-25fe71a46160/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/e1f37184-8a99-5c4d-8494-25fe71a46160/attempt_01/scratch\"}, \"random_seed\": 1310499682, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Ball Bounce\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_reverse\": \"test/e7156d74-bcfe-4ace-b88f-635db577ed57/q4_options/opt_1_unreal_1_gravity_reverse.mp4\", \"unreal_2_no_friction\": \"test/e7156d74-bcfe-4ace-b88f-635db577ed57/q4_options/opt_2_unreal_2_no_friction.mp4\", \"unreal_3_collision_color_swap\": \"test/e7156d74-bcfe-4ace-b88f-635db577ed57/q4_options/opt_3_unreal_3_collision_color_swap.mp4\", \"unreal_4_timed_color_cycle\": \"test/e7156d74-bcfe-4ace-b88f-635db577ed57/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/e7156d74-bcfe-4ace-b88f-635db577ed57/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "Objects maintain their size after collision.", "New objects spawn when objects collide.", "Objects maintain their color after collision.", "Objects pulse in size over time."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction is disabled.", "The object was destroyed by the high impact force.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion.", "The simulation rendering glitched."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e1f37184-8a99-5c4d-8494-25fe71a46160/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "test/e1f37184-8a99-5c4d-8494-25fe71a46160/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/e1f37184-8a99-5c4d-8494-25fe71a46160/q4_options/opt_2_unreal_2_no_friction.mp4", "test/e1f37184-8a99-5c4d-8494-25fe71a46160/q4_options/opt_0_keep_real.mp4", "test/e1f37184-8a99-5c4d-8494-25fe71a46160/q4_options/opt_3_unreal_3_collision_color_swap.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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0000000000000000000000000000000000000000..326427193194ffa2eb65aca767a17157f7800c27 --- /dev/null +++ b/test/e7156d74-bcfe-4ace-b88f-635db577ed57/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7f7d9be674ca91bced25b57ae244984ffda8ccbd72c617529bba55ec6363728e +size 263527 diff --git a/test/e87509e6-b0c5-48df-9a40-4289d4b3a1c5/metadata.jsonl b/test/e87509e6-b0c5-48df-9a40-4289d4b3a1c5/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..d8529c7e5702c4ca45fd9f92c7827bbbdac242e9 --- /dev/null +++ b/test/e87509e6-b0c5-48df-9a40-4289d4b3a1c5/metadata.jsonl @@ -0,0 +1 @@ +{"id": 93, "uuid": "e87509e6-b0c5-48df-9a40-4289d4b3a1c5", "scenario_name": "Floating Orbital", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Orbital\", \"description\": \"A small sphere floats in mid-air, orbiting a central point, with a subtle color change effect.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.763067156803607, 4.763067156803607, 7.390966277798701], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01/scratch\"}, \"random_seed\": 1224565366, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Orbital\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, 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"14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["There is zero gravity.", "The simulation follows standard physics rules.", "This is a video recording error.", "The object was destroyed by the high impact force.", "Normal gravity caused the object to fall."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e8fa0547-dd2c-5484-a46e-f673216270ce/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/e8fa0547-dd2c-5484-a46e-f673216270ce/q4_options/opt_1_reality_full.mp4", "test/e8fa0547-dd2c-5484-a46e-f673216270ce/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/e8fa0547-dd2c-5484-a46e-f673216270ce/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/e8fa0547-dd2c-5484-a46e-f673216270ce/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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[\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/scratch\"}, \"random_seed\": 1445912190, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Evasive Maneuvers\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, 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"q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects do not vanish upon collision.", "Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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b/test/eb06f6b0-358f-49e4-9f36-455eb13ce29f/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fa4dc7573075a2eeed3557164368fe7615f6754fb3ade2aaa2bbedd814edcaf5 +size 81605 diff --git a/test/eb3bbdfa-b59c-46d9-b209-c59943ee02c9/metadata.jsonl b/test/eb3bbdfa-b59c-46d9-b209-c59943ee02c9/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..52ccfd6eeb4d54abb1feafa19bc2a97f3b83ba3e --- /dev/null +++ b/test/eb3bbdfa-b59c-46d9-b209-c59943ee02c9/metadata.jsonl @@ -0,0 +1 @@ +{"id": 126, "uuid": "eb3bbdfa-b59c-46d9-b209-c59943ee02c9", "scenario_name": "Floating Fragment", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Fragment\", \"description\": \"A small object floats upward, changing color periodically.