diff --git a/test/0014b274-0730-4a3a-a11f-68f2f3578fb5/metadata.jsonl b/test/0014b274-0730-4a3a-a11f-68f2f3578fb5/metadata.jsonl deleted file mode 100644 index 16d24c40f4b687b5b1bee605c1749d0f96328cf8..0000000000000000000000000000000000000000 --- a/test/0014b274-0730-4a3a-a11f-68f2f3578fb5/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 32, "uuid": "0014b274-0730-4a3a-a11f-68f2f3578fb5", "scenario_name": "Easy Gravity Defiance", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Defiance\", \"description\": \"An object moves upward despite gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01/scratch\"}, \"random_seed\": 1223424634, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Defiance\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_reverse\": \"test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["The object bounced due to elastic collision.", "This is a video recording error.", "A rule changes object color upon collision.", "Gravity is reversed in this environment.", "Friction gradually slowed the object down."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_0_keep_gravity_reverse.mp4", "test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_1_reality_full.mp4", "test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_2_reality_alt.mp4", "test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:1c662a4a39dbadad3cf74dd84d7d10c9a2dc2b4afc5fb58dd096ad520262b8fa -size 39012 diff --git a/test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 deleted file mode 100644 index 57a0d5f0d966c9c758bde60565ad1ba36f1601d8..0000000000000000000000000000000000000000 --- a/test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:dffe8f278529f9c229caf0729b418d2545501d148689888b3102aeaf83e641a7 -size 36818 diff --git a/test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 b/test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 deleted file mode 100644 index 6897273e293e76c8a45adebcd6d4b601a97b60d7..0000000000000000000000000000000000000000 --- a/test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2d7d62f9afd049a62bcd24be3b95c889afe8d83fb2832000429842d4f9274a3d -size 53888 diff --git a/test/03b0e1f7-75d5-4e75-a617-a58496b4df77/metadata.jsonl b/test/03b0e1f7-75d5-4e75-a617-a58496b4df77/metadata.jsonl deleted file mode 100644 index 766912b1de24a6738e30f45c1ef5722fa2735ac7..0000000000000000000000000000000000000000 --- a/test/03b0e1f7-75d5-4e75-a617-a58496b4df77/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 17, "uuid": "03b0e1f7-75d5-4e75-a617-a58496b4df77", "scenario_name": "Gravity Puzzle", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Puzzle\", \"description\": \"A ball floats up in a box with a color-changing wall that can teleport on collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/8f76db8d-b469-52ba-a1c9-c1fb93cc0f29/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/8f76db8d-b469-52ba-a1c9-c1fb93cc0f29/attempt_01/scratch\"}, \"random_seed\": 1655960294, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/03b0e1f7-75d5-4e75-a617-a58496b4df77/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/03b0e1f7-75d5-4e75-a617-a58496b4df77/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/03b0e1f7-75d5-4e75-a617-a58496b4df77/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/03b0e1f7-75d5-4e75-a617-a58496b4df77/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_reverse\": \"test/03b0e1f7-75d5-4e75-a617-a58496b4df77/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "Objects pass through each other.", "Air resistance affected the object's motion.", "Gravity is reversed in this environment.", "Friction gradually slowed the object down."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/8f76db8d-b469-52ba-a1c9-c1fb93cc0f29/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/8f76db8d-b469-52ba-a1c9-c1fb93cc0f29/q4_options/opt_2_reality_alt.mp4", "test/8f76db8d-b469-52ba-a1c9-c1fb93cc0f29/q4_options/opt_0_keep_gravity_reverse.mp4", "test/8f76db8d-b469-52ba-a1c9-c1fb93cc0f29/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/8f76db8d-b469-52ba-a1c9-c1fb93cc0f29/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"cube\", \"sphere\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/scratch\"}, \"random_seed\": 1621273044, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_color_cycle\": \"test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Objects maintain constant colors over time.", "After collision, object bounces in the opposite direction from what is expected."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The object bounced due to elastic collision.", "The simulation rendering glitched.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "Objects pass through each other."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_1_reality_full.mp4", "test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/05ad3436-94f2-488d-a810-b06920dd7218/output.mp4 b/test/05ad3436-94f2-488d-a810-b06920dd7218/output.mp4 deleted file mode 100644 index f0df2c7c2d0e069d38150926dba60072ed1cbf31..0000000000000000000000000000000000000000 --- a/test/05ad3436-94f2-488d-a810-b06920dd7218/output.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c3665504706e403852cd8abea95a081a31810c0d9894edb83ff8216e347b19d3 -size 661715 diff --git a/test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_0_keep_timed_color_cycle.mp4 b/test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_0_keep_timed_color_cycle.mp4 deleted file mode 100644 index 743d0ed1d7da13ea708a50327c208cd4becc8005..0000000000000000000000000000000000000000 --- a/test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_0_keep_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a94f6cdf1a9095d423a4b89a04103e2f4a3d2df9f309bc2df7e664a9ff3a80f3 -size 308659 diff --git a/test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_1_reality_full.mp4 b/test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_1_reality_full.mp4 deleted file mode 100644 index 0fea661d7d6ae104b08f503fb208284bc09e9830..0000000000000000000000000000000000000000 --- a/test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_1_reality_full.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f997bd4035bc1c3b7b68ab16d793dfd90ccc4ceffeddb1e42d584ee67b36b3ff -size 144825 diff --git a/test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_2_reality_alt.mp4 b/test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_2_reality_alt.mp4 deleted file mode 100644 index 307dbf0cb10191a946733389468083c432b72aa0..0000000000000000000000000000000000000000 --- a/test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_2_reality_alt.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:99f863d3c265ad7fe0e3d93bc8fad58d92466eb5734853e942e756a8bc30e980 -size 163793 diff --git a/test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 deleted file mode 100644 index b2d57d11ab6462fd667dfc4a47a59ef4c594c094..0000000000000000000000000000000000000000 --- a/test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:434c4f9d555343f978b17aef5b05c297b1578062894c5b295cd1d06c6f6e3dce -size 217373 diff --git a/test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 b/test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 deleted file mode 100644 index 4cdd67bff93b220e1a994ba918420f7ba0fa65cc..0000000000000000000000000000000000000000 --- a/test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b0da7a44238903c487e190f424a18cf200e178740aa09512bac8daeb01d27d8d -size 163845 diff --git a/test/068f1b58-e61a-4366-8385-8269cc77c857/metadata.jsonl b/test/068f1b58-e61a-4366-8385-8269cc77c857/metadata.jsonl deleted file mode 100644 index 434a3d60ba5b2fa0bf8f9f0ff24e884be732c76c..0000000000000000000000000000000000000000 --- a/test/068f1b58-e61a-4366-8385-8269cc77c857/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 43, "uuid": "068f1b58-e61a-4366-8385-8269cc77c857", "scenario_name": "Floating Orbital Collision", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Orbital Collision\", \"description\": \"An orbital body floats in space, with smaller bodies floating nearby. Two smaller bodies collide, and the smaller body that collides with the larger body bounces back in the opposite direction.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.0, 0.8, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [0.9, 0.7, 0.0], \"navy\": [0.0, 0.0, 0.6]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116947/993440d1-55b4-50f2-85b6-b25a4eb27adc/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116947/993440d1-55b4-50f2-85b6-b25a4eb27adc/attempt_01/scratch\"}, \"random_seed\": 1416782365, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Orbital Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"timed_color_cycle\": 9}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/068f1b58-e61a-4366-8385-8269cc77c857/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/068f1b58-e61a-4366-8385-8269cc77c857/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/068f1b58-e61a-4366-8385-8269cc77c857/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/068f1b58-e61a-4366-8385-8269cc77c857/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_color_cycle\": \"test/068f1b58-e61a-4366-8385-8269cc77c857/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "There is no friction: moving objects do not slow down on the surface.", "No new objects are created during collisions.", "Standard gravity: objects accelerate at a constant rate.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The camera stopped tracking the object.", "Normal gravity caused the object to fall.", "Objects teleport on collision.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/993440d1-55b4-50f2-85b6-b25a4eb27adc/q4_options/opt_1_reality_full.mp4", "test/993440d1-55b4-50f2-85b6-b25a4eb27adc/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/993440d1-55b4-50f2-85b6-b25a4eb27adc/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/993440d1-55b4-50f2-85b6-b25a4eb27adc/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/993440d1-55b4-50f2-85b6-b25a4eb27adc/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/068f1b58-e61a-4366-8385-8269cc77c857/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:31727eb658895705ad95cb275400b0d24aa736edebb1eb1894179bdaabf0f837 -size 123021 diff --git a/test/06b9ebef-ecd4-45ad-a7be-967c2021219a/metadata.jsonl b/test/06b9ebef-ecd4-45ad-a7be-967c2021219a/metadata.jsonl deleted file mode 100644 index 583a6c5f3577e16c20981a59a35948082fdb7232..0000000000000000000000000000000000000000 --- a/test/06b9ebef-ecd4-45ad-a7be-967c2021219a/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 161, "uuid": "06b9ebef-ecd4-45ad-a7be-967c2021219a", "scenario_name": "Floating Orbital Object", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Orbital Object\", \"description\": \"An object orbits around a central point while changing color periodically.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/scratch\"}, \"random_seed\": 1508211504, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Orbital Object\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/06b9ebef-ecd4-45ad-a7be-967c2021219a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/06b9ebef-ecd4-45ad-a7be-967c2021219a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/06b9ebef-ecd4-45ad-a7be-967c2021219a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_no_friction\": \"test/06b9ebef-ecd4-45ad-a7be-967c2021219a/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_timed_color_cycle\": \"test/06b9ebef-ecd4-45ad-a7be-967c2021219a/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain constant colors over time.", "After collision, objects freeze in place and stop moving.", "Objects maintain their size over time.", "Objects change color periodically over time.", "Gravity is uniform across the entire scene."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "The video was edited or manipulated.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/86d020e1-1382-561b-b7e1-56cc545636b5/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/86d020e1-1382-561b-b7e1-56cc545636b5/q4_options/opt_2_reality_alt.mp4", "test/86d020e1-1382-561b-b7e1-56cc545636b5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/86d020e1-1382-561b-b7e1-56cc545636b5/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/86d020e1-1382-561b-b7e1-56cc545636b5/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:d260bb3e09bcbdfe45d9b9e3a50fe2e5f971166a8dc1848392b0205bdb4d6eaf -size 167224 diff --git a/test/06b9ebef-ecd4-45ad-a7be-967c2021219a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/06b9ebef-ecd4-45ad-a7be-967c2021219a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 deleted file mode 100644 index 1a74a0517977486f34572ef273d7e219b22a9a63..0000000000000000000000000000000000000000 --- a/test/06b9ebef-ecd4-45ad-a7be-967c2021219a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0cecc9b9465a707c2f27d4f822cc4e71ee73649805315fe200047bd9a4afb338 -size 216618 diff --git a/test/06b9ebef-ecd4-45ad-a7be-967c2021219a/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 b/test/06b9ebef-ecd4-45ad-a7be-967c2021219a/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 deleted file mode 100644 index 0cf9a4656492047ddd970a9026f1b8180b21d54b..0000000000000000000000000000000000000000 --- a/test/06b9ebef-ecd4-45ad-a7be-967c2021219a/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:092dafebb9e44089dc7f54b389dee84239639ddf5aec76798ce9e0db94963848 -size 254191 diff --git a/test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/metadata.jsonl b/test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/metadata.jsonl deleted file mode 100644 index d75837a9d7a605e4f347f84e86d745ad37f162e2..0000000000000000000000000000000000000000 --- a/test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 45, "uuid": "08a88f2c-cedc-4635-94cf-d8385cb2b8c3", "scenario_name": "Elegant Float", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Elegant Float\", \"description\": \"A delicate dance of floating objects\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/51d4cf29-a666-5d77-b370-4963116d443a/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/51d4cf29-a666-5d77-b370-4963116d443a/attempt_01/scratch\"}, \"random_seed\": 1814296747, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Elegant Float\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_scale_pulse\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_scale_pulse\": \"test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "After a collision, the colliding objects change color.", "Objects swap colors after collision.", "Objects pulse in size over time.", "Objects maintain their size over time."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "Normal gravity caused the object to fall.", "A rule causes periodic size changes.", "Objects teleport on collision.", "The object bounced due to elastic collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/51d4cf29-a666-5d77-b370-4963116d443a/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/51d4cf29-a666-5d77-b370-4963116d443a/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/51d4cf29-a666-5d77-b370-4963116d443a/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/51d4cf29-a666-5d77-b370-4963116d443a/q4_options/opt_1_reality_full.mp4", "test/51d4cf29-a666-5d77-b370-4963116d443a/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:2b8ad66b5e419b7cd0b205389c1fc1186751380035d5e86d5787eb227cdf69ff -size 152409 diff --git a/test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4 b/test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4 deleted file mode 100644 index de3f33f2fc79a96aac1a34a8fad0cd398e82d31c..0000000000000000000000000000000000000000 --- a/test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e9c6c0d14e18f377df0d93f23be56cde3a38348022704607f96b4bb0de2c897c -size 344678 diff --git a/test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 b/test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 deleted file mode 100644 index f5ad4cbe23f84e111afe5cd32aba83ba4175649c..0000000000000000000000000000000000000000 --- a/test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:91f17b87d8b24365f4a65400afe851b3e8ab16c5bbf0891e6def11b15cbf1832 -size 196997 diff --git a/test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/metadata.jsonl b/test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/metadata.jsonl deleted file mode 100644 index a060ac73adaffe4da99413865c176bbcb14366c3..0000000000000000000000000000000000000000 --- a/test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 60, "uuid": "09a2f76f-c59c-4e4d-93e3-684e6875b9b8", "scenario_name": "Floating Obstacle Course", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Obstacle Course\", \"description\": \"Test navigation through a course with objects that can change velocity and color\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/scratch\"}, \"random_seed\": 1458485658, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Obstacle Course\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "Objects pass through each other without collision.", "Solid objects bounce off each other instead of passing through."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "Normal gravity caused the object to fall.", "The video was edited or manipulated.", "The object bounced due to elastic collision.", "Gravity is reversed."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_0_keep_gravity_zero.mp4", "test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_2_reality_alt.mp4", "test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_1_reality_full.mp4", "test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:2a8becabbcf52a894524625b402d5cb61f8f6e798848575f322330325414a49f -size 259667 diff --git a/test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 deleted file mode 100644 index 6702a1db64367d63250105eb73b1d0e2e984d088..0000000000000000000000000000000000000000 --- a/test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6cefd80387eefc4a45a26153c718b60af43757f0421bd386d29af6bc17f4cbb4 -size 140153 diff --git a/test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 b/test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 deleted file mode 100644 index c0afb5638b96802a5110dc2332ed6ee53b339d8a..0000000000000000000000000000000000000000 --- a/test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6b27372e8a63051aa930d56c8ed41d309d519693916914333f318d4c1b664c01 -size 269273 diff --git a/test/0a4702a2-aa6b-43c0-804c-de2d2b08abcf/metadata.jsonl b/test/0a4702a2-aa6b-43c0-804c-de2d2b08abcf/metadata.jsonl deleted file mode 100644 index e77f817c5bec633a3dcc8c3bbe4fd905eac97148..0000000000000000000000000000000000000000 --- a/test/0a4702a2-aa6b-43c0-804c-de2d2b08abcf/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 116, "uuid": "0a4702a2-aa6b-43c0-804c-de2d2b08abcf", "scenario_name": "Floating Spheres", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Spheres\", \"description\": \"Observe the behavior of a single sphere floating in space.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/8eda3c7d-625e-5c5e-bb08-d727571f404a/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/8eda3c7d-625e-5c5e-bb08-d727571f404a/attempt_01/scratch\"}, \"random_seed\": 1727750703, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Spheres\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/0a4702a2-aa6b-43c0-804c-de2d2b08abcf/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/0a4702a2-aa6b-43c0-804c-de2d2b08abcf/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/0a4702a2-aa6b-43c0-804c-de2d2b08abcf/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"test/0a4702a2-aa6b-43c0-804c-de2d2b08abcf/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_zero\": \"test/0a4702a2-aa6b-43c0-804c-de2d2b08abcf/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time.", "Gravity acts vertically downward toward the floor."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "Normal gravity caused the object to fall.", "Objects pass through each other.", "The collision followed conservation of momentum.", "There is zero gravity in this environment."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/8eda3c7d-625e-5c5e-bb08-d727571f404a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/8eda3c7d-625e-5c5e-bb08-d727571f404a/q4_options/opt_0_keep_gravity_zero.mp4", "test/8eda3c7d-625e-5c5e-bb08-d727571f404a/q4_options/opt_2_reality_alt.mp4", "test/8eda3c7d-625e-5c5e-bb08-d727571f404a/q4_options/opt_1_reality_full.mp4", "test/8eda3c7d-625e-5c5e-bb08-d727571f404a/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:5da23147956c573af08715933a93b24d27ff917ed41b974a99de26324a09a1ee -size 102289 diff --git a/test/0a4702a2-aa6b-43c0-804c-de2d2b08abcf/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/0a4702a2-aa6b-43c0-804c-de2d2b08abcf/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 deleted file mode 100644 index 439d09f3307ffd094399b3b54959572046aea324..0000000000000000000000000000000000000000 --- a/test/0a4702a2-aa6b-43c0-804c-de2d2b08abcf/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d81344c63ff3eca75ba795c1414856e04e628b62f3498770bd1d60c014deab3b -size 98009 diff --git a/test/0a4702a2-aa6b-43c0-804c-de2d2b08abcf/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 b/test/0a4702a2-aa6b-43c0-804c-de2d2b08abcf/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 deleted file mode 100644 index e98c04fc366e342b9d66d6b4dd596d726e5aa52f..0000000000000000000000000000000000000000 --- a/test/0a4702a2-aa6b-43c0-804c-de2d2b08abcf/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9e710978ba8735d24b019a330545223bac18aad472db8c496b9d8ce2fca0b3b4 -size 135452 diff --git a/test/0aeec36e-e16b-44ab-ab6e-f7eb10ce6bca/metadata.jsonl b/test/0aeec36e-e16b-44ab-ab6e-f7eb10ce6bca/metadata.jsonl deleted file mode 100644 index 57cc5ef41f6c2f9228480c4db2bb43c4ea3be11e..0000000000000000000000000000000000000000 --- a/test/0aeec36e-e16b-44ab-ab6e-f7eb10ce6bca/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 77, "uuid": "0aeec36e-e16b-44ab-ab6e-f7eb10ce6bca", "scenario_name": "Easy Collision Test", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Collision Test\", \"description\": \"A simple collision scenario with a ball bouncing off a wall\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch\"}, \"random_seed\": 116295, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"test/0aeec36e-e16b-44ab-ab6e-f7eb10ce6bca/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_gravity_zero\": \"test/0aeec36e-e16b-44ab-ab6e-f7eb10ce6bca/q4_options/opt_2_unreal_2_gravity_zero.mp4\", \"unreal_3_collision_scale_change\": \"test/0aeec36e-e16b-44ab-ab6e-f7eb10ce6bca/q4_options/opt_3_unreal_3_collision_scale_change.mp4\", \"unreal_4_timed_color_cycle\": \"test/0aeec36e-e16b-44ab-ab6e-f7eb10ce6bca/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/0aeec36e-e16b-44ab-ab6e-f7eb10ce6bca/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_2_unreal_2_gravity_zero.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_0_keep_real.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_1_unreal_1_phase_through.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"torus\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/scratch\"}, \"random_seed\": 116180, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_scale_pulse\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/0b15703a-8881-441d-b9f3-4207c3d150ad/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/0b15703a-8881-441d-b9f3-4207c3d150ad/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/0b15703a-8881-441d-b9f3-4207c3d150ad/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/0b15703a-8881-441d-b9f3-4207c3d150ad/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_scale_pulse\": \"test/0b15703a-8881-441d-b9f3-4207c3d150ad/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "Objects move along continuous paths without teleporting.", "Objects swap colors after collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "A rule causes periodic size changes.", "Air resistance affected the object's motion.", "The simulation rendering glitched."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_1_reality_full.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_2_reality_alt.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_0_keep_timed_scale_pulse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/0b15703a-8881-441d-b9f3-4207c3d150ad/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9ec7e3662d63359f44d0a585669e5f8a9dd3097306260ad9a138c5fee8f21e7a -size 136302 diff --git a/test/0c7b48c2-68ab-4810-b907-5e32c712ed4c/metadata.jsonl b/test/0c7b48c2-68ab-4810-b907-5e32c712ed4c/metadata.jsonl deleted file mode 100644 index 94d0efc0aeb407e5565665e3cf57b50f53ba3948..0000000000000000000000000000000000000000 --- a/test/0c7b48c2-68ab-4810-b907-5e32c712ed4c/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 69, "uuid": "0c7b48c2-68ab-4810-b907-5e32c712ed4c", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"Blocks float in mid-air, changing color periodically\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch\"}, \"random_seed\": 116296, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/0c7b48c2-68ab-4810-b907-5e32c712ed4c/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/0c7b48c2-68ab-4810-b907-5e32c712ed4c/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/0c7b48c2-68ab-4810-b907-5e32c712ed4c/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/0c7b48c2-68ab-4810-b907-5e32c712ed4c/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"test/0c7b48c2-68ab-4810-b907-5e32c712ed4c/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "There is zero gravity."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_1_reality_full.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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{\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/0d519d05-ee8c-4e42-aa23-847598c11594/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/0d519d05-ee8c-4e42-aa23-847598c11594/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/0d519d05-ee8c-4e42-aa23-847598c11594/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"test/0d519d05-ee8c-4e42-aa23-847598c11594/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_reverse\": \"test/0d519d05-ee8c-4e42-aa23-847598c11594/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling.", "Collisions follow the law of reflection and bounce normally.", "Objects change color periodically over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? 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a/test/0d519d05-ee8c-4e42-aa23-847598c11594/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fa4dc7573075a2eeed3557164368fe7615f6754fb3ade2aaa2bbedd814edcaf5 -size 81605 diff --git a/test/1293cdc0-e9dc-4dd9-8c97-33b9c4e38ee6/metadata.jsonl b/test/1293cdc0-e9dc-4dd9-8c97-33b9c4e38ee6/metadata.jsonl deleted file mode 100644 index 178bbac2af9605b1779a93d7bd40552f2026ebdd..0000000000000000000000000000000000000000 --- a/test/1293cdc0-e9dc-4dd9-8c97-33b9c4e38ee6/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 141, "uuid": "1293cdc0-e9dc-4dd9-8c97-33b9c4e38ee6", "scenario_name": "Floating Ball, ColorSwap, and Scale Change", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Ball, ColorSwap, and Scale Change\", \"description\": \"A single ball floats in space and changes color and size on collision with itself.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [-4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/a1ad7b73-d32b-5d4a-b2b3-1543800381d2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/a1ad7b73-d32b-5d4a-b2b3-1543800381d2/attempt_01/scratch\"}, \"random_seed\": 1227966654, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Ball, ColorSwap, and Scale Change\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/1293cdc0-e9dc-4dd9-8c97-33b9c4e38ee6/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/1293cdc0-e9dc-4dd9-8c97-33b9c4e38ee6/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/1293cdc0-e9dc-4dd9-8c97-33b9c4e38ee6/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"test/1293cdc0-e9dc-4dd9-8c97-33b9c4e38ee6/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/1293cdc0-e9dc-4dd9-8c97-33b9c4e38ee6/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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[\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 13, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], 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\"q4_video_paths\": {\"reality_full\": \"test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_reverse\": \"test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "Objects maintain their size over time.", "Gravity acts vertically downward toward the floor.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Gravity is reversed in this environment.", "The camera stopped tracking the object.", "Objects teleport on collision.", "Normal gravity caused the object to fall.", "The object bounced due to elastic collision."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/75df2c27-4ec5-55a5-b716-53b4980e1dfc/q4_options/opt_1_reality_full.mp4", "test/75df2c27-4ec5-55a5-b716-53b4980e1dfc/q4_options/opt_2_reality_alt.mp4", "test/75df2c27-4ec5-55a5-b716-53b4980e1dfc/q4_options/opt_0_keep_gravity_reverse.mp4", "test/75df2c27-4ec5-55a5-b716-53b4980e1dfc/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/75df2c27-4ec5-55a5-b716-53b4980e1dfc/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/output.mp4 b/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/output.mp4 deleted file mode 100644 index f386baeb4147dc4d28bdd2238eb455b506b19b20..0000000000000000000000000000000000000000 --- a/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/output.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f071fe3b9429146fbd8ef1852c609ec5b7045acdd9ed4a5aa495af2bdabc511a -size 183989 diff --git a/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_0_keep_gravity_reverse.mp4 b/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_0_keep_gravity_reverse.mp4 deleted file mode 100644 index 94039423de6c2036cf4a33cc17309fa929887232..0000000000000000000000000000000000000000 --- a/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_0_keep_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:598c9bed71de613ef22a9b8183f078238a60b5df44ec257b404d1e11f88c3339 -size 68973 diff --git a/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_1_reality_full.mp4 b/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_1_reality_full.mp4 deleted file mode 100644 index 81af2ef9cafae5434f8ead1584a158e4cab6e7db..0000000000000000000000000000000000000000 --- a/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_1_reality_full.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ec541638a05ca999860ab0f0114e05c33913f47aa4adaceca0a822a17e4940ae -size 52338 diff --git a/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_2_reality_alt.mp4 b/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_2_reality_alt.mp4 deleted file mode 100644 index 9d9463905a41060d0c91aaf6c85a89a979580b03..0000000000000000000000000000000000000000 --- a/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_2_reality_alt.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a8d4eaf26d8d2057c99bdfedd5d951ba56393118e50f5e8e0b23fabdc47aa35a -size 38449 diff --git a/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 deleted file mode 100644 index 24bf678dd9115c16eb7a6736cc44183b1fc12a52..0000000000000000000000000000000000000000 --- a/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d21948767dd626663354e0399bdbb473f3693e0d3cbdf333e9597eff0aac83a4 -size 48670 diff --git a/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 b/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 deleted file mode 100644 index e12260d97d68a9d4e91d63eff029121da914cd36..0000000000000000000000000000000000000000 --- a/test/130b83a7-f7bb-4e1b-9d43-2c1db186ea2c/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:81543b9e1b2cbb39aed15a3617d3573d5a74b141a7e99329142ddec94071f401 -size 55089 diff --git a/test/161f92b5-893a-4a6a-a00e-d5d8f2460128/metadata.jsonl b/test/161f92b5-893a-4a6a-a00e-d5d8f2460128/metadata.jsonl deleted file mode 100644 index 35f529d5f9cf86542142659c098030f323236681..0000000000000000000000000000000000000000 --- a/test/161f92b5-893a-4a6a-a00e-d5d8f2460128/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 159, "uuid": "161f92b5-893a-4a6a-a00e-d5d8f2460128", "scenario_name": "Easy Test - Gravity and Color Change", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Test - Gravity and Color Change\", \"description\": \"An object floats upwards and changes color periodically.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/scratch\"}, \"random_seed\": 1777503874, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Test - Gravity and Color Change\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/161f92b5-893a-4a6a-a00e-d5d8f2460128/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/161f92b5-893a-4a6a-a00e-d5d8f2460128/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/161f92b5-893a-4a6a-a00e-d5d8f2460128/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/161f92b5-893a-4a6a-a00e-d5d8f2460128/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_zero\": \"test/161f92b5-893a-4a6a-a00e-d5d8f2460128/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Objects move along continuous paths without teleporting."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/4003214c-bf6c-5187-afae-856a8931c6a3/q4_options/opt_2_reality_alt.mp4", "test/4003214c-bf6c-5187-afae-856a8931c6a3/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/4003214c-bf6c-5187-afae-856a8931c6a3/q4_options/opt_1_reality_full.mp4", "test/4003214c-bf6c-5187-afae-856a8931c6a3/q4_options/opt_0_keep_gravity_zero.mp4", "test/4003214c-bf6c-5187-afae-856a8931c6a3/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff 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--git a/test/161f92b5-893a-4a6a-a00e-d5d8f2460128/q4_options/opt_1_reality_full.mp4 b/test/161f92b5-893a-4a6a-a00e-d5d8f2460128/q4_options/opt_1_reality_full.mp4 deleted file mode 100644 index 5de5168419d54235fd918163c0ae33ab3d62de48..0000000000000000000000000000000000000000 --- a/test/161f92b5-893a-4a6a-a00e-d5d8f2460128/q4_options/opt_1_reality_full.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:16f9db072b0a64f6a67f37afdd5a6ab1b11ebad1e93c759849250e3feb9978c7 -size 199097 diff --git a/test/161f92b5-893a-4a6a-a00e-d5d8f2460128/q4_options/opt_2_reality_alt.mp4 b/test/161f92b5-893a-4a6a-a00e-d5d8f2460128/q4_options/opt_2_reality_alt.mp4 deleted file mode 100644 index 40322c6f6fb0cc55d346b290154eb174424cb84f..0000000000000000000000000000000000000000 --- a/test/161f92b5-893a-4a6a-a00e-d5d8f2460128/q4_options/opt_2_reality_alt.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7f5a3109e2c82af0d658bbaae3a9d6e9d3696ce2f3ca6d1317625b33ac189f6d -size 213408 diff --git a/test/161f92b5-893a-4a6a-a00e-d5d8f2460128/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/161f92b5-893a-4a6a-a00e-d5d8f2460128/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 deleted file mode 100644 index ffe26b288313b57d95a9364c426d0e9f56785b59..0000000000000000000000000000000000000000 --- a/test/161f92b5-893a-4a6a-a00e-d5d8f2460128/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2bead187303bbc0ba3f0fa08af5877ff1312f69248c6f363d16efe341dde3100 -size 171194 diff --git a/test/161f92b5-893a-4a6a-a00e-d5d8f2460128/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 b/test/161f92b5-893a-4a6a-a00e-d5d8f2460128/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 deleted file mode 100644 index 4c4782302acb41855c0e340854f21fc36acad2dc..0000000000000000000000000000000000000000 --- a/test/161f92b5-893a-4a6a-a00e-d5d8f2460128/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:36f7099c182dc4c8b85893986ae4f027219cad338eca3813d632f6dbc99b1752 -size 231383 diff --git a/test/16b37f09-c006-4eac-b2bb-3d379e0f056a/metadata.jsonl b/test/16b37f09-c006-4eac-b2bb-3d379e0f056a/metadata.jsonl deleted file mode 100644 index 9cbbe7a92b0f2a7557a6d12190f074d363b71958..0000000000000000000000000000000000000000 --- a/test/16b37f09-c006-4eac-b2bb-3d379e0f056a/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 23, "uuid": "16b37f09-c006-4eac-b2bb-3d379e0f056a", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects change color on contact and float in mid-air\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116976/7cdc2328-02b5-566a-8066-fcfae3a1642a/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116976/7cdc2328-02b5-566a-8066-fcfae3a1642a/attempt_01/scratch\"}, \"random_seed\": 1783303611, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/16b37f09-c006-4eac-b2bb-3d379e0f056a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/16b37f09-c006-4eac-b2bb-3d379e0f056a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/16b37f09-c006-4eac-b2bb-3d379e0f056a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/16b37f09-c006-4eac-b2bb-3d379e0f056a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/16b37f09-c006-4eac-b2bb-3d379e0f056a/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "Objects swap colors after collision."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The object was destroyed by the high impact force.", "There is zero gravity.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/7cdc2328-02b5-566a-8066-fcfae3a1642a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/7cdc2328-02b5-566a-8066-fcfae3a1642a/q4_options/opt_1_reality_full.mp4", "test/7cdc2328-02b5-566a-8066-fcfae3a1642a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/7cdc2328-02b5-566a-8066-fcfae3a1642a/q4_options/opt_2_reality_alt.mp4", "test/7cdc2328-02b5-566a-8066-fcfae3a1642a/q4_options/opt_0_keep_timed_color_cycle.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/16b37f09-c006-4eac-b2bb-3d379e0f056a/output.mp4 b/test/16b37f09-c006-4eac-b2bb-3d379e0f056a/output.mp4 deleted file mode 100644 index 7c75890a8de76ae9e13d85eefd6384330dc32d5e..0000000000000000000000000000000000000000 --- a/test/16b37f09-c006-4eac-b2bb-3d379e0f056a/output.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:64d52708f594e8a1a3a4f76deef7275c8ad5184480c9473d8f60a0c9b6f4628b -size 48 diff --git a/test/16b37f09-c006-4eac-b2bb-3d379e0f056a/q4_options/opt_0_keep_timed_color_cycle.mp4 b/test/16b37f09-c006-4eac-b2bb-3d379e0f056a/q4_options/opt_0_keep_timed_color_cycle.mp4 deleted file mode 100644 index 8e3f9d5492114a4f5af49713560601e33688a9fb..0000000000000000000000000000000000000000 --- a/test/16b37f09-c006-4eac-b2bb-3d379e0f056a/q4_options/opt_0_keep_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5c3bc7ffd966da4990434646939343726c926ac05cc07c28245554b82697cc92 -size 286119 diff --git a/test/16b37f09-c006-4eac-b2bb-3d379e0f056a/q4_options/opt_1_reality_full.mp4 b/test/16b37f09-c006-4eac-b2bb-3d379e0f056a/q4_options/opt_1_reality_full.mp4 deleted file mode 100644 index d06fd23e8eef9ba55fb0ad0009685b60cf2b7199..0000000000000000000000000000000000000000 --- a/test/16b37f09-c006-4eac-b2bb-3d379e0f056a/q4_options/opt_1_reality_full.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7b7758d5b5352e58859277d1d89d3c3bb827fd06055ecc606f7590178a1f3744 -size 117656 diff --git a/test/16b37f09-c006-4eac-b2bb-3d379e0f056a/q4_options/opt_2_reality_alt.mp4 b/test/16b37f09-c006-4eac-b2bb-3d379e0f056a/q4_options/opt_2_reality_alt.mp4 deleted file mode 100644 index 7edf5de5f15eb1084cf2f1833281828ef95b99cc..0000000000000000000000000000000000000000 --- a/test/16b37f09-c006-4eac-b2bb-3d379e0f056a/q4_options/opt_2_reality_alt.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid 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--- a/test/16b37f09-c006-4eac-b2bb-3d379e0f056a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3f966c66b5d0cc1070b1d9e5b8095790023e8896de3cd31b45803fad075cacaa -size 95246 diff --git a/test/16d4e5f0-e850-4181-830b-becd1ff380f7/metadata.jsonl b/test/16d4e5f0-e850-4181-830b-becd1ff380f7/metadata.jsonl deleted file mode 100644 index 02779b9ff0d8d91d61b8a4fe2b6b8419d1e70770..0000000000000000000000000000000000000000 --- a/test/16d4e5f0-e850-4181-830b-becd1ff380f7/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 137, "uuid": "16d4e5f0-e850-4181-830b-becd1ff380f7", "scenario_name": "Floating Fragment", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Fragment\", \"description\": \"A small object floats upward, changing color periodically.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01/scratch\"}, \"random_seed\": 1974629180, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Fragment\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/16d4e5f0-e850-4181-830b-becd1ff380f7/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/16d4e5f0-e850-4181-830b-becd1ff380f7/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/16d4e5f0-e850-4181-830b-becd1ff380f7/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_no_friction\": \"test/16d4e5f0-e850-4181-830b-becd1ff380f7/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_timed_color_cycle\": \"test/16d4e5f0-e850-4181-830b-becd1ff380f7/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects change color periodically over time.", "Objects grow larger after collision.", "Gravity acts vertically downward toward the floor.", "After a collision, the colliding objects change color."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "This is a video recording error.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "There is zero gravity."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/6d00231d-7a2e-507f-8768-ca9acd682a95/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/6d00231d-7a2e-507f-8768-ca9acd682a95/q4_options/opt_1_reality_full.mp4", "test/6d00231d-7a2e-507f-8768-ca9acd682a95/q4_options/opt_2_reality_alt.mp4", "test/6d00231d-7a2e-507f-8768-ca9acd682a95/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/6d00231d-7a2e-507f-8768-ca9acd682a95/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:17b5331ec2f78beec238a1e0a3d75ccbd657a0546c89a7dc5f834541cac6e873 -size 343708 diff --git a/test/16d4e5f0-e850-4181-830b-becd1ff380f7/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/16d4e5f0-e850-4181-830b-becd1ff380f7/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 deleted file mode 100644 index 95a8b04fad576ba4711aec9d3e5518cf9344a9f8..0000000000000000000000000000000000000000 --- a/test/16d4e5f0-e850-4181-830b-becd1ff380f7/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:99cad092ca90ee92d49f2c56ccf4f5392a5ca652dcf7fbf99bf1ee790581b0cf -size 352440 diff --git a/test/16d4e5f0-e850-4181-830b-becd1ff380f7/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 b/test/16d4e5f0-e850-4181-830b-becd1ff380f7/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 deleted file mode 100644 index b186e66fc6a5533419d89fd245338fc19dc9d65b..0000000000000000000000000000000000000000 --- a/test/16d4e5f0-e850-4181-830b-becd1ff380f7/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:62694b801fb5aa835c0f06b6a1d243ca1d2d27ff5a3c104b0681223e85b3fdd4 -size 527582 diff --git a/test/182dc952-8106-4f4e-9c25-bf62863815b3/metadata.jsonl b/test/182dc952-8106-4f4e-9c25-bf62863815b3/metadata.jsonl deleted file mode 100644 index 08790ebbb9c6de840900a08819ace068645c3e85..0000000000000000000000000000000000000000 --- a/test/182dc952-8106-4f4e-9c25-bf62863815b3/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 118, "uuid": "182dc952-8106-4f4e-9c25-bf62863815b3", "scenario_name": "Mid-Air Collision Chaos", "difficulty": "medium", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Mid-Air Collision Chaos\", \"description\": \"Two balls bounce around in mid-air, changing color and scale on collision.\", \"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 16, \"max_objects\": 22, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/d1936e84-4357-52fb-aaa1-e0c7984f901d/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/d1936e84-4357-52fb-aaa1-e0c7984f901d/attempt_01/scratch\"}, \"random_seed\": 1165539802, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Mid-Air Collision Chaos\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 22, \"final_objects\": 22, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"test/182dc952-8106-4f4e-9c25-bf62863815b3/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_timed_color_cycle\": \"test/182dc952-8106-4f4e-9c25-bf62863815b3/q4_options/opt_2_unreal_2_timed_color_cycle.mp4\", \"unreal_3_gravity_zero\": \"test/182dc952-8106-4f4e-9c25-bf62863815b3/q4_options/opt_3_unreal_3_gravity_zero.mp4\", \"unreal_4_collision_scale_change\": \"test/182dc952-8106-4f4e-9c25-bf62863815b3/q4_options/opt_4_unreal_4_collision_scale_change.mp4\", \"keep_real\": \"test/182dc952-8106-4f4e-9c25-bf62863815b3/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide.", "Objects pulse in size over time.", "Objects maintain their size after collision."], "q1_correct_answers": [0, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "The object bounced due to elastic collision.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The video was edited or manipulated."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/d1936e84-4357-52fb-aaa1-e0c7984f901d/q4_options/opt_1_unreal_1_phase_through.mp4", "test/d1936e84-4357-52fb-aaa1-e0c7984f901d/q4_options/opt_4_unreal_4_collision_scale_change.mp4", "test/d1936e84-4357-52fb-aaa1-e0c7984f901d/q4_options/opt_0_keep_real.mp4", "test/d1936e84-4357-52fb-aaa1-e0c7984f901d/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "test/d1936e84-4357-52fb-aaa1-e0c7984f901d/q4_options/opt_3_unreal_3_gravity_zero.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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--- a/test/182dc952-8106-4f4e-9c25-bf62863815b3/q4_options/opt_4_unreal_4_collision_scale_change.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8fbaddba687b78bf2c569e058787521449b5f813967f5b3472c176cbc1ad53a1 -size 533789 diff --git a/test/18808ccf-aca4-4dd0-abef-4f08486af4ac/metadata.jsonl b/test/18808ccf-aca4-4dd0-abef-4f08486af4ac/metadata.jsonl deleted file mode 100644 index a4192f79a9c9678a05604b4b176ee829fcbbc036..0000000000000000000000000000000000000000 --- a/test/18808ccf-aca4-4dd0-abef-4f08486af4ac/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 34, "uuid": "18808ccf-aca4-4dd0-abef-4f08486af4ac", "scenario_name": "Easy: Gravity Reversal", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy: Gravity Reversal\", \"description\": \"Objects float upwards due to reversed gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/scratch\"}, \"random_seed\": 1773197551, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy: Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/18808ccf-aca4-4dd0-abef-4f08486af4ac/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/18808ccf-aca4-4dd0-abef-4f08486af4ac/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/18808ccf-aca4-4dd0-abef-4f08486af4ac/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/18808ccf-aca4-4dd0-abef-4f08486af4ac/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"test/18808ccf-aca4-4dd0-abef-4f08486af4ac/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision.", "Gravity is uniform across the entire scene."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "Objects pass through each other.", "Gravity is reversed in this environment.", "The video was edited or manipulated.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_2_reality_alt.mp4", "test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_0_keep_gravity_reverse.mp4", "test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/18808ccf-aca4-4dd0-abef-4f08486af4ac/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a25b5ab04b1b48c60f516272ec2b9b80f1674056eb0cda61134dc35fe7727da1 -size 99166 diff --git a/test/19ebcab3-2591-4b0b-9d91-23e7f9130c74/metadata.jsonl b/test/19ebcab3-2591-4b0b-9d91-23e7f9130c74/metadata.jsonl deleted file mode 100644 index acaa6e91f1575fe5f2f6fcdac0f7f2f81ee38fcd..0000000000000000000000000000000000000000 --- a/test/19ebcab3-2591-4b0b-9d91-23e7f9130c74/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 105, "uuid": "19ebcab3-2591-4b0b-9d91-23e7f9130c74", "scenario_name": "Easy Physics Simulation: Falling Ball", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Physics Simulation: Falling Ball\", \"description\": \"A ball falls due to gravity and lands on a surface\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/scratch\"}, \"random_seed\": 1634424844, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Physics Simulation: Falling Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_collision_scale_change\": \"test/19ebcab3-2591-4b0b-9d91-23e7f9130c74/q4_options/opt_1_unreal_1_collision_scale_change.mp4\", \"unreal_2_no_friction\": \"test/19ebcab3-2591-4b0b-9d91-23e7f9130c74/q4_options/opt_2_unreal_2_no_friction.mp4\", \"unreal_3_gravity_zero\": \"test/19ebcab3-2591-4b0b-9d91-23e7f9130c74/q4_options/opt_3_unreal_3_gravity_zero.mp4\", \"unreal_4_timed_color_cycle\": \"test/19ebcab3-2591-4b0b-9d91-23e7f9130c74/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/19ebcab3-2591-4b0b-9d91-23e7f9130c74/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "Objects do not vanish upon collision.", "After collision, object bounces in the opposite direction from what is expected.", "Objects grow larger after collision.", "There is no friction: moving objects do not slow down on the surface."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The object was destroyed by the high impact force.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "Friction gradually slowed the object down."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/q4_options/opt_0_keep_real.mp4", "test/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/q4_options/opt_3_unreal_3_gravity_zero.mp4", "test/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/q4_options/opt_2_unreal_2_no_friction.mp4", "test/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/q4_options/opt_1_unreal_1_collision_scale_change.mp4", "test/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/q4_options/opt_4_unreal_4_timed_color_cycle.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/19ebcab3-2591-4b0b-9d91-23e7f9130c74/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9d9225c4fec48793a9c1a8020714487e83fceecde6cab567c82fb2ffa88cbfbd -size 331144 diff --git a/test/1a18222a-7b0a-4939-81ae-147674a9f86b/metadata.jsonl b/test/1a18222a-7b0a-4939-81ae-147674a9f86b/metadata.jsonl deleted file mode 100644 index ae47e815a16df8b0a94bf8105c8cf3f3b64f41df..0000000000000000000000000000000000000000 --- a/test/1a18222a-7b0a-4939-81ae-147674a9f86b/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 66, "uuid": "1a18222a-7b0a-4939-81ae-147674a9f86b", "scenario_name": "Gravity Flip with Timed Pulse", "difficulty": "medium", "rules": "['timed_scale_pulse', 'gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Flip with Timed Pulse\", \"description\": \"Test object behavior with a gravity flip and timed pulsing size changes\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 17, \"max_objects\": 22, \"allowed_shapes\": [\"cylinder\", \"capsule\", \"torus\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/scratch\"}, \"random_seed\": 1797533235, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Flip with Timed Pulse\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {\"gravity_horizontal\": 1, \"timed_scale_pulse\": 17}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/1a18222a-7b0a-4939-81ae-147674a9f86b/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/1a18222a-7b0a-4939-81ae-147674a9f86b/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/1a18222a-7b0a-4939-81ae-147674a9f86b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/1a18222a-7b0a-4939-81ae-147674a9f86b/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_horizontal\": \"test/1a18222a-7b0a-4939-81ae-147674a9f86b/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "17", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "After a collision, one of the colliding objects disappears.", "After collision, an object teleports to a random location.", "Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\", \"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}, {\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["The video was edited or manipulated.", "The collision followed conservation of momentum.", "Normal gravity caused the object to fall.", "A rule causes periodic size changes.", "Objects teleport on collision."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_1_reality_full.mp4", "test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_2_reality_alt.mp4", "test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/16f4d713-d888-5f3d-8ffe-61361bd3eb04/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/1a18222a-7b0a-4939-81ae-147674a9f86b/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9ced0ca4853455d412af07aa1da8b3de1c0fce0b9e19ca970bf196bd22ab3a0c -size 107207 diff --git a/test/1a67e975-9953-44f6-bd64-361fc5b2a66f/metadata.jsonl b/test/1a67e975-9953-44f6-bd64-361fc5b2a66f/metadata.jsonl deleted file mode 100644 index ea4f8e0e6333d44bb057da839eefea98e4b7dbd9..0000000000000000000000000000000000000000 --- a/test/1a67e975-9953-44f6-bd64-361fc5b2a66f/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 74, "uuid": "1a67e975-9953-44f6-bd64-361fc5b2a66f", "scenario_name": "Floating Objects", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Objects\", \"description\": \"Objects float and change color on collision\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01/scratch\"}, \"random_seed\": 1132286386, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/1a67e975-9953-44f6-bd64-361fc5b2a66f/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/1a67e975-9953-44f6-bd64-361fc5b2a66f/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/1a67e975-9953-44f6-bd64-361fc5b2a66f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/1a67e975-9953-44f6-bd64-361fc5b2a66f/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_zero\": \"test/1a67e975-9953-44f6-bd64-361fc5b2a66f/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Objects pulse in size over time.", "Objects pass through each other without collision."