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Browse files- test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/metadata.jsonl +1 -0
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test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/metadata.jsonl
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{"id": 3, "uuid": "0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f", "scenario_name": "Floating Object", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Object\", \"description\": \"A ball floats in the air and responds to collisions.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/fbd5e032-bb29-5c4e-9ac8-d6bb6eca02e6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/fbd5e032-bb29-5c4e-9ac8-d6bb6eca02e6/attempt_01/scratch\"}, \"random_seed\": 1243965457, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Object\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_collision_spawn\": \"test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/q4_options/opt_2_unreal_2_collision_spawn.mp4\", \"unreal_3_timed_scale_pulse\": \"test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4\", \"unreal_4_gravity_reverse\": \"test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/q4_options/opt_4_unreal_4_gravity_reverse.mp4\", \"keep_real\": \"test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward."], "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "There is zero gravity.", "The object was destroyed by the high impact force.", "The camera stopped tracking the object."], "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["{\"video_path\": \"test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/q4_options/opt_4_unreal_4_gravity_reverse.mp4\", \"category\": \"unreal_distractor\", \"label\": \"A\"}", "{\"video_path\": \"test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/q4_options/opt_0_keep_real.mp4\", \"category\": \"correct\", \"label\": \"B\"}", "{\"video_path\": \"test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/q4_options/opt_2_unreal_2_collision_spawn.mp4\", \"category\": \"unreal_distractor\", \"label\": \"C\"}", "{\"video_path\": \"test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4\", \"category\": \"unreal_distractor\", \"label\": \"D\"}", "{\"video_path\": \"test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/q4_options/opt_1_unreal_1_phase_through.mp4\", \"category\": \"unreal_distractor\", \"label\": \"E\"}"], "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/output.mp4
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test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/q4_options/opt_0_keep_real.mp4
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test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/q4_options/opt_1_unreal_1_phase_through.mp4
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test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/q4_options/opt_2_unreal_2_collision_spawn.mp4
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test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4
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test/0cb6dda6-f9a1-49ec-b8a3-d47e217a6f8f/q4_options/opt_4_unreal_4_gravity_reverse.mp4
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test/1067cfb6-9ed9-46df-b2f0-d481b871a536/metadata.jsonl
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{"id": 0, "uuid": "1067cfb6-9ed9-46df-b2f0-d481b871a536", "scenario_name": "Pulsating Colors Collision", "difficulty": "medium", "rules": "['timed_scale_pulse', 'timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Pulsating Colors Collision\", \"description\": \"Objects pulsate in size and change color when they collide.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"timed_scale_pulse\", \"timed_color_cycle\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01/scratch\"}, \"random_seed\": 1416210750, \"rule_config\": {\"rules\": [\"timed_scale_pulse\", \"timed_color_cycle\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Pulsating Colors Collision\", \"difficulty\": \"medium\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\", \"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {\"timed_scale_pulse\": 17, \"timed_color_cycle\": 17}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/1067cfb6-9ed9-46df-b2f0-d481b871a536/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/1067cfb6-9ed9-46df-b2f0-d481b871a536/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_no_friction\": \"test/1067cfb6-9ed9-46df-b2f0-d481b871a536/q4_options/opt_3_unreal_wrong_1_no_friction.mp4\", \"unreal_wrong_2_phase_through\": \"test/1067cfb6-9ed9-46df-b2f0-d481b871a536/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_timed_scale_pulse\": \"test/1067cfb6-9ed9-46df-b2f0-d481b871a536/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "17", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Objects are floating (no gravity)", "Upward"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["This is a camera malfunction or video recording error.", "Objects swap colors after collision.", "Objects change color periodically over time.", "Objects pulse in size over time.", "Solid objects bounce off each other instead of passing through."], "q1_correct_answers": [2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["Air resistance affected the object's motion.", "A rule causes objects to disappear upon collision.", "A rule causes periodic size changes.", "This is a video recording error.", "The object was destroyed by the high impact force."], "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["{\"video_path\": \"test/1067cfb6-9ed9-46df-b2f0-d481b871a536/q4_options/opt_0_keep_timed_scale_pulse.mp4\", \"category\": \"correct\", \"label\": \"A\"}", "{\"video_path\": \"test/1067cfb6-9ed9-46df-b2f0-d481b871a536/q4_options/opt_2_reality_alt.mp4\", \"category\": \"reality_distractor\", \"label\": \"B\"}", "{\"video_path\": \"test/1067cfb6-9ed9-46df-b2f0-d481b871a536/q4_options/opt_1_reality_full.mp4\", \"category\": \"reality_distractor\", \"label\": \"C\"}", "{\"video_path\": \"test/1067cfb6-9ed9-46df-b2f0-d481b871a536/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"category\": \"unreal_distractor\", \"label\": \"D\"}", "{\"video_path\": \"test/1067cfb6-9ed9-46df-b2f0-d481b871a536/q4_options/opt_3_unreal_wrong_1_no_friction.mp4\", \"category\": \"unreal_distractor\", \"label\": \"E\"}"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/1067cfb6-9ed9-46df-b2f0-d481b871a536/q4_options/opt_1_reality_full.mp4
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test/1067cfb6-9ed9-46df-b2f0-d481b871a536/q4_options/opt_2_reality_alt.mp4
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test/1067cfb6-9ed9-46df-b2f0-d481b871a536/q4_options/opt_3_unreal_wrong_1_no_friction.mp4
ADDED
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test/1067cfb6-9ed9-46df-b2f0-d481b871a536/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
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{"id": 2, "uuid": "3ea64959-a9b4-4f8f-9894-85562bbbcfcb", "scenario_name": "Dizzying Mayhem", "difficulty": "hard", "rules": "['timed_color_cycle', 'phase_through', 'gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Dizzying Mayhem\", \"description\": \"Three objects with different behaviors interact in a challenging scenario.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_horizontal\", \"phase_through\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 24, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.1], \"pink\": [1.0, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116507/dd7cc1d3-7563-53ea-8cde-d0b825084d1b/attempt_01/scratch\"}, \"random_seed\": 1049614062, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"phase_through\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Dizzying Mayhem\", \"difficulty\": \"hard\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"phase_through\", \"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 33, \"final_objects\": 33, \"rule_stats\": {\"phase_through\": 1, \"gravity_horizontal\": 1, \"timed_color_cycle\": 33}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/3ea64959-a9b4-4f8f-9894-85562bbbcfcb/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/3ea64959-a9b4-4f8f-9894-85562bbbcfcb/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"test/3ea64959-a9b4-4f8f-9894-85562bbbcfcb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"test/3ea64959-a9b4-4f8f-9894-85562bbbcfcb/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_horizontal\": \"test/3ea64959-a9b4-4f8f-9894-85562bbbcfcb/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "33", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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test/3ea64959-a9b4-4f8f-9894-85562bbbcfcb/output.mp4
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test/3ea64959-a9b4-4f8f-9894-85562bbbcfcb/q4_options/opt_0_keep_gravity_horizontal.mp4
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test/3ea64959-a9b4-4f8f-9894-85562bbbcfcb/q4_options/opt_1_reality_full.mp4
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test/3ea64959-a9b4-4f8f-9894-85562bbbcfcb/q4_options/opt_2_reality_alt.mp4
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|
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test/3ea64959-a9b4-4f8f-9894-85562bbbcfcb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
ADDED
|
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test/3ea64959-a9b4-4f8f-9894-85562bbbcfcb/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4
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|
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|
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For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\", \"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}, {\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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test/85898a4f-67d0-4ea7-a4b0-9b5c51f3d043/q4_options/opt_0_keep_gravity_zero.mp4
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test/85898a4f-67d0-4ea7-a4b0-9b5c51f3d043/q4_options/opt_2_reality_alt.mp4
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test/85898a4f-67d0-4ea7-a4b0-9b5c51f3d043/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
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test/85898a4f-67d0-4ea7-a4b0-9b5c51f3d043/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4
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test/d5b6ee17-0adc-442f-b89a-d58dd596e9c2/output.mp4
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