diff --git a/test/028145ad-75a3-4309-9a39-b7364200b8eb/metadata.jsonl b/test/028145ad-75a3-4309-9a39-b7364200b8eb/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..508b1b6bf29aa93013126e45f3f17f323b852c6c --- /dev/null +++ b/test/028145ad-75a3-4309-9a39-b7364200b8eb/metadata.jsonl @@ -0,0 +1 @@ +{"id": 110, "uuid": "028145ad-75a3-4309-9a39-b7364200b8eb", "scenario_name": "Gravity Flip and Pulse", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Flip and Pulse\", \"description\": \"Objects fall upwards and change size over time\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/b1807afa-182f-5386-a6c9-39b0c1554d79/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/b1807afa-182f-5386-a6c9-39b0c1554d79/attempt_01/scratch\"}, \"random_seed\": 1078302511, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Flip and Pulse\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_reverse\": \"test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Normal gravity applies: objects fall downward.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "Standard gravity: objects accelerate at a constant rate."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Gravity is reversed in this environment.", "The simulation rendering glitched.", "A rule changes object color upon collision.", "The object bounced due to elastic collision.", "The object was destroyed by the high impact force."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116489/b1807afa-182f-5386-a6c9-39b0c1554d79/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/b1807afa-182f-5386-a6c9-39b0c1554d79/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/b1807afa-182f-5386-a6c9-39b0c1554d79/attempt_01/q4_options/opt_1_reality_full.mp4", 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diff --git a/test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 b/test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..fc0787f8e6b36739a9d7ea265f62c3078231fa75 --- /dev/null +++ b/test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:eb23ca1e45030ad1fc1a4c66cb3c8662891214cbe6ccf52d75a1c074abbf95f0 +size 42313 diff --git a/test/02d942ac-8d8b-47df-b255-1c0443b12767/metadata.jsonl b/test/02d942ac-8d8b-47df-b255-1c0443b12767/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..8d9fefd6419f8fcdeebccde0e9fee30400b2610c --- /dev/null +++ b/test/02d942ac-8d8b-47df-b255-1c0443b12767/metadata.jsonl @@ -0,0 +1 @@ +{"id": 57, "uuid": "02d942ac-8d8b-47df-b255-1c0443b12767", "scenario_name": "Evasive Maneuvers", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Evasive Maneuvers\", \"description\": \"A sphere must navigate through a field of obstacles while adapting to a changing environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/scratch\"}, \"random_seed\": 1445912190, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Evasive Maneuvers\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/02d942ac-8d8b-47df-b255-1c0443b12767/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/02d942ac-8d8b-47df-b255-1c0443b12767/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/02d942ac-8d8b-47df-b255-1c0443b12767/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/02d942ac-8d8b-47df-b255-1c0443b12767/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/02d942ac-8d8b-47df-b255-1c0443b12767/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects do not vanish upon collision.", "Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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\"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116177/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116177/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/scratch\"}, \"random_seed\": 116180, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_scale_pulse\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/044475fa-6e6b-452f-8f39-5da111003eb5/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/044475fa-6e6b-452f-8f39-5da111003eb5/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/044475fa-6e6b-452f-8f39-5da111003eb5/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/044475fa-6e6b-452f-8f39-5da111003eb5/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_timed_scale_pulse\": \"test/044475fa-6e6b-452f-8f39-5da111003eb5/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "Objects move along continuous paths without teleporting.", "Objects swap colors after collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "A rule causes periodic size changes.", "Air resistance affected the object's motion.", "The simulation rendering glitched."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116177/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116177/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116177/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_2_reality_alt.mp4", 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\"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/a1ad7b73-d32b-5d4a-b2b3-1543800381d2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/a1ad7b73-d32b-5d4a-b2b3-1543800381d2/attempt_01/scratch\"}, \"random_seed\": 1227966654, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Ball, ColorSwap, and Scale Change\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/04f91186-1461-425e-8567-d439d2e7f497/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/04f91186-1461-425e-8567-d439d2e7f497/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/04f91186-1461-425e-8567-d439d2e7f497/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"test/04f91186-1461-425e-8567-d439d2e7f497/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/04f91186-1461-425e-8567-d439d2e7f497/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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"easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Reversal\", \"description\": \"Objects fall upward due to reversed gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 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[\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/052cb744-fc66-45b7-8152-5b716507e2b2/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/052cb744-fc66-45b7-8152-5b716507e2b2/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/052cb744-fc66-45b7-8152-5b716507e2b2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/052cb744-fc66-45b7-8152-5b716507e2b2/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_reverse\": \"test/052cb744-fc66-45b7-8152-5b716507e2b2/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "After collision, object bounces in the opposite direction from what is expected.", "Objects swap colors after collision."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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When they collide, they swap colors.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/scratch\"}, \"random_seed\": 116182, \"rule_config\": {\"rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Spheres with Color Swap and Pulse\", \"difficulty\": \"medium\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 19, \"final_objects\": 19, \"rule_stats\": {\"timed_color_cycle\": 19, \"timed_scale_pulse\": 19}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/05425e7d-38bb-4be2-8cd3-ecc8da2095f8/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/05425e7d-38bb-4be2-8cd3-ecc8da2095f8/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_phase_through\": \"test/05425e7d-38bb-4be2-8cd3-ecc8da2095f8/q4_options/opt_3_unreal_wrong_1_phase_through.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/05425e7d-38bb-4be2-8cd3-ecc8da2095f8/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/05425e7d-38bb-4be2-8cd3-ecc8da2095f8/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "Objects pulse in size over time.", "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? 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\"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/scratch\"}, \"random_seed\": 1539896945, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/0769537a-0498-48f7-9e17-dd6cb493eb6c/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/0769537a-0498-48f7-9e17-dd6cb493eb6c/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/0769537a-0498-48f7-9e17-dd6cb493eb6c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_phase_through\": \"test/0769537a-0498-48f7-9e17-dd6cb493eb6c/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_zero\": \"test/0769537a-0498-48f7-9e17-dd6cb493eb6c/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "After a collision, one of the colliding objects disappears.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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(Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "Objects pass through each other without collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time.", "Objects maintain constant colors over time."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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Collision Test", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Collision Test\", \"description\": \"A simple collision scenario with a ball bouncing off a wall\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch\"}, \"random_seed\": 116295, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_reverse\": \"test/0ab29d88-b8e7-41c6-bc58-247809db9c1f/q4_options/opt_1_unreal_1_gravity_reverse.mp4\", \"unreal_2_collision_disappear\": \"test/0ab29d88-b8e7-41c6-bc58-247809db9c1f/q4_options/opt_2_unreal_2_collision_disappear.mp4\", \"unreal_3_phase_through\": \"test/0ab29d88-b8e7-41c6-bc58-247809db9c1f/q4_options/opt_3_unreal_3_phase_through.mp4\", \"unreal_4_timed_scale_pulse\": \"test/0ab29d88-b8e7-41c6-bc58-247809db9c1f/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4\", \"keep_real\": \"test/0ab29d88-b8e7-41c6-bc58-247809db9c1f/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity is uniform across the entire scene.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Objects change color periodically over time.", "Gravity pulls sideways instead of downward.", "Objects maintain their size over time.", "After collision, object bounces in the opposite direction from what is expected."], "q1_correct_answers": [0, 1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\", \"phase_through\", \"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Objects would normally collide\", \"state_transition\": \"Objects pass through each other without interaction\", \"contrast_to_real_physics\": \"In real physics, solid objects cannot occupy the same space\", \"rule_id\": \"phase_through\"}, {\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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Test", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Collision Test\", \"description\": \"A simple collision scenario with a ball bouncing off a wall\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], 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[], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_timed_color_cycle\": \"test/0c9325ee-a27c-4906-a872-45c05fcafcd9/q4_options/opt_1_unreal_1_timed_color_cycle.mp4\", \"unreal_2_collision_scale_change\": \"test/0c9325ee-a27c-4906-a872-45c05fcafcd9/q4_options/opt_2_unreal_2_collision_scale_change.mp4\", \"unreal_3_gravity_horizontal\": \"test/0c9325ee-a27c-4906-a872-45c05fcafcd9/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_phase_through\": \"test/0c9325ee-a27c-4906-a872-45c05fcafcd9/q4_options/opt_4_unreal_4_phase_through.mp4\", \"keep_real\": \"test/0c9325ee-a27c-4906-a872-45c05fcafcd9/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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\"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location.", "No new objects are created during collisions.", "Friction applies: objects slow down and stop over time."