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "Objects teleport on collision.", "The simulation rendering glitched.", "Friction gradually slowed the object down."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/6b991e10-299f-5507-a406-5bd5cdd18b0b/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/6b991e10-299f-5507-a406-5bd5cdd18b0b/q4_options/opt_2_reality_alt.mp4", "test/6b991e10-299f-5507-a406-5bd5cdd18b0b/q4_options/opt_0_keep_gravity_zero.mp4", "test/6b991e10-299f-5507-a406-5bd5cdd18b0b/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/6b991e10-299f-5507-a406-5bd5cdd18b0b/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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bdc6652d3a701d7a33ac665379e6a25f851b690c..0000000000000000000000000000000000000000 --- a/test/1a67e975-9953-44f6-bd64-361fc5b2a66f/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:01d15819305937227b716c5cb5d723f7808e81de4ecbe4b6a4e8439cbe847f58 -size 178377 diff --git a/test/1c6b2723-f803-4de6-994c-44b58ca7eb46/metadata.jsonl b/test/1c6b2723-f803-4de6-994c-44b58ca7eb46/metadata.jsonl deleted file mode 100644 index b38202025f940d8a50bb2a988ac0f8662f7b9ed7..0000000000000000000000000000000000000000 --- a/test/1c6b2723-f803-4de6-994c-44b58ca7eb46/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 90, "uuid": "1c6b2723-f803-4de6-994c-44b58ca7eb46", "scenario_name": "Dizzying Mayhem", "difficulty": "hard", "rules": "['timed_color_cycle', 'phase_through', 'gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Dizzying Mayhem\", \"description\": \"Three objects with different behaviors interact in a challenging scenario.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_horizontal\", \"phase_through\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 24, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.1], \"pink\": [1.0, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01/scratch\"}, \"random_seed\": 1049614062, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"phase_through\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Dizzying Mayhem\", \"difficulty\": \"hard\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"phase_through\", \"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 33, \"final_objects\": 33, \"rule_stats\": {\"phase_through\": 1, \"gravity_horizontal\": 1, \"timed_color_cycle\": 33}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/1c6b2723-f803-4de6-994c-44b58ca7eb46/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/1c6b2723-f803-4de6-994c-44b58ca7eb46/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/1c6b2723-f803-4de6-994c-44b58ca7eb46/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"test/1c6b2723-f803-4de6-994c-44b58ca7eb46/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_horizontal\": \"test/1c6b2723-f803-4de6-994c-44b58ca7eb46/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "33", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Objects change color periodically over time.", "Gravity pulls sideways instead of downward.", "Objects maintain their size over time.", "After collision, object bounces in the opposite direction from what is expected."], "q1_correct_answers": [0, 1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\", \"phase_through\", \"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Objects would normally collide\", \"state_transition\": \"Objects pass through each other without interaction\", \"contrast_to_real_physics\": \"In real physics, solid objects cannot occupy the same space\", \"rule_id\": \"phase_through\"}, {\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "Friction is disabled.", "The object bounced due to elastic collision.", "This is a video recording error.", "Air resistance affected the object's motion."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/q4_options/opt_1_reality_full.mp4", "test/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/q4_options/opt_2_reality_alt.mp4", "test/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/q4_options/opt_0_keep_gravity_horizontal.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:d98249bc20e09edecd48dd01e5bdfe6ea7e5dbdb6139782674787b8b0f5d1c48 -size 481562 diff --git a/test/1c6b2723-f803-4de6-994c-44b58ca7eb46/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 b/test/1c6b2723-f803-4de6-994c-44b58ca7eb46/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 deleted file mode 100644 index aa3ecc5fce9a526fd64c4d0bb10d75191fdc1aa7..0000000000000000000000000000000000000000 --- a/test/1c6b2723-f803-4de6-994c-44b58ca7eb46/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:793a6370c85b8eeed80c00d7403ac5e984a7bbc1c7822121371df2d7693c0604 -size 304406 diff --git a/test/1c6b2723-f803-4de6-994c-44b58ca7eb46/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 b/test/1c6b2723-f803-4de6-994c-44b58ca7eb46/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 deleted file mode 100644 index f3a9fe6b02089847975598f631a596db91822184..0000000000000000000000000000000000000000 --- a/test/1c6b2723-f803-4de6-994c-44b58ca7eb46/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:18634e8e7b2e6c8c41418b4efaed61d5461f926c7aa2f5973a0b2f9ffaaab580 -size 486566 diff --git a/test/2102a20c-1f86-4ca5-b6e8-4db246b76cc5/metadata.jsonl b/test/2102a20c-1f86-4ca5-b6e8-4db246b76cc5/metadata.jsonl deleted file mode 100644 index b8aabaf7643614ddfc6510951b4b15372eb7e05d..0000000000000000000000000000000000000000 --- a/test/2102a20c-1f86-4ca5-b6e8-4db246b76cc5/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 4, "uuid": "2102a20c-1f86-4ca5-b6e8-4db246b76cc5", "scenario_name": "Gravity Funhouse", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Funhouse\", \"description\": \"Objects floating in mid-air with periodic color changes\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.763067156803607, 4.763067156803607, 7.390966277798701], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.6, 0.2, 0.1], \"pink\": [1.0, 0.5, 0.8], \"lime\": [0.2, 1.0, 0.2], \"teal\": [0.0, 0.5, 0.5], \"gold\": [0.9, 0.6, 0.0], \"navy\": [0.0, 0.0, 0.7]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/54ab7eb4-da55-520a-be22-bb886772a475/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/54ab7eb4-da55-520a-be22-bb886772a475/attempt_01/scratch\"}, \"random_seed\": 1755769499, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Funhouse\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/2102a20c-1f86-4ca5-b6e8-4db246b76cc5/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/2102a20c-1f86-4ca5-b6e8-4db246b76cc5/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/2102a20c-1f86-4ca5-b6e8-4db246b76cc5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_no_friction\": \"test/2102a20c-1f86-4ca5-b6e8-4db246b76cc5/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_timed_color_cycle\": \"test/2102a20c-1f86-4ca5-b6e8-4db246b76cc5/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "Objects change color periodically over time.", "Objects maintain their size over time.", "New objects spawn when objects collide.", "Gravity is uniform across the entire scene."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "The camera stopped tracking the object.", "The object bounced due to elastic collision.", "A rule causes objects to disappear upon collision.", "The object was destroyed by the high impact force."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/54ab7eb4-da55-520a-be22-bb886772a475/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/54ab7eb4-da55-520a-be22-bb886772a475/q4_options/opt_1_reality_full.mp4", "test/54ab7eb4-da55-520a-be22-bb886772a475/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/54ab7eb4-da55-520a-be22-bb886772a475/q4_options/opt_2_reality_alt.mp4", "test/54ab7eb4-da55-520a-be22-bb886772a475/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} 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\"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.734623443633283, 0.0, 8.192319205190405], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01/scratch\"}, \"random_seed\": 1071058720, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Elegant Egress\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/2199806c-13bd-4474-b4ce-2beb5fa6400b/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/2199806c-13bd-4474-b4ce-2beb5fa6400b/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/2199806c-13bd-4474-b4ce-2beb5fa6400b/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_phase_through\": \"test/2199806c-13bd-4474-b4ce-2beb5fa6400b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_timed_color_cycle\": \"test/2199806c-13bd-4474-b4ce-2beb5fa6400b/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "Gravity pulls sideways instead of downward.", "Objects swap colors after collision.", "There is no friction: moving objects do not slow down on the surface.", "Objects change color periodically over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The object was destroyed by the high impact force.", "Air resistance affected the object's motion.", "The camera stopped tracking the object.", "A rule changes object color upon collision.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/52bddd04-a2c0-5941-9f21-7963855cdc77/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/52bddd04-a2c0-5941-9f21-7963855cdc77/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/52bddd04-a2c0-5941-9f21-7963855cdc77/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/52bddd04-a2c0-5941-9f21-7963855cdc77/q4_options/opt_1_reality_full.mp4", "test/52bddd04-a2c0-5941-9f21-7963855cdc77/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff 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a/test/2199806c-13bd-4474-b4ce-2beb5fa6400b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3aec09ad5f571690b9a90cabe79718bd8f5a232b343d1c82672c55af2d373e72 -size 200404 diff --git a/test/249490ea-65d9-4cf2-bf69-587edfcea9e3/metadata.jsonl b/test/249490ea-65d9-4cf2-bf69-587edfcea9e3/metadata.jsonl deleted file mode 100644 index 47af29afb7c4da7bae9d53a2b9763afb75fb97e3..0000000000000000000000000000000000000000 --- a/test/249490ea-65d9-4cf2-bf69-587edfcea9e3/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 59, "uuid": "249490ea-65d9-4cf2-bf69-587edfcea9e3", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"A single ball floats in mid-air, occasionally changing color.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.0], \"navy\": [0.0, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/scratch\"}, \"random_seed\": 1239998836, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"test/249490ea-65d9-4cf2-bf69-587edfcea9e3/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_gravity_reverse\": \"test/249490ea-65d9-4cf2-bf69-587edfcea9e3/q4_options/opt_2_unreal_2_gravity_reverse.mp4\", \"unreal_3_collision_disappear\": \"test/249490ea-65d9-4cf2-bf69-587edfcea9e3/q4_options/opt_3_unreal_3_collision_disappear.mp4\", \"unreal_4_timed_color_cycle\": \"test/249490ea-65d9-4cf2-bf69-587edfcea9e3/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/249490ea-65d9-4cf2-bf69-587edfcea9e3/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "After collision, an object teleports to a random location.", "Objects pass through each other without collision.", "Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The object bounced due to elastic collision.", "Friction is disabled.", "The simulation rendering glitched.", "The object was destroyed by the high impact force.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/72a90496-f1ed-5660-b673-af6b5b4861fa/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/72a90496-f1ed-5660-b673-af6b5b4861fa/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "test/72a90496-f1ed-5660-b673-af6b5b4861fa/q4_options/opt_1_unreal_1_phase_through.mp4", "test/72a90496-f1ed-5660-b673-af6b5b4861fa/q4_options/opt_0_keep_real.mp4", "test/72a90496-f1ed-5660-b673-af6b5b4861fa/q4_options/opt_3_unreal_3_collision_disappear.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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dd38467d3245a96d6a569753b99b83561597c891..0000000000000000000000000000000000000000 --- a/test/249490ea-65d9-4cf2-bf69-587edfcea9e3/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e10be5efb7cba17d691bc69bdf09ac0d7ce75e80174e6c21c0741ac3c5746e11 -size 289868 diff --git a/test/26a18b40-e397-43bc-9539-6d72141c13fd/metadata.jsonl b/test/26a18b40-e397-43bc-9539-6d72141c13fd/metadata.jsonl deleted file mode 100644 index 196a72c85cd6d542383870a06e106b0943e7ca2c..0000000000000000000000000000000000000000 --- a/test/26a18b40-e397-43bc-9539-6d72141c13fd/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 136, "uuid": "26a18b40-e397-43bc-9539-6d72141c13fd", "scenario_name": "Easy Gravity Test", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Test\", \"description\": \"A simple test of gravity in a frictionless environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/scratch\"}, \"random_seed\": 1231460613, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Gravity Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_reverse\": \"test/26a18b40-e397-43bc-9539-6d72141c13fd/q4_options/opt_1_unreal_1_gravity_reverse.mp4\", \"unreal_2_no_friction\": \"test/26a18b40-e397-43bc-9539-6d72141c13fd/q4_options/opt_2_unreal_2_no_friction.mp4\", \"unreal_3_timed_color_cycle\": \"test/26a18b40-e397-43bc-9539-6d72141c13fd/q4_options/opt_3_unreal_3_timed_color_cycle.mp4\", \"unreal_4_collision_scale_change\": \"test/26a18b40-e397-43bc-9539-6d72141c13fd/q4_options/opt_4_unreal_4_collision_scale_change.mp4\", \"keep_real\": \"test/26a18b40-e397-43bc-9539-6d72141c13fd/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects pulse in size over time.", "Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "There is zero gravity.", "The camera stopped tracking the object.", "Friction gradually slowed the object down."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_0_keep_real.mp4", "test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_2_unreal_2_no_friction.mp4", "test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_4_unreal_4_collision_scale_change.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/26a18b40-e397-43bc-9539-6d72141c13fd/q4_options/opt_1_unreal_1_gravity_reverse.mp4 b/test/26a18b40-e397-43bc-9539-6d72141c13fd/q4_options/opt_1_unreal_1_gravity_reverse.mp4 deleted file mode 100644 index a7c34d6f6e76821406f97531833982178369f325..0000000000000000000000000000000000000000 --- a/test/26a18b40-e397-43bc-9539-6d72141c13fd/q4_options/opt_1_unreal_1_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a808a20ef3b09d0cd3d57800762545a7a568aa34307fa22d9df1883e9c352a85 -size 218308 diff --git a/test/26a18b40-e397-43bc-9539-6d72141c13fd/q4_options/opt_2_unreal_2_no_friction.mp4 b/test/26a18b40-e397-43bc-9539-6d72141c13fd/q4_options/opt_2_unreal_2_no_friction.mp4 deleted file mode 100644 index 8097df57b90f6d66288fc356fff7d8446f7865b7..0000000000000000000000000000000000000000 --- a/test/26a18b40-e397-43bc-9539-6d72141c13fd/q4_options/opt_2_unreal_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version 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7a5108f91453f946d3b52385e72c8949c3c86e3b..0000000000000000000000000000000000000000 --- a/test/26a18b40-e397-43bc-9539-6d72141c13fd/q4_options/opt_4_unreal_4_collision_scale_change.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:42404c9e56ce77ea5802e54f9b5d5da740529c8aa0dc4a97385af34452695634 -size 219841 diff --git a/test/282a802b-dc95-4c41-aa45-891851d0b9b1/metadata.jsonl b/test/282a802b-dc95-4c41-aa45-891851d0b9b1/metadata.jsonl deleted file mode 100644 index 709033c7677ffb25059fa3e9e496efaa9f5ccea9..0000000000000000000000000000000000000000 --- a/test/282a802b-dc95-4c41-aa45-891851d0b9b1/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 160, "uuid": "282a802b-dc95-4c41-aa45-891851d0b9b1", "scenario_name": "Easy Gravity Test", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Test\", \"description\": \"Test object movement under gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01/scratch\"}, \"random_seed\": 1287800440, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Test\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/282a802b-dc95-4c41-aa45-891851d0b9b1/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/282a802b-dc95-4c41-aa45-891851d0b9b1/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/282a802b-dc95-4c41-aa45-891851d0b9b1/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/282a802b-dc95-4c41-aa45-891851d0b9b1/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_zero\": \"test/282a802b-dc95-4c41-aa45-891851d0b9b1/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Standard gravity: objects accelerate at a constant rate.", "Objects swap colors after collision.", "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "Objects teleport on collision.", "Air resistance affected the object's motion.", "The collision followed conservation of momentum.", "There is zero gravity in this environment."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/23d879f4-9407-5a13-bd20-ca2693c4a325/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/23d879f4-9407-5a13-bd20-ca2693c4a325/q4_options/opt_0_keep_gravity_zero.mp4", "test/23d879f4-9407-5a13-bd20-ca2693c4a325/q4_options/opt_1_reality_full.mp4", "test/23d879f4-9407-5a13-bd20-ca2693c4a325/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/23d879f4-9407-5a13-bd20-ca2693c4a325/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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622c76bbc15d38a6816f56de1841290a511ae29c..0000000000000000000000000000000000000000 --- a/test/282a802b-dc95-4c41-aa45-891851d0b9b1/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:46206c880879b183f5c7393a999a675ce48c8a376c836b3abb1108a44946115e -size 133228 diff --git a/test/2c0ee90a-bc1d-423a-beda-57a20c62a020/metadata.jsonl b/test/2c0ee90a-bc1d-423a-beda-57a20c62a020/metadata.jsonl deleted file mode 100644 index 0b9592187f15456e0cdb0014d118b5333fb177c9..0000000000000000000000000000000000000000 --- a/test/2c0ee90a-bc1d-423a-beda-57a20c62a020/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 5, "uuid": "2c0ee90a-bc1d-423a-beda-57a20c62a020", "scenario_name": "Easy: Floating Ball", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy: Floating Ball\", \"description\": \"A small ball floats upward due to gravity, with no interaction\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/e1ecd67a-b32a-54eb-927b-69f914d03f5d/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/e1ecd67a-b32a-54eb-927b-69f914d03f5d/attempt_01/scratch\"}, \"random_seed\": 1778093845, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy: Floating Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/2c0ee90a-bc1d-423a-beda-57a20c62a020/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/2c0ee90a-bc1d-423a-beda-57a20c62a020/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/2c0ee90a-bc1d-423a-beda-57a20c62a020/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/2c0ee90a-bc1d-423a-beda-57a20c62a020/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"test/2c0ee90a-bc1d-423a-beda-57a20c62a020/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "After collision, objects freeze in place and stop moving.", "After collision, an object teleports to a random location.", "Objects grow larger after collision."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "Air resistance affected the object's motion.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall.", "Objects teleport on collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e1ecd67a-b32a-54eb-927b-69f914d03f5d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/e1ecd67a-b32a-54eb-927b-69f914d03f5d/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/e1ecd67a-b32a-54eb-927b-69f914d03f5d/q4_options/opt_0_keep_gravity_zero.mp4", "test/e1ecd67a-b32a-54eb-927b-69f914d03f5d/q4_options/opt_1_reality_full.mp4", "test/e1ecd67a-b32a-54eb-927b-69f914d03f5d/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/2c0ee90a-bc1d-423a-beda-57a20c62a020/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fdec994993d391317d406337c5d42b68f74011d371dbace8fc44377815346e36 -size 193086 diff --git a/test/2e897c12-d267-4d42-90a3-9f087a123f2a/metadata.jsonl b/test/2e897c12-d267-4d42-90a3-9f087a123f2a/metadata.jsonl deleted file mode 100644 index f0f749e4f188fbb83c46952846fabbe9a989f38e..0000000000000000000000000000000000000000 --- a/test/2e897c12-d267-4d42-90a3-9f087a123f2a/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 29, "uuid": "2e897c12-d267-4d42-90a3-9f087a123f2a", "scenario_name": "Floating Mover", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Mover\", \"description\": \"Observe how the object behaves with no gravity and a color cycle.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"predictive_video_choice\", \"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116934/67710778-0d6d-58fc-8b66-580535871b9f/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116934/67710778-0d6d-58fc-8b66-580535871b9f/attempt_01/scratch\"}, \"random_seed\": 1049569302, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Mover\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/2e897c12-d267-4d42-90a3-9f087a123f2a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/2e897c12-d267-4d42-90a3-9f087a123f2a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/2e897c12-d267-4d42-90a3-9f087a123f2a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"test/2e897c12-d267-4d42-90a3-9f087a123f2a/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_zero\": \"test/2e897c12-d267-4d42-90a3-9f087a123f2a/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, the colliding objects change color."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "There is zero gravity in this environment.", "Friction is disabled.", "This is a video recording error.", "The object bounced due to elastic collision."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/67710778-0d6d-58fc-8b66-580535871b9f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/67710778-0d6d-58fc-8b66-580535871b9f/q4_options/opt_2_reality_alt.mp4", "test/67710778-0d6d-58fc-8b66-580535871b9f/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/67710778-0d6d-58fc-8b66-580535871b9f/q4_options/opt_1_reality_full.mp4", "test/67710778-0d6d-58fc-8b66-580535871b9f/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/2e897c12-d267-4d42-90a3-9f087a123f2a/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0ee3ea6ee1d1a0e0fea342bb648ed458bfc2fa3ac1406177d7930e1a2818faa5 -size 137187 diff --git a/test/3150fd1a-75a0-4282-9d6c-33c914a6503d/metadata.jsonl b/test/3150fd1a-75a0-4282-9d6c-33c914a6503d/metadata.jsonl deleted file mode 100644 index f4668d448a3ff6dc967acba5e3db9ef033a41e26..0000000000000000000000000000000000000000 --- a/test/3150fd1a-75a0-4282-9d6c-33c914a6503d/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 47, "uuid": "3150fd1a-75a0-4282-9d6c-33c914a6503d", "scenario_name": "Floating Puzzle", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Puzzle\", \"description\": \"Objects will float and change color on contact with each other.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/479157c2-e883-5211-875e-03f0d8441d66/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/479157c2-e883-5211-875e-03f0d8441d66/attempt_01/scratch\"}, \"random_seed\": 1049779125, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/3150fd1a-75a0-4282-9d6c-33c914a6503d/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/3150fd1a-75a0-4282-9d6c-33c914a6503d/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/3150fd1a-75a0-4282-9d6c-33c914a6503d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/3150fd1a-75a0-4282-9d6c-33c914a6503d/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"test/3150fd1a-75a0-4282-9d6c-33c914a6503d/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Upward", "Sideways"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "The object bounced due to elastic collision.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force.", "Objects teleport on collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/479157c2-e883-5211-875e-03f0d8441d66/q4_options/opt_1_reality_full.mp4", "test/479157c2-e883-5211-875e-03f0d8441d66/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/479157c2-e883-5211-875e-03f0d8441d66/q4_options/opt_0_keep_gravity_zero.mp4", "test/479157c2-e883-5211-875e-03f0d8441d66/q4_options/opt_2_reality_alt.mp4", "test/479157c2-e883-5211-875e-03f0d8441d66/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/3150fd1a-75a0-4282-9d6c-33c914a6503d/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:63f762d50b72a94849243144b3bddc6f41fbb1e174759c28e9b6a60359b1492b -size 118533 diff --git a/test/31f888a0-5ae0-4c01-acdf-44b64d4535c2/metadata.jsonl b/test/31f888a0-5ae0-4c01-acdf-44b64d4535c2/metadata.jsonl deleted file mode 100644 index 154b761452d661914268ea114886d25e967e91e8..0000000000000000000000000000000000000000 --- a/test/31f888a0-5ae0-4c01-acdf-44b64d4535c2/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 98, "uuid": "31f888a0-5ae0-4c01-acdf-44b64d4535c2", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"Blocks float in mid-air, changing color periodically\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch\"}, \"random_seed\": 116296, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/31f888a0-5ae0-4c01-acdf-44b64d4535c2/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/31f888a0-5ae0-4c01-acdf-44b64d4535c2/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/31f888a0-5ae0-4c01-acdf-44b64d4535c2/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_zero\": \"test/31f888a0-5ae0-4c01-acdf-44b64d4535c2/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_timed_color_cycle\": \"test/31f888a0-5ae0-4c01-acdf-44b64d4535c2/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "There is zero gravity."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_1_reality_full.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/31f888a0-5ae0-4c01-acdf-44b64d4535c2/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6f905c0cac7d8b07f7cfdd98a9aaafa006fd1181ee6e0ade5e3a3ab2eebbed2d -size 135982 diff --git a/test/32f051b0-4155-4d9a-9b63-83792e97112e/metadata.jsonl b/test/32f051b0-4155-4d9a-9b63-83792e97112e/metadata.jsonl deleted file mode 100644 index 708faf217a9c02ccc5f8ab661709cee72079df68..0000000000000000000000000000000000000000 --- a/test/32f051b0-4155-4d9a-9b63-83792e97112e/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 133, "uuid": "32f051b0-4155-4d9a-9b63-83792e97112e", "scenario_name": "Sideways Falling Objects", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Sideways Falling Objects\", \"description\": \"Objects fall sideways due to gravity, changing color upon collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, -10.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01/scratch\"}, \"random_seed\": 2096970132, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Sideways Falling Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [0.0, -10.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/32f051b0-4155-4d9a-9b63-83792e97112e/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/32f051b0-4155-4d9a-9b63-83792e97112e/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/32f051b0-4155-4d9a-9b63-83792e97112e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/32f051b0-4155-4d9a-9b63-83792e97112e/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_horizontal\": \"test/32f051b0-4155-4d9a-9b63-83792e97112e/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "There is no friction: moving objects do not slow down on the surface.", "Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "New objects spawn when objects collide."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction is disabled.", "The simulation follows standard physics rules.", "The collision followed conservation of momentum.", "The camera stopped tracking the object.", "The object bounced due to elastic collision."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/q4_options/opt_1_reality_full.mp4", "test/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/32f051b0-4155-4d9a-9b63-83792e97112e/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:540e85bdeea4b3dd53ca6f16ecd1c385c6109f80ac29ca795f24bfb6fd9904bf -size 179646 diff --git a/test/359a4d41-cee9-498d-993c-2acc92b4a179/metadata.jsonl b/test/359a4d41-cee9-498d-993c-2acc92b4a179/metadata.jsonl deleted file mode 100644 index dd54748102ad03e9a9b74913e83cf2ecc4e7f4d4..0000000000000000000000000000000000000000 --- a/test/359a4d41-cee9-498d-993c-2acc92b4a179/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 101, "uuid": "359a4d41-cee9-498d-993c-2acc92b4a179", "scenario_name": "Floating Puzzle Pieces", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Puzzle Pieces\", \"description\": \"A colorful puzzle with floating pieces that change color and size when they collide.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/c9ff00a7-0df8-5bf2-8c70-990b9d07229a/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/c9ff00a7-0df8-5bf2-8c70-990b9d07229a/attempt_01/scratch\"}, \"random_seed\": 2112751527, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Puzzle Pieces\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/359a4d41-cee9-498d-993c-2acc92b4a179/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/359a4d41-cee9-498d-993c-2acc92b4a179/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/359a4d41-cee9-498d-993c-2acc92b4a179/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_no_friction\": \"test/359a4d41-cee9-498d-993c-2acc92b4a179/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_timed_color_cycle\": \"test/359a4d41-cee9-498d-993c-2acc92b4a179/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Objects are floating (no gravity)", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "Objects grow larger after collision.", "Gravity pulls sideways instead of downward.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The object was destroyed by the high impact force.", "Friction gradually slowed the object down.", "The simulation rendering glitched.", "The simulation follows standard physics rules.", "Friction is disabled."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/c9ff00a7-0df8-5bf2-8c70-990b9d07229a/q4_options/opt_1_reality_full.mp4", "test/c9ff00a7-0df8-5bf2-8c70-990b9d07229a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/c9ff00a7-0df8-5bf2-8c70-990b9d07229a/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/c9ff00a7-0df8-5bf2-8c70-990b9d07229a/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/c9ff00a7-0df8-5bf2-8c70-990b9d07229a/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/359a4d41-cee9-498d-993c-2acc92b4a179/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9ef7a6b58cc12c152a506942e652ad5a969cc4579d7251ce0a2919ba2840313a -size 125344 diff --git a/test/35a86f37-4f00-4ff5-aa3a-4c1f6d6ef0be/metadata.jsonl b/test/35a86f37-4f00-4ff5-aa3a-4c1f6d6ef0be/metadata.jsonl deleted file mode 100644 index 96a618cc388bd24db6c0012d3d0edb12a420e477..0000000000000000000000000000000000000000 --- a/test/35a86f37-4f00-4ff5-aa3a-4c1f6d6ef0be/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 156, "uuid": "35a86f37-4f00-4ff5-aa3a-4c1f6d6ef0be", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Two balls floating in mid-air, changing colors on collision\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, -4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01/scratch\"}, \"random_seed\": 1411320441, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/35a86f37-4f00-4ff5-aa3a-4c1f6d6ef0be/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/35a86f37-4f00-4ff5-aa3a-4c1f6d6ef0be/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/35a86f37-4f00-4ff5-aa3a-4c1f6d6ef0be/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/35a86f37-4f00-4ff5-aa3a-4c1f6d6ef0be/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_color_cycle\": \"test/35a86f37-4f00-4ff5-aa3a-4c1f6d6ef0be/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects maintain constant colors over time.", "Objects change color periodically over time.", "Objects continue their motion after impact instead of freezing.", "Gravity is uniform across the entire scene."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "Friction gradually slowed the object down.", "The simulation follows standard physics rules.", "There is zero gravity.", "The camera stopped tracking the object."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_1_reality_full.mp4", "test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_2_reality_alt.mp4", "test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/35a86f37-4f00-4ff5-aa3a-4c1f6d6ef0be/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7edacee92add9adb27bc2c3e198195d7352f5f20b2546f428d08eee45609914e -size 80144 diff --git a/test/35f85483-21be-4cf8-baa1-2c5c23145b79/metadata.jsonl b/test/35f85483-21be-4cf8-baa1-2c5c23145b79/metadata.jsonl deleted file mode 100644 index 49aca2fb6315955f5479dbd0ac83179b98a0443e..0000000000000000000000000000000000000000 --- a/test/35f85483-21be-4cf8-baa1-2c5c23145b79/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 57, "uuid": "35f85483-21be-4cf8-baa1-2c5c23145b79", "scenario_name": "Floating Room", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Room\", \"description\": \"Objects float and teleport upon collision in a zero-gravity environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": 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0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/scratch\"}, \"random_seed\": 1455602882, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Room\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/35f85483-21be-4cf8-baa1-2c5c23145b79/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/35f85483-21be-4cf8-baa1-2c5c23145b79/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/35f85483-21be-4cf8-baa1-2c5c23145b79/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_phase_through\": \"test/35f85483-21be-4cf8-baa1-2c5c23145b79/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_zero\": \"test/35f85483-21be-4cf8-baa1-2c5c23145b79/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Solid objects bounce off each other instead of passing through.", "Objects maintain their color after collision.", "Objects grow larger after collision.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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a/test/35f85483-21be-4cf8-baa1-2c5c23145b79/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b19ffd273667a7e7375ddca4390a4e5f79bc5aec55844a8bff10853e78e8e0a1 -size 63109 diff --git a/test/431a697c-4ad3-4be1-9049-8002f663c815/metadata.jsonl b/test/431a697c-4ad3-4be1-9049-8002f663c815/metadata.jsonl deleted file mode 100644 index 08c4c71ddc079d8f29c821daeec1b61eaecf2843..0000000000000000000000000000000000000000 --- a/test/431a697c-4ad3-4be1-9049-8002f663c815/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 155, "uuid": "431a697c-4ad3-4be1-9049-8002f663c815", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects change color when they touch each other and float in space\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [6.643638388299197, 0.0, 7.474093186836597], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01/scratch\"}, \"random_seed\": 1708309601, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/431a697c-4ad3-4be1-9049-8002f663c815/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/431a697c-4ad3-4be1-9049-8002f663c815/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/431a697c-4ad3-4be1-9049-8002f663c815/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/431a697c-4ad3-4be1-9049-8002f663c815/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/431a697c-4ad3-4be1-9049-8002f663c815/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Objects continue their motion after impact instead of freezing.", "Objects change color periodically over time.", "Objects maintain constant colors over time.", "Objects do not vanish upon collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The simulation follows standard physics rules.", "The collision followed conservation of momentum.", "Objects pass through each other.", "Normal gravity caused the object to fall."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/q4_options/opt_2_reality_alt.mp4", "test/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:d7f676478d07df0f9c0c161a774b10ba44ed96467d47e87e47d615dc2e76a8df -size 95672 diff --git a/test/431a697c-4ad3-4be1-9049-8002f663c815/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/431a697c-4ad3-4be1-9049-8002f663c815/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 deleted file mode 100644 index 08c4aae9dd4783f31b914af3ce95ab271da411d9..0000000000000000000000000000000000000000 --- a/test/431a697c-4ad3-4be1-9049-8002f663c815/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e2b4768eb883948ca91837a667e86e0c926ebd06c83022cbf3cd3da638d94eaf -size 120849 diff --git a/test/431a697c-4ad3-4be1-9049-8002f663c815/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 b/test/431a697c-4ad3-4be1-9049-8002f663c815/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 deleted file mode 100644 index 8e5d4a88aa37b1c09fdd47339d75b267a3bb8502..0000000000000000000000000000000000000000 --- a/test/431a697c-4ad3-4be1-9049-8002f663c815/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b64ead256147f014f4418148f3a9792e817058f7b8574871c13dde464b21352b -size 76180 diff --git a/test/43d7b1b7-e07e-4647-af82-f265f92445a6/metadata.jsonl b/test/43d7b1b7-e07e-4647-af82-f265f92445a6/metadata.jsonl deleted file mode 100644 index f8f1a1cba6d55a9439b509b47f94b00939832d7e..0000000000000000000000000000000000000000 --- a/test/43d7b1b7-e07e-4647-af82-f265f92445a6/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 140, "uuid": "43d7b1b7-e07e-4647-af82-f265f92445a6", "scenario_name": "Floating Balls Bounce", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Balls Bounce\", \"description\": \"Three balls float and bounce around in a zero-gravity environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116284/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116284/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/attempt_01/scratch\"}, \"random_seed\": 116284, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Balls Bounce\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_reverse\": \"test/43d7b1b7-e07e-4647-af82-f265f92445a6/q4_options/opt_1_unreal_1_gravity_reverse.mp4\", \"unreal_2_timed_scale_pulse\": \"test/43d7b1b7-e07e-4647-af82-f265f92445a6/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4\", \"unreal_3_collision_color_swap\": \"test/43d7b1b7-e07e-4647-af82-f265f92445a6/q4_options/opt_3_unreal_3_collision_color_swap.mp4\", \"unreal_4_phase_through\": \"test/43d7b1b7-e07e-4647-af82-f265f92445a6/q4_options/opt_4_unreal_4_phase_through.mp4\", \"keep_real\": \"test/43d7b1b7-e07e-4647-af82-f265f92445a6/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Standard gravity: objects accelerate at a constant rate.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision.", "Objects change color periodically over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The object was destroyed by the high impact force.", "The simulation follows standard physics rules.", "Friction is disabled.", "The camera stopped tracking the object.", "Friction gradually slowed the object down."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/q4_options/opt_3_unreal_3_collision_color_swap.mp4", "test/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "test/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/q4_options/opt_4_unreal_4_phase_through.mp4", "test/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/q4_options/opt_0_keep_real.mp4", "test/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/q4_options/opt_1_unreal_1_gravity_reverse.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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99174c2ced56fd33e438c5b54f3409538cc66d24..0000000000000000000000000000000000000000 --- a/test/43d7b1b7-e07e-4647-af82-f265f92445a6/q4_options/opt_4_unreal_4_phase_through.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d0a908d0761e8d91ce4fe408ffe0a653f49655a935ddb2cb2f210d7cee074cee -size 34660 diff --git a/test/492e03ce-fda9-46d0-9183-661754cfc65a/metadata.jsonl b/test/492e03ce-fda9-46d0-9183-661754cfc65a/metadata.jsonl deleted file mode 100644 index 1fdae747fa6de528e4a44ab13ce25dd39ddf9e9f..0000000000000000000000000000000000000000 --- a/test/492e03ce-fda9-46d0-9183-661754cfc65a/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 142, "uuid": "492e03ce-fda9-46d0-9183-661754cfc65a", "scenario_name": "EASY_TIME_CYCLE", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"EASY_TIME_CYCLE\", \"description\": \"Small red ball moves under the effect of a periodic color cycle and teleports to a random position when colliding with a stationary blue square\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/scratch\"}, \"random_seed\": 1463079981, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"EASY_TIME_CYCLE\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/492e03ce-fda9-46d0-9183-661754cfc65a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/492e03ce-fda9-46d0-9183-661754cfc65a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/492e03ce-fda9-46d0-9183-661754cfc65a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/492e03ce-fda9-46d0-9183-661754cfc65a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/492e03ce-fda9-46d0-9183-661754cfc65a/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "Objects change color periodically over time.", "Objects continue their motion after impact instead of freezing.", "Normal gravity applies: objects fall downward."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "Objects teleport on collision.", "Normal gravity caused the object to fall.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_2_reality_alt.mp4", "test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:2538a4320de18ecd0d4763d2cddce7ca9022e75c6dfe162c8e507c440467a4c9 -size 260617 diff --git a/test/492e03ce-fda9-46d0-9183-661754cfc65a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/492e03ce-fda9-46d0-9183-661754cfc65a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 deleted file mode 100644 index c570024258e2cf343c4f040d85567ec621ce2d0a..0000000000000000000000000000000000000000 --- a/test/492e03ce-fda9-46d0-9183-661754cfc65a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a427fc8a637d823830b50accf1bed43c1606e03580facdcf5e2cdbe742b3da3f -size 306800 diff --git a/test/492e03ce-fda9-46d0-9183-661754cfc65a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 b/test/492e03ce-fda9-46d0-9183-661754cfc65a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 deleted file mode 100644 index 5cc1ed5cc20bdb1bd77c2e80630a9f7a94a16f22..0000000000000000000000000000000000000000 --- a/test/492e03ce-fda9-46d0-9183-661754cfc65a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fc4fa318b76860013fc134beaeb410949ed00d59e87e5912b1a16e13bcb8ca6b -size 188308 diff --git a/test/4beec666-a041-41aa-b286-3b0038dacda2/metadata.jsonl b/test/4beec666-a041-41aa-b286-3b0038dacda2/metadata.jsonl deleted file mode 100644 index c583ee7f54b2dba1a7c34131352e4b5b46b15ac0..0000000000000000000000000000000000000000 --- a/test/4beec666-a041-41aa-b286-3b0038dacda2/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 131, "uuid": "4beec666-a041-41aa-b286-3b0038dacda2", "scenario_name": "Easy Physics Simulation", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Physics Simulation\", \"description\": \"Objects fall upward due to reverse gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/scratch\"}, \"random_seed\": 1300622814, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Physics Simulation\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/4beec666-a041-41aa-b286-3b0038dacda2/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/4beec666-a041-41aa-b286-3b0038dacda2/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/4beec666-a041-41aa-b286-3b0038dacda2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/4beec666-a041-41aa-b286-3b0038dacda2/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_reverse\": \"test/4beec666-a041-41aa-b286-3b0038dacda2/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "There is no friction: moving objects do not slow down on the surface."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["A rule changes object color upon collision.", "The object bounced due to elastic collision.", "This is a video recording error.", "Gravity is reversed in this environment.", "The collision followed conservation of momentum."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_0_keep_gravity_reverse.mp4", "test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_1_reality_full.mp4", "test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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diff --git a/test/4beec666-a041-41aa-b286-3b0038dacda2/q4_options/opt_1_reality_full.mp4 b/test/4beec666-a041-41aa-b286-3b0038dacda2/q4_options/opt_1_reality_full.mp4 deleted file mode 100644 index ba4cecd5c928c0831128bfd16a30e45d8a0bb928..0000000000000000000000000000000000000000 --- a/test/4beec666-a041-41aa-b286-3b0038dacda2/q4_options/opt_1_reality_full.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e8132e58244dfe912d79b5da44ffcc82ab9ab0b52436d94f3dcec9a27ac817c9 -size 122323 diff --git a/test/4beec666-a041-41aa-b286-3b0038dacda2/q4_options/opt_2_reality_alt.mp4 b/test/4beec666-a041-41aa-b286-3b0038dacda2/q4_options/opt_2_reality_alt.mp4 deleted file mode 100644 index b25bf61642265c237ac94bc1186094c03bde52c0..0000000000000000000000000000000000000000 --- a/test/4beec666-a041-41aa-b286-3b0038dacda2/q4_options/opt_2_reality_alt.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:27758e205e8a01d3f35bca144cac5dac299fe67dd1800ac3225c2e8421923891 -size 119921 diff --git a/test/4beec666-a041-41aa-b286-3b0038dacda2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/4beec666-a041-41aa-b286-3b0038dacda2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 deleted file mode 100644 index 8f490c19199a6e3067ca015b9c067f5d3cf86f4f..0000000000000000000000000000000000000000 --- a/test/4beec666-a041-41aa-b286-3b0038dacda2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c67b059b7a59c57064cd8ce2b93c9919d1bc70477ef9047a41668a729b08f0fe -size 115988 diff --git a/test/4beec666-a041-41aa-b286-3b0038dacda2/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 b/test/4beec666-a041-41aa-b286-3b0038dacda2/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 deleted file mode 100644 index 33e307de830f4cfe7be75355f1fc6dedf53ee787..0000000000000000000000000000000000000000 --- a/test/4beec666-a041-41aa-b286-3b0038dacda2/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:36a3a98e193440757a48a4835ffb1bb51534868103e1be46ba77daed516ea83a -size 99888 diff --git a/test/4c7e8875-1509-4c75-bf35-b3bded1c8d48/metadata.jsonl b/test/4c7e8875-1509-4c75-bf35-b3bded1c8d48/metadata.jsonl deleted file mode 100644 index 531e6057c729bc3df921b08c1f82114d9743e0b1..0000000000000000000000000000000000000000 --- a/test/4c7e8875-1509-4c75-bf35-b3bded1c8d48/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 128, "uuid": "4c7e8875-1509-4c75-bf35-b3bded1c8d48", "scenario_name": "Easy Floating Pulse", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Floating Pulse\", \"description\": \"An object floats in space and periodically changes color\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/61c9ab37-bad6-572c-a085-953e7525f899/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/61c9ab37-bad6-572c-a085-953e7525f899/attempt_01/scratch\"}, \"random_seed\": 1714152819, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Floating Pulse\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/4c7e8875-1509-4c75-bf35-b3bded1c8d48/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/4c7e8875-1509-4c75-bf35-b3bded1c8d48/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/4c7e8875-1509-4c75-bf35-b3bded1c8d48/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_no_friction\": \"test/4c7e8875-1509-4c75-bf35-b3bded1c8d48/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_timed_color_cycle\": \"test/4c7e8875-1509-4c75-bf35-b3bded1c8d48/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects pulse in size over time.", "Gravity is uniform across the entire scene.", "Objects change color periodically over time.", "After collision, objects freeze in place and stop moving."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "Objects teleport on collision.", "This is a video recording error.", "The object was destroyed by the high impact force."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/61c9ab37-bad6-572c-a085-953e7525f899/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/61c9ab37-bad6-572c-a085-953e7525f899/q4_options/opt_1_reality_full.mp4", "test/61c9ab37-bad6-572c-a085-953e7525f899/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/61c9ab37-bad6-572c-a085-953e7525f899/q4_options/opt_2_reality_alt.mp4", "test/61c9ab37-bad6-572c-a085-953e7525f899/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/4c7e8875-1509-4c75-bf35-b3bded1c8d48/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:10ab82af34faf155321fd1d6d65e6804105922a44b2da385b2a46a7bae0e7e06 -size 89904 diff --git a/test/4e56f117-d82d-4182-8853-311da86db874/metadata.jsonl b/test/4e56f117-d82d-4182-8853-311da86db874/metadata.jsonl deleted file mode 100644 index 7b7932af641fd78af82965c21a055fd488d7a27b..0000000000000000000000000000000000000000 --- a/test/4e56f117-d82d-4182-8853-311da86db874/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 143, "uuid": "4e56f117-d82d-4182-8853-311da86db874", "scenario_name": "Gravity Flip and Collision", "difficulty": "medium", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Gravity Flip and Collision\", \"description\": \"Objects fall upwards, and when they collide, they bounce in the opposite direction and change color.\", \"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.0], \"navy\": [0.0, 0.0, 0.6]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/873e1961-4c9a-5f05-ba0e-821854c9ab9a/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/873e1961-4c9a-5f05-ba0e-821854c9ab9a/attempt_01/scratch\"}, \"random_seed\": 1073131151, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Gravity Flip and Collision\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 23, \"final_objects\": 23, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_zero\": \"test/4e56f117-d82d-4182-8853-311da86db874/q4_options/opt_1_unreal_1_gravity_zero.mp4\", \"unreal_2_timed_scale_pulse\": \"test/4e56f117-d82d-4182-8853-311da86db874/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4\", \"unreal_3_freeze_after_collision\": \"test/4e56f117-d82d-4182-8853-311da86db874/q4_options/opt_3_unreal_3_freeze_after_collision.mp4\", \"unreal_4_no_friction\": \"test/4e56f117-d82d-4182-8853-311da86db874/q4_options/opt_4_unreal_4_no_friction.mp4\", \"keep_real\": \"test/4e56f117-d82d-4182-8853-311da86db874/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Objects pulse in size over time.", "No new objects are created during collisions.", "Objects swap colors after collision.", "Friction applies: objects slow down and stop over time."], "q1_correct_answers": [2, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["A rule causes objects to disappear upon collision.", "The simulation rendering glitched.", "The object was destroyed by the high impact force.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/873e1961-4c9a-5f05-ba0e-821854c9ab9a/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "test/873e1961-4c9a-5f05-ba0e-821854c9ab9a/q4_options/opt_1_unreal_1_gravity_zero.mp4", "test/873e1961-4c9a-5f05-ba0e-821854c9ab9a/q4_options/opt_0_keep_real.mp4", "test/873e1961-4c9a-5f05-ba0e-821854c9ab9a/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "test/873e1961-4c9a-5f05-ba0e-821854c9ab9a/q4_options/opt_4_unreal_4_no_friction.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff 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a0a1bc517cb5d682cf8f2483b543f9b213055100..0000000000000000000000000000000000000000 --- a/test/4e56f117-d82d-4182-8853-311da86db874/q4_options/opt_4_unreal_4_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1e66f078b75df50343b546edc74c86d0a130d6199b65e917fe42634a3adb7ed1 -size 204800 diff --git a/test/4ec340be-193f-4ddb-ad2d-7a539be2e01a/metadata.jsonl b/test/4ec340be-193f-4ddb-ad2d-7a539be2e01a/metadata.jsonl deleted file mode 100644 index 6f963f31dae07db4b90a3bb7a21990281a65f9f9..0000000000000000000000000000000000000000 --- a/test/4ec340be-193f-4ddb-ad2d-7a539be2e01a/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 82, "uuid": "4ec340be-193f-4ddb-ad2d-7a539be2e01a", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects float and change colors when colliding, without gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch\"}, \"random_seed\": 116294, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/4ec340be-193f-4ddb-ad2d-7a539be2e01a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/4ec340be-193f-4ddb-ad2d-7a539be2e01a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/4ec340be-193f-4ddb-ad2d-7a539be2e01a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/4ec340be-193f-4ddb-ad2d-7a539be2e01a/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_zero\": \"test/4ec340be-193f-4ddb-ad2d-7a539be2e01a/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects maintain their size over time.