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": 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\"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01/scratch\"}, \"random_seed\": 1974629180, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Fragment\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/eb3bbdfa-b59c-46d9-b209-c59943ee02c9/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/eb3bbdfa-b59c-46d9-b209-c59943ee02c9/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/eb3bbdfa-b59c-46d9-b209-c59943ee02c9/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_no_friction\": \"test/eb3bbdfa-b59c-46d9-b209-c59943ee02c9/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_timed_color_cycle\": \"test/eb3bbdfa-b59c-46d9-b209-c59943ee02c9/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", 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(Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects change color periodically over time.", "Objects grow larger after collision.", "Gravity acts vertically downward toward the floor.", "After a collision, the colliding objects change color."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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{\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/b7a8d593-1879-5bdf-b59d-19eb70578954/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/b7a8d593-1879-5bdf-b59d-19eb70578954/attempt_01/scratch\"}, \"random_seed\": 1010659136, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Puzzle Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/efe8251b-c7fc-4e9a-9152-d07fcbc39af8/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/efe8251b-c7fc-4e9a-9152-d07fcbc39af8/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/efe8251b-c7fc-4e9a-9152-d07fcbc39af8/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/efe8251b-c7fc-4e9a-9152-d07fcbc39af8/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"test/efe8251b-c7fc-4e9a-9152-d07fcbc39af8/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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\"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch\"}, \"random_seed\": 116294, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/f09860e3-07dc-41c7-aa2d-ab277544ad1c/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/f09860e3-07dc-41c7-aa2d-ab277544ad1c/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/f09860e3-07dc-41c7-aa2d-ab277544ad1c/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/f09860e3-07dc-41c7-aa2d-ab277544ad1c/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"test/f09860e3-07dc-41c7-aa2d-ab277544ad1c/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects change color periodically over time.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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\"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/scratch\"}, \"random_seed\": 1539896945, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/f09f44f4-436f-45dc-b315-e2a3a5a7bc0f/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/f09f44f4-436f-45dc-b315-e2a3a5a7bc0f/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/f09f44f4-436f-45dc-b315-e2a3a5a7bc0f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_phase_through\": \"test/f09f44f4-436f-45dc-b315-e2a3a5a7bc0f/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_zero\": \"test/f09f44f4-436f-45dc-b315-e2a3a5a7bc0f/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "After a collision, one of the colliding objects disappears.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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b/test/f09f44f4-436f-45dc-b315-e2a3a5a7bc0f/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8eaae6ed6d94f37371687d570f1d0f557649ae318a305d647e0daa493ffdb97b +size 103549 diff --git a/test/f1d5b7a6-71cb-4eda-8315-d87fffb1c08d/metadata.jsonl b/test/f1d5b7a6-71cb-4eda-8315-d87fffb1c08d/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..55eb64c2c11d4ab1fb75bf720f056dccd64f484c --- /dev/null +++ b/test/f1d5b7a6-71cb-4eda-8315-d87fffb1c08d/metadata.jsonl @@ -0,0 +1 @@ +{"id": 25, "uuid": "f1d5b7a6-71cb-4eda-8315-d87fffb1c08d", "scenario_name": "Floating Obstacles", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Obstacles\", \"description\": \"Obstacles fall upward in a horizontal gravity field.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116785/7e13f004-fcc4-5344-ac14-50d70005f0a2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116785/7e13f004-fcc4-5344-ac14-50d70005f0a2/attempt_01/scratch\"}, \"random_seed\": 1085190582, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Obstacles\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/f1d5b7a6-71cb-4eda-8315-d87fffb1c08d/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/f1d5b7a6-71cb-4eda-8315-d87fffb1c08d/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/f1d5b7a6-71cb-4eda-8315-d87fffb1c08d/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_no_friction\": \"test/f1d5b7a6-71cb-4eda-8315-d87fffb1c08d/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_reverse\": \"test/f1d5b7a6-71cb-4eda-8315-d87fffb1c08d/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["No new objects are created during collisions.", "New objects spawn when objects collide.", "After a collision, one of the colliding objects disappears.", "Objects maintain constant colors over time.