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test/79b1b674-7385-4c39-86ec-401e28d3e78b/metadata.jsonl
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{"id": 0, "uuid": "79b1b674-7385-4c39-86ec-401e28d3e78b", "scenario_name": "Floating Fun", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Fun\", \"description\": \"Objects float in mid-air, unaffected by gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.2, 0.0], \"pink\": [1.0, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_114650/e27d2750-9be9-5ee6-88db-62713aade8b2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_114650/e27d2750-9be9-5ee6-88db-62713aade8b2/attempt_01/scratch\"}, \"random_seed\": 1771349624, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Fun\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0]}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q0_2_correct_answers": "[3]", "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": "['Yes', 'No']", "q0_3_correct_answers": "[1]", "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": "['Objects do not vanish upon collision.', 'There is no friction: moving objects do not slow down on the surface.', 'Gravity pulls sideways instead of downward.', 'This is a camera malfunction or video recording error.', 'No new objects are created during collisions.', 'There is no gravity: objects float instead of falling.']", "q1_correct_answers": "[5]", "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": "['Objects pass through each other.', 'The camera stopped tracking the object.', 'There is zero gravity in this environment.', 'Normal gravity caused the object to fall.', \"Air resistance affected the object's motion.\"]", "q3_correct_answers": "[2]", "q3_is_multiselect": true, "file_name": "output.mp4"}
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test/79b1b674-7385-4c39-86ec-401e28d3e78b/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:695b5734c7b6bf5e89c25c3206c43adb1d44d0e4baa035739e9a45a97e8e7dc8
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size 143756
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test/c4fdd7fd-b57f-41f3-a9ad-308fa42f277c/metadata.jsonl
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{"id": 0, "uuid": "c4fdd7fd-b57f-41f3-a9ad-308fa42f277c", "scenario_name": "Counterintuitive Floating Chaos", "difficulty": "hard", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Counterintuitive Floating Chaos\", \"description\": \"Objects float upward due to the absence of gravity, but their motion and color are affected by collisions and other dynamics.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 16, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_114650/2f10fb5d-23f7-563e-8047-a285632a2a7b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_114650/2f10fb5d-23f7-563e-8047-a285632a2a7b/attempt_01/scratch\"}, \"random_seed\": 1771349625, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Counterintuitive Floating Chaos\", \"difficulty\": \"hard\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 22, \"final_objects\": 22, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0]}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_correct_answer": "23", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q0_2_correct_answers": "[3]", "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": "['Yes', 'No']", "q0_3_correct_answers": "[1]", "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": "['After a collision, one of the colliding objects disappears.', 'Friction applies: objects slow down and stop over time.', 'The video has been edited or manipulated.', 'Normal gravity applies: objects fall downward.', 'After collision, an object teleports to a random location.', 'There is no gravity: objects float instead of falling.']", "q1_correct_answers": "[5]", "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": "['There is zero gravity in this environment.', 'The collision followed conservation of momentum.', 'Objects teleport on collision.', 'Normal gravity caused the object to fall.', 'The simulation rendering glitched.']", "q3_correct_answers": "[0]", "q3_is_multiselect": true, "file_name": "output.mp4"}
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test/c4fdd7fd-b57f-41f3-a9ad-308fa42f277c/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:de02e32bf436d0652eac274f623be65e2935bb2a65cbe2ee55c2fc729479e710
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size 344911
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