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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"rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects float and change colors when colliding, without gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch\"}, \"random_seed\": 116294, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/0ff8c8da-c41a-4ac0-89aa-c9f04e9c98ce/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/0ff8c8da-c41a-4ac0-89aa-c9f04e9c98ce/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/0ff8c8da-c41a-4ac0-89aa-c9f04e9c98ce/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/0ff8c8da-c41a-4ac0-89aa-c9f04e9c98ce/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"test/0ff8c8da-c41a-4ac0-89aa-c9f04e9c98ce/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Gravity acts vertically downward toward the floor.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "Objects pass through each other.", "There is zero gravity in this environment.", "The video was edited or manipulated."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116291/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116291/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116291/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", 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\"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_horizontal\": \"test/12e1c486-479b-41e2-9662-8d0aa3414dd9/q4_options/opt_1_unreal_1_gravity_horizontal.mp4\", \"unreal_2_teleport_on_collision\": \"test/12e1c486-479b-41e2-9662-8d0aa3414dd9/q4_options/opt_2_unreal_2_teleport_on_collision.mp4\", \"unreal_3_phase_through\": \"test/12e1c486-479b-41e2-9662-8d0aa3414dd9/q4_options/opt_3_unreal_3_phase_through.mp4\", \"unreal_4_timed_color_cycle\": \"test/12e1c486-479b-41e2-9662-8d0aa3414dd9/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/12e1c486-479b-41e2-9662-8d0aa3414dd9/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity pulls sideways instead of downward.", "Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "Objects move along continuous paths without teleporting."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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\"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/scratch\"}, \"random_seed\": 116298, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Marbles\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/168a1485-5242-4db8-97a9-cbc663fbae13/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/168a1485-5242-4db8-97a9-cbc663fbae13/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/168a1485-5242-4db8-97a9-cbc663fbae13/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/168a1485-5242-4db8-97a9-cbc663fbae13/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"test/168a1485-5242-4db8-97a9-cbc663fbae13/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location.", "No new objects are created during collisions.", "There is no friction: moving objects do not slow down on the surface."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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a/test/168a1485-5242-4db8-97a9-cbc663fbae13/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 b/test/168a1485-5242-4db8-97a9-cbc663fbae13/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..e663a5fdc9786446651b0d07c61896238846cae1 --- /dev/null +++ b/test/168a1485-5242-4db8-97a9-cbc663fbae13/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:253f21794f2e0924a3f57c03a96ba8fa6d792ce3214fd41c9ef05729fd1e0d9c +size 56576 diff --git a/test/1943c36f-40a5-403f-89fc-4344f8d6f504/metadata.jsonl b/test/1943c36f-40a5-403f-89fc-4344f8d6f504/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..bafa6f2b17df56ff106ecb5ecfba2dc57811c655 --- /dev/null +++ b/test/1943c36f-40a5-403f-89fc-4344f8d6f504/metadata.jsonl @@ -0,0 +1 @@ +{"id": 4, "uuid": "1943c36f-40a5-403f-89fc-4344f8d6f504", "scenario_name": "Floating Ball Bounce", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Ball Bounce\", \"description\": \"A ball bounces on a horizontal plane with no gravity, changing color after each collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/e1f37184-8a99-5c4d-8494-25fe71a46160/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/e1f37184-8a99-5c4d-8494-25fe71a46160/attempt_01/scratch\"}, \"random_seed\": 1310499682, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Ball Bounce\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_reverse\": \"test/1943c36f-40a5-403f-89fc-4344f8d6f504/q4_options/opt_1_unreal_1_gravity_reverse.mp4\", \"unreal_2_no_friction\": \"test/1943c36f-40a5-403f-89fc-4344f8d6f504/q4_options/opt_2_unreal_2_no_friction.mp4\", \"unreal_3_collision_color_swap\": \"test/1943c36f-40a5-403f-89fc-4344f8d6f504/q4_options/opt_3_unreal_3_collision_color_swap.mp4\", \"unreal_4_timed_color_cycle\": \"test/1943c36f-40a5-403f-89fc-4344f8d6f504/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/1943c36f-40a5-403f-89fc-4344f8d6f504/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "Objects maintain their size after collision.", "New objects spawn when objects collide.", "Objects maintain their color after collision.", "Objects pulse in size over time."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction is disabled.", "The object was destroyed by the high impact force.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion.", "The simulation rendering glitched."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116493/e1f37184-8a99-5c4d-8494-25fe71a46160/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116493/e1f37184-8a99-5c4d-8494-25fe71a46160/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116493/e1f37184-8a99-5c4d-8494-25fe71a46160/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116493/e1f37184-8a99-5c4d-8494-25fe71a46160/attempt_01/q4_options/opt_0_keep_real.mp4", 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"medium", "rules": "['gravity_zero', 'timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Mirrored Mayhem\", \"description\": \"Objects interact in a zero-gravity environment with color-changing collisions and scaling.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 18, \"max_objects\": 22, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/scratch\"}, \"random_seed\": 1879665550, \"rule_config\": {\"rules\": [\"gravity_zero\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Mirrored Mayhem\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 22, \"final_objects\": 22, \"rule_stats\": {\"timed_color_cycle\": 22, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/19f293dc-f285-4327-815f-cf65505f879b/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/19f293dc-f285-4327-815f-cf65505f879b/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/19f293dc-f285-4327-815f-cf65505f879b/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/19f293dc-f285-4327-815f-cf65505f879b/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"test/19f293dc-f285-4327-815f-cf65505f879b/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "Friction applies: objects slow down and stop over time.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time.", "Objects pass through each other without collision."], "q1_correct_answers": [2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "The video was edited or manipulated.", "Gravity is reversed."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", 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a/test/19f293dc-f285-4327-815f-cf65505f879b/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 b/test/19f293dc-f285-4327-815f-cf65505f879b/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..538a269b93e75340b180c4be65707481bdd54a19 --- /dev/null +++ b/test/19f293dc-f285-4327-815f-cf65505f879b/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:68acbaecef15921844dda79738571c7b1ced62c73ec32bf761fd7057e458809f +size 85660 diff --git a/test/1a9fc476-7cbc-4637-aa2b-12bfc8cfe27b/metadata.jsonl b/test/1a9fc476-7cbc-4637-aa2b-12bfc8cfe27b/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..b63619ec156490e6a2b75fb4725d0bc3353b7fbb --- /dev/null +++ b/test/1a9fc476-7cbc-4637-aa2b-12bfc8cfe27b/metadata.jsonl @@ -0,0 +1 @@ +{"id": 85, "uuid": "1a9fc476-7cbc-4637-aa2b-12bfc8cfe27b", "scenario_name": "Floating Fragment", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Fragment\", \"description\": \"A small object floats upward, changing color periodically.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01/scratch\"}, \"random_seed\": 1974629180, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Fragment\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/1a9fc476-7cbc-4637-aa2b-12bfc8cfe27b/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/1a9fc476-7cbc-4637-aa2b-12bfc8cfe27b/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/1a9fc476-7cbc-4637-aa2b-12bfc8cfe27b/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_no_friction\": \"test/1a9fc476-7cbc-4637-aa2b-12bfc8cfe27b/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_timed_color_cycle\": \"test/1a9fc476-7cbc-4637-aa2b-12bfc8cfe27b/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects change color periodically over time.", "Objects grow larger after collision.", "Gravity acts vertically downward toward the floor.", "After a collision, the colliding objects change color."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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"q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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\"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/1bb1b2f6-ae61-4bba-b5c4-d8eeeecc22da/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/1bb1b2f6-ae61-4bba-b5c4-d8eeeecc22da/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/1bb1b2f6-ae61-4bba-b5c4-d8eeeecc22da/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/1bb1b2f6-ae61-4bba-b5c4-d8eeeecc22da/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/1bb1b2f6-ae61-4bba-b5c4-d8eeeecc22da/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": 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(Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide.", "Objects pulse in size over time.", "Objects maintain their size after collision."], "q1_correct_answers": [0, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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"Floating Puzzle", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Puzzle\", \"description\": \"Objects will float and change color on contact with each other.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/479157c2-e883-5211-875e-03f0d8441d66/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/479157c2-e883-5211-875e-03f0d8441d66/attempt_01/scratch\"}, \"random_seed\": 1049779125, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/1e722eb1-1475-4bd7-a9be-e76cc281e5bb/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/1e722eb1-1475-4bd7-a9be-e76cc281e5bb/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/1e722eb1-1475-4bd7-a9be-e76cc281e5bb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/1e722eb1-1475-4bd7-a9be-e76cc281e5bb/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"test/1e722eb1-1475-4bd7-a9be-e76cc281e5bb/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Upward", "Sideways"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "The object bounced due to elastic collision.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force.", "Objects teleport on collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116493/479157c2-e883-5211-875e-03f0d8441d66/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116493/479157c2-e883-5211-875e-03f0d8441d66/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116493/479157c2-e883-5211-875e-03f0d8441d66/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116493/479157c2-e883-5211-875e-03f0d8441d66/attempt_01/q4_options/opt_2_reality_alt.mp4", 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a/test/1e722eb1-1475-4bd7-a9be-e76cc281e5bb/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 b/test/1e722eb1-1475-4bd7-a9be-e76cc281e5bb/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..5262f63a0900a988ee381e635d6ece90adf942c0 --- /dev/null +++ b/test/1e722eb1-1475-4bd7-a9be-e76cc281e5bb/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e5c9d97116a2fdbad174f7e46f55b571fb1b99c818053ca5613b70cfb76aaf99 +size 46877 diff --git a/test/2106cbe7-ef12-4487-8d82-95dad3f684ae/metadata.jsonl b/test/2106cbe7-ef12-4487-8d82-95dad3f684ae/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..c3fb9474331245dde9f0e4367214823d6497853d --- /dev/null +++ b/test/2106cbe7-ef12-4487-8d82-95dad3f684ae/metadata.jsonl @@ -0,0 +1 @@ +{"id": 23, "uuid": "2106cbe7-ef12-4487-8d82-95dad3f684ae", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects float and change colors when colliding, without gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch\"}, \"random_seed\": 116294, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/2106cbe7-ef12-4487-8d82-95dad3f684ae/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/2106cbe7-ef12-4487-8d82-95dad3f684ae/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/2106cbe7-ef12-4487-8d82-95dad3f684ae/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/2106cbe7-ef12-4487-8d82-95dad3f684ae/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"test/2106cbe7-ef12-4487-8d82-95dad3f684ae/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects change color periodically over time.