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Gravity is reversed in this environment.", "A rule causes objects to disappear upon collision.", "The video was edited or manipulated.", "Normal gravity caused the object to fall.", "The object was destroyed by the high impact force."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/7e13f004-fcc4-5344-ac14-50d70005f0a2/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/7e13f004-fcc4-5344-ac14-50d70005f0a2/q4_options/opt_1_reality_full.mp4", "test/7e13f004-fcc4-5344-ac14-50d70005f0a2/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/7e13f004-fcc4-5344-ac14-50d70005f0a2/q4_options/opt_2_reality_alt.mp4", "test/7e13f004-fcc4-5344-ac14-50d70005f0a2/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/f1d5b7a6-71cb-4eda-8315-d87fffb1c08d/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0fc0f4af905ae78d9d01977c49c8e6b5ba96e4e53a6039a66e80e446bd9f59d7 +size 202375 diff --git a/test/f24ed6d9-6987-468d-9d27-d8e7e59ee6ab/metadata.jsonl b/test/f24ed6d9-6987-468d-9d27-d8e7e59ee6ab/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..6df2140037682bd60e1ca93ad1544e7a9f4c46c9 --- /dev/null +++ b/test/f24ed6d9-6987-468d-9d27-d8e7e59ee6ab/metadata.jsonl @@ -0,0 +1 @@ +{"id": 17, "uuid": "f24ed6d9-6987-468d-9d27-d8e7e59ee6ab", "scenario_name": "Elegant Egress", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Elegant Egress\", \"description\": \"A serene environment with subtle color shifts and altered gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.734623443633283, 0.0, 8.192319205190405], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01/scratch\"}, \"random_seed\": 1071058720, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Elegant Egress\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/f24ed6d9-6987-468d-9d27-d8e7e59ee6ab/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/f24ed6d9-6987-468d-9d27-d8e7e59ee6ab/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/f24ed6d9-6987-468d-9d27-d8e7e59ee6ab/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_phase_through\": \"test/f24ed6d9-6987-468d-9d27-d8e7e59ee6ab/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_timed_color_cycle\": \"test/f24ed6d9-6987-468d-9d27-d8e7e59ee6ab/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "Gravity pulls sideways instead of downward.", "Objects swap colors after collision.", "There is no friction: moving objects do not slow down on the surface.", "Objects change color periodically over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The object was destroyed by the high impact force.", "Air resistance affected the object's motion.", "The camera stopped tracking the object.", "A rule changes object color upon collision.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/52bddd04-a2c0-5941-9f21-7963855cdc77/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/52bddd04-a2c0-5941-9f21-7963855cdc77/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/52bddd04-a2c0-5941-9f21-7963855cdc77/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/52bddd04-a2c0-5941-9f21-7963855cdc77/q4_options/opt_1_reality_full.mp4", "test/52bddd04-a2c0-5941-9f21-7963855cdc77/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff 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b/test/f24ed6d9-6987-468d-9d27-d8e7e59ee6ab/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3aec09ad5f571690b9a90cabe79718bd8f5a232b343d1c82672c55af2d373e72 +size 200404 diff --git a/test/f489eed6-a4d6-4a22-af17-c8777795970b/metadata.jsonl b/test/f489eed6-a4d6-4a22-af17-c8777795970b/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..f0dc5daa43a1e25456cfc86d81921a7923373815 --- /dev/null +++ b/test/f489eed6-a4d6-4a22-af17-c8777795970b/metadata.jsonl @@ -0,0 +1 @@ +{"id": 45, "uuid": "f489eed6-a4d6-4a22-af17-c8777795970b", "scenario_name": "Easy Gravity Flip", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Flip\", \"description\": \"A small ball bounces upwards when hit by another ball.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/a2229c7e-16c0-58dd-9e15-c8ab192cd163/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/a2229c7e-16c0-58dd-9e15-c8ab192cd163/attempt_01/scratch\"}, \"random_seed\": 1953353416, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Flip\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/f489eed6-a4d6-4a22-af17-c8777795970b/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/f489eed6-a4d6-4a22-af17-c8777795970b/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/f489eed6-a4d6-4a22-af17-c8777795970b/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/f489eed6-a4d6-4a22-af17-c8777795970b/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"test/f489eed6-a4d6-4a22-af17-c8777795970b/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? 