| Input,Instruction,Output |
| Represents the type of an attribute. Note that this type does not contain any numerical values.See attribute types for more info.,Attribute Type,"luck, generic movement speed, horse jump strength, generic luck, generic max absorption, follow range, movement speed, max absorption, generic follow range, zombie spawn reinforcements, generic attack knockback, knockback resistance, attack knockback, generic armor toughness, generic attack speed, max health, flying speed, attack damage, generic attack damage, generic armor, generic flying speed, generic knockback resistance, armor, attack speed, armor toughness, generic max health" |
| All possible biomes Minecraft uses to generate a world.,Biome,"roofed forest, old growth pine taiga, mesa forest, the void, snowy taiga, hell, jagged peaks, spiked ice plains, crimson forest, stone shore, birch forest, cold taiga, cold beach, savanna, giant tree taiga, marsh, windswept forest, wooded badlands, sky, nether, void, cold ocean, giant spruce taiga, lush caves, deep lukewarm ocean, deep frozen ocean, small end islands, ice spikes, old growth birch forest, badlands, badlands forest, ocean, lukewarm ocean, ice plains spikes, gravelly mountains, frozen peaks, stony peaks, jungle, basalt deltas, snowy beach, frozen ocean, mountains, forest, wooded mesa, eroded mesa, the end, dripstone caves, swampland, end barrens, ice plains with spikes, windswept hills, sea, unknown, black forest, soul sand valley, deep dark, mesa, plains, eroded badlands, mushroom fields, windswept gravelly hills, mushroom island, wooded mountains, shattered savanna, sunflower plains, snowy plains, meadow, snowy slopes, flower forest, windswept savanna, nether wastes, stony shore, taiga, frozen river, warm ocean, custom, old growth spruce taiga, deep cold ocean, swamp, mangrove swamp, deep ocean, end highlands, end midlands, cherry grove, sparse jungle, dark forest, jungle edge, grove, snowy tundra, beach, bamboo jungle, savanna plateau, river, tall birch forest, warped forest, desert" |
| "A block in a world. It has a location and a type, and can also have a direction (mostly a facing), an inventory, or other special properties.",Block,Missing patterns. |
| "Block data is the detailed information about a block, referred to in Minecraft as BlockStates, allowing for the manipulation of different aspects of the block, including shape, waterlogging, direction the block is facing, and so much more. Information regarding each block's optional data can be found on Minecraft's Wiki. Find the block you're looking for and scroll down to 'Block States'. Different states must be separated by a semicolon (see examples). The 'minecraft:' namespace is optional, as well as are underscores.",Block Data,Missing patterns. |
| "A boolean is a value that is either true or false. Other accepted names are 'on' and 'yes' for true, and 'off' and 'no' for false.",Boolean,true/yes/on or false/no/off |
| Represents the race/type of a cat entity.,Cat Type,"red, all black, british shorthair, ragdoll, white, jellie, siamese, black, tabby, calico, persian" |
| A chunk is a cuboid of 16×16×128 (x×z×y) blocks. Chunks are spread on a fixed rectangular grid in their world.,Chunk,Missing patterns. |
| "Click type, mostly for inventory events. Tells exactly which keys/buttons player pressed, assuming that default keybindings are used in client side.",Click Type,"lmb, number key, mmb, rmb, drop item, drop key, window border using left mouse button, unknown, window border using right mouse, shift+rmb, unsupported, shift+lmb, ctrl+q, swap shield, left mouse button, left mouse with shift, left mouse, 0-9, double click, double click using mouse, border using rmb, right mouse button, right mouse button with shift, border using lmb, middle mouse, drop key with control, window border using right mouse button, swap offhand, custom, q, right mouse with shift, middle mouse button, drop stack, left mouse button with shift, right mouse, creative action" |
| "Wool, dye and chat colors.",Color,"black, dark grey/dark gray, grey/light grey/gray/light gray/silver, white, blue/dark blue, cyan/aqua/dark cyan/dark aqua, light blue/light cyan/light aqua, green/dark green, light green/lime/lime green, yellow/light yellow, orange/gold/dark yellow, red/dark red, pink/light red, purple/dark purple, magenta/light purple, brown/indigo" |
| A player or the console.,Command Sender,use the console for the console |
| "The cause/type of a damage event, e.g. lava, fall, fire, drowning, explosion, poison, etc. Please note that support for this type is very rudimentary, e.g. lava, fire and burning, as well as projectile and attack are considered different types.",Damage Cause,"sweep attack, thorns, the void, magma, a lightning, drowning, dragonfire, an attack, drown, an entity attack, melt, freeze, falling block, contact, fire, an entity explosion, lightning, a fall, entity explosion, void, a lightning strike, suffocation, suicide, wither effect, a plugin, lightning strike, entity attack, a potion, a wither, sweeping, melting, a falling block, unknown, starvation, lava, fall, hot floor, attack, a block explosion, dryout, burn, hitting wall while flying, potion, world border, flying into a wall, cramming, poison, sonic boom, suffocate, custom, kill, killed, a fire, burning, a projectile, plugin, wither potion effect, block explosion, projectile, wither, dragon's breath" |
| "A date is a certain point in the real world's time which can be obtained with now expression, unix date expression and date function. See time and timespan for the other time types of Skript.",Date,Missing patterns. |
| The difficulty of a world.,Difficulty,"normal, medium, hard, easy, peaceful" |
| "A direction, e.g. north, east, behind, 5 south east, 1.3 meters to the right, etc. Locations and some blocks also have a direction, but without a length. Please note that directions have changed extensively in the betas and might not work perfectly. They can also not be used as command arguments.",Direction,see direction (expression) |
| "An enchantment, e.g. 'sharpness' or 'fortune'. Unlike enchantment type this type has no level, but you usually don't need to use this type anyway.",Enchantment,"Efficiency, Looting, Silk Touch, Quick Charge, Soul Speed, Flame, Fortune, Multishot, Aqua Affinity, Channeling, Loyalty, Curse of Binding, Punch, Projectile Protection, Power, Sharpness, Frost Walker, Fire Protection, Impaling, Luck of The Sea, Riptide, Protection, Mending, Respiration, Piercing, Swift Sneak, Feather Falling, Unbreaking, Smite, Lure, Fire Aspect, Knockback, Depth Strider, Sweeping Edge, Infinity, Curse of Vanishing, Bane of Arthropods, Blast Protection, Thorns" |
| The enchantmentoffer in an enchant prepare event.,Enchantment Offer,Missing patterns. |
| "An enchantment with an optional level, e.g. 'sharpness 2' or 'fortune'.",Enchantment Type,<enchantment> [<level>] |
| "An entity is something in a world that's not a block, e.g. a player, a skeleton, or a zombie, but also projectiles like arrows, fireballs or thrown potions, or special entities like dropped items, falling blocks or paintings.",Entity,"player, op, wolf, tamed ocelot, powered creeper, zombie, unsaddled pig, fireball, arrow, dropped item, item frame, etc." |
| "The type of an entity, e.g. player, wolf, powered creeper, etc.",Entity Type,Detailed usage will be added eventually |
| "An entity type with an amount, e.g. '2 zombies'. I might remove this type in the future and make a more general 'type' type, i.e. a type that has a number and a type.",Entity Type with Amount,<number> <entity type> |
| "Experience points. Please note that Bukkit only allows to give XP, but not remove XP from players. You can however change a player's level and level progress freely.",Experience,[<number>] ([e]xp|experience [point[s]]) |
| A configuration of effects that defines the firework when exploded which can be used in the launch firework effect. See the firework effect expression for detailed patterns.,Firework Effect,See Firework Types |
| The type of a fireworkeffect.,Firework Type,"small, ball, star shaped, large, star, creeper face, small ball, large ball, burst, ball large, creeper" |
| "The game modes survival, creative, adventure and spectator.",Game Mode,"adventure, survival, spectator, creative" |
| A gamerule,Gamerule,"tntExplosionDropDecay, globalSoundEvents, enderPearlsVanishOnDeath, doFireTick, maxCommandChainLength, doVinesSpread, disableElytraMovementCheck, lavaSourceConversion, commandBlockOutput, forgiveDeadPlayers, playersNetherPortalCreativeDelay, doMobSpawning, maxEntityCramming, universalAnger, playersSleepingPercentage, snowAccumulationHeight, doImmediateRespawn, blockExplosionDropDecay, naturalRegeneration, doMobLoot, fallDamage, doEntityDrops, randomTickSpeed, playersNetherPortalDefaultDelay, spawnRadius, freezeDamage, sendCommandFeedback, doWardenSpawning, fireDamage, reducedDebugInfo, waterSourceConversion, projectilesCanBreakBlocks, announceAdvancements, drowningDamage, disableRaids, doWeatherCycle, mobExplosionDropDecay, doDaylightCycle, showDeathMessages, doTileDrops, doInsomnia, keepInventory, doLimitedCrafting, mobGriefing, doTraderSpawning, commandModificationBlockLimit, logAdminCommands, spectatorsGenerateChunks, doPatrolSpawning, maxCommandForkCount" |
| A wrapper for the value of a gamerule for a world.,Gamerule Value,Missing patterns. |
| Represents a Panda's main or hidden gene. See genetics for more info.,Gene,"normal, lazy, happy, worried, worrisome, aggressive, brown, brownish, savage, playful, wild, weak" |
| The heal reason in a heal event.,Heal Reason,"an ender crystal, magic, a magic regeneration, magic regeneration, fed, sated, a magic regen, regen potion, a wither spawn, peaceful, unknown, a regeneration potion, consuming, a wither effect, peaceful regeneration, wither summoning, healing potion, wither potion, an end crystal, satiated, regeneration potion, potion, satisfied, ingesting, withered, custom, a wither spawning, end crystal, eating, wither spawning, a wither summoning, wither effect, a plugin, a regen potion, plugin, withering, a potion, wither spawn, a healing potion, ender crystal, magic regen, wither, peaceful regen" |
| "An inventory of a player or block. Inventories have many effects and conditions regarding the items contained. An inventory has a fixed amount of slots which represent a specific place in the inventory, e.g. the helmet slot for players (Please note that slot support is still very limited but will be improved eventually).",Inventory,Missing patterns. |