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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Falling Block with Color Change", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy: Falling Block with Color Change\", \"description\": \"An object falls due to horizontal gravity and changes color on contact.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/517f7640-f8c1-5149-9a0d-9ccba6421ad2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116174/517f7640-f8c1-5149-9a0d-9ccba6421ad2/attempt_01/scratch\"}, \"random_seed\": 1980514435, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy: Falling Block with Color Change\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/23152d49-41bc-4c54-b0eb-f7055f6f88fc/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/23152d49-41bc-4c54-b0eb-f7055f6f88fc/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/23152d49-41bc-4c54-b0eb-f7055f6f88fc/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/23152d49-41bc-4c54-b0eb-f7055f6f88fc/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_horizontal\": \"test/23152d49-41bc-4c54-b0eb-f7055f6f88fc/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "Objects maintain their size after collision.", "Gravity is uniform across the entire scene.", "Gravity pulls sideways instead of downward.", "Objects swap colors after collision."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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\"/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01/scratch\"}, \"random_seed\": 1796600311, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Medium Physics Challenge\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 18, \"final_objects\": 18, \"rule_stats\": {\"timed_scale_pulse\": 18, \"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/2427d573-2c81-4924-82d7-669b978d1da0/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/2427d573-2c81-4924-82d7-669b978d1da0/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/2427d573-2c81-4924-82d7-669b978d1da0/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/2427d573-2c81-4924-82d7-669b978d1da0/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_horizontal\": \"test/2427d573-2c81-4924-82d7-669b978d1da0/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "There is no gravity: objects float instead of falling.", "Objects continue their motion after impact instead of freezing.", "Objects pulse in size over time.", "No new objects are created during collisions."], "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? 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Blobs", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blobs\", \"description\": \"Blobs float and bounce around with colorful identities\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/scratch\"}, \"random_seed\": 1208154822, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blobs\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/256b4cd9-eafe-46d8-9c1e-a2987cf9fbc2/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/256b4cd9-eafe-46d8-9c1e-a2987cf9fbc2/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/256b4cd9-eafe-46d8-9c1e-a2987cf9fbc2/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/256b4cd9-eafe-46d8-9c1e-a2987cf9fbc2/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"test/256b4cd9-eafe-46d8-9c1e-a2987cf9fbc2/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects do not vanish upon collision.", "Objects maintain constant colors over time.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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"scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"Blocks float in mid-air, changing color periodically\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": 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\"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/25f36cbe-3bfa-41a3-b641-044f3c1e30db/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/25f36cbe-3bfa-41a3-b641-044f3c1e30db/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/25f36cbe-3bfa-41a3-b641-044f3c1e30db/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/25f36cbe-3bfa-41a3-b641-044f3c1e30db/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"test/25f36cbe-3bfa-41a3-b641-044f3c1e30db/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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"scenario_name": "Gravity Reversal and Pulse", "difficulty": "medium", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal and Pulse\", \"description\": \"Objects fall upward and pulse in size over time\", \"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/a8d42011-ea56-5acf-820d-5249272d4ed2/attempt_01/scratch\"}, \"random_seed\": 1415896513, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Gravity Reversal and Pulse\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 23, \"final_objects\": 23, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_collision_disappear\": \"test/25f853bc-4202-45f0-bfb0-459ac019a19e/q4_options/opt_1_unreal_1_collision_disappear.mp4\", \"unreal_2_timed_scale_pulse\": \"test/25f853bc-4202-45f0-bfb0-459ac019a19e/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4\", \"unreal_3_gravity_reverse\": \"test/25f853bc-4202-45f0-bfb0-459ac019a19e/q4_options/opt_3_unreal_3_gravity_reverse.mp4\", \"unreal_4_phase_through\": \"test/25f853bc-4202-45f0-bfb0-459ac019a19e/q4_options/opt_4_unreal_4_phase_through.mp4\", \"keep_real\": \"test/25f853bc-4202-45f0-bfb0-459ac019a19e/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Objects maintain their color after collision.", "After collision, object bounces in the opposite direction from what is expected.", "Objects grow larger after collision.", "Objects maintain constant colors over time."], "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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\"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Objects pulse in size over time.", "Objects pass through each other without collision."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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\"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01/scratch\"}, \"random_seed\": 1794303569, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": 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"q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "No new objects are created during collisions.", "Normal gravity applies: objects fall downward.", "Gravity acts vertically downward toward the floor.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", 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"scenario_name": "Gravity Flip", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Flip\", \"description\": \"Objects flip and change color when hitting the ground\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"cube\", \"cylinder\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.25, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01/scratch\"}, \"random_seed\": 1417210247, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Flip\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/2b15d65b-a9c2-4c28-ae87-697203bf8512/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/2b15d65b-a9c2-4c28-ae87-697203bf8512/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/2b15d65b-a9c2-4c28-ae87-697203bf8512/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/2b15d65b-a9c2-4c28-ae87-697203bf8512/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_horizontal\": \"test/2b15d65b-a9c2-4c28-ae87-697203bf8512/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects continue their motion after impact instead of freezing.", "Gravity pulls sideways instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "No new objects are created during collisions.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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"scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Balls float in space and change size\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"torus\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/scratch\"}, \"random_seed\": 116180, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_scale_pulse\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/2c79b55c-bbd7-4eff-bf65-eed5167672d3/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/2c79b55c-bbd7-4eff-bf65-eed5167672d3/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/2c79b55c-bbd7-4eff-bf65-eed5167672d3/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/2c79b55c-bbd7-4eff-bf65-eed5167672d3/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_timed_scale_pulse\": \"test/2c79b55c-bbd7-4eff-bf65-eed5167672d3/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": 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"metadata": "{\"scenario_name\": \"Floating Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"no_friction\", \"rules\": [\"no_friction\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"no_friction\": 1}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/2f8a8415-152b-4669-93ff-b5a3e60222ce/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/2f8a8415-152b-4669-93ff-b5a3e60222ce/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_phase_through\": \"test/2f8a8415-152b-4669-93ff-b5a3e60222ce/q4_options/opt_3_unreal_wrong_1_phase_through.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/2f8a8415-152b-4669-93ff-b5a3e60222ce/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_no_friction\": \"test/2f8a8415-152b-4669-93ff-b5a3e60222ce/q4_options/opt_0_keep_no_friction.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "There is no friction: moving objects do not slow down on the surface.", "Objects swap colors after collision.", "After a collision, one of the colliding objects disappears.", "After collision, object bounces in the opposite direction from what is expected."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why do objects slide without stopping? 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a/test/2f8a8415-152b-4669-93ff-b5a3e60222ce/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 b/test/2f8a8415-152b-4669-93ff-b5a3e60222ce/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..d82324dc66b0d0a414a2045fa59fad2073b538b1 --- /dev/null +++ b/test/2f8a8415-152b-4669-93ff-b5a3e60222ce/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:683df0a21d6f63cea2455dcadbf15ce4d87f138a787de6cbd36390067de0c613 +size 50231 diff --git a/test/336a1797-91e9-4d06-ac71-993b0ff7a1c0/metadata.jsonl b/test/336a1797-91e9-4d06-ac71-993b0ff7a1c0/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..e7165ea4e898339abb083cc9381a5f86f04b9206 --- /dev/null +++ b/test/336a1797-91e9-4d06-ac71-993b0ff7a1c0/metadata.jsonl @@ -0,0 +1 @@ +{"id": 10, "uuid": "336a1797-91e9-4d06-ac71-993b0ff7a1c0", "scenario_name": "Elastic Collision", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Elastic Collision\", \"description\": \"A ball bounces back and forth in a horizontally gravity field, changing colors with each collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116035/fbcc8199-a792-5ea1-9351-545e14bdc42f/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116035/fbcc8199-a792-5ea1-9351-545e14bdc42f/attempt_01/scratch\"}, \"random_seed\": 1268579777, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Elastic Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/336a1797-91e9-4d06-ac71-993b0ff7a1c0/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/336a1797-91e9-4d06-ac71-993b0ff7a1c0/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/336a1797-91e9-4d06-ac71-993b0ff7a1c0/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/336a1797-91e9-4d06-ac71-993b0ff7a1c0/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_horizontal\": \"test/336a1797-91e9-4d06-ac71-993b0ff7a1c0/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "The camera stopped tracking the object.", "Friction gradually slowed the object down.", "Gravity is reversed."