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\"gold\": [1.0, 0.8, 0.0], \"navy\": [0.0, 0.0, 0.6]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01/scratch\"}, \"random_seed\": 1248569201, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/f4968dac-ec86-4344-abb0-1c2255957a1f/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/f4968dac-ec86-4344-abb0-1c2255957a1f/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/f4968dac-ec86-4344-abb0-1c2255957a1f/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/f4968dac-ec86-4344-abb0-1c2255957a1f/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"test/f4968dac-ec86-4344-abb0-1c2255957a1f/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Collisions follow the law of reflection and bounce normally.", "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface.", "After collision, objects freeze in place and stop moving."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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b/test/f4968dac-ec86-4344-abb0-1c2255957a1f/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:88b18ffe5f96a316651a3757fb43476c50792791f9aa4e83c91cc8bb82263af6 +size 164694 diff --git a/test/f4df89bb-8823-4c11-b456-dd073a603c2e/metadata.jsonl b/test/f4df89bb-8823-4c11-b456-dd073a603c2e/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..28b369cb31e55825a92bb996063daef33abb1fd1 --- /dev/null +++ b/test/f4df89bb-8823-4c11-b456-dd073a603c2e/metadata.jsonl @@ -0,0 +1 @@ +{"id": 12, "uuid": "f4df89bb-8823-4c11-b456-dd073a603c2e", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Balls float and change color when they touch\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"cube\", \"sphere\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/scratch\"}, \"random_seed\": 1621273044, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/f4df89bb-8823-4c11-b456-dd073a603c2e/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/f4df89bb-8823-4c11-b456-dd073a603c2e/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/f4df89bb-8823-4c11-b456-dd073a603c2e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/f4df89bb-8823-4c11-b456-dd073a603c2e/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_color_cycle\": \"test/f4df89bb-8823-4c11-b456-dd073a603c2e/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Objects maintain constant colors over time.", "After collision, object bounces in the opposite direction from what is expected."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The object bounced due to elastic collision.", "The simulation rendering glitched.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "Objects pass through each other."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_1_reality_full.mp4", "test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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b/test/f4df89bb-8823-4c11-b456-dd073a603c2e/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b0da7a44238903c487e190f424a18cf200e178740aa09512bac8daeb01d27d8d +size 163845 diff --git a/test/f77a01b2-b381-40ef-ae6b-b0889f315b6e/metadata.jsonl b/test/f77a01b2-b381-40ef-ae6b-b0889f315b6e/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..8afb7042c43f8105d1c08d78b4324a0c3b8e5268 --- /dev/null +++ b/test/f77a01b2-b381-40ef-ae6b-b0889f315b6e/metadata.jsonl @@ -0,0 +1 @@ +{"id": 51, "uuid": "f77a01b2-b381-40ef-ae6b-b0889f315b6e", "scenario_name": "Easy: Falling Block with Color Change", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy: Falling Block with Color Change\", \"description\": \"An object falls due to horizontal gravity and changes color on contact.\", \"difficulty\": \"easy\", \"unreal_rules\": 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{\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/517f7640-f8c1-5149-9a0d-9ccba6421ad2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/517f7640-f8c1-5149-9a0d-9ccba6421ad2/attempt_01/scratch\"}, \"random_seed\": 1980514435, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy: Falling Block with Color Change\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/f77a01b2-b381-40ef-ae6b-b0889f315b6e/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/f77a01b2-b381-40ef-ae6b-b0889f315b6e/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/f77a01b2-b381-40ef-ae6b-b0889f315b6e/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/f77a01b2-b381-40ef-ae6b-b0889f315b6e/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_horizontal\": \"test/f77a01b2-b381-40ef-ae6b-b0889f315b6e/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "Objects maintain their size after collision.", "Gravity is uniform across the entire scene.", "Gravity pulls sideways instead of downward.", "Objects swap colors after collision."