| "What player just did in inventory event. Note that when in creative game mode, most actions do not work correctly.",Inventory Action,"drop stack from slot, swap items with hotbar, swap cursor stack, pickup single item, pickup some, drop all from cursor, move to other inventory, drop cursor stack, pickup all, swap with hotbar, nothing, drop all from slot, swap cursor, drop cursor, pickup all items, drop slot item, place all, drop cursor item, drop slot stack, drop single item from slot, swap with cursor, place some, pickup one item, drop single item from cursor, collect items to cursor, unknown, clone stack, drop stack from cursor, drop one item from slot, drop one item from cursor, unsupported, do nothing, drop one from cursor, pickup half, drop items from slot, swap stack with cursor, place all items, collect to cursor, pickup some items, drop slot, drop items from cursor, hotbar move and readd, shift move, custom, pickup single, place one item, hotbar swap items, drop one from slot, place some items, place one, pickup half stack, instant move, hotbar swap" |
| The inventory close reason in an inventory close event.,Inventory Close Reasons,"disconnect, death, teleport, cannot use, new opened, unknown, can't use, unloaded, disconnected, plugin, can not use, open new, player" |
| Minecraft has several different inventory types with their own use cases.,Inventory Type,"barrel inventory, a loom inventory, a blast furnace inventory, workbench inventory, ender chest inventory, loom inventory, a workbench inventory, hopper inventory, a merchant inventory, a hopper inventory, chiseled bookshelf, an ender chest inventory, new smithing table, bookshelf, a jukebox, beacon inventory, shulker box inventory, a barrel inventory, a shulker box inventory, lectern inventory, chest inventory, a villager inventory, a smoker inventory, a brewing stand inventory, a smithing inventory, grindstone inventory, a crafter inventory, a crafting table inventory, a player inventory, decorated pot, furnace inventory, a creative inventory, blast furnace inventory, upgrade gear, a composter inventory, an enchanting table inventory, jukebox, a dropper inventory, a cartography table inventory, a upgrade gear, smoker inventory, composter inventory, a chest inventory, upgrade gear table, a upgrade gear table, dispenser inventory, player inventory, stonecutter inventory, a stonecutter inventory, a decorated pot, a lectern inventory, merchant inventory, cartography table inventory, a chiseled bookshelf, a new smithing table, a furnace inventory, anvil inventory, a dispenser inventory, a grindstone inventory, smithing inventory, dropper inventory, brewing stand inventory, villager inventory, enchanting table inventory, a beacon inventory, a bookshelf, crafter inventory, creative inventory, crafting table inventory, an anvil inventory" |
| "An item, e.g. a stack of torches, a furnace, or a wooden sword of sharpness 2. Unlike item type an item can only represent exactly one item (e.g. an upside-down cobblestone stair facing west), while an item type can represent a whole range of items (e.g. any cobble stone stairs regardless of direction). You don't usually need this type except when you want to make a command that only accepts an exact item. Please note that currently 'material' is exactly the same as 'item', i.e. can have an amount & enchantments.",Item,"[<number> [of]] <alias> [of <enchantment> <level>], Where <alias> must be an alias that represents exactly one item (i.e cannot be a general alias like 'sword' or 'plant')" |
| "An item type is an alias, e.g. 'a pickaxe', 'all plants', etc., and can result in different items when added to an inventory, and unlike items they are well suited for checking whether an inventory contains a certain item or whether a certain item is of a certain type. An item type can also have one or more enchantments with or without a specific level defined, and can optionally start with 'all' or 'every' to make this item type represent all types that the alias represents, including data ranges.",Item Type,"[<number> [of]] [all/every] <alias> [of <enchantment> [<level>] [,/and <more enchantments...>]]" |
| "A living entity, i.e. a mob or player, not inanimate entities like projectiles or dropped items.",Living Entity,"see entity, but ignore inanimate objects" |
| "A location in a world. Locations are world-specific and even store a direction, e.g. if you save a location and later teleport to it you will face the exact same direction you did when you saved the location.",Location,Missing patterns. |
| Something that can hold metadata (e.g. an entity or block),Metadata Holder,Missing patterns. |
| "A certain amount of money. Please note that this differs from numbers as it includes a currency symbol or name, but usually the two are interchangeable, e.g. you can both add 100$ to the player's balance and add 100 to the player's balance.",Money,"<number> $ or $ <number>, where '$' is your server's currency, e.g. '10 rupees' or '£5.00'" |
| Represents the phase of a moon.,Moon Phase,"last quarter, waning crescent, waxing gibbous, full moon, waning gibbous, waxing crescent, new moon, first quarter" |
| "A number, e.g. 2.5, 3, or -9812454. Please note that many expressions only need integers, i.e. will discard any fractional parts of any numbers without producing an error.",Number,[-] |
| "The supertype of all types, meaning that if %object% is used in e.g. a condition it will accept all kinds of expressions.",Object,Missing patterns. |
| "A player that is possibly offline. See player for more information. Please note that while all effects and conditions that require a player can be used with an offline player as well, they will not work if the player is not actually online.",Offline Player,"Parsing an offline player as a player (online) will return nothing (none), for that case you would need to parse as offlineplayer which only returns nothing (none) if player doesn't exist in Minecraft databases (name not taken) otherwise it will return the player regardless of their online status." |
| "A player. Depending on whether a player is online or offline several actions can be performed with them, though you won't get any errors when using effects that only work if the player is online (e.g. changing their inventory) on an offline player. You have two possibilities to use players as command arguments: <player> and <offline player>. The first requires that the player is online and also accepts only part of the name, while the latter doesn't require that the player is online, but the player's name has to be entered exactly.",Player,"Parsing an offline player as a player (online) will return nothing (none), for that case you would need to parse as offlineplayer which only returns nothing (none) if player doesn't exist in Minecraft databases (name not taken) otherwise it will return the player regardless of their online status." |
| "A potion effect, including the potion effect type, tier and duration.",Potion Effect,speed of tier 1 for 10 seconds |
| "A potion effect type, e.g. 'strength' or 'swiftness'.",Potion Effect Type,"null, speed, slowness, haste, mining fatigue, strength, instant health, instant damage, jump boost, nausea, regeneration, resistance, fire resistance, water breathing, invisibility, blindness, night vision, hunger, weakness, poison, wither, health boost, absorption, saturation, glowing, levitation, luck, bad luck, slow falling, conduit power, dolphins grace, bad omen, hero of the village, darkness" |
| "A projectile, e.g. an arrow, snowball or thrown potion.",Projectile,"arrow, fireball, snowball, thrown potion, etc." |
| Represents a quit reason from a player quit server event.,Quit Reason,"disconnected, erroneous state, kicked, quit, timed out, erroneous" |
| "A region of a regions plugin. Skript currently supports WorldGuard, Factions, GriefPrevention and PreciousStones. Please note that some regions plugins do not have named regions, some use numerical ids to identify regions, and some may have regions with the same name in different worlds, thus using regions like ""region name"" in scripts may or may not work.",Region,"""region name""" |
| The state in a resource pack request response event.,Resource Pack State,"discarded, refused, rejected, failed reload, accepted, failed, failed to reload, failed to download, downloaded, successfully loaded, accept, fail, successfully load, refuse, declined, successfully install, success, reject, decline, successfully installed, download fail, invalid url" |
| A server icon that was loaded using the load server icon effect.,Server Icon,Missing patterns. |
| "Represents a single slot of an inventory. Notable slots are the armour slots and furnace slots. The most important property that distinguishes a slot from an item is its ability to be changed, e.g. it can be set, deleted, enchanted, etc. (Some item expressions can be changed as well, e.g. items stored in variables. For that matter: slots are never saved to variables, only the items they represent at the time when the variable is set). Please note that tool can be regarded a slot, but it can actually change it's position, i.e. doesn't represent always the same slot.",Slot,Missing patterns. |
| "The category of a sound, they are used for sound options of Minecraft. See the play sound and stop sound effects.",Sound Category,"hostile creatures category, speech category, records category, friendly creature category, noteblock category, hostile creature category, note block category, voice category, ambient category, noteblocks category, note blocks category, weather category, block category, friendly mob category, jukebox category, hostile mob category, master category, master volume category, hostile category, record category, blocks category, environment category, jukeboxes category, player category, players category, hostile mobs category, friendly mobs category, music category, friendly creatures category, neutral category" |
| The spawn reason in a spawn event.,Spawn Reason,"dispense egg, egg, village defense, ocelot baby, silverfish trap, village invading, trap, dispensing egg, shoulder, drowned, metamorphosis, lightning, silverfish reveal, spell, built iron golem, natural, village invasion, frozen, mount, build wither, built wither, iron golem defense, ender pearl, creature spawner, reinforcements, build snowman, build iron golem, breeding, raid, infection, customized, spawn egg, jockey, beehive, default, golem defense, patrol, slime split, infected, sheared, mob spawner, nether portal, shear, perching, custom, built snowman, chunk generation, breed, command, duplication, explosion, spawner, cured, customised, piglin zombification" |
| The teleport cause in a teleport event.,Teleport Cause,"bed exit, nether portal, ender gateway, exiting bed, chorus fruit, ender portal, command, unknown, plugin, dismounted, ender pearl, spectator, spectate, end gateway, chorus, exit bed, gateway, dismount, end portal" |
| "Text is simply text, i.e. a sequence of characters, which can optionally contain expressions which will be replaced with a meaningful representation (e.g. %player% will be replaced with the player's name). Because scripts are also text, you have to put text into double quotes to tell Skript which part of the line is an effect/expression and which part is the text. Please read the article on Texts and Variable Names to learn more.",Text,"simple: ""...""" |