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116035/fbcc8199-a792-5ea1-9351-545e14bdc42f/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116035/fbcc8199-a792-5ea1-9351-545e14bdc42f/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116035/fbcc8199-a792-5ea1-9351-545e14bdc42f/attempt_01/q4_options/opt_1_reality_full.mp4", 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{\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/338c84b7-4db5-41d8-b307-64904d9f5ea4/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/338c84b7-4db5-41d8-b307-64904d9f5ea4/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/338c84b7-4db5-41d8-b307-64904d9f5ea4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/338c84b7-4db5-41d8-b307-64904d9f5ea4/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"test/338c84b7-4db5-41d8-b307-64904d9f5ea4/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Collisions follow the law of reflection and bounce normally.", "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface.", "After collision, objects freeze in place and stop moving."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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Test", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Collision Test\", \"description\": \"A simple collision scenario with a ball bouncing off a wall\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116294/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch\"}, \"random_seed\": 116295, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_teleport_on_collision\": \"test/352a9d6b-d22d-49e7-9520-04fefbcec24c/q4_options/opt_1_unreal_1_teleport_on_collision.mp4\", \"unreal_2_timed_color_cycle\": \"test/352a9d6b-d22d-49e7-9520-04fefbcec24c/q4_options/opt_2_unreal_2_timed_color_cycle.mp4\", \"unreal_3_gravity_zero\": \"test/352a9d6b-d22d-49e7-9520-04fefbcec24c/q4_options/opt_3_unreal_3_gravity_zero.mp4\", \"unreal_4_no_friction\": \"test/352a9d6b-d22d-49e7-9520-04fefbcec24c/q4_options/opt_4_unreal_4_no_friction.mp4\", \"keep_real\": \"test/352a9d6b-d22d-49e7-9520-04fefbcec24c/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Normal gravity applies: objects fall downward.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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"['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects float and change colors when colliding, without gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], 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"q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects maintain their size over time.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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"rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"A small sphere floats upwards due to reversed gravity, with a frequent color change.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01/scratch\"}, \"random_seed\": 1343322822, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/4c3467b0-5c7e-481e-9ba5-d009e729aa9d/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/4c3467b0-5c7e-481e-9ba5-d009e729aa9d/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/4c3467b0-5c7e-481e-9ba5-d009e729aa9d/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/4c3467b0-5c7e-481e-9ba5-d009e729aa9d/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_reverse\": \"test/4c3467b0-5c7e-481e-9ba5-d009e729aa9d/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "Gravity is uniform across the entire scene.", "Objects swap colors after collision.", "There is no friction: moving objects do not slow down on the surface.", "Gravity pulls sideways instead of downward."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? 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"scenario_name": "Easy Test: Gravity and Color Change", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Test: Gravity and Color Change\", \"description\": \"A simple test of a ball bouncing and changing color when hit by another object.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/scratch\"}, \"random_seed\": 1252186804, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Test: Gravity and Color Change\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/4dcdc360-8808-458d-b940-228d1a8478da/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/4dcdc360-8808-458d-b940-228d1a8478da/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/4dcdc360-8808-458d-b940-228d1a8478da/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/4dcdc360-8808-458d-b940-228d1a8478da/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_zero\": \"test/4dcdc360-8808-458d-b940-228d1a8478da/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "No new objects are created during collisions.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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"scenario_name": "Eccentric Oscillations", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Eccentric Oscillations\", \"description\": \"A lone object oscillates in size and color over time, without any external forces at play\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.2, 0.2]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/scratch\"}, \"random_seed\": 1182257480, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Eccentric Oscillations\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_scale_pulse\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/4f372108-7d75-47da-af07-9a0293a4e054/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/4f372108-7d75-47da-af07-9a0293a4e054/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/4f372108-7d75-47da-af07-9a0293a4e054/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_phase_through\": \"test/4f372108-7d75-47da-af07-9a0293a4e054/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_timed_scale_pulse\": \"test/4f372108-7d75-47da-af07-9a0293a4e054/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their size over time.", "Objects pulse in size over time.", "After collision, object bounces in the opposite direction from what is expected.", "Objects maintain their color after collision.", "Friction applies: objects slow down and stop over time."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["The object bounced due to elastic collision.", "The simulation rendering glitched.", "A rule causes objects to disappear upon collision.", "A rule causes periodic size changes.", "Friction gradually slowed the object down."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4", 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Colors", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects change color when they touch each other and float in space\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [6.643638388299197, 0.0, 7.474093186836597], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": 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\"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/50b31169-4830-42a1-b492-01e28cab8e29/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/50b31169-4830-42a1-b492-01e28cab8e29/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/50b31169-4830-42a1-b492-01e28cab8e29/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/50b31169-4830-42a1-b492-01e28cab8e29/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/50b31169-4830-42a1-b492-01e28cab8e29/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Objects continue their motion after impact instead of freezing.", "Objects change color periodically over time.", "Objects maintain constant colors over time.", "Objects do not vanish upon collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "The simulation follows standard physics rules.", "The collision followed conservation of momentum.", "Objects pass through each other.", "Normal gravity caused the object to fall."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", 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"scenario_name": "Reverse Gravity Challenge", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reverse Gravity Challenge\", \"description\": \"Objects fall up into the air, and a few things happen when they collide.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01/scratch\"}, \"random_seed\": 1650942344, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reverse Gravity Challenge\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/52d30d58-4345-41af-ac90-be2e162605e9/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/52d30d58-4345-41af-ac90-be2e162605e9/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/52d30d58-4345-41af-ac90-be2e162605e9/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/52d30d58-4345-41af-ac90-be2e162605e9/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"test/52d30d58-4345-41af-ac90-be2e162605e9/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears.", "Objects grow larger after collision.", "Objects pulse in size over time."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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(Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "Objects change color periodically over time.", "Objects continue their motion after impact instead of freezing.", "Normal gravity applies: objects fall downward."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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"scenario_name": "Easy Gravity Defiance", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Defiance\", \"description\": \"An object floats upward due to gravity reversal.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 1.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"cube\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": 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\"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/5783cee1-5582-443b-8c1c-8f4bdc299717/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/5783cee1-5582-443b-8c1c-8f4bdc299717/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/5783cee1-5582-443b-8c1c-8f4bdc299717/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/5783cee1-5582-443b-8c1c-8f4bdc299717/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_reverse\": \"test/5783cee1-5582-443b-8c1c-8f4bdc299717/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Collisions follow the law of reflection and bounce normally.", "Objects grow larger after collision.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? 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Timed Pulse", "difficulty": "medium", "rules": "['timed_scale_pulse', 'gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Flip with Timed Pulse\", \"description\": \"Test object behavior with a gravity flip and timed pulsing size changes\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 17, \"max_objects\": 22, \"allowed_shapes\": [\"cylinder\", \"capsule\", \"torus\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/scratch\"}, \"random_seed\": 1797533235, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Flip with Timed Pulse\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {\"gravity_horizontal\": 1, \"timed_scale_pulse\": 17}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/5f0d8543-8f6e-4eef-87e4-0fdee7195afd/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/5f0d8543-8f6e-4eef-87e4-0fdee7195afd/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/5f0d8543-8f6e-4eef-87e4-0fdee7195afd/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/5f0d8543-8f6e-4eef-87e4-0fdee7195afd/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_horizontal\": \"test/5f0d8543-8f6e-4eef-87e4-0fdee7195afd/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "17", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "After a collision, one of the colliding objects disappears.", "After collision, an object teleports to a random location.", "Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\", \"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}, {\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? 