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listlengths
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stringlengths
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meta_seed
int64
100
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int64
1
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meta_player
stringclasses
4 values
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[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 1\n**Phase:** SETUP (Round 1)\n**Action required:** Place a SETTLEMENT\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (0/5): None\n- Cities (0/4): None\n- Roads (0/15): None\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 0 | - |\n| BLUE | 0 | - |\n| ORANGE | 0 | - |\n| WHITE | 0 | - |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 0 | 0 | 0 |\n| ORANGE | 0 | 0 | 0 |\n| WHITE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_SETTLEMENT** (Cost: 1 lumber + 1 brick + 1 grain + 1 wool)\nValid locations: a2, a3, a4, a5, b1, b2, b3, b4, b5, b6, c1, c2, c3, c4, c5, c6, d1, d2, d3, d4, d5, d6, e1, e2, e3, e4, e5, e6, f1, f2, f3, f4, f5, f6, g1, g2, g3, g4, g5, g6, h1, h2, h3, h4, h5, h6, i2, i3, i4, i5, j3, j4\n```json\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"a2\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>In the initial setup phase, it's crucial to place settlements on hexes with high probability numbers to maximize resource production. The hexes B2 (brick, 6), C1 (grain, 9), and D1 (lumber, 8) provide access to three different resources with high probability numbers (13.9%, 11.1%, and 13.9% respectively). This combination ensures a strong start with essential resources for building roads and settlements.</THINK>\n<ACTION>\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"b2\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t001-red
Catan
101
1
red
GPT-4o
BUILD_SETTLEMENT
true
1
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 1\n**Phase:** SETUP (Round 1)\n**Action required:** Place a ROAD\n*(Road must connect to your just-placed settlement)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (1/5): b2\n- Cities (0/4): None\n- Roads (0/15): None\n\n**Your production sources:**\n- b2: 10->ore, 12->grain, 9->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 1 | 1 settlements |\n| BLUE | 0 | - |\n| ORANGE | 0 | - |\n| WHITE | 0 | - |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 0 | 0 | 0 |\n| ORANGE | 0 | 0 | 0 |\n| WHITE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: b2-b1, b2-c2, b2-a2, b2-b3\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b2\", \"vertex2Id\": \"b1\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Placing a road towards the lumber port at a2 will allow access to a 2:1 lumber trade ratio, which is beneficial given the high probability of producing lumber from nearby hexes. This will enhance resource trading flexibility in future turns.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b2\", \"vertex2Id\": \"a2\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t002-red
Catan
101
2
red
GPT-4o
BUILD_ROAD
true
1
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 1\n**Phase:** SETUP (Round 1)\n**Action required:** Place a SETTLEMENT\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (0/5): None\n- Cities (0/4): None\n- Roads (0/15): None\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE (YOU) | 0 | - |\n| ORANGE | 0 | - |\n| WHITE | 0 | - |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| ORANGE | 0 | 0 | 0 |\n| WHITE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_SETTLEMENT** (Cost: 1 lumber + 1 brick + 1 grain + 1 wool)\nValid locations: a3, a4, a5, b4, b5, b6, c1, c3, c4, c5, c6, d1, d2, d3, d4, d5, d6, e1, e2, e3, e4, e5, e6, f1, f2, f3, f4, f5, f6, g1, g2, g3, g4, g5, g6, h1, h2, h3, h4, h5, h6, i2, i3, i4, i5, j3, j4\n```json\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"a3\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Placing settlement at e2 to access grain-6 (13.9% probability), brick-5 (11.1%), and ore-3. This gives excellent grain production, good brick access, and ore for future cities. Central location allows good expansion options.</THINK>\n<ACTION>\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"e2\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t003-blue
Catan
101
3
blue
Claude Sonnet 4
BUILD_SETTLEMENT
true
1
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 1\n**Phase:** SETUP (Round 1)\n**Action required:** Place a ROAD\n*(Road must connect to your just-placed settlement)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (1/5): e2\n- Cities (0/4): None\n- Roads (0/15): None\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE (YOU) | 1 | 1 settlements |\n| ORANGE | 0 | - |\n| WHITE | 0 | - |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| ORANGE | 0 | 0 | 0 |\n| WHITE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: e2-d2, e2-f2, e2-e3\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"e2\", \"vertex2Id\": \"d2\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Connecting toward the high-probability grain hex E2 (number 6, 13.9%) gives the best expansion potential and keeps options open for future settlement placement toward valuable production hexes.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"e2\", \"vertex2Id\": \"f2\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t004-blue
Catan
101
4
blue
Claude Sonnet 4
BUILD_ROAD
true
1
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 1\n**Phase:** SETUP (Round 1)\n**Action required:** Place a SETTLEMENT\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (0/5): None\n- Cities (0/4): None\n- Roads (0/15): None\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE | 1 | 1 settlements |\n| ORANGE (YOU) | 0 | - |\n| WHITE | 0 | - |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| BLUE | 0 | 0 | 0 |\n| WHITE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_SETTLEMENT** (Cost: 1 lumber + 1 brick + 1 grain + 1 wool)\nValid locations: a3, a4, a5, b4, b5, b6, c1, c3, c4, c5, c6, d1, d3, d4, d5, d6, e1, e4, e5, e6, f1, f3, f4, f5, f6, g1, g2, g3, g4, g5, g6, h1, h2, h3, h4, h5, h6, i2, i3, i4, i5, j3, j4\n```json\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"a3\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I need to place my first settlement. I want to prioritize locations with high probability numbers (6, 8, 5, 9) and resource diversity. Looking at the board, the intersection of D1, D2, and D3 looks promising as it offers lumber (8), ore (3), and grain (4). However, the 3 is not ideal. E1, E2, and D4 offers brick (5), grain (6), and wool (5), which is a much better combination of high probability numbers. C1 offers grain (9) and B2 offers brick (6), but the third hex, B1, offers grain (12), which is terrible. I will choose E1 as my first settlement location.</THINK>\n<ACTION>\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"e1\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t005-orange
Catan
101
5
orange
Gemini 2.0 Flash
BUILD_SETTLEMENT
true
1
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 1\n**Phase:** SETUP (Round 1)\n**Action required:** Place a ROAD\n*(Road must connect to your just-placed settlement)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (1/5): e1\n- Cities (0/4): None\n- Roads (0/15): None\n\n**Your production sources:**\n- e1: 2->wool\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE | 1 | 1 settlements |\n| ORANGE (YOU) | 1 | 1 settlements |\n| WHITE | 0 | - |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| BLUE | 0 | 0 | 0 |\n| WHITE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: e1-f1, e1-d1\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"e1\", \"vertex2Id\": \"f1\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Since it is the first round, I need to place a road connected to my settlement at e1. I have two options: e1-f1 and e1-d1. e1-f1 gives me access to the 2:1 grain harbor, which is very valuable. e1-d1 is less valuable. Therefore, I should build the road e1-f1.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"e1\", \"vertex2Id\": \"f1\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t006-orange
Catan
101
6
orange
Gemini 2.0 Flash
BUILD_ROAD
true
1
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 1\n**Phase:** SETUP (Round 1)\n**Action required:** Place a SETTLEMENT\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (0/5): None\n- Cities (0/4): None\n- Roads (0/15): None\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE | 1 | 1 settlements |\n| ORANGE | 1 | 1 settlements |\n| WHITE (YOU) | 0 | - |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| BLUE | 0 | 0 | 0 |\n| ORANGE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_SETTLEMENT** (Cost: 1 lumber + 1 brick + 1 grain + 1 wool)\nValid locations: a3, a4, a5, b4, b5, b6, c1, c3, c4, c5, c6, d3, d4, d5, d6, e4, e5, e6, f3, f4, f5, f6, g1, g2, g3, g4, g5, g6, h1, h2, h3, h4, h5, h6, i2, i3, i4, i5, j3, j4\n```json\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"a3\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>The best initial settlement placement should prioritize high-probability resource hexes (6, 8, 5, 9) and resource diversity. Vertex a3 touches forest (9 - lumber), pasture (2 - wool), and hills (6 - brick). While 2 is a low probability, 6 and 9 are excellent numbers, and this gives access to three different resources (lumber, wool, brick) which is crucial for early game flexibility.</THINK>\n<ACTION>\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"a3\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t007-white
Catan
101
7
white
DeepSeek V3
BUILD_SETTLEMENT
true
1
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 1\n**Phase:** SETUP (Round 1)\n**Action required:** Place a ROAD\n*(Road must connect to your just-placed settlement)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (1/5): a3\n- Cities (0/4): None\n- Roads (0/15): None\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE | 1 | 1 settlements |\n| ORANGE | 1 | 1 settlements |\n| WHITE (YOU) | 1 | 1 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| BLUE | 0 | 0 | 0 |\n| ORANGE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: a3-a2, a3-b3, a3-a4\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a3\", \"vertex2Id\": \"a2\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>In the initial setup phase, placing a road is strategic for future expansion. The road from a3 to b3 provides access to a brick resource (B2 with number 6) and a wool resource (B3 with number 4), which are both valuable early in the game. This positions us well for future settlements and diversifies our resource access.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a3\", \"vertex2Id\": \"b3\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t008-white
Catan
101
8
white
DeepSeek V3
BUILD_ROAD
true
1
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 1\n**Phase:** SETUP (Round 2)\n**Action required:** Place a SETTLEMENT\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (1/5): a3\n- Cities (0/4): None\n- Roads (1/15): a3-b3\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE | 1 | 1 settlements |\n| ORANGE | 1 | 1 settlements |\n| WHITE (YOU) | 1 | 1 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| BLUE | 0 | 0 | 0 |\n| ORANGE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_SETTLEMENT** (Cost: 1 lumber + 1 brick + 1 grain + 1 wool)\nValid locations: a5, b4, b5, b6, c1, c3, c4, c5, c6, d3, d4, d5, d6, e4, e5, e6, f3, f4, f5, f6, g1, g2, g3, g4, g5, g6, h1, h2, h3, h4, h5, h6, i2, i3, i4, i5, j3, j4\n```json\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"a5\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>In the second round of setup, it's strategic to place the settlement on a high-probability hex to maximize resource production. The best available option is vertex b4, which is adjacent to hexes B2 (6-brick, 13.9%), B4 (10-brick, 8.3%), and C4 (3-lumber, 5.6%). This gives access to high-probability brick production and some lumber, complementing the initial settlement's grain production. The 2:1 brick port at a4-a3 is also accessible from b4, which could be useful later for trading.</THINK>\n<ACTION>\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"b4\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t009-white