| "A time is a point in a minecraft day's time (i.e. ranges from 0:00 to 23:59), which can vary per world. See date and timespan for the other time types of Skript.",Time, |
| "A period of time between two times. Mostly useful since you can use this to test for whether it's day, night, dusk or dawn in a specific world. This type might be removed in the future as you can use 'time of world is between x and y' as a replacement.",Timeperiod, |
| "A timespan is a difference of two different dates or times, e.g '10 minutes'. Timespans are always displayed as real life time, but can be defined as minecraft time, e.g. '5 minecraft days and 12 hours'. NOTE: Months always have the value of 30 days, and years of 365 days. See date and time for the other time types of Skript.",Timespan,"<number> [minecraft/mc/real/rl/irl] ticks/seconds/minutes/hours/days/weeks/months/years [[,/and] <more...>]" |
| Represents a transform reason of an entity transform event.,Transform Reason,"infection, magma slime split, villager infection, tadpole metamorphosis, drowning, creeper super charge, unknown, split, tadpole converting, metamorphosis, skeleton converting to stray, lightning, slime split, entity drowning, slime splitting, zombie drowning, zombie curing, skeleton freeze, entity freezing, zombie converting to drowned, curing, entity freeze, skeleton freezing, mooshroom shear, zombie cure, tadpole converting to frog, mooshroom shearing, magma slime splitting, piglin zombification" |
| A tree type represents a tree species or a huge mushroom species. These can be generated in a world with the generate tree effect.,Tree Type,"[any] <general tree/mushroom type>, e.g. tree/any jungle tree/etc." |
| "Represents a type, e.g. number, object, item type, location, block, world, entity type, etc. This is mostly used for expressions like 'event-<type>', '<type>-argument', 'loop-<type>', etc., e.g. event-world, number-argument and loop-player.",Type,See the type name patterns of all types - including this one |
| "Vector is a collection of numbers. In Minecraft, 3D vectors are used to express velocities of entities.",Vector,"vector(x, y, z)" |
| "A visible effect, e.g. particles.",Visual Effect,"smoke, potion break, ender signal, mobspawner flames, arrow particles, jumping rabbit, hurt, wolf smoke, wolf hearts, wolf shaking, sheep eating, iron golem offering rose, villager hearts, angry villager entity, happy villager entity, witch magic, zombie turning to a villager, firework explosion, love hearts, squid rotation reset, entity poof, guardian target, block with shield, shield break, armor stand hit, hurt by thorns, iron golem sheathing rose, resurrection by totem, hurt by drowning, hurt by explosion, explosion, large explosion, huge explosion, firework's spark, water bubble, water splash, water wake, suspended, void fog, critical hit, magical critical hit, smoke particle, large smoke, spell, spell, potion swirl, transparent potion swirl, witch spell, water drip, lava drip, angry villager, happy villager, small smoke, note, portal, flying glyph, flame, lava pop, cloud, coloured dust, snowball break, snow shovel, slime, heart, item crack, block break, block dust, water drop, mob appearance, dragon breath, end rod, damage indicator, sweep attack, falling dust, totem, spit, squid ink, bubble pop, current down, bubble column up, nautilus, dolphin, sneeze, campfire cosy smoke, campfire signal smoke, composter, flash, falling lava, landing lava, falling water, dripping honey, falling honey, landing honey, falling nectar, soul fire flame, ash, crimson spore, warped spore, soul, dripping obsidian tear, falling obsidian tear, landing obsidian tear, reverse portal, white ash, falling spore blossom, spore blossom air, small flame, snowflake, dripping dripstone lava, falling dripstone lava, dripping dripstone water, falling dripstone water, glow squid ink, glow, wax on, wax off, electric spark, scrape, sonic boom, sculk soul, sculk charge, sculk charge pop, shriek" |
| "The weather types sunny, rainy, and thundering.",Weather Type,"clear/sun/sunny, rain/rainy/raining, and thunder/thundering/thunderstorm" |
| "One of the server's worlds. Worlds can be put into scripts by surrounding their name with double quotes, e.g. ""world_nether"", but this might not work reliably as text uses the same syntax.",World,"""world_name"", e.g. ""world""" |
| Represents the environment of a world.,World Environment,"normal, nether, the end, the overworld, custom, the nether, end, overworld" |
| Checks if the given string is alphanumeric.,Alphanumeric,%texts% (is|are) alphanumeric |
| Tests whether a player is allowed to build at a certain location. This condition requires a supported regions plugin to be installed.,Can Build,%players% (can|(is|are) allowed to) build %directions% %locations% |
| Whether a player is allowed to fly.,Can Fly,%players% can fly |
| Tests whether a player or a chest can hold the given item.,Can Hold,%inventories% (can hold|ha(s|ve) [enough] space (for|to hold)) %item types% |
| Whether living entities are able to pick up items off the ground or not.,Can Pick Up Items,%living entities% can pick([ ]up items| items up) |
| Checks whether the given players can see another players.,Can See,%players% (is|are) [in]visible for %players% |
| "A condition that randomly succeeds or fails. Valid values are between 0% and 100%, or if the percent sign is omitted between 0 and 1.",Chance,chance of %number%[(\%)] |
| "A very general condition, it simply compares two values. Usually you can only compare for equality (e.g. block is/isn't of <type>), but some values can also be compared using greater than/less than. In that case you can also test for whether an object is between two others. Note: This is the only element where not all patterns are shown. It has actually another two sets of similar patters, but with (was|were) or will be instead of (is|are) respectively, which check different time states of the first expression.",Comparison,[(neither)] %objects% ((is|are)[(n't| not| neither)] ((greater|more|higher|bigger|larger) than|above)|>) %objects% |
| "Checks whether an inventory contains an item, a text contains another piece of text, or a list (e.g. {list variable::*} or 'drops') contains another object.",Contains,%inventories% (has|have) %item types% [in [(the[ir]|his|her|its)] inventory] |
| Tests what kind of damage caused a damage event. Refer to the Damage Cause type for a list of all possible causes.,Damage Cause,[the] damage (was|is|has)[n('|o)t] [been] (caused|done|made) by %damage cause% |
| Checks whether or not respawn anchors work in a world.,Do Respawn Anchors Work,respawn anchors [do[(n't| not)]] work in %worlds% |
| Whether the egg will hatch in a Player Egg Throw event.,Egg Will Hatch,[the] egg (will|will not|won't) hatch |
| "Checks whether entities are sheared. This condition only works on cows, sheep and snowmen for versions below 1.19.4.",Entity Is Sheared,%living entities% (is|are) (sheared|shorn) |
| "Checks whether an entity is wet or not (in water, rain or a bubble column).",Entity is Wet,%entities% (is|are) wet |
| "Checks whether an entity is in rain, lava, water or a bubble column.",Entity is in Liquid,%entities% (is|are) in (water|lava|[a] bubble[ ]column|rain) |
| Checks whether or not the event is cancelled.,Event Cancelled,[the] event is cancel[l]ed |
| Checks whether a given expression or variable is set.,Exists/Is Set,%~objects% (exist[s]|(is|are) set) |
| Checks whether an entity has AI.,Has AI,%living entities% (has|have) (ai|artificial intelligence) |
| Checks whether the given players have a custom client weather,Has Client Weather,%players% (has|have) [a] (client|custom) weather [set] |
| Check if an item has a custom model data tag,Has Custom Model Data,%item types% (has|have) [custom] model data |
| Checks whether a sign (either a block or an item) has glowing text,Has Glowing Text,%blocks/item types% (has|have) glowing text |
| Check whether a cooldown is active on the specified material for a specific player.,Has Item Cooldown,%players% (has|have) [([an] item|a)] cooldown (on|for) %item types% |
| Checks whether living entities have an unobstructed line of sight to other entities or locations.,Has Line of Sight,%living entities% (has|have) [a] [direct] line of sight to %entities/locations% |
| Checks whether a metadata holder has a metadata tag.,Has Metadata,%metadata holders% (has|have) metadata [(value|tag)[s]] %texts% |
| Test whether a player has a certain permission.,Has Permission,%command senders% (has|have) [the] permission[s] %texts% |
| Checks whether a player has played on this server before. You can also use on first join if you want to make triggers for new players.,Has Played Before,%offline players% [(has|have|did)] [already] play[ed] [on (this|the) server] (before|already) |
| Checks whether the given living entities have specific potion effects.,Has Potion,%living entities% (has|have) potion[s] [effect[s]] %potions% |
| "Checks whether the given players have a server resource pack loaded. Please note that this can't detect player's own resource pack, only the resource pack that sent by the server.",Has Resource Pack,%players% (has|have) [a] resource pack [(loaded|installed)] |
| Checks whether the given entities has the given scoreboard tags.,Has Scoreboard Tag,%entities% (has|have) [the] score[ ]board tag[s] %texts% |
| Checks if a creeper is going to explode.,Ignition Process,[creeper[s]] %living entities% ((is|are)|(isn't|is not|aren't|are not)) going to explode |
| Checks whether an entity is alive. Works for non-living entities too.,Is Alive,%entities% (is|are) (alive|dead) |
| Checks whether a player or IP is banned.,Is Banned,%offline players/texts% (is|are) banned |
| Checks what the respawn location of a player in the respawn event is.,Is Bed/Anchor Spawn,[the] respawn location (was|is)[(n'| no)t] [a] (bed|respawn anchor) |
| Checks whether an item is a block.,Is Block,%item types% (is|are) ([a] block|blocks) |
| Checks if a block is indirectly or directly powered by redstone,Is Block Redstone Powered,%blocks% (is|are) redstone powered |
| Checks whether a player is blocking with their shield.,Is Blocking,%players% (is|are) (blocking|defending) [with [a] shield] |
| "Checks whether an entity is on fire, e.g. a zombie due to being in sunlight, or any entity after falling into lava.",Is Burning,%entities% (is|are) (burning|ignited|on fire) |
| Checks if a creeper is charged (powered).,Is Charged,%living entities% (is|are) (charged|powered) |
| "Whether a living entity is climbing, such as a spider up a wall or a player on a ladder.",Is Climbing,%living entities% (is|are) climbing |
| Checks whether an item is edible.,Is Edible,%item types% (is|are) edible |
