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- test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/metadata.jsonl +1 -0
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- test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/metadata.jsonl +1 -0
test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/metadata.jsonl
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{"id": 120, "uuid": "003b0ae5-5c51-59c2-81ef-06ff5c3e03a6", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"A simple scenario with blocks floating in space, and one block will change color when hit by another block.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 11, \"max_objects\": 13, \"allowed_shapes\": [\"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.8], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/scratch\"}, \"random_seed\": 1146359074, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"timed_color_cycle\": 11}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "Gravity pulls sideways instead of downward.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The camera stopped tracking the object.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion.", "The object was destroyed by the high impact force."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"meta_explanation\", \"wrong_unreal\", \"required_unreal\", \"real_physics\", \"real_physics\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_1_reality_full.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_2_reality_alt.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_0_keep_timed_color_cycle.mp4
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test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_1_reality_full.mp4
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test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_2_reality_alt.mp4
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test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
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test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4
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(Select ALL that apply.)", "q1_options": ["Solid objects bounce off each other instead of passing through.", "Objects maintain their color after collision.", "Objects grow larger after collision.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The object was destroyed by the high impact force.", "Gravity is reversed.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"meta_explanation\", \"real_physics\", \"wrong_unreal\", \"real_physics\", \"required_unreal\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_0_keep_gravity_zero.mp4", "test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_2_reality_alt.mp4", "test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_1_reality_full.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/033d8d91-f002-5cd5-810c-b9be75cf77bb/output.mp4
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test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_0_keep_gravity_zero.mp4
ADDED
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test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_1_reality_full.mp4
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test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_2_reality_alt.mp4
ADDED
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test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
ADDED
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test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
ADDED
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ADDED
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{"id": 121, "uuid": "04ae8203-ea6a-5f11-9658-95c6876bebc4", "scenario_name": "Easy Test: Gravity and Color Change", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Test: Gravity and Color Change\", \"description\": \"A simple test of a ball bouncing and changing color when hit by another object.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/scratch\"}, \"random_seed\": 1252186804, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Test: Gravity and Color Change\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "No new objects are created during collisions.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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test/04ae8203-ea6a-5f11-9658-95c6876bebc4/output.mp4
ADDED
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test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_0_keep_gravity_zero.mp4
ADDED
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test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_1_reality_full.mp4
ADDED
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test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_2_reality_alt.mp4
ADDED
|
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test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
ADDED
|
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test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4
ADDED
|
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ADDED
|
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{"id": 131, "uuid": "0b02a1f1-442e-53b8-9b96-01e3eca6aafd", "scenario_name": "Easy Physics Simulation", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Physics Simulation\", \"description\": \"Objects fall upward due to reverse gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/scratch\"}, \"random_seed\": 1300622814, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Physics Simulation\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "There is no friction: moving objects do not slow down on the surface."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["A rule changes object color upon collision.", "The object bounced due to elastic collision.", "This is a video recording error.", "Gravity is reversed in this environment.", "The collision followed conservation of momentum."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"real_physics\", \"meta_explanation\", \"required_unreal\", \"real_physics\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"Gravity is reversed in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_0_keep_gravity_reverse.mp4", "test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_1_reality_full.mp4", "test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/output.mp4
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test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_0_keep_gravity_reverse.mp4
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version https://git-lfs.github.com/spec/v1
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test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_1_reality_full.mp4
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test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_2_reality_alt.mp4
ADDED
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version https://git-lfs.github.com/spec/v1
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test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
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version https://git-lfs.github.com/spec/v1
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test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4
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test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/metadata.jsonl
ADDED
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{"id": 136, "uuid": "0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0", "scenario_name": "Easy Gravity Test", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Test\", \"description\": \"A simple test of gravity in a frictionless environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/scratch\"}, \"random_seed\": 1231460613, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Gravity Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4\", \"unreal_2_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4\", \"unreal_3_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_3_unreal_3_timed_color_cycle.mp4\", \"unreal_4_collision_scale_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_4_unreal_4_collision_scale_change.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects pulse in size over time.", "Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: []", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "There is zero gravity.", "The camera stopped tracking the object.", "Friction gradually slowed the object down."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"required_unreal\", \"wrong_unreal\", \"meta_explanation\", \"real_physics\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_0_keep_real.mp4", "test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_2_unreal_2_no_friction.mp4", "test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_4_unreal_4_collision_scale_change.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_0_keep_real.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/output.mp4