Catan
101
9
white
DeepSeek V3
BUILD_SETTLEMENT
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 1\n**Phase:** SETUP (Round 2)\n**Action required:** Place a ROAD\n*(Road must connect to your just-placed settlement)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 1 | 2 | 0 | 0 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (1/15): a3-b3\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE | 1 | 1 settlements |\n| ORANGE | 1 | 1 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| BLUE | 0 | 0 | 0 |\n| ORANGE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: b4-a4, b4-b3, b4-c4\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b4\", \"vertex2Id\": \"a4\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>In the second round of setup, placing a road that expands toward future settlement locations is crucial. The road from b4 to c4 offers the best expansion potential, as it moves toward the center of the board where more resource diversity and higher probability numbers are available. This positions us well for future settlements and potential access to different resources.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b4\", \"vertex2Id\": \"c4\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t010-white
Catan
101
10
white
DeepSeek V3
BUILD_ROAD
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 1\n**Phase:** SETUP (Round 2)\n**Action required:** Place a ROAD\n*(Road must connect to your just-placed settlement)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 2 | 0 | 0 | 1 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (1/15): e1-f1\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE | 1 | 1 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| BLUE | 0 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: e5-d5, e5-e4, e5-f5\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"e5\", \"vertex2Id\": \"d5\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I need to place my second road. Since I don't have any lumber or brick, I can't build a road right now. However, I am in the setup phase, so I don't need to pay for the road. I should place the road that gives me the most options for expansion later. Placing the road at e5-d5 seems like the best option, as it opens up possibilities towards the 5 wool hex.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"e5\", \"vertex2Id\": \"d5\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t012-orange
Catan
101
12
orange
Gemini 2.0 Flash
BUILD_ROAD
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 1\n**Phase:** SETUP (Round 2)\n**Action required:** Place a SETTLEMENT\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (1/5): e2\n- Cities (0/4): None\n- Roads (1/15): e2-f2\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE (YOU) | 1 | 1 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| ORANGE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_SETTLEMENT** (Cost: 1 lumber + 1 brick + 1 grain + 1 wool)\nValid locations: a5, b5, b6, c1, c3, c5, c6, d3, d4, d6, e6, f3, f4, f6, g1, g2, g3, g4, g5, g6, h1, h2, h3, h4, h5, h6, i2, i3, i4, i5, j3, j4\n```json\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"a5\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>c1 provides excellent resource production with 9-grain (11.1%) and 6-brick (13.9%), gives me crucial grain diversity, and positions me near a 3:1 harbor for trading flexibility while maintaining good expansion options.</THINK>\n<ACTION>\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"c1\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t013-blue
Catan
101
13
blue
Claude Sonnet 4
BUILD_SETTLEMENT
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 1\n**Phase:** SETUP (Round 2)\n**Action required:** Place a ROAD\n*(Road must connect to your just-placed settlement)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 1 | 1 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (1/15): e2-f2\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE (YOU) | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| ORANGE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: c1-d1, c1-b1\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"c1\", \"vertex2Id\": \"d1\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>c1-d1 gives access to D1 with lumber on 8 (excellent probability) and better expansion opportunities toward the board center</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"c1\", \"vertex2Id\": \"d1\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t014-blue
Catan
101
14
blue
Claude Sonnet 4
BUILD_ROAD
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 1\n**Phase:** SETUP (Round 2)\n**Action required:** Place a SETTLEMENT\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (1/5): b2\n- Cities (0/4): None\n- Roads (1/15): a2-b2\n\n**Your production sources:**\n- b2: 10->ore, 12->grain, 9->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 1 | 1 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 1 | 0 | 0 |\n| ORANGE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_SETTLEMENT** (Cost: 1 lumber + 1 brick + 1 grain + 1 wool)\nValid locations: a5, b5, b6, c3, c5, c6, d3, d4, d6, e6, f3, f4, f6, g1, g2, g3, g4, g5, g6, h1, h2, h3, h4, h5, h6, i2, i3, i4, i5, j3, j4\n```json\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"a5\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>In the setup phase, it's crucial to maximize resource diversity and access to high-probability numbers. Placing a settlement at c5 provides access to an 8 ore hex, which is a high-probability number, and complements our existing grain and ore production. This will enhance our ability to build cities and development cards, which are vital for gaining victory points and strategic advantages.</THINK>\n<ACTION>\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"c5\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t015-red
Catan
101
15
red
GPT-4o
BUILD_SETTLEMENT
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 1\n**Phase:** SETUP (Round 2)\n**Action required:** Place a ROAD\n*(Road must connect to your just-placed settlement)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 0 | 1 | 0 | 1 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): YES\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (1/15): a2-b2\n\n**Your production sources:**\n- b2: 10->ore, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 1 | 0 | 0 |\n| ORANGE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: c5-b5, c5-c4, c5-d5\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"c5\", \"vertex2Id\": \"b5\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Building a road from c5 to b5 is the best option because it opens up the possibility to expand towards the 6-grain hex at D2, which is a high probability hex. This move also positions us to potentially build towards the 3:1 port at c6, providing more flexible trading options in the future.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"c5\", \"vertex2Id\": \"b5\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t016-red
Catan
101
16
red
GPT-4o
BUILD_ROAD
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 1\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 0 | 1 | 0 | 1 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): YES\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (2/15): a2-b2, b5-c5\n\n**Your production sources:**\n- b2: 10->ore, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 2 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: a2-a3, a5-b5, b1-b2, b2-c2, b2-b3, b5-b6, c4-c5, c5-d5\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a2\", \"vertex2Id\": \"a3\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Building a road from a2 to a3 will extend my road network towards the 2:1 brick port, which could be beneficial for future trades. It also positions me to potentially expand towards the A3 forest hex, which has a 9 probability, increasing my lumber production. This aligns with my current strategy of leveraging my lumber port.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a2\", \"vertex2Id\": \"a3\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t017-red
Catan
101
17
red
GPT-4o
BUILD_ROAD
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 1\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 1 | 1 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (3/15): a2-b2, b5-c5, a2-a3\n\n**Your production sources:**\n- b2: 10->ore, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 2 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I currently have only 1 ore and cannot afford to build anything or buy a development card. Since I have no other actions available, the best move is to end my turn and wait for more resources in future turns.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t018-red
Catan
101
18
red
GPT-4o
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 2\n**Dice rolled:** 5 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 0 | 0 | 0 | 1 | 2 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 2 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Cannot afford any buildings or trades with only 2 resources (1 brick, 1 ore). Dice roll of 5 doesn't produce resources from my settlements. Must end turn and wait for better production.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t019-blue
Catan
101
19
blue
Claude Sonnet 4
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 3\n**Dice rolled:** 10 (8.3% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 3 | 0 | 0 | 1 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 3 | 0 | 0 |\n| BLUE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 2 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have 3 grain and 1 ore. I need brick and lumber to build a road and settlement. I have a 2:1 grain port. Trading 2 grain for 1 brick is the best option to get closer to building a settlement.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t020-orange
Catan
101
20
orange
Gemini 2.0 Flash
TRADE_WITH_BANK
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 3\n**Dice rolled:** 10 (8.3% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 1 | 0 | 0 | 1 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 3 | 0 | 0 |\n| BLUE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I don't have enough resources to build anything this turn. Therefore, the only valid action is to end my turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t021-orange
Catan
101
21
orange
Gemini 2.0 Flash
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 4\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 1 | 2 | 0 | 0 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (2/15): a3-b3, b4-c4\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 3 | 0 | 0 |\n| BLUE | 4 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I cannot afford any buildings or development cards with my current resources. Since I have no actions to take, the best move is to end my turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t022-white
Catan
101
22
white
DeepSeek V3
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 5\n**Dice rolled:** 5 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 2 | 0 | 0 | 0 | 2 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (3/15): a2-b2, b5-c5, a2-a3\n\n**Your production sources:**\n- b2: 10->ore, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 4 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Currently, I do not have enough resources to build anything or purchase a development card. Trading is not an option either as I lack the necessary resources for a beneficial trade. Therefore, the best action is to end my turn and wait for the next opportunity to gather more resources.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t023-red