| "Checks whether an inventory, an inventory slot, or a text is empty.",Is Empty,%inventories/slots/texts% (is|are) empty |
| Checks whether an item is enchanted.,Is Enchanted,%item types% (is|are) enchanted [with %enchantment type%] |
| Checks whether an item is flammable.,Is Flammable,%item types% (is|are) flammable |
| Checks whether a player is flying.,Is Flying,%players% (is|are) flying |
| Checks whether an entity is frozen.,Is Frozen,%entities% (is|are) frozen |
| Checks whether an item can be used as fuel in a furnace.,Is Fuel,%item types% (is|are) [furnace] fuel |
| Checks whether a living entity is gliding.,Is Gliding,%living entities% (is|are) gliding |
| "Checks whether an entity has one or both of their hands raised. Hands are raised when an entity is using an item (eg: blocking, drawing a bow, eating).",Is Hand Raised,%living entities%'[s] [main] hand[s] (is|are) raised |
| "Checks whether a player is holding a specific item. Cannot be used with endermen, use 'entity is [not] an enderman holding <item type>' instead.",Is Holding,[%living entities%] ha(s|ve) %item types% in [main] hand |
| Checks if an entity will create fire when it explodes. This condition is also usable in an explosion prime event.,Is Incendiary,%entities% ((is|are) incendiary|cause[s] a[n] (incendiary|fiery) explosion) |
| Checks whether potion effects are infinite.,Is Infinite,%potion effects% (is|are) infinite |
| Checks wether or not a block is interactable.,Is Interactable,%item types% (is|are) interactable |
| Checks whether a living entity is invisible.,Is Invisible,%living entities% (is|are) (invisible|visible) |
| Checks whether an entity is invulnerable.,Is Invulnerable,%entities% (is|are) invulnerable |
| Checks whether a living entity is jumping. This condition does not work on players.,Is Jumping,%living entities% (is|are) jumping |
| Checks to see if an entity is currently leashed.,Is Leashed,%living entities% (is|are) leashed |
| "Checks whether or not a chunk/world is loaded. 'chunk at 1, 1' uses chunk coords, which are location coords divided by 16.",Is Loaded,chunk[s] %directions% [%locations%] (is|are)[((n't| not))] loaded |
| Checks whether a player is a member or owner of a particular region. This condition requires a supported regions plugin to be installed.,Is Member/Owner of Region,%offline players% (is|are) ([a] member|[(the|an)] owner) of [[the] region] %regions% |
| Checks whether a vector is normalized i.e. length of 1,Is Normalized,%vectors% (is|are) normalized |
| Checks whether an item is a block and completely blocks vision.,Is Occluding,%item types% (is|are) occluding |
| Checks whether a player is online.,Is Online,%offline players% (is|are) (online|offline) |
| Checks whether a player is a server operator.,Is Operator,%offline players% (is|are) [[a] server|an] op[erator][s] |
| "Checks whether a block is passable. A block is passable if it has no colliding parts that would prevent players from moving through it. Blocks like tall grass, flowers, signs, etc. are passable, but open doors, fence gates, trap doors, etc. are not because they still have parts that can be collided with.",Is Passable,%blocks% (is|are) passable |
| "Check if a plugin is enabled/disabled on the server. Plugin names can be found in the plugin's 'plugin.yml' file or by using the '/plugins' command, they are NOT the name of the plugin's jar file. When checking if a plugin is not enabled, this will return true if the plugin is either disabled or not on the server. When checking if a plugin is disabled, this will return true if the plugin is on the server and is disabled.",Is Plugin Enabled,plugin[s] %texts% (is|are) enabled |
| Checks whether an entity is poisoned.,Is Poisoned,%living entities% (is|are) poisoned |
| "Checks whether an item is the preferred tool for a block. A preferred tool is one that will drop the block's item when used. For example, a wooden pickaxe is a preferred tool for grass and stone blocks, but not for iron ore.",Is Preferred Tool,%item types% (is|are) %blocks/block datas%'s preferred tool[s] |
| Tests whether an entity is riding another or is in a vehicle.,Is Riding,%entities% (is|are) riding [%entity types%] |
| Checks to see if an entity is currently using the Riptide enchantment.,Is Riptiding,%living entities% (is|are) riptiding |
| "Check if the current script, or another script, is currently loaded.",Is Script Loaded,script[s] [%texts%] (is|are) loaded |
| Checks whether an entity is silent i.e. its sounds are disabled.,Is Silent,%entities% (is|are) silent |
| Checks whether a player is sleeping.,Is Sleeping,%players% (is|are) sleeping |
| "Tests whether a chunk is a so-called slime chunk. Slimes can generally spawn in the swamp biome and in slime chunks. For more info, see the Minecraft wiki.",Is Slime Chunk,%chunk% (is|are) ([a] slime chunk|slime chunks|slimey) |
| Checks whether a player is sneaking.,Is Sneaking,%players% (is|are) sneaking |
| Checks whether an item is solid.,Is Solid,%item types% (is|are) solid |
| Checks whether a player is sprinting.,Is Sprinting,%players% (is|are) sprinting |
| Checks whether an item is stackable.,Is Stackable,%item stacks% (is|are) stackable |
| Checks whether a living entity is swimming.,Is Swimming,%living entities% (is|are) swimming |
| Check if an entity is tameable.,Is Tameable,%living entities% (is|are) tameable |
| "Checks whether an item is transparent. Note that this condition may not work for all blocks, due to the transparency list used by Spigot not being completely accurate.",Is Transparent,%item types% (is|are) transparent |
| Checks whether an item is unbreakable.,Is Unbreakable,%item types% (is|are) unbreakable |
| Checks whether an entity has died or been despawned for some other reason.,Is Valid,%entities% (is|are) valid |
| Checks whether a player is wearing some armour.,Is Wearing,%living entities% (is|are) wearing %item types% |
| Whether or not the server or a player is whitelisted.,Is Whitelisted,[the] server (is|is(n't| not)) white[ ]listed |
| "Whether a location is within something else. The ""something"" can be a block, an entity, a chunk, a world, or a cuboid formed by two other locations. Note that using the is between condition will refer to a straight line between locations, while this condition will refer to the cuboid between locations.",Is Within,%locations% (is|are) within %location% and %location% |
| Checks whether a location is within a certain radius of another location.,Is Within Radius,%locations% (is|are) within %number% (block|metre|meter)[s] (around|of) %locations% |
| Checks whether a command/string is a custom Skript command.,Is a Skript command,%text% (is|are) [a] s(k|c)ript (command|cmd) |
| "Checks whether an item of an entity is of the given type. This is mostly useful for variables, as you can use the general 'is' condition otherwise (e.g. 'victim is a creeper').",Is of Type,%item stacks/entities% (is|are) of type[s] %entity types/entity types% |
| Checks whether an entity is on ground.,Is on Ground,%entities% (is|are) on [the] ground |
| Checks if living entities or players are left or right-handed. Armor stands are neither right nor left-handed. Paper 1.17.1+ is required for non-player entities.,Left Handed,%living entities% (is|are) (left|right)( |-)handed |
| Checks whether the defined strings match the input regexes (Regular expressions).,Matches,%texts% (match[es]|do[es](n't| not) match) %texts% |
| Checks the PvP state of a world.,PvP,(is PvP|PvP is) enabled [in %worlds%] |
| Checks whether a location is contained in a particular region. This condition requires a supported regions plugin to be installed.,Region Contains,[[the] region] %regions% contain[s] %directions% %locations% |
| Checks state of the resource pack in a resource pack request response event.,Resource Pack,[the] resource pack (was|is|has) [been] %resource pack state% |
| Checks if current Minecraft version is given version or newer.,Running Minecraft,running [below] minecraft %text% |
| Checks if a text starts or ends with another.,Starts/Ends With,%texts% (start|end)[s] with %texts% |
| Tests whether a given real time was more or less than some time span ago.,Time,%date% (was|were)( more|(n't| not) less) than %time span% [ago] |
| Sends an action bar message to the given player(s).,Action Bar,send [the] action[ ]bar [with text] %text% [to %players%] |
| "Applies bone meal to a crop, sapling, or composter",Apply Bone Meal,apply [%number%] bone[ ]meal[s] [to %blocks%] |
| "Bans or unbans a player or an IP address. If a reason is given, it will be shown to the player when they try to join the server while banned. A length of ban may also be given to apply a temporary ban. If it is absent for any reason, a permanent ban will be used instead. We recommend that you test your scripts so that no accidental permanent bans are applied.Note that banning people does not kick them from the server. Consider using the kick effect after applying a ban.",Ban,ban %texts/offline players% [(by reason of|because [of]|on account of|due to) %text%] [for %time span%] |
| "Breaks the block and spawns items as if a player had mined itYou can add a tool, which will spawn items based on how that tool would break the block (ie: When using a hand to break stone, it drops nothing, whereas with a pickaxe it drops cobblestone)",Break Block,break %blocks% [naturally] [using %item type%] |
| Broadcasts a message to the server.,Broadcast,broadcast %objects% [(to|in) %worlds%] |
| "Interrupts the action entities may be trying to complete. For example, interrupting eating, or drawing back a bow.",Cancel Active Item,(cancel|interrupt) [the] us[ag]e of %living entities%'[s] [active|current] item |
| Only usable in commands. Makes it so the current command usage isn't counted towards the cooldown.,Cancel Command Cooldown,(cancel|ignore) [the] [current] [command] cooldown |
| "Cancels drops of items or experiences in a death or block break event. Please note that this doesn't keep items or experiences of a dead player. If you want to do that, use the Keep Inventory / Experience effect.",Cancel Drops,(cancel|clear|delete) [the] drops [of (items|[e]xp[erience][s])] |
| "Cancels the event (e.g. prevent blocks from being placed, or damage being taken).",Cancel Event,cancel [the] event |
| "A very general effect that can change many expressions. Many expressions can only be set and/or deleted, while some can have things added to or removed from them.",Change: Set/Add/Remove/Delete/Reset,(add|give) %objects% to %~objects% |
| Charges or uncharges a creeper. A creeper is charged when it has been struck by lightning.,Charge Creeper,make %living entities% [a[n]] (charged|powered|((un|non[-])charged|(un|non[-])powered)) [creeper[s]] |