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "Objects pass through each other.", "There is zero gravity in this environment.", "The video was edited or manipulated."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_1_reality_full.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_2_reality_alt.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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6772a25402ff21b18aaaebcedfbb927d6d5e4a8d..0000000000000000000000000000000000000000 --- a/test/4ec340be-193f-4ddb-ad2d-7a539be2e01a/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:252f6360f3031b558fee744ab13181b965fd2ccc9de103d17748ca9c3ee71515 -size 179652 diff --git a/test/4f09919b-01f7-455f-bd5e-888788cf18cf/metadata.jsonl b/test/4f09919b-01f7-455f-bd5e-888788cf18cf/metadata.jsonl deleted file mode 100644 index 5710510ff07cbf8530cb33a042f42cc2b35a4c43..0000000000000000000000000000000000000000 --- a/test/4f09919b-01f7-455f-bd5e-888788cf18cf/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 42, "uuid": "4f09919b-01f7-455f-bd5e-888788cf18cf", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"A simple scenario with objects floating in mid-air and changing color on contact\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.25, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116599/a4851156-9d82-512c-88a0-e79b798e4d9b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116599/a4851156-9d82-512c-88a0-e79b798e4d9b/attempt_01/scratch\"}, \"random_seed\": 1593743555, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_color_cycle\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/4f09919b-01f7-455f-bd5e-888788cf18cf/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/4f09919b-01f7-455f-bd5e-888788cf18cf/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/4f09919b-01f7-455f-bd5e-888788cf18cf/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/4f09919b-01f7-455f-bd5e-888788cf18cf/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"test/4f09919b-01f7-455f-bd5e-888788cf18cf/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "Objects move along continuous paths without teleporting.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "The simulation rendering glitched.", "The object bounced due to elastic collision.", "Gravity is reversed.", "Friction gradually slowed the object down."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/a4851156-9d82-512c-88a0-e79b798e4d9b/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/a4851156-9d82-512c-88a0-e79b798e4d9b/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/a4851156-9d82-512c-88a0-e79b798e4d9b/q4_options/opt_1_reality_full.mp4", "test/a4851156-9d82-512c-88a0-e79b798e4d9b/q4_options/opt_2_reality_alt.mp4", "test/a4851156-9d82-512c-88a0-e79b798e4d9b/q4_options/opt_0_keep_timed_color_cycle.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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c401b0095f969470b8b6498f12db362f98d6dbe0..0000000000000000000000000000000000000000 --- a/test/4f09919b-01f7-455f-bd5e-888788cf18cf/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ceefbea90a261ff2fdfa4b99b97da61caf93cb94cc871eadcfc24fdb4a5936d5 -size 143187 diff --git a/test/51aad03a-acad-4735-897b-6bc747da37e5/metadata.jsonl b/test/51aad03a-acad-4735-897b-6bc747da37e5/metadata.jsonl deleted file mode 100644 index 7d49961ddf319232214d65c60fc69ed2fb74759d..0000000000000000000000000000000000000000 --- a/test/51aad03a-acad-4735-897b-6bc747da37e5/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 8, "uuid": "51aad03a-acad-4735-897b-6bc747da37e5", "scenario_name": "Easy Collision Test", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Collision Test\", \"description\": \"A ball bounces and changes color on collision\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01/scratch\"}, \"random_seed\": 1970154931, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"test/51aad03a-acad-4735-897b-6bc747da37e5/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_teleport_on_collision\": \"test/51aad03a-acad-4735-897b-6bc747da37e5/q4_options/opt_2_unreal_2_teleport_on_collision.mp4\", \"unreal_3_gravity_horizontal\": \"test/51aad03a-acad-4735-897b-6bc747da37e5/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_timed_color_cycle\": \"test/51aad03a-acad-4735-897b-6bc747da37e5/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/51aad03a-acad-4735-897b-6bc747da37e5/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Collisions follow the law of reflection and bounce normally.", "There is no friction: moving objects do not slow down on the surface.", "After collision, objects freeze in place and stop moving.", "After a collision, the colliding objects change color."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "The simulation rendering glitched.", "Air resistance affected the object's motion."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/d30c390f-861a-5ce8-a190-21e673eb17c2/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/d30c390f-861a-5ce8-a190-21e673eb17c2/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/d30c390f-861a-5ce8-a190-21e673eb17c2/q4_options/opt_1_unreal_1_phase_through.mp4", "test/d30c390f-861a-5ce8-a190-21e673eb17c2/q4_options/opt_0_keep_real.mp4", "test/d30c390f-861a-5ce8-a190-21e673eb17c2/q4_options/opt_2_unreal_2_teleport_on_collision.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff 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-version https://git-lfs.github.com/spec/v1 -oid sha256:907365b71eb5582ff649ec6c4fe5f609b395ec1ce5833b47e6de281df742fdbc -size 175753 diff --git a/test/51aad03a-acad-4735-897b-6bc747da37e5/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 b/test/51aad03a-acad-4735-897b-6bc747da37e5/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 deleted file mode 100644 index e96a46d53fedd45a4b024c6cb1631d4d96cd4250..0000000000000000000000000000000000000000 --- a/test/51aad03a-acad-4735-897b-6bc747da37e5/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ad3cb32835e1b27a2ad8f3f5dd5e13e3a3d8ca8cc03c5b227ade530328ddf2f0 -size 254630 diff --git a/test/51aad03a-acad-4735-897b-6bc747da37e5/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 b/test/51aad03a-acad-4735-897b-6bc747da37e5/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 deleted file mode 100644 index 4f919509eb53357dff4cf4148b4c68c3e5cd1b20..0000000000000000000000000000000000000000 --- a/test/51aad03a-acad-4735-897b-6bc747da37e5/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7688892892324843a074fee133f6238139e15aae1c23dc235d5028c67ba7092f -size 466937 diff --git a/test/522f6457-826c-46ab-9610-9c167fed24da/metadata.jsonl b/test/522f6457-826c-46ab-9610-9c167fed24da/metadata.jsonl deleted file mode 100644 index 8f417547d980ba0711cf66ecbb32ef3ae6305bd8..0000000000000000000000000000000000000000 --- a/test/522f6457-826c-46ab-9610-9c167fed24da/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 111, "uuid": "522f6457-826c-46ab-9610-9c167fed24da", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects float and change colors when colliding, without gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch\"}, \"random_seed\": 116294, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/522f6457-826c-46ab-9610-9c167fed24da/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/522f6457-826c-46ab-9610-9c167fed24da/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/522f6457-826c-46ab-9610-9c167fed24da/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"test/522f6457-826c-46ab-9610-9c167fed24da/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/522f6457-826c-46ab-9610-9c167fed24da/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "New objects spawn when objects collide.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "Objects pass through each other.", "There is zero gravity in this environment.", "The video was edited or manipulated."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_1_reality_full.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_2_reality_alt.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/522f6457-826c-46ab-9610-9c167fed24da/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f3bee80e37d3ada552837995d35b75b420dd4ae721497ec1d541053d44838e93 -size 185165 diff --git a/test/52ae61b5-a65e-4dcf-ab06-246d1550e33b/metadata.jsonl b/test/52ae61b5-a65e-4dcf-ab06-246d1550e33b/metadata.jsonl deleted file mode 100644 index a294cc90b7d1de49c4310123ab1128f24328e7a7..0000000000000000000000000000000000000000 --- a/test/52ae61b5-a65e-4dcf-ab06-246d1550e33b/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 126, "uuid": "52ae61b5-a65e-4dcf-ab06-246d1550e33b", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Balls float in space and change size\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"torus\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116176/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116176/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/scratch\"}, \"random_seed\": 116180, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_scale_pulse\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/52ae61b5-a65e-4dcf-ab06-246d1550e33b/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/52ae61b5-a65e-4dcf-ab06-246d1550e33b/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/52ae61b5-a65e-4dcf-ab06-246d1550e33b/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"test/52ae61b5-a65e-4dcf-ab06-246d1550e33b/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_timed_scale_pulse\": \"test/52ae61b5-a65e-4dcf-ab06-246d1550e33b/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "Objects move along continuous paths without teleporting.", "Objects swap colors after collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "A rule causes periodic size changes.", "Air resistance affected the object's motion.", "The simulation rendering glitched."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_1_reality_full.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_2_reality_alt.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_0_keep_timed_scale_pulse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/52ae61b5-a65e-4dcf-ab06-246d1550e33b/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8c0e4ddbfe9d71b805e37c9336f9d90913a0a26c8df4d7c3ac1f00719dfed9e5 -size 208908 diff --git a/test/5379c312-b165-41f8-898b-c3612bff79dc/metadata.jsonl b/test/5379c312-b165-41f8-898b-c3612bff79dc/metadata.jsonl deleted file mode 100644 index df85d21b19c8a371c71520089e5fdfffbbd30068..0000000000000000000000000000000000000000 --- a/test/5379c312-b165-41f8-898b-c3612bff79dc/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 64, "uuid": "5379c312-b165-41f8-898b-c3612bff79dc", "scenario_name": "Easy Gravity Test", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Test\", \"description\": \"Objects will fall upward under gravity, and then teleport to a random position upon collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01/scratch\"}, \"random_seed\": 1557479754, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Test\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/5379c312-b165-41f8-898b-c3612bff79dc/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/5379c312-b165-41f8-898b-c3612bff79dc/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/5379c312-b165-41f8-898b-c3612bff79dc/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/5379c312-b165-41f8-898b-c3612bff79dc/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_reverse\": \"test/5379c312-b165-41f8-898b-c3612bff79dc/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "Objects pass through each other without collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time.", "Objects maintain constant colors over time."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Air resistance affected the object's motion.", "This is a video recording error.", "Objects teleport on collision.", "The object was destroyed by the high impact force.", "Gravity is reversed in this environment."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/q4_options/opt_2_reality_alt.mp4", "test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/q4_options/opt_0_keep_gravity_reverse.mp4", "test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/q4_options/opt_1_reality_full.mp4", "test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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--- a/test/5379c312-b165-41f8-898b-c3612bff79dc/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:121e86cf4197383b798ab66a77a0fc198ea18f6874f08c532c53a479df341973 -size 50471 diff --git a/test/5486af96-1fb7-4e8e-ab27-a4ccd48cb73b/metadata.jsonl b/test/5486af96-1fb7-4e8e-ab27-a4ccd48cb73b/metadata.jsonl deleted file mode 100644 index ce7b92fbc9b5e33b9620a206932dc90b9ca871e8..0000000000000000000000000000000000000000 --- a/test/5486af96-1fb7-4e8e-ab27-a4ccd48cb73b/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 119, "uuid": "5486af96-1fb7-4e8e-ab27-a4ccd48cb73b", "scenario_name": "Gravity Reversal and Pulse", "difficulty": "medium", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal and Pulse\", \"description\": \"Objects fall upward and pulse in size over time\", \"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/scratch\"}, \"random_seed\": 1415896513, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Gravity Reversal and Pulse\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 23, \"final_objects\": 23, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_collision_disappear\": \"test/5486af96-1fb7-4e8e-ab27-a4ccd48cb73b/q4_options/opt_1_unreal_1_collision_disappear.mp4\", \"unreal_2_timed_scale_pulse\": \"test/5486af96-1fb7-4e8e-ab27-a4ccd48cb73b/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4\", \"unreal_3_gravity_reverse\": \"test/5486af96-1fb7-4e8e-ab27-a4ccd48cb73b/q4_options/opt_3_unreal_3_gravity_reverse.mp4\", \"unreal_4_phase_through\": \"test/5486af96-1fb7-4e8e-ab27-a4ccd48cb73b/q4_options/opt_4_unreal_4_phase_through.mp4\", \"keep_real\": \"test/5486af96-1fb7-4e8e-ab27-a4ccd48cb73b/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Objects maintain their color after collision.", "After collision, object bounces in the opposite direction from what is expected.", "Objects grow larger after collision.", "Objects maintain constant colors over time."], "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "There is zero gravity.", "The camera stopped tracking the object.", "The simulation follows standard physics rules.", "The object was destroyed by the high impact force."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_0_keep_real.mp4", "test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_4_unreal_4_phase_through.mp4", "test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_1_unreal_1_collision_disappear.mp4", "test/a8d42011-ea56-5acf-820d-5249272d4ed2/q4_options/opt_3_unreal_3_gravity_reverse.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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--- a/test/5486af96-1fb7-4e8e-ab27-a4ccd48cb73b/q4_options/opt_4_unreal_4_phase_through.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:69e3ec33f1c5cde146c212f2cdb6cff1b18409bebba4df001e4448ab008e9f8d -size 233536 diff --git a/test/55a47068-2070-4ede-aedd-9b55aa69a064/metadata.jsonl b/test/55a47068-2070-4ede-aedd-9b55aa69a064/metadata.jsonl deleted file mode 100644 index 0a42d4ee6772cfd5051dd116793707326b3e5cff..0000000000000000000000000000000000000000 --- a/test/55a47068-2070-4ede-aedd-9b55aa69a064/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 149, "uuid": "55a47068-2070-4ede-aedd-9b55aa69a064", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"Blocks float in mid-air, changing color periodically\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch\"}, \"random_seed\": 116296, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/55a47068-2070-4ede-aedd-9b55aa69a064/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/55a47068-2070-4ede-aedd-9b55aa69a064/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/55a47068-2070-4ede-aedd-9b55aa69a064/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/55a47068-2070-4ede-aedd-9b55aa69a064/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_color_cycle\": \"test/55a47068-2070-4ede-aedd-9b55aa69a064/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "There is zero gravity."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_1_reality_full.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/55a47068-2070-4ede-aedd-9b55aa69a064/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9eaec9c9b8e9e0b652a1a115e117f87d0a6d1203eabf433979d7451d1186d01a -size 133402 diff --git a/test/5662dca6-4f37-4d73-ad21-a11f6e7fc696/metadata.jsonl b/test/5662dca6-4f37-4d73-ad21-a11f6e7fc696/metadata.jsonl deleted file mode 100644 index 6686c6ae16b77947b6c535928fc1820561b6b398..0000000000000000000000000000000000000000 --- a/test/5662dca6-4f37-4d73-ad21-a11f6e7fc696/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 132, "uuid": "5662dca6-4f37-4d73-ad21-a11f6e7fc696", "scenario_name": "Floating Blobs", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blobs\", \"description\": \"A group of floating blobs interact with each other\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/3f798780-b06f-580a-871f-c19514c38729/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/3f798780-b06f-580a-871f-c19514c38729/attempt_01/scratch\"}, \"random_seed\": 1746244019, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blobs\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_scale_pulse\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/5662dca6-4f37-4d73-ad21-a11f6e7fc696/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/5662dca6-4f37-4d73-ad21-a11f6e7fc696/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/5662dca6-4f37-4d73-ad21-a11f6e7fc696/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/5662dca6-4f37-4d73-ad21-a11f6e7fc696/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_scale_pulse\": \"test/5662dca6-4f37-4d73-ad21-a11f6e7fc696/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Friction applies: objects slow down and stop over time.", "Objects maintain their size over time.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["A rule causes periodic size changes.", "The object was destroyed by the high impact force.", "The collision followed conservation of momentum.", "The video was edited or manipulated.", "Objects pass through each other."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/3f798780-b06f-580a-871f-c19514c38729/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/3f798780-b06f-580a-871f-c19514c38729/q4_options/opt_2_reality_alt.mp4", "test/3f798780-b06f-580a-871f-c19514c38729/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/3f798780-b06f-580a-871f-c19514c38729/q4_options/opt_1_reality_full.mp4", "test/3f798780-b06f-580a-871f-c19514c38729/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/5662dca6-4f37-4d73-ad21-a11f6e7fc696/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:082981961298d3478b96abc212a772974b018ea908006f58cc12704bd7c37c99 -size 196918 diff --git a/test/57df8fad-725f-4dee-9772-f833d0544312/metadata.jsonl b/test/57df8fad-725f-4dee-9772-f833d0544312/metadata.jsonl deleted file mode 100644 index f755847db8eba64895f6605554c81e58d3e8b168..0000000000000000000000000000000000000000 --- a/test/57df8fad-725f-4dee-9772-f833d0544312/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 129, "uuid": "57df8fad-725f-4dee-9772-f833d0544312", "scenario_name": "Easy Floating Balls", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Floating Balls\", \"description\": \"Two balls float and change color periodically.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.2, 0.2], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.0], \"navy\": [0.0, 0.0, 0.6]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/f5db03d3-a13c-5193-8067-19ea904d9ab4/attempt_01/scratch\"}, \"random_seed\": 1248569201, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/57df8fad-725f-4dee-9772-f833d0544312/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/57df8fad-725f-4dee-9772-f833d0544312/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/57df8fad-725f-4dee-9772-f833d0544312/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/57df8fad-725f-4dee-9772-f833d0544312/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"test/57df8fad-725f-4dee-9772-f833d0544312/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Collisions follow the law of reflection and bounce normally.", "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface.", "After collision, objects freeze in place and stop moving."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Air resistance affected the object's motion.", "Gravity is reversed.", "There is zero gravity in this environment.", "The video was edited or manipulated.", "Friction gradually slowed the object down."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/f5db03d3-a13c-5193-8067-19ea904d9ab4/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/f5db03d3-a13c-5193-8067-19ea904d9ab4/q4_options/opt_2_reality_alt.mp4", "test/f5db03d3-a13c-5193-8067-19ea904d9ab4/q4_options/opt_0_keep_gravity_zero.mp4", "test/f5db03d3-a13c-5193-8067-19ea904d9ab4/q4_options/opt_1_reality_full.mp4", "test/f5db03d3-a13c-5193-8067-19ea904d9ab4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:2d8cb42e73994bf99ab1b668ff951dba96c63841cf73f98bb5ae228373e0dc4b -size 177073 diff --git a/test/57df8fad-725f-4dee-9772-f833d0544312/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 b/test/57df8fad-725f-4dee-9772-f833d0544312/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 deleted file mode 100644 index 3f45caf6a7826564e31bc78af4d06bedb6dc384d..0000000000000000000000000000000000000000 --- a/test/57df8fad-725f-4dee-9772-f833d0544312/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:767d2b82ea0cde9119d2d7ae180f3f4d2fd8298e50e4d78ba2d1580c78d2751d -size 141031 diff --git a/test/57df8fad-725f-4dee-9772-f833d0544312/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 b/test/57df8fad-725f-4dee-9772-f833d0544312/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 deleted file mode 100644 index af8cfac9cabb68a4f2c2e907a1d4c5080906d826..0000000000000000000000000000000000000000 --- a/test/57df8fad-725f-4dee-9772-f833d0544312/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:88b18ffe5f96a316651a3757fb43476c50792791f9aa4e83c91cc8bb82263af6 -size 164694 diff --git a/test/58827329-2b3b-4df0-ac9b-4ed15c133656/metadata.jsonl b/test/58827329-2b3b-4df0-ac9b-4ed15c133656/metadata.jsonl deleted file mode 100644 index 417781d999fca5614d85dc492ffe932f7aad373e..0000000000000000000000000000000000000000 --- a/test/58827329-2b3b-4df0-ac9b-4ed15c133656/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 15, "uuid": "58827329-2b3b-4df0-ac9b-4ed15c133656", "scenario_name": "Floating Fragment Frenzy", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Fragment Frenzy\", \"description\": \"A gentle introduction to object interactions in zero-gravity space.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/bdf58a2a-59f5-5862-b5b0-87c6840e3e73/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/bdf58a2a-59f5-5862-b5b0-87c6840e3e73/attempt_01/scratch\"}, \"random_seed\": 1602002150, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Fragment Frenzy\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/58827329-2b3b-4df0-ac9b-4ed15c133656/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/58827329-2b3b-4df0-ac9b-4ed15c133656/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/58827329-2b3b-4df0-ac9b-4ed15c133656/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/58827329-2b3b-4df0-ac9b-4ed15c133656/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"test/58827329-2b3b-4df0-ac9b-4ed15c133656/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "Objects maintain their color after collision.", "Normal gravity applies: objects fall downward.", "There is no gravity: objects float instead of falling.", "Solid objects bounce off each other instead of passing through."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "A rule causes objects to disappear upon collision.", "The camera stopped tracking the object.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/bdf58a2a-59f5-5862-b5b0-87c6840e3e73/q4_options/opt_2_reality_alt.mp4", "test/bdf58a2a-59f5-5862-b5b0-87c6840e3e73/q4_options/opt_1_reality_full.mp4", "test/bdf58a2a-59f5-5862-b5b0-87c6840e3e73/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/bdf58a2a-59f5-5862-b5b0-87c6840e3e73/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/bdf58a2a-59f5-5862-b5b0-87c6840e3e73/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff 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sha256:6b5d44ee5152d68b1129158562b0320c9755ef1d2d2659fce4c345ceac643fde -size 96566 diff --git a/test/58827329-2b3b-4df0-ac9b-4ed15c133656/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 b/test/58827329-2b3b-4df0-ac9b-4ed15c133656/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 deleted file mode 100644 index 2f97398042d236b9fbfc2685f1918743a28048f8..0000000000000000000000000000000000000000 --- a/test/58827329-2b3b-4df0-ac9b-4ed15c133656/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:72bb229f7ae3d7e5a55d2f468557a571debb5de713e5fce25e9110f7c1964bd6 -size 81819 diff --git a/test/58827329-2b3b-4df0-ac9b-4ed15c133656/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 b/test/58827329-2b3b-4df0-ac9b-4ed15c133656/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 deleted file mode 100644 index eb38b041af656b986abeab458b5335fcdf30346f..0000000000000000000000000000000000000000 --- a/test/58827329-2b3b-4df0-ac9b-4ed15c133656/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:68c2e43ea821e5a4796814431fba63015021d30e833c28c2b0ef2586cbe85b20 -size 128095 diff --git a/test/588e0444-5eec-44bf-9cdf-1b3cdd596e59/metadata.jsonl b/test/588e0444-5eec-44bf-9cdf-1b3cdd596e59/metadata.jsonl deleted file mode 100644 index 93fbd17e4dad1016fc9651fc211c32415f17870b..0000000000000000000000000000000000000000 --- a/test/588e0444-5eec-44bf-9cdf-1b3cdd596e59/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 14, "uuid": "588e0444-5eec-44bf-9cdf-1b3cdd596e59", "scenario_name": "Floating Ball", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Ball\", \"description\": \"A ball floats in mid-air and changes color over time.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": 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\"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/d574f532-4e84-5054-a77e-029e57bf0443/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/d574f532-4e84-5054-a77e-029e57bf0443/attempt_01/scratch\"}, \"random_seed\": 1244369493, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/588e0444-5eec-44bf-9cdf-1b3cdd596e59/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/588e0444-5eec-44bf-9cdf-1b3cdd596e59/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/588e0444-5eec-44bf-9cdf-1b3cdd596e59/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/588e0444-5eec-44bf-9cdf-1b3cdd596e59/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_color_cycle\": \"test/588e0444-5eec-44bf-9cdf-1b3cdd596e59/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time.", "Collisions follow the law of reflection and bounce normally.", "Objects do not vanish upon collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The camera stopped tracking the object.", "The object was destroyed by the high impact force.", "The collision followed conservation of momentum.", "There is zero gravity.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/d574f532-4e84-5054-a77e-029e57bf0443/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/d574f532-4e84-5054-a77e-029e57bf0443/q4_options/opt_1_reality_full.mp4", "test/d574f532-4e84-5054-a77e-029e57bf0443/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/d574f532-4e84-5054-a77e-029e57bf0443/q4_options/opt_2_reality_alt.mp4", "test/d574f532-4e84-5054-a77e-029e57bf0443/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/588e0444-5eec-44bf-9cdf-1b3cdd596e59/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a421755a7664e68d0a57b671bb8bd0d0cf3a026f99a91430ef79e3a89b46c7e6 -size 157599 diff --git a/test/59b7241a-b49d-40b1-82f7-a0dcd082f189/metadata.jsonl b/test/59b7241a-b49d-40b1-82f7-a0dcd082f189/metadata.jsonl deleted file mode 100644 index 460b31a38093ea4aa5fac09f769aad46b77aa8ab..0000000000000000000000000000000000000000 --- a/test/59b7241a-b49d-40b1-82f7-a0dcd082f189/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 55, "uuid": "59b7241a-b49d-40b1-82f7-a0dcd082f189", "scenario_name": "Eccentric Orbit", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Eccentric Orbit\", \"description\": \"Objects orbit in a strange and unpredictable manner\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.0, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.75, 0.0], \"navy\": [0.0, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/fa208666-962b-5870-bf4f-a2bf9c411145/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/fa208666-962b-5870-bf4f-a2bf9c411145/attempt_01/scratch\"}, \"random_seed\": 1981151655, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Eccentric Orbit\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/59b7241a-b49d-40b1-82f7-a0dcd082f189/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/59b7241a-b49d-40b1-82f7-a0dcd082f189/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/59b7241a-b49d-40b1-82f7-a0dcd082f189/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/59b7241a-b49d-40b1-82f7-a0dcd082f189/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_reverse\": \"test/59b7241a-b49d-40b1-82f7-a0dcd082f189/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity pulls sideways instead of downward."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Objects teleport on collision.", "Air resistance affected the object's motion.", "The object was destroyed by the high impact force.", "The simulation rendering glitched.", "Gravity is reversed in this environment."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fa208666-962b-5870-bf4f-a2bf9c411145/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/fa208666-962b-5870-bf4f-a2bf9c411145/q4_options/opt_1_reality_full.mp4", "test/fa208666-962b-5870-bf4f-a2bf9c411145/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/fa208666-962b-5870-bf4f-a2bf9c411145/q4_options/opt_2_reality_alt.mp4", "test/fa208666-962b-5870-bf4f-a2bf9c411145/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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diff --git a/test/59b7241a-b49d-40b1-82f7-a0dcd082f189/q4_options/opt_1_reality_full.mp4 b/test/59b7241a-b49d-40b1-82f7-a0dcd082f189/q4_options/opt_1_reality_full.mp4 deleted file mode 100644 index ddf64939c7ccbdb18139f127c1325857b54f1fe4..0000000000000000000000000000000000000000 --- a/test/59b7241a-b49d-40b1-82f7-a0dcd082f189/q4_options/opt_1_reality_full.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:74eb8a22e9075915b4be1ef8ca748769cc227ee23d0101797500b2af929a1da0 -size 72931 diff --git a/test/59b7241a-b49d-40b1-82f7-a0dcd082f189/q4_options/opt_2_reality_alt.mp4 b/test/59b7241a-b49d-40b1-82f7-a0dcd082f189/q4_options/opt_2_reality_alt.mp4 deleted file mode 100644 index 5cfae23bcb32004452dcb82285a6d93889f99947..0000000000000000000000000000000000000000 --- a/test/59b7241a-b49d-40b1-82f7-a0dcd082f189/q4_options/opt_2_reality_alt.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid 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a/test/59b7241a-b49d-40b1-82f7-a0dcd082f189/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4a1e52e6e97fef0c6adde17be0dab8b95a6992a9e45e69a51ef20e3fbe33fa21 -size 90507 diff --git a/test/5a499d92-115d-4ca9-b01b-7ff19f32bf55/metadata.jsonl b/test/5a499d92-115d-4ca9-b01b-7ff19f32bf55/metadata.jsonl deleted file mode 100644 index 67b55ecfa5b93a546325f51475e4090bc07cc845..0000000000000000000000000000000000000000 --- a/test/5a499d92-115d-4ca9-b01b-7ff19f32bf55/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 135, "uuid": "5a499d92-115d-4ca9-b01b-7ff19f32bf55", "scenario_name": "Floating Discs", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Discs\", \"description\": \"Red and blue discs float and collide with each other.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/scratch\"}, \"random_seed\": 1760367016, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Discs\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_horizontal\": \"test/5a499d92-115d-4ca9-b01b-7ff19f32bf55/q4_options/opt_1_unreal_1_gravity_horizontal.mp4\", \"unreal_2_teleport_on_collision\": \"test/5a499d92-115d-4ca9-b01b-7ff19f32bf55/q4_options/opt_2_unreal_2_teleport_on_collision.mp4\", \"unreal_3_phase_through\": \"test/5a499d92-115d-4ca9-b01b-7ff19f32bf55/q4_options/opt_3_unreal_3_phase_through.mp4\", \"unreal_4_timed_color_cycle\": \"test/5a499d92-115d-4ca9-b01b-7ff19f32bf55/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/5a499d92-115d-4ca9-b01b-7ff19f32bf55/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity pulls sideways instead of downward.", "Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "Objects move along continuous paths without teleporting."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "Friction is disabled.", "The camera stopped tracking the object."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_options/opt_0_keep_real.mp4", "test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_options/opt_2_unreal_2_teleport_on_collision.mp4", "test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_options/opt_3_unreal_3_phase_through.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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9957bfb706fd931d02045572cb7071f242ba7758..0000000000000000000000000000000000000000 --- a/test/5a499d92-115d-4ca9-b01b-7ff19f32bf55/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2ac961f6605c69af9bb3ed8310d4028873bfd3ae6830d362a47217c8a1870cb3 -size 249281 diff --git a/test/5ae45144-4c55-4d3c-82d0-2febc49401a8/metadata.jsonl b/test/5ae45144-4c55-4d3c-82d0-2febc49401a8/metadata.jsonl deleted file mode 100644 index 3b186d3958359179f667785288aae215be4cb294..0000000000000000000000000000000000000000 --- a/test/5ae45144-4c55-4d3c-82d0-2febc49401a8/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 89, "uuid": "5ae45144-4c55-4d3c-82d0-2febc49401a8", "scenario_name": "Floating Object", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Object\", \"description\": \"A ball floats in the air and responds to collisions.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/fbd5e032-bb29-5c4e-9ac8-d6bb6eca02e6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/fbd5e032-bb29-5c4e-9ac8-d6bb6eca02e6/attempt_01/scratch\"}, \"random_seed\": 1243965457, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Object\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"test/5ae45144-4c55-4d3c-82d0-2febc49401a8/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_collision_spawn\": \"test/5ae45144-4c55-4d3c-82d0-2febc49401a8/q4_options/opt_2_unreal_2_collision_spawn.mp4\", \"unreal_3_timed_scale_pulse\": \"test/5ae45144-4c55-4d3c-82d0-2febc49401a8/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4\", \"unreal_4_gravity_reverse\": \"test/5ae45144-4c55-4d3c-82d0-2febc49401a8/q4_options/opt_4_unreal_4_gravity_reverse.mp4\", \"keep_real\": \"test/5ae45144-4c55-4d3c-82d0-2febc49401a8/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "There is zero gravity.", "The object was destroyed by the high impact force.", "The camera stopped tracking the object."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fbd5e032-bb29-5c4e-9ac8-d6bb6eca02e6/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "test/fbd5e032-bb29-5c4e-9ac8-d6bb6eca02e6/q4_options/opt_0_keep_real.mp4", "test/fbd5e032-bb29-5c4e-9ac8-d6bb6eca02e6/q4_options/opt_2_unreal_2_collision_spawn.mp4", "test/fbd5e032-bb29-5c4e-9ac8-d6bb6eca02e6/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/fbd5e032-bb29-5c4e-9ac8-d6bb6eca02e6/q4_options/opt_1_unreal_1_phase_through.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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--- a/test/5ae45144-4c55-4d3c-82d0-2febc49401a8/q4_options/opt_4_unreal_4_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1d7e7b5894b27189f2fe501e68fbb8cdf3ed77e6087f5e8aed1de9de7e6c75db -size 181262 diff --git a/test/5b032a1d-d0f8-40b0-9050-5916710e16c5/metadata.jsonl b/test/5b032a1d-d0f8-40b0-9050-5916710e16c5/metadata.jsonl deleted file mode 100644 index 07ce1abf5dea53e781771404ad734b1ec2bc922a..0000000000000000000000000000000000000000 --- a/test/5b032a1d-d0f8-40b0-9050-5916710e16c5/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 7, "uuid": "5b032a1d-d0f8-40b0-9050-5916710e16c5", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"Two blocks float in a zero-gravity environment, one of them changes size over time.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/894c16d1-e959-52c9-9d3c-d88853e7b71b/attempt_01/scratch\"}, \"random_seed\": 1219076196, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_no_friction\": \"test/5b032a1d-d0f8-40b0-9050-5916710e16c5/q4_options/opt_1_unreal_1_no_friction.mp4\", \"unreal_2_timed_color_cycle\": \"test/5b032a1d-d0f8-40b0-9050-5916710e16c5/q4_options/opt_2_unreal_2_timed_color_cycle.mp4\", \"unreal_3_freeze_after_collision\": \"test/5b032a1d-d0f8-40b0-9050-5916710e16c5/q4_options/opt_3_unreal_3_freeze_after_collision.mp4\", \"unreal_4_gravity_horizontal\": \"test/5b032a1d-d0f8-40b0-9050-5916710e16c5/q4_options/opt_4_unreal_4_gravity_horizontal.mp4\", \"keep_real\": \"test/5b032a1d-d0f8-40b0-9050-5916710e16c5/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Objects grow larger after collision.", "New objects spawn when objects collide.", "After a collision, the colliding objects change color.", "No new objects are created during collisions."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The object was destroyed by the high impact force.", "Air resistance affected the object's motion.", "The camera stopped tracking the object.", "The simulation follows standard physics rules.", "A rule causes objects to disappear upon collision."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_0_keep_real.mp4", "test/894c16d1-e959-52c9-9d3c-d88853e7b71b/q4_options/opt_1_unreal_1_no_friction.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": 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0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch\"}, \"random_seed\": 116295, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_reverse\": \"test/5cb3a4b8-3781-4dc6-8f5b-f895b13f5d91/q4_options/opt_1_unreal_1_gravity_reverse.mp4\", \"unreal_2_collision_disappear\": \"test/5cb3a4b8-3781-4dc6-8f5b-f895b13f5d91/q4_options/opt_2_unreal_2_collision_disappear.mp4\", \"unreal_3_phase_through\": \"test/5cb3a4b8-3781-4dc6-8f5b-f895b13f5d91/q4_options/opt_3_unreal_3_phase_through.mp4\", \"unreal_4_timed_scale_pulse\": \"test/5cb3a4b8-3781-4dc6-8f5b-f895b13f5d91/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4\", \"keep_real\": \"test/5cb3a4b8-3781-4dc6-8f5b-f895b13f5d91/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity is uniform across the entire scene.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_2_unreal_2_collision_disappear.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_0_keep_real.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_3_unreal_3_phase_through.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_1_unreal_1_gravity_reverse.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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--- a/test/5cb3a4b8-3781-4dc6-8f5b-f895b13f5d91/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:eeeebdf14dea3202c579b5aa827fd48dacb74a934f9b52dc11390bf5453a4f9e -size 126059 diff --git a/test/5ef8ee36-1d74-4910-b49a-f014f42999fb/metadata.jsonl b/test/5ef8ee36-1d74-4910-b49a-f014f42999fb/metadata.jsonl deleted file mode 100644 index 5f4f028f35bc94bd507f26387e3e1572e7d49096..0000000000000000000000000000000000000000 --- a/test/5ef8ee36-1d74-4910-b49a-f014f42999fb/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 144, "uuid": "5ef8ee36-1d74-4910-b49a-f014f42999fb", "scenario_name": "Floating Objects with Color Swap", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Objects with Color Swap\", \"description\": \"Test objects floating in zero gravity with color-swapping collisions\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [0.8, 0.6, 0.2], \"navy\": [0.0, 0.0, 0.6]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/scratch\"}, \"random_seed\": 1579639332, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Objects with Color Swap\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/5ef8ee36-1d74-4910-b49a-f014f42999fb/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/5ef8ee36-1d74-4910-b49a-f014f42999fb/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/5ef8ee36-1d74-4910-b49a-f014f42999fb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/5ef8ee36-1d74-4910-b49a-f014f42999fb/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"test/5ef8ee36-1d74-4910-b49a-f014f42999fb/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "No new objects are created during collisions.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The simulation rendering glitched.", "A rule changes object color upon collision.", "There is zero gravity in this environment.", "The collision followed conservation of momentum."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_2_reality_alt.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_1_reality_full.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_0_keep_gravity_zero.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/5ef8ee36-1d74-4910-b49a-f014f42999fb/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:717bc3524ede15cdd461aa8b91ad330e0d5be3844df5d48b4b35f6f381186ec3 -size 199573 diff --git a/test/5f770ca7-4797-4771-b276-76b5fad1e87a/metadata.jsonl b/test/5f770ca7-4797-4771-b276-76b5fad1e87a/metadata.jsonl deleted file mode 100644 index 7702b5ae020296cae8c023309768eac7afa2df0d..0000000000000000000000000000000000000000 --- a/test/5f770ca7-4797-4771-b276-76b5fad1e87a/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 109, "uuid": "5f770ca7-4797-4771-b276-76b5fad1e87a", "scenario_name": "Evasive Maneuvers", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Evasive Maneuvers\", \"description\": \"A sphere must navigate through a field of obstacles while adapting to a changing environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/scratch\"}, \"random_seed\": 1445912190, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Evasive Maneuvers\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/5f770ca7-4797-4771-b276-76b5fad1e87a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/5f770ca7-4797-4771-b276-76b5fad1e87a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/5f770ca7-4797-4771-b276-76b5fad1e87a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/5f770ca7-4797-4771-b276-76b5fad1e87a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/5f770ca7-4797-4771-b276-76b5fad1e87a/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects do not vanish upon collision.", "Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The object was destroyed by the high impact force.", "The collision followed conservation of momentum.", "There is zero gravity.", "The simulation follows standard physics rules.", "This is a video recording error."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/q4_options/opt_1_reality_full.mp4", "test/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:80acc7de4d6c398ec1e946fe78084f066bfd9b30b6a157c8f416d9ab5f60cbf0 -size 198589 diff --git a/test/5f770ca7-4797-4771-b276-76b5fad1e87a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/5f770ca7-4797-4771-b276-76b5fad1e87a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 deleted file mode 100644 index 95234eafd98e7cc829b8a79746894b0d0c2b3d27..0000000000000000000000000000000000000000 --- a/test/5f770ca7-4797-4771-b276-76b5fad1e87a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:da8c0dc4e5111f6197578de423712c6292fff0740c7c6c699725c11255ec939d -size 261511 diff --git a/test/5f770ca7-4797-4771-b276-76b5fad1e87a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 b/test/5f770ca7-4797-4771-b276-76b5fad1e87a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 deleted file mode 100644 index db3ae1d5ef59b0b007c50ff6a986aab226d451fc..0000000000000000000000000000000000000000 --- a/test/5f770ca7-4797-4771-b276-76b5fad1e87a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f1113b0d9fc927da1fa6d9d1425d89b6cc8bf2e88205b34ac292421ec8d711f8 -size 187699 diff --git a/test/62a68987-e405-4af6-8e26-e986404206c1/metadata.jsonl b/test/62a68987-e405-4af6-8e26-e986404206c1/metadata.jsonl deleted file mode 100644 index 3e60c39627aae70f188f051f495dc64ad889ef5c..0000000000000000000000000000000000000000 --- a/test/62a68987-e405-4af6-8e26-e986404206c1/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 22, "uuid": "62a68987-e405-4af6-8e26-e986404206c1", "scenario_name": "Gravity Reversal Experiment", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Experiment\", \"description\": \"Objects fall upward due to gravity reversal, testing users' understanding of this unusual phenomenon.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01/scratch\"}, \"random_seed\": 2023502980, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Experiment\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/62a68987-e405-4af6-8e26-e986404206c1/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/62a68987-e405-4af6-8e26-e986404206c1/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/62a68987-e405-4af6-8e26-e986404206c1/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_no_friction\": \"test/62a68987-e405-4af6-8e26-e986404206c1/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_reverse\": \"test/62a68987-e405-4af6-8e26-e986404206c1/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Objects change color periodically over time.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects swap colors after collision."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Gravity is reversed in this environment.", "Objects pass through each other.", "The simulation rendering glitched.", "The object bounced due to elastic collision.", "The object was destroyed by the high impact force."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/q4_options/opt_0_keep_gravity_reverse.mp4", "test/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/q4_options/opt_1_reality_full.mp4", "test/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/q4_options/opt_2_reality_alt.mp4", "test/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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diff --git a/test/62a68987-e405-4af6-8e26-e986404206c1/q4_options/opt_1_reality_full.mp4 b/test/62a68987-e405-4af6-8e26-e986404206c1/q4_options/opt_1_reality_full.mp4 deleted file mode 100644 index 7602af22164e85724e2e16586018cfe315c5e912..0000000000000000000000000000000000000000 --- a/test/62a68987-e405-4af6-8e26-e986404206c1/q4_options/opt_1_reality_full.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:db20d62db74c0ce1fe2891557c5016ea43711d2b2f6c2e395abea39ee4724833 -size 231521 diff --git a/test/62a68987-e405-4af6-8e26-e986404206c1/q4_options/opt_2_reality_alt.mp4 b/test/62a68987-e405-4af6-8e26-e986404206c1/q4_options/opt_2_reality_alt.mp4 deleted file mode 100644 index 97a3e621ff772dd8148910cf94f0f8405ff2aca6..0000000000000000000000000000000000000000 --- a/test/62a68987-e405-4af6-8e26-e986404206c1/q4_options/opt_2_reality_alt.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6c300737dd8882f973e03af36ad51aaef3a5f1467761ce4ed831cd9dcaf6c204 -size 259357 diff --git a/test/62a68987-e405-4af6-8e26-e986404206c1/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 b/test/62a68987-e405-4af6-8e26-e986404206c1/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 deleted file mode 100644 index 5546b7ef302685f337e7113dd3d90e2da78d9765..0000000000000000000000000000000000000000 --- a/test/62a68987-e405-4af6-8e26-e986404206c1/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4aff398ce832d7d8dceedcab5f26e5c2bf5369b06f445df2503ce9c28d278bc8 -size 119627 diff --git a/test/62a68987-e405-4af6-8e26-e986404206c1/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 b/test/62a68987-e405-4af6-8e26-e986404206c1/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 deleted file mode 100644 index 1016b3c92a5771b2284e5387d66c9976bfb9c7a3..0000000000000000000000000000000000000000 --- a/test/62a68987-e405-4af6-8e26-e986404206c1/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:bee57ee033a1ba7b819a4edcd250d1fc35b573b9e7d32f2ad904acf950e83431 -size 230171 diff --git a/test/63f9e0ab-46c4-4615-ab87-505b4a6c7592/metadata.jsonl b/test/63f9e0ab-46c4-4615-ab87-505b4a6c7592/metadata.jsonl deleted file mode 100644 index 4e6d66b4e65f2ebd65f33f6cc06b4bbce9505cd3..0000000000000000000000000000000000000000 --- a/test/63f9e0ab-46c4-4615-ab87-505b4a6c7592/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 97, "uuid": "63f9e0ab-46c4-4615-ab87-505b4a6c7592", "scenario_name": "Floating Marbles", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Marbles\", \"description\": \"Two marbles float in mid-air, demonstrating a gravity-free environment and a color-changing interaction.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/scratch\"}, \"random_seed\": 116298, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Marbles\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/63f9e0ab-46c4-4615-ab87-505b4a6c7592/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/63f9e0ab-46c4-4615-ab87-505b4a6c7592/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/63f9e0ab-46c4-4615-ab87-505b4a6c7592/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/63f9e0ab-46c4-4615-ab87-505b4a6c7592/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"test/63f9e0ab-46c4-4615-ab87-505b4a6c7592/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location.", "No new objects are created during collisions.", "Objects maintain their size after collision."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "Objects teleport on collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_0_keep_gravity_zero.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_1_reality_full.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_2_reality_alt.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/63f9e0ab-46c4-4615-ab87-505b4a6c7592/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:57a371ba3a342c315caa6d916f8df3b218921730c6b43090de31c0358fa4df0d -size 168633 diff --git a/test/6ee2e38d-c761-4410-830f-722e6e211a1a/metadata.jsonl b/test/6ee2e38d-c761-4410-830f-722e6e211a1a/metadata.jsonl deleted file mode 100644 index d5e8026aa966e0949b04ec8af17773b7abf9be93..0000000000000000000000000000000000000000 --- a/test/6ee2e38d-c761-4410-830f-722e6e211a1a/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 115, "uuid": "6ee2e38d-c761-4410-830f-722e6e211a1a", "scenario_name": "Easy Gravity Defiance", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Defiance\", \"description\": \"An object floats upward due to gravity reversal.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 1.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"cube\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/scratch\"}, \"random_seed\": 1435823187, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Defiance\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/6ee2e38d-c761-4410-830f-722e6e211a1a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/6ee2e38d-c761-4410-830f-722e6e211a1a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/6ee2e38d-c761-4410-830f-722e6e211a1a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/6ee2e38d-c761-4410-830f-722e6e211a1a/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_reverse\": \"test/6ee2e38d-c761-4410-830f-722e6e211a1a/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Collisions follow the law of reflection and bounce normally.", "Objects grow larger after collision.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Air resistance affected the object's motion.", "The simulation rendering glitched.", "Gravity is reversed in this environment.", "A rule changes object color upon collision.", "Friction gradually slowed the object down."