Upload folder using huggingface_hub
Browse files
test/5f416085-3769-4903-b968-b72787d0288d/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 0, "uuid": "5f416085-3769-4903-b968-b72787d0288d", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"Blocks float and collide with each other\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_114707/3d19bab8-fdaa-5f4a-982e-95d2cb4141af/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_114707/3d19bab8-fdaa-5f4a-982e-95d2cb4141af/attempt_01/scratch\"}, \"random_seed\": 1771356257, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0]}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q0_2_correct_answers": "[0]", "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": "['Yes', 'No']", "q0_3_correct_answers": "[1]", "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": "['Gravity pulls sideways instead of downward.', 'Solid objects bounce off each other instead of passing through.', 'Friction applies: objects slow down and stop over time.', 'Objects grow larger after collision.', 'The video has been edited or manipulated.']", "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": "['The object bounced due to elastic collision.', 'A rule changes object color upon collision.', 'The object was destroyed by the high impact force.', 'The camera stopped tracking the object.', 'The simulation follows standard physics rules.']", "q3_correct_answers": "[4]", "q3_is_multiselect": true, "file_name": "output.mp4"}
|
test/5f416085-3769-4903-b968-b72787d0288d/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:28c7ca6034f5bdd934e30cd55ab8e1c6a9b47f63a137fb9f991573e39370c36a
|
| 3 |
+
size 148139
|
test/ca452c87-16f0-429e-88ed-8a119bd36bda/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 0, "uuid": "ca452c87-16f0-429e-88ed-8a119bd36bda", "scenario_name": "Easy Collision Scenario", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Easy Collision Scenario\", \"description\": \"A simple collision scenario with a red ball bouncing off a stationary blue square.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_114707/6e533bed-1564-555a-80b8-ecc8f6f5c318/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_114707/6e533bed-1564-555a-80b8-ecc8f6f5c318/attempt_01/scratch\"}, \"random_seed\": 1771356258, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Easy Collision Scenario\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0]}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_correct_answer": "8", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q0_2_correct_answers": "[0]", "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": "['Yes', 'No']", "q0_3_correct_answers": "[1]", "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": "['There is no gravity: objects float instead of falling.', 'This is a rendering glitch in the simulation.', 'Gravity is uniform across the entire scene.', 'Objects maintain constant colors over time.', 'New objects spawn when objects collide.']", "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": "['The simulation follows standard physics rules.', 'Objects pass through each other.', 'Friction gradually slowed the object down.', \"Air resistance affected the object's motion.\", 'The simulation rendering glitched.']", "q3_correct_answers": "[0]", "q3_is_multiselect": true, "file_name": "output.mp4"}
|
test/ca452c87-16f0-429e-88ed-8a119bd36bda/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:097b941b2fdb2eaa75b1353e74cee0cf1b481e747cc169d9ae4f5e632f01d859
|
| 3 |
+
size 137237
|