Catan
101
23
red
GPT-4o
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 6\n**Dice rolled:** 7 (16.7% probability)\n**WARNING:** A 7 was rolled! You must move the robber.\n\n**>>> MUST MOVE ROBBER NOW <<<**\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 2 | 0 | 0 | 0 | 2 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. MOVE_ROBBER** - Move robber and optionally steal\nTarget hexes and steal options:\n- A1: can steal from red\n- A2: can steal from orange\n- A3: no one to steal from\n- B1: can steal from red, white\n- B2: no one to steal from\n- B3: no one to steal from\n- B4: no one to steal from\n- C1: can steal from red, white\n- C2: can steal from white\n- C4: no one to steal from\n- C5: no one to steal from\n- D1: can steal from red, white\n- D2: can steal from red, orange\n- D3: can steal from orange\n- D4: no one to steal from\n- E1: can steal from red\n- E2: can steal from orange\n- E3: no one to steal from\n```json\n{\"type\": \"MOVE_ROBBER\", \"targetHexId\": \"A1\", \"stealFromPlayer\": \"red\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Moving robber to E2 blocks a high-probability grain hex (13.9%) that ORANGE depends on, while allowing me to steal a resource. Grain is crucial for settlements, cities, and dev cards, making this a high-impact move.</THINK>\n<ACTION>\n{\"type\": \"MOVE_ROBBER\", \"targetHexId\": \"E2\", \"stealFromPlayer\": \"orange\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t024-blue
Catan
101
24
blue
Claude Sonnet 4
MOVE_ROBBER
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 6\n**Dice rolled:** 7 (16.7% probability)\n**WARNING:** A 7 was rolled! You must move the robber.\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 3 | 0 | 0 | 0 | 2 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** E2 (fields, number 6)\n**Blocking:** grain\n**Affected players:** orange\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | YES |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| ORANGE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 3 brick -> Get 1 of: grain, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"brick\", \"amount\": 3}, \"receive\": {\"resource\": \"grain\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have 3 brick and can trade 3:1 with the bank. Grain is the most versatile resource I need - required for settlements, cities, and dev cards. This gets me closer to being able to build.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"brick\", \"amount\": 3}, \"receive\": {\"resource\": \"grain\", \"amount\": 1}}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t025-blue
Catan
101
25
blue
Claude Sonnet 4
TRADE_WITH_BANK
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 6\n**Dice rolled:** 7 (16.7% probability)\n**WARNING:** A 7 was rolled! You must move the robber.\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 1 | 0 | 0 | 2 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** E2 (fields, number 6)\n**Blocking:** grain\n**Affected players:** orange\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | YES |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| ORANGE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>A 7 was rolled requiring robber movement, but only END_TURN is available in valid actions. Must end turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t026-blue
Catan
101
26
blue
Claude Sonnet 4
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 7\n**Dice rolled:** 7 (16.7% probability)\n**WARNING:** A 7 was rolled! You must move the robber.\n\n**>>> MUST MOVE ROBBER NOW <<<**\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 2 | 0 | 0 | 1 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** E2 (fields, number 6)\n**Blocking:** grain\n**Affected players:** orange\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | YES |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| BLUE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. MOVE_ROBBER** - Move robber and optionally steal\nTarget hexes and steal options:\n- A1: can steal from red, blue\n- A2: can steal from blue\n- A3: no one to steal from\n- B1: can steal from red, white\n- B2: can steal from blue\n- B3: can steal from blue\n- B4: no one to steal from\n- C1: can steal from red, white\n- C2: can steal from white\n- C3: no one to steal from\n- C4: no one to steal from\n- C5: no one to steal from\n- D1: can steal from red, white\n- D2: can steal from red\n- D3: no one to steal from\n- D4: no one to steal from\n- E1: can steal from red\n- E3: no one to steal from\n```json\n{\"type\": \"MOVE_ROBBER\", \"targetHexId\": \"A1\", \"stealFromPlayer\": \"red\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Since I have a grain port and need ore, blocking red's ore production on A1 seems like a reasonable move. Red also has 4 resources, so the chance of stealing something useful is higher.</THINK>\n<ACTION>\n{\"type\": \"MOVE_ROBBER\", \"targetHexId\": \"A1\", \"stealFromPlayer\": \"red\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t027-orange
Catan
101
27
orange
Gemini 2.0 Flash
MOVE_ROBBER
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 7\n**Dice rolled:** 7 (16.7% probability)\n**WARNING:** A 7 was rolled! You must move the robber.\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 2 | 0 | 0 | 2 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 3 | 0 | 0 |\n| BLUE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 2 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Since I rolled a 7, I must move the robber. I have 4 cards, so I don't need to discard. I want to block a good resource and potentially steal from another player. The best hex to block is B2 (hills, 6) because it produces brick, which is a valuable resource, and it has a high probability (13.9%). It also affects all players. I will steal from RED, as they have 3 resources.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t028-orange
Catan
101
28
orange
Gemini 2.0 Flash
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 8\n**Dice rolled:** 9 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 3 | 2 | 0 | 0 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (2/15): a3-b3, b4-c4\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| BLUE | 3 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I cannot afford any buildings or development cards with my current resources. The best action is to end my turn and hope for better resource production in the next round.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t029-white
Catan
101
29
white
DeepSeek V3
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 9\n**Dice rolled:** 8 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 2 | 1 | 1 | 0 | 1 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): YES\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (3/15): a2-b2, b5-c5, a2-a3\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 3 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 6 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: a3-a4, a5-b5, b1-b2, b2-c2, b2-b3, b5-b6, c4-c5, c5-d5\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a3\", \"vertex2Id\": \"a4\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Building a road from a3 to a4 will give access to the 2:1 brick port, which can be strategically beneficial for trading excess brick in the future. Additionally, it extends our road network, which could help in the race for the Longest Road.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a3\", \"vertex2Id\": \"a4\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t030-red
Catan
101
30
red
GPT-4o
BUILD_ROAD
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 9\n**Dice rolled:** 8 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 1 | 0 | 0 | 1 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (4/15): a2-b2, b5-c5, a2-a3, a3-a4\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 3 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 6 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Currently, I do not have enough resources to build anything or purchase a development card. The robber is blocking my ore production, which limits my ability to gather resources for future builds. I should end my turn and hope to gather more resources on the next roll or through trades.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t031-red
Catan
101
31
red
GPT-4o
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 10\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 1 | 0 | 0 | 2 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 3 | 0 | 0 |\n| ORANGE | 5 | 0 | 0 |\n| WHITE | 6 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Cannot afford any buildings or development cards. Don't have 3 of any resource type to make a trade at my 3:1 harbor. Must end turn and wait for better resource production.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t032-blue
Catan
101
32
blue
Claude Sonnet 4
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 11\n**Dice rolled:** 5 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 3 | 0 | 0 | 2 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| BLUE | 4 | 0 | 0 |\n| WHITE | 6 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 2 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have 3 grain and 2 ore. I can trade 2 grain for 1 brick to start accumulating resources for a settlement. I need lumber and wool as well, but brick is the first step.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t033-orange
Catan
101
33
orange
Gemini 2.0 Flash
TRADE_WITH_BANK
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 11\n**Dice rolled:** 5 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 1 | 0 | 0 | 2 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| BLUE | 4 | 0 | 0 |\n| WHITE | 6 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I don't have enough resources to build anything. I need lumber and brick to build a road and then a settlement. I also need wool to buy a development card. I will end my turn and hope for a good roll next turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t034-orange
Catan
101
34
orange
Gemini 2.0 Flash
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 12\n**Dice rolled:** 12 (2.8% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 4 | 3 | 0 | 0 | 7 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (2/15): a3-b3, b4-c4\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| BLUE | 4 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 4 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 4}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have 4 grain and can trade 4 grain for 1 brick to potentially build a road or settlement in the future. Currently, I cannot afford any buildings or development cards, so trading is the best option to progress towards building more structures.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 4}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t035-white
Catan
101
35
white
DeepSeek V3
TRADE_WITH_BANK
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 12\n**Dice rolled:** 12 (2.8% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 0 | 3 | 0 | 0 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): YES\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (2/15): a3-b3, b4-c4\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| BLUE | 4 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: a4-b4, b2-b3, b3-c3, b3-b4, c4-d4, c4-c5\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a4\", \"vertex2Id\": \"b4\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>With the current resources, the only affordable action is to build a road. Building a road towards a3-a4 would help in expanding towards the 2:1 brick harbor, which could be beneficial for future trades. However, since a3-a4 is not listed as a valid option, the next best choice is to build a road towards b4-a4 to secure a position near the harbor and potentially expand towards more resource-rich areas in future turns.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a4\", \"vertex2Id\": \"b4\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t036-white
Catan
101
36
white
DeepSeek V3
BUILD_ROAD
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 12\n**Dice rolled:** 12 (2.8% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 2 | 0 | 0 | 2 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (3/15): a3-b3, b4-c4, a4-b4\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| BLUE | 4 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I cannot afford any buildings or development cards with my current resources. The best action is to end my turn and hope for better resource production on the next roll.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t037-white
Catan
101
37
white
DeepSeek V3
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 13\n**Dice rolled:** 5 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 3 | 2 | 0 | 0 | 1 | 6 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (4/15): a2-b2, b5-c5, a2-a3, a3-a4\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 4 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 2 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Currently, I cannot afford any construction or development card purchases due to a lack of resources, specifically lumber and wool. Additionally, trading is not an option as I do not have enough resources to meet the 4:1 trade ratio for any resource. The best course of action is to end the turn and wait for a more favorable resource roll or trading opportunity in future turns.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t038-red
Catan
101
38
red
GPT-4o
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 14\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 2 | 1 | 0 | 0 | 2 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| ORANGE | 5 | 0 | 0 |\n| WHITE | 2 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Cannot afford any buildings and trading would be inefficient. Better to wait for wool production from e2 settlement or robber movement to unblock ore production.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t039-blue
Catan
101
39
blue
Claude Sonnet 4
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 15\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 3 | 0 | 0 | 2 | 6 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| BLUE | 6 | 0 | 0 |\n| WHITE | 2 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 2 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have 3 grain and 2 ore. I need lumber and brick to build a road and then a settlement. I can trade 2 grain for 1 brick. Then I will have 1 brick, 1 grain, 0 lumber, 0 wool, and 2 ore. I still won't be able to build anything, but I'll be one step closer to building a settlement.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t040-orange
Catan
101
40
orange
Gemini 2.0 Flash
TRADE_WITH_BANK
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 15\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 2 | 1 | 0 | 0 | 2 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| BLUE | 6 | 0 | 0 |\n| WHITE | 2 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I rolled a 6, which gives me grain at e5 and e2. I cannot build anything with my current resources. I should end my turn and hope for better rolls next turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t041-orange
Catan
101
41
orange
Gemini 2.0 Flash
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 16\n**Dice rolled:** 4 (8.3% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 2 | 0 | 0 | 2 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (3/15): a3-b3, b4-c4, a4-b4\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| BLUE | 7 | 0 | 0 |\n| ORANGE | 6 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I cannot afford any buildings or development cards with my current resources. The best action is to end my turn and hope for better resource production next turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t042-white
Catan
101
42
white
DeepSeek V3
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 17\n**Dice rolled:** 9 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 3 | 3 | 0 | 0 | 1 | 7 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (4/15): a2-b2, b5-c5, a2-a3, a3-a4\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 7 | 0 | 0 |\n| ORANGE | 6 | 0 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Currently, I don't have enough resources to build anything or buy a development card. The robber is blocking one of my ore sources, but I can't move it without a knight card. My best option is to end my turn and hope to gather more resources in the next turn, potentially using my 2:1 lumber port if I gather enough lumber.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t043-red
Catan
101
43
red
GPT-4o
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 18\n**Dice rolled:** 4 (8.3% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 3 | 1 | 0 | 2 | 2 | 8 |\n*Warning: >7 cards, at risk if 7 rolled!*\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): YES\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 7 | 0 | 0 |\n| ORANGE | 7 | 0 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUY_DEVELOPMENT_CARD** (Cost: 1 wool + 1 grain + 1 ore)\n```json\n{\"type\": \"BUY_DEVELOPMENT_CARD\"}\n```\n\n**2. TRADE_WITH_BANK** - Trade resources with bank\n- Give 3 brick -> Get 1 of: grain, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"brick\", \"amount\": 3}, \"receive\": {\"resource\": \"grain\", \"amount\": 1}}\n```\n\n**3. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>With 8 cards I'm at risk of discarding on a 7 roll. Buying a dev card reduces hand size to 5 and provides potential VP, knights, or useful actions for future turns.</THINK>\n<ACTION>\n{\"type\": \"BUY_DEVELOPMENT_CARD\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t044-blue
Catan
101
44
blue
Claude Sonnet 4
BUY_DEVELOPMENT_CARD
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 18\n**Dice rolled:** 4 (8.3% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 3 | 0 | 0 | 1 | 1 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 3 | 2 settlements, 1 VP cards |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 7 | 0 | 0 |\n| ORANGE | 7 | 0 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 3 brick -> Get 1 of: grain, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"brick\", \"amount\": 3}, \"receive\": {\"resource\": \"grain\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Trading 3 brick for 1 grain using my 3:1 harbor. This gets me closer to affording either a settlement (still need lumber) or a dev card (still need more resources), but grain is more versatile than other options and needed for multiple building types.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"brick\", \"amount\": 3}, \"receive\": {\"resource\": \"grain\", \"amount\": 1}}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t045-blue
Catan
101
45
blue
Claude Sonnet 4
TRADE_WITH_BANK
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 18\n**Dice rolled:** 4 (8.3% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 1 | 0 | 1 | 1 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): YES\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 3 | 2 settlements, 1 VP cards |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 7 | 0 | 0 |\n| ORANGE | 7 | 0 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUY_DEVELOPMENT_CARD** (Cost: 1 wool + 1 grain + 1 ore)\n```json\n{\"type\": \"BUY_DEVELOPMENT_CARD\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Buy development card to potentially gain VP or useful utility cards. This uses all my resources productively since I can't afford any buildings.</THINK>\n<ACTION>\n{\"type\": \"BUY_DEVELOPMENT_CARD\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t046-blue
Catan
101
46
blue
Claude Sonnet 4
BUY_DEVELOPMENT_CARD
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 18\n**Dice rolled:** 4 (8.3% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Knight: 1 (move robber + steal)\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 3 | 2 settlements, 1 VP cards |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 7 | 0 | 0 |\n| ORANGE | 7 | 0 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. PLAY_KNIGHT** - Play knight card, move robber, steal\nTarget hexes and steal options:\n- A2: can steal from orange\n- A3: no one to steal from\n- B1: can steal from red, white\n- B2: no one to steal from\n- B3: no one to steal from\n... and 13 more hex options\n```json\n{\"type\": \"PLAY_KNIGHT\", \"targetHexId\": \"A2\", \"stealFromPlayer\": \"orange\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Playing Knight to move robber off my ore production at A1, block opponents' grain production, and steal from RED who has 7 resources</THINK>\n<ACTION>\n{\"type\": \"PLAY_KNIGHT\", \"targetHexId\": \"B1\", \"stealFromPlayer\": \"red\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t047-blue
Catan
101
47
blue
Claude Sonnet 4
PLAY_KNIGHT
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 18\n**Dice rolled:** 4 (8.3% probability)\n*(Already played a dev card this turn)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 1 | 0 | 0 | 0 | 1 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 3 | 2 settlements, 1 VP cards |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** B1 (fields, number 12)\n**Blocking:** grain\n**Affected players:** red, white\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | YES |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| ORANGE | 7 | 0 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I only have 1 grain and cannot afford any buildings or trades. Already played a dev card this turn. Must end turn and wait for better resource production.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t048-blue
Catan
101
48
blue
Claude Sonnet 4
END_TURN
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 19\n**Dice rolled:** 7 (16.7% probability)\n**WARNING:** A 7 was rolled! You must move the robber.\n\n**>>> MUST MOVE ROBBER NOW <<<**\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 2 | 3 | 0 | 0 | 2 | 7 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** B1 (fields, number 12)\n**Blocking:** grain\n**Affected players:** red, white\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | YES |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| BLUE | 1 | 1 | 1 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. MOVE_ROBBER** - Move robber and optionally steal\nTarget hexes and steal options:\n- A1: can steal from red, blue\n- A2: can steal from blue\n- A3: no one to steal from\n- B2: can steal from blue\n- B3: can steal from blue\n- B4: no one to steal from\n- C1: can steal from red, white\n- C2: can steal from white\n- C3: no one to steal from\n- C4: no one to steal from\n- C5: no one to steal from\n- D1: can steal from red, white\n- D2: can steal from red\n- D3: no one to steal from\n- D4: no one to steal from\n- E1: can steal from red\n- E2: no one to steal from\n- E3: no one to steal from\n```json\n{\"type\": \"MOVE_ROBBER\", \"targetHexId\": \"A1\", \"stealFromPlayer\": \"red\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Since I rolled a 7, I must move the robber. I want to block ore production from red since they have 6 resources and I want to steal from them. A1 is a good choice since it produces ore and red and blue are there.</THINK>\n<ACTION>\n{\"type\": \"MOVE_ROBBER\", \"targetHexId\": \"A1\", \"stealFromPlayer\": \"red\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t049-orange
Catan
101
49
orange
Gemini 2.0 Flash
MOVE_ROBBER
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 19\n**Dice rolled:** 7 (16.7% probability)\n**WARNING:** A 7 was rolled! You must move the robber.\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 3 | 3 | 0 | 0 | 2 | 8 |\n*Warning: >7 cards, at risk if 7 rolled!*\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| BLUE | 1 | 1 | 1 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 2 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Since a 7 was rolled, I must move the robber. I have 8 cards, so I need to discard 4. I don't have enough resources to build anything. I should move the robber to block the best production for other players. B2 has a 6 brick, which is good for red, blue and white. E2 has a 6 grain, which is good for me. D1 has a 8 lumber, which is good for red, blue and white. C5 has a 8 ore, which is good for red, blue and white. I should block the 6 brick at B2 since it is good for all players. I will discard 1 brick, 1 grain, 0 lumber, 0 wool, 2 ore.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t050-orange
Catan
101
50
orange
Gemini 2.0 Flash
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 20\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 2 | 2 | 0 | 0 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (3/15): a3-b3, b4-c4, a4-b4\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| BLUE | 2 | 1 | 1 |\n| ORANGE | 9 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I cannot afford any buildings or development cards with my current resources. The best action is to end my turn and hope for better resource production next turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t051-white
Catan
101
51
white
DeepSeek V3
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 21\n**Dice rolled:** 4 (8.3% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 2 | 2 | 0 | 0 | 1 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (4/15): a2-b2, b5-c5, a2-a3, a3-a4\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 3 | 1 | 1 |\n| ORANGE | 10 | 0 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I cannot afford to build anything or buy a development card with my current resources. Additionally, I do not have enough resources to make a beneficial trade. Therefore, the best action is to end my turn and wait for more resources in the next round.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t052-red
Catan
101
52
red
GPT-4o
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 22\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 2 | 1 | 0 | 1 | 0 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 3 | 2 settlements, 1 VP cards |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| ORANGE | 11 | 0 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Cannot afford any buildings with current resources. Need lumber and ore to progress. Will end turn and hope for better resource production or trading opportunities next turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t053-blue
Catan
101
53
blue
Claude Sonnet 4
END_TURN
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 23\n**Dice rolled:** 12 (2.8% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 3 | 6 | 0 | 0 | 2 | 11 |\n*Warning: >7 cards, at risk if 7 rolled!*\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| BLUE | 4 | 1 | 1 |\n| WHITE | 5 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 2 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have 6 grain and 2 ore. I need brick and lumber to build roads and settlements. Since I have a 2:1 grain port, trading 2 grain for 1 brick is a good option to start building.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t054-orange
Catan
101
54
orange
Gemini 2.0 Flash
TRADE_WITH_BANK
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 23\n**Dice rolled:** 12 (2.8% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 4 | 4 | 0 | 0 | 2 | 10 |\n*Warning: >7 cards, at risk if 7 rolled!*\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| BLUE | 4 | 1 | 1 |\n| WHITE | 5 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 4 brick -> Get 1 of: grain, lumber, wool, ore\n- Give 2 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"brick\", \"amount\": 4}, \"receive\": {\"resource\": \"grain\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have a lot of brick and grain, but no lumber or wool. I need lumber and wool to build a settlement. I can trade 4 brick for 1 lumber. This will leave me with 6 cards, so I won't have to discard if a 7 is rolled.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"brick\", \"amount\": 4}, \"receive\": {\"resource\": \"lumber\", \"amount\": 1}}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t055-orange
Catan
101
55
orange
Gemini 2.0 Flash
TRADE_WITH_BANK
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 23\n**Dice rolled:** 12 (2.8% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 4 | 1 | 0 | 2 | 7 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| BLUE | 4 | 1 | 1 |\n| WHITE | 5 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 2 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have 4 grain and 2 ore. I need brick and lumber to build roads and settlements. I can trade 2 grain for 1 brick. This will help me build later.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t056-orange
Catan
101
56
orange
Gemini 2.0 Flash
TRADE_WITH_BANK
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 23\n**Dice rolled:** 12 (2.8% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 2 | 1 | 0 | 2 | 6 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): YES\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| BLUE | 4 | 1 | 1 |\n| WHITE | 5 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: c5-d5, d1-e1, d5-d6, e4-e5, e5-f5, f1-f2, f1-g1\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"c5\", \"vertex2Id\": \"d5\"}\n```\n\n**2. TRADE_WITH_BANK** - Trade resources with bank\n- Give 2 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**3. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I can build a road. I have a 2:1 grain port at e1. I need to expand to get more resources. I will build a road at c5-d5 to potentially expand towards the 8 ore.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"c5\", \"vertex2Id\": \"d5\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t057-orange
Catan
101
57
orange
Gemini 2.0 Flash
BUILD_ROAD
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 23\n**Dice rolled:** 12 (2.8% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 2 | 0 | 0 | 2 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (3/15): e1-f1, d5-e5, c5-d5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| BLUE | 4 | 1 | 1 |\n| WHITE | 5 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 2 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have 2 grain and a 2:1 grain port. I need brick and lumber to build a road and settlement. Trading 2 grain for 1 brick is the best option to get closer to building.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t058-orange
Catan
101
58
orange
Gemini 2.0 Flash
TRADE_WITH_BANK
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 23\n**Dice rolled:** 12 (2.8% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 0 | 0 | 0 | 2 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (3/15): e1-f1, d5-e5, c5-d5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| BLUE | 4 | 1 | 1 |\n| WHITE | 5 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I don't have enough resources to build anything, buy a development card, or trade effectively. Therefore, the best action is to end my turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t059-orange
Catan
101
59
orange
Gemini 2.0 Flash
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 24\n**Dice rolled:** 9 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 5 | 2 | 0 | 0 | 7 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (3/15): a3-b3, b4-c4, a4-b4\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 7 | 0 | 0 |\n| BLUE | 4 | 1 | 1 |\n| ORANGE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 4 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 4}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have 5 grain and can trade 4 grain for 1 brick to potentially build a road next turn. This is the only actionable trade available to me right now since I lack the resources for other builds. Trading now sets me up for future expansion.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 4}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t060-white
Catan
101
60
white
DeepSeek V3
TRADE_WITH_BANK
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 24\n**Dice rolled:** 9 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 1 | 2 | 0 | 0 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): YES\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (3/15): a3-b3, b4-c4, a4-b4\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 7 | 0 | 0 |\n| BLUE | 4 | 1 | 1 |\n| ORANGE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: a4-a5, b2-b3, b3-c3, b3-b4, c4-d4, c4-c5\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a4\", \"vertex2Id\": \"a5\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>With 1 brick and 2 lumber, the only affordable action is to build a road. Building a road towards a5 (a4-a5) could help in expanding towards new resources or potentially towards a harbor in future turns. This is a strategic move to increase future options and resource access.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a4\", \"vertex2Id\": \"a5\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t061-white
Catan
101
61
white
DeepSeek V3
BUILD_ROAD
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 24\n**Dice rolled:** 9 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 1 | 1 | 0 | 0 | 2 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (4/15): a3-b3, b4-c4, a4-b4, a4-a5\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 7 | 0 | 0 |\n| BLUE | 4 | 1 | 1 |\n| ORANGE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I cannot afford any buildings or development cards with my current resources. The best action is to end my turn and hope for better resource production next round.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t062-white
Catan
101
62
white
DeepSeek V3
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 25\n**Dice rolled:** 9 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 2 | 5 | 0 | 0 | 1 | 8 |\n*Warning: >7 cards, at risk if 7 rolled!*\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (4/15): a2-b2, b5-c5, a2-a3, a3-a4\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 4 | 1 | 1 |\n| ORANGE | 3 | 0 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 4 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 4}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have more than 7 cards, which puts me at risk of losing half my resources if a 7 is rolled. Trading 4 grain for 1 brick with the bank will reduce my card count and bring me closer to being able to build a road or settlement in future turns.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 4}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t063-red
Catan
101
63
red
GPT-4o
TRADE_WITH_BANK
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 25\n**Dice rolled:** 9 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 3 | 1 | 0 | 0 | 1 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (4/15): a2-b2, b5-c5, a2-a3, a3-a4\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 4 | 1 | 1 |\n| ORANGE | 3 | 0 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Currently, I cannot afford to build anything or buy a development card due to insufficient resources. My only option is to end my turn and wait for the next opportunity to gather more resources or trade.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t064-red
Catan
101
64
red
GPT-4o
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 26\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 3 | 1 | 0 | 1 | 0 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 3 | 2 settlements, 1 VP cards |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 3 brick -> Get 1 of: grain, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"brick\", \"amount\": 3}, \"receive\": {\"resource\": \"grain\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Trading 3 brick for 1 lumber gets me closest to affording a road (just need 1 more brick), allowing expansion toward better production hexes while maintaining my VP lead</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"brick\", \"amount\": 3}, \"receive\": {\"resource\": \"lumber\", \"amount\": 1}}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t065-blue
Catan
101
65
blue
Claude Sonnet 4
TRADE_WITH_BANK
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 26\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 1 | 1 | 1 | 0 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 3 | 2 settlements, 1 VP cards |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Cannot afford any buildings or development cards with current resources (0 brick, 1 grain, 1 lumber, 1 wool, 0 ore). Need to end turn and wait for better resource production.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t066-blue
Catan
101
66
blue
Claude Sonnet 4
END_TURN
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 27\n**Dice rolled:** 8 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 1 | 0 | 0 | 2 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (3/15): e1-f1, d5-e5, c5-d5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| BLUE | 3 | 1 | 1 |\n| WHITE | 5 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I rolled an 8, which produced ore from C5 and lumber from D1. However, I have no lumber, so I cannot build anything. I also cannot afford a development card. Therefore, the best action is to end my turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t067-orange
Catan
101
67
orange
Gemini 2.0 Flash
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 28\n**Dice rolled:** 8 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 3 | 3 | 0 | 0 | 6 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (4/15): a3-b3, b4-c4, a4-b4, a4-a5\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 7 | 0 | 0 |\n| BLUE | 3 | 1 | 1 |\n| ORANGE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I cannot afford any buildings or development cards with my current resources. The best action is to end my turn and hope for better resource production next turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t068-white
Catan
101
68
white
DeepSeek V3
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 29\n**Dice rolled:** 11 (5.6% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 3 | 1 | 2 | 0 | 1 | 7 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): YES\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (4/15): a2-b2, b5-c5, a2-a3, a3-a4\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 3 | 1 | 1 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 7 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: a5-b5, b1-b2, b2-c2, b2-b3, b5-b6, c4-c5\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a5\", \"vertex2Id\": \"b5\"}\n```\n\n**2. TRADE_WITH_BANK** - Trade resources with bank\n- Give 2 lumber -> Get 1 of: brick, grain, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"lumber\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**3. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Building a road is the best option to expand our network and potentially aim for the Longest Road. It also positions us to build more settlements in the future. The road from a5 to b5 extends our current road network and opens up new settlement opportunities.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a5\", \"vertex2Id\": \"b5\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t069-red
Catan
101
69
red
GPT-4o
BUILD_ROAD
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 29\n**Dice rolled:** 11 (5.6% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 2 | 1 | 1 | 0 | 1 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): YES\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (5/15): a2-b2, b5-c5, a2-a3, a3-a4, a5-b5\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 3 | 1 | 1 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 7 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: b1-b2, b2-c2, b2-b3, b5-b6, c4-c5\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b1\", \"vertex2Id\": \"b2\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Building a road towards b1-b2 will help expand towards the 3:1 harbor and potentially block opponents from expanding in that direction. This also sets up for future settlement expansion.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b1\", \"vertex2Id\": \"b2\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t070-red
Catan
101
70
red
GPT-4o
BUILD_ROAD
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 29\n**Dice rolled:** 11 (5.6% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 1 | 0 | 0 | 1 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (6/15): a2-b2, b5-c5, a2-a3, a3-a4, a5-b5, b1-b2\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 3 | 1 | 1 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 7 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Currently, I cannot afford to build anything or buy a development card due to insufficient resources. Additionally, there are no trades available that would allow me to build this turn. The best course of action is to end my turn and wait for more resources on future turns.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t071-red
Catan
101
71
red
GPT-4o
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 30\n**Dice rolled:** 2 (2.8% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 1 | 1 | 2 | 0 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 3 | 2 settlements, 1 VP cards |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 3 | 0 | 0 |\n| ORANGE | 5 | 0 | 0 |\n| WHITE | 7 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Cannot afford any buildings or development cards with current resources. Need to end turn and wait for better resource production.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t072-blue
Catan
101
72
blue
Claude Sonnet 4
END_TURN
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 31\n**Dice rolled:** 2 (2.8% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 1 | 0 | 2 | 2 | 6 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): YES\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (3/15): e1-f1, d5-e5, c5-d5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 3 | 0 | 0 |\n| BLUE | 5 | 1 | 1 |\n| WHITE | 7 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUY_DEVELOPMENT_CARD** (Cost: 1 wool + 1 grain + 1 ore)\n```json\n{\"type\": \"BUY_DEVELOPMENT_CARD\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have enough resources to buy a development card. Since I don't have enough resources to build anything else, buying a development card is the best option to potentially gain victory points or other advantages.</THINK>\n<ACTION>\n{\"type\": \"BUY_DEVELOPMENT_CARD\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t073-orange
Catan
101
73
orange
Gemini 2.0 Flash
BUY_DEVELOPMENT_CARD
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 31\n**Dice rolled:** 2 (2.8% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 0 | 0 | 1 | 1 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (3/15): e1-f1, d5-e5, c5-d5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 3 | 2 settlements, 1 VP cards |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 3 | 0 | 0 |\n| BLUE | 5 | 1 | 1 |\n| WHITE | 7 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I don't have enough resources to build anything or buy a development card. Therefore, the only option is to end my turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t074-orange
Catan
101
74
orange
Gemini 2.0 Flash
END_TURN
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 32\n**Dice rolled:** 8 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 3 | 5 | 0 | 0 | 8 |\n*Warning: >7 cards, at risk if 7 rolled!*\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (4/15): a3-b3, b4-c4, a4-b4, a4-a5\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| BLUE | 5 | 1 | 1 |\n| ORANGE | 3 | 1 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 4 lumber -> Get 1 of: brick, grain, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"lumber\", \"amount\": 4}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have 5 lumber and can trade 4 lumber for 1 brick to reduce my resource count below 7, mitigating the risk of losing half if a 7 is rolled. This also helps me toward building a road in the future.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"lumber\", \"amount\": 4}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t075-white
Catan
101
75
white
DeepSeek V3
TRADE_WITH_BANK
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 32\n**Dice rolled:** 8 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 3 | 1 | 0 | 0 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): YES\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (4/15): a3-b3, b4-c4, a4-b4, a4-a5\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| BLUE | 5 | 1 | 1 |\n| ORANGE | 3 | 1 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: b2-b3, b3-c3, b3-b4, c4-d4, c4-c5\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b2\", \"vertex2Id\": \"b3\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I can afford to build a road, which will help me expand towards new settlement locations and potentially compete for Longest Road. The best option is b2-b3 as it extends my road network towards the center of the board where future expansion opportunities exist.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b2\", \"vertex2Id\": \"b3\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t076-white
Catan
101
76
white
DeepSeek V3
BUILD_ROAD
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 32\n**Dice rolled:** 8 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 3 | 0 | 0 | 0 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (5/15): a3-b3, b4-c4, a4-b4, a4-a5, b2-b3\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| BLUE | 5 | 1 | 1 |\n| ORANGE | 3 | 1 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have 3 grain but cannot afford any buildings or development cards. The best action is to end my turn and hope for better resource production next turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t077-white
Catan
101
77
white
DeepSeek V3
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 33\n**Dice rolled:** 11 (5.6% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 1 | 1 | 0 | 1 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): YES\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (6/15): a2-b2, b5-c5, a2-a3, a3-a4, a5-b5, b1-b2\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 5 | 1 | 1 |\n| ORANGE | 3 | 1 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: b1-c1, b2-c2, b5-b6, c4-c5\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b1\", \"vertex2Id\": \"c1\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Building a road from b1 to c1 will help secure access to the 3:1 port, which will improve trading flexibility. This is a strategic move to enhance resource management and future expansion possibilities.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b1\", \"vertex2Id\": \"c1\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t078-red
Catan
101
78
red
GPT-4o
BUILD_ROAD
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 33\n**Dice rolled:** 11 (5.6% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 1 | 0 | 0 | 1 | 2 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (7/15): a2-b2, b5-c5, a2-a3, a3-a4, a5-b5, b1-b2, b1-c1\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 5 | 1 | 1 |\n| ORANGE | 3 | 1 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Currently, I cannot afford any building or development card due to insufficient resources. The robber is blocking one of my ore sources, but I have no knights to move it. My best option is to end the turn and wait for more resources or opportunities to trade.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t079-red
Catan
101
79
red
GPT-4o
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 34\n**Dice rolled:** 5 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 1 | 1 | 3 | 0 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 3 | 2 settlements, 1 VP cards |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 3 | 0 | 0 |\n| ORANGE | 3 | 1 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 3 wool -> Get 1 of: brick, grain, lumber, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"wool\", \"amount\": 3}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Trade 3 wool for 1 brick to enable road building next turn. This gives me 1 brick + 1 lumber, so I just need one more lumber or brick to build a road and expand my position.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"wool\", \"amount\": 3}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t080-blue
Catan
101
80
blue
Claude Sonnet 4
TRADE_WITH_BANK
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 34\n**Dice rolled:** 5 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 1 | 1 | 0 | 0 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): YES\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 3 | 2 settlements, 1 VP cards |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 3 | 0 | 0 |\n| ORANGE | 3 | 1 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: d1-d2, d1-e1, d2-e2, e2-e3, f1-f2, f2-g2\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"d1\", \"vertex2Id\": \"d2\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Building road d1-e1 expands toward E1 hex with brick on number 5 (good probability), helps work toward Longest Road, and creates new settlement opportunities while moving away from the robber-blocked area.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"d1\", \"vertex2Id\": \"e1\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t081-blue
Catan
101
81
blue
Claude Sonnet 4
BUILD_ROAD
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 34\n**Dice rolled:** 5 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 1 | 0 | 0 | 0 | 1 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (3/15): e2-f2, c1-d1, d1-e1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 3 | 2 settlements, 1 VP cards |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 3 | 0 | 0 |\n| ORANGE | 3 | 1 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>With only 1 grain resource, I cannot afford any buildings or make beneficial trades. My ore production is blocked by the robber. Best to end turn and wait for better resource generation.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t082-blue
Catan
101
82
blue
Claude Sonnet 4
END_TURN
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 35\n**Dice rolled:** 12 (2.8% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 0 | 0 | 1 | 1 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (3/15): e1-f1, d5-e5, c5-d5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 3 | 2 settlements, 1 VP cards |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| BLUE | 1 | 1 | 1 |\n| WHITE | 5 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have very few resources and cannot build anything. I need to end my turn and hope for better rolls next turn to get more resources.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t083-orange
Catan
101
83
orange
Gemini 2.0 Flash
END_TURN
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 36\n**Dice rolled:** 10 (8.3% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 4 | 1 | 0 | 0 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (5/15): a3-b3, b4-c4, a4-b4, a4-a5, b2-b3\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| BLUE | 1 | 1 | 1 |\n| ORANGE | 3 | 1 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 4 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 4}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have 4 grain and can trade 4 grain for 1 brick to potentially build a road next turn. This is the only actionable trade I can make right now to improve my position.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 4}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t084-white
Catan
101
84
white
DeepSeek V3
TRADE_WITH_BANK
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 36\n**Dice rolled:** 10 (8.3% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 0 | 1 | 0 | 0 | 2 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): YES\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (5/15): a3-b3, b4-c4, a4-b4, a4-a5, b2-b3\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| BLUE | 1 | 1 | 1 |\n| ORANGE | 3 | 1 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: b2-c2, b3-c3, b3-b4, c4-d4, c4-c5\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b2\", \"vertex2Id\": \"c2\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I can only afford to build a road right now. Building a road towards c2 (b2-c2) would help me expand towards the 6-grain hex (E2) and potentially secure a better position for future settlements. This is more valuable than ending the turn with no progress.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b2\", \"vertex2Id\": \"c2\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t085-white
Catan
101
85
white
DeepSeek V3
BUILD_ROAD
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 36\n**Dice rolled:** 10 (8.3% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (6/15): a3-b3, b4-c4, a4-b4, a4-a5, b2-b3, b2-c2\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| BLUE | 1 | 1 | 1 |\n| ORANGE | 3 | 1 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have no resources and cannot afford any buildings or development cards. The best action is to end my turn and hope for better resource production next time.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t086-white
Catan
101
86
white
DeepSeek V3
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 37\n**Dice rolled:** 10 (8.3% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 2 | 0 | 0 | 1 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (7/15): a2-b2, b5-c5, a2-a3, a3-a4, a5-b5, b1-b2, b1-c1\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 1 | 1 | 1 |\n| ORANGE | 3 | 1 | 0 |\n| WHITE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Currently, I cannot afford to build anything or purchase a development card due to insufficient resources. Additionally, there are no beneficial trades available with the resources I have. Therefore, the best course of action is to end my turn and wait for more resources to accumulate or for a better opportunity to arise.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t087-red
Catan
101
87
red
GPT-4o
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 38\n**Dice rolled:** 8 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 1 | 0 | 0 | 0 | 1 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (3/15): e2-f2, c1-d1, d1-e1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 3 | 2 settlements, 1 VP cards |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| ORANGE | 3 | 1 | 0 |\n| WHITE | 1 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I only have 1 grain and cannot afford any buildings, development cards, or beneficial trades. With no productive actions available, I should end my turn and wait for better resource production.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t088-blue
Catan
101
88
blue
Claude Sonnet 4
END_TURN
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 39\n**Dice rolled:** 4 (8.3% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 1 | 0 | 1 | 1 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): YES\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (3/15): e1-f1, d5-e5, c5-d5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 3 | 2 settlements, 1 VP cards |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| BLUE | 2 | 1 | 1 |\n| WHITE | 1 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUY_DEVELOPMENT_CARD** (Cost: 1 wool + 1 grain + 1 ore)\n```json\n{\"type\": \"BUY_DEVELOPMENT_CARD\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have the resources to buy a development card. Given that I already have a VP card, buying another one could potentially get me closer to winning, especially since I am already at 3 VP. There is no immediate need to build a settlement or city, and I don't have the resources for a road. Buying a development card seems like the best option to increase my chances of winning.</THINK>\n<ACTION>\n{\"type\": \"BUY_DEVELOPMENT_CARD\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t089-orange
Catan
101
89
orange
Gemini 2.0 Flash
BUY_DEVELOPMENT_CARD
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 39\n**Dice rolled:** 4 (8.3% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 0 | 0 | 0 | 0 | 1 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Knight: 1 (move robber + steal)\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (3/15): e1-f1, d5-e5, c5-d5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 3 | 2 settlements, 1 VP cards |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| BLUE | 2 | 1 | 1 |\n| WHITE | 1 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. PLAY_KNIGHT** - Play knight card, move robber, steal\nTarget hexes and steal options:\n- A2: can steal from blue\n- A3: no one to steal from\n- B1: can steal from red, white\n- B2: can steal from blue\n- B3: can steal from blue\n... and 13 more hex options\n```json\n{\"type\": \"PLAY_KNIGHT\", \"targetHexId\": \"A2\", \"stealFromPlayer\": \"blue\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have a knight card and no resources to build. Playing the knight allows me to potentially steal a resource and disrupt another player's production. Since the dice roll was a 4, and I produce grain on 4, I want to move the robber from the ore production on A1. I will move the robber to B2, which produces brick on a 6, and steal from blue. This is a good move because blue has 2 resources and I need brick.</THINK>\n<ACTION>\n{\"type\": \"PLAY_KNIGHT\", \"targetHexId\": \"B2\", \"stealFromPlayer\": \"blue\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t090-orange
Catan
101
90
orange
Gemini 2.0 Flash
PLAY_KNIGHT
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 39\n**Dice rolled:** 4 (8.3% probability)\n*(Already played a dev card this turn)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 0 | 0 | 1 | 0 | 2 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (3/15): e1-f1, d5-e5, c5-d5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 3 | 2 settlements, 1 VP cards |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** B2 (hills, number 6)\n**Blocking:** brick\n**Affected players:** blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | YES |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| BLUE | 1 | 1 | 1 |\n| WHITE | 1 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I don't have enough resources to build anything or buy a development card. Therefore, the only option is to end my turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t091-orange
Catan
101
91
orange
Gemini 2.0 Flash
END_TURN
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 40\n**Dice rolled:** 3 (5.6% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 1 | 0 | 0 | 1 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (6/15): a3-b3, b4-c4, a4-b4, a4-a5, b2-b3, b2-c2\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** B2 (hills, number 6)\n**Blocking:** brick\n**Affected players:** blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | YES |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| BLUE | 1 | 1 | 1 |\n| ORANGE | 3 | 1 | 1 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have only 1 lumber and cannot afford any buildings or development cards. The best action is to end my turn and hope for better resource production next turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t092-white
Catan
101
92
white
DeepSeek V3
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 41\n**Dice rolled:** 5 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 2 | 2 | 1 | 0 | 2 | 7 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): YES\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (7/15): a2-b2, b5-c5, a2-a3, a3-a4, a5-b5, b1-b2, b1-c1\n\n**Your production sources:**\n- b2: 10->ore, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** B2 (hills, number 6)\n**Blocking:** brick\n**Affected players:** blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | YES |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 1 | 1 | 1 |\n| ORANGE | 3 | 1 | 1 |\n| WHITE | 1 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: b5-b6, c4-c5\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b5\", \"vertex2Id\": \"b6\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Building a road from b5 to b6 will extend my road network and potentially help me secure the longest road in the future. It also positions me to build a settlement at b6, which could give me access to a new resource hex. This is a strategic move to increase my influence on the board and prepare for future expansion.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b5\", \"vertex2Id\": \"b6\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t093-red
Catan
101
93
red
GPT-4o
BUILD_ROAD
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 41\n**Dice rolled:** 5 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 2 | 0 | 0 | 2 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (8/15): a2-b2, b5-c5, a2-a3, a3-a4, a5-b5, b1-b2, b1-c1, b5-b6\n\n**Your production sources:**\n- b2: 10->ore, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** B2 (hills, number 6)\n**Blocking:** brick\n**Affected players:** blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | YES |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 1 | 1 | 1 |\n| ORANGE | 3 | 1 | 1 |\n| WHITE | 1 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Currently, I cannot afford to build any new roads, settlements, cities, or purchase development cards due to insufficient resources. Additionally, I have no viable trades available with the resources I have. Therefore, the best course of action is to end my turn and wait for more resources to accumulate, especially focusing on acquiring lumber and wool to build a settlement or a development card in future turns.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t094-red
Catan
101
94
red
GPT-4o
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 42\n**Dice rolled:** 7 (16.7% probability)\n**WARNING:** A 7 was rolled! You must move the robber.\n\n**>>> MUST MOVE ROBBER NOW <<<**\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 1 | 0 | 0 | 0 | 1 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (3/15): e2-f2, c1-d1, d1-e1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick BLOCKED, 4->wool\n- c1: 10->ore\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 3 | 2 settlements, 1 VP cards |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** B2 (hills, number 6)\n**Blocking:** brick\n**Affected players:** blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | YES |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| ORANGE | 3 | 1 | 1 |\n| WHITE | 1 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. MOVE_ROBBER** - Move robber and optionally steal\nTarget hexes and steal options:\n- A1: can steal from red\n- A2: can steal from orange\n- A3: no one to steal from\n- B1: can steal from red, white\n- B3: no one to steal from\n- B4: no one to steal from\n- C1: can steal from red, white\n- C2: can steal from white\n- C3: no one to steal from\n- C4: no one to steal from\n- C5: no one to steal from\n- D1: can steal from red, white\n- D2: can steal from red, orange\n- D3: can steal from orange\n- D4: no one to steal from\n- E1: can steal from red\n- E2: can steal from orange\n- E3: no one to steal from\n```json\n{\"type\": \"MOVE_ROBBER\", \"targetHexId\": \"A1\", \"stealFromPlayer\": \"red\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Moving robber to E2 to block ORANGE's high-probability grain production (6, 13.9%) and steal from their 3 resources. This removes the robber from my brick production at B2 while disrupting a valuable opponent hex.</THINK>\n<ACTION>\n{\"type\": \"MOVE_ROBBER\", \"targetHexId\": \"E2\", \"stealFromPlayer\": \"orange\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t095-blue
Catan
101
95
blue
Claude Sonnet 4
MOVE_ROBBER
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 42\n**Dice rolled:** 7 (16.7% probability)\n**WARNING:** A 7 was rolled! You must move the robber.\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 1 | 0 | 0 | 0 | 2 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (3/15): e2-f2, c1-d1, d1-e1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 3 | 2 settlements, 1 VP cards |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** E2 (fields, number 6)\n**Blocking:** grain\n**Affected players:** orange\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | YES |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| ORANGE | 2 | 1 | 1 |\n| WHITE | 1 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>A 7 was rolled requiring robber movement, but no MOVE_ROBBER action is available in the valid actions list. The robber is currently on E2. With only 2 resources and no building options available, I must end my turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t096-blue
Catan
101
96
blue
Claude Sonnet 4
END_TURN
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 43\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 1 | 1 | 2 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (3/15): e1-f1, d5-e5, c5-d5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 3 | 2 settlements, 1 VP cards |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** E2 (fields, number 6)\n**Blocking:** grain\n**Affected players:** orange\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | YES |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| BLUE | 3 | 1 | 1 |\n| WHITE | 1 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I rolled a 6, which would normally give me grain. However, the robber is blocking the 6-grain hex. I cannot build anything with my current resources. Therefore, the only option is to end my turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t097-orange
Catan
101
97
orange
Gemini 2.0 Flash
END_TURN
true
3
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 44\n**Dice rolled:** 11 (5.6% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 2 | 0 | 0 | 2 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (6/15): a3-b3, b4-c4, a4-b4, a4-a5, b2-b3, b2-c2\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** E2 (fields, number 6)\n**Blocking:** grain\n**Affected players:** orange\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | YES |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| BLUE | 3 | 1 | 1 |\n| ORANGE | 2 | 1 | 1 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>I have no resources to build anything and no meaningful trades to make with only 2 lumber. The best action is to end my turn and hope for better resource production next time.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t098-white
Catan
101
98
white
DeepSeek V3
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 45\n**Dice rolled:** 7 (16.7% probability)\n**WARNING:** A 7 was rolled! You must move the robber.\n\n**>>> MUST MOVE ROBBER NOW <<<**\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 2 | 0 | 0 | 2 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (8/15): a2-b2, b5-c5, a2-a3, a3-a4, a5-b5, b1-b2, b1-c1, b5-b6\n\n**Your production sources:**\n- b2: 10->ore, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** E2 (fields, number 6)\n**Blocking:** grain\n**Affected players:** orange\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | YES |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 3 | 1 | 1 |\n| ORANGE | 2 | 1 | 1 |\n| WHITE | 2 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. MOVE_ROBBER** - Move robber and optionally steal\nTarget hexes and steal options:\n- A1: can steal from blue\n- A2: can steal from blue, orange\n- A3: no one to steal from\n- B1: can steal from white\n- B2: can steal from blue\n- B3: can steal from blue\n- B4: no one to steal from\n- C1: can steal from white\n- C2: can steal from white\n- C3: no one to steal from\n- C4: no one to steal from\n- C5: no one to steal from\n- D1: can steal from white\n- D2: can steal from orange\n- D3: can steal from orange\n- D4: no one to steal from\n- E1: no one to steal from\n- E3: no one to steal from\n```json\n{\"type\": \"MOVE_ROBBER\", \"targetHexId\": \"A1\", \"stealFromPlayer\": \"blue\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Since I rolled a 7, I must move the robber. The current robber location (E2) is blocking a high-probability grain hex, which affects orange. Moving the robber to A1 will block an ore hex with a decent probability (10) and allow me to steal from blue, who has more resources than orange or white. This move could potentially give me a resource I need to build or trade in future turns.</THINK>\n<ACTION>\n{\"type\": \"MOVE_ROBBER\", \"targetHexId\": \"A1\", \"stealFromPlayer\": \"blue\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t099-red
Catan
101
99
red
GPT-4o
MOVE_ROBBER
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 45\n**Dice rolled:** 7 (16.7% probability)\n**WARNING:** A 7 was rolled! You must move the robber.\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 2 | 2 | 0 | 0 | 2 | 6 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (8/15): a2-b2, b5-c5, a2-a3, a3-a4, a5-b5, b1-b2, b1-c1, b5-b6\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 2 | 1 | 1 |\n| ORANGE | 2 | 1 | 1 |\n| WHITE | 2 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Since a 7 was rolled, I must move the robber. The robber is currently blocking my ore production on hex A1, which is not ideal. Moving the robber to a hex that benefits me strategically is important. I should consider moving it to block a high-probability hex of an opponent, preferably one that produces a resource I need or that is critical for their development. However, given the current situation, I don't have the option to move the robber or steal a card, so I will end my turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t100-red
Catan
101
100
red
GPT-4o
END_TURN
true
2
[ { "content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n", "role": "system" }, { "content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 46\n**Dice rolled:** 5 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 1 | 0 | 0 | 0 | 2 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR DEVELOPMENT CARDS\n\n- Victory Points: 1 (secret VP)\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (3/15): e2-f2, c1-d1, d1-e1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 3 | 2 settlements, 1 VP cards |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 7 | 0 | 0 |\n| ORANGE | 2 | 1 | 1 |\n| WHITE | 2 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n", "role": "user" } ]
[ { "content": "<THINK>Cannot afford any buildings or trades with only 1 brick and 1 grain. Must end turn and wait for better resource production.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>", "role": "assistant" } ]
catan-seed101-t101-blue
Catan
101
101
blue
Claude Sonnet 4
END_TURN
true
3