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/bf91074b-3f85-54fd-b5c6-67efa08e35f4/q4_options/opt_2_reality_alt.mp4", "test/bf91074b-3f85-54fd-b5c6-67efa08e35f4/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/bf91074b-3f85-54fd-b5c6-67efa08e35f4/q4_options/opt_0_keep_gravity_reverse.mp4", "test/bf91074b-3f85-54fd-b5c6-67efa08e35f4/q4_options/opt_1_reality_full.mp4", "test/bf91074b-3f85-54fd-b5c6-67efa08e35f4/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/6ee2e38d-c761-4410-830f-722e6e211a1a/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:55358dec51086ecc77df72f4880df5672304ca05dcae93be8f49a29a8d362284 -size 229282 diff --git a/test/6f0fc958-7d4a-42a6-907c-bc9444196339/metadata.jsonl b/test/6f0fc958-7d4a-42a6-907c-bc9444196339/metadata.jsonl deleted file mode 100644 index 50a39d4a07d679767a3d5ee846acfcbb6e1ab9d5..0000000000000000000000000000000000000000 --- a/test/6f0fc958-7d4a-42a6-907c-bc9444196339/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 113, "uuid": "6f0fc958-7d4a-42a6-907c-bc9444196339", "scenario_name": "Floating Balls Collision", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls Collision\", \"description\": \"A single ball floats and changes color when it collides with another ball that will spawn on collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116289/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116289/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/scratch\"}, \"random_seed\": 116290, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/6f0fc958-7d4a-42a6-907c-bc9444196339/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/6f0fc958-7d4a-42a6-907c-bc9444196339/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/6f0fc958-7d4a-42a6-907c-bc9444196339/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/6f0fc958-7d4a-42a6-907c-bc9444196339/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"test/6f0fc958-7d4a-42a6-907c-bc9444196339/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Normal gravity applies: objects fall downward.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "The video was edited or manipulated.", "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_2_reality_alt.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_0_keep_gravity_zero.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_1_reality_full.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/6f0fc958-7d4a-42a6-907c-bc9444196339/output.mp4 b/test/6f0fc958-7d4a-42a6-907c-bc9444196339/output.mp4 deleted file mode 100644 index 6a27ca46576cd02ca6af6d83a1306e1a8e31f814..0000000000000000000000000000000000000000 --- a/test/6f0fc958-7d4a-42a6-907c-bc9444196339/output.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ad80bad6b0c2d1a98ab0d91f65509e920a7f6e28fff52a69a4e8a910d1ed372e -size 431102 diff --git a/test/6f0fc958-7d4a-42a6-907c-bc9444196339/q4_options/opt_0_keep_gravity_zero.mp4 b/test/6f0fc958-7d4a-42a6-907c-bc9444196339/q4_options/opt_0_keep_gravity_zero.mp4 deleted file mode 100644 index 9ae27ae3765b51ec171a0fed0dd3446278e967ac..0000000000000000000000000000000000000000 --- a/test/6f0fc958-7d4a-42a6-907c-bc9444196339/q4_options/opt_0_keep_gravity_zero.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ce4dd3e6d3f5d20366f4a6561cfb1d405e1b75fda36b00998713a4f98c13d95b -size 189983 diff --git 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sha256:76ffdda87c9f6cadef8bcb1af5ae5864f2e749904888ba56c3836c936d061891 -size 151238 diff --git a/test/6f0fc958-7d4a-42a6-907c-bc9444196339/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 b/test/6f0fc958-7d4a-42a6-907c-bc9444196339/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 deleted file mode 100644 index 49d8a132808dc42b8efea0ba1f09b6fc373333be..0000000000000000000000000000000000000000 --- a/test/6f0fc958-7d4a-42a6-907c-bc9444196339/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1c229388fe8c2083a2a6285c35c26280c6c56f00e401e6b64bfd3ccc845b7132 -size 93225 diff --git a/test/6f0fc958-7d4a-42a6-907c-bc9444196339/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 b/test/6f0fc958-7d4a-42a6-907c-bc9444196339/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 deleted file mode 100644 index af5ebd34d5efb17c597f5f62c1cbb87faefb324d..0000000000000000000000000000000000000000 --- a/test/6f0fc958-7d4a-42a6-907c-bc9444196339/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8a1dd87699be9ab1ffbb8ceb1528448b0c810c45f851d4edc08aa90be2cd2352 -size 129842 diff --git a/test/726c6c78-971a-4d74-9258-699ada8484c8/metadata.jsonl b/test/726c6c78-971a-4d74-9258-699ada8484c8/metadata.jsonl deleted file mode 100644 index 86f19d63692d33b282926b49b587733eedea627f..0000000000000000000000000000000000000000 --- a/test/726c6c78-971a-4d74-9258-699ada8484c8/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 94, "uuid": "726c6c78-971a-4d74-9258-699ada8484c8", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Balls float in space and change size\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"torus\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/scratch\"}, \"random_seed\": 116180, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_scale_pulse\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/726c6c78-971a-4d74-9258-699ada8484c8/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/726c6c78-971a-4d74-9258-699ada8484c8/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/726c6c78-971a-4d74-9258-699ada8484c8/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/726c6c78-971a-4d74-9258-699ada8484c8/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_timed_scale_pulse\": \"test/726c6c78-971a-4d74-9258-699ada8484c8/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "Objects move along continuous paths without teleporting.", "Objects swap colors after collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "A rule causes periodic size changes.", "Air resistance affected the object's motion.", "The simulation rendering glitched."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_1_reality_full.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_2_reality_alt.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_0_keep_timed_scale_pulse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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135809 diff --git a/test/726c6c78-971a-4d74-9258-699ada8484c8/q4_options/opt_1_reality_full.mp4 b/test/726c6c78-971a-4d74-9258-699ada8484c8/q4_options/opt_1_reality_full.mp4 deleted file mode 100644 index 8942a0e9e9b92e6cd22c2b5b34208da8d095b3ec..0000000000000000000000000000000000000000 --- a/test/726c6c78-971a-4d74-9258-699ada8484c8/q4_options/opt_1_reality_full.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e2a4aa8c3d0c38fc4a75d826f7125c0c9c51b7a0a1764328f9536baffebfee06 -size 100403 diff --git a/test/726c6c78-971a-4d74-9258-699ada8484c8/q4_options/opt_2_reality_alt.mp4 b/test/726c6c78-971a-4d74-9258-699ada8484c8/q4_options/opt_2_reality_alt.mp4 deleted file mode 100644 index 73f35a66da1972543a806573cf8237c91ee8fd36..0000000000000000000000000000000000000000 --- a/test/726c6c78-971a-4d74-9258-699ada8484c8/q4_options/opt_2_reality_alt.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:80c8aa4dd1d61de75872c9214e9d84eec0333b40d564ed9b11ddfc20a577d8fd -size 97907 diff --git a/test/726c6c78-971a-4d74-9258-699ada8484c8/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4 b/test/726c6c78-971a-4d74-9258-699ada8484c8/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4 deleted file mode 100644 index dd8f82a187a274c27531c6715155d0e0334a2b49..0000000000000000000000000000000000000000 --- a/test/726c6c78-971a-4d74-9258-699ada8484c8/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b07263d03a4924605e37e2bd5984e96fec500ba5fece3e032a23b058a5dee03b -size 189395 diff --git a/test/726c6c78-971a-4d74-9258-699ada8484c8/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 b/test/726c6c78-971a-4d74-9258-699ada8484c8/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 deleted file mode 100644 index 1d2bfb17b10781f6f32b6991a1073c6b9eb65851..0000000000000000000000000000000000000000 --- a/test/726c6c78-971a-4d74-9258-699ada8484c8/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:44386500d47258e384d39466725c4bfea00c357001270343596b14ce9eaa5046 -size 154115 diff --git a/test/72afba30-a218-46af-9b96-c98825a1be79/metadata.jsonl b/test/72afba30-a218-46af-9b96-c98825a1be79/metadata.jsonl deleted file mode 100644 index 61d7e527cc2b17a7ca036e39448779d30237a434..0000000000000000000000000000000000000000 --- a/test/72afba30-a218-46af-9b96-c98825a1be79/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 145, "uuid": "72afba30-a218-46af-9b96-c98825a1be79", "scenario_name": "Floating Ball", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Ball\", \"description\": \"A ball floats in space, changes color on collision, and teleports to a random position\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01/scratch\"}, \"random_seed\": 1284138831, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/72afba30-a218-46af-9b96-c98825a1be79/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/72afba30-a218-46af-9b96-c98825a1be79/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/72afba30-a218-46af-9b96-c98825a1be79/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_no_friction\": \"test/72afba30-a218-46af-9b96-c98825a1be79/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/72afba30-a218-46af-9b96-c98825a1be79/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "After collision, an object teleports to a random location.", "There is no gravity: objects float instead of falling.", "After a collision, one of the colliding objects disappears.", "Objects grow larger after collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "There is zero gravity in this environment.", "Gravity is reversed.", "Friction gradually slowed the object down.", "The object was destroyed by the high impact force."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/f795409d-dbb8-5894-9beb-02950d791e65/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/f795409d-dbb8-5894-9beb-02950d791e65/q4_options/opt_0_keep_gravity_zero.mp4", "test/f795409d-dbb8-5894-9beb-02950d791e65/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/f795409d-dbb8-5894-9beb-02950d791e65/q4_options/opt_1_reality_full.mp4", "test/f795409d-dbb8-5894-9beb-02950d791e65/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/72afba30-a218-46af-9b96-c98825a1be79/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1a65241c2bf00a588c69721cef106c721a64bcd35eb086c914d0b82299ba54ac -size 92084 diff --git a/test/73c39e85-6c01-4d1f-b151-94356c20be4f/metadata.jsonl b/test/73c39e85-6c01-4d1f-b151-94356c20be4f/metadata.jsonl deleted file mode 100644 index a59d2c7aeb61fc86f53b5757fbbd831dd7607770..0000000000000000000000000000000000000000 --- a/test/73c39e85-6c01-4d1f-b151-94356c20be4f/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 148, "uuid": "73c39e85-6c01-4d1f-b151-94356c20be4f", "scenario_name": "Floating Marbles", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Marbles\", \"description\": \"Two marbles float in mid-air, demonstrating a gravity-free environment and a color-changing interaction.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/scratch\"}, \"random_seed\": 116298, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Marbles\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/73c39e85-6c01-4d1f-b151-94356c20be4f/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/73c39e85-6c01-4d1f-b151-94356c20be4f/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/73c39e85-6c01-4d1f-b151-94356c20be4f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"test/73c39e85-6c01-4d1f-b151-94356c20be4f/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/73c39e85-6c01-4d1f-b151-94356c20be4f/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location.", "No new objects are created during collisions.", "Friction applies: objects slow down and stop over time."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "Objects teleport on collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_0_keep_gravity_zero.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_1_reality_full.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_2_reality_alt.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_4_unreal_wrong_2_no_friction.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/73c39e85-6c01-4d1f-b151-94356c20be4f/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1f8f771d203b2752d0877562bf63da36f8b285d2e5f40488e110b817332826bd -size 195320 diff --git a/test/74fc7eee-d783-4c13-9bf1-20866a1f41bd/metadata.jsonl b/test/74fc7eee-d783-4c13-9bf1-20866a1f41bd/metadata.jsonl deleted file mode 100644 index 594f66ad7c67c7373d07c0314d2f404d74a196a3..0000000000000000000000000000000000000000 --- a/test/74fc7eee-d783-4c13-9bf1-20866a1f41bd/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 70, "uuid": "74fc7eee-d783-4c13-9bf1-20866a1f41bd", "scenario_name": "Ethereal Encounter", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Ethereal Encounter\", \"description\": \"Two objects float and change color when they touch\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch\"}, \"random_seed\": 116299, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Ethereal Encounter\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/74fc7eee-d783-4c13-9bf1-20866a1f41bd/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/74fc7eee-d783-4c13-9bf1-20866a1f41bd/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/74fc7eee-d783-4c13-9bf1-20866a1f41bd/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/74fc7eee-d783-4c13-9bf1-20866a1f41bd/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/74fc7eee-d783-4c13-9bf1-20866a1f41bd/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Objects maintain their size over time.", "After collision, an object teleports to a random location.", "Objects change color periodically over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "Friction gradually slowed the object down."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_1_reality_full.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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--- a/test/74fc7eee-d783-4c13-9bf1-20866a1f41bd/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1905fea15cd3cb4faaa78d870a325bcc7d08aeceee33a51b9ed6770fdb3160d1 -size 97920 diff --git a/test/75d09bdc-a08b-46f5-90c1-faaed13c4878/metadata.jsonl b/test/75d09bdc-a08b-46f5-90c1-faaed13c4878/metadata.jsonl deleted file mode 100644 index 9cd762ef972ad2afa3e9210adbc6ae0c88ce8f8e..0000000000000000000000000000000000000000 --- a/test/75d09bdc-a08b-46f5-90c1-faaed13c4878/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 46, "uuid": "75d09bdc-a08b-46f5-90c1-faaed13c4878", "scenario_name": "Floating Puzzle", "difficulty": "easy", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Puzzle\", \"description\": \"A ball bounces off a floating surface with a changing color\", \"difficulty\": \"easy\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01/scratch\"}, \"random_seed\": 1178622868, \"rule_config\": {\"rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"no_friction\", \"rules\": [\"no_friction\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"no_friction\": 1}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/75d09bdc-a08b-46f5-90c1-faaed13c4878/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/75d09bdc-a08b-46f5-90c1-faaed13c4878/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_phase_through\": \"test/75d09bdc-a08b-46f5-90c1-faaed13c4878/q4_options/opt_3_unreal_wrong_1_phase_through.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/75d09bdc-a08b-46f5-90c1-faaed13c4878/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_no_friction\": \"test/75d09bdc-a08b-46f5-90c1-faaed13c4878/q4_options/opt_0_keep_no_friction.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "There is no friction: moving objects do not slow down on the surface.", "Objects swap colors after collision.", "After a collision, one of the colliding objects disappears.", "After collision, object bounces in the opposite direction from what is expected."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why do objects slide without stopping? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "Gravity is reversed.", "The collision followed conservation of momentum.", "Friction is disabled in this environment.", "Normal gravity caused the object to fall."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/q4_options/opt_1_reality_full.mp4", "test/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/q4_options/opt_3_unreal_wrong_1_phase_through.mp4", "test/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/q4_options/opt_2_reality_alt.mp4", "test/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/q4_options/opt_0_keep_no_friction.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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--- a/test/75d09bdc-a08b-46f5-90c1-faaed13c4878/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3403a093dcf7bae99003874c87e6943ea69b5bde71404d64f078edcf5d41ae6c -size 164606 diff --git a/test/766bb3ae-71af-4de7-9e4d-32a65b50c740/metadata.jsonl b/test/766bb3ae-71af-4de7-9e4d-32a65b50c740/metadata.jsonl deleted file mode 100644 index a1371407be1fc1d4b24f6fa5982ed7cc4aa9bb56..0000000000000000000000000000000000000000 --- a/test/766bb3ae-71af-4de7-9e4d-32a65b50c740/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 139, "uuid": "766bb3ae-71af-4de7-9e4d-32a65b50c740", "scenario_name": "Eccentric Oscillations", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Eccentric Oscillations\", \"description\": \"A lone object oscillates in size and color over time, without any external forces at play\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.2, 0.2]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/scratch\"}, \"random_seed\": 1182257480, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Eccentric Oscillations\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_scale_pulse\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/766bb3ae-71af-4de7-9e4d-32a65b50c740/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/766bb3ae-71af-4de7-9e4d-32a65b50c740/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/766bb3ae-71af-4de7-9e4d-32a65b50c740/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_phase_through\": \"test/766bb3ae-71af-4de7-9e4d-32a65b50c740/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_timed_scale_pulse\": \"test/766bb3ae-71af-4de7-9e4d-32a65b50c740/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their size over time.", "Objects pulse in size over time.", "After collision, object bounces in the opposite direction from what is expected.", "Objects maintain their color after collision.", "Friction applies: objects slow down and stop over time."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["The object bounced due to elastic collision.", "The simulation rendering glitched.", "A rule causes objects to disappear upon collision.", "A rule causes periodic size changes.", "Friction gradually slowed the object down."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/q4_options/opt_2_reality_alt.mp4", "test/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/766bb3ae-71af-4de7-9e4d-32a65b50c740/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:25b86eadb5e0c96e0fd0c860fa3fa707bdc58b2c5dde96fb8793f540207b7a25 -size 230553 diff --git a/test/7859913f-e023-44c2-a26c-fecf6eaeb8d4/metadata.jsonl b/test/7859913f-e023-44c2-a26c-fecf6eaeb8d4/metadata.jsonl deleted file mode 100644 index 33126d131cceee136e4234d053fee85882bbdf60..0000000000000000000000000000000000000000 --- a/test/7859913f-e023-44c2-a26c-fecf6eaeb8d4/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 154, "uuid": "7859913f-e023-44c2-a26c-fecf6eaeb8d4", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Two balls float in a zero-gravity environment and bounce off each other.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": 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0.5], \"gold\": [1.0, 0.8, 0.0], \"navy\": [0.0, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/6af6122e-4305-5616-842f-f4f7fb60f3e0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/6af6122e-4305-5616-842f-f4f7fb60f3e0/attempt_01/scratch\"}, \"random_seed\": 1142976118, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/7859913f-e023-44c2-a26c-fecf6eaeb8d4/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/7859913f-e023-44c2-a26c-fecf6eaeb8d4/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/7859913f-e023-44c2-a26c-fecf6eaeb8d4/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"test/7859913f-e023-44c2-a26c-fecf6eaeb8d4/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/7859913f-e023-44c2-a26c-fecf6eaeb8d4/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Objects are floating (no gravity)", "Upward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Objects change color periodically over time.", "After a collision, the colliding objects change color.", "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "This is a video recording error.", "Objects teleport on collision.", "The object bounced due to elastic collision.", "There is zero gravity in this environment."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/6af6122e-4305-5616-842f-f4f7fb60f3e0/q4_options/opt_1_reality_full.mp4", "test/6af6122e-4305-5616-842f-f4f7fb60f3e0/q4_options/opt_0_keep_gravity_zero.mp4", "test/6af6122e-4305-5616-842f-f4f7fb60f3e0/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/6af6122e-4305-5616-842f-f4f7fb60f3e0/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/6af6122e-4305-5616-842f-f4f7fb60f3e0/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:2c5f4acbd377adc78818d375a0c6235f514366baaa3a1885a6e2f3851fd9de6d -size 67524 diff --git a/test/7859913f-e023-44c2-a26c-fecf6eaeb8d4/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/7859913f-e023-44c2-a26c-fecf6eaeb8d4/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 deleted file mode 100644 index 814c1ae84b8e1f98879a3192d4371534bd000c11..0000000000000000000000000000000000000000 --- a/test/7859913f-e023-44c2-a26c-fecf6eaeb8d4/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f5dfb7163f1dea989f6003eff0260306fc4c86ca471a2bbbe5bae6c497b6561e -size 54230 diff --git a/test/7859913f-e023-44c2-a26c-fecf6eaeb8d4/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 b/test/7859913f-e023-44c2-a26c-fecf6eaeb8d4/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 deleted file mode 100644 index bb74452fbb2ac90a733655ce05b48a52308a5467..0000000000000000000000000000000000000000 --- a/test/7859913f-e023-44c2-a26c-fecf6eaeb8d4/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9305b261ef8b7df08d84d0ceedaae140834ee39ac1621bb64a52d6266e57c10d -size 59252 diff --git a/test/79a087b8-1510-4677-a60f-14000d6ebf23/metadata.jsonl b/test/79a087b8-1510-4677-a60f-14000d6ebf23/metadata.jsonl deleted file mode 100644 index ea7fd8ea3b36dea8571ca9e63cd04a7847b1165c..0000000000000000000000000000000000000000 --- a/test/79a087b8-1510-4677-a60f-14000d6ebf23/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 76, "uuid": "79a087b8-1510-4677-a60f-14000d6ebf23", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"Blocks float in mid-air, changing color periodically\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch\"}, \"random_seed\": 116296, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/79a087b8-1510-4677-a60f-14000d6ebf23/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/79a087b8-1510-4677-a60f-14000d6ebf23/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/79a087b8-1510-4677-a60f-14000d6ebf23/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/79a087b8-1510-4677-a60f-14000d6ebf23/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_color_cycle\": \"test/79a087b8-1510-4677-a60f-14000d6ebf23/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "There is zero gravity."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_1_reality_full.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/79a087b8-1510-4677-a60f-14000d6ebf23/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f026c01bd9ad86d21e1e360855a7f05c12667e05a258c63571c90c327d7d7cdd -size 117085 diff --git a/test/7cc73c5a-6509-44c1-b372-70690873671a/metadata.jsonl b/test/7cc73c5a-6509-44c1-b372-70690873671a/metadata.jsonl deleted file mode 100644 index b9ac985278b330620ed6f685e864459db552ffe0..0000000000000000000000000000000000000000 --- a/test/7cc73c5a-6509-44c1-b372-70690873671a/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 114, "uuid": "7cc73c5a-6509-44c1-b372-70690873671a", "scenario_name": "Easy Collision Test", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Collision Test\", \"description\": \"A simple collision scenario with a ball bouncing off a wall\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116289/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116289/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch\"}, \"random_seed\": 116295, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_horizontal\": \"test/7cc73c5a-6509-44c1-b372-70690873671a/q4_options/opt_1_unreal_1_gravity_horizontal.mp4\", \"unreal_2_no_friction\": \"test/7cc73c5a-6509-44c1-b372-70690873671a/q4_options/opt_2_unreal_2_no_friction.mp4\", \"unreal_3_timed_color_cycle\": \"test/7cc73c5a-6509-44c1-b372-70690873671a/q4_options/opt_3_unreal_3_timed_color_cycle.mp4\", \"unreal_4_teleport_on_collision\": \"test/7cc73c5a-6509-44c1-b372-70690873671a/q4_options/opt_4_unreal_4_teleport_on_collision.mp4\", \"keep_real\": \"test/7cc73c5a-6509-44c1-b372-70690873671a/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Objects move along continuous paths without teleporting.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_4_unreal_4_teleport_on_collision.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_2_unreal_2_no_friction.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_0_keep_real.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_1_unreal_1_gravity_horizontal.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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https://git-lfs.github.com/spec/v1 -oid sha256:538b96fb8e0da2efe636166a8095a28bda4fd38a2ed0331b3aceeeeea4e43c94 -size 136460 diff --git a/test/7cc73c5a-6509-44c1-b372-70690873671a/q4_options/opt_3_unreal_3_timed_color_cycle.mp4 b/test/7cc73c5a-6509-44c1-b372-70690873671a/q4_options/opt_3_unreal_3_timed_color_cycle.mp4 deleted file mode 100644 index 93978342f2f4c978c3be0d66bdfd8654a8099980..0000000000000000000000000000000000000000 --- a/test/7cc73c5a-6509-44c1-b372-70690873671a/q4_options/opt_3_unreal_3_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:84897420ef08401acaef85acb53bcbb9bca6e8b3d21d646aac44494e9c3d978f -size 300499 diff --git a/test/7cc73c5a-6509-44c1-b372-70690873671a/q4_options/opt_4_unreal_4_teleport_on_collision.mp4 b/test/7cc73c5a-6509-44c1-b372-70690873671a/q4_options/opt_4_unreal_4_teleport_on_collision.mp4 deleted file mode 100644 index 767a87da9c5d918a23fadbc30f6a496b958f2487..0000000000000000000000000000000000000000 --- a/test/7cc73c5a-6509-44c1-b372-70690873671a/q4_options/opt_4_unreal_4_teleport_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e20760dcd234244218e193882934241703de487d71e605bedb17f2f7b8872f9f -size 99974 diff --git a/test/7ce50718-69b0-4642-b332-495c4689f46a/metadata.jsonl b/test/7ce50718-69b0-4642-b332-495c4689f46a/metadata.jsonl deleted file mode 100644 index e66ed3931f51e7551672e50dd4fa4f215b3bee37..0000000000000000000000000000000000000000 --- a/test/7ce50718-69b0-4642-b332-495c4689f46a/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 134, "uuid": "7ce50718-69b0-4642-b332-495c4689f46a", "scenario_name": "Reverse Gravity Challenge", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reverse Gravity Challenge\", \"description\": \"Objects fall up into the air, and a few things happen when they collide.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01/scratch\"}, \"random_seed\": 1650942344, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reverse Gravity Challenge\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/7ce50718-69b0-4642-b332-495c4689f46a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/7ce50718-69b0-4642-b332-495c4689f46a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/7ce50718-69b0-4642-b332-495c4689f46a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/7ce50718-69b0-4642-b332-495c4689f46a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"test/7ce50718-69b0-4642-b332-495c4689f46a/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears.", "Objects grow larger after collision.", "Objects pulse in size over time."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Gravity is reversed in this environment.", "The camera stopped tracking the object.", "Friction gradually slowed the object down.", "Air resistance affected the object's motion.", "There is zero gravity."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/6b37bc61-ea77-5773-bd6d-ed2da13aa468/q4_options/opt_2_reality_alt.mp4", "test/6b37bc61-ea77-5773-bd6d-ed2da13aa468/q4_options/opt_1_reality_full.mp4", "test/6b37bc61-ea77-5773-bd6d-ed2da13aa468/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/6b37bc61-ea77-5773-bd6d-ed2da13aa468/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/6b37bc61-ea77-5773-bd6d-ed2da13aa468/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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diff --git a/test/7ce50718-69b0-4642-b332-495c4689f46a/q4_options/opt_1_reality_full.mp4 b/test/7ce50718-69b0-4642-b332-495c4689f46a/q4_options/opt_1_reality_full.mp4 deleted file mode 100644 index 34687047e9b1f215d826a5b7e1ec2539dd42bff3..0000000000000000000000000000000000000000 --- a/test/7ce50718-69b0-4642-b332-495c4689f46a/q4_options/opt_1_reality_full.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b8620565a119be1bba9559ccc86abeac7ebac6a5df083a5e31b1631447eaabb0 -size 196879 diff --git a/test/7ce50718-69b0-4642-b332-495c4689f46a/q4_options/opt_2_reality_alt.mp4 b/test/7ce50718-69b0-4642-b332-495c4689f46a/q4_options/opt_2_reality_alt.mp4 deleted file mode 100644 index fd8096034913190cb6bf904eacd52680c494a606..0000000000000000000000000000000000000000 --- a/test/7ce50718-69b0-4642-b332-495c4689f46a/q4_options/opt_2_reality_alt.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9bd041be37077ffa3900709fb3d0804253e34eeed232fe7985348078f18ce578 -size 196089 diff --git a/test/7ce50718-69b0-4642-b332-495c4689f46a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 b/test/7ce50718-69b0-4642-b332-495c4689f46a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 deleted file mode 100644 index d9e66abab455e2b0c4b83b719c3e553f16081faf..0000000000000000000000000000000000000000 --- a/test/7ce50718-69b0-4642-b332-495c4689f46a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4801c72dc42342693e3c0495ac4145cc4341c5b7c1bccf84be8ffe5806a244b4 -size 133320 diff --git a/test/7ce50718-69b0-4642-b332-495c4689f46a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 b/test/7ce50718-69b0-4642-b332-495c4689f46a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 deleted file mode 100644 index e666dead13d8dc4925a7be738a17839bec48bced..0000000000000000000000000000000000000000 --- a/test/7ce50718-69b0-4642-b332-495c4689f46a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b3759b3148092fe0311357eabe07488f75f0e90cfd9669d300e7e7ebd077406a -size 190682 diff --git a/test/7d2a8fde-076b-4127-97e3-eda8ef78a520/metadata.jsonl b/test/7d2a8fde-076b-4127-97e3-eda8ef78a520/metadata.jsonl deleted file mode 100644 index dd19e88879683014712b519e8251f2b589aeb7cf..0000000000000000000000000000000000000000 --- a/test/7d2a8fde-076b-4127-97e3-eda8ef78a520/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 9, "uuid": "7d2a8fde-076b-4127-97e3-eda8ef78a520", "scenario_name": "Floating Balls Test", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls Test\", \"description\": \"A ball floats in mid-air, testing physics reasoning\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/909f1687-63a6-5bbf-b143-c2ec03c89c9e/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/909f1687-63a6-5bbf-b143-c2ec03c89c9e/attempt_01/scratch\"}, \"random_seed\": 1629868444, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls Test\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/7d2a8fde-076b-4127-97e3-eda8ef78a520/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/7d2a8fde-076b-4127-97e3-eda8ef78a520/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/7d2a8fde-076b-4127-97e3-eda8ef78a520/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/7d2a8fde-076b-4127-97e3-eda8ef78a520/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_zero\": \"test/7d2a8fde-076b-4127-97e3-eda8ef78a520/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "Objects do not vanish upon collision.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pass through each other without collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "A rule changes object color upon collision.", "The simulation rendering glitched."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/909f1687-63a6-5bbf-b143-c2ec03c89c9e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/909f1687-63a6-5bbf-b143-c2ec03c89c9e/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/909f1687-63a6-5bbf-b143-c2ec03c89c9e/q4_options/opt_0_keep_gravity_zero.mp4", "test/909f1687-63a6-5bbf-b143-c2ec03c89c9e/q4_options/opt_1_reality_full.mp4", "test/909f1687-63a6-5bbf-b143-c2ec03c89c9e/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:dabd71d4611724252d006b9a858bd884d0a8a9e1f890db4a504f831950a11595 -size 157923 diff --git a/test/7d2a8fde-076b-4127-97e3-eda8ef78a520/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/7d2a8fde-076b-4127-97e3-eda8ef78a520/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 deleted file mode 100644 index 870a493f327daa9c2e35d30f136c30518d220c75..0000000000000000000000000000000000000000 --- a/test/7d2a8fde-076b-4127-97e3-eda8ef78a520/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:175051d3f35e635d65b3f3387430734faf84d6da99c2ca476bcd34501e81a468 -size 124500 diff --git a/test/7d2a8fde-076b-4127-97e3-eda8ef78a520/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 b/test/7d2a8fde-076b-4127-97e3-eda8ef78a520/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 deleted file mode 100644 index d592ac10e28f6c9e12cf2abba1654808f5aea23e..0000000000000000000000000000000000000000 --- a/test/7d2a8fde-076b-4127-97e3-eda8ef78a520/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3f6775f6fc18a690bc5b290859c70f21a21f7a61a18fa2bf07788eb9503488fd -size 151606 diff --git a/test/7db6c223-4960-48c5-87c0-717289b2b089/metadata.jsonl b/test/7db6c223-4960-48c5-87c0-717289b2b089/metadata.jsonl deleted file mode 100644 index b7517b220328559d98a26e43696f45416c1256ab..0000000000000000000000000000000000000000 --- a/test/7db6c223-4960-48c5-87c0-717289b2b089/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 54, "uuid": "7db6c223-4960-48c5-87c0-717289b2b089", "scenario_name": "Elastic Collision", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Elastic Collision\", \"description\": \"A ball bounces back and forth in a horizontally gravity field, changing colors with each collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116035/fbcc8199-a792-5ea1-9351-545e14bdc42f/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116035/fbcc8199-a792-5ea1-9351-545e14bdc42f/attempt_01/scratch\"}, \"random_seed\": 1268579777, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Elastic Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/7db6c223-4960-48c5-87c0-717289b2b089/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/7db6c223-4960-48c5-87c0-717289b2b089/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/7db6c223-4960-48c5-87c0-717289b2b089/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/7db6c223-4960-48c5-87c0-717289b2b089/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_horizontal\": \"test/7db6c223-4960-48c5-87c0-717289b2b089/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "The camera stopped tracking the object.", "Friction gradually slowed the object down.", "Gravity is reversed."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fbcc8199-a792-5ea1-9351-545e14bdc42f/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/fbcc8199-a792-5ea1-9351-545e14bdc42f/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/fbcc8199-a792-5ea1-9351-545e14bdc42f/q4_options/opt_1_reality_full.mp4", "test/fbcc8199-a792-5ea1-9351-545e14bdc42f/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/fbcc8199-a792-5ea1-9351-545e14bdc42f/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:28d6e408acb464c0171cc6dabf2d571364bac06cbd3f9213a5c22679886d8b91 -size 125829 diff --git a/test/7db6c223-4960-48c5-87c0-717289b2b089/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 b/test/7db6c223-4960-48c5-87c0-717289b2b089/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 deleted file mode 100644 index 798ca0a92b084499ee8e2acd821af41647a6975c..0000000000000000000000000000000000000000 --- a/test/7db6c223-4960-48c5-87c0-717289b2b089/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e9f71ef42e283575d8ae856874969055e2c5aa284b8b3c9569575d8684c32d52 -size 68372 diff --git a/test/7db6c223-4960-48c5-87c0-717289b2b089/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 b/test/7db6c223-4960-48c5-87c0-717289b2b089/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 deleted file mode 100644 index 085044f7fa7db7392b8fe4fc8db5838753fdae33..0000000000000000000000000000000000000000 --- a/test/7db6c223-4960-48c5-87c0-717289b2b089/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2604f6bb2769c545f1ff6cf96aec169841e01009367ca65edcbf6d82451351e0 -size 93055 diff --git a/test/82bec184-a189-458a-a3ba-0971922f5d73/metadata.jsonl b/test/82bec184-a189-458a-a3ba-0971922f5d73/metadata.jsonl deleted file mode 100644 index cd549247e538688a9541ac45598be7180a4bbe34..0000000000000000000000000000000000000000 --- a/test/82bec184-a189-458a-a3ba-0971922f5d73/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 138, "uuid": "82bec184-a189-458a-a3ba-0971922f5d73", "scenario_name": "Mirrored Mayhem", "difficulty": "medium", "rules": "['gravity_zero', 'timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Mirrored Mayhem\", \"description\": \"Objects interact in a zero-gravity environment with color-changing collisions and scaling.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 18, \"max_objects\": 22, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/scratch\"}, \"random_seed\": 1879665550, \"rule_config\": {\"rules\": [\"gravity_zero\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Mirrored Mayhem\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 22, \"final_objects\": 22, \"rule_stats\": {\"timed_color_cycle\": 22, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/82bec184-a189-458a-a3ba-0971922f5d73/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/82bec184-a189-458a-a3ba-0971922f5d73/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/82bec184-a189-458a-a3ba-0971922f5d73/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/82bec184-a189-458a-a3ba-0971922f5d73/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"test/82bec184-a189-458a-a3ba-0971922f5d73/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "Friction applies: objects slow down and stop over time.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time.", "Objects pass through each other without collision."], "q1_correct_answers": [2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "The video was edited or manipulated.", "Gravity is reversed."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/26ec268c-052c-5310-989b-1a68d3b39746/q4_options/opt_2_reality_alt.mp4", "test/26ec268c-052c-5310-989b-1a68d3b39746/q4_options/opt_1_reality_full.mp4", "test/26ec268c-052c-5310-989b-1a68d3b39746/q4_options/opt_0_keep_gravity_zero.mp4", "test/26ec268c-052c-5310-989b-1a68d3b39746/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/26ec268c-052c-5310-989b-1a68d3b39746/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:d8822f1c7e3a85e508e8a7201de08d6c6b266e4a4985ccfa6f66978a047b86ef -size 300044 diff --git a/test/82bec184-a189-458a-a3ba-0971922f5d73/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/82bec184-a189-458a-a3ba-0971922f5d73/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 deleted file mode 100644 index 28a6978d33efd6d645189bdf2ebabacb7b4338c7..0000000000000000000000000000000000000000 --- a/test/82bec184-a189-458a-a3ba-0971922f5d73/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f8fd1613fdc192dad32c66998428ec2391f218efc9f1ab55486df80f2530ad88 -size 287165 diff --git a/test/82bec184-a189-458a-a3ba-0971922f5d73/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 b/test/82bec184-a189-458a-a3ba-0971922f5d73/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 deleted file mode 100644 index 5965c9e885a1f0bd2b316bb88ded00986a51e9fc..0000000000000000000000000000000000000000 --- a/test/82bec184-a189-458a-a3ba-0971922f5d73/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:df1b2c8616a8889219c04766cb438969c07d268f3dfe7202d4867efa682248bf -size 338698 diff --git a/test/8558a837-1922-4236-8de9-d5884c2d38a5/metadata.jsonl b/test/8558a837-1922-4236-8de9-d5884c2d38a5/metadata.jsonl deleted file mode 100644 index 3561b9cceab1a1a8946d251b2e0186d015b2ae44..0000000000000000000000000000000000000000 --- a/test/8558a837-1922-4236-8de9-d5884c2d38a5/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 48, "uuid": "8558a837-1922-4236-8de9-d5884c2d38a5", "scenario_name": "Floating Ball Bounce", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Ball Bounce\", \"description\": \"A ball bounces on a horizontal plane with no gravity, changing color after each collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/e1f37184-8a99-5c4d-8494-25fe71a46160/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/e1f37184-8a99-5c4d-8494-25fe71a46160/attempt_01/scratch\"}, \"random_seed\": 1310499682, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Ball Bounce\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_reverse\": \"test/8558a837-1922-4236-8de9-d5884c2d38a5/q4_options/opt_1_unreal_1_gravity_reverse.mp4\", \"unreal_2_no_friction\": \"test/8558a837-1922-4236-8de9-d5884c2d38a5/q4_options/opt_2_unreal_2_no_friction.mp4\", \"unreal_3_collision_color_swap\": \"test/8558a837-1922-4236-8de9-d5884c2d38a5/q4_options/opt_3_unreal_3_collision_color_swap.mp4\", \"unreal_4_timed_color_cycle\": \"test/8558a837-1922-4236-8de9-d5884c2d38a5/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/8558a837-1922-4236-8de9-d5884c2d38a5/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "Objects maintain their size after collision.", "New objects spawn when objects collide.", "Objects maintain their color after collision.", "Objects pulse in size over time."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction is disabled.", "The object was destroyed by the high impact force.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion.", "The simulation rendering glitched."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e1f37184-8a99-5c4d-8494-25fe71a46160/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "test/e1f37184-8a99-5c4d-8494-25fe71a46160/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/e1f37184-8a99-5c4d-8494-25fe71a46160/q4_options/opt_2_unreal_2_no_friction.mp4", "test/e1f37184-8a99-5c4d-8494-25fe71a46160/q4_options/opt_0_keep_real.mp4", "test/e1f37184-8a99-5c4d-8494-25fe71a46160/q4_options/opt_3_unreal_3_collision_color_swap.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/8558a837-1922-4236-8de9-d5884c2d38a5/q4_options/opt_1_unreal_1_gravity_reverse.mp4 b/test/8558a837-1922-4236-8de9-d5884c2d38a5/q4_options/opt_1_unreal_1_gravity_reverse.mp4 deleted file mode 100644 index a63a87dfdb825ccb5fb839ffc2f20853f7a85e89..0000000000000000000000000000000000000000 --- a/test/8558a837-1922-4236-8de9-d5884c2d38a5/q4_options/opt_1_unreal_1_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:68716963e88abdb535376bc49d7c1f427acfea59f8eded50a0370c6fbb24d843 -size 167109 diff --git a/test/8558a837-1922-4236-8de9-d5884c2d38a5/q4_options/opt_2_unreal_2_no_friction.mp4 b/test/8558a837-1922-4236-8de9-d5884c2d38a5/q4_options/opt_2_unreal_2_no_friction.mp4 deleted file mode 100644 index f4b6a29856438d474593b10f44da4104be5d1b07..0000000000000000000000000000000000000000 --- a/test/8558a837-1922-4236-8de9-d5884c2d38a5/q4_options/opt_2_unreal_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:95b5d04c860c8ff5481e7d8b77e9ed340d40444a461c87441d4aca13d6603d9e -size 163276 diff --git a/test/8558a837-1922-4236-8de9-d5884c2d38a5/q4_options/opt_3_unreal_3_collision_color_swap.mp4 b/test/8558a837-1922-4236-8de9-d5884c2d38a5/q4_options/opt_3_unreal_3_collision_color_swap.mp4 deleted file mode 100644 index 3b724f83eef5e41445b25b04297b2edf6900c699..0000000000000000000000000000000000000000 --- a/test/8558a837-1922-4236-8de9-d5884c2d38a5/q4_options/opt_3_unreal_3_collision_color_swap.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ae0586f0ff4f026146d58dae20ddb990784e6c851a6840b1de226a01419be79c -size 157251 diff --git a/test/8558a837-1922-4236-8de9-d5884c2d38a5/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 b/test/8558a837-1922-4236-8de9-d5884c2d38a5/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 deleted file mode 100644 index 326427193194ffa2eb65aca767a17157f7800c27..0000000000000000000000000000000000000000 --- a/test/8558a837-1922-4236-8de9-d5884c2d38a5/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7f7d9be674ca91bced25b57ae244984ffda8ccbd72c617529bba55ec6363728e -size 263527 diff --git a/test/86709fae-b894-43ee-8473-f7629ac5299c/metadata.jsonl b/test/86709fae-b894-43ee-8473-f7629ac5299c/metadata.jsonl deleted file mode 100644 index dd35ee33121a51d86d704bac915354dcb68acb7d..0000000000000000000000000000000000000000 --- a/test/86709fae-b894-43ee-8473-f7629ac5299c/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 11, "uuid": "86709fae-b894-43ee-8473-f7629ac5299c", "scenario_name": "Turbulent Pool", "difficulty": "hard", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Turbulent Pool\", \"description\": \"Multiple spheres bouncing around in a pool under gravity, with color changes and size changes on collision.\", \"difficulty\": \"hard\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 24, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/b42fc6f7-4b70-5d2b-b9c1-2e9ddc768ca1/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/b42fc6f7-4b70-5d2b-b9c1-2e9ddc768ca1/attempt_01/scratch\"}, \"random_seed\": 1060256651, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Turbulent Pool\", \"difficulty\": \"hard\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 30, \"final_objects\": 30, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_reverse\": \"test/86709fae-b894-43ee-8473-f7629ac5299c/q4_options/opt_1_unreal_1_gravity_reverse.mp4\", \"unreal_2_collision_scale_change\": \"test/86709fae-b894-43ee-8473-f7629ac5299c/q4_options/opt_2_unreal_2_collision_scale_change.mp4\", \"unreal_3_timed_color_cycle\": \"test/86709fae-b894-43ee-8473-f7629ac5299c/q4_options/opt_3_unreal_3_timed_color_cycle.mp4\", \"unreal_4_phase_through\": \"test/86709fae-b894-43ee-8473-f7629ac5299c/q4_options/opt_4_unreal_4_phase_through.mp4\", \"keep_real\": \"test/86709fae-b894-43ee-8473-f7629ac5299c/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "31", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Downward", "Upward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects move along continuous paths without teleporting.", "After collision, an object teleports to a random location.", "Normal gravity applies: objects fall downward.", "Objects pulse in size over time.", "No new objects are created during collisions."], "q1_correct_answers": [0, 2, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The camera stopped tracking the object.", "The simulation follows standard physics rules.", "There is zero gravity.", "Normal gravity caused the object to fall.", "The object was destroyed by the high impact force."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/b42fc6f7-4b70-5d2b-b9c1-2e9ddc768ca1/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "test/b42fc6f7-4b70-5d2b-b9c1-2e9ddc768ca1/q4_options/opt_2_unreal_2_collision_scale_change.mp4", "test/b42fc6f7-4b70-5d2b-b9c1-2e9ddc768ca1/q4_options/opt_0_keep_real.mp4", "test/b42fc6f7-4b70-5d2b-b9c1-2e9ddc768ca1/q4_options/opt_4_unreal_4_phase_through.mp4", "test/b42fc6f7-4b70-5d2b-b9c1-2e9ddc768ca1/q4_options/opt_1_unreal_1_gravity_reverse.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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and object interactions\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 16, \"max_objects\": 22, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": [0.5, 0.2, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.7, 0.0], \"navy\": [0.0, 0.0, 0.7]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01/scratch\"}, \"random_seed\": 1796600311, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Medium Physics Challenge\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 18, \"final_objects\": 18, \"rule_stats\": {\"timed_scale_pulse\": 18, \"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/88954bac-b7da-4879-95bb-0be1fa13175a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/88954bac-b7da-4879-95bb-0be1fa13175a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/88954bac-b7da-4879-95bb-0be1fa13175a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/88954bac-b7da-4879-95bb-0be1fa13175a/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_horizontal\": \"test/88954bac-b7da-4879-95bb-0be1fa13175a/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "There is no gravity: objects float instead of falling.", "Objects continue their motion after impact instead of freezing.", "Objects pulse in size over time.", "No new objects are created during collisions."], "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["A rule causes periodic size changes.", "The object was destroyed by the high impact force.", "Friction is disabled.", "Friction gradually slowed the object down.", "This is a video recording error."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/47ad4182-11c1-5724-8020-b90f140a041e/q4_options/opt_1_reality_full.mp4", "test/47ad4182-11c1-5724-8020-b90f140a041e/q4_options/opt_2_reality_alt.mp4", "test/47ad4182-11c1-5724-8020-b90f140a041e/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/47ad4182-11c1-5724-8020-b90f140a041e/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/47ad4182-11c1-5724-8020-b90f140a041e/q4_options/opt_0_keep_gravity_horizontal.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/88954bac-b7da-4879-95bb-0be1fa13175a/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2852a7824bfc8965c26c23b19e2bba60ec62f184aba400d578e0369809e97a07 -size 191464 diff --git a/test/8ad9a83c-6318-4ef6-a72e-dc534708a050/metadata.jsonl b/test/8ad9a83c-6318-4ef6-a72e-dc534708a050/metadata.jsonl deleted file mode 100644 index 49d5fd1138ebdb21070fc466d1b5c271a0ac7e03..0000000000000000000000000000000000000000 --- a/test/8ad9a83c-6318-4ef6-a72e-dc534708a050/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 80, "uuid": "8ad9a83c-6318-4ef6-a72e-dc534708a050", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"A small sphere floats upwards due to reversed gravity, with a frequent color change.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01/scratch\"}, \"random_seed\": 1343322822, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/8ad9a83c-6318-4ef6-a72e-dc534708a050/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/8ad9a83c-6318-4ef6-a72e-dc534708a050/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/8ad9a83c-6318-4ef6-a72e-dc534708a050/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/8ad9a83c-6318-4ef6-a72e-dc534708a050/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_reverse\": \"test/8ad9a83c-6318-4ef6-a72e-dc534708a050/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "Gravity is uniform across the entire scene.", "Objects swap colors after collision.", "There is no friction: moving objects do not slow down on the surface.", "Gravity pulls sideways instead of downward."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Gravity is reversed in this environment.", "The collision followed conservation of momentum.", "The simulation rendering glitched.", "The object was destroyed by the high impact force.", "Friction is disabled."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/q4_options/opt_1_reality_full.mp4", "test/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/q4_options/opt_2_reality_alt.mp4", "test/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/8ad9a83c-6318-4ef6-a72e-dc534708a050/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8a03b58de81147c47b9c2e5cfaaf5a8d9207b93a55078d113e5c3ab30a7dd139 -size 113695 diff --git a/test/8bb4bafa-db67-40fc-8851-e08f87fe114a/metadata.jsonl b/test/8bb4bafa-db67-40fc-8851-e08f87fe114a/metadata.jsonl deleted file mode 100644 index 7bff545b92df2e0e087e49e3a7bf648d7bf5c2c2..0000000000000000000000000000000000000000 --- a/test/8bb4bafa-db67-40fc-8851-e08f87fe114a/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 63, "uuid": "8bb4bafa-db67-40fc-8851-e08f87fe114a", "scenario_name": "Floating Puzzle Blocks", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Puzzle Blocks\", \"description\": \"Floating blocks with a single rule to manipulate gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 11, \"max_objects\": 13, \"allowed_shapes\": [\"cylinder\", \"cube\", \"torus\", \"gear\", \"sphere\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"teal\": [0.0, 1.0, 1.0], \"brown\": [0.5, 0.25, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/b7a8d593-1879-5bdf-b59d-19eb70578954/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/b7a8d593-1879-5bdf-b59d-19eb70578954/attempt_01/scratch\"}, \"random_seed\": 1010659136, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Puzzle Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/8bb4bafa-db67-40fc-8851-e08f87fe114a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/8bb4bafa-db67-40fc-8851-e08f87fe114a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/8bb4bafa-db67-40fc-8851-e08f87fe114a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/8bb4bafa-db67-40fc-8851-e08f87fe114a/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"test/8bb4bafa-db67-40fc-8851-e08f87fe114a/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "Objects maintain their size after collision.", "Normal gravity applies: objects fall downward."