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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\"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/scratch\"}, \"random_seed\": 1886952412, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Disappearing Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision.", "Objects do not vanish upon collision.", "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "The collision followed conservation of momentum.", "This is a video recording error.", "A rule changes object color upon collision.", "Air resistance affected the object's motion."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_2_reality_alt.mp4", "test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_1_reality_full.mp4", "test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_0_keep_gravity_zero.mp4", "test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/output.mp4 b/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/output.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..f359bc85a1e13c5aeaec4d18f990e77d832b05e1 --- /dev/null +++ b/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/output.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d94cad335eaa08bf626b6989662d4d3950e6ed1d2b20f5214a6f89cdb0b54b58 +size 595553 diff --git a/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_0_keep_gravity_zero.mp4 b/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_0_keep_gravity_zero.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..9f68b4166bbaf4baccad78dc655c8f046be07611 --- /dev/null +++ b/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_0_keep_gravity_zero.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:026f45a8e4bb1a4939e0a07531fb978aa45bebf5b5b1f9c4c4980e2b92f3a427 +size 108398 diff --git a/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_1_reality_full.mp4 b/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_1_reality_full.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..c92a56949fa2be34897d0e1b569617a32431f73c --- /dev/null +++ b/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_1_reality_full.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:74d347ead19701b5acd29bc79f73f40d208f3b2f96bc6d383b34c676fd1e0de7 +size 104117 diff --git a/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_2_reality_alt.mp4 b/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_2_reality_alt.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..1e661752c710cefe72f479657fcc7a986e70ded7 --- /dev/null +++ b/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_2_reality_alt.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:87a02f8e29cea4c04f9246f9c1b54d2bc10350cd7552fde3820e23d3dbbb83fa +size 101726 diff --git a/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..209139668f3ae0bf07473f10172125f6a677da51 --- /dev/null +++ b/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7738a53b0c696548ebd7af9248954c5173323ab8f3b6677d6e2df136dc86b3bf +size 75403 diff --git a/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 b/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..7f84887a13d0282b1a5531f9ec21c7ca5618226d --- /dev/null +++ b/test/f90bec45-b7de-40d2-8785-6d9c7b4f03e2/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a84435da07ec26c9f669ffdf1a7eb624e54d9ffeb90d0c0a76b094a27fddff67 +size 106678 diff --git a/test/fb424051-53b6-4231-b557-806c23b36aef/metadata.jsonl b/test/fb424051-53b6-4231-b557-806c23b36aef/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..8cd4ef68251af1058e3d0e26aa8914fb6a3484af --- /dev/null +++ b/test/fb424051-53b6-4231-b557-806c23b36aef/metadata.jsonl @@ -0,0 +1 @@ +{"id": 148, "uuid": "fb424051-53b6-4231-b557-806c23b36aef", "scenario_name": "Easy Test - Gravity and Color Change", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Test - Gravity and Color Change\", \"description\": \"An object floats upwards and changes color periodically.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/scratch\"}, \"random_seed\": 1777503874, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Test - Gravity and Color Change\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/fb424051-53b6-4231-b557-806c23b36aef/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/fb424051-53b6-4231-b557-806c23b36aef/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/fb424051-53b6-4231-b557-806c23b36aef/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/fb424051-53b6-4231-b557-806c23b36aef/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_zero\": \"test/fb424051-53b6-4231-b557-806c23b36aef/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Objects move along continuous paths without teleporting."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/4003214c-bf6c-5187-afae-856a8931c6a3/q4_options/opt_2_reality_alt.mp4", "test/4003214c-bf6c-5187-afae-856a8931c6a3/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/4003214c-bf6c-5187-afae-856a8931c6a3/q4_options/opt_1_reality_full.mp4", "test/4003214c-bf6c-5187-afae-856a8931c6a3/q4_options/opt_0_keep_gravity_zero.mp4", "test/4003214c-bf6c-5187-afae-856a8931c6a3/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff 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--- /dev/null +++ b/test/fb424051-53b6-4231-b557-806c23b36aef/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:36f7099c182dc4c8b85893986ae4f027219cad338eca3813d632f6dbc99b1752 +size 231383 diff --git a/test/fe14a49a-ec4f-454c-93b2-91ca25f7efd8/metadata.jsonl b/test/fe14a49a-ec4f-454c-93b2-91ca25f7efd8/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..c001b0cc23e0c8211fecc5ec1b28614d1a493dac --- /dev/null +++ b/test/fe14a49a-ec4f-454c-93b2-91ca25f7efd8/metadata.jsonl @@ -0,0 +1 @@ +{"id": 81, "uuid": "fe14a49a-ec4f-454c-93b2-91ca25f7efd8", "scenario_name": "Floating and Pulsing Shapes", "difficulty": "medium", "rules": "['timed_scale_pulse', 'gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating and Pulsing Shapes\", \"description\": \"Shapes will float and change color over time, and pulsate in size while interacting\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 18, \"max_objects\": 22, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"pink\": [1.0, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/scratch\"}, \"random_seed\": 2071630087, \"rule_config\": {\"rules\": [\"gravity_zero\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating and Pulsing Shapes\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 20, \"final_objects\": 20, \"rule_stats\": {\"timed_scale_pulse\": 20, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/fe14a49a-ec4f-454c-93b2-91ca25f7efd8/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/fe14a49a-ec4f-454c-93b2-91ca25f7efd8/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/fe14a49a-ec4f-454c-93b2-91ca25f7efd8/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/fe14a49a-ec4f-454c-93b2-91ca25f7efd8/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_zero\": \"test/fe14a49a-ec4f-454c-93b2-91ca25f7efd8/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "20", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Objects continue their motion after impact instead of freezing.", "Objects pulse in size over time.", "After collision, an object teleports to a random location."], "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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Two smaller bodies collide, and the smaller body that collides with the larger body bounces back in the opposite direction.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.0, 0.8, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [0.9, 0.7, 0.0], \"navy\": [0.0, 0.0, 0.6]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116947/993440d1-55b4-50f2-85b6-b25a4eb27adc/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116947/993440d1-55b4-50f2-85b6-b25a4eb27adc/attempt_01/scratch\"}, \"random_seed\": 1416782365, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Orbital Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"timed_color_cycle\": 9}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/fec98e07-9522-4a2a-9c59-16c8fef0d5a4/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/fec98e07-9522-4a2a-9c59-16c8fef0d5a4/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/fec98e07-9522-4a2a-9c59-16c8fef0d5a4/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/fec98e07-9522-4a2a-9c59-16c8fef0d5a4/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_color_cycle\": \"test/fec98e07-9522-4a2a-9c59-16c8fef0d5a4/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "There is no friction: moving objects do not slow down on the surface.", "No new objects are created during collisions.", "Standard gravity: objects accelerate at a constant rate.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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\"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/30500f5a-b00e-50f7-a879-3d88639abf08/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/30500f5a-b00e-50f7-a879-3d88639abf08/attempt_01/scratch\"}, \"random_seed\": 2079828348, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy: Ball Bouncing\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_timed_scale_pulse\": \"test/ff3dbafa-ba75-400e-a6cc-0c68284d92ad/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4\", \"unreal_2_phase_through\": \"test/ff3dbafa-ba75-400e-a6cc-0c68284d92ad/q4_options/opt_2_unreal_2_phase_through.mp4\", \"unreal_3_gravity_horizontal\": \"test/ff3dbafa-ba75-400e-a6cc-0c68284d92ad/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_velocity_flip_on_collision\": \"test/ff3dbafa-ba75-400e-a6cc-0c68284d92ad/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4\", \"keep_real\": \"test/ff3dbafa-ba75-400e-a6cc-0c68284d92ad/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity acts vertically downward toward the floor.", "Standard gravity: objects accelerate at a constant rate.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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