ADDED
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test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_0_keep_real.mp4
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version https://git-lfs.github.com/spec/v1
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test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_1_unreal_1_gravity_reverse.mp4
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version https://git-lfs.github.com/spec/v1
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test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_2_unreal_2_no_friction.mp4
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version https://git-lfs.github.com/spec/v1
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test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_3_unreal_3_timed_color_cycle.mp4
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test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_4_unreal_4_collision_scale_change.mp4
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{"id": 144, "uuid": "0d2b0f8f-cd5b-591f-9f0b-914059c4e615", "scenario_name": "Floating Objects with Color Swap", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Objects with Color Swap\", \"description\": \"Test objects floating in zero gravity with color-swapping collisions\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [0.8, 0.6, 0.2], \"navy\": [0.0, 0.0, 0.6]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/scratch\"}, \"random_seed\": 1579639332, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Objects with Color Swap\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "No new objects are created during collisions.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The simulation rendering glitched.", "A rule changes object color upon collision.", "There is zero gravity in this environment.", "The collision followed conservation of momentum."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"meta_explanation\", \"wrong_unreal\", \"required_unreal\", \"real_physics\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_2_reality_alt.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_1_reality_full.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_0_keep_gravity_zero.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/output.mp4
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test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_0_keep_gravity_zero.mp4
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test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_1_reality_full.mp4
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test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_2_reality_alt.mp4
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test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
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test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
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test/1060da9e-9e63-5597-800f-70b04155c879/metadata.jsonl
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{"id": 106, "uuid": "1060da9e-9e63-5597-800f-70b04155c879", "scenario_name": "Floating Disappearing Ball", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Disappearing Ball\", \"description\": \"A ball moves horizontally and disappears when colliding with a wall.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/scratch\"}, \"random_seed\": 1886952412, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Disappearing Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision.", "Objects do not vanish upon collision.", "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "The collision followed conservation of momentum.", "This is a video recording error.", "A rule changes object color upon collision.", "Air resistance affected the object's motion."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"real_physics\", \"meta_explanation\", \"wrong_unreal\", \"real_physics\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_2_reality_alt.mp4", "test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_1_reality_full.mp4", "test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_0_keep_gravity_zero.mp4", "test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_2_reality_alt.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/1060da9e-9e63-5597-800f-70b04155c879/output.mp4
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test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_0_keep_gravity_zero.mp4
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test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_1_reality_full.mp4
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test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_2_reality_alt.mp4
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test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
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test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4
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version https://git-lfs.github.com/spec/v1
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size 106678
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test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/metadata.jsonl
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{"id": 66, "uuid": "16f4d713-d888-5f3d-8ffe-61361bd3eb04", "scenario_name": "Gravity Flip with Timed Pulse", "difficulty": "medium", "rules": "['timed_scale_pulse', 'gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Flip with Timed Pulse\", \"description\": \"Test object behavior with a gravity flip and timed pulsing size changes\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 17, \"max_objects\": 22, \"allowed_shapes\": [\"cylinder\", \"capsule\", \"torus\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/scratch\"}, \"random_seed\": 1797533235, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Flip with Timed Pulse\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {\"gravity_horizontal\": 1, \"timed_scale_pulse\": 17}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "17", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "After a collision, one of the colliding objects disappears.", "After collision, an object teleports to a random location.", "Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_scale_pulse\", \"gravity_horizontal\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_scale_pulse', 'gravity_horizontal']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\", \"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}, {\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["The video was edited or manipulated.", "The collision followed conservation of momentum.", "Normal gravity caused the object to fall.", "A rule causes periodic size changes.", "Objects teleport on collision."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"meta_explanation\", \"real_physics\", \"real_physics\", \"required_unreal\", \"wrong_unreal\"], \"grounding_rule_id\": \"timed_scale_pulse\", \"required_explanations\": [\"A rule causes periodic size changes.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_1_reality_full.mp4", "test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_2_reality_alt.mp4", "test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_1_reality_full.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
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