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\"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_collision_spawn\": \"test/6262f0a5-c578-4808-b8b2-c1ce6271d116/q4_options/opt_1_unreal_1_collision_spawn.mp4\", \"unreal_2_no_friction\": \"test/6262f0a5-c578-4808-b8b2-c1ce6271d116/q4_options/opt_2_unreal_2_no_friction.mp4\", \"unreal_3_gravity_reverse\": \"test/6262f0a5-c578-4808-b8b2-c1ce6271d116/q4_options/opt_3_unreal_3_gravity_reverse.mp4\", \"unreal_4_timed_scale_pulse\": \"test/6262f0a5-c578-4808-b8b2-c1ce6271d116/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4\", \"keep_real\": \"test/6262f0a5-c578-4808-b8b2-c1ce6271d116/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", 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For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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b/test/6262f0a5-c578-4808-b8b2-c1ce6271d116/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..c43eb6ea25b2c41a0c1709fee32d4739e2f8676d --- /dev/null +++ b/test/6262f0a5-c578-4808-b8b2-c1ce6271d116/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:76a5b2999baad583e50a72ff7339ce00b29e3e01dce4fdb99e250424f725acc1 +size 45780 diff --git a/test/63a7a230-d5a5-4e9d-8258-7aa65e52e9ea/metadata.jsonl b/test/63a7a230-d5a5-4e9d-8258-7aa65e52e9ea/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..14f302e36c9df7976f2b81478f8f21ac6c562af3 --- /dev/null +++ b/test/63a7a230-d5a5-4e9d-8258-7aa65e52e9ea/metadata.jsonl @@ -0,0 +1 @@ +{"id": 108, "uuid": "63a7a230-d5a5-4e9d-8258-7aa65e52e9ea", "scenario_name": "Easy Gravity Test", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": 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\"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/23d879f4-9407-5a13-bd20-ca2693c4a325/attempt_01/scratch\"}, \"random_seed\": 1287800440, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Test\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/63a7a230-d5a5-4e9d-8258-7aa65e52e9ea/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/63a7a230-d5a5-4e9d-8258-7aa65e52e9ea/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/63a7a230-d5a5-4e9d-8258-7aa65e52e9ea/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/63a7a230-d5a5-4e9d-8258-7aa65e52e9ea/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_zero\": \"test/63a7a230-d5a5-4e9d-8258-7aa65e52e9ea/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Standard gravity: objects accelerate at a constant rate.", "Objects swap colors after collision.", "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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37551 diff --git a/test/63a7a230-d5a5-4e9d-8258-7aa65e52e9ea/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 b/test/63a7a230-d5a5-4e9d-8258-7aa65e52e9ea/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..984537382e5a3a3a24b5baee89afb097053ac11f --- /dev/null +++ b/test/63a7a230-d5a5-4e9d-8258-7aa65e52e9ea/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:13108ec6cbc6ad3d87d09855c8eeb36ef0028c13f79779961ed471170deb1cd8 +size 44153 diff --git a/test/63fbcf35-ada9-4715-92ab-bad2632352e1/metadata.jsonl b/test/63fbcf35-ada9-4715-92ab-bad2632352e1/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..fe1baca37841a140db420caecc2558f7264126b4 --- /dev/null +++ b/test/63fbcf35-ada9-4715-92ab-bad2632352e1/metadata.jsonl @@ -0,0 +1 @@ +{"id": 61, "uuid": 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\"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116289/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116289/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/scratch\"}, \"random_seed\": 116290, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/63fbcf35-ada9-4715-92ab-bad2632352e1/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/63fbcf35-ada9-4715-92ab-bad2632352e1/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/63fbcf35-ada9-4715-92ab-bad2632352e1/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/63fbcf35-ada9-4715-92ab-bad2632352e1/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"test/63fbcf35-ada9-4715-92ab-bad2632352e1/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Normal gravity applies: objects fall downward.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["There is zero gravity in this environment.", "The video was edited or manipulated.", "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116289/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116289/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116289/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", 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"scenario_name": "Easy Collision Test", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Collision Test\", \"description\": \"A simple collision scenario with a ball bouncing off a wall\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch\"}, \"random_seed\": 116295, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_no_friction\": \"test/6661c716-05c4-4892-8bce-a82415753b62/q4_options/opt_1_unreal_1_no_friction.mp4\", \"unreal_2_gravity_zero\": \"test/6661c716-05c4-4892-8bce-a82415753b62/q4_options/opt_2_unreal_2_gravity_zero.mp4\", \"unreal_3_timed_scale_pulse\": \"test/6661c716-05c4-4892-8bce-a82415753b62/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4\", \"unreal_4_collision_spawn\": \"test/6661c716-05c4-4892-8bce-a82415753b62/q4_options/opt_4_unreal_4_collision_spawn.mp4\", \"keep_real\": \"test/6661c716-05c4-4892-8bce-a82415753b62/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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a/test/6661c716-05c4-4892-8bce-a82415753b62/q4_options/opt_4_unreal_4_collision_spawn.mp4 b/test/6661c716-05c4-4892-8bce-a82415753b62/q4_options/opt_4_unreal_4_collision_spawn.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..1ff4788d37d09441153671cbf725024442ccb704 --- /dev/null +++ b/test/6661c716-05c4-4892-8bce-a82415753b62/q4_options/opt_4_unreal_4_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cf7826b57a3f11a9f58124c35b5666e6b87a2ae46767be44d06578a7bbda009a +size 40653 diff --git a/test/69d20f5d-e92d-43ee-9f41-c71b3de2d502/metadata.jsonl b/test/69d20f5d-e92d-43ee-9f41-c71b3de2d502/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..99791e3b63ebdbed816c9895bf5cc77ce7fbf217 --- /dev/null +++ b/test/69d20f5d-e92d-43ee-9f41-c71b3de2d502/metadata.jsonl @@ -0,0 +1 @@ +{"id": 88, "uuid": "69d20f5d-e92d-43ee-9f41-c71b3de2d502", "scenario_name": "Floating Balls Bounce", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Balls Bounce\", \"description\": \"Three balls float and bounce around in a zero-gravity environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": 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Marbles\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/6b1ae97c-c58f-4ce0-9520-d1bf80df64c3/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/6b1ae97c-c58f-4ce0-9520-d1bf80df64c3/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/6b1ae97c-c58f-4ce0-9520-d1bf80df64c3/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/6b1ae97c-c58f-4ce0-9520-d1bf80df64c3/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_zero\": \"test/6b1ae97c-c58f-4ce0-9520-d1bf80df64c3/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, 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"q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/f1e2ce57-329e-5250-9623-6fc8a063b2f7/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/f1e2ce57-329e-5250-9623-6fc8a063b2f7/attempt_01/scratch\"}, \"random_seed\": 1078195739, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"EASY: Timed Pulse\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_scale_pulse\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/725b017b-746b-47b4-8e82-207017da9e0c/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/725b017b-746b-47b4-8e82-207017da9e0c/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/725b017b-746b-47b4-8e82-207017da9e0c/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/725b017b-746b-47b4-8e82-207017da9e0c/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_scale_pulse\": \"test/725b017b-746b-47b4-8e82-207017da9e0c/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "No new objects are created during collisions."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? 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\"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"test/73ad4340-5ef9-41bc-98f3-1ec26bc37873/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_gravity_reverse\": \"test/73ad4340-5ef9-41bc-98f3-1ec26bc37873/q4_options/opt_2_unreal_2_gravity_reverse.mp4\", \"unreal_3_collision_disappear\": \"test/73ad4340-5ef9-41bc-98f3-1ec26bc37873/q4_options/opt_3_unreal_3_collision_disappear.mp4\", \"unreal_4_timed_color_cycle\": \"test/73ad4340-5ef9-41bc-98f3-1ec26bc37873/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/73ad4340-5ef9-41bc-98f3-1ec26bc37873/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "After collision, an object teleports to a random location.", "Objects pass through each other without collision.", "Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The object bounced due to elastic collision.", "Friction is disabled.", "The simulation rendering glitched.", "The object was destroyed by the high impact force.", "The simulation follows standard physics rules."], "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/q4_options/opt_0_keep_real.mp4", 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a/test/73ad4340-5ef9-41bc-98f3-1ec26bc37873/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 b/test/73ad4340-5ef9-41bc-98f3-1ec26bc37873/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..d43bac338b780d64283327702a1bad174201fd71 --- /dev/null +++ b/test/73ad4340-5ef9-41bc-98f3-1ec26bc37873/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:95fcc9b9de5c6faabc958b0ca8586bc03b06c066fbc3e7b66f4ed707f8dee25f +size 84812 diff --git a/test/74007ecf-c933-4e37-822a-57f375b91ccd/metadata.jsonl b/test/74007ecf-c933-4e37-822a-57f375b91ccd/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..cb2c071e51b7d9c7bf1cd299c6967472cf51092f --- /dev/null +++ b/test/74007ecf-c933-4e37-822a-57f375b91ccd/metadata.jsonl @@ -0,0 +1 @@ +{"id": 97, "uuid": "74007ecf-c933-4e37-822a-57f375b91ccd", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"Blocks float in mid-air, changing color periodically\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch\"}, \"random_seed\": 116296, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/74007ecf-c933-4e37-822a-57f375b91ccd/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/74007ecf-c933-4e37-822a-57f375b91ccd/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/74007ecf-c933-4e37-822a-57f375b91ccd/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/74007ecf-c933-4e37-822a-57f375b91ccd/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_color_cycle\": \"test/74007ecf-c933-4e37-822a-57f375b91ccd/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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[\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/7425046f-7bf1-4444-9100-05e7bf203c9e/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/7425046f-7bf1-4444-9100-05e7bf203c9e/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/7425046f-7bf1-4444-9100-05e7bf203c9e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/7425046f-7bf1-4444-9100-05e7bf203c9e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"test/7425046f-7bf1-4444-9100-05e7bf203c9e/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects maintain their color after collision.