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "There is zero gravity in this environment.", "The collision followed conservation of momentum.", "Air resistance affected the object's motion.", "Objects teleport on collision."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/b7a8d593-1879-5bdf-b59d-19eb70578954/q4_options/opt_1_reality_full.mp4", "test/b7a8d593-1879-5bdf-b59d-19eb70578954/q4_options/opt_2_reality_alt.mp4", "test/b7a8d593-1879-5bdf-b59d-19eb70578954/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/b7a8d593-1879-5bdf-b59d-19eb70578954/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/b7a8d593-1879-5bdf-b59d-19eb70578954/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/8bb4bafa-db67-40fc-8851-e08f87fe114a/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8ece22088eaa38fcdfe4150e13192617376be9462286a02a12e14a157d393f15 -size 55801 diff --git a/test/8bd986b5-7e1b-4a59-ab18-c0823c00e17f/metadata.jsonl b/test/8bd986b5-7e1b-4a59-ab18-c0823c00e17f/metadata.jsonl deleted file mode 100644 index e86b8acbfa6c24aa9ca628df1aba397f2af2d81f..0000000000000000000000000000000000000000 --- a/test/8bd986b5-7e1b-4a59-ab18-c0823c00e17f/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 103, "uuid": "8bd986b5-7e1b-4a59-ab18-c0823c00e17f", "scenario_name": "Floating Ball Bounce", "difficulty": "medium", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Ball Bounce\", \"description\": \"A white ball bounces on a table, changing color and size with each collision.\", \"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 16, \"max_objects\": 23, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.25, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01/scratch\"}, \"random_seed\": 2123713388, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Ball Bounce\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 23, \"final_objects\": 23, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_collision_spawn\": \"test/8bd986b5-7e1b-4a59-ab18-c0823c00e17f/q4_options/opt_1_unreal_1_collision_spawn.mp4\", \"unreal_2_phase_through\": \"test/8bd986b5-7e1b-4a59-ab18-c0823c00e17f/q4_options/opt_2_unreal_2_phase_through.mp4\", \"unreal_3_gravity_reverse\": \"test/8bd986b5-7e1b-4a59-ab18-c0823c00e17f/q4_options/opt_3_unreal_3_gravity_reverse.mp4\", \"unreal_4_timed_color_cycle\": \"test/8bd986b5-7e1b-4a59-ab18-c0823c00e17f/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/8bd986b5-7e1b-4a59-ab18-c0823c00e17f/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their size over time.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity acts vertically downward toward the floor.", "Gravity pulls sideways instead of downward.", "Objects swap colors after collision."], "q1_correct_answers": [0, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The collision followed conservation of momentum.", "Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_options/opt_0_keep_real.mp4", "test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_options/opt_2_unreal_2_phase_through.mp4", "test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_options/opt_1_unreal_1_collision_spawn.mp4", "test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_options/opt_3_unreal_3_gravity_reverse.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/8bd986b5-7e1b-4a59-ab18-c0823c00e17f/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:bfee2712868d1b5a35372f9cd60db6a673223fd07e6ffdc4d175db8705e10d19 -size 633714 diff --git a/test/8e9a6fad-14ea-42e7-9856-5306d41c076b/metadata.jsonl b/test/8e9a6fad-14ea-42e7-9856-5306d41c076b/metadata.jsonl deleted file mode 100644 index 7c439ce898b90ba65f0a170be2c74657972e73a5..0000000000000000000000000000000000000000 --- a/test/8e9a6fad-14ea-42e7-9856-5306d41c076b/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 102, "uuid": "8e9a6fad-14ea-42e7-9856-5306d41c076b", "scenario_name": "Floating Color Swap", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Color Swap\", \"description\": \"Objects of different colors float in space, swapping colors on collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/eaf491e5-ff88-56ec-ba96-f08e1c13d152/attempt_01/scratch\"}, \"random_seed\": 1328417384, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Color Swap\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/8e9a6fad-14ea-42e7-9856-5306d41c076b/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/8e9a6fad-14ea-42e7-9856-5306d41c076b/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/8e9a6fad-14ea-42e7-9856-5306d41c076b/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_zero\": \"test/8e9a6fad-14ea-42e7-9856-5306d41c076b/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_timed_color_cycle\": \"test/8e9a6fad-14ea-42e7-9856-5306d41c076b/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects do not vanish upon collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "Objects move along continuous paths without teleporting."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction is disabled.", "Normal gravity caused the object to fall.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "The video was edited or manipulated."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/q4_options/opt_1_reality_full.mp4", "test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/eaf491e5-ff88-56ec-ba96-f08e1c13d152/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:efbc5ece2963e80b31655247738c95ac64a227e0ad5b0bad5bbc90b10740f84f -size 202546 diff --git a/test/8e9a6fad-14ea-42e7-9856-5306d41c076b/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/8e9a6fad-14ea-42e7-9856-5306d41c076b/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 deleted file mode 100644 index 355e1bfd689e5a648989f3effa7bc3d3342aafad..0000000000000000000000000000000000000000 --- a/test/8e9a6fad-14ea-42e7-9856-5306d41c076b/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:be3790c4986154620467753c06ffd2a410daf15ba06b6da7bdbe4ba286c0c336 -size 223338 diff --git a/test/8e9a6fad-14ea-42e7-9856-5306d41c076b/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4 b/test/8e9a6fad-14ea-42e7-9856-5306d41c076b/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4 deleted file mode 100644 index e9dfd20ab1fc5f92b22f0aff68f91cc6096eea61..0000000000000000000000000000000000000000 --- a/test/8e9a6fad-14ea-42e7-9856-5306d41c076b/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2134439c0c9580a7441d40e63d8d6962d4de99ac69ac009d1bd11a50fc40d81d -size 193627 diff --git a/test/8f49c011-c368-4aa9-80f2-8ca184831714/metadata.jsonl b/test/8f49c011-c368-4aa9-80f2-8ca184831714/metadata.jsonl deleted file mode 100644 index 5f0c70ebc89bd3947b7b9303d74e8b3ea264c4db..0000000000000000000000000000000000000000 --- a/test/8f49c011-c368-4aa9-80f2-8ca184831714/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 36, "uuid": "8f49c011-c368-4aa9-80f2-8ca184831714", "scenario_name": "Floating Obstacles", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Obstacles\", \"description\": \"Obstacles fall upward in a horizontal gravity field.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116785/7e13f004-fcc4-5344-ac14-50d70005f0a2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116785/7e13f004-fcc4-5344-ac14-50d70005f0a2/attempt_01/scratch\"}, \"random_seed\": 1085190582, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Obstacles\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/8f49c011-c368-4aa9-80f2-8ca184831714/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/8f49c011-c368-4aa9-80f2-8ca184831714/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/8f49c011-c368-4aa9-80f2-8ca184831714/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_no_friction\": \"test/8f49c011-c368-4aa9-80f2-8ca184831714/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_reverse\": \"test/8f49c011-c368-4aa9-80f2-8ca184831714/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["No new objects are created during collisions.", "New objects spawn when objects collide.", "After a collision, one of the colliding objects disappears.", "Objects maintain constant colors over time.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Gravity is reversed in this environment.", "A rule causes objects to disappear upon collision.", "The video was edited or manipulated.", "Normal gravity caused the object to fall.", "The object was destroyed by the high impact force."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/7e13f004-fcc4-5344-ac14-50d70005f0a2/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/7e13f004-fcc4-5344-ac14-50d70005f0a2/q4_options/opt_1_reality_full.mp4", "test/7e13f004-fcc4-5344-ac14-50d70005f0a2/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/7e13f004-fcc4-5344-ac14-50d70005f0a2/q4_options/opt_2_reality_alt.mp4", "test/7e13f004-fcc4-5344-ac14-50d70005f0a2/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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diff --git a/test/8f49c011-c368-4aa9-80f2-8ca184831714/q4_options/opt_1_reality_full.mp4 b/test/8f49c011-c368-4aa9-80f2-8ca184831714/q4_options/opt_1_reality_full.mp4 deleted file mode 100644 index d0ecdf43942a9fdae5d91cec7888b6c75ba53138..0000000000000000000000000000000000000000 --- a/test/8f49c011-c368-4aa9-80f2-8ca184831714/q4_options/opt_1_reality_full.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:886a6591bf688f9808bafa5655f6f960d7b24630573617a6e77a25e9557ee101 -size 148262 diff --git a/test/8f49c011-c368-4aa9-80f2-8ca184831714/q4_options/opt_2_reality_alt.mp4 b/test/8f49c011-c368-4aa9-80f2-8ca184831714/q4_options/opt_2_reality_alt.mp4 deleted file mode 100644 index 050b6a63c967e54c7d78cc141d33985807d59050..0000000000000000000000000000000000000000 --- a/test/8f49c011-c368-4aa9-80f2-8ca184831714/q4_options/opt_2_reality_alt.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b600edb408e8fabe416b9e4c2613671dbe9ba96007a38d0dc1d0238a5ae5f9f8 -size 126866 diff --git a/test/8f49c011-c368-4aa9-80f2-8ca184831714/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 b/test/8f49c011-c368-4aa9-80f2-8ca184831714/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 deleted file mode 100644 index d6c0d58572615ff889b31573d93f8979c34d43eb..0000000000000000000000000000000000000000 --- a/test/8f49c011-c368-4aa9-80f2-8ca184831714/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fa0351b5eec60f366bbf52e25faca8f67732c293379b795ac49948f47cd6097a -size 202365 diff --git a/test/8f49c011-c368-4aa9-80f2-8ca184831714/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 b/test/8f49c011-c368-4aa9-80f2-8ca184831714/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 deleted file mode 100644 index 12a4298cce8a3b0f79986194ce2e08f58bf542d1..0000000000000000000000000000000000000000 --- a/test/8f49c011-c368-4aa9-80f2-8ca184831714/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0fc0f4af905ae78d9d01977c49c8e6b5ba96e4e53a6039a66e80e446bd9f59d7 -size 202375 diff --git a/test/8fc10d04-290a-4092-832f-52655aa0d5bd/metadata.jsonl b/test/8fc10d04-290a-4092-832f-52655aa0d5bd/metadata.jsonl deleted file mode 100644 index f40e3177ea58192a7b51636203256c01ff397df4..0000000000000000000000000000000000000000 --- a/test/8fc10d04-290a-4092-832f-52655aa0d5bd/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 33, "uuid": "8fc10d04-290a-4092-832f-52655aa0d5bd", "scenario_name": "Easy Physics Challenge", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Physics Challenge\", \"description\": \"Objects float and change color when touching each other\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [270, 270], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116787/202b2117-cad3-55c0-9154-e605d8479d73/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116787/202b2117-cad3-55c0-9154-e605d8479d73/attempt_01/scratch\"}, \"random_seed\": 1739179213, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Physics Challenge\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected.", "Friction applies: objects slow down and stop over time.", "Objects move along continuous paths without teleporting.", "Objects maintain their size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The object was destroyed by the high impact force.", "Friction is disabled.", "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "The camera stopped tracking the object."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/202b2117-cad3-55c0-9154-e605d8479d73/q4_options/opt_1_reality_full.mp4", "test/202b2117-cad3-55c0-9154-e605d8479d73/q4_options/opt_0_keep_gravity_zero.mp4", "test/202b2117-cad3-55c0-9154-e605d8479d73/q4_options/opt_2_reality_alt.mp4", "test/202b2117-cad3-55c0-9154-e605d8479d73/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/202b2117-cad3-55c0-9154-e605d8479d73/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/8fc10d04-290a-4092-832f-52655aa0d5bd/output.mp4 b/test/8fc10d04-290a-4092-832f-52655aa0d5bd/output.mp4 deleted file mode 100644 index 55112628872f50ada57b12e6a16d1495d12fd8e8..0000000000000000000000000000000000000000 --- a/test/8fc10d04-290a-4092-832f-52655aa0d5bd/output.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:132b72439b083fd9136fc6780be2d537da924d96d705e78ee7a8519356531229 -size 279561 diff --git a/test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_0_keep_gravity_zero.mp4 b/test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_0_keep_gravity_zero.mp4 deleted file mode 100644 index 96628cc4e56771ad6003ec29322f702137fa06fc..0000000000000000000000000000000000000000 --- a/test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_0_keep_gravity_zero.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f0b375c954ba1580ddbdcafa7a46e7eb208d02df936856d48adfa86e4c9b1036 -size 67211 diff --git a/test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_1_reality_full.mp4 b/test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_1_reality_full.mp4 deleted file mode 100644 index 96d144237b18e2aaf955297c1e39e3894155a1c3..0000000000000000000000000000000000000000 --- a/test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_1_reality_full.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9da11a39426124da4d1486219fbb989a9ea2c20b1ca04aa89d7cdc41df112ba8 -size 55986 diff --git a/test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_2_reality_alt.mp4 b/test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_2_reality_alt.mp4 deleted file mode 100644 index 8686a8ed2330346f90dc760c60957f7d185afe3f..0000000000000000000000000000000000000000 --- a/test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_2_reality_alt.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:52e0b1b2c9f89e0d9a173bf10c2194b8e5fc3333975de6471f84a25d04be0161 -size 55694 diff --git a/test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 b/test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 deleted file mode 100644 index 4083729b59442a3b7bb8123b441df739c65dd073..0000000000000000000000000000000000000000 --- a/test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:34102409f6a6c42757af1abe9e8848cc36266970fe2020fc275216ce95beaeef -size 44996 diff --git a/test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 b/test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 deleted file mode 100644 index 8e00f3fa685b33f689f2e704786e814396841c39..0000000000000000000000000000000000000000 --- a/test/8fc10d04-290a-4092-832f-52655aa0d5bd/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e4fce0bed807316163632d79cd6b34c649a20a97e9c5216498c203db932cf0a9 -size 70187 diff --git a/test/90cc39f0-aa3f-472c-9fae-919c09d06f75/metadata.jsonl b/test/90cc39f0-aa3f-472c-9fae-919c09d06f75/metadata.jsonl deleted file mode 100644 index d9b77543f80d1db02345e7c070dc2afdbece779d..0000000000000000000000000000000000000000 --- a/test/90cc39f0-aa3f-472c-9fae-919c09d06f75/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 78, "uuid": "90cc39f0-aa3f-472c-9fae-919c09d06f75", "scenario_name": "Egg Drop Scenario", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Egg Drop Scenario\", \"description\": \"A red ball is dropped from a certain height, and a blue ball is placed on the ground. Observe the interaction.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01/scratch\"}, \"random_seed\": 1265551222, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Egg Drop Scenario\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_no_friction\": \"test/90cc39f0-aa3f-472c-9fae-919c09d06f75/q4_options/opt_1_unreal_1_no_friction.mp4\", \"unreal_2_velocity_flip_on_collision\": \"test/90cc39f0-aa3f-472c-9fae-919c09d06f75/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4\", \"unreal_3_gravity_horizontal\": \"test/90cc39f0-aa3f-472c-9fae-919c09d06f75/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_timed_color_cycle\": \"test/90cc39f0-aa3f-472c-9fae-919c09d06f75/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/90cc39f0-aa3f-472c-9fae-919c09d06f75/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "Gravity pulls sideways instead of downward.", "Objects change color periodically over time.", "Objects pulse in size over time.", "Objects maintain constant colors over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "The video was edited or manipulated.", "The simulation follows standard physics rules.", "Objects teleport on collision.", "Normal gravity caused the object to fall."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/3937227b-3b13-5a52-988f-ec5a5ed6df74/q4_options/opt_0_keep_real.mp4", "test/3937227b-3b13-5a52-988f-ec5a5ed6df74/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/3937227b-3b13-5a52-988f-ec5a5ed6df74/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4", "test/3937227b-3b13-5a52-988f-ec5a5ed6df74/q4_options/opt_1_unreal_1_no_friction.mp4", "test/3937227b-3b13-5a52-988f-ec5a5ed6df74/q4_options/opt_4_unreal_4_timed_color_cycle.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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@@ -version https://git-lfs.github.com/spec/v1 -oid sha256:67ce298b47cfad2cf606187e2b445b2240855ab98171be3dd19a9b81805c1248 -size 146183 diff --git a/test/90cc39f0-aa3f-472c-9fae-919c09d06f75/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 b/test/90cc39f0-aa3f-472c-9fae-919c09d06f75/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 deleted file mode 100644 index 7a407fb319feb47d733ae02f2d104b4700acfe47..0000000000000000000000000000000000000000 --- a/test/90cc39f0-aa3f-472c-9fae-919c09d06f75/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7a1a91e7ad17eb60e46b1a5fd43d180bbf366c1402f63f3882aeb799b5e87a2b -size 218589 diff --git a/test/90cc39f0-aa3f-472c-9fae-919c09d06f75/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 b/test/90cc39f0-aa3f-472c-9fae-919c09d06f75/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 deleted file mode 100644 index 6c4c78db27f4bfe4c611e4990d871d979cc53a12..0000000000000000000000000000000000000000 --- a/test/90cc39f0-aa3f-472c-9fae-919c09d06f75/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:da3429cc353ddb3d0f0d9c43d1d7c119ce821e79b523949ec1910e4281b3000c -size 226321 diff --git a/test/90ce28a6-d7a1-41fd-ab7f-99ba93b68ad0/metadata.jsonl b/test/90ce28a6-d7a1-41fd-ab7f-99ba93b68ad0/metadata.jsonl deleted file mode 100644 index 65b96561c68d1b97fcae6221db01fe6ce163578e..0000000000000000000000000000000000000000 --- a/test/90ce28a6-d7a1-41fd-ab7f-99ba93b68ad0/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 84, "uuid": "90ce28a6-d7a1-41fd-ab7f-99ba93b68ad0", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"Blocks float in mid-air, changing color periodically\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch\"}, \"random_seed\": 116296, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/90ce28a6-d7a1-41fd-ab7f-99ba93b68ad0/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/90ce28a6-d7a1-41fd-ab7f-99ba93b68ad0/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/90ce28a6-d7a1-41fd-ab7f-99ba93b68ad0/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/90ce28a6-d7a1-41fd-ab7f-99ba93b68ad0/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_color_cycle\": \"test/90ce28a6-d7a1-41fd-ab7f-99ba93b68ad0/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "There is zero gravity."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_1_reality_full.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/90ce28a6-d7a1-41fd-ab7f-99ba93b68ad0/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:84c545cff35d4cf2851f2dda8dc0ceccb6a11cb9f77e045ddc4536cb2023008f -size 133346 diff --git a/test/9391da66-d4b2-4ad0-978f-066132f4c8fc/metadata.jsonl b/test/9391da66-d4b2-4ad0-978f-066132f4c8fc/metadata.jsonl deleted file mode 100644 index 2d05d2634a5a29a45cb4fdb23faa0f65f3ed468a..0000000000000000000000000000000000000000 --- a/test/9391da66-d4b2-4ad0-978f-066132f4c8fc/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 53, "uuid": "9391da66-d4b2-4ad0-978f-066132f4c8fc", "scenario_name": "Floating Orbs", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Orbs\", \"description\": \"Observe how the orb behaves in a zero-gravity environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/scratch\"}, \"random_seed\": 116178, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Orbs\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/9391da66-d4b2-4ad0-978f-066132f4c8fc/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/9391da66-d4b2-4ad0-978f-066132f4c8fc/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/9391da66-d4b2-4ad0-978f-066132f4c8fc/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/9391da66-d4b2-4ad0-978f-066132f4c8fc/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"test/9391da66-d4b2-4ad0-978f-066132f4c8fc/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Solid objects bounce off each other instead of passing through.", "Objects pass through each other without collision.", "Objects maintain their size after collision.", "After collision, an object teleports to a random location."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "The simulation rendering glitched.", "The object bounced due to elastic collision.", "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_2_reality_alt.mp4", "test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_1_reality_full.mp4", "test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/9391da66-d4b2-4ad0-978f-066132f4c8fc/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5a150e8f333c8df5e231d66aa09c16ca50971d4e30a97d54ee4c5e276935251a -size 138510 diff --git a/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/metadata.jsonl b/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/metadata.jsonl deleted file mode 100644 index 99deb8ad6c121e5895410d7a4609c716512bc879..0000000000000000000000000000000000000000 --- a/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 150, "uuid": "94188904-de6c-408d-8b8c-769d4d5a9fd5", "scenario_name": "Ethereal Encounter", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Ethereal Encounter\", \"description\": \"Two objects float and change color when they touch\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch\"}, \"random_seed\": 116299, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Ethereal Encounter\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "Objects change color periodically over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "Friction gradually slowed the object down."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_1_reality_full.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/output.mp4 b/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/output.mp4 deleted file mode 100644 index 25e778710f1efeb6529507367f530225bffe9084..0000000000000000000000000000000000000000 --- a/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/output.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0111cfbbe2c87e25aabad5bc34ebea57f1e55c0910618b9b82dbd1f5add3bd5a -size 712304 diff --git a/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_0_keep_timed_color_cycle.mp4 b/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_0_keep_timed_color_cycle.mp4 deleted file mode 100644 index c845f2d20c74eaa3b8275b2320b0a602ea5d1fd1..0000000000000000000000000000000000000000 --- a/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_0_keep_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:81036c6b3a062ce7daad147f70a8bdf4b8c2e089591a84152e8a616b75a31db8 -size 314581 diff --git a/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_1_reality_full.mp4 b/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_1_reality_full.mp4 deleted file mode 100644 index 9dda06f5de8aa9dbfd529d14aa8172f3d9b6913d..0000000000000000000000000000000000000000 --- a/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_1_reality_full.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6f878716dbfdad4d0edbc565e245591bff3f91cb5aa2d78addde7818a2c0528a -size 127372 diff --git a/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_2_reality_alt.mp4 b/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_2_reality_alt.mp4 deleted file mode 100644 index 03d83268a2c0597dbcd89bac4fb7c0a22b27d094..0000000000000000000000000000000000000000 --- a/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_2_reality_alt.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:852be1589b08505210f3a8c48433a4c23ced5ca2ad13abeeff2cd1123fa23f8a -size 142886 diff --git a/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 deleted file mode 100644 index 6899d295988806ce44f1d96c350a272b4ec0b2bc..0000000000000000000000000000000000000000 --- a/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:49a6ae2ff423ad47ebb84744050974dc54a68629f9e08510f3a74a0dd3e4ad7b -size 199940 diff --git a/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 b/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 deleted file mode 100644 index 797b1f0dfde0db3b4f2849df50016090b6548adc..0000000000000000000000000000000000000000 --- a/test/94188904-de6c-408d-8b8c-769d4d5a9fd5/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8ceed5e7910659379270af1238cf4d9c18bc2e8633fd8f683be34ccec7128711 -size 98065 diff --git a/test/94e8202f-5cb8-40db-bf44-27f2c6f27063/metadata.jsonl b/test/94e8202f-5cb8-40db-bf44-27f2c6f27063/metadata.jsonl deleted file mode 100644 index c829707a9fe0fa43d395100bb79d8b5524734b56..0000000000000000000000000000000000000000 --- a/test/94e8202f-5cb8-40db-bf44-27f2c6f27063/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 93, "uuid": "94e8202f-5cb8-40db-bf44-27f2c6f27063", "scenario_name": "Floating Spheres with Color Swap and Pulse", "difficulty": "medium", "rules": "['timed_color_cycle', 'timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Spheres with Color Swap and Pulse\", \"description\": \"Two spheres float in mid-air, periodically changing color and pulsing in size. When they collide, they swap colors.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/scratch\"}, \"random_seed\": 116182, \"rule_config\": {\"rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Spheres with Color Swap and Pulse\", \"difficulty\": \"medium\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 19, \"final_objects\": 19, \"rule_stats\": {\"timed_color_cycle\": 19, \"timed_scale_pulse\": 19}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/94e8202f-5cb8-40db-bf44-27f2c6f27063/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/94e8202f-5cb8-40db-bf44-27f2c6f27063/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/94e8202f-5cb8-40db-bf44-27f2c6f27063/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/94e8202f-5cb8-40db-bf44-27f2c6f27063/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/94e8202f-5cb8-40db-bf44-27f2c6f27063/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "Objects pulse in size over time.", "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "Objects maintain their size over time."], "q1_correct_answers": [1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["A rule causes periodic size changes.", "The object was destroyed by the high impact force.", "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "The simulation rendering glitched."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_2_reality_alt.mp4", "test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_1_reality_full.mp4", "test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff 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a/test/94e8202f-5cb8-40db-bf44-27f2c6f27063/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c0405515d2adae5ef75dd5b2e5a903b29d5c98c4e602bfcb9e11d74d4e1b2e3f -size 276485 diff --git a/test/953ef8b2-37d1-494f-a967-299a90e0d50d/metadata.jsonl b/test/953ef8b2-37d1-494f-a967-299a90e0d50d/metadata.jsonl deleted file mode 100644 index 64517509a17f2e760df5580cdcde2d7bc63c9e53..0000000000000000000000000000000000000000 --- a/test/953ef8b2-37d1-494f-a967-299a90e0d50d/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 162, "uuid": "953ef8b2-37d1-494f-a967-299a90e0d50d", "scenario_name": "Gravity Flip and Pulse", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Flip and Pulse\", \"description\": \"Objects fall upwards and change size over time\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/b1807afa-182f-5386-a6c9-39b0c1554d79/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/b1807afa-182f-5386-a6c9-39b0c1554d79/attempt_01/scratch\"}, \"random_seed\": 1078302511, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Flip and Pulse\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/953ef8b2-37d1-494f-a967-299a90e0d50d/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/953ef8b2-37d1-494f-a967-299a90e0d50d/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/953ef8b2-37d1-494f-a967-299a90e0d50d/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"test/953ef8b2-37d1-494f-a967-299a90e0d50d/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_reverse\": \"test/953ef8b2-37d1-494f-a967-299a90e0d50d/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Normal gravity applies: objects fall downward.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "Standard gravity: objects accelerate at a constant rate."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? 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a/test/953ef8b2-37d1-494f-a967-299a90e0d50d/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1c67bc71f84d925cdd98b1fcb1dff896669b8fe8d33bc83ef15103ad3ad8b45e -size 105237 diff --git a/test/95c2d6de-2480-4eb2-993d-6e703f53dbd5/metadata.jsonl b/test/95c2d6de-2480-4eb2-993d-6e703f53dbd5/metadata.jsonl deleted file mode 100644 index dd359a683ca3419b802a511e3da9b0feb9b954ef..0000000000000000000000000000000000000000 --- a/test/95c2d6de-2480-4eb2-993d-6e703f53dbd5/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 85, "uuid": "95c2d6de-2480-4eb2-993d-6e703f53dbd5", "scenario_name": "Ethereal Encounter", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Ethereal Encounter\", \"description\": \"Two objects float and change color when they touch\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": 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0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch\"}, \"random_seed\": 116299, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Ethereal Encounter\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/95c2d6de-2480-4eb2-993d-6e703f53dbd5/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/95c2d6de-2480-4eb2-993d-6e703f53dbd5/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/95c2d6de-2480-4eb2-993d-6e703f53dbd5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"test/95c2d6de-2480-4eb2-993d-6e703f53dbd5/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_timed_color_cycle\": \"test/95c2d6de-2480-4eb2-993d-6e703f53dbd5/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Standard gravity: objects accelerate at a constant rate.", "After collision, an object teleports to a random location.", "Objects change color periodically over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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\"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch\"}, \"random_seed\": 116295, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_no_friction\": \"test/96734b48-8ff9-4a2f-9b98-defe4e42de5b/q4_options/opt_1_unreal_1_no_friction.mp4\", \"unreal_2_gravity_zero\": \"test/96734b48-8ff9-4a2f-9b98-defe4e42de5b/q4_options/opt_2_unreal_2_gravity_zero.mp4\", \"unreal_3_timed_scale_pulse\": \"test/96734b48-8ff9-4a2f-9b98-defe4e42de5b/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4\", \"unreal_4_collision_spawn\": \"test/96734b48-8ff9-4a2f-9b98-defe4e42de5b/q4_options/opt_4_unreal_4_collision_spawn.mp4\", \"keep_real\": \"test/96734b48-8ff9-4a2f-9b98-defe4e42de5b/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_4_unreal_4_collision_spawn.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_2_unreal_2_gravity_zero.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_0_keep_real.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_1_unreal_1_no_friction.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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--- a/test/96734b48-8ff9-4a2f-9b98-defe4e42de5b/q4_options/opt_4_unreal_4_collision_spawn.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ee2b5004585977bec3bae7fe54af36c994746e72bbd5b0b78d48940968742a41 -size 92831 diff --git a/test/96961cb3-8dc2-43b4-bdba-00560bee835c/metadata.jsonl b/test/96961cb3-8dc2-43b4-bdba-00560bee835c/metadata.jsonl deleted file mode 100644 index 97c15e1df4094f734721f49f917bc5fe0facc4f9..0000000000000000000000000000000000000000 --- a/test/96961cb3-8dc2-43b4-bdba-00560bee835c/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 0, "uuid": "96961cb3-8dc2-43b4-bdba-00560bee835c", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects float and change color on collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116840/c89a0c60-da0f-5aa1-8409-c769dc286708/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116840/c89a0c60-da0f-5aa1-8409-c769dc286708/attempt_01/scratch\"}, \"random_seed\": 1578640572, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_color_cycle\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/96961cb3-8dc2-43b4-bdba-00560bee835c/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/96961cb3-8dc2-43b4-bdba-00560bee835c/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/96961cb3-8dc2-43b4-bdba-00560bee835c/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/96961cb3-8dc2-43b4-bdba-00560bee835c/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_color_cycle\": \"test/96961cb3-8dc2-43b4-bdba-00560bee835c/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "After collision, an object teleports to a random location.", "Objects pass through each other without collision.", "There is no friction: moving objects do not slow down on the surface.", "Gravity pulls sideways instead of downward."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "The video was edited or manipulated.", "Objects pass through each other."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/c89a0c60-da0f-5aa1-8409-c769dc286708/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/c89a0c60-da0f-5aa1-8409-c769dc286708/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/c89a0c60-da0f-5aa1-8409-c769dc286708/q4_options/opt_2_reality_alt.mp4", "test/c89a0c60-da0f-5aa1-8409-c769dc286708/q4_options/opt_1_reality_full.mp4", "test/c89a0c60-da0f-5aa1-8409-c769dc286708/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:593fa98f5a020c587fbbc6b6e6d4cfe99d20453acab6b06782ddb1c65f3a850e -size 113472 diff --git a/test/96961cb3-8dc2-43b4-bdba-00560bee835c/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/96961cb3-8dc2-43b4-bdba-00560bee835c/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 deleted file mode 100644 index d5aa655d057c390833f9dd203a0076925a5ac705..0000000000000000000000000000000000000000 --- a/test/96961cb3-8dc2-43b4-bdba-00560bee835c/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b8ea2b0808d9aa163a5046b0d6eeaea2a9c22cb959b3657f138d9597ad31ec4c -size 176881 diff --git a/test/96961cb3-8dc2-43b4-bdba-00560bee835c/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 b/test/96961cb3-8dc2-43b4-bdba-00560bee835c/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 deleted file mode 100644 index 1041b7976d630f3fb88dc161f71f3478fca25fed..0000000000000000000000000000000000000000 --- a/test/96961cb3-8dc2-43b4-bdba-00560bee835c/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:861e5404547705675e22cda76f2d5e3e8d87821318b7b73965a48a6c21b9d46f -size 106753 diff --git a/test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/metadata.jsonl b/test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/metadata.jsonl deleted file mode 100644 index 3239ce6b680cb83568053fba1207c54a893cb2d9..0000000000000000000000000000000000000000 --- a/test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 1, "uuid": "9702e1cd-6f03-4e98-9b11-872e4e3b5339", "scenario_name": "Gravity and Collision", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Gravity and Collision\", \"description\": \"A ball falls under gravity and changes color when it hits the ground\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/attempt_01/scratch\"}, \"random_seed\": 1780942115, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Gravity and Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_collision_scale_change\": \"test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/q4_options/opt_2_unreal_2_collision_scale_change.mp4\", \"unreal_3_gravity_horizontal\": \"test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_timed_color_cycle\": \"test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain constant colors over time.", "There is no friction: moving objects do not slow down on the surface.", "Collisions follow the law of reflection and bounce normally.", "After a collision, the colliding objects change color.", "After collision, objects freeze in place and stop moving."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["A rule changes object color upon collision.", "The object bounced due to elastic collision.", "The simulation rendering glitched.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/q4_options/opt_1_unreal_1_phase_through.mp4", "test/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/q4_options/opt_0_keep_real.mp4", "test/de85eeb2-10c5-50ed-bd65-da3d34fe2fe7/q4_options/opt_2_unreal_2_collision_scale_change.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff 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a/test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/q4_options/opt_1_unreal_1_phase_through.mp4 b/test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/q4_options/opt_1_unreal_1_phase_through.mp4 deleted file mode 100644 index 1e913f7c7372aa3a6267f06ef595cc9f4881dd4c..0000000000000000000000000000000000000000 --- a/test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/q4_options/opt_1_unreal_1_phase_through.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:15994a12c813d562246d4600177b797bb2f28e158a134186370fe81a7da5a467 -size 53335 diff --git a/test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/q4_options/opt_2_unreal_2_collision_scale_change.mp4 b/test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/q4_options/opt_2_unreal_2_collision_scale_change.mp4 deleted file mode 100644 index 120dd8cdaedcb362f879747565e3872ddb3ba511..0000000000000000000000000000000000000000 --- a/test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/q4_options/opt_2_unreal_2_collision_scale_change.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:58d55cb928a8a2e282b663df0979631842f91519b578fbfd42f79d6b6e9908f7 -size 54802 diff --git a/test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 b/test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 deleted file mode 100644 index 17e227ded3bde391793b6201a84549b15a64091c..0000000000000000000000000000000000000000 --- a/test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2b5335799fc548ce91e651c3154338207cd0284abcb3aa0e5314e8235c82b71d -size 111111 diff --git a/test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 b/test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 deleted file mode 100644 index 65bffd61da6db37a320c0a8e1ab9601df22ff8e6..0000000000000000000000000000000000000000 --- a/test/9702e1cd-6f03-4e98-9b11-872e4e3b5339/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9d089f61b31eae3ad46cc4603e8b9ce89dad603c88d891e268c9427fa5880e1d -size 138362 diff --git a/test/97a1e7a8-2676-42d0-bb03-7e86d2b8a3ab/metadata.jsonl b/test/97a1e7a8-2676-42d0-bb03-7e86d2b8a3ab/metadata.jsonl deleted file mode 100644 index 81e3a411f8d6a3aa4aceffe6f45b2b9d9331e2ac..0000000000000000000000000000000000000000 --- a/test/97a1e7a8-2676-42d0-bb03-7e86d2b8a3ab/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 95, "uuid": "97a1e7a8-2676-42d0-bb03-7e86d2b8a3ab", "scenario_name": "Floating Eggs", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Eggs\", \"description\": \"Eggs float upwards, changing color\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/scratch\"}, \"random_seed\": 116375, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Eggs\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/97a1e7a8-2676-42d0-bb03-7e86d2b8a3ab/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/97a1e7a8-2676-42d0-bb03-7e86d2b8a3ab/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/97a1e7a8-2676-42d0-bb03-7e86d2b8a3ab/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"test/97a1e7a8-2676-42d0-bb03-7e86d2b8a3ab/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_zero\": \"test/97a1e7a8-2676-42d0-bb03-7e86d2b8a3ab/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Solid objects bounce off each other instead of passing through.", "Gravity acts vertically downward toward the floor."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The camera stopped tracking the object.", "Objects pass through each other.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/cc620183-4377-58d9-97ad-da5945e8bbb0/q4_options/opt_1_reality_full.mp4", "test/cc620183-4377-58d9-97ad-da5945e8bbb0/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/cc620183-4377-58d9-97ad-da5945e8bbb0/q4_options/opt_0_keep_gravity_zero.mp4", "test/cc620183-4377-58d9-97ad-da5945e8bbb0/q4_options/opt_2_reality_alt.mp4", "test/cc620183-4377-58d9-97ad-da5945e8bbb0/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/97a1e7a8-2676-42d0-bb03-7e86d2b8a3ab/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4b9debdf0bc4364ffb80b4108af44a13bd011d97a3ac5f7d51099a6dcdad6393 -size 18946 diff --git a/test/98290722-e6a2-4bda-91b5-3524a4ace000/metadata.jsonl b/test/98290722-e6a2-4bda-91b5-3524a4ace000/metadata.jsonl deleted file mode 100644 index d19f2b9385e288af3a4c3c57100f30129d45fd8c..0000000000000000000000000000000000000000 --- a/test/98290722-e6a2-4bda-91b5-3524a4ace000/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 117, "uuid": "98290722-e6a2-4bda-91b5-3524a4ace000", "scenario_name": "Easy Gravity Reversal", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Reversal\", \"description\": \"Objects fall upward due to reversed gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.2, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.0], \"navy\": [0.0, 0.0, 0.8]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/scratch\"}, \"random_seed\": 2140367318, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/98290722-e6a2-4bda-91b5-3524a4ace000/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/98290722-e6a2-4bda-91b5-3524a4ace000/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/98290722-e6a2-4bda-91b5-3524a4ace000/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/98290722-e6a2-4bda-91b5-3524a4ace000/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_reverse\": \"test/98290722-e6a2-4bda-91b5-3524a4ace000/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "After collision, object bounces in the opposite direction from what is expected.", "Objects swap colors after collision."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["The video was edited or manipulated.", "Gravity is reversed in this environment.", "A rule changes object color upon collision.", "Air resistance affected the object's motion.", "The collision followed conservation of momentum."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_0_keep_gravity_reverse.mp4", "test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_2_reality_alt.mp4", "test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_1_reality_full.mp4", "test/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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--- a/test/98290722-e6a2-4bda-91b5-3524a4ace000/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2ec0380817a7ff458c35b2bcf59ebfb2c373ad033e687bd68234f6dc9a11827a -size 120060 diff --git a/test/9838acb8-72a8-4955-ba1a-d7f9383c957a/metadata.jsonl b/test/9838acb8-72a8-4955-ba1a-d7f9383c957a/metadata.jsonl deleted file mode 100644 index ca63f9e97c1e02fd98cbeff2deb92efa9abbc785..0000000000000000000000000000000000000000 --- a/test/9838acb8-72a8-4955-ba1a-d7f9383c957a/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 44, "uuid": "9838acb8-72a8-4955-ba1a-d7f9383c957a", "scenario_name": "Gravity Flip", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Flip\", \"description\": \"Objects flip and change color when hitting the ground\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"cube\", \"cylinder\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.25, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01/scratch\"}, \"random_seed\": 1417210247, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Flip\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/9838acb8-72a8-4955-ba1a-d7f9383c957a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/9838acb8-72a8-4955-ba1a-d7f9383c957a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/9838acb8-72a8-4955-ba1a-d7f9383c957a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/9838acb8-72a8-4955-ba1a-d7f9383c957a/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_horizontal\": \"test/9838acb8-72a8-4955-ba1a-d7f9383c957a/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects continue their motion after impact instead of freezing.", "Gravity pulls sideways instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "No new objects are created during collisions.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "Friction is disabled.", "Normal gravity caused the object to fall.", "Air resistance affected the object's motion.", "The simulation rendering glitched."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/69672ca6-deb7-5203-aae7-89442e672cb0/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/69672ca6-deb7-5203-aae7-89442e672cb0/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/69672ca6-deb7-5203-aae7-89442e672cb0/q4_options/opt_1_reality_full.mp4", "test/69672ca6-deb7-5203-aae7-89442e672cb0/q4_options/opt_2_reality_alt.mp4", "test/69672ca6-deb7-5203-aae7-89442e672cb0/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/9838acb8-72a8-4955-ba1a-d7f9383c957a/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4b7b6fc35a5d08cce3573273c41932d69e367e9ab14912c14faf096680441523 -size 84375 diff --git a/test/99f4923d-08a7-4c16-935f-438f8827ea12/metadata.jsonl b/test/99f4923d-08a7-4c16-935f-438f8827ea12/metadata.jsonl deleted file mode 100644 index 48cb0ba4505ae4ce2f1f4bc5662d6d185bd2175d..0000000000000000000000000000000000000000 --- a/test/99f4923d-08a7-4c16-935f-438f8827ea12/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 21, "uuid": "99f4923d-08a7-4c16-935f-438f8827ea12", "scenario_name": "Swimming in a Weird Sea", "difficulty": "medium", "rules": "['gravity_horizontal', 'timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Swimming in a Weird Sea\", \"description\": \"Explore a strange ocean where gravity pulls sideways and objects pulse in size over time.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 10.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 17, \"max_objects\": 22, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"pink\": [1.0, 0.7, 0.7]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116602/df26ca31-f55e-5b7d-8c31-e48bbcf4e442/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116602/df26ca31-f55e-5b7d-8c31-e48bbcf4e442/attempt_01/scratch\"}, \"random_seed\": 1789368066, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Swimming in a Weird Sea\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 22, \"final_objects\": 22, \"rule_stats\": {\"timed_scale_pulse\": 22, \"gravity_horizontal\": 1}, \"gravity\": [0.0, 10.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/99f4923d-08a7-4c16-935f-438f8827ea12/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/99f4923d-08a7-4c16-935f-438f8827ea12/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/99f4923d-08a7-4c16-935f-438f8827ea12/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_no_friction\": \"test/99f4923d-08a7-4c16-935f-438f8827ea12/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_horizontal\": \"test/99f4923d-08a7-4c16-935f-438f8827ea12/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "Objects pulse in size over time.", "After collision, an object teleports to a random location."], "q1_correct_answers": [2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["A rule changes object color upon collision.", "This is a video recording error.", "Air resistance affected the object's motion.", "The collision followed conservation of momentum.", "A rule causes periodic size changes."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/df26ca31-f55e-5b7d-8c31-e48bbcf4e442/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/df26ca31-f55e-5b7d-8c31-e48bbcf4e442/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/df26ca31-f55e-5b7d-8c31-e48bbcf4e442/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/df26ca31-f55e-5b7d-8c31-e48bbcf4e442/q4_options/opt_2_reality_alt.mp4", "test/df26ca31-f55e-5b7d-8c31-e48bbcf4e442/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/99f4923d-08a7-4c16-935f-438f8827ea12/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e8113bf6f2fa72f9f4d2f3abf3e651d074e0b897d25ad9774b19eefd5eaa2a0a -size 170703 diff --git a/test/9c72b13d-c44a-45a1-bab2-616c428fffb5/metadata.jsonl b/test/9c72b13d-c44a-45a1-bab2-616c428fffb5/metadata.jsonl deleted file mode 100644 index a48dc76dd80a735c5fac1bd662bd60f1574e33f4..0000000000000000000000000000000000000000 --- a/test/9c72b13d-c44a-45a1-bab2-616c428fffb5/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 37, "uuid": "9c72b13d-c44a-45a1-bab2-616c428fffb5", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Red and blue balls floating in mid-air, changing color periodically.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": 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0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116785/20e08236-0b79-58a1-bc4a-5eed5c17882a/attempt_01/scratch\"}, \"random_seed\": 1034547580, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/9c72b13d-c44a-45a1-bab2-616c428fffb5/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/9c72b13d-c44a-45a1-bab2-616c428fffb5/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/9c72b13d-c44a-45a1-bab2-616c428fffb5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"test/9c72b13d-c44a-45a1-bab2-616c428fffb5/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_timed_color_cycle\": \"test/9c72b13d-c44a-45a1-bab2-616c428fffb5/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "Normal gravity applies: objects fall downward.", "Objects maintain their color after collision.", "Objects change color periodically over time.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The object was destroyed by the high impact force.", "Gravity is reversed.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "This is a video recording error."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/20e08236-0b79-58a1-bc4a-5eed5c17882a/q4_options/opt_1_reality_full.mp4", "test/20e08236-0b79-58a1-bc4a-5eed5c17882a/q4_options/opt_2_reality_alt.mp4", "test/20e08236-0b79-58a1-bc4a-5eed5c17882a/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/20e08236-0b79-58a1-bc4a-5eed5c17882a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/20e08236-0b79-58a1-bc4a-5eed5c17882a/q4_options/opt_0_keep_timed_color_cycle.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/9c72b13d-c44a-45a1-bab2-616c428fffb5/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b30d7a58950a841240fb2b6169065ca75815abdfc5bb34d47339553e8cffe0af -size 277987 diff --git a/test/9cc42f67-0848-4db0-8af6-6701508f124b/metadata.jsonl b/test/9cc42f67-0848-4db0-8af6-6701508f124b/metadata.jsonl deleted file mode 100644 index 879e158b3f135e92f3aceb0cf5554171c8c07162..0000000000000000000000000000000000000000 --- a/test/9cc42f67-0848-4db0-8af6-6701508f124b/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 41, "uuid": "9cc42f67-0848-4db0-8af6-6701508f124b", "scenario_name": "Gravity Maze", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Maze\", \"description\": \"Objects float and change color on collision\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01/scratch\"}, \"random_seed\": 1221719140, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Maze\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/9cc42f67-0848-4db0-8af6-6701508f124b/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/9cc42f67-0848-4db0-8af6-6701508f124b/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/9cc42f67-0848-4db0-8af6-6701508f124b/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_phase_through\": \"test/9cc42f67-0848-4db0-8af6-6701508f124b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_reverse\": \"test/9cc42f67-0848-4db0-8af6-6701508f124b/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects move along continuous paths without teleporting.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "Collisions follow the law of reflection and bounce normally.", "After collision, an object teleports to a random location."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "Gravity is reversed in this environment.", "This is a video recording error.", "A rule changes object color upon collision.", "Friction gradually slowed the object down."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_options/opt_0_keep_gravity_reverse.mp4", "test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_options/opt_2_reality_alt.mp4", "test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/9cc42f67-0848-4db0-8af6-6701508f124b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9e29d16765f4fbc02149c46dc4844b21d48674e8b8cea8be7b08f0b775d0055e -size 31731 diff --git a/test/9cf42979-51fb-4388-94b3-f91ba0672c25/metadata.jsonl b/test/9cf42979-51fb-4388-94b3-f91ba0672c25/metadata.jsonl deleted file mode 100644 index a1a7f3fbd5edf7fccddca5aa292ffafbf5b5c8f7..0000000000000000000000000000000000000000 --- a/test/9cf42979-51fb-4388-94b3-f91ba0672c25/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 86, "uuid": "9cf42979-51fb-4388-94b3-f91ba0672c25", "scenario_name": "Easy Collision Test", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Collision Test\", \"description\": \"A simple collision scenario with a ball bouncing off a wall\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch\"}, \"random_seed\": 116295, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_teleport_on_collision\": \"test/9cf42979-51fb-4388-94b3-f91ba0672c25/q4_options/opt_1_unreal_1_teleport_on_collision.mp4\", \"unreal_2_timed_color_cycle\": \"test/9cf42979-51fb-4388-94b3-f91ba0672c25/q4_options/opt_2_unreal_2_timed_color_cycle.mp4\", \"unreal_3_gravity_zero\": \"test/9cf42979-51fb-4388-94b3-f91ba0672c25/q4_options/opt_3_unreal_3_gravity_zero.mp4\", \"unreal_4_no_friction\": \"test/9cf42979-51fb-4388-94b3-f91ba0672c25/q4_options/opt_4_unreal_4_no_friction.mp4\", \"keep_real\": \"test/9cf42979-51fb-4388-94b3-f91ba0672c25/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Normal gravity applies: objects fall downward.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_4_unreal_4_no_friction.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_0_keep_real.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_3_unreal_3_gravity_zero.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_1_unreal_1_teleport_on_collision.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/9cf42979-51fb-4388-94b3-f91ba0672c25/q4_options/opt_4_unreal_4_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a484f1446d352f93d2162103d2ee9a97d1d454f2fbfe62247f4c8de47ba0bb24 -size 188551 diff --git a/test/9cf6b188-990e-431a-947d-e0a0a1e6d970/metadata.jsonl b/test/9cf6b188-990e-431a-947d-e0a0a1e6d970/metadata.jsonl deleted file mode 100644 index 4ecad39ce4f6daa84c31f3ad863e0c68d15f2cfa..0000000000000000000000000000000000000000 --- a/test/9cf6b188-990e-431a-947d-e0a0a1e6d970/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 20, "uuid": "9cf6b188-990e-431a-947d-e0a0a1e6d970", "scenario_name": "Gravity Reversal with Color Change", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal with Color Change\", \"description\": \"Objects fall upward and change color on contact\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116602/bf6d96ad-d677-58ae-9397-219ad828817e/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116602/bf6d96ad-d677-58ae-9397-219ad828817e/attempt_01/scratch\"}, \"random_seed\": 1545768887, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal with Color Change\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/9cf6b188-990e-431a-947d-e0a0a1e6d970/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/9cf6b188-990e-431a-947d-e0a0a1e6d970/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/9cf6b188-990e-431a-947d-e0a0a1e6d970/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/9cf6b188-990e-431a-947d-e0a0a1e6d970/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_reverse\": \"test/9cf6b188-990e-431a-947d-e0a0a1e6d970/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "Gravity pulls sideways instead of downward.", "No new objects are created during collisions.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["The camera stopped tracking the object.", "The object was destroyed by the high impact force.", "A rule changes object color upon collision.", "Friction gradually slowed the object down.", "Gravity is reversed in this environment."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/bf6d96ad-d677-58ae-9397-219ad828817e/q4_options/opt_2_reality_alt.mp4", "test/bf6d96ad-d677-58ae-9397-219ad828817e/q4_options/opt_1_reality_full.mp4", "test/bf6d96ad-d677-58ae-9397-219ad828817e/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/bf6d96ad-d677-58ae-9397-219ad828817e/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/bf6d96ad-d677-58ae-9397-219ad828817e/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/9cf6b188-990e-431a-947d-e0a0a1e6d970/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9c02bea20352fcab324fbc3bf90af56c66a8a4219b85ce525dc215c3c1847e0e -size 91946 diff --git a/test/9f1e8d23-069a-4d2b-9323-b7ef7b02e3d6/metadata.jsonl b/test/9f1e8d23-069a-4d2b-9323-b7ef7b02e3d6/metadata.jsonl deleted file mode 100644 index 391d44912cdee555e4b42f29286d879744cb0769..0000000000000000000000000000000000000000 --- a/test/9f1e8d23-069a-4d2b-9323-b7ef7b02e3d6/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 65, "uuid": "9f1e8d23-069a-4d2b-9323-b7ef7b02e3d6", "scenario_name": "Easy Collision Bounce", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Collision Bounce\", \"description\": \"A ball bounces when it collides with a wall, demonstrating velocity flip on collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/e456bec9-ca9b-5971-b848-6c81eda58ce4/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/e456bec9-ca9b-5971-b848-6c81eda58ce4/attempt_01/scratch\"}, \"random_seed\": 2064282739, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Bounce\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_no_friction\": \"test/9f1e8d23-069a-4d2b-9323-b7ef7b02e3d6/q4_options/opt_1_unreal_1_no_friction.mp4\", \"unreal_2_gravity_zero\": \"test/9f1e8d23-069a-4d2b-9323-b7ef7b02e3d6/q4_options/opt_2_unreal_2_gravity_zero.mp4\", \"unreal_3_timed_color_cycle\": \"test/9f1e8d23-069a-4d2b-9323-b7ef7b02e3d6/q4_options/opt_3_unreal_3_timed_color_cycle.mp4\", \"unreal_4_teleport_on_collision\": \"test/9f1e8d23-069a-4d2b-9323-b7ef7b02e3d6/q4_options/opt_4_unreal_4_teleport_on_collision.mp4\", \"keep_real\": \"test/9f1e8d23-069a-4d2b-9323-b7ef7b02e3d6/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "Objects pass through each other without collision.", "New objects spawn when objects collide.", "Objects swap colors after collision.", "Objects do not vanish upon collision."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "Objects pass through each other.", "The video was edited or manipulated.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e456bec9-ca9b-5971-b848-6c81eda58ce4/q4_options/opt_2_unreal_2_gravity_zero.mp4", "test/e456bec9-ca9b-5971-b848-6c81eda58ce4/q4_options/opt_4_unreal_4_teleport_on_collision.mp4", "test/e456bec9-ca9b-5971-b848-6c81eda58ce4/q4_options/opt_0_keep_real.mp4", "test/e456bec9-ca9b-5971-b848-6c81eda58ce4/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "test/e456bec9-ca9b-5971-b848-6c81eda58ce4/q4_options/opt_1_unreal_1_no_friction.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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179d06c5fc410855d85aaff36c64e203c2b7c3b4..0000000000000000000000000000000000000000 --- a/test/9f1e8d23-069a-4d2b-9323-b7ef7b02e3d6/q4_options/opt_4_unreal_4_teleport_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ab812dfb55a071ed3f80dce040d56e39d3a6069615e900f0bf036ab307fec3b5 -size 209341 diff --git a/test/a105cf31-d8e3-4e10-80a8-67fa161f5e98/metadata.jsonl b/test/a105cf31-d8e3-4e10-80a8-67fa161f5e98/metadata.jsonl deleted file mode 100644 index 95b4c1c5c5ca211871c76cbbe55866c2ba039d22..0000000000000000000000000000000000000000 --- a/test/a105cf31-d8e3-4e10-80a8-67fa161f5e98/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 61, "uuid": "a105cf31-d8e3-4e10-80a8-67fa161f5e98", "scenario_name": "Easy Physics Simulation", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Physics Simulation\", \"description\": \"Objects float and change color over time\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/854a9425-ade0-53be-b4b6-be7d2310ec91/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/854a9425-ade0-53be-b4b6-be7d2310ec91/attempt_01/scratch\"}, \"random_seed\": 1728540521, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Physics Simulation\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/a105cf31-d8e3-4e10-80a8-67fa161f5e98/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/a105cf31-d8e3-4e10-80a8-67fa161f5e98/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/a105cf31-d8e3-4e10-80a8-67fa161f5e98/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/a105cf31-d8e3-4e10-80a8-67fa161f5e98/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"test/a105cf31-d8e3-4e10-80a8-67fa161f5e98/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Downward", "Upward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects continue their motion after impact instead of freezing.", "Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Objects swap colors after collision."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "The object was destroyed by the high impact force.", "Objects pass through each other."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/854a9425-ade0-53be-b4b6-be7d2310ec91/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/854a9425-ade0-53be-b4b6-be7d2310ec91/q4_options/opt_2_reality_alt.mp4", "test/854a9425-ade0-53be-b4b6-be7d2310ec91/q4_options/opt_1_reality_full.mp4", "test/854a9425-ade0-53be-b4b6-be7d2310ec91/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/854a9425-ade0-53be-b4b6-be7d2310ec91/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:8235893f03066ad5c96fe5c79df2d5a6c2ad09d3a734a9b54b1583564439b0e2 -size 198148 diff --git a/test/a105cf31-d8e3-4e10-80a8-67fa161f5e98/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/a105cf31-d8e3-4e10-80a8-67fa161f5e98/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 deleted file mode 100644 index aa3a8732e513e6b201dc3b77090ecd81f010cf88..0000000000000000000000000000000000000000 --- a/test/a105cf31-d8e3-4e10-80a8-67fa161f5e98/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2dd161504c9ccdccf09c42bca1d2a5e0633f9eaf0738b1c2b9f80f63d6a7a048 -size 257488 diff --git a/test/a105cf31-d8e3-4e10-80a8-67fa161f5e98/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 b/test/a105cf31-d8e3-4e10-80a8-67fa161f5e98/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 deleted file mode 100644 index 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\"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116176/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116176/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/scratch\"}, \"random_seed\": 116178, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Orbs\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/a1595972-e185-4fd8-9a3c-e1b13a751623/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/a1595972-e185-4fd8-9a3c-e1b13a751623/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/a1595972-e185-4fd8-9a3c-e1b13a751623/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/a1595972-e185-4fd8-9a3c-e1b13a751623/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_zero\": \"test/a1595972-e185-4fd8-9a3c-e1b13a751623/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects maintain their color after collision.", "Objects pass through each other without collision.", "Objects maintain their size after collision.", "After collision, an object teleports to a random location."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "The simulation rendering glitched.", "The object bounced due to elastic collision.", "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_2_reality_alt.mp4", "test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_1_reality_full.mp4", "test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/a1595972-e185-4fd8-9a3c-e1b13a751623/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:411ff00ef86f17b39a6e7ed338d8cb429801a89c3f6beb9d2d4519a40e5e3c26 -size 77880 diff --git a/test/a1a4a389-00ad-4452-a4d3-93643cd069c3/metadata.jsonl b/test/a1a4a389-00ad-4452-a4d3-93643cd069c3/metadata.jsonl deleted file mode 100644 index 88df3d20ba6c84cd1944df275c2042298ea614c3..0000000000000000000000000000000000000000 --- a/test/a1a4a389-00ad-4452-a4d3-93643cd069c3/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 99, "uuid": "a1a4a389-00ad-4452-a4d3-93643cd069c3", "scenario_name": "Ethereal Encounter", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Ethereal Encounter\", \"description\": \"Two objects float and change color when they touch\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch\"}, \"random_seed\": 116299, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Ethereal Encounter\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/a1a4a389-00ad-4452-a4d3-93643cd069c3/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/a1a4a389-00ad-4452-a4d3-93643cd069c3/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/a1a4a389-00ad-4452-a4d3-93643cd069c3/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_phase_through\": \"test/a1a4a389-00ad-4452-a4d3-93643cd069c3/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_timed_color_cycle\": \"test/a1a4a389-00ad-4452-a4d3-93643cd069c3/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Objects do not vanish upon collision.", "After collision, an object teleports to a random location.", "Objects change color periodically over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "Friction gradually slowed the object down."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_1_reality_full.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/533f29e7-46b4-5dcd-b7c8-91325328c1c0/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/a1a4a389-00ad-4452-a4d3-93643cd069c3/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ab9377982d4947ff13594a80aa9529cd71d3a326c0c7167f9272300c56f2025d -size 142258 diff --git a/test/a262d1e1-08ba-4c36-8fb5-f020c973782a/metadata.jsonl b/test/a262d1e1-08ba-4c36-8fb5-f020c973782a/metadata.jsonl deleted file mode 100644 index b83ce9b94c728bb9f7df20d37c41c78b38eec5ff..0000000000000000000000000000000000000000 --- a/test/a262d1e1-08ba-4c36-8fb5-f020c973782a/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 27, "uuid": "a262d1e1-08ba-4c36-8fb5-f020c973782a", "scenario_name": "Floating Bounce", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Bounce\", \"description\": \"Objects float and bounce off each other\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/scratch\"}, \"random_seed\": 2113639304, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Bounce\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/a262d1e1-08ba-4c36-8fb5-f020c973782a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/a262d1e1-08ba-4c36-8fb5-f020c973782a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/a262d1e1-08ba-4c36-8fb5-f020c973782a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/a262d1e1-08ba-4c36-8fb5-f020c973782a/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_zero\": \"test/a262d1e1-08ba-4c36-8fb5-f020c973782a/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Upward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "After a collision, one of the colliding objects disappears.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Air resistance affected the object's motion.", "The object bounced due to elastic collision.", "Objects teleport on collision.", "This is a video recording error.", "There is zero gravity in this environment."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/a27db42a-f420-5c25-9cfd-f2acf6e1718b/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/a27db42a-f420-5c25-9cfd-f2acf6e1718b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/a27db42a-f420-5c25-9cfd-f2acf6e1718b/q4_options/opt_1_reality_full.mp4", "test/a27db42a-f420-5c25-9cfd-f2acf6e1718b/q4_options/opt_2_reality_alt.mp4", "test/a27db42a-f420-5c25-9cfd-f2acf6e1718b/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/a262d1e1-08ba-4c36-8fb5-f020c973782a/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4aa7ce8de4757a8bb52600c051ef0be464ae2f867d48da96709dc65647dcf129 -size 110689 diff --git a/test/a2b67371-a7d6-4671-a8b9-7e7712815b7b/metadata.jsonl b/test/a2b67371-a7d6-4671-a8b9-7e7712815b7b/metadata.jsonl deleted file mode 100644 index 317e6e9fc7e6a4ce528e0fea83a3272c540c981c..0000000000000000000000000000000000000000 --- a/test/a2b67371-a7d6-4671-a8b9-7e7712815b7b/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 153, "uuid": "a2b67371-a7d6-4671-a8b9-7e7712815b7b", "scenario_name": "Floating Objects", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Objects\", \"description\": \"Objects float in mid-air without gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/scratch\"}, \"random_seed\": 1539896945, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/a2b67371-a7d6-4671-a8b9-7e7712815b7b/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/a2b67371-a7d6-4671-a8b9-7e7712815b7b/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/a2b67371-a7d6-4671-a8b9-7e7712815b7b/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_phase_through\": \"test/a2b67371-a7d6-4671-a8b9-7e7712815b7b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_zero\": \"test/a2b67371-a7d6-4671-a8b9-7e7712815b7b/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "After a collision, one of the colliding objects disappears.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["A rule causes objects to disappear upon collision.", "The video was edited or manipulated.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force.", "Air resistance affected the object's motion."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/632f9647-9000-5407-9c3e-a774babc9887/q4_options/opt_0_keep_gravity_zero.mp4", "test/632f9647-9000-5407-9c3e-a774babc9887/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/632f9647-9000-5407-9c3e-a774babc9887/q4_options/opt_1_reality_full.mp4", "test/632f9647-9000-5407-9c3e-a774babc9887/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/632f9647-9000-5407-9c3e-a774babc9887/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/a2b67371-a7d6-4671-a8b9-7e7712815b7b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8eaae6ed6d94f37371687d570f1d0f557649ae318a305d647e0daa493ffdb97b -size 103549 diff --git a/test/a3ab7d58-1891-4174-8d7b-8f87d62af42e/metadata.jsonl b/test/a3ab7d58-1891-4174-8d7b-8f87d62af42e/metadata.jsonl deleted file mode 100644 index 3ee3806e1d1d2fa4386f339e88a7ebf3298b2bc9..0000000000000000000000000000000000000000 --- a/test/a3ab7d58-1891-4174-8d7b-8f87d62af42e/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 68, "uuid": "a3ab7d58-1891-4174-8d7b-8f87d62af42e", "scenario_name": "Floating Marbles", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Marbles\", \"description\": \"Two marbles float in mid-air, demonstrating a gravity-free environment and a color-changing interaction.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/scratch\"}, \"random_seed\": 116298, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Marbles\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/a3ab7d58-1891-4174-8d7b-8f87d62af42e/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/a3ab7d58-1891-4174-8d7b-8f87d62af42e/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/a3ab7d58-1891-4174-8d7b-8f87d62af42e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/a3ab7d58-1891-4174-8d7b-8f87d62af42e/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"test/a3ab7d58-1891-4174-8d7b-8f87d62af42e/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location.", "No new objects are created during collisions.", "There is no friction: moving objects do not slow down on the surface."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "Objects teleport on collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_0_keep_gravity_zero.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_1_reality_full.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_2_reality_alt.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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--- a/test/a3ab7d58-1891-4174-8d7b-8f87d62af42e/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:70201e3134a6656cf1105ce277701848ebd32265c318f7106a3e025dc7a0b46c -size 168616 diff --git a/test/a51373b1-42df-411e-9fa0-8fe08882963a/metadata.jsonl b/test/a51373b1-42df-411e-9fa0-8fe08882963a/metadata.jsonl deleted file mode 100644 index 05c1837151260e0b785f1bd45e1567197fdcb324..0000000000000000000000000000000000000000 --- a/test/a51373b1-42df-411e-9fa0-8fe08882963a/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 49, "uuid": "a51373b1-42df-411e-9fa0-8fe08882963a", "scenario_name": "Floating Ball", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Ball\", \"description\": \"A ball floats in space, bouncing and changing color on collision\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.2]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/c35f8e0e-e241-5a44-bd1e-4525f76665f0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/c35f8e0e-e241-5a44-bd1e-4525f76665f0/attempt_01/scratch\"}, \"random_seed\": 2054293123, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/a51373b1-42df-411e-9fa0-8fe08882963a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/a51373b1-42df-411e-9fa0-8fe08882963a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/a51373b1-42df-411e-9fa0-8fe08882963a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/a51373b1-42df-411e-9fa0-8fe08882963a/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/a51373b1-42df-411e-9fa0-8fe08882963a/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Downward", "Upward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "After a collision, the colliding objects change color.", "Objects maintain their size after collision.", "Objects pulse in size over time.", "Objects change color periodically over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Air resistance affected the object's motion.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "Friction is disabled.", "The object bounced due to elastic collision."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/c35f8e0e-e241-5a44-bd1e-4525f76665f0/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/c35f8e0e-e241-5a44-bd1e-4525f76665f0/q4_options/opt_1_reality_full.mp4", "test/c35f8e0e-e241-5a44-bd1e-4525f76665f0/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/c35f8e0e-e241-5a44-bd1e-4525f76665f0/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/c35f8e0e-e241-5a44-bd1e-4525f76665f0/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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8ba2ae6ed6e32b39d58b8ceaf528fe85e97dad2b..0000000000000000000000000000000000000000 --- a/test/a51373b1-42df-411e-9fa0-8fe08882963a/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:11f219cd4432ab956555da99398ec18fec4291de0804b23f575b8f9e21f14557 -size 233098 diff --git a/test/a93831da-d10a-4991-b644-d2a02c8d92da/metadata.jsonl b/test/a93831da-d10a-4991-b644-d2a02c8d92da/metadata.jsonl deleted file mode 100644 index 530bd5d599ca107908ed88179d28f55d0c702eb9..0000000000000000000000000000000000000000 --- a/test/a93831da-d10a-4991-b644-d2a02c8d92da/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 121, "uuid": "a93831da-d10a-4991-b644-d2a02c8d92da", "scenario_name": "Easy Test: Gravity and Color Change", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Test: Gravity and Color Change\", \"description\": \"A simple test of a ball bouncing and changing color when hit by another object.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/scratch\"}, \"random_seed\": 1252186804, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Test: Gravity and Color Change\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/a93831da-d10a-4991-b644-d2a02c8d92da/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/a93831da-d10a-4991-b644-d2a02c8d92da/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/a93831da-d10a-4991-b644-d2a02c8d92da/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/a93831da-d10a-4991-b644-d2a02c8d92da/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_zero\": \"test/a93831da-d10a-4991-b644-d2a02c8d92da/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "No new objects are created during collisions.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "There is zero gravity in this environment.", "The camera stopped tracking the object.", "The object bounced due to elastic collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_2_reality_alt.mp4", "test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_0_keep_gravity_zero.mp4", "test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/a93831da-d10a-4991-b644-d2a02c8d92da/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:72090d74036dc8a29a360bccb77a7ead4096fe6d09133d42723303efdedcaa44 -size 266588 diff --git a/test/a982f22c-22b9-44d2-8c7c-c657717b8d19/metadata.jsonl b/test/a982f22c-22b9-44d2-8c7c-c657717b8d19/metadata.jsonl deleted file mode 100644 index 7a6a8bfb9cbc27b63b9ba3b8161369cb87640078..0000000000000000000000000000000000000000 --- a/test/a982f22c-22b9-44d2-8c7c-c657717b8d19/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 24, "uuid": "a982f22c-22b9-44d2-8c7c-c657717b8d19", "scenario_name": "Floaty Balls", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floaty Balls\", \"description\": \"A ball floats in space and changes color periodically\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.97468338163091, 4.97468338163091, 7.106690545187014], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116936/7fbbb564-1ea7-52c6-90cc-5f17b017e458/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116936/7fbbb564-1ea7-52c6-90cc-5f17b017e458/attempt_01/scratch\"}, \"random_seed\": 1442913496, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floaty Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/a982f22c-22b9-44d2-8c7c-c657717b8d19/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/a982f22c-22b9-44d2-8c7c-c657717b8d19/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/a982f22c-22b9-44d2-8c7c-c657717b8d19/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_reverse\": \"test/a982f22c-22b9-44d2-8c7c-c657717b8d19/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4\", \"keep_timed_color_cycle\": \"test/a982f22c-22b9-44d2-8c7c-c657717b8d19/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is uniform across the entire scene.", "Objects change color periodically over time.", "Solid objects bounce off each other instead of passing through.", "After a collision, one of the colliding objects disappears.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "A rule causes objects to disappear upon collision.", "This is a video recording error.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/7fbbb564-1ea7-52c6-90cc-5f17b017e458/q4_options/opt_2_reality_alt.mp4", "test/7fbbb564-1ea7-52c6-90cc-5f17b017e458/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/7fbbb564-1ea7-52c6-90cc-5f17b017e458/q4_options/opt_1_reality_full.mp4", "test/7fbbb564-1ea7-52c6-90cc-5f17b017e458/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/7fbbb564-1ea7-52c6-90cc-5f17b017e458/q4_options/opt_0_keep_timed_color_cycle.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/a982f22c-22b9-44d2-8c7c-c657717b8d19/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2fb00f12f444d0265353980d28d35fad3e14e6fa0d31195b3f2c3695199ec9ee -size 208494 diff --git a/test/abd79b54-48b9-44ed-b5f8-1db1e3fc00f5/metadata.jsonl b/test/abd79b54-48b9-44ed-b5f8-1db1e3fc00f5/metadata.jsonl deleted file mode 100644 index b63718c61e4f59ee1470289c0b529c9b11a39e21..0000000000000000000000000000000000000000 --- a/test/abd79b54-48b9-44ed-b5f8-1db1e3fc00f5/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 120, "uuid": "abd79b54-48b9-44ed-b5f8-1db1e3fc00f5", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"A simple scenario with blocks floating in space, and one block will change color when hit by another block.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 11, \"max_objects\": 13, \"allowed_shapes\": [\"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.8], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/scratch\"}, \"random_seed\": 1146359074, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"timed_color_cycle\": 11}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/abd79b54-48b9-44ed-b5f8-1db1e3fc00f5/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/abd79b54-48b9-44ed-b5f8-1db1e3fc00f5/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/abd79b54-48b9-44ed-b5f8-1db1e3fc00f5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/abd79b54-48b9-44ed-b5f8-1db1e3fc00f5/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"test/abd79b54-48b9-44ed-b5f8-1db1e3fc00f5/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "Gravity pulls sideways instead of downward.", "Objects change color periodically over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The camera stopped tracking the object.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_1_reality_full.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_2_reality_alt.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": 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gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch\"}, \"random_seed\": 116294, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/ad5e1fde-1a0e-416d-bec5-2c097d7f6314/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/ad5e1fde-1a0e-416d-bec5-2c097d7f6314/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/ad5e1fde-1a0e-416d-bec5-2c097d7f6314/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/ad5e1fde-1a0e-416d-bec5-2c097d7f6314/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"test/ad5e1fde-1a0e-416d-bec5-2c097d7f6314/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects maintain their color after collision.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "Objects pass through each other.", "There is zero gravity in this environment.", "The video was edited or manipulated."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_1_reality_full.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_2_reality_alt.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/ad5e1fde-1a0e-416d-bec5-2c097d7f6314/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:57fa52a891a28c69172d04068da92cf0db125eebb42f3e71447240166ef76018 -size 260711 diff --git a/test/ae05c158-053c-4781-aa7b-5df0503e4e8a/metadata.jsonl b/test/ae05c158-053c-4781-aa7b-5df0503e4e8a/metadata.jsonl deleted file mode 100644 index 36b579bde7765cae254329e4acad91321b3d62e2..0000000000000000000000000000000000000000 --- a/test/ae05c158-053c-4781-aa7b-5df0503e4e8a/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 10, "uuid": "ae05c158-053c-4781-aa7b-5df0503e4e8a", "scenario_name": "Floating Color Changer", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Color Changer\", \"description\": \"A single object floats and changes color over time.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.2, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [0.8, 0.6, 0.0], \"navy\": [0.0, 0.0, 0.6]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/24e1f70c-7025-588f-9766-c5b7a08883fe/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116604/24e1f70c-7025-588f-9766-c5b7a08883fe/attempt_01/scratch\"}, \"random_seed\": 1270739913, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Color Changer\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/ae05c158-053c-4781-aa7b-5df0503e4e8a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/ae05c158-053c-4781-aa7b-5df0503e4e8a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/ae05c158-053c-4781-aa7b-5df0503e4e8a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_reverse\": \"test/ae05c158-053c-4781-aa7b-5df0503e4e8a/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4\", \"keep_timed_color_cycle\": \"test/ae05c158-053c-4781-aa7b-5df0503e4e8a/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Gravity is uniform across the entire scene.", "After collision, objects freeze in place and stop moving."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "Gravity is reversed.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "This is a video recording error."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/24e1f70c-7025-588f-9766-c5b7a08883fe/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/24e1f70c-7025-588f-9766-c5b7a08883fe/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/24e1f70c-7025-588f-9766-c5b7a08883fe/q4_options/opt_1_reality_full.mp4", "test/24e1f70c-7025-588f-9766-c5b7a08883fe/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/24e1f70c-7025-588f-9766-c5b7a08883fe/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:2cc1f1d2842d4451353a1b235a7141c87f8d8953a961172a002c6f729d322347 -size 139254 diff --git a/test/ae05c158-053c-4781-aa7b-5df0503e4e8a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/ae05c158-053c-4781-aa7b-5df0503e4e8a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 deleted file mode 100644 index 5985b8bc15156f49cb41b4b644778ce80dadf6b2..0000000000000000000000000000000000000000 --- a/test/ae05c158-053c-4781-aa7b-5df0503e4e8a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8d464828eefc8cfd914a7e961a61bd60755f358ce8d67b20620adf9486d1fa05 -size 168312 diff --git a/test/ae05c158-053c-4781-aa7b-5df0503e4e8a/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 b/test/ae05c158-053c-4781-aa7b-5df0503e4e8a/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 deleted file mode 100644 index 89fd0a2df6866d740dd8df80841c8045a1ffe69f..0000000000000000000000000000000000000000 --- a/test/ae05c158-053c-4781-aa7b-5df0503e4e8a/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9abdc1dcc375f0bcba02ecc22c428b4353364bed96e33469cae33cf1412da742 -size 140578 diff --git a/test/ae3333f4-f1c8-4055-a501-e9c80c38164a/metadata.jsonl b/test/ae3333f4-f1c8-4055-a501-e9c80c38164a/metadata.jsonl deleted file mode 100644 index 0e41c48c26a63a13fb3a6936185b41c9de98153a..0000000000000000000000000000000000000000 --- a/test/ae3333f4-f1c8-4055-a501-e9c80c38164a/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 87, "uuid": "ae3333f4-f1c8-4055-a501-e9c80c38164a", "scenario_name": "Gravity Reversal", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal\", \"description\": \"An object falls upwards due to reversed gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116283/3cdf5d40-0dd4-51f1-b767-d80c2acc9ffb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116283/3cdf5d40-0dd4-51f1-b767-d80c2acc9ffb/attempt_01/scratch\"}, \"random_seed\": 116283, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/ae3333f4-f1c8-4055-a501-e9c80c38164a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/ae3333f4-f1c8-4055-a501-e9c80c38164a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/ae3333f4-f1c8-4055-a501-e9c80c38164a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/ae3333f4-f1c8-4055-a501-e9c80c38164a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"test/ae3333f4-f1c8-4055-a501-e9c80c38164a/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["The object was destroyed by the high impact force.", "Gravity is reversed in this environment.", "The collision followed conservation of momentum.", "The video was edited or manipulated.", "A rule changes object color upon collision."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/3cdf5d40-0dd4-51f1-b767-d80c2acc9ffb/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/3cdf5d40-0dd4-51f1-b767-d80c2acc9ffb/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/3cdf5d40-0dd4-51f1-b767-d80c2acc9ffb/q4_options/opt_1_reality_full.mp4", "test/3cdf5d40-0dd4-51f1-b767-d80c2acc9ffb/q4_options/opt_2_reality_alt.mp4", "test/3cdf5d40-0dd4-51f1-b767-d80c2acc9ffb/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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diff --git a/test/ae3333f4-f1c8-4055-a501-e9c80c38164a/q4_options/opt_1_reality_full.mp4 b/test/ae3333f4-f1c8-4055-a501-e9c80c38164a/q4_options/opt_1_reality_full.mp4 deleted file mode 100644 index 81b4e9f804c65de9bcd6648140b0a1a75eae9b2a..0000000000000000000000000000000000000000 --- a/test/ae3333f4-f1c8-4055-a501-e9c80c38164a/q4_options/opt_1_reality_full.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:66d71a12a977485cb1c4b43007b7270a0c2357f1cb88d42bee771ec352c35d82 -size 195763 diff --git a/test/ae3333f4-f1c8-4055-a501-e9c80c38164a/q4_options/opt_2_reality_alt.mp4 b/test/ae3333f4-f1c8-4055-a501-e9c80c38164a/q4_options/opt_2_reality_alt.mp4 deleted file mode 100644 index f52573bb3a8dc44230d9946bda27e7e661d43dbf..0000000000000000000000000000000000000000 --- a/test/ae3333f4-f1c8-4055-a501-e9c80c38164a/q4_options/opt_2_reality_alt.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8fd69706a7d8b05191380ca80215381c6e6393012fec960c24f171a113437831 -size 171195 diff --git a/test/ae3333f4-f1c8-4055-a501-e9c80c38164a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 b/test/ae3333f4-f1c8-4055-a501-e9c80c38164a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 deleted file mode 100644 index b2565008c6b82a79250605c3f5a977bffac2c13c..0000000000000000000000000000000000000000 --- a/test/ae3333f4-f1c8-4055-a501-e9c80c38164a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:aad12a15973056af0ae3c7a17e8cd34f394c38c65b6106dfbf9652187527968b -size 131660 diff --git a/test/ae3333f4-f1c8-4055-a501-e9c80c38164a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 b/test/ae3333f4-f1c8-4055-a501-e9c80c38164a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 deleted file mode 100644 index 1dff0d869e9e1e5a7008f2977543c4b188815bbd..0000000000000000000000000000000000000000 --- a/test/ae3333f4-f1c8-4055-a501-e9c80c38164a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9f622b30ce6ff708d6d059c621ca0a92f7fda288f947d429befb9f5df1f050c8 -size 165183 diff --git a/test/aea0465d-4051-4f63-8f63-d9f252839bc1/metadata.jsonl b/test/aea0465d-4051-4f63-8f63-d9f252839bc1/metadata.jsonl deleted file mode 100644 index 8208d71a4e7ab07efb35101643ded3d5583b7fd7..0000000000000000000000000000000000000000 --- a/test/aea0465d-4051-4f63-8f63-d9f252839bc1/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 3, "uuid": "aea0465d-4051-4f63-8f63-d9f252839bc1", "scenario_name": "Floating Fragment", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Fragment\", \"description\": \"A small fragment floats upwards due to gravity reversal.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01/scratch\"}, \"random_seed\": 1754890148, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Fragment\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/aea0465d-4051-4f63-8f63-d9f252839bc1/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/aea0465d-4051-4f63-8f63-d9f252839bc1/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/aea0465d-4051-4f63-8f63-d9f252839bc1/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"test/aea0465d-4051-4f63-8f63-d9f252839bc1/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_reverse\": \"test/aea0465d-4051-4f63-8f63-d9f252839bc1/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their size over time.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears.", "Solid objects bounce off each other instead of passing through.", "Objects pulse in size over time."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "Gravity is reversed in this environment.", "There is zero gravity.", "Friction gradually slowed the object down.", "This is a video recording error."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_2_reality_alt.mp4", "test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_1_reality_full.mp4", "test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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diff --git a/test/aea0465d-4051-4f63-8f63-d9f252839bc1/q4_options/opt_1_reality_full.mp4 b/test/aea0465d-4051-4f63-8f63-d9f252839bc1/q4_options/opt_1_reality_full.mp4 deleted file mode 100644 index 94d3322343b66fe1d3d8235369f44287464e44fb..0000000000000000000000000000000000000000 --- a/test/aea0465d-4051-4f63-8f63-d9f252839bc1/q4_options/opt_1_reality_full.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2ed199686cbf85ed5c172f110ef80c7a7361bda0f71d504489e3584fa6ba5f50 -size 31151 diff --git a/test/aea0465d-4051-4f63-8f63-d9f252839bc1/q4_options/opt_2_reality_alt.mp4 b/test/aea0465d-4051-4f63-8f63-d9f252839bc1/q4_options/opt_2_reality_alt.mp4 deleted file mode 100644 index b9d4bfb5f01ed9e5e694b1b4151bb4fff0986a29..0000000000000000000000000000000000000000 --- a/test/aea0465d-4051-4f63-8f63-d9f252839bc1/q4_options/opt_2_reality_alt.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:90238e8bd1da123a1b15fd4a7b7aeb1f67ef96541320725064439c5b7af5ca80 -size 30837 diff --git a/test/aea0465d-4051-4f63-8f63-d9f252839bc1/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/aea0465d-4051-4f63-8f63-d9f252839bc1/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 deleted file mode 100644 index 7111260d7dbfaf9ef6b6be78fd4ba1c20c6791f2..0000000000000000000000000000000000000000 --- a/test/aea0465d-4051-4f63-8f63-d9f252839bc1/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:49e8cbef9b85c10b17f0354c5a94fc767326e777a71042af9ef5d1333cd73d9d -size 37026 diff --git a/test/aea0465d-4051-4f63-8f63-d9f252839bc1/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 b/test/aea0465d-4051-4f63-8f63-d9f252839bc1/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 deleted file mode 100644 index 0679f8f22df840ced754ee373b2f8e1a9629c487..0000000000000000000000000000000000000000 --- a/test/aea0465d-4051-4f63-8f63-d9f252839bc1/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f7d17a8f4642575f678ba608e20acdfe7695d174aeda7474365b281409937c8b -size 34718 diff --git a/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/metadata.jsonl b/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/metadata.jsonl deleted file mode 100644 index 40e55be7f6ab2a2aab18a5a95bfdd5aead8d6247..0000000000000000000000000000000000000000 --- a/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 100, "uuid": "af0ea6f1-9700-4f97-99fe-680860ae7e61", "scenario_name": "Easy Collision Test", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Collision Test\", \"description\": \"A simple collision scenario with a ball bouncing off a wall\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch\"}, \"random_seed\": 116295, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_timed_color_cycle\": \"test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_1_unreal_1_timed_color_cycle.mp4\", \"unreal_2_collision_scale_change\": \"test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_2_unreal_2_collision_scale_change.mp4\", \"unreal_3_gravity_horizontal\": \"test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_phase_through\": \"test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_4_unreal_4_phase_through.mp4\", \"keep_real\": \"test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_4_unreal_4_phase_through.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_2_unreal_2_collision_scale_change.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_0_keep_real.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_1_unreal_1_timed_color_cycle.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/output.mp4 b/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/output.mp4 deleted file mode 100644 index 846f8e7ef7e5aa2888b28520c42b3f3136f0b356..0000000000000000000000000000000000000000 --- a/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/output.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0e25b925f1198042ef3c9d686d619b3271c76ca7c3d9fcf4b82b240bf0423408 -size 246437 diff --git a/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_0_keep_real.mp4 b/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_0_keep_real.mp4 deleted file mode 100644 index 71cae21dc4bdf9fb92c2707e87582f5ec70a0fe9..0000000000000000000000000000000000000000 --- a/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_0_keep_real.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f17018f39f1ec70a571bc864ed3d94a3ad47e00a606c51ffb9fc22fa46b6383f -size 91438 diff --git a/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_1_unreal_1_timed_color_cycle.mp4 b/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_1_unreal_1_timed_color_cycle.mp4 deleted file mode 100644 index 972600502d49bb5793ba2ec83c60dd102804e8b5..0000000000000000000000000000000000000000 --- a/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_1_unreal_1_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e0b05756e80527c73f2a6dfd9210334a4c4b89530ed1bb000afe9ec6e8743ff4 -size 300708 diff --git a/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_2_unreal_2_collision_scale_change.mp4 b/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_2_unreal_2_collision_scale_change.mp4 deleted file mode 100644 index cc82418c9a2a82451cb4e96b87c2e463d083ea5a..0000000000000000000000000000000000000000 --- a/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_2_unreal_2_collision_scale_change.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2a7c4b2a37656d9517fc5dbeded05af7254767b350db096e78d75f3dd5f8af19 -size 147195 diff --git a/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 b/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 deleted file mode 100644 index e1e4725b44baca2c7a073a642e2538848ea6ce9e..0000000000000000000000000000000000000000 --- a/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:73ae8a47689e8dbd15aa3dd034b42a4f26f1a379504678eca06a5c6e7460ff57 -size 197863 diff --git a/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_4_unreal_4_phase_through.mp4 b/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_4_unreal_4_phase_through.mp4 deleted file mode 100644 index a7d5486c4b42cd1f8aa4f6e0caeaa93fd34291b7..0000000000000000000000000000000000000000 --- a/test/af0ea6f1-9700-4f97-99fe-680860ae7e61/q4_options/opt_4_unreal_4_phase_through.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1852aa34c6b58417fd7300588d0f22c638755f5e5798accc3f746b91ee74daf5 -size 162624 diff --git a/test/afb86cd7-f309-49b3-80c5-409c3fa3af39/metadata.jsonl b/test/afb86cd7-f309-49b3-80c5-409c3fa3af39/metadata.jsonl deleted file mode 100644 index 28b068f4659c13be56d29becd82dde4e820a84ef..0000000000000000000000000000000000000000 --- a/test/afb86cd7-f309-49b3-80c5-409c3fa3af39/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 40, "uuid": "afb86cd7-f309-49b3-80c5-409c3fa3af39", "scenario_name": "Floating Dots", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Dots\", \"description\": \"Watch colorful dots float and change color in a gravity-free environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.763067156803607, 4.763067156803607, 7.390966277798701], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116599/ffa230e0-5a3a-5fc0-aedd-c1c25546788b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116599/ffa230e0-5a3a-5fc0-aedd-c1c25546788b/attempt_01/scratch\"}, \"random_seed\": 1483682104, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Dots\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/afb86cd7-f309-49b3-80c5-409c3fa3af39/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/afb86cd7-f309-49b3-80c5-409c3fa3af39/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/afb86cd7-f309-49b3-80c5-409c3fa3af39/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_no_friction\": \"test/afb86cd7-f309-49b3-80c5-409c3fa3af39/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/afb86cd7-f309-49b3-80c5-409c3fa3af39/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects maintain their size after collision.", "Normal gravity applies: objects fall downward.", "Gravity pulls sideways instead of downward.", "Standard gravity: objects accelerate at a constant rate."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "The camera stopped tracking the object.", "A rule causes objects to disappear upon collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/ffa230e0-5a3a-5fc0-aedd-c1c25546788b/q4_options/opt_1_reality_full.mp4", "test/ffa230e0-5a3a-5fc0-aedd-c1c25546788b/q4_options/opt_2_reality_alt.mp4", "test/ffa230e0-5a3a-5fc0-aedd-c1c25546788b/q4_options/opt_0_keep_gravity_zero.mp4", "test/ffa230e0-5a3a-5fc0-aedd-c1c25546788b/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/ffa230e0-5a3a-5fc0-aedd-c1c25546788b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/afb86cd7-f309-49b3-80c5-409c3fa3af39/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:45f5e7f4aab4c935ea24db73c076789982386d837c0270cc8c295196cefcfde2 -size 147772 diff --git a/test/b2204bf9-78d2-4887-9e0a-f7ba2e68f8cc/metadata.jsonl b/test/b2204bf9-78d2-4887-9e0a-f7ba2e68f8cc/metadata.jsonl deleted file mode 100644 index 4da4719ecb4ca691aac8bca075c591556e9a2186..0000000000000000000000000000000000000000 --- a/test/b2204bf9-78d2-4887-9e0a-f7ba2e68f8cc/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 104, "uuid": "b2204bf9-78d2-4887-9e0a-f7ba2e68f8cc", "scenario_name": "Floating Orbital", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Orbital\", \"description\": \"A small sphere floats in mid-air, orbiting a central point, with a subtle color change effect.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.763067156803607, 4.763067156803607, 7.390966277798701], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/e8fa0547-dd2c-5484-a46e-f673216270ce/attempt_01/scratch\"}, \"random_seed\": 1224565366, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Orbital\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/b2204bf9-78d2-4887-9e0a-f7ba2e68f8cc/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/b2204bf9-78d2-4887-9e0a-f7ba2e68f8cc/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/b2204bf9-78d2-4887-9e0a-f7ba2e68f8cc/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/b2204bf9-78d2-4887-9e0a-f7ba2e68f8cc/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_timed_color_cycle\": \"test/b2204bf9-78d2-4887-9e0a-f7ba2e68f8cc/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "Objects maintain their size over time.", "Objects pulse in size over time.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["There is zero gravity.", "The simulation follows standard physics rules.", "This is a video recording error.", "The object was destroyed by the high impact force.", "Normal gravity caused the object to fall."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e8fa0547-dd2c-5484-a46e-f673216270ce/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/e8fa0547-dd2c-5484-a46e-f673216270ce/q4_options/opt_1_reality_full.mp4", "test/e8fa0547-dd2c-5484-a46e-f673216270ce/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/e8fa0547-dd2c-5484-a46e-f673216270ce/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/e8fa0547-dd2c-5484-a46e-f673216270ce/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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--- a/test/b2204bf9-78d2-4887-9e0a-f7ba2e68f8cc/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7b3c63006ef87d2075a84356684207847b31dd23f8bb97e23b3686a519040773 -size 134395 diff --git a/test/b469e153-2798-4442-b0dc-bcca10476356/metadata.jsonl b/test/b469e153-2798-4442-b0dc-bcca10476356/metadata.jsonl deleted file mode 100644 index 592000f8b453ddd29269135cb82fa7c66ae9411f..0000000000000000000000000000000000000000 --- a/test/b469e153-2798-4442-b0dc-bcca10476356/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 81, "uuid": "b469e153-2798-4442-b0dc-bcca10476356", "scenario_name": "Floating Blocks Rebound", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks Rebound\", \"description\": \"A small block floats in space, and when hit by another block, it bounces back with a change of color.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116492/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116492/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/attempt_01/scratch\"}, \"random_seed\": 1669378765, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks Rebound\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/b469e153-2798-4442-b0dc-bcca10476356/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/b469e153-2798-4442-b0dc-bcca10476356/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/b469e153-2798-4442-b0dc-bcca10476356/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/b469e153-2798-4442-b0dc-bcca10476356/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_color_cycle\": \"test/b469e153-2798-4442-b0dc-bcca10476356/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["No new objects are created during collisions.", "Objects change color periodically over time.", "Objects continue their motion after impact instead of freezing.", "Gravity is reversed: objects fall upward instead of downward.", "Objects swap colors after collision."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "The video was edited or manipulated.", "Friction gradually slowed the object down.", "Friction is disabled."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/q4_options/opt_1_reality_full.mp4", "test/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/q4_options/opt_2_reality_alt.mp4", "test/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:b6460a1a8f2f3690c83aa297728742bd8137a0d4619bb0b3bfa00019b26c2462 -size 216161 diff --git a/test/b469e153-2798-4442-b0dc-bcca10476356/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/b469e153-2798-4442-b0dc-bcca10476356/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 deleted file mode 100644 index 16a6ada89b6838ea8eae6b3dfdac6a6042098239..0000000000000000000000000000000000000000 --- a/test/b469e153-2798-4442-b0dc-bcca10476356/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ebfea7291b250a132fd0160bd304eb9a33c31ccba5d7dd4a275e067f9a3255c3 -size 317459 diff --git a/test/b469e153-2798-4442-b0dc-bcca10476356/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 b/test/b469e153-2798-4442-b0dc-bcca10476356/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 deleted file mode 100644 index 7e7b006d8f184c4fc5e4824725d2b529bd3f72e1..0000000000000000000000000000000000000000 --- a/test/b469e153-2798-4442-b0dc-bcca10476356/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d470a17afb241f58c479157c040353f598cd06a56b92542e6170d290a0faa947 -size 268505 diff --git a/test/babda3d4-6765-40da-b97b-276f3076227d/metadata.jsonl b/test/babda3d4-6765-40da-b97b-276f3076227d/metadata.jsonl deleted file mode 100644 index 5e4442dc3f38af7a5de8f997fd9886e96926b4cf..0000000000000000000000000000000000000000 --- a/test/babda3d4-6765-40da-b97b-276f3076227d/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 83, "uuid": "babda3d4-6765-40da-b97b-276f3076227d", "scenario_name": "Floating Marbles", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Marbles\", \"description\": \"Two marbles float in mid-air, demonstrating a gravity-free environment and a color-changing interaction.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/scratch\"}, \"random_seed\": 116298, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Marbles\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/babda3d4-6765-40da-b97b-276f3076227d/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/babda3d4-6765-40da-b97b-276f3076227d/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/babda3d4-6765-40da-b97b-276f3076227d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/babda3d4-6765-40da-b97b-276f3076227d/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_zero\": \"test/babda3d4-6765-40da-b97b-276f3076227d/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location.", "No new objects are created during collisions.", "After a collision, the colliding objects change color."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "Objects teleport on collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_0_keep_gravity_zero.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_1_reality_full.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_2_reality_alt.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/babda3d4-6765-40da-b97b-276f3076227d/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:85dbbc10b216c2fa603f9805e527584586624778939cd4e4609cd5b3776a83a8 -size 173673 diff --git a/test/bacf1a53-fc12-411a-b696-1135984fc816/metadata.jsonl b/test/bacf1a53-fc12-411a-b696-1135984fc816/metadata.jsonl deleted file mode 100644 index 9bbd1d04448008c43c6b114bfaeae2c094239f30..0000000000000000000000000000000000000000 --- a/test/bacf1a53-fc12-411a-b696-1135984fc816/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 67, "uuid": "bacf1a53-fc12-411a-b696-1135984fc816", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects float and change colors when colliding, without gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch\"}, \"random_seed\": 116294, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/bacf1a53-fc12-411a-b696-1135984fc816/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/bacf1a53-fc12-411a-b696-1135984fc816/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/bacf1a53-fc12-411a-b696-1135984fc816/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/bacf1a53-fc12-411a-b696-1135984fc816/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"test/bacf1a53-fc12-411a-b696-1135984fc816/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects change color periodically over time.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "Objects pass through each other.", "There is zero gravity in this environment.", "The video was edited or manipulated."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_1_reality_full.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_2_reality_alt.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:12de2ec25489b0092c24ac7d967bd99f049bf29d8b2465bf88ada0f2f8346459 -size 166522 diff --git a/test/bacf1a53-fc12-411a-b696-1135984fc816/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 b/test/bacf1a53-fc12-411a-b696-1135984fc816/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 deleted file mode 100644 index 539bd6738156a2809a86695e04290155c92fd34b..0000000000000000000000000000000000000000 --- a/test/bacf1a53-fc12-411a-b696-1135984fc816/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:037b4627c2cc74073303d5889e319528586c0011811e8ad999312f388f1b6079 -size 124307 diff --git a/test/bacf1a53-fc12-411a-b696-1135984fc816/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 b/test/bacf1a53-fc12-411a-b696-1135984fc816/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 deleted file mode 100644 index d0d24e1ebd2342c83fae54caf81e9d1765784b07..0000000000000000000000000000000000000000 --- a/test/bacf1a53-fc12-411a-b696-1135984fc816/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:aa5dc6d1c78c8f7f8e4102d96fc7bfd95fce495a30e9220d31d4b4d19d02d551 -size 190092 diff --git a/test/bd4784c1-1e6e-406f-9f0c-2032a7ae0289/metadata.jsonl b/test/bd4784c1-1e6e-406f-9f0c-2032a7ae0289/metadata.jsonl deleted file mode 100644 index 2274c683f5da3638840faf5b5fc1c6e0c5dcc590..0000000000000000000000000000000000000000 --- a/test/bd4784c1-1e6e-406f-9f0c-2032a7ae0289/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 146, "uuid": "bd4784c1-1e6e-406f-9f0c-2032a7ae0289", "scenario_name": "Floating Blobs", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blobs\", \"description\": \"A simple scenario of objects floating in a gravity-free environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01/scratch\"}, \"random_seed\": 1378680684, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blobs\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/bd4784c1-1e6e-406f-9f0c-2032a7ae0289/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/bd4784c1-1e6e-406f-9f0c-2032a7ae0289/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/bd4784c1-1e6e-406f-9f0c-2032a7ae0289/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/bd4784c1-1e6e-406f-9f0c-2032a7ae0289/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_zero\": \"test/bd4784c1-1e6e-406f-9f0c-2032a7ae0289/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects continue their motion after impact instead of freezing.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "The camera stopped tracking the object.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "A rule changes object color upon collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/aa7bff3d-f4c5-538c-834a-a3a33f822c59/q4_options/opt_1_reality_full.mp4", "test/aa7bff3d-f4c5-538c-834a-a3a33f822c59/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/aa7bff3d-f4c5-538c-834a-a3a33f822c59/q4_options/opt_0_keep_gravity_zero.mp4", "test/aa7bff3d-f4c5-538c-834a-a3a33f822c59/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/aa7bff3d-f4c5-538c-834a-a3a33f822c59/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:3299b99a5b6cc6f6f7c02336f157dafc0c8f18b412132be5a79ea33a75e3a42f -size 232624 diff --git a/test/bd4784c1-1e6e-406f-9f0c-2032a7ae0289/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/bd4784c1-1e6e-406f-9f0c-2032a7ae0289/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 deleted file mode 100644 index a0d0174208e8967c5262a675e625bb02dc4ae9e4..0000000000000000000000000000000000000000 --- a/test/bd4784c1-1e6e-406f-9f0c-2032a7ae0289/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:726bdff2f1c962a4ebca2c63f6c36e102794272791e6973d79334600803b0551 -size 222217 diff --git a/test/bd4784c1-1e6e-406f-9f0c-2032a7ae0289/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 b/test/bd4784c1-1e6e-406f-9f0c-2032a7ae0289/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 deleted file mode 100644 index 7cd8098e84453709103a8dd3374323b13260755d..0000000000000000000000000000000000000000 --- a/test/bd4784c1-1e6e-406f-9f0c-2032a7ae0289/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2f8ea84599e4eb542b0d300c6034840acdd764cbe3307577f460a30c8f9d0ad1 -size 268701 diff --git a/test/be4c0490-8dfb-4e9a-b465-130caae73dbd/metadata.jsonl b/test/be4c0490-8dfb-4e9a-b465-130caae73dbd/metadata.jsonl deleted file mode 100644 index 8e1a2684908f8fd902a97de617505aafc00c7da2..0000000000000000000000000000000000000000 --- a/test/be4c0490-8dfb-4e9a-b465-130caae73dbd/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 110, "uuid": "be4c0490-8dfb-4e9a-b465-130caae73dbd", "scenario_name": "Pulse and Cycle", "difficulty": "medium", "rules": "['timed_scale_pulse', 'timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Pulse and Cycle\", \"description\": \"Objects of different colors pulse in size and change colors periodically.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"timed_scale_pulse\", \"timed_color_cycle\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01/scratch\"}, \"random_seed\": 1046357764, \"rule_config\": {\"rules\": [\"timed_scale_pulse\", \"timed_color_cycle\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Pulse and Cycle\", \"difficulty\": \"medium\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\", \"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_scale_pulse\": 15, \"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/be4c0490-8dfb-4e9a-b465-130caae73dbd/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/be4c0490-8dfb-4e9a-b465-130caae73dbd/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_color_swap\": \"test/be4c0490-8dfb-4e9a-b465-130caae73dbd/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/be4c0490-8dfb-4e9a-b465-130caae73dbd/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_timed_scale_pulse\": \"test/be4c0490-8dfb-4e9a-b465-130caae73dbd/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects move along continuous paths without teleporting.", "Objects pulse in size over time.", "After collision, objects freeze in place and stop moving.", "Objects change color periodically over time.", "Objects pass through each other without collision."], "q1_correct_answers": [1, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The object bounced due to elastic collision.", "The simulation rendering glitched.", "A rule causes periodic size changes.", "Objects pass through each other."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/9bfdc643-24ae-5f90-994f-bdb8edec0003/q4_options/opt_1_reality_full.mp4", "test/9bfdc643-24ae-5f90-994f-bdb8edec0003/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/9bfdc643-24ae-5f90-994f-bdb8edec0003/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/9bfdc643-24ae-5f90-994f-bdb8edec0003/q4_options/opt_2_reality_alt.mp4", "test/9bfdc643-24ae-5f90-994f-bdb8edec0003/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:13c0b4518e1922868f0902bf3a1a1eb5f854e9cfabc03d0b80893c6f0d1aa364 -size 149264 diff --git a/test/be4c0490-8dfb-4e9a-b465-130caae73dbd/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4 b/test/be4c0490-8dfb-4e9a-b465-130caae73dbd/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4 deleted file mode 100644 index 17244ea5b93ae29302a9fb75d6cac4d23ab8babf..0000000000000000000000000000000000000000 --- a/test/be4c0490-8dfb-4e9a-b465-130caae73dbd/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d64d7f4cfa3668f2257ccabcee2312218fcdf09650e4215327114eea25f6ff80 -size 167913 diff --git a/test/be4c0490-8dfb-4e9a-b465-130caae73dbd/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 b/test/be4c0490-8dfb-4e9a-b465-130caae73dbd/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 deleted file mode 100644 index ccd4bcc4a82dd8a25da4d2f1c2fbb9537c03b711..0000000000000000000000000000000000000000 --- a/test/be4c0490-8dfb-4e9a-b465-130caae73dbd/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4d669d891c8c9577759bd79079a40f3baa7bad162b185fdd7a23bda815025783 -size 170878 diff --git a/test/bf1ad67e-79d1-4a0a-b6f5-5dd3d812b95b/metadata.jsonl b/test/bf1ad67e-79d1-4a0a-b6f5-5dd3d812b95b/metadata.jsonl deleted file mode 100644 index 28e08372fe3e97a04ea7e13733a6b50f2bd3bafd..0000000000000000000000000000000000000000 --- a/test/bf1ad67e-79d1-4a0a-b6f5-5dd3d812b95b/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 38, "uuid": "bf1ad67e-79d1-4a0a-b6f5-5dd3d812b95b", "scenario_name": "Floating Ball", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Ball\", \"description\": \"A ball floats in space, with periodic color changes.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116599/7fb0d3b5-6805-534c-bdb4-a5c425a46879/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116599/7fb0d3b5-6805-534c-bdb4-a5c425a46879/attempt_01/scratch\"}, \"random_seed\": 1517979710, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_color_cycle\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/bf1ad67e-79d1-4a0a-b6f5-5dd3d812b95b/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/bf1ad67e-79d1-4a0a-b6f5-5dd3d812b95b/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/bf1ad67e-79d1-4a0a-b6f5-5dd3d812b95b/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/bf1ad67e-79d1-4a0a-b6f5-5dd3d812b95b/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_timed_color_cycle\": \"test/bf1ad67e-79d1-4a0a-b6f5-5dd3d812b95b/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "Gravity is uniform across the entire scene.", "Standard gravity: objects accelerate at a constant rate.", "Normal gravity applies: objects fall downward.", "Objects change color periodically over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "Friction gradually slowed the object down.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "Gravity is reversed."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/7fb0d3b5-6805-534c-bdb4-a5c425a46879/q4_options/opt_1_reality_full.mp4", "test/7fb0d3b5-6805-534c-bdb4-a5c425a46879/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/7fb0d3b5-6805-534c-bdb4-a5c425a46879/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/7fb0d3b5-6805-534c-bdb4-a5c425a46879/q4_options/opt_2_reality_alt.mp4", "test/7fb0d3b5-6805-534c-bdb4-a5c425a46879/q4_options/opt_0_keep_timed_color_cycle.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch\"}, \"random_seed\": 116294, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/c00813d4-2963-462a-8563-35eb1a80724c/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/c00813d4-2963-462a-8563-35eb1a80724c/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/c00813d4-2963-462a-8563-35eb1a80724c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/c00813d4-2963-462a-8563-35eb1a80724c/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"test/c00813d4-2963-462a-8563-35eb1a80724c/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Gravity acts vertically downward toward the floor.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "Objects pass through each other.", "There is zero gravity in this environment.", "The video was edited or manipulated."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_1_reality_full.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_2_reality_alt.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:c5744909dda2dd821b47688fcfda778beaa3c6f00d0f8f4fbfb15686a8763238 -size 167148 diff --git a/test/c00813d4-2963-462a-8563-35eb1a80724c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/c00813d4-2963-462a-8563-35eb1a80724c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 deleted file mode 100644 index 0f612893175b93fa7b423e7413426797560a9dba..0000000000000000000000000000000000000000 --- a/test/c00813d4-2963-462a-8563-35eb1a80724c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:66d552f667e0428ade303b14ed74f792845ff58932afb67478f748ea49dea135 -size 162382 diff --git a/test/c00813d4-2963-462a-8563-35eb1a80724c/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 b/test/c00813d4-2963-462a-8563-35eb1a80724c/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 deleted file mode 100644 index 8824d8364d9cdd34b6634ed4ab18dd9bf78f8493..0000000000000000000000000000000000000000 --- a/test/c00813d4-2963-462a-8563-35eb1a80724c/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:46b057eb71f1bc209836475a11935097a1fbed79c707cc115a3166cb3b2db66b -size 260793 diff --git a/test/c0bbd37b-86e0-4176-8619-334a03549dac/metadata.jsonl b/test/c0bbd37b-86e0-4176-8619-334a03549dac/metadata.jsonl deleted file mode 100644 index b6de9be99f9c414f87804c8f1bfc4c34678302cc..0000000000000000000000000000000000000000 --- a/test/c0bbd37b-86e0-4176-8619-334a03549dac/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 56, "uuid": "c0bbd37b-86e0-4176-8619-334a03549dac", "scenario_name": "Easy Gravity Flip", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Flip\", \"description\": \"A small ball bounces upwards when hit by another ball.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/a2229c7e-16c0-58dd-9e15-c8ab192cd163/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/a2229c7e-16c0-58dd-9e15-c8ab192cd163/attempt_01/scratch\"}, \"random_seed\": 1953353416, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Flip\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/c0bbd37b-86e0-4176-8619-334a03549dac/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/c0bbd37b-86e0-4176-8619-334a03549dac/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/c0bbd37b-86e0-4176-8619-334a03549dac/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/c0bbd37b-86e0-4176-8619-334a03549dac/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"test/c0bbd37b-86e0-4176-8619-334a03549dac/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["The object bounced due to elastic collision.", "Friction gradually slowed the object down.", "This is a video recording error.", "Gravity is reversed in this environment.", "There is zero gravity."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/a2229c7e-16c0-58dd-9e15-c8ab192cd163/q4_options/opt_2_reality_alt.mp4", "test/a2229c7e-16c0-58dd-9e15-c8ab192cd163/q4_options/opt_0_keep_gravity_reverse.mp4", "test/a2229c7e-16c0-58dd-9e15-c8ab192cd163/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/a2229c7e-16c0-58dd-9e15-c8ab192cd163/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/a2229c7e-16c0-58dd-9e15-c8ab192cd163/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a57f50339abdcfb72255a384ccf5ee1f08cd64ba..0000000000000000000000000000000000000000 --- a/test/c0bbd37b-86e0-4176-8619-334a03549dac/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cdbc1f9c1dd2eaf6a6d95e60198a918740f9d4b6da74f8ea4a8c59ebc042a9bc -size 98086 diff --git a/test/c29235ea-ecd0-46bf-8f0d-9353500c8fe1/metadata.jsonl b/test/c29235ea-ecd0-46bf-8f0d-9353500c8fe1/metadata.jsonl deleted file mode 100644 index 21b523d9af006fd715baa4f759283e791a5035c2..0000000000000000000000000000000000000000 --- a/test/c29235ea-ecd0-46bf-8f0d-9353500c8fe1/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 62, "uuid": "c29235ea-ecd0-46bf-8f0d-9353500c8fe1", "scenario_name": "Easy: Falling Block with Color Change", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy: Falling Block with Color Change\", \"description\": \"An object falls due to horizontal gravity and changes color on contact.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/517f7640-f8c1-5149-9a0d-9ccba6421ad2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/517f7640-f8c1-5149-9a0d-9ccba6421ad2/attempt_01/scratch\"}, \"random_seed\": 1980514435, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy: Falling Block with Color Change\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/c29235ea-ecd0-46bf-8f0d-9353500c8fe1/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/c29235ea-ecd0-46bf-8f0d-9353500c8fe1/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/c29235ea-ecd0-46bf-8f0d-9353500c8fe1/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/c29235ea-ecd0-46bf-8f0d-9353500c8fe1/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_horizontal\": \"test/c29235ea-ecd0-46bf-8f0d-9353500c8fe1/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "Objects maintain their size after collision.", "Gravity is uniform across the entire scene.", "Gravity pulls sideways instead of downward.", "Objects swap colors after collision."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "Gravity is reversed.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "Friction gradually slowed the object down."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/517f7640-f8c1-5149-9a0d-9ccba6421ad2/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/517f7640-f8c1-5149-9a0d-9ccba6421ad2/q4_options/opt_2_reality_alt.mp4", "test/517f7640-f8c1-5149-9a0d-9ccba6421ad2/q4_options/opt_1_reality_full.mp4", "test/517f7640-f8c1-5149-9a0d-9ccba6421ad2/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/517f7640-f8c1-5149-9a0d-9ccba6421ad2/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/c29235ea-ecd0-46bf-8f0d-9353500c8fe1/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:30b74932a31e5adade9ba734db4c8b84b4bd44405fbc9569adddb9467f67cae8 -size 48950 diff --git a/test/c322d6e7-2afe-4a21-ac8f-893f2b38583b/metadata.jsonl b/test/c322d6e7-2afe-4a21-ac8f-893f2b38583b/metadata.jsonl deleted file mode 100644 index bb273e067fde285684f60b1c9f2f9373abb3a350..0000000000000000000000000000000000000000 --- a/test/c322d6e7-2afe-4a21-ac8f-893f2b38583b/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 39, "uuid": "c322d6e7-2afe-4a21-ac8f-893f2b38583b", "scenario_name": "Spheres Bounce and Change Color", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Spheres Bounce and Change Color\", \"description\": \"Two spheres bounce and change color on collision\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", 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floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "Gravity is uniform across the entire scene.", "Objects change color periodically over time.", "After a collision, the colliding objects change color.", "Objects pulse in size over time."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "The video was edited or manipulated.", "Objects pass through each other."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/q4_options/opt_2_unreal_2_freeze_after_collision.mp4", "test/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/q4_options/opt_4_unreal_4_no_friction.mp4", "test/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/q4_options/opt_0_keep_real.mp4", "test/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/q4_options/opt_1_unreal_1_gravity_reverse.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 17, \"max_objects\": 20, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": 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[], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_timed_scale_pulse\": \"test/c6767db8-1de6-4322-99b2-f4562a0afcd9/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4\", \"unreal_2_phase_through\": \"test/c6767db8-1de6-4322-99b2-f4562a0afcd9/q4_options/opt_2_unreal_2_phase_through.mp4\", \"unreal_3_gravity_zero\": \"test/c6767db8-1de6-4322-99b2-f4562a0afcd9/q4_options/opt_3_unreal_3_gravity_zero.mp4\", \"unreal_4_collision_spawn\": \"test/c6767db8-1de6-4322-99b2-f4562a0afcd9/q4_options/opt_4_unreal_4_collision_spawn.mp4\", \"keep_real\": \"test/c6767db8-1de6-4322-99b2-f4562a0afcd9/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "18", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "After collision, objects freeze in place and stop moving.", "Gravity is uniform across the entire scene.", "Objects maintain their size after collision."], "q1_correct_answers": [3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "Gravity is reversed.", "The object was destroyed by the high impact force.", "The object bounced due to elastic collision.", "The simulation rendering glitched."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/9cbe468a-665d-5057-b1af-49711675b96a/q4_options/opt_4_unreal_4_collision_spawn.mp4", "test/9cbe468a-665d-5057-b1af-49711675b96a/q4_options/opt_0_keep_real.mp4", "test/9cbe468a-665d-5057-b1af-49711675b96a/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/9cbe468a-665d-5057-b1af-49711675b96a/q4_options/opt_2_unreal_2_phase_through.mp4", "test/9cbe468a-665d-5057-b1af-49711675b96a/q4_options/opt_3_unreal_3_gravity_zero.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/c72fbba6-dcc1-4f69-969d-b6df62d79e87/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9bc2224cc5266ffd25ef4bad92866b2e97302193b70565b0961af09f6451d6a8 -size 118264 diff --git a/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/metadata.jsonl b/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/metadata.jsonl deleted file mode 100644 index 9b7e0b8eddf201704cc8617e9ff927d506ef23f5..0000000000000000000000000000000000000000 --- a/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 2, "uuid": "c74f9df2-b9c2-4c3c-b458-0cdd78b0a133", "scenario_name": "Rolling Ball and Obstacle Course", "difficulty": "medium", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Rolling Ball and Obstacle Course\", \"description\": \"A ball rolls down a slope and encounters various obstacles.\", \"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": 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\"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/83afb978-6fdc-505a-b722-9b693fbd3817/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/83afb978-6fdc-505a-b722-9b693fbd3817/attempt_01/scratch\"}, \"random_seed\": 1465324493, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Rolling Ball and Obstacle Course\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 24, \"final_objects\": 24, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_timed_scale_pulse\": \"test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4\", \"unreal_2_velocity_flip_on_collision\": \"test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4\", \"unreal_3_gravity_reverse\": \"test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_3_unreal_3_gravity_reverse.mp4\", \"unreal_4_no_friction\": \"test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_4_unreal_4_no_friction.mp4\", \"keep_real\": \"test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "25", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects 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For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Air resistance affected the object's motion.", "The simulation follows standard physics rules.", "The object was destroyed by the high impact force.", "The camera stopped tracking the object.", "Objects teleport on collision."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/83afb978-6fdc-505a-b722-9b693fbd3817/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/83afb978-6fdc-505a-b722-9b693fbd3817/q4_options/opt_3_unreal_3_gravity_reverse.mp4", "test/83afb978-6fdc-505a-b722-9b693fbd3817/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4", "test/83afb978-6fdc-505a-b722-9b693fbd3817/q4_options/opt_4_unreal_4_no_friction.mp4", "test/83afb978-6fdc-505a-b722-9b693fbd3817/q4_options/opt_0_keep_real.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/output.mp4 b/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/output.mp4 deleted file mode 100644 index 7c38245aa1ddef162e31e61ffd2cc239e8c74c07..0000000000000000000000000000000000000000 --- a/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/output.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fae6fa4281a7e2316bd86d8f0cb40eb0bf0625ff7ee4cd2d4332e3e5a83a4d3a -size 710498 diff --git a/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_0_keep_real.mp4 b/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_0_keep_real.mp4 deleted file mode 100644 index 16fcadbaf802954cd45a26348f1d64be0ee4c490..0000000000000000000000000000000000000000 --- a/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_0_keep_real.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a9a726c58eeca6668958f7a2474e8b2233940fdf879b057d827ff9d73ba35b42 -size 228326 diff --git a/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4 b/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4 deleted file mode 100644 index 37dbfd372f093abdf693bcda268e663750cb16a1..0000000000000000000000000000000000000000 --- a/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f6c51ac7173d3b34ec56839a263e02a37753dd6198d127e3be765e10d640850f -size 290111 diff --git a/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4 b/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4 deleted file mode 100644 index edc7266c1cc09fadc899f6b99459db1851bb37f7..0000000000000000000000000000000000000000 --- a/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5342155eff311d8ad4823c31d3bef0138956659813f38fb19b24fd6e74e4f363 -size 274570 diff --git a/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_3_unreal_3_gravity_reverse.mp4 b/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_3_unreal_3_gravity_reverse.mp4 deleted file mode 100644 index 82ad4a612d72031fc3caeea59a15412a9675a5b0..0000000000000000000000000000000000000000 --- a/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_3_unreal_3_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:06225be6c37c79ba15265278ad28273488c350abe0d8e07f8ce1d204333a139c -size 261949 diff --git a/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_4_unreal_4_no_friction.mp4 b/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_4_unreal_4_no_friction.mp4 deleted file mode 100644 index 72d0b33ddb1db47a5a107d972b655ca4b1ed285d..0000000000000000000000000000000000000000 --- a/test/c74f9df2-b9c2-4c3c-b458-0cdd78b0a133/q4_options/opt_4_unreal_4_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:bf158276c60f4db617e8080dd1c0aac5dc167d95a500058de69c76e874d5a17c -size 275473 diff --git a/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/metadata.jsonl b/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/metadata.jsonl deleted file mode 100644 index 97ffe761002fa00e0d26e5590350972e47cf440d..0000000000000000000000000000000000000000 --- a/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 123, "uuid": "c834cca3-f6b2-4d46-9431-cb221cdd672d", "scenario_name": "Floating Marbles", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Marbles\", \"description\": \"Two marbles float in mid-air, demonstrating a gravity-free environment and a color-changing interaction.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/scratch\"}, \"random_seed\": 116298, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Marbles\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location.", "No new objects are created during collisions.", "Objects change color periodically over time."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "Objects teleport on collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_0_keep_gravity_zero.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_1_reality_full.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_2_reality_alt.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/output.mp4 b/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/output.mp4 deleted file mode 100644 index 593d3c877eee4bbc121918c3f202b40d7f8e4b78..0000000000000000000000000000000000000000 --- a/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/output.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:31751bbea5fffdb6d91face890197426edd9a3eb5571e6a99df1fac1ec5fd08c -size 232540 diff --git a/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_0_keep_gravity_zero.mp4 b/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_0_keep_gravity_zero.mp4 deleted file mode 100644 index 1f0731075dd812b0821992214ae28bc99cbfb97e..0000000000000000000000000000000000000000 --- a/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_0_keep_gravity_zero.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:60dc93dd63f2fc003c309c0692a7e66217d0528050dda008642c47b8dc1be8a8 -size 197647 diff --git a/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_1_reality_full.mp4 b/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_1_reality_full.mp4 deleted file mode 100644 index cab6dcc874c236e1acb8b6a2c14c998c604f9c50..0000000000000000000000000000000000000000 --- a/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_1_reality_full.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:26176728904dcb4d6161aa1e99bddad82f542f6575c43e1f5dbb146292558fed -size 161009 diff --git a/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_2_reality_alt.mp4 b/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_2_reality_alt.mp4 deleted file mode 100644 index aadac9f7f668935c8271803b280b2d6b49ddf0cc..0000000000000000000000000000000000000000 --- a/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_2_reality_alt.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c1971767a5b225acc82e94c3624eec0fcc25e02c7ba5bf0cd9996d27039e47b6 -size 164384 diff --git a/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 b/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 deleted file mode 100644 index 8512121732a73f159b6deed04b7024b0e908b167..0000000000000000000000000000000000000000 --- a/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4f55a3f27e933f38b7642c27a437b5eec8e52f33782970be9e5889cd25589f23 -size 144731 diff --git a/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 b/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 deleted file mode 100644 index 3517788fb89e12e295463370094874efdbe361c9..0000000000000000000000000000000000000000 --- a/test/c834cca3-f6b2-4d46-9431-cb221cdd672d/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:daf6e6d2c05672227a735622ab72deb5f33ce82516efb958e1ebc30e02096159 -size 270223 diff --git a/test/cb31c98b-602c-446f-bc21-e63b3cb3e74c/metadata.jsonl b/test/cb31c98b-602c-446f-bc21-e63b3cb3e74c/metadata.jsonl deleted file mode 100644 index 2313274507087df2b879984d3c9b0dbf7d1e527d..0000000000000000000000000000000000000000 --- a/test/cb31c98b-602c-446f-bc21-e63b3cb3e74c/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 25, "uuid": "cb31c98b-602c-446f-bc21-e63b3cb3e74c", "scenario_name": "Floating Puzzle", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Puzzle\", \"description\": \"Test the ability to understand object motion in a gravity-free environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01/scratch\"}, \"random_seed\": 1902358223, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/cb31c98b-602c-446f-bc21-e63b3cb3e74c/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/cb31c98b-602c-446f-bc21-e63b3cb3e74c/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/cb31c98b-602c-446f-bc21-e63b3cb3e74c/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/cb31c98b-602c-446f-bc21-e63b3cb3e74c/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_zero\": \"test/cb31c98b-602c-446f-bc21-e63b3cb3e74c/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "Standard gravity: objects accelerate at a constant rate."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "This is a video recording error.", "Objects pass through each other.", "Friction gradually slowed the object down.", "There is zero gravity in this environment."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/22e61fc8-cb41-5f82-acfe-f173aea8be08/q4_options/opt_0_keep_gravity_zero.mp4", "test/22e61fc8-cb41-5f82-acfe-f173aea8be08/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/22e61fc8-cb41-5f82-acfe-f173aea8be08/q4_options/opt_2_reality_alt.mp4", "test/22e61fc8-cb41-5f82-acfe-f173aea8be08/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/22e61fc8-cb41-5f82-acfe-f173aea8be08/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:eab447ff25ce708bc786fd82ce5f2b0dbb5461b300fc77f1203a7eb9400aa874 -size 170111 diff --git a/test/cb31c98b-602c-446f-bc21-e63b3cb3e74c/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 b/test/cb31c98b-602c-446f-bc21-e63b3cb3e74c/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 deleted file mode 100644 index 2d22bba93e010a9407571ef6d6816b49a8073727..0000000000000000000000000000000000000000 --- a/test/cb31c98b-602c-446f-bc21-e63b3cb3e74c/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c7275689ab88a143d4d919fd5ac7450a8b493f4de14228aef28d0fbeceeac167 -size 107474 diff --git a/test/cb31c98b-602c-446f-bc21-e63b3cb3e74c/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 b/test/cb31c98b-602c-446f-bc21-e63b3cb3e74c/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 deleted file mode 100644 index cad1475672610e3b0a390869e827fb0da28fede6..0000000000000000000000000000000000000000 --- a/test/cb31c98b-602c-446f-bc21-e63b3cb3e74c/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4774e5c17be0d7d8c1f75a03e9eab2fc2861da7bd3077d9f61d3d49cd19751c5 -size 139264 diff --git a/test/cb394679-5db7-44f9-a261-854de15be88a/metadata.jsonl b/test/cb394679-5db7-44f9-a261-854de15be88a/metadata.jsonl deleted file mode 100644 index 3005affe864313aeeb14e49271908fa06ebe3d12..0000000000000000000000000000000000000000 --- a/test/cb394679-5db7-44f9-a261-854de15be88a/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 107, "uuid": "cb394679-5db7-44f9-a261-854de15be88a", "scenario_name": "Floating Bouncing Ball", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Bouncing Ball\", \"description\": \"A ball bounces around in a zero-gravity environment, changing color on collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/scratch\"}, \"random_seed\": 1957509319, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Bouncing Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/cb394679-5db7-44f9-a261-854de15be88a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/cb394679-5db7-44f9-a261-854de15be88a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/cb394679-5db7-44f9-a261-854de15be88a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/cb394679-5db7-44f9-a261-854de15be88a/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_color_cycle\": \"test/cb394679-5db7-44f9-a261-854de15be88a/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "Friction applies: objects slow down and stop over time.", "No new objects are created during collisions.", "Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The video was edited or manipulated.", "A rule changes object color upon collision.", "Friction gradually slowed the object down.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_1_reality_full.mp4", "test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_2_reality_alt.mp4", "test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_0_keep_timed_color_cycle.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:8455e78e2ea82fda735c01bfa3f676379c05e474be73ea6bbeef1b4d704a9c75 -size 139233 diff --git a/test/cb394679-5db7-44f9-a261-854de15be88a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/cb394679-5db7-44f9-a261-854de15be88a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 deleted file mode 100644 index 18c8eff46d6c1d362293988def6cc351f7741a3d..0000000000000000000000000000000000000000 --- a/test/cb394679-5db7-44f9-a261-854de15be88a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2e670c0518284c2d15a8d9f522bd5a76e85fbcc3dba72e5c2b1cce292a89ef1e -size 172087 diff --git a/test/cb394679-5db7-44f9-a261-854de15be88a/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 b/test/cb394679-5db7-44f9-a261-854de15be88a/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 deleted file mode 100644 index 49c3a1a02456e493b99293d0d0f5f771b75115c7..0000000000000000000000000000000000000000 --- a/test/cb394679-5db7-44f9-a261-854de15be88a/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0813d7a55050c922ed4721dc37d8441fafcefbcc73bb60ea1a33891f297c3796 -size 113675 diff --git a/test/cbcca36c-b7ec-4c56-ae0b-8df87c51e6b7/metadata.jsonl b/test/cbcca36c-b7ec-4c56-ae0b-8df87c51e6b7/metadata.jsonl deleted file mode 100644 index 627787a11c3a7e9769689d663416c0d894b0b724..0000000000000000000000000000000000000000 --- a/test/cbcca36c-b7ec-4c56-ae0b-8df87c51e6b7/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 6, "uuid": "cbcca36c-b7ec-4c56-ae0b-8df87c51e6b7", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Three balls float in mid-air and change color as they bounce off each other.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 12, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/a5c149ff-8551-5cfa-95cb-89c98549d22b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116601/a5c149ff-8551-5cfa-95cb-89c98549d22b/attempt_01/scratch\"}, \"random_seed\": 1868639863, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_timed_scale_pulse\": \"test/cbcca36c-b7ec-4c56-ae0b-8df87c51e6b7/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4\", \"unreal_2_phase_through\": \"test/cbcca36c-b7ec-4c56-ae0b-8df87c51e6b7/q4_options/opt_2_unreal_2_phase_through.mp4\", \"unreal_3_gravity_zero\": \"test/cbcca36c-b7ec-4c56-ae0b-8df87c51e6b7/q4_options/opt_3_unreal_3_gravity_zero.mp4\", \"unreal_4_collision_spawn\": \"test/cbcca36c-b7ec-4c56-ae0b-8df87c51e6b7/q4_options/opt_4_unreal_4_collision_spawn.mp4\", \"keep_real\": \"test/cbcca36c-b7ec-4c56-ae0b-8df87c51e6b7/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "There is no friction: moving objects do not slow down on the surface.", "After a collision, the colliding objects change color.", "Collisions follow the law of reflection and bounce normally.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "Objects pass through each other.", "Normal gravity caused the object to fall.", "The video was edited or manipulated.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/a5c149ff-8551-5cfa-95cb-89c98549d22b/q4_options/opt_3_unreal_3_gravity_zero.mp4", "test/a5c149ff-8551-5cfa-95cb-89c98549d22b/q4_options/opt_4_unreal_4_collision_spawn.mp4", "test/a5c149ff-8551-5cfa-95cb-89c98549d22b/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/a5c149ff-8551-5cfa-95cb-89c98549d22b/q4_options/opt_2_unreal_2_phase_through.mp4", "test/a5c149ff-8551-5cfa-95cb-89c98549d22b/q4_options/opt_0_keep_real.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/cbcca36c-b7ec-4c56-ae0b-8df87c51e6b7/q4_options/opt_4_unreal_4_collision_spawn.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2bed8c100591bafa559499b2595a31a03e7610510b1d26989d2b298e032b1cb9 -size 58631 diff --git a/test/cf4ae4cc-63ba-4003-84f4-9c362d9269f5/metadata.jsonl b/test/cf4ae4cc-63ba-4003-84f4-9c362d9269f5/metadata.jsonl deleted file mode 100644 index 0ed75e629d9749ba3c51388a0e20aca3654b585f..0000000000000000000000000000000000000000 --- a/test/cf4ae4cc-63ba-4003-84f4-9c362d9269f5/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 71, "uuid": "cf4ae4cc-63ba-4003-84f4-9c362d9269f5", "scenario_name": "Floating Balls Collision", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls Collision\", \"description\": \"A single ball floats and changes color when it collides with another ball that will spawn on collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/scratch\"}, \"random_seed\": 116290, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/cf4ae4cc-63ba-4003-84f4-9c362d9269f5/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/cf4ae4cc-63ba-4003-84f4-9c362d9269f5/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/cf4ae4cc-63ba-4003-84f4-9c362d9269f5/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/cf4ae4cc-63ba-4003-84f4-9c362d9269f5/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_zero\": \"test/cf4ae4cc-63ba-4003-84f4-9c362d9269f5/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Normal gravity applies: objects fall downward.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "The video was edited or manipulated.", "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_2_reality_alt.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_0_keep_gravity_zero.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_1_reality_full.mp4", "test/84436ae4-3275-5066-b79b-01bbe1c4d8dc/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:c54b6f56265cf1dce10f0d6390f180e30e335cd0b35f09c7c24fe0a51f608c48 -size 151382 diff --git a/test/cf4ae4cc-63ba-4003-84f4-9c362d9269f5/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 b/test/cf4ae4cc-63ba-4003-84f4-9c362d9269f5/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 deleted file mode 100644 index c9ef2d80a1a82e0fe79f20a72d46f9c6dbe3ea45..0000000000000000000000000000000000000000 --- a/test/cf4ae4cc-63ba-4003-84f4-9c362d9269f5/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9e812cf78f0d0c1e2db380bc264d9a8dcd8079da3119d0a90ad1904cf51b962f -size 93290 diff --git a/test/cf4ae4cc-63ba-4003-84f4-9c362d9269f5/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 b/test/cf4ae4cc-63ba-4003-84f4-9c362d9269f5/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 deleted file mode 100644 index 845dc2241a1ff67756ce05c4ff030bd1f4a78baa..0000000000000000000000000000000000000000 --- a/test/cf4ae4cc-63ba-4003-84f4-9c362d9269f5/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:49039485dbe6452c4717ae964dea60916cf38d1df9f3445e8098ea125580db4b -size 114172 diff --git a/test/d342dad6-6e41-4e9d-aca6-8c45a5120417/metadata.jsonl b/test/d342dad6-6e41-4e9d-aca6-8c45a5120417/metadata.jsonl deleted file mode 100644 index cc3cafb9c3e51955d790752f09f687f3452ef108..0000000000000000000000000000000000000000 --- a/test/d342dad6-6e41-4e9d-aca6-8c45a5120417/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 124, "uuid": "d342dad6-6e41-4e9d-aca6-8c45a5120417", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"Blocks float in mid-air, changing color periodically\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch\"}, \"random_seed\": 116296, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/d342dad6-6e41-4e9d-aca6-8c45a5120417/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/d342dad6-6e41-4e9d-aca6-8c45a5120417/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/d342dad6-6e41-4e9d-aca6-8c45a5120417/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/d342dad6-6e41-4e9d-aca6-8c45a5120417/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"test/d342dad6-6e41-4e9d-aca6-8c45a5120417/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "There is zero gravity."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_1_reality_full.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/df7590d0-f13f-5418-bf96-4e213bd7f490/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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37739e3d041952baa5ed6253f2f698ca7bcef104..0000000000000000000000000000000000000000 --- a/test/d342dad6-6e41-4e9d-aca6-8c45a5120417/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:229d85a81438605989ef1c356cca904c3bdceaf300b0425aff4d5de12ee51f5b -size 120720 diff --git a/test/d4961a99-19c3-4094-a2bc-5a8f10855a6f/metadata.jsonl b/test/d4961a99-19c3-4094-a2bc-5a8f10855a6f/metadata.jsonl deleted file mode 100644 index b56238d8144cc8e0dab2642dca8c637e66cf75d5..0000000000000000000000000000000000000000 --- a/test/d4961a99-19c3-4094-a2bc-5a8f10855a6f/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 157, "uuid": "d4961a99-19c3-4094-a2bc-5a8f10855a6f", "scenario_name": "EASY: Timed Pulse", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"EASY: Timed Pulse\", \"description\": \"Objects pulse in size over time\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/f1e2ce57-329e-5250-9623-6fc8a063b2f7/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/f1e2ce57-329e-5250-9623-6fc8a063b2f7/attempt_01/scratch\"}, \"random_seed\": 1078195739, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"EASY: Timed Pulse\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_scale_pulse\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/d4961a99-19c3-4094-a2bc-5a8f10855a6f/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/d4961a99-19c3-4094-a2bc-5a8f10855a6f/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/d4961a99-19c3-4094-a2bc-5a8f10855a6f/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/d4961a99-19c3-4094-a2bc-5a8f10855a6f/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_scale_pulse\": \"test/d4961a99-19c3-4094-a2bc-5a8f10855a6f/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "No new objects are created during collisions."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The object bounced due to elastic collision.", "A rule causes periodic size changes.", "A rule changes object color upon collision.", "The camera stopped tracking the object."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/f1e2ce57-329e-5250-9623-6fc8a063b2f7/q4_options/opt_1_reality_full.mp4", "test/f1e2ce57-329e-5250-9623-6fc8a063b2f7/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/f1e2ce57-329e-5250-9623-6fc8a063b2f7/q4_options/opt_2_reality_alt.mp4", "test/f1e2ce57-329e-5250-9623-6fc8a063b2f7/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/f1e2ce57-329e-5250-9623-6fc8a063b2f7/q4_options/opt_0_keep_timed_scale_pulse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/d4961a99-19c3-4094-a2bc-5a8f10855a6f/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6a04c3901f5c139ef76a199668de95c558cfd1632f10b84e5ccf2086c7aecae1 -size 103933 diff --git a/test/d5a4f49b-d61a-4f39-ab03-e49857416963/metadata.jsonl b/test/d5a4f49b-d61a-4f39-ab03-e49857416963/metadata.jsonl deleted file mode 100644 index 2288ddf31c6fd28816a54f8f73597389318b7cb2..0000000000000000000000000000000000000000 --- a/test/d5a4f49b-d61a-4f39-ab03-e49857416963/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 75, "uuid": "d5a4f49b-d61a-4f39-ab03-e49857416963", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Red and blue balls bounce around without gravity, changing color when they collide.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01/scratch\"}, \"random_seed\": 1627439910, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/d5a4f49b-d61a-4f39-ab03-e49857416963/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/d5a4f49b-d61a-4f39-ab03-e49857416963/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/d5a4f49b-d61a-4f39-ab03-e49857416963/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/d5a4f49b-d61a-4f39-ab03-e49857416963/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_zero\": \"test/d5a4f49b-d61a-4f39-ab03-e49857416963/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Solid objects bounce off each other instead of passing through.", "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Objects teleport on collision.", "This is a video recording error.", "The object bounced due to elastic collision.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/8ae417e8-3d59-52f0-98fe-437027dad454/q4_options/opt_1_reality_full.mp4", "test/8ae417e8-3d59-52f0-98fe-437027dad454/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/8ae417e8-3d59-52f0-98fe-437027dad454/q4_options/opt_2_reality_alt.mp4", "test/8ae417e8-3d59-52f0-98fe-437027dad454/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/8ae417e8-3d59-52f0-98fe-437027dad454/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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3575f3ce6d354f5be48433c3d915f7d6b5761d3c..0000000000000000000000000000000000000000 --- a/test/d5a4f49b-d61a-4f39-ab03-e49857416963/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:116841f6c73554607ec6a6b47a3b55d665a0a16b672c8d22ad8f0dbbfd3866c0 -size 180496 diff --git a/test/d8655df9-23c2-46c4-aa9c-fd53f6a39a59/metadata.jsonl b/test/d8655df9-23c2-46c4-aa9c-fd53f6a39a59/metadata.jsonl deleted file mode 100644 index e97af041c6567d796c4a0d6f94614da86e6373e6..0000000000000000000000000000000000000000 --- a/test/d8655df9-23c2-46c4-aa9c-fd53f6a39a59/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 106, "uuid": "d8655df9-23c2-46c4-aa9c-fd53f6a39a59", "scenario_name": "Floating Disappearing Ball", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Disappearing Ball\", \"description\": \"A ball moves horizontally and disappears when colliding with a wall.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/scratch\"}, \"random_seed\": 1886952412, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Disappearing Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/d8655df9-23c2-46c4-aa9c-fd53f6a39a59/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/d8655df9-23c2-46c4-aa9c-fd53f6a39a59/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/d8655df9-23c2-46c4-aa9c-fd53f6a39a59/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/d8655df9-23c2-46c4-aa9c-fd53f6a39a59/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"test/d8655df9-23c2-46c4-aa9c-fd53f6a39a59/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision.", "Objects do not vanish upon collision.", "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "The collision followed conservation of momentum.", "This is a video recording error.", "A rule changes object color upon collision.", "Air resistance affected the object's motion."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_2_reality_alt.mp4", "test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_1_reality_full.mp4", "test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_0_keep_gravity_zero.mp4", "test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/1060da9e-9e63-5597-800f-70b04155c879/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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--- a/test/d8655df9-23c2-46c4-aa9c-fd53f6a39a59/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a84435da07ec26c9f669ffdf1a7eb624e54d9ffeb90d0c0a76b094a27fddff67 -size 106678 diff --git a/test/ddb2574e-c7ab-416d-a8af-62f25dcecf71/metadata.jsonl b/test/ddb2574e-c7ab-416d-a8af-62f25dcecf71/metadata.jsonl deleted file mode 100644 index e6195ec7e3851f94c44af96295285976815fff10..0000000000000000000000000000000000000000 --- a/test/ddb2574e-c7ab-416d-a8af-62f25dcecf71/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 52, "uuid": "ddb2574e-c7ab-416d-a8af-62f25dcecf71", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Balls float in space and change size\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"torus\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116177/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116177/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/scratch\"}, \"random_seed\": 116180, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_scale_pulse\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/ddb2574e-c7ab-416d-a8af-62f25dcecf71/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/ddb2574e-c7ab-416d-a8af-62f25dcecf71/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/ddb2574e-c7ab-416d-a8af-62f25dcecf71/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/ddb2574e-c7ab-416d-a8af-62f25dcecf71/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_timed_scale_pulse\": \"test/ddb2574e-c7ab-416d-a8af-62f25dcecf71/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "Objects move along continuous paths without teleporting.", "Objects swap colors after collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "A rule causes periodic size changes.", "Air resistance affected the object's motion.", "The simulation rendering glitched."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_1_reality_full.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_2_reality_alt.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_0_keep_timed_scale_pulse.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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fdcd411654f1781e36d9cdcde6cb9afdf3089fd5..0000000000000000000000000000000000000000 --- a/test/ddb2574e-c7ab-416d-a8af-62f25dcecf71/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:727c4d80d207e996e501c7e4058813b9a0f8b421b10354866feaf62506bd6390 -size 154852 diff --git a/test/e090b01e-a321-4899-a044-7579e56458c5/metadata.jsonl b/test/e090b01e-a321-4899-a044-7579e56458c5/metadata.jsonl deleted file mode 100644 index 313c93851c8d3f5e8dda86c9d3741436ff7d8b92..0000000000000000000000000000000000000000 --- a/test/e090b01e-a321-4899-a044-7579e56458c5/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 79, "uuid": "e090b01e-a321-4899-a044-7579e56458c5", "scenario_name": "Floating Objects", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Objects\", \"description\": \"Objects float in space, change color when they collide.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116492/d0b5fe92-d646-525e-8e1e-dfee7cf47499/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116492/d0b5fe92-d646-525e-8e1e-dfee7cf47499/attempt_01/scratch\"}, \"random_seed\": 2022557193, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/e090b01e-a321-4899-a044-7579e56458c5/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/e090b01e-a321-4899-a044-7579e56458c5/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/e090b01e-a321-4899-a044-7579e56458c5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/e090b01e-a321-4899-a044-7579e56458c5/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_timed_color_cycle\": \"test/e090b01e-a321-4899-a044-7579e56458c5/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Objects are floating (no gravity)", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Solid objects bounce off each other instead of passing through.", "Objects maintain their color after collision.", "Objects swap colors after collision."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The simulation follows standard physics rules.", "A rule changes object color upon collision.", "Normal gravity caused the object to fall.", "The video was edited or manipulated."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/d0b5fe92-d646-525e-8e1e-dfee7cf47499/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/d0b5fe92-d646-525e-8e1e-dfee7cf47499/q4_options/opt_1_reality_full.mp4", "test/d0b5fe92-d646-525e-8e1e-dfee7cf47499/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/d0b5fe92-d646-525e-8e1e-dfee7cf47499/q4_options/opt_2_reality_alt.mp4", "test/d0b5fe92-d646-525e-8e1e-dfee7cf47499/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:32b84b6c6608a0bbf2747d45a1ca62e18a3f0c296d1c4612d86237252ce355e7 -size 96587 diff --git a/test/e090b01e-a321-4899-a044-7579e56458c5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/e090b01e-a321-4899-a044-7579e56458c5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 deleted file mode 100644 index b1b30baa8501ff50f5229999655aacb0279d6b66..0000000000000000000000000000000000000000 --- a/test/e090b01e-a321-4899-a044-7579e56458c5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c02f5eedd9f9ff29077f6d83b3cd6b852c56bda8b9310ceadd307e9c1d0ae76b -size 157598 diff --git a/test/e090b01e-a321-4899-a044-7579e56458c5/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 b/test/e090b01e-a321-4899-a044-7579e56458c5/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 deleted file mode 100644 index 4ec9c87b3b798148bebf154374f989523b806e26..0000000000000000000000000000000000000000 --- a/test/e090b01e-a321-4899-a044-7579e56458c5/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a13aca3b7d8bcae94ce1c005bd5f2430d3a5820bdc32322945a861a77f8fa304 -size 67063 diff --git a/test/e1679c91-6009-43ec-a7a7-b9be52b8018e/metadata.jsonl b/test/e1679c91-6009-43ec-a7a7-b9be52b8018e/metadata.jsonl deleted file mode 100644 index 42b7d1a92debc5e78f552f83568f41bc7f961975..0000000000000000000000000000000000000000 --- a/test/e1679c91-6009-43ec-a7a7-b9be52b8018e/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 130, "uuid": "e1679c91-6009-43ec-a7a7-b9be52b8018e", "scenario_name": "Easy: Ball Bouncing", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy: Ball Bouncing\", \"description\": \"A ball bounces off the ground due to gravity and collisions.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/30500f5a-b00e-50f7-a879-3d88639abf08/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116172/30500f5a-b00e-50f7-a879-3d88639abf08/attempt_01/scratch\"}, \"random_seed\": 2079828348, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy: Ball Bouncing\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_timed_scale_pulse\": \"test/e1679c91-6009-43ec-a7a7-b9be52b8018e/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4\", \"unreal_2_phase_through\": \"test/e1679c91-6009-43ec-a7a7-b9be52b8018e/q4_options/opt_2_unreal_2_phase_through.mp4\", \"unreal_3_gravity_horizontal\": \"test/e1679c91-6009-43ec-a7a7-b9be52b8018e/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_velocity_flip_on_collision\": \"test/e1679c91-6009-43ec-a7a7-b9be52b8018e/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4\", \"keep_real\": \"test/e1679c91-6009-43ec-a7a7-b9be52b8018e/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity acts vertically downward toward the floor.", "Standard gravity: objects accelerate at a constant rate.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The object was destroyed by the high impact force.", "The collision followed conservation of momentum.", "The simulation rendering glitched.", "Objects teleport on collision.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/30500f5a-b00e-50f7-a879-3d88639abf08/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4", "test/30500f5a-b00e-50f7-a879-3d88639abf08/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/30500f5a-b00e-50f7-a879-3d88639abf08/q4_options/opt_2_unreal_2_phase_through.mp4", "test/30500f5a-b00e-50f7-a879-3d88639abf08/q4_options/opt_0_keep_real.mp4", "test/30500f5a-b00e-50f7-a879-3d88639abf08/q4_options/opt_3_unreal_3_gravity_horizontal.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/e1679c91-6009-43ec-a7a7-b9be52b8018e/output.mp4 b/test/e1679c91-6009-43ec-a7a7-b9be52b8018e/output.mp4 deleted file mode 100644 index 64889cbbed0e196dcb55347d3f1437b09bd6d0e2..0000000000000000000000000000000000000000 --- a/test/e1679c91-6009-43ec-a7a7-b9be52b8018e/output.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:83a9be7d7e1e99cac62f407351641675216ab215aeee14be36c782443e086a21 -size 304590 diff --git a/test/e1679c91-6009-43ec-a7a7-b9be52b8018e/q4_options/opt_0_keep_real.mp4 b/test/e1679c91-6009-43ec-a7a7-b9be52b8018e/q4_options/opt_0_keep_real.mp4 deleted file mode 100644 index 362c8fbadf2a48abaa02ea9966e43b5f564ed4ba..0000000000000000000000000000000000000000 --- a/test/e1679c91-6009-43ec-a7a7-b9be52b8018e/q4_options/opt_0_keep_real.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:81b16cd205de3bbbc7af9b96bbb94db8b524aae2ba71605f2b344941f27a38a6 -size 195639 diff --git 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\"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116946/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/attempt_01/scratch\"}, \"random_seed\": 1177449365, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"timed_color_cycle\": 11}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/e40273e6-fc12-41d8-b650-ed542b36e3ae/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/e40273e6-fc12-41d8-b650-ed542b36e3ae/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/e40273e6-fc12-41d8-b650-ed542b36e3ae/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_reverse\": \"test/e40273e6-fc12-41d8-b650-ed542b36e3ae/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4\", \"keep_timed_color_cycle\": \"test/e40273e6-fc12-41d8-b650-ed542b36e3ae/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Objects pulse in size over time.", "Objects grow larger after collision.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The camera stopped tracking the object.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules.", "The collision followed conservation of momentum.", "There is zero gravity."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/q4_options/opt_1_reality_full.mp4", "test/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/q4_options/opt_2_reality_alt.mp4", "test/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/fef95e5b-82cd-53d3-8cd4-428bfbdc8471/q4_options/opt_0_keep_timed_color_cycle.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:587d17bb1f1166ee2e44a1bfd3b945599060b74d0001a12bbf858d8c07a0854a -size 50193 diff --git a/test/e40273e6-fc12-41d8-b650-ed542b36e3ae/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/e40273e6-fc12-41d8-b650-ed542b36e3ae/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 deleted file mode 100644 index 2f49f39241b7acfce91ace750bd0a4591a41da70..0000000000000000000000000000000000000000 --- a/test/e40273e6-fc12-41d8-b650-ed542b36e3ae/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ac595517189a7894d6d7e6227a074854c549b4f794e48375b6c22325e26261b1 -size 81612 diff --git a/test/e40273e6-fc12-41d8-b650-ed542b36e3ae/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 b/test/e40273e6-fc12-41d8-b650-ed542b36e3ae/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 deleted file mode 100644 index 41954493cff67eea502e66f9291c6216d0dbc495..0000000000000000000000000000000000000000 --- a/test/e40273e6-fc12-41d8-b650-ed542b36e3ae/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:dd89c255d413be8cefcc7b0386002e95836f263e48acf02ceba19bac41986a72 -size 89118 diff --git a/test/e54a1600-0346-43ec-9a67-4361e3d76bb7/metadata.jsonl b/test/e54a1600-0346-43ec-9a67-4361e3d76bb7/metadata.jsonl deleted file mode 100644 index a0317b924e1a234f1a9fb915f674ea03ffef046e..0000000000000000000000000000000000000000 --- a/test/e54a1600-0346-43ec-9a67-4361e3d76bb7/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 31, "uuid": "e54a1600-0346-43ec-9a67-4361e3d76bb7", "scenario_name": "Easy Gravity Test", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Test\", \"description\": \"An object falls due to gravity and then freezes in place after collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116934/7f79bac2-c816-568b-9c32-a9fb4c05c2a9/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116934/7f79bac2-c816-568b-9c32-a9fb4c05c2a9/attempt_01/scratch\"}, \"random_seed\": 1324507692, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Gravity Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_reverse\": \"test/e54a1600-0346-43ec-9a67-4361e3d76bb7/q4_options/opt_1_unreal_1_gravity_reverse.mp4\", \"unreal_2_timed_scale_pulse\": \"test/e54a1600-0346-43ec-9a67-4361e3d76bb7/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4\", \"unreal_3_freeze_after_collision\": \"test/e54a1600-0346-43ec-9a67-4361e3d76bb7/q4_options/opt_3_unreal_3_freeze_after_collision.mp4\", \"unreal_4_phase_through\": \"test/e54a1600-0346-43ec-9a67-4361e3d76bb7/q4_options/opt_4_unreal_4_phase_through.mp4\", \"keep_real\": \"test/e54a1600-0346-43ec-9a67-4361e3d76bb7/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "Friction applies: objects slow down and stop over time.", "After a collision, the colliding objects change color.", "Objects change color periodically over time.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The video was edited or manipulated.", "Friction gradually slowed the object down.", "The object bounced due to elastic collision.", "Gravity is reversed.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/7f79bac2-c816-568b-9c32-a9fb4c05c2a9/q4_options/opt_0_keep_real.mp4", "test/7f79bac2-c816-568b-9c32-a9fb4c05c2a9/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "test/7f79bac2-c816-568b-9c32-a9fb4c05c2a9/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "test/7f79bac2-c816-568b-9c32-a9fb4c05c2a9/q4_options/opt_4_unreal_4_phase_through.mp4", "test/7f79bac2-c816-568b-9c32-a9fb4c05c2a9/q4_options/opt_1_unreal_1_gravity_reverse.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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\"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch\"}, \"random_seed\": 116294, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/e6d12e8b-85fb-47d0-8e35-eee7d5d36f7a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/e6d12e8b-85fb-47d0-8e35-eee7d5d36f7a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/e6d12e8b-85fb-47d0-8e35-eee7d5d36f7a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"test/e6d12e8b-85fb-47d0-8e35-eee7d5d36f7a/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/e6d12e8b-85fb-47d0-8e35-eee7d5d36f7a/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects grow larger after collision.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "Objects pass through each other.", "There is zero gravity in this environment.", "The video was edited or manipulated."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_1_reality_full.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_2_reality_alt.mp4", "test/e524464a-6b8d-57ab-844a-aea244955fbb/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/e6d12e8b-85fb-47d0-8e35-eee7d5d36f7a/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ebd6fb3b5d74562c98230490e6d7c28a8bc22acb906e3cbfa04aed0f78cf54ad -size 185391 diff --git a/test/e78a7019-8158-4be4-86ec-f7ebbef24806/metadata.jsonl b/test/e78a7019-8158-4be4-86ec-f7ebbef24806/metadata.jsonl deleted file mode 100644 index ae4d3d0f3c6db10313daabb535ab4c6ed8e48ef8..0000000000000000000000000000000000000000 --- a/test/e78a7019-8158-4be4-86ec-f7ebbef24806/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 88, "uuid": "e78a7019-8158-4be4-86ec-f7ebbef24806", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects float and change color on collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01/scratch\"}, \"random_seed\": 1794303569, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/e78a7019-8158-4be4-86ec-f7ebbef24806/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/e78a7019-8158-4be4-86ec-f7ebbef24806/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/e78a7019-8158-4be4-86ec-f7ebbef24806/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/e78a7019-8158-4be4-86ec-f7ebbef24806/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"test/e78a7019-8158-4be4-86ec-f7ebbef24806/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "No new objects are created during collisions.", "Normal gravity applies: objects fall downward.", "Gravity acts vertically downward toward the floor.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/32f23a3a-d51e-5236-9bc8-19a20171462f/q4_options/opt_0_keep_gravity_zero.mp4", "test/32f23a3a-d51e-5236-9bc8-19a20171462f/q4_options/opt_2_reality_alt.mp4", "test/32f23a3a-d51e-5236-9bc8-19a20171462f/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/32f23a3a-d51e-5236-9bc8-19a20171462f/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/32f23a3a-d51e-5236-9bc8-19a20171462f/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:d298aa3ceb4a1d659b647f38a968a8c4bd099aa69b50ff2e54d57c0b98abf567 -size 51313 diff --git a/test/e78a7019-8158-4be4-86ec-f7ebbef24806/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 b/test/e78a7019-8158-4be4-86ec-f7ebbef24806/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 deleted file mode 100644 index 77de723d6121833140bf91c3a906f763fbcda57b..0000000000000000000000000000000000000000 --- a/test/e78a7019-8158-4be4-86ec-f7ebbef24806/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4402583805df7ad81d72a196d9cf06bac07cbea6b9c1edd9fcb65ee6c2eb19e7 -size 55786 diff --git a/test/e78a7019-8158-4be4-86ec-f7ebbef24806/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 b/test/e78a7019-8158-4be4-86ec-f7ebbef24806/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 deleted file mode 100644 index 010b308659a575a2a5b01fea2c77c3041001579a..0000000000000000000000000000000000000000 --- a/test/e78a7019-8158-4be4-86ec-f7ebbef24806/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:015765cfec2484fc16f4c1eb0f76473d50649ea3140601399257e041509d676a -size 67073 diff --git a/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/metadata.jsonl b/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/metadata.jsonl deleted file mode 100644 index 131a21898e35e7571188675d2ba09bc9a72288d3..0000000000000000000000000000000000000000 --- a/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 28, "uuid": "e7a34468-d005-4fe9-99cb-d9d7cff14280", "scenario_name": "Floating Ball", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Ball\", \"description\": \"A single ball floats in space, changing color periodically.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.2]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116934/b2b6906d-f96a-5936-9f00-7ab815d3b2be/attempt_01/scratch\"}, \"random_seed\": 1937671606, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"timed_color_cycle\": 11}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_no_friction\": \"test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_timed_color_cycle\": \"test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Upward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "New objects spawn when objects collide.", "After collision, objects freeze in place and stop moving.", "Objects change color periodically over time.", "Objects grow larger after collision."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "A rule changes object color upon collision.", "The collision followed conservation of momentum.", "Friction gradually slowed the object down.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/b2b6906d-f96a-5936-9f00-7ab815d3b2be/q4_options/opt_2_reality_alt.mp4", "test/b2b6906d-f96a-5936-9f00-7ab815d3b2be/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/b2b6906d-f96a-5936-9f00-7ab815d3b2be/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/b2b6906d-f96a-5936-9f00-7ab815d3b2be/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/b2b6906d-f96a-5936-9f00-7ab815d3b2be/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/output.mp4 b/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/output.mp4 deleted file mode 100644 index 6804370780fd3ee598ee48886f976d5b52c497cb..0000000000000000000000000000000000000000 --- a/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/output.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7a175a554a87dcae1205f9180a4d7f53211feccab713db2d3290c8bcb9e25777 -size 508645 diff --git a/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_0_keep_timed_color_cycle.mp4 b/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_0_keep_timed_color_cycle.mp4 deleted file mode 100644 index efd6ccf69dc135bd97c5228d734549c9377be83f..0000000000000000000000000000000000000000 --- a/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_0_keep_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2d8ffa7e41a54166890d7065c12880eba584604fa755dcdc24a9f8f7cc42ec54 -size 389289 diff --git a/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_1_reality_full.mp4 b/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_1_reality_full.mp4 deleted file mode 100644 index ef35ef707ba546cf5b95faaf1a23aaad0f712733..0000000000000000000000000000000000000000 --- a/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_1_reality_full.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:bdeaef59e7e61de3fc7354fea53aa4265eba62445d0ce61f49b8ae05de2a4983 -size 138347 diff --git a/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_2_reality_alt.mp4 b/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_2_reality_alt.mp4 deleted file mode 100644 index 098813c614a32d6e55256d045dee8ceca8101df8..0000000000000000000000000000000000000000 --- a/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_2_reality_alt.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d760a7584865433a8b73022fb7f5167070cef79d327459f451217be6fbc5cbe6 -size 152427 diff --git a/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 deleted file mode 100644 index ef75d8f42e85813f56bcc73b3a8767062f8e710c..0000000000000000000000000000000000000000 --- a/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8908ef0eefe6ea50392559be9a0eb11bd682bd5d3f527b96005547e10fd0e3fd -size 202866 diff --git a/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 b/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 deleted file mode 100644 index cbfbec7bfabaad7d3e9ff7253450417bbec47230..0000000000000000000000000000000000000000 --- a/test/e7a34468-d005-4fe9-99cb-d9d7cff14280/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7ad2f32444a9cd91f128cf3795ab4371de5fa47eee66fb380d971ff0726418fc -size 208058 diff --git a/test/e9bbd68f-a71d-49db-a726-40cb11bdffdc/metadata.jsonl b/test/e9bbd68f-a71d-49db-a726-40cb11bdffdc/metadata.jsonl deleted file mode 100644 index 9be532f434ef6d9c3c6e3f200a591a99b1e354ab..0000000000000000000000000000000000000000 --- a/test/e9bbd68f-a71d-49db-a726-40cb11bdffdc/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 50, "uuid": "e9bbd68f-a71d-49db-a726-40cb11bdffdc", "scenario_name": "Floating Spheres with Color Swap and Pulse", "difficulty": "medium", "rules": "['timed_color_cycle', 'timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Spheres with Color Swap and Pulse\", \"description\": \"Two spheres float in mid-air, periodically changing color and pulsing in size. When they collide, they swap colors.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/scratch\"}, \"random_seed\": 116182, \"rule_config\": {\"rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Spheres with Color Swap and Pulse\", \"difficulty\": \"medium\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 19, \"final_objects\": 19, \"rule_stats\": {\"timed_color_cycle\": 19, \"timed_scale_pulse\": 19}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/e9bbd68f-a71d-49db-a726-40cb11bdffdc/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/e9bbd68f-a71d-49db-a726-40cb11bdffdc/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_phase_through\": \"test/e9bbd68f-a71d-49db-a726-40cb11bdffdc/q4_options/opt_3_unreal_wrong_1_phase_through.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/e9bbd68f-a71d-49db-a726-40cb11bdffdc/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/e9bbd68f-a71d-49db-a726-40cb11bdffdc/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "Objects pulse in size over time.", "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["A rule causes periodic size changes.", "The object was destroyed by the high impact force.", "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "The simulation rendering glitched."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_2_reality_alt.mp4", "test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_3_unreal_wrong_1_phase_through.mp4", "test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_1_reality_full.mp4", "test/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff 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--- a/test/e9bbd68f-a71d-49db-a726-40cb11bdffdc/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:373957b86dc873f85a5bd576934e90b211dfaf910dd7e79130f098cda3e1e053 -size 388652 diff --git a/test/ee04bec5-1d83-4104-a1c5-f1495de53daf/metadata.jsonl b/test/ee04bec5-1d83-4104-a1c5-f1495de53daf/metadata.jsonl deleted file mode 100644 index 18dceee6d700f542ab174d1f9d6a8a9afda97395..0000000000000000000000000000000000000000 --- a/test/ee04bec5-1d83-4104-a1c5-f1495de53daf/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 19, "uuid": "ee04bec5-1d83-4104-a1c5-f1495de53daf", "scenario_name": "Rolling Marbles in a Tilted Plane", "difficulty": "medium", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Rolling Marbles in a Tilted Plane\", \"description\": \"A marble rolls down a tilted plane, causing a second marble to bounce and change color.\", \"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/5c59c74c-434f-5233-94c4-bab8d7840010/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/5c59c74c-434f-5233-94c4-bab8d7840010/attempt_01/scratch\"}, \"random_seed\": 1102847389, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Rolling Marbles in a Tilted Plane\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 18, \"final_objects\": 18, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_velocity_flip_on_collision\": \"test/ee04bec5-1d83-4104-a1c5-f1495de53daf/q4_options/opt_1_unreal_1_velocity_flip_on_collision.mp4\", \"unreal_2_no_friction\": \"test/ee04bec5-1d83-4104-a1c5-f1495de53daf/q4_options/opt_2_unreal_2_no_friction.mp4\", \"unreal_3_timed_color_cycle\": \"test/ee04bec5-1d83-4104-a1c5-f1495de53daf/q4_options/opt_3_unreal_3_timed_color_cycle.mp4\", \"unreal_4_gravity_reverse\": \"test/ee04bec5-1d83-4104-a1c5-f1495de53daf/q4_options/opt_4_unreal_4_gravity_reverse.mp4\", \"keep_real\": \"test/ee04bec5-1d83-4104-a1c5-f1495de53daf/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "Standard gravity: objects accelerate at a constant rate.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward.", "Solid objects bounce off each other instead of passing through."], "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "The simulation rendering glitched.", "Air resistance affected the object's motion.", "The object was destroyed by the high impact force.", "Gravity is reversed."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/5c59c74c-434f-5233-94c4-bab8d7840010/q4_options/opt_2_unreal_2_no_friction.mp4", "test/5c59c74c-434f-5233-94c4-bab8d7840010/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "test/5c59c74c-434f-5233-94c4-bab8d7840010/q4_options/opt_0_keep_real.mp4", "test/5c59c74c-434f-5233-94c4-bab8d7840010/q4_options/opt_1_unreal_1_velocity_flip_on_collision.mp4", "test/5c59c74c-434f-5233-94c4-bab8d7840010/q4_options/opt_4_unreal_4_gravity_reverse.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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color over time, and pulsate in size while interacting\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 18, \"max_objects\": 22, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"pink\": [1.0, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/attempt_01/scratch\"}, \"random_seed\": 2071630087, \"rule_config\": {\"rules\": [\"gravity_zero\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating and Pulsing Shapes\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 20, \"final_objects\": 20, \"rule_stats\": {\"timed_scale_pulse\": 20, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/ef8816ce-a9e1-4e17-a110-c85007a272ab/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/ef8816ce-a9e1-4e17-a110-c85007a272ab/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/ef8816ce-a9e1-4e17-a110-c85007a272ab/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/ef8816ce-a9e1-4e17-a110-c85007a272ab/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_zero\": \"test/ef8816ce-a9e1-4e17-a110-c85007a272ab/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "20", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Objects continue their motion after impact instead of freezing.", "Objects pulse in size over time.", "After collision, an object teleports to a random location."], "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\", \"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}, {\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "A rule changes object color upon collision.", "The camera stopped tracking the object.", "Friction gradually slowed the object down."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/q4_options/opt_0_keep_gravity_zero.mp4", "test/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/q4_options/opt_2_reality_alt.mp4", "test/fefb71d7-b365-57a0-899f-6e2e84d1f5bd/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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4c73241d4ab7969d9835d58fdc1dff547d04c48d..0000000000000000000000000000000000000000 --- a/test/ef8816ce-a9e1-4e17-a110-c85007a272ab/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b3e130f01e66dd50299d8f6f9227ca00b94dad11c5c3c5a528b8d5e00f01c500 -size 210337 diff --git a/test/efc87bf1-fc31-43a1-91c6-db0653f528ae/metadata.jsonl b/test/efc87bf1-fc31-43a1-91c6-db0653f528ae/metadata.jsonl deleted file mode 100644 index 247883cd84502f2507a2802492d6b3c5c1b9f50e..0000000000000000000000000000000000000000 --- a/test/efc87bf1-fc31-43a1-91c6-db0653f528ae/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 58, "uuid": "efc87bf1-fc31-43a1-91c6-db0653f528ae", "scenario_name": "Floating Blobs", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blobs\", \"description\": \"Blobs float and bounce around with colorful identities\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/scratch\"}, \"random_seed\": 1208154822, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blobs\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/efc87bf1-fc31-43a1-91c6-db0653f528ae/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/efc87bf1-fc31-43a1-91c6-db0653f528ae/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/efc87bf1-fc31-43a1-91c6-db0653f528ae/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/efc87bf1-fc31-43a1-91c6-db0653f528ae/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"test/efc87bf1-fc31-43a1-91c6-db0653f528ae/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects do not vanish upon collision.", "Objects maintain constant colors over time.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "Objects teleport on collision.", "There is zero gravity in this environment.", "The collision followed conservation of momentum.", "The video was edited or manipulated."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_0_keep_gravity_zero.mp4", "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_2_reality_alt.mp4", "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_1_reality_full.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/efc87bf1-fc31-43a1-91c6-db0653f528ae/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c1982f0fa2ad15d4a26f9eb23366a6062fb2cd767cff9e9a3c373b06521b6495 -size 247642 diff --git a/test/f22e9522-e4d1-44f5-bdb9-da00047d4243/metadata.jsonl b/test/f22e9522-e4d1-44f5-bdb9-da00047d4243/metadata.jsonl deleted file mode 100644 index ed157c25023dc9c70f08acc7920f7b2844d1d7d1..0000000000000000000000000000000000000000 --- a/test/f22e9522-e4d1-44f5-bdb9-da00047d4243/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 35, "uuid": "f22e9522-e4d1-44f5-bdb9-da00047d4243", "scenario_name": "Gravity Paradox", "difficulty": "hard", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Gravity Paradox\", \"description\": \"A challenging scenario that tests the understanding of gravity and collision physics.\", \"difficulty\": \"hard\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 24, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01/scratch\"}, \"random_seed\": 1502525151, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Gravity Paradox\", \"difficulty\": \"hard\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 24, \"final_objects\": 24, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"test/f22e9522-e4d1-44f5-bdb9-da00047d4243/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_timed_color_cycle\": \"test/f22e9522-e4d1-44f5-bdb9-da00047d4243/q4_options/opt_2_unreal_2_timed_color_cycle.mp4\", \"unreal_3_velocity_flip_on_collision\": \"test/f22e9522-e4d1-44f5-bdb9-da00047d4243/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4\", \"unreal_4_gravity_reverse\": \"test/f22e9522-e4d1-44f5-bdb9-da00047d4243/q4_options/opt_4_unreal_4_gravity_reverse.mp4\", \"keep_real\": \"test/f22e9522-e4d1-44f5-bdb9-da00047d4243/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "25", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects move along continuous paths without teleporting.", "There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "Objects grow larger after collision.", "Gravity is uniform across the entire scene."], "q1_correct_answers": [0, 2, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The camera stopped tracking the object.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "The object was destroyed by the high impact force."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/ed6c3714-b83c-5733-a207-864de9732abc/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "test/ed6c3714-b83c-5733-a207-864de9732abc/q4_options/opt_1_unreal_1_phase_through.mp4", "test/ed6c3714-b83c-5733-a207-864de9732abc/q4_options/opt_0_keep_real.mp4", "test/ed6c3714-b83c-5733-a207-864de9732abc/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4", "test/ed6c3714-b83c-5733-a207-864de9732abc/q4_options/opt_4_unreal_4_gravity_reverse.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": 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https://git-lfs.github.com/spec/v1 -oid sha256:9df1a1141dc90139d9aaa150c79414113914213cd5b66dc44c55a1c64c108033 -size 639495 diff --git a/test/f22e9522-e4d1-44f5-bdb9-da00047d4243/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4 b/test/f22e9522-e4d1-44f5-bdb9-da00047d4243/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4 deleted file mode 100644 index ec4fd1ebc7a1230ee10e4b87b4557decf92c3dee..0000000000000000000000000000000000000000 --- a/test/f22e9522-e4d1-44f5-bdb9-da00047d4243/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2445d28488d3937ba1e2b148228ebb6182d44445251443b04a6e6db032bca09c -size 496317 diff --git a/test/f22e9522-e4d1-44f5-bdb9-da00047d4243/q4_options/opt_4_unreal_4_gravity_reverse.mp4 b/test/f22e9522-e4d1-44f5-bdb9-da00047d4243/q4_options/opt_4_unreal_4_gravity_reverse.mp4 deleted file mode 100644 index dcaf0215b3ce0971861f16585c3c41932eb77b7d..0000000000000000000000000000000000000000 --- a/test/f22e9522-e4d1-44f5-bdb9-da00047d4243/q4_options/opt_4_unreal_4_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8cf5b461232a06afb7141ccd6a3e494d96094783f6f5989c5fb19d8aa47a1883 -size 341504 diff --git a/test/f284814b-aa3c-45b1-9237-7f286c7dc93a/metadata.jsonl b/test/f284814b-aa3c-45b1-9237-7f286c7dc93a/metadata.jsonl deleted file mode 100644 index 379a8ffadfee1a8233ec6113029704a55cda2d22..0000000000000000000000000000000000000000 --- a/test/f284814b-aa3c-45b1-9237-7f286c7dc93a/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 16, "uuid": "f284814b-aa3c-45b1-9237-7f286c7dc93a", "scenario_name": "Floating Puzzle", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Puzzle\", \"description\": \"Small circle floats upwards, with a randomly colored square teleporting to it on collision, and changing color on contact.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"cube\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01/scratch\"}, \"random_seed\": 1275176790, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/f284814b-aa3c-45b1-9237-7f286c7dc93a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/f284814b-aa3c-45b1-9237-7f286c7dc93a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/f284814b-aa3c-45b1-9237-7f286c7dc93a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"test/f284814b-aa3c-45b1-9237-7f286c7dc93a/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/f284814b-aa3c-45b1-9237-7f286c7dc93a/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Objects teleport on collision.", "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "The simulation rendering glitched.", "Friction gradually slowed the object down."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/d0072497-a433-5a0e-81f9-44ec995e14fd/q4_options/opt_0_keep_gravity_zero.mp4", "test/d0072497-a433-5a0e-81f9-44ec995e14fd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/d0072497-a433-5a0e-81f9-44ec995e14fd/q4_options/opt_1_reality_full.mp4", "test/d0072497-a433-5a0e-81f9-44ec995e14fd/q4_options/opt_2_reality_alt.mp4", "test/d0072497-a433-5a0e-81f9-44ec995e14fd/q4_options/opt_4_unreal_wrong_2_no_friction.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:3421aa755f795d100d70fd4b441727fda7ae44421b4217878841b48aa5542089 -size 152650 diff --git a/test/f284814b-aa3c-45b1-9237-7f286c7dc93a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 b/test/f284814b-aa3c-45b1-9237-7f286c7dc93a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 deleted file mode 100644 index deac71231f1d230ad4edd9cea625271ed14eac0a..0000000000000000000000000000000000000000 --- a/test/f284814b-aa3c-45b1-9237-7f286c7dc93a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7f06f67620ea57cbc02c082f3c11de2178a702e6d7b5a31763d353466a48b037 -size 241973 diff --git a/test/f284814b-aa3c-45b1-9237-7f286c7dc93a/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 b/test/f284814b-aa3c-45b1-9237-7f286c7dc93a/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 deleted file mode 100644 index 9b0b9acaa64a928826754fb2394486efbb6959cc..0000000000000000000000000000000000000000 --- a/test/f284814b-aa3c-45b1-9237-7f286c7dc93a/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7eff3de10edc0680d733072a27401e8688ce4f7545203449749fcb21c2223017 -size 204321 diff --git a/test/f2b9be1f-3811-4e80-a1bf-977c83fbeb7b/metadata.jsonl b/test/f2b9be1f-3811-4e80-a1bf-977c83fbeb7b/metadata.jsonl deleted file mode 100644 index b123be4f2958bc592d72f7932ec5ce0fc9dd10ff..0000000000000000000000000000000000000000 --- a/test/f2b9be1f-3811-4e80-a1bf-977c83fbeb7b/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 91, "uuid": "f2b9be1f-3811-4e80-a1bf-977c83fbeb7b", "scenario_name": "Pulsating Colors Collision", "difficulty": "medium", "rules": "['timed_scale_pulse', 'timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Pulsating Colors Collision\", \"description\": \"Objects pulsate in size and change color when they collide.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"timed_scale_pulse\", \"timed_color_cycle\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01/scratch\"}, \"random_seed\": 1416210750, \"rule_config\": {\"rules\": [\"timed_scale_pulse\", \"timed_color_cycle\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Pulsating Colors Collision\", \"difficulty\": \"medium\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\", \"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {\"timed_scale_pulse\": 17, \"timed_color_cycle\": 17}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/f2b9be1f-3811-4e80-a1bf-977c83fbeb7b/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/f2b9be1f-3811-4e80-a1bf-977c83fbeb7b/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_no_friction\": \"test/f2b9be1f-3811-4e80-a1bf-977c83fbeb7b/q4_options/opt_3_unreal_wrong_1_no_friction.mp4\", \"unreal_wrong_2_phase_through\": \"test/f2b9be1f-3811-4e80-a1bf-977c83fbeb7b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_timed_scale_pulse\": \"test/f2b9be1f-3811-4e80-a1bf-977c83fbeb7b/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "17", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Collisions follow the law of reflection and bounce normally.", "Objects swap colors after collision.", "Objects change color periodically over time.", "Objects pulse in size over time.", "Solid objects bounce off each other instead of passing through."], "q1_correct_answers": [2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["Air resistance affected the object's motion.", "A rule causes objects to disappear upon collision.", "A rule causes periodic size changes.", "This is a video recording error.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/q4_options/opt_2_reality_alt.mp4", "test/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/q4_options/opt_1_reality_full.mp4", "test/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/q4_options/opt_3_unreal_wrong_1_no_friction.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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a/test/f2b9be1f-3811-4e80-a1bf-977c83fbeb7b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d75639ec8787362235c36f1ac75b4212b47d7d2b42cf9c37579644e14188b883 -size 217380 diff --git a/test/f589e401-05d0-4c92-be2b-3e35a218fb3f/metadata.jsonl b/test/f589e401-05d0-4c92-be2b-3e35a218fb3f/metadata.jsonl deleted file mode 100644 index 52054e8dca14158d5174b6a9714639578ffb6d41..0000000000000000000000000000000000000000 --- a/test/f589e401-05d0-4c92-be2b-3e35a218fb3f/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 108, "uuid": "f589e401-05d0-4c92-be2b-3e35a218fb3f", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"A single ball floats in space, changing color every 2 seconds.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/scratch\"}, \"random_seed\": 1875813558, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/f589e401-05d0-4c92-be2b-3e35a218fb3f/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/f589e401-05d0-4c92-be2b-3e35a218fb3f/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/f589e401-05d0-4c92-be2b-3e35a218fb3f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/f589e401-05d0-4c92-be2b-3e35a218fb3f/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_timed_color_cycle\": \"test/f589e401-05d0-4c92-be2b-3e35a218fb3f/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "Objects move along continuous paths without teleporting.", "After collision, an object teleports to a random location."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "A rule causes objects to disappear upon collision.", "The collision followed conservation of momentum.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/q4_options/opt_1_reality_full.mp4", "test/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/q4_options/opt_2_reality_alt.mp4", "test/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/q4_options/opt_0_keep_timed_color_cycle.mp4"], "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"} 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@@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d7d65c4dea13a04afd77690d4c85a7c10961639bf139dfe93f552ca18b447577 -size 163874 diff --git a/test/f589e401-05d0-4c92-be2b-3e35a218fb3f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 b/test/f589e401-05d0-4c92-be2b-3e35a218fb3f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 deleted file mode 100644 index 68d6e01640aa0f12f209cd275d3ca3638678fe73..0000000000000000000000000000000000000000 --- a/test/f589e401-05d0-4c92-be2b-3e35a218fb3f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:87877a32900c4768d297062c28482e734143a55f446e0edd4f4b69d0a7243857 -size 185228 diff --git a/test/f589e401-05d0-4c92-be2b-3e35a218fb3f/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 b/test/f589e401-05d0-4c92-be2b-3e35a218fb3f/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 deleted file mode 100644 index a5c18de4fa772c522b38fd1b0d5d2a20904bf846..0000000000000000000000000000000000000000 --- a/test/f589e401-05d0-4c92-be2b-3e35a218fb3f/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e129cb3c0a5d9b7f67fcd2ee0e2e0e9559a982b8e8bf514dd8a704b37dbe7780 -size 171581 diff --git a/test/f773549e-e850-4538-ad66-3ab30decea01/metadata.jsonl b/test/f773549e-e850-4538-ad66-3ab30decea01/metadata.jsonl deleted file mode 100644 index e37b77056a4c94ca462f51923326ccc78fac1bf6..0000000000000000000000000000000000000000 --- a/test/f773549e-e850-4538-ad66-3ab30decea01/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 158, "uuid": "f773549e-e850-4538-ad66-3ab30decea01", "scenario_name": "Floating Ball", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Ball\", \"description\": \"A ball floats in a zero-gravity environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [10.0, 0.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/ef47071e-9bba-526a-9dd1-4418e7bcb6d8/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/ef47071e-9bba-526a-9dd1-4418e7bcb6d8/attempt_01/scratch\"}, \"random_seed\": 1449285905, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/f773549e-e850-4538-ad66-3ab30decea01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/f773549e-e850-4538-ad66-3ab30decea01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/f773549e-e850-4538-ad66-3ab30decea01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/f773549e-e850-4538-ad66-3ab30decea01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"test/f773549e-e850-4538-ad66-3ab30decea01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "After collision, an object teleports to a random location.", "After a collision, the colliding objects change color.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The object was destroyed by the high impact force.", "The simulation rendering glitched.", "A rule causes objects to disappear upon collision.", "Friction gradually slowed the object down.", "There is zero gravity in this environment."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/ef47071e-9bba-526a-9dd1-4418e7bcb6d8/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/ef47071e-9bba-526a-9dd1-4418e7bcb6d8/q4_options/opt_1_reality_full.mp4", "test/ef47071e-9bba-526a-9dd1-4418e7bcb6d8/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/ef47071e-9bba-526a-9dd1-4418e7bcb6d8/q4_options/opt_0_keep_gravity_zero.mp4", "test/ef47071e-9bba-526a-9dd1-4418e7bcb6d8/q4_options/opt_2_reality_alt.mp4"], "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git 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sha256:e8b36597dde6a1d1b2353b1de0fabaaa22b7e1f0858b9924088a9cc9b562b202 -size 171276 diff --git a/test/f773549e-e850-4538-ad66-3ab30decea01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 b/test/f773549e-e850-4538-ad66-3ab30decea01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 deleted file mode 100644 index d344c4e2a4decdbfbdc4c50203ed41b9f1d00743..0000000000000000000000000000000000000000 --- a/test/f773549e-e850-4538-ad66-3ab30decea01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2494b4a5849036083cfb9f0b64db646b41516bf944b3723b9929c9d85483c792 -size 105860 diff --git a/test/f773549e-e850-4538-ad66-3ab30decea01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 b/test/f773549e-e850-4538-ad66-3ab30decea01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 deleted file mode 100644 index ce206fd5ada52961b727c0869707aa4777a39508..0000000000000000000000000000000000000000 --- a/test/f773549e-e850-4538-ad66-3ab30decea01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cdbc0a613b9ecc9a0b33deb4fd8b75695079c873d7a209e009c05a84e050dabe -size 242474 diff --git a/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/metadata.jsonl b/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/metadata.jsonl deleted file mode 100644 index bfb9ce1f8b51017ae26681e5023925700cbd8a44..0000000000000000000000000000000000000000 --- a/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/metadata.jsonl +++ /dev/null @@ -1 +0,0 @@ -{"id": 72, "uuid": "fc3e88ba-83eb-4c99-88fd-cba00fdb92c1", "scenario_name": "Easy Collision Test", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Collision Test\", \"description\": \"A simple collision scenario with a ball bouncing off a wall\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch\"}, \"random_seed\": 116295, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_collision_spawn\": \"test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_1_unreal_1_collision_spawn.mp4\", \"unreal_2_no_friction\": \"test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_2_unreal_2_no_friction.mp4\", \"unreal_3_gravity_reverse\": \"test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_3_unreal_3_gravity_reverse.mp4\", \"unreal_4_timed_scale_pulse\": \"test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4\", \"keep_real\": \"test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_2_unreal_2_no_friction.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_0_keep_real.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_3_unreal_3_gravity_reverse.mp4", "test/fff03fc7-ec49-5775-b13a-e427eea15eea/q4_options/opt_1_unreal_1_collision_spawn.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"} diff --git a/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/output.mp4 b/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/output.mp4 deleted file mode 100644 index ff598ff6084078590b62b83cd469787ba6a1601a..0000000000000000000000000000000000000000 --- a/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/output.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a2bcc7a06f1a0af5975ff59c97ee03bff14066d4f280b7be3c877b423560ad75 -size 246861 diff --git a/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_0_keep_real.mp4 b/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_0_keep_real.mp4 deleted file mode 100644 index 23d7736b107d11456845d25963d0064f62e6f76f..0000000000000000000000000000000000000000 --- a/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_0_keep_real.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9e0fa1da85dc8a8bd9884910544524339f57746881e737039cc918d415b5e4df -size 91343 diff --git a/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_1_unreal_1_collision_spawn.mp4 b/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_1_unreal_1_collision_spawn.mp4 deleted file mode 100644 index 3936d1d27684ebd7d7531ee4cec82a2411e7fc06..0000000000000000000000000000000000000000 --- a/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_1_unreal_1_collision_spawn.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6ce2e0f93293e75be01087153524d2036e842d2ec7cd86614ba2885986d4f812 -size 110151 diff --git a/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_2_unreal_2_no_friction.mp4 b/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_2_unreal_2_no_friction.mp4 deleted file mode 100644 index 771bafd21f5fd5b62d9c7dc6d5504b1a4f847ebd..0000000000000000000000000000000000000000 --- a/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_2_unreal_2_no_friction.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3bf085b48e09ef799a0c9ad57c156726b3a5918fc5d00713d6440f198049dd9f -size 136535 diff --git a/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_3_unreal_3_gravity_reverse.mp4 b/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_3_unreal_3_gravity_reverse.mp4 deleted file mode 100644 index 1da7ce2f483060a9d70497a73c2cfe8f00b22c4a..0000000000000000000000000000000000000000 --- a/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_3_unreal_3_gravity_reverse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e48ef8773cbb022cd39a64c88c0dd64c7cba9caea94c9bce036ff9bc2430fb3c -size 150430 diff --git a/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4 b/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4 deleted file mode 100644 index 2ff30cadabbae21115487e32939a51958d761621..0000000000000000000000000000000000000000 --- a/test/fc3e88ba-83eb-4c99-88fd-cba00fdb92c1/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4b1e8c886c47c3fe9a5c6c02db661c2f160813bbc26fa7efc314b91bcc95c54f -size 126306