| "Colors items in a given color. You can also use RGB codes if you feel limited with the 16 default colors. RGB codes are three numbers from 0 to 255 in the order (red, green, blue), where (0,0,0) is black and (255,255,255) is white. Armor is colorable for all Minecraft versions. With Minecraft 1.11 or newer you can also color potions and maps. Note that the colors might not look exactly how you'd expect.",Color Items,(dye|colo[u]r|paint) %item types% %color% |
| "Executes a command. This can be useful to use other plugins in triggers. If the command is a bungeecord side command, you can use the [bungeecord] option to execute command on the proxy.",Command,[execute] [the] [bungee[cord]] command[s] %texts% [by %command senders%] |
| Connects a player to another bungeecord server,Connect,connect %players% to [server] %text% |
| "Moves the loop to the next iteration. You may also continue an outer loop from an inner one. The loops are labelled from 1 until the current loop, starting with the outermost one.",Continue,continue [this loop|[the] [current] loop] |
| "Copies objects into a variable. When copying a list over to another list, the source list and its sublists are also copied over. Note: Copying a value into a variable/list will overwrite the existing data.",Copy Into Variable,copy %~objects% [in]to %~objects% |
| "Damage/Heal/Repair an entity, or item.",Damage/Heal/Repair,damage %living entities/item types% by %number% [heart[s]] [with fake cause %damage cause%] |
| "Delays the script's execution by a given timespan. Please note that delays are not persistent, e.g. trying to create a tempban script with ban player → wait 7 days → unban player will not work if you restart your server anytime within these 7 days. You also have to be careful even when using small delays!",Delay,(wait|halt) [for] %time span% |
| Execute an effect if a condition is true.,Do If,<.+> if <.+> |
| Drops one or more items.,Drop,drop %item types/experience points% [%directions% %locations%] [without velocity] |
| "Enables, disables, or reloads a script file.",Enable/Disable/Reload Script File,((enable|load)|reload|(disable|unload)) s(c|k)ript [file] %text% |
| Enchant or disenchant an existing item.,Enchant/Disenchant,enchant %~item types% with %enchantment types% |
| Equips or unequips an entity with some given armor. This will replace any armor that the entity is wearing.,Equip,equip [%living entities%] with %item types% |
| "Exits a given amount of loops and conditionals, or the entire trigger.",Exit,(exit|stop) [trigger] |
| Starts the explosion process of a creeper or instantly explodes it.,Explode Creeper,instantly explode [creeper[s]] %living entities% |
| "Creates an explosion of a given force. The Minecraft Wiki has an article on explosions which lists the explosion forces of TNT, creepers, etc. Hint: use a force of 0 to create a fake explosion that does no damage whatsoever, or use the explosion effect introduced in Skript 2.0. Starting with Bukkit 1.4.5 and Skript 2.0 you can use safe explosions which will damage entities but won't destroy any blocks.",Explosion,[(create|make)] [an] explosion (of|with) (force|strength|power) %number% [%directions% %locations%] [with fire] |
| Feeds the specified players.,Feed,feed [the] %players% [by %number% [beef[s]]] |
| Makes a living entity attack an entity with a melee attack.,Force Attack,make %living entities% attack %entity% |
| "Forces player(s) to respawn if they are dead. If this is called without delay from death event, one tick is waited before respawn attempt.",Force Respawn,force %players% to respawn |
| Make mobs left or right-handed. This does not affect players.,Handedness,make %living entities% (left|right)( |-)handed |
| Hides a player from the hover list and decreases the online players count (only if the player count wasn't changed before).,Hide Player from Server List,hide %players% (in|on|from) [the] server list |
| Lights entities on fire or extinguishes them.,Ignite/Extinguish,(ignite|set fire to) %entities% [for %time span%] |
| Keeps the inventory or/and experiences of the dead player in a death event.,Keep Inventory / Experience,keep [the] (inventory|items) [(and [e]xp[erience][s] [point[s]])] |
| Kicks a player from the server.,Kick,kick %players% [(by reason of|because [of]|on account of|due to) %text%] |
| "Kills an entity. Note: This effect does not set the entity's health to 0 (which causes issues), but damages the entity by 100 times its maximum health.",Kill,kill %entities% |
| Apply the same velocity as a knockback to living entities in a direction. Mechanics such as knockback resistance will be factored in.,Knockback,(apply knockback to|knock[back]) %living entities% [%direction%] [with (strength|force) %number%] |
| Launch firework effects at the given location(s).,Launch firework,(launch|deploy) [[a] firework [with effect[s]]] %firework effects% at %locations% [([with] (duration|power)|timed) %number%] |
| Leash living entities to other entities.,Leash entities,(leash|lead) %living entities% to %entity% |
| Strike lightning at a given location. Can use 'lightning effect' to create a lightning that does not harm entities or start fires.,Lightning,(create|strike) lightning[([ ]effect)] %directions% %locations% |
| Loads server icons from the given files. You can get the loaded icon using the last loaded server icon expression. Please note that the image must be 64x64 and the file path starts from the server folder.,Load Server Icon,load [the] server icon (from|of) [the] [image] [file] %text% |
| "Load your worlds or unload your worlds The load effect will create a new world if world doesn't already exist. When attempting to load a normal vanilla world you must define it's environment i.e ""world_nether"" must be loaded with nether environment",Load World,load [[the] world[s]] %texts% [with environment %environment%] |
| Suppresses target warnings from the current script.,Locally Suppress Warning,[local[ly]] suppress [the] (conflict|variable save|[missing] conjunction[s]|starting [with] expression[s]) warning[s] |
| Writes text into a .log file. Skript will write these files to /plugins/Skript/logs. NB: Using 'server.log' as the log file will write to the default server log. Omitting the log file altogether will log the message as '[Skript] [<script>.sk] <message>' in the server log.,Log,log %texts% [(to|in) [file[s]] %texts%] |
| "Forces the mob(s) or player(s) to look at an entity, vector or location. Vanilla max head pitches range from 10 to 50.",Look At,(force|make) %living entities% [to] (face [towards]|look [(at|towards)]) (%entity%['s (feet|eyes)]|(feet|eyes) of %entity%) [at [head] [rotation] speed %number%] [[and] max[imum] [head] pitch %number%] |
| Makes the egg hatch in a Player Egg Throw event.,Make Egg Hatch,make [the] egg [not] hatch |
| Forces a player to start/stop flying.,Make Fly,force %players% to [(start|stop)] fly[ing] |
| Sets if an entity's explosion will leave behind fire. This effect is also usable in an explosion prime event.,Make Incendiary,make %entities% [not] incendiary |
| "Makes a living entity visible/invisible. This is not a potion and therefore does not have features such as a time limit or particles. When setting an entity to invisible while using an invisibility potion on it, the potion will be overridden and when it runs out the entity keeps its invisibility.",Make Invisible,make %living entities% (invisible|not visible) |
| Makes an entity invulnerable/not invulnerable.,Make Invulnerable,make %entities% invulnerable |
| Forces a player to send a message to the chat. If the message starts with a slash it will force the player to use command.,Make Say,make %players% (say|send [the] message[s]) %texts% |
| Makes a sign (either a block or item) have glowing text or normal text,Make Sign Glow,make %blocks/item types% have glowing text |
| "Sends a message to the given player. Only styles written in given string or in formatted expressions will be parsed. Adding an optional sender allows the messages to be sent as if a specific player sent them. This is useful with Minecraft 1.16.4's new chat ignore system, in which players can choose to ignore other players, but for this to work, the message needs to be sent from a player.",Message,(message|send [message[s]]) %objects% [to %command senders%] [from %player%] |
| Opens a written book to a player.,Open Book,(open|show) book %item type% (to|for) %players% |
| "Opens an inventory to a player. The player can then access and modify the inventory as if it was a chest that he just opened. Please note that currently 'show' and 'open' have the same effect, but 'show' will eventually show an unmodifiable view of the inventory in the future.",Open/Close Inventory,(open|show) (((crafting [table]|workbench)|chest|anvil|hopper|dropper|dispenser) [(view|window|inventory)]|%inventory/inventory type%) (to|for) %players% |
| "Make an entity pathfind towards a location or another entity. Not all entities can pathfind. If the pathfinding target is another entity, the entities may or may not continuously follow the target.",Pathfind,make %living entities% (pathfind|move) to[wards] %living entity/location% [at speed %number%] |
| "Plays a visual effect at a given location or on a given entity. Please note that some effects can only be played on entities, e.g. wolf hearts or the hurt effect, and that these are always visible to all players.",Play Effect,(play|show) %visual effects% (on|%directions%) %entities/locations% [(to %players%|in (radius|range) of %number%)] |
| "Plays a sound at given location for everyone or just for given players, or plays a sound to specified players. Both Minecraft sound names and Spigot sound names are supported. Playing resource pack sounds are supported too. The sound category is 'master' by default. Please note that sound names can get changed in any Minecraft or Spigot version, or even removed from Minecraft itself.",Play Sound,play sound[s] %texts% [(in|from) %sound category%] [(at|with) volume %number%] [(and|at|with) pitch %number%] at %locations% [(to|for) %players%] |
| Sets whether all player related information is hidden in the server list. The Vanilla Minecraft client will display ??? (dark gray) instead of player counts and will not show the hover hist when hiding player info. The version string can override the ???. Also the Online Players Count and Max Players expressions will return -1 when hiding player info.,Player Info Visibility,hide [all] player [related] info[rmation] [(in|on|from) [the] server list] |
| "Change visibility of a player for the given players. When reveal is used in combination of the hidden players expression and the viewers are not specified, this will default it to the given player in the hidden players expression.Note: if a player was hidden and relogs, this player will be visible again.",Player Visibility,hide %players% [(from|for) %players%] |
| Poison or cure a creature.,Poison/Cure,poison %living entities% [for %time span%] |
| Apply or remove potion effects to/from entities.,Potion Effects,apply %potion effects% to %living entities% |