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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(Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Objects continue their motion after impact instead of freezing.", "Objects pulse in size over time.", "After collision, an object teleports to a random location."], "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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\"unreal_wrong_2_no_friction\": \"test/7b598bfe-b978-48bf-a467-bfdf504a7748/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/7b598bfe-b978-48bf-a467-bfdf504a7748/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Objects are floating (no gravity)", "Upward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], 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\"test/8238b64b-345e-4cfe-b68e-e65ef1ea603d/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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"difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy: Ball Bouncing\", \"description\": \"A ball bounces off the ground due to gravity and collisions.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 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\"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_timed_scale_pulse\": \"test/8575a57a-37ab-40d3-a917-d9fb92538568/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4\", \"unreal_2_phase_through\": \"test/8575a57a-37ab-40d3-a917-d9fb92538568/q4_options/opt_2_unreal_2_phase_through.mp4\", \"unreal_3_gravity_horizontal\": \"test/8575a57a-37ab-40d3-a917-d9fb92538568/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_velocity_flip_on_collision\": \"test/8575a57a-37ab-40d3-a917-d9fb92538568/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4\", \"keep_real\": \"test/8575a57a-37ab-40d3-a917-d9fb92538568/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity acts vertically downward toward the floor.", "Standard gravity: objects accelerate at a constant rate.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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\"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch\"}, \"random_seed\": 116299, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Ethereal Encounter\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/8608478d-ff2a-46d0-94b2-ab6fc9a400a5/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/8608478d-ff2a-46d0-94b2-ab6fc9a400a5/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/8608478d-ff2a-46d0-94b2-ab6fc9a400a5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_phase_through\": \"test/8608478d-ff2a-46d0-94b2-ab6fc9a400a5/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_timed_color_cycle\": \"test/8608478d-ff2a-46d0-94b2-ab6fc9a400a5/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Objects do not vanish upon collision.", "After collision, an object teleports to a random location.", "Objects change color periodically over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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Scenario", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Egg Drop Scenario\", \"description\": \"A red ball is dropped from a certain height, and a blue ball is placed on the ground. Observe the interaction.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01/scratch\"}, \"random_seed\": 1265551222, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Egg Drop Scenario\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_no_friction\": \"test/883eaeeb-4198-4b07-a1ee-2c06654f02fe/q4_options/opt_1_unreal_1_no_friction.mp4\", \"unreal_2_velocity_flip_on_collision\": \"test/883eaeeb-4198-4b07-a1ee-2c06654f02fe/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4\", \"unreal_3_gravity_horizontal\": \"test/883eaeeb-4198-4b07-a1ee-2c06654f02fe/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_timed_color_cycle\": \"test/883eaeeb-4198-4b07-a1ee-2c06654f02fe/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/883eaeeb-4198-4b07-a1ee-2c06654f02fe/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "Gravity pulls sideways instead of downward.", "Objects change color periodically over time.", "Objects pulse in size over time.", "Objects maintain constant colors over time."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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"8fadf98b-0522-4f31-91e4-056196a560af", "scenario_name": "Easy Collision Bounce", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Collision Bounce\", \"description\": \"A ball bounces when it collides with a wall, demonstrating velocity flip on collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/e456bec9-ca9b-5971-b848-6c81eda58ce4/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116511/e456bec9-ca9b-5971-b848-6c81eda58ce4/attempt_01/scratch\"}, \"random_seed\": 2064282739, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Bounce\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_no_friction\": \"test/8fadf98b-0522-4f31-91e4-056196a560af/q4_options/opt_1_unreal_1_no_friction.mp4\", \"unreal_2_gravity_zero\": \"test/8fadf98b-0522-4f31-91e4-056196a560af/q4_options/opt_2_unreal_2_gravity_zero.mp4\", \"unreal_3_timed_color_cycle\": \"test/8fadf98b-0522-4f31-91e4-056196a560af/q4_options/opt_3_unreal_3_timed_color_cycle.mp4\", \"unreal_4_teleport_on_collision\": \"test/8fadf98b-0522-4f31-91e4-056196a560af/q4_options/opt_4_unreal_4_teleport_on_collision.mp4\", \"keep_real\": \"test/8fadf98b-0522-4f31-91e4-056196a560af/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "Objects pass through each other without collision.", "New objects spawn when objects collide.", "Objects swap colors after collision.", "Objects do not vanish upon collision."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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31, "uuid": "91c03eb1-a942-4700-822e-66b99db15ea9", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"Blocks float in mid-air, changing color periodically\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], 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[\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/965d1c2d-cbda-4cf3-8cc8-e615e66f180a/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/965d1c2d-cbda-4cf3-8cc8-e615e66f180a/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/965d1c2d-cbda-4cf3-8cc8-e615e66f180a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_phase_through\": \"test/965d1c2d-cbda-4cf3-8cc8-e615e66f180a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_timed_color_cycle\": \"test/965d1c2d-cbda-4cf3-8cc8-e615e66f180a/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": 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(Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Objects move along continuous paths without teleporting.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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\"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"torus\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/scratch\"}, \"random_seed\": 116180, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_scale_pulse\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/a342c686-d31a-4ca6-b19e-c31bf27be4c2/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/a342c686-d31a-4ca6-b19e-c31bf27be4c2/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/a342c686-d31a-4ca6-b19e-c31bf27be4c2/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/a342c686-d31a-4ca6-b19e-c31bf27be4c2/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_scale_pulse\": \"test/a342c686-d31a-4ca6-b19e-c31bf27be4c2/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "Objects move along continuous paths without teleporting.", "Objects swap colors after collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? 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When they collide, they swap colors.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/scratch\"}, \"random_seed\": 116182, \"rule_config\": {\"rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Spheres with Color Swap and Pulse\", \"difficulty\": \"medium\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 19, \"final_objects\": 19, \"rule_stats\": {\"timed_color_cycle\": 19, \"timed_scale_pulse\": 19}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/aa73b74d-76b5-41ff-bba8-a0ea385b7f61/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/aa73b74d-76b5-41ff-bba8-a0ea385b7f61/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/aa73b74d-76b5-41ff-bba8-a0ea385b7f61/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/aa73b74d-76b5-41ff-bba8-a0ea385b7f61/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/aa73b74d-76b5-41ff-bba8-a0ea385b7f61/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "Objects pulse in size over time.", "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "Objects maintain their size over time."], "q1_correct_answers": [1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? 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-0,0 +1 @@ +{"id": 59, "uuid": "ab5eb9ba-c939-47e3-8557-b046dab4a84e", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects float and change colors when colliding, without gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch\"}, \"random_seed\": 116294, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/ab5eb9ba-c939-47e3-8557-b046dab4a84e/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/ab5eb9ba-c939-47e3-8557-b046dab4a84e/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/ab5eb9ba-c939-47e3-8557-b046dab4a84e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"test/ab5eb9ba-c939-47e3-8557-b046dab4a84e/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/ab5eb9ba-c939-47e3-8557-b046dab4a84e/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "New objects spawn when objects collide.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "Objects pass through each other.", "There is zero gravity in this environment.", "The video was edited or manipulated."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", 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(Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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"scenario_name": "Floating Orbs", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Orbs\", \"description\": \"Observe how the orb behaves in a zero-gravity environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 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\"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/b06b0f03-1232-4656-8c0a-173799b0bf09/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/b06b0f03-1232-4656-8c0a-173799b0bf09/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/b06b0f03-1232-4656-8c0a-173799b0bf09/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/b06b0f03-1232-4656-8c0a-173799b0bf09/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_zero\": \"test/b06b0f03-1232-4656-8c0a-173799b0bf09/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects maintain their color after collision.", "Objects pass through each other without collision.", "Objects maintain their size after collision.", "After collision, an object teleports to a random location."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? 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\"test/b441687d-08e6-42df-83b1-c619ebddbccd/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "Objects move along continuous paths without teleporting.", "After collision, an object teleports to a random location."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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\"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/b6a302f5-87a6-4cb8-a127-5b908e8964ef/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/b6a302f5-87a6-4cb8-a127-5b908e8964ef/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/b6a302f5-87a6-4cb8-a127-5b908e8964ef/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/b6a302f5-87a6-4cb8-a127-5b908e8964ef/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_reverse\": \"test/b6a302f5-87a6-4cb8-a127-5b908e8964ef/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, 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For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? 