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  1. test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/metadata.jsonl +1 -0
  2. test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/output.mp4 +3 -0
  3. test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
  4. test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_1_reality_full.mp4 +3 -0
  5. test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_2_reality_alt.mp4 +3 -0
  6. test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
  7. test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 +3 -0
  8. test/033d8d91-f002-5cd5-810c-b9be75cf77bb/metadata.jsonl +1 -0
  9. test/033d8d91-f002-5cd5-810c-b9be75cf77bb/output.mp4 +3 -0
  10. test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  11. test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_1_reality_full.mp4 +3 -0
  12. test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_2_reality_alt.mp4 +3 -0
  13. test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  14. test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +3 -0
  15. test/04ae8203-ea6a-5f11-9658-95c6876bebc4/metadata.jsonl +1 -0
  16. test/04ae8203-ea6a-5f11-9658-95c6876bebc4/output.mp4 +3 -0
  17. test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  18. test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_1_reality_full.mp4 +3 -0
  19. test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_2_reality_alt.mp4 +3 -0
  20. test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  21. test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +3 -0
  22. test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/metadata.jsonl +1 -0
  23. test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/output.mp4 +3 -0
  24. test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
  25. test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_1_reality_full.mp4 +3 -0
  26. test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_2_reality_alt.mp4 +3 -0
  27. test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  28. test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 +3 -0
  29. test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/metadata.jsonl +1 -0
  30. test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/output.mp4 +3 -0
  31. test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_0_keep_real.mp4 +3 -0
  32. test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_1_unreal_1_gravity_reverse.mp4 +3 -0
  33. test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_2_unreal_2_no_friction.mp4 +3 -0
  34. test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_3_unreal_3_timed_color_cycle.mp4 +3 -0
  35. test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_4_unreal_4_collision_scale_change.mp4 +3 -0
  36. test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/metadata.jsonl +1 -0
  37. test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/output.mp4 +3 -0
  38. test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  39. test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_1_reality_full.mp4 +3 -0
  40. test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_2_reality_alt.mp4 +3 -0
  41. test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  42. test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +3 -0
  43. test/1060da9e-9e63-5597-800f-70b04155c879/metadata.jsonl +1 -0
  44. test/1060da9e-9e63-5597-800f-70b04155c879/output.mp4 +3 -0
  45. test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  46. test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_1_reality_full.mp4 +3 -0
  47. test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_2_reality_alt.mp4 +3 -0
  48. test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  49. test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +3 -0
  50. test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/metadata.jsonl +1 -0
test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/metadata.jsonl ADDED
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+ {"id": 120, "uuid": "003b0ae5-5c51-59c2-81ef-06ff5c3e03a6", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"A simple scenario with blocks floating in space, and one block will change color when hit by another block.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 11, \"max_objects\": 13, \"allowed_shapes\": [\"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.8], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/scratch\"}, \"random_seed\": 1146359074, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"timed_color_cycle\": 11}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "Gravity pulls sideways instead of downward.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The camera stopped tracking the object.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion.", "The object was destroyed by the high impact force."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"meta_explanation\", \"wrong_unreal\", \"required_unreal\", \"real_physics\", \"real_physics\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_1_reality_full.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_2_reality_alt.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
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(Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "There is no friction: moving objects do not slow down on the surface."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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+ {"id": 66, "uuid": "16f4d713-d888-5f3d-8ffe-61361bd3eb04", "scenario_name": "Gravity Flip with Timed Pulse", "difficulty": "medium", "rules": "['timed_scale_pulse', 'gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Flip with Timed Pulse\", \"description\": \"Test object behavior with a gravity flip and timed pulsing size changes\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 17, \"max_objects\": 22, \"allowed_shapes\": [\"cylinder\", \"capsule\", \"torus\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/scratch\"}, \"random_seed\": 1797533235, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Flip with Timed Pulse\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {\"gravity_horizontal\": 1, \"timed_scale_pulse\": 17}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "17", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "After a collision, one of the colliding objects disappears.", "After collision, an object teleports to a random location.", "Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_scale_pulse\", \"gravity_horizontal\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_scale_pulse', 'gravity_horizontal']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\", \"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}, {\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["The video was edited or manipulated.", "The collision followed conservation of momentum.", "Normal gravity caused the object to fall.", "A rule causes periodic size changes.", "Objects teleport on collision."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"meta_explanation\", \"real_physics\", \"real_physics\", \"required_unreal\", \"wrong_unreal\"], \"grounding_rule_id\": \"timed_scale_pulse\", \"required_explanations\": [\"A rule causes periodic size changes.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_1_reality_full.mp4", "test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_2_reality_alt.mp4", "test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_1_reality_full.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}