| Push entities around.,Push,(push|thrust) %entities% %direction% [(at|with) (speed|velocity|force) %number%] |
| Set the PvP state for a given world.,PvP,enable PvP [in %worlds%] |
| "Replaces all occurrences of a given text with another text. Please note that you can only change variables and a few expressions, e.g. a message or a line of a sign.",Replace,replace [(all|every)] %texts% in %texts% with %text% [with case sensitivity] |
| Makes a function return a value,Return,return %objects% |
| Save all worlds or a given world manually. Note: saving many worlds at once may possibly cause the server to freeze.,Save World,save [[the] world[s]] %worlds% |
| Makes a player see a block as something it really isn't. BlockData support is only for MC 1.13+,Send Block Change,make %players% see %blocks% as %item type/block data% |
| "Request that the player's client download and switch resource packs. The client will download the resource pack in the background, and will automatically switch to it once the download is complete. The URL must be a direct download link.The hash is used for caching, the player won't have to re-download the resource pack that way. The hash must be SHA-1, you can get SHA-1 hash of your resource pack using this online tool.The resource pack request action can be used to check status of the sent resource pack request.",Send Resource Pack,send [the] resource pack [from [[the] URL]] %text% to %players% |
| "Shears or un-shears a shearable entity with drops by shearing and a 'sheared' sound. Using with 'force' will force this effect despite the entity's 'shear state'.Please note that..:- If your server is not running with Paper 1.19.4 or higher, this effect will only change its 'shear state', and the 'force' effect is unavailable- Force-shearing or un-shearing on a sheared mushroom cow is not possible",Shear,[force] shear %living entities% |
| Shoots a projectile (or any other entity) from a given entity.,Shoot,shoot %entity types% [from %living entities/locations%] [(at|with) (speed|velocity) %number%] [%direction%] |
| Controls whether or not an entity is silent.,Silence Entity,silence %entities% |
| "Stops or restarts the server. If restart is used when the restart-script spigot.yml option isn't defined, the server will stop instead.",Stop Server,(stop|shut[ ]down) [the] server |
| "Stops specific or all sounds from playing to a group of players. Both Minecraft sound names and Spigot sound names are supported. Resource pack sounds are supported too. The sound category is 'master' by default. A sound can't be stopped from a different category. Please note that sound names can get changed in any Minecraft or Spigot version, or even removed from Minecraft itself.",Stop Sound,stop (all sound[s]|sound[s] %texts%) [(in [the]|from) %sound category%] [(from playing to|for) %players%] |
| Makes an entity swing their hand. This does nothing if the entity does not have an animation for swinging their hand.,Swing Hand,make %living entities% swing [their] [main] hand |
| "Teleport an entity to a specific location. This effect is delayed by default on Paper, meaning certain syntax such as the return effect for functions cannot be used after this effect. The keyword 'force' indicates this effect will not be delayed, which may cause lag spikes or server crashes when using this effect to teleport entities to unloaded chunks.",Teleport,[force] teleport %entities% (to|%direction%) %location% |
| Resets the title of the player to the default values.,Title - Reset,reset [the] title[s] [of %players%] |
| "Sends a title/subtitle to the given player(s) with optional fadein/stay/fadeout times for Minecraft versions 1.11 and above. If you're sending only the subtitle, it will be shown only if there's a title displayed at the moment, otherwise it will be sent with the next title. To show only the subtitle, use: send title "" "" with subtitle ""yourtexthere"" to player.Note: if no input is given for the times, it will keep the ones from the last title sent, use the reset title effect to restore the default values.",Title - Send,send title %text% [with subtitle %text%] [to %players%] [for %time span%] [with fade[(-| )]in %time span%] [[and] [with] fade[(-| )]out %time span%] |
| Toggle the state of a block.,Toggle,(close|turn off|de[-]activate) %blocks% |
| Toggle the flight mode of a player.,Toggle Flight,(allow|enable) (fly|flight) (for|to) %players% |
| Determines whether living entities are able to pick up items or not,Toggle Picking Up Items,allow %living entities% to pick([ ]up items| items up) |
| "Creates a tree. This may require that there is enough space above the given location and that the block below is dirt/grass, but it is possible that the tree will just grow anyways, possibly replacing every block in its path.",Tree,(grow|create|generate) tree [of type %tree type%] %directions% %locations% |
| Rotates one or more vectors around another vector,Vectors - Rotate Around Vector,rotate %vectors% around %vector% by %number% [degrees] |
| "Rotates one or more vectors around the x, y, or z axis by some amount of degrees",Vectors - Rotate around XYZ,rotate %vectors% around (x|y|z)(-| )axis by %number% [degrees] |
| "Makes an entity ride another entity, e.g. a minecart, a saddled pig, an arrow, etc.",Vehicle,(make|let|force) %entities% [to] (ride|mount) [(in|on)] %entities/entity types% |
| Grant/revoke a user operator state.,op/deop,[de[-]]op %offline players% |
| "Spawn a creature. This can be used as an effect and as a section. If it is used as a section, the section is run before the entity is added to the world. You can modify the entity in this section, using for example 'event-entity' or 'cow'. Do note that other event values, such as 'player', won't work in this section.",Spawn,(spawn|summon) %entity types% [%directions% %locations%] |
| An event that occurs at a given minecraft time in every world or only in specific worlds.,At Time,[on] at %time% [in %worlds%] |
| Called when an anvil is damaged/broken from being used to repair/rename items. Note: this does not include anvil damage from falling.,On Anvil Damage,[on] anvil damag(e|ing) |
| Called when an item is put in a slot for repair by an anvil. Please note that this event is called multiple times in a single item slot move.,On Anvil Prepare,[on] anvil prepar(e|ing) |
| Called when area effect cloud applies its potion effect. This happens every 5 ticks by default.,On AoE Cloud Effect,[on] (area|AoE) [cloud] effect |
| Called when a player swings their arm.,On Arm Swing,[on] [player] arm swing |
| Called when armor pieces of a player are changed.,On Armor Change,[on] [player] armo[u]r change[d] |
| Called when a player starts sleeping.,On Bed Enter,[on] bed enter[ing] |
| Called when a player leaves a bed.,On Bed Leave,[on] bed leav(e|ing) |
| Called when a player starts to break a block. You can usually just use the leftclick event for this.,On Block Damage,[on] block damag(ing|e) |
| Called when a player fertilizes blocks.,On Block Fertilize,[on] [block] fertilize |
| Called when a crop grows. Alternative to new form of generic grow event.,On Block Growth,[on] (plant|crop|block) grow[(th|ing)] [[of] %item types%] |
| Called when a player edits a book.,On Book Edit,[on] book (edit|change|write) |
| Called when a player signs a book.,On Book Sign,[on] book sign[ing] |
| "Called when a block is broken by a player. If you use 'on mine', only events where the broken block dropped something will call the trigger.",On Break / Mine,[on] [block] (break[ing]|min(e|ing)) [[of] %item types/block datas%] |
| Called when a player empties a bucket. You can also use the place event with a check for water or lava.,On Bucket Empty,[on] bucket empty[ing] |
| Called when a player fills a bucket.,On Bucket fill,[on] bucket fill[ing] |
| Called when a block is destroyed by fire.,On Burn,[on] [block] burn[ing] [[of] %item types/block datas%] |
| "Called when a player rightclicks on a block while holding a block or a placeable item. You can either cancel the event to prevent the block from being built, or uncancel it to allow it. Please note that the data value of the block to be placed is not available in this event, only its ID.",On Can Build Check,[on] [block] can build check |
| Called whenever a player chats. Use chat format to change message format. Use chat recipients to edit chat recipients.,On Chat,[on] chat |
| Called after a new chunk was generated.,On Chunk Generate,[on] chunk (generat|populat)(e|ing) |
| Called when a chunk loads. The chunk might or might not contain mobs when it's loaded.,On Chunk Load,[on] chunk load[ing] |
| Called when a chunk is unloaded due to not being near any player.,On Chunk Unload,[on] chunk unload[ing] |
| "Called when a user clicks on a block, an entity or air with or without an item in their hand. Please note that rightclick events with an empty hand while not looking at a block are not sent to the server, so there's no way to detect them. Also note that a leftclick on an entity is an attack and thus not covered by the 'click' event, but the 'damage' event.",On Click,[on] [(right|left)[( |-)]][mouse[( |-)]]click[ing] [on %entity type/item type%] [(with|using|holding) %item type%] |
| "Called when an entity is set on fire, e.g. by fire or lava, a fireball, or by standing in direct sunlight (zombies, skeletons).",On Combust,[on] combust[ing] |
| "Called when a player enters a command (not necessarily a Skript command) but you can check if command is a skript command, see Is a Skript command condition.",On Command,[on] command [%text%] |
| "Called when the player connects to the server. This event is called before the player actually joins the server, so if you want to prevent players from joining you should prefer this event over on join.",On Connect,[on] [player] connect[ing] |
| "Called when a player is done eating/drinking something, e.g. an apple, bread, meat, milk or a potion.",On Consume,[on] [player] ((eat|drink)[ing]|consum(e|ing)) [[of] %item types%] |
| Called when a player crafts an item.,On Craft,[on] [player] craft[ing] [[of] %item types%] |
| Called when a creeper is struck by lighting and gets powered. Cancel the event to prevent the creeper from being powered.,On Creeper Power,[on] creeper power |
| "Called when an entity receives damage, e.g. by an attack from another entity, lava, fire, drowning, fall, suffocation, etc.",On Damage,[on] damag(e|ing) [of %entity type%] [by %entity type%] |
| Called when a living entity (including players) dies.,On Death,[on] death [of %entity types%] |
| Called when a dispenser dispenses an item.,On Dispense,[on] dispens(e|ing) [[of] %item types%] |
| "Called when a player drops an item from their inventory, or an entity drops an item, such as a chicken laying an egg.",On Drop,[on] [player|entity] drop[ping] [[of] %item types%] |
| "Called when a player throws an egg and it lands. You can just use the shoot event in most cases. However, this event allows modification of properties like the hatched entity type and the number of entities to hatch.",On Egg Throw,[on] throw[ing] [of] [an] egg |
| "Called when a player successfully enchants an item. To get the enchanted item, see the enchant item expression",On Enchant,[on] [item] enchant |
| "Called when a player puts an item into enchantment table. This event may be called multiple times. To get the enchant item, see the enchant item expression",On Enchant Prepare,[on] [item] enchant prepare |
| "Called when an enderman places or picks up a block, a sheep eats grass, a silverfish boops into/out of a block or a falling block lands and turns into a block respectively. event-block represents the old block and event-blockdata represents the new replacement that'll be applied to the block.",On Enderman/Sheep/Silverfish/Falling Block,[on] enderman place |
| Called when an entity dismounts.,On Entity Dismount,[on] dismount[ing] |
| Called when an entity jumps.,On Entity Jump,[on] entity jump[ing] |
| Called when entity starts riding another.,On Entity Mount,[on] mount[ing] |
| Called when an entity uses a nether or end portal. Cancel the event to prevent the entity from teleporting.,On Entity Portal,[on] entity portal |
| "Called when an entity is about to be replaced by another entity. Examples when it's called include; when a zombie gets cured and a villager spawns, an entity drowns in water like a zombie that turns to a drown, an entity that gets frozen in powder snow, a mooshroom that when sheared, spawns a new cow.",On Entity Transform,[on] (entit(y|ies)|%*-entitydatas%) transform[ing] [due to %transform reasons%] |
| Called when a player's experience changes.,On Experience Change,[on] [player] (level progress|[e]xp|experience) (change|update|increase|decrease) |
| Called whenever experience is about to spawn. Please note that this event will not fire for xp orbs spawned by plugins (including Skript) with Bukkit.,On Experience Spawn,[on] [e]xp[erience] [orb] spawn |
| Called when an entity (a primed TNT or a creeper) explodes.,On Explode,[on] explo(d(e|ing)|sion) |
| "Called when an explosive is primed, i.e. an entity will explode shortly. Creepers can abort the explosion if the player gets too far away, while TNT will explode for sure after a short time.",On Explosion Prime,[on] explosion prime |
| "Called when a block 'fades away', e.g. ice or snow melts.",On Fade,[on] [block] fad(e|ing) [[of] %item types/block datas%] |
| Called when a firework explodes.,On Firework Explode,[on] [a] firework explo(d(e|ing)|sion) [colo[u]red %colors%] |
| Called when a player joins the server for the first time.,On First Join,[on] first (join|login) |
| Called when a player fishes something. This is not of much use yet.,On Fishing,[on] [player] fish[ing] |
| Called when a players stops/starts flying.,On Flight Toggle,[on] [player] flight toggl(e|ing) |
| "Called when a blocks flows or teleports to another block. This not only applies to water and lava, but teleporting dragon eggs as well.",On Flow,[on] [block] flow[ing] |
| "Called when a block is created, but not by a player, e.g. snow forms due to snowfall, water freezes in cold biomes. This isn't called when block spreads (mushroom growth, water physics etc.), as it has its own event (see spread event).",On Form,[on] [block] form[ing] [[of] %item types/block datas%] |
| Called when a furnace burns an item from its fuel slot.,On Fuel Burn,[on] fuel burn[ing] |
| Called when a player's gamemode changes.,On Gamemode Change,[on] game[ ]mode change [to %gamemode%] |
| "Called when an entity toggles glider on or off, or when server toggles gliding state of an entity forcibly.",On Gliding State Change,[on] (gliding state change|toggl(e|ing) gliding) |
| "Called when a tree, giant mushroom or plant grows to next stage. ""of"" matches any grow event, ""from"" matches only the old state, ""into"" matches only the new state,and ""from into"" requires matching both the old and new states. Using ""and"" lists in this event is equivalent to using ""or"" lists. The event will trigger if any one of the elements is what grew.",On Grow,[on] grow[th] [of (%tree types%|%item types/block datas%)] |
| "Called whenever a player swaps the items in their main- and offhand slots. Works also when one or both of the slots are empty. The event is called before the items are actually swapped, so when you use the player's tool or player's offtool expressions, they will return the values before the swap - this enables you to cancel the event before anything happens.",On Hand Item Swap,[on] swap[ping of] [(hand|held)] item[s] |
| "Called when an entity is healed, e.g. by eating (players), being fed (pets), or by the effect of a potion of healing (overworld mobs) or harm (nether mobs).",On Heal,[on] heal[ing] |
| Called when a horse jumps.,On Horse Jump,[on] horse jump |
| "Called when the hunger bar of a player changes, i.e. either increases by eating or decreases over time.",On Hunger Meter Change,[on] (food|hunger) (level|met(er|re)|bar) chang(e|ing) |
| "Called when a block starts burning, i.e. a fire block is placed next to it and this block is flammable. The burn event will be called when the block is about do be destroyed by the fire.",On Ignition,[on] [block] ignit(e|ion) |
| Called when clicking on inventory slot.,On Inventory Click,[on] [player] inventory(-| )click[ing] [[at] %item types%] |
| Called when player's currently viewed inventory is closed.,On Inventory Close,[on] inventory clos(ing|e[d]) |
| Called when a player drags an item in their cursor across the inventory.,On Inventory Drag,[on] inventory drag[ging] |
| "Called when an entity or block (e.g. hopper) tries to move items directly from one inventory to another. When this event is called, the initiator may have already removed the item from the source inventory and is ready to move it into the destination inventory. If this event is cancelled, the items will be returned to the source inventory.",On Inventory Item Move,[on] inventory item (move|transport) |
| Called when an inventory is opened for player.,On Inventory Open,[on] inventory open[ed] |
| "Called when an inventory (a hopper, a hopper minecart, etc.) picks up an item",On Inventory Pickup,[on] inventory pick[ ]up |
| Called when a slot in a player's inventory is changed. Warning: setting the event-slot to a new item can result in an infinite loop.,On Inventory Slot Change,[on] [player] inventory slot chang(e|ing) |
| Called when a player breaks their tool because its damage reached the maximum value. This event cannot be cancelled.,On Item Break,[on] [player] tool break[ing] |
| Called when an item is damaged. Most tools are damaged by using them; armor is damaged when the wearer takes damage.,On Item Damage,[on] item damag(e|ing) |
| "Called when an item is about to be despawned from the world, usually 5 minutes after it was dropped.",On Item Despawn,[on] (item[ ][stack]|[item] %item types%) despawn[ing] |
| Called when a player has an item repaired via the Mending enchantment.,On Item Mend,[on] item mend[ing] |
| "Called when dropped items merge into a single stack. event-entity will be the entity which is trying to merge, and future event-entity will be the entity which is being merged into.",On Item Merge,[on] (item[ ][stack]|[item] %item types%) merg(e|ing) |
| "Called whenever an item stack is spawned in a world, e.g. as drop of a block or mob, a player throwing items out of their inventory, or a dispenser dispensing an item (not shooting it).",On Item Spawn,[on] item spawn[ing] [[of] %item types%] |
| "Called when the player joins the server. The player is already in a world when this event is called, so if you want to prevent players from joining you should prefer on connect over this event.",On Join,[on] [player] (login|logging in|join[ing]) |
| Called whenever a player jumps. This event requires PaperSpigot.,On Jump,[on] [player] jump[ing] |
| Called when a player is kicked from the server. You can change the kick message or cancel the event entirely.,On Kick,[on] [player] (kick|being kicked) |
| Called after a player changed their language in the game settings. You can use the language expression to get the current language of the player. This event requires Minecraft 1.12+.,On Language Change,[on] [player] (language|locale) chang(e|ing) |
| Called when a leaf block decays due to not being connected to a tree.,On Leaves Decay,[on] leaves decay[ing] |
| "Called when a player's level changes, e.g. by gathering experience or by enchanting something.",On Level Change,[on] [player] level (change|up|down) |
| Called when lightning strikes.,On Lightning Strike,[on] lightning [strike] |
| "Called when a loot table of an inventory is generated in the world. For example, when opening a shipwreck chest.",On Loot Generate,[on] loot generat(e|ing) |
| "Called when a player or entity moves or rotates their head. NOTE: Move event will only be called when the entity/player moves position, keyword 'turn around' is for orientation (ie: looking around), and the combined syntax listens for both. NOTE: These events can be performance heavy as they are called quite often.",On Move / Rotate,[on] %entity type% (move|walk|step|(turn[ing] around|rotate)) |
| Called when a player moves onto a certain type of block. Please note that using this event can cause lag if there are many players online.,On Move On,[on] (step|walk)[ing] (on|over) %*item types% |
| "Called when a physics check is done on a block. By cancelling this event you can prevent some things from happening, e.g. sand falling, dirt turning into grass, torches dropping if their supporting block is destroyed, etc.Please note that using this event might cause quite some lag since it gets called extremely often.",On Physics,[on] [block] physics |
| Called when a player/entity picks up an item. Please note that the item is still on the ground when this event is called.,On Pick Up,[on] [(player|entity)] (pick[ ]up|picking up) [[of] %item types%] |
| Called when a pig is stroke by lightning and transformed into a zombie pigman. Cancel the event to prevent the transformation.,On Pig Zap,[on] pig[ ]zap |
| Called when a piston is about to extend.,On Piston Extend,[on] piston extend[ing] |
| Called when a piston is about to retract.,On Piston Retract,[on] piston retract[ing] |
| Called when a player places a block.,On Place,[on] [block] (plac(e|ing)|build[ing]) [[of] %item types/block datas%] |
| "Called when a player enters a chunk. Note that this event is based on 'player move' event, and may be called frequent internally.",On Player Chunk Enter,[on] [player] (enter[s] [a] chunk|chunk enter[ing]) |
| Called when a player has slept long enough to count as passing the night/storm. Cancelling this event will prevent the player from being counted as deeply sleeping unless they exit and re-enter the bed.,On Player Deep Sleep,[on] [player] deep sleep[ing] |