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Gravity and Color Change\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/b78e4a5a-7a91-4801-992d-55cab5a8ca07/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/b78e4a5a-7a91-4801-992d-55cab5a8ca07/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/b78e4a5a-7a91-4801-992d-55cab5a8ca07/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/b78e4a5a-7a91-4801-992d-55cab5a8ca07/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_zero\": \"test/b78e4a5a-7a91-4801-992d-55cab5a8ca07/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Objects move along continuous paths without teleporting."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["This is a video recording error.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_1_reality_full.mp4", 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\"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116492/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116492/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/attempt_01/scratch\"}, \"random_seed\": 1669378765, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks Rebound\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/b8321830-d646-4757-ab28-9dc4cd2234d5/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/b8321830-d646-4757-ab28-9dc4cd2234d5/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/b8321830-d646-4757-ab28-9dc4cd2234d5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/b8321830-d646-4757-ab28-9dc4cd2234d5/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_color_cycle\": \"test/b8321830-d646-4757-ab28-9dc4cd2234d5/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["No new objects are created during collisions.", "Objects change color periodically over time.", "Objects continue their motion after impact instead of freezing.", "Gravity is reversed: objects fall upward instead of downward.", "Objects swap colors after collision."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "The video was edited or manipulated.", "Friction gradually slowed the object down.", "Friction is disabled."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116492/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116492/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116492/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116492/3bdb4dcc-5f52-5d5d-b92b-e84ac4a36fdb/attempt_01/q4_options/opt_2_reality_alt.mp4", 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a/test/b8321830-d646-4757-ab28-9dc4cd2234d5/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 b/test/b8321830-d646-4757-ab28-9dc4cd2234d5/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..8bf7e4fe979f57bd43d60f0e93a0c2bd6b5233e1 --- /dev/null +++ b/test/b8321830-d646-4757-ab28-9dc4cd2234d5/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:25517ab2b78d4207d1e5bef1ee19164a4e5786caa4fc5d105235ba755efed1f5 +size 69849 diff --git a/test/b876ea4d-8d11-4078-af52-79ab3effd657/metadata.jsonl b/test/b876ea4d-8d11-4078-af52-79ab3effd657/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..dee551ce06237d7ca96d31afb71f68b770ded4d2 --- /dev/null +++ b/test/b876ea4d-8d11-4078-af52-79ab3effd657/metadata.jsonl @@ -0,0 +1 @@ +{"id": 92, "uuid": "b876ea4d-8d11-4078-af52-79ab3effd657", "scenario_name": "Floating Objects with Color Swap", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Objects with Color Swap\", \"description\": \"Test objects floating in zero gravity with color-swapping collisions\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 12, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [0.8, 0.6, 0.2], \"navy\": [0.0, 0.0, 0.6]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/scratch\"}, \"random_seed\": 1579639332, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Objects with Color Swap\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/b876ea4d-8d11-4078-af52-79ab3effd657/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/b876ea4d-8d11-4078-af52-79ab3effd657/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/b876ea4d-8d11-4078-af52-79ab3effd657/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/b876ea4d-8d11-4078-af52-79ab3effd657/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"test/b876ea4d-8d11-4078-af52-79ab3effd657/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "No new objects are created during collisions.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The simulation rendering glitched.", "A rule changes object color upon collision.", "There is zero gravity in this environment.", "The collision followed conservation of momentum."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_1_reality_full.mp4", 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55888 diff --git a/test/b876ea4d-8d11-4078-af52-79ab3effd657/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 b/test/b876ea4d-8d11-4078-af52-79ab3effd657/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..aaba929b41f8a1cc352b9c0a8eec8442ce81b4b6 --- /dev/null +++ b/test/b876ea4d-8d11-4078-af52-79ab3effd657/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5726f17988497c1cab903ac3ca713640c9b024aabe8b3e845fb9d8402d37ed0d +size 61924 diff --git a/test/bafd620b-a86b-49af-9688-b7218fb50b39/metadata.jsonl b/test/bafd620b-a86b-49af-9688-b7218fb50b39/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..757c699f9f1f885d06c59b745b2f2f3d9528dc29 --- /dev/null +++ b/test/bafd620b-a86b-49af-9688-b7218fb50b39/metadata.jsonl @@ -0,0 +1 @@ +{"id": 94, "uuid": "bafd620b-a86b-49af-9688-b7218fb50b39", "scenario_name": "Floating Blobs", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blobs\", \"description\": \"A simple scenario of objects floating in a gravity-free environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01/scratch\"}, \"random_seed\": 1378680684, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blobs\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/bafd620b-a86b-49af-9688-b7218fb50b39/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/bafd620b-a86b-49af-9688-b7218fb50b39/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/bafd620b-a86b-49af-9688-b7218fb50b39/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/bafd620b-a86b-49af-9688-b7218fb50b39/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_zero\": \"test/bafd620b-a86b-49af-9688-b7218fb50b39/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects continue their motion after impact instead of freezing.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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"difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Two balls floating in mid-air, changing colors on collision\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, -4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": 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\"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/cc085196-4348-4a66-9d6c-bba6975279d7/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/cc085196-4348-4a66-9d6c-bba6975279d7/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/cc085196-4348-4a66-9d6c-bba6975279d7/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/cc085196-4348-4a66-9d6c-bba6975279d7/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_timed_color_cycle\": \"test/cc085196-4348-4a66-9d6c-bba6975279d7/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects maintain constant colors over time.", "Objects change color periodically over time.", "Objects continue their motion after impact instead of freezing.", "Gravity is uniform across the entire scene."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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a/test/cc085196-4348-4a66-9d6c-bba6975279d7/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 b/test/cc085196-4348-4a66-9d6c-bba6975279d7/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..214de00a81ba07d4420bff284a845c14fb5ddd15 --- /dev/null +++ b/test/cc085196-4348-4a66-9d6c-bba6975279d7/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8f74eae3d1a71b30abdbf6e2219c85f0605f0c800fadcf93c903ca702fbc7322 +size 36435 diff --git a/test/cc8c2cdd-4c87-4432-86d8-0c7673b63ce1/metadata.jsonl b/test/cc8c2cdd-4c87-4432-86d8-0c7673b63ce1/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..cf2e6f62814ed0584194bca1a3f7b1cddc62dc67 --- /dev/null +++ b/test/cc8c2cdd-4c87-4432-86d8-0c7673b63ce1/metadata.jsonl @@ -0,0 +1 @@ +{"id": 74, "uuid": "cc8c2cdd-4c87-4432-86d8-0c7673b63ce1", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Balls float in space and change size\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"torus\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116176/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116176/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/scratch\"}, \"random_seed\": 116180, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_scale_pulse\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/cc8c2cdd-4c87-4432-86d8-0c7673b63ce1/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/cc8c2cdd-4c87-4432-86d8-0c7673b63ce1/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/cc8c2cdd-4c87-4432-86d8-0c7673b63ce1/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"test/cc8c2cdd-4c87-4432-86d8-0c7673b63ce1/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_timed_scale_pulse\": \"test/cc8c2cdd-4c87-4432-86d8-0c7673b63ce1/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "Objects move along continuous paths without teleporting.", "Objects swap colors after collision."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "A rule causes periodic size changes.", "Air resistance affected the object's motion.", "The simulation rendering glitched."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116176/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116176/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116176/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_2_reality_alt.mp4", 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@@ +{"id": 32, "uuid": "ccac28ea-8757-449a-90f1-f2fc504bdc84", "scenario_name": "Easy Collision Test", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Collision Test\", \"description\": \"A simple collision scenario with a ball bouncing off a wall\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch\"}, \"random_seed\": 116295, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Test\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"test/ccac28ea-8757-449a-90f1-f2fc504bdc84/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_gravity_zero\": \"test/ccac28ea-8757-449a-90f1-f2fc504bdc84/q4_options/opt_2_unreal_2_gravity_zero.mp4\", \"unreal_3_collision_scale_change\": \"test/ccac28ea-8757-449a-90f1-f2fc504bdc84/q4_options/opt_3_unreal_3_collision_scale_change.mp4\", \"unreal_4_timed_color_cycle\": \"test/ccac28ea-8757-449a-90f1-f2fc504bdc84/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"test/ccac28ea-8757-449a-90f1-f2fc504bdc84/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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\"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? 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diff --git a/test/cf7aae72-5184-4f78-80d1-814964da7b91/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 b/test/cf7aae72-5184-4f78-80d1-814964da7b91/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..564395292a1749eea78632dc9a0dfbf0c53ff85c --- /dev/null +++ b/test/cf7aae72-5184-4f78-80d1-814964da7b91/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:61686ae6da1122b0f1cdba4819d935fd79a51c91d6df305dfea06be273042f69 +size 56912 diff --git a/test/d04908d5-9958-4c54-ac8b-19c2f69af560/metadata.jsonl b/test/d04908d5-9958-4c54-ac8b-19c2f69af560/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..67f026579c18323a65a9bf3bd267edfb7895b1ac --- /dev/null +++ b/test/d04908d5-9958-4c54-ac8b-19c2f69af560/metadata.jsonl @@ -0,0 +1 @@ +{"id": 39, "uuid": "d04908d5-9958-4c54-ac8b-19c2f69af560", "scenario_name": 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\"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"timed_color_cycle\": 10}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/d04908d5-9958-4c54-ac8b-19c2f69af560/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/d04908d5-9958-4c54-ac8b-19c2f69af560/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/d04908d5-9958-4c54-ac8b-19c2f69af560/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/d04908d5-9958-4c54-ac8b-19c2f69af560/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_color_cycle\": \"test/d04908d5-9958-4c54-ac8b-19c2f69af560/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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\"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Downward", "Upward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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\"timed_color_cycle\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Pulsating Colors Collision\", \"difficulty\": \"medium\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\", \"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {\"timed_scale_pulse\": 17, \"timed_color_cycle\": 17}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/d4ce4cb4-40c8-46a6-a5dd-c2e338b7e77f/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/d4ce4cb4-40c8-46a6-a5dd-c2e338b7e77f/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_no_friction\": \"test/d4ce4cb4-40c8-46a6-a5dd-c2e338b7e77f/q4_options/opt_3_unreal_wrong_1_no_friction.mp4\", \"unreal_wrong_2_phase_through\": \"test/d4ce4cb4-40c8-46a6-a5dd-c2e338b7e77f/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_timed_scale_pulse\": \"test/d4ce4cb4-40c8-46a6-a5dd-c2e338b7e77f/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "17", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? 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"uuid": "d5e3c060-0b4f-4688-ae65-84a90efba86e", "scenario_name": "Floating Marbles", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Marbles\", \"description\": \"Two marbles float in mid-air, demonstrating a gravity-free environment and a color-changing interaction.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116292/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/scratch\"}, \"random_seed\": 116298, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Marbles\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/d5e3c060-0b4f-4688-ae65-84a90efba86e/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/d5e3c060-0b4f-4688-ae65-84a90efba86e/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/d5e3c060-0b4f-4688-ae65-84a90efba86e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_disappear\": \"test/d5e3c060-0b4f-4688-ae65-84a90efba86e/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"test/d5e3c060-0b4f-4688-ae65-84a90efba86e/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location.", "No new objects are created during collisions.", "Objects maintain their size after collision."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The simulation rendering glitched.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "Objects teleport on collision."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116292/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116292/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116292/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116292/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_2_reality_alt.mp4", 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a/test/d5e3c060-0b4f-4688-ae65-84a90efba86e/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 b/test/d5e3c060-0b4f-4688-ae65-84a90efba86e/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..f7f7de8e8b6d9950b2985e4ec69fac46aeb9aa67 --- /dev/null +++ b/test/d5e3c060-0b4f-4688-ae65-84a90efba86e/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:02666e54fca2c2e2fc78f65763924200de8f4eccb9584f019c4f42383f3d0be2 +size 56368 diff --git a/test/d991475d-a5b1-44bb-9657-8462ec34645e/metadata.jsonl b/test/d991475d-a5b1-44bb-9657-8462ec34645e/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..ad039541d0fdeb071907c17e9ef83ad70f93eceb --- /dev/null +++ b/test/d991475d-a5b1-44bb-9657-8462ec34645e/metadata.jsonl @@ -0,0 +1 @@ +{"id": 27, "uuid": "d991475d-a5b1-44bb-9657-8462ec34645e", "scenario_name": "Floating Balls Collision", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls Collision\", \"description\": \"A single ball floats and changes color when it collides with another ball that will spawn on collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/scratch\"}, \"random_seed\": 116290, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/d991475d-a5b1-44bb-9657-8462ec34645e/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/d991475d-a5b1-44bb-9657-8462ec34645e/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/d991475d-a5b1-44bb-9657-8462ec34645e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/d991475d-a5b1-44bb-9657-8462ec34645e/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_zero\": \"test/d991475d-a5b1-44bb-9657-8462ec34645e/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Normal gravity applies: objects fall downward.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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"scenario_name": "Floating Puzzle Blocks", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Puzzle Blocks\", \"description\": \"Floating blocks with a single rule to manipulate gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 11, \"max_objects\": 13, \"allowed_shapes\": [\"cylinder\", \"cube\", \"torus\", \"gear\", \"sphere\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": 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\"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/dbdbc002-c111-41cb-a60e-d6d591e6f74f/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/dbdbc002-c111-41cb-a60e-d6d591e6f74f/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/dbdbc002-c111-41cb-a60e-d6d591e6f74f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_spawn\": \"test/dbdbc002-c111-41cb-a60e-d6d591e6f74f/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"test/dbdbc002-c111-41cb-a60e-d6d591e6f74f/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Sideways", "Downward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "Objects maintain their size after collision.", "Normal gravity applies: objects fall downward."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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(Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects pulse in size over time.", "Gravity is uniform across the entire scene.", "Objects change color periodically over time.", "After collision, objects freeze in place and stop moving."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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[\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/eb9141c6-70b1-47b0-b3f6-647e4c46efe2/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/eb9141c6-70b1-47b0-b3f6-647e4c46efe2/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/eb9141c6-70b1-47b0-b3f6-647e4c46efe2/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_phase_through\": \"test/eb9141c6-70b1-47b0-b3f6-647e4c46efe2/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_zero\": \"test/eb9141c6-70b1-47b0-b3f6-647e4c46efe2/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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\"test/f01e4cf2-5f88-4f87-b5cf-7ec79745183f/q4_options/opt_4_unreal_4_no_friction.mp4\", \"keep_real\": \"test/f01e4cf2-5f88-4f87-b5cf-7ec79745183f/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": 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\"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Objects are floating (no gravity)", "Upward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Solid objects bounce off each other instead of passing through.", "Objects maintain their color after collision.", "Objects swap colors after collision."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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\"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/scratch\"}, \"random_seed\": 116178, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Orbs\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/f2b932d3-171a-428d-b034-06c5aafe9ba9/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/f2b932d3-171a-428d-b034-06c5aafe9ba9/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/f2b932d3-171a-428d-b034-06c5aafe9ba9/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"test/f2b932d3-171a-428d-b034-06c5aafe9ba9/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"test/f2b932d3-171a-428d-b034-06c5aafe9ba9/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Solid objects bounce off each other instead of passing through.", "Objects pass through each other without collision.", "Objects maintain their size after collision.", "After collision, an object teleports to a random location."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/f655f585-a2d8-4871-ae33-b3d3d0f7dd75/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/f655f585-a2d8-4871-ae33-b3d3d0f7dd75/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/f655f585-a2d8-4871-ae33-b3d3d0f7dd75/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/f655f585-a2d8-4871-ae33-b3d3d0f7dd75/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/f655f585-a2d8-4871-ae33-b3d3d0f7dd75/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, 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\"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/f83e54ed-ce2c-48eb-a551-aaa7d68a9b9d/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/f83e54ed-ce2c-48eb-a551-aaa7d68a9b9d/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/f83e54ed-ce2c-48eb-a551-aaa7d68a9b9d/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"test/f83e54ed-ce2c-48eb-a551-aaa7d68a9b9d/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"test/f83e54ed-ce2c-48eb-a551-aaa7d68a9b9d/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects grow larger after collision.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "Objects pass through each other.", "There is zero gravity in this environment.", "The video was edited or manipulated."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116292/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116292/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116292/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", 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sha256:954e10f15f4041ffcdb39953ff9b03661ddd9caf7ba28991ea21187069ed8f21 +size 53549 diff --git a/test/f83e54ed-ce2c-48eb-a551-aaa7d68a9b9d/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 b/test/f83e54ed-ce2c-48eb-a551-aaa7d68a9b9d/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..6f317bcd030ab75013dd4b12a76291e9214b5a60 --- /dev/null +++ b/test/f83e54ed-ce2c-48eb-a551-aaa7d68a9b9d/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4fc93c2922e1a5c71d70172c799ad67fb965147b3fe97f2f0fe6494850e8865a +size 59604 diff --git a/test/fb210009-d95f-44ce-ae09-11dc0539ed3c/metadata.jsonl b/test/fb210009-d95f-44ce-ae09-11dc0539ed3c/metadata.jsonl new file mode 100644 index 0000000000000000000000000000000000000000..ed68089fbecfd9bd82d9aa84bafec7b0869dadc2 --- /dev/null +++ b/test/fb210009-d95f-44ce-ae09-11dc0539ed3c/metadata.jsonl @@ -0,0 +1 @@ +{"id": 81, "uuid": "fb210009-d95f-44ce-ae09-11dc0539ed3c", "scenario_name": "Sideways Falling Objects", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Sideways Falling Objects\", \"description\": \"Objects fall sideways due to gravity, changing color upon collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, -10.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01/scratch\"}, \"random_seed\": 2096970132, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Sideways Falling Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [0.0, -10.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/fb210009-d95f-44ce-ae09-11dc0539ed3c/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/fb210009-d95f-44ce-ae09-11dc0539ed3c/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/fb210009-d95f-44ce-ae09-11dc0539ed3c/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"test/fb210009-d95f-44ce-ae09-11dc0539ed3c/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_horizontal\": \"test/fb210009-d95f-44ce-ae09-11dc0539ed3c/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "There is no friction: moving objects do not slow down on the surface.", "Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "New objects spawn when objects collide."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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