| Called when a player picks up an arrow from the ground.,On Player Pickup Arrow,[on] [player] (pick[ing| ]up [an] arrow|arrow pick[ing| ]up) |
| Called when a player has traded with a villager.,On Player Trade,[on] player trad(e|ing) |
| Called when a player enters a world. Does not work with other entities!,On Player World Change,[on] [player] world chang(ing|e[d]) |
| Called when a player uses a nether or end portal. Cancel the event to prevent the player from teleporting.,On Portal,[on] [player] portal |
| "Called when a portal is created, either by a player or mob lighting an obsidian frame on fire, or by a nether portal creating its teleportation target in the nether/overworld. In Minecraft 1.14+, you can use the player in this event. Please note that there may not always be a player (or other entity) in this event.",On Portal Create,[on] portal creat(e|ion) |
| Called when an entity enters a nether portal or an end portal. Please note that this event will be fired many times for a nether portal.,On Portal Enter,[on] portal enter[ing] |
| Called just before displaying crafting result to player. Note that setting the result item might or might not work due to Bukkit bugs.,On Prepare Craft,[on] [player] (preparing|beginning) craft[ing] [[of] %item types%] |
| Called when a player steps on a pressure plate or tripwire respectively.,On Pressure Plate / Trip,[on] [step[ping] on] [a] [pressure] plate |
| Called when a projectile collides with an entity.,On Projectile Collide,[on] projectile collide |
| "Called when a projectile hits an entity or a block. Use the damage event with a check for a projectile to be able to use the entity that got hit in the case when the projectile hit a living entity. A damage event will even be fired if the damage is 0, e.g. when throwing snowballs at non-nether mobs.",On Projectile Hit,[on] projectile hit |
| Called when a player leaves the server.,On Quit,[on] (quit[ting]|disconnect[ing]|log[ ]out|logging out|leav(e|ing)) |
| Called when a player is firing a bow and the server is choosing an arrow to use. Cancelling this event will skip the current arrow item and fire a new event for the next arrow item. The arrow and bow in the event can be accessed with the Readied Arrow/Bow expression.,On Ready Arrow,[on] [player] ((ready|choose|draw|load) arrow|arrow (choose|draw|load)) |
| Called when the redstone current of a block changes. This event is of not much use yet.,On Redstone,[on] redstone [current] [chang(e|ing)] |
| Called when a player enters or leaves a region. This event requires a supported regions plugin to be installed.,On Region Enter/Leave,[on] (enter[ing]|leav(e|ing)|exit[ing]) [of] ([a] region|[[the] region] %regions%) |
| "Called when a player takes action on a resource pack request sent via the send resource pack effect. The resource pack condition can be used to check the resource pack state.This event will be triggered once when the player accepts or declines the resource pack request, and once when the resource pack is successfully installed or failed to download.",On Resource Pack Request Response,[on] resource pack [request] response |
| Called when a player respawns. You should prefer this event over the death event as the player is technically alive when this event is called.,On Respawn,[on] [player] respawn[ing] |
| "Called when an entity dies, always. If they are not holding a totem, this is cancelled - you can, however, uncancel it.",On Resurrect Attempt,[on] [entity] resurrect[ion] [attempt] |
| "Called when the player activates the riptide enchantment, using their trident to propel them through the air. Note: the riptide action is performed client side, so manipulating the player in this event may have undesired effects.",On Riptide,[on] [use of] riptide [enchant[ment]] |
| "Called directly after the trigger is loaded, or directly before the whole script is unloaded. The keyword 'async' indicates the trigger can be ran asynchronously,",On Script Load/Unload,[on] [async] [script] (load|init|enable) |
| Called when the server sends a list of commands to the player. This usually happens on join. The sent commands can be modified via the sent commands expression. Modifications will affect what commands show up for the player to tab complete. They will not affect what commands the player can actually run. Adding new commands to the list is illegal behavior and will be ignored.,On Send Command List,[on] send[ing] [of [the]] [server] command[s] list |
| "Called when a server list ping is coming in, generally when a Minecraft client pings the server to show its information in the server list. The IP expression can be used to get the IP adress of the pinger. This event can be cancelled on PaperSpigot 1.12.2+ only and this means the player will see the server as offline (but still can join).Also you can use MOTD, Max Players, Online Players Count, Protocol Version, Version String, Hover List and Server Icon expressions, and Player Info Visibility and Hide Player from Server List effects to modify the server list.",On Server List Ping,[on] server [list] ping |
| "Called when the server starts or stops (actually, when Skript starts or stops, so a /reload will trigger these events as well).",On Server Start/Stop,[on] (server|skript) (start|load|enable) |
| Called when sheep regrows its sheared wool back.,On Sheep Regrow Wool,[on] sheep [re]grow[ing] wool |
| Called whenever a projectile is shot. Use the shooter expression to get who shot the projectile.,On Shoot,[on] [projectile] shoot |
| "As signs are placed empty, this event is called when a player is done editing a sign.",On Sign Change,[on] sign (chang[e]|edit)[ing] |
| Called when a slime splits. Usually this happens when a big slime dies.,On Slime Split,[on] slime split[ting] |
| Called when a furnace smelts an item in its ore slot.,On Smelt,[on] [ore] smelt[ing] |
| Called when a player starts or stops sneaking. Use is sneaking to get whether the player was sneaking before the event was called.,On Sneak Toggle,[on] [player] toggl(e|ing) sneak |
| Called when an entity spawns (excluding players).,On Spawn,[on] spawn[ing] [of %entity types%] |
| Called when the spawn point of a world changes.,On Spawn Change,[on] [world] spawn change |
| "Called with a player starts, stops or swaps spectating an entity.",On Spectate,[on] [player] stop spectating [(of|from) %*entity types%] |
| Called when a sponge absorbs blocks.,On Sponge Absorb,[on] sponge absorb |
| "Called when a new block forms as a result of a block that can spread, e.g. water or mushrooms.",On Spread,[on] spread[ing] |
| Called when a player starts or stops sprinting. Use is sprinting to get whether the player was sprinting before the event was called.,On Sprint Toggle,[on] [player] toggl(e|ing) sprint |
| Called when a player selects a recipe in a stonecutter.,On Stonecutter Recipe Select,[on] stonecutting [[of] %item types%] |
| "Called when a player stops using an item. For example, when the player releases the interact button when holding a bow, an edible item, or a spyglass. Note that event-timespan will return the time the item was used for.",On Stop Using Item,[on] [player] (stop|end) (using item|item use) |
| Called when an entity swims or stops swimming.,On Swim Toggle,[on] [entity] toggl(e|ing) swim |
| Called when a player tames a wolf or ocelot. Can be cancelled to prevent the entity from being tamed.,On Tame,[on] [entity] tam(e|ing) |
| "Called when a mob starts/stops following/attacking another entity, usually a player.",On Target,[on] [entity] target |
| "Called whenever a player is teleported, either by a nether/end portal or other means (e.g. by plugins).",On Teleport,[on] [player] teleport[ing] |
| "Called whenever a player changes their held item by selecting a different slot (e.g. the keys 1-9 or the mouse wheel), not by dropping or replacing the item in the current slot.",On Tool Change,[on] [player['s]] (tool|item held|held item) chang(e|ing) |
| "Called when a new vehicle is created, e.g. when a player places a boat or minecart.",On Vehicle Create,[on] vehicle create |
| Called when a vehicle gets damage. Too much damage will destroy the vehicle.,On Vehicle Damage,[on] vehicle damage |
| Called when a vehicle is destroyed. Any passenger will be ejected and the vehicle might drop some item(s).,On Vehicle Destroy,[on] vehicle destroy |
| "Called when an entity enters a vehicle, either deliberately (players) or by falling into them (mobs).",On Vehicle Enter,[on] vehicle enter |
| Called when an entity exits a vehicle.,On Vehicle Exit,[on] vehicle exit |
| Called when a world's weather changes.,On Weather Change,[on] weather change [to %weather types%] |
| "Called when a world is initialized. As all default worlds are initialized before any scripts are loaded, this event is only called for newly created worlds. World management plugins might change the behaviour of this event though.",On World Init,[on] world init[ialization] [of %worlds%] |
| "Called when a world is loaded. As with the world init event, this event will not be called for the server's default world(s).",On World Load,[on] world load[ing] [of %worlds%] |
| "Called when a world is saved to disk. Usually all worlds are saved simultaneously, but world management plugins could change this.",On World Save,[on] world sav(e|ing) [of %worlds%] |
| Called when a world is unloaded. This event will never be called if you don't have a world management plugin.,On World Unload,[on] world unload[ing] [of %worlds%] |
| Called when a zombie is done breaking a wooden door. Can be cancelled to prevent the zombie from breaking the door.,On Zombie Break Door,[on] zombie break[ing] [a] [wood[en]] door |
| An event that is called periodically.,Periodical,[on] every %time span% |
| An event that is called periodically.,Periodical,[on] every %time span% in [world[s]] %worlds% |
| The blocks absorbed by a sponge block.,Absorbed blocks,[the] absorbed blocks |
| "Returns the item the entities are currently using (ie: the food they're eating, the bow they're drawing back, etc.). This cannot be changed. If an entity is not using any item, this will return null.",Active Item,[the] (raised|active) (tool|item|weapon) of %living entities% |
| "Returns the time that the entities have either spent using an item, or the time left for them to finish using an item. If an entity is not using any item, this will return 0 seconds.",Active Item Use Time,[the] [elapsed|remaining] (item|tool) us[ag]e time of %living entities% |
| The affected entities in the area cloud effect event.,Affected Entities,[the] affected entities |
| "Returns the age or maximum age of blocks and age for entities (there in no maximum age for entities). For blocks, 'Age' represents the different growth stages that a crop-like block can go through. A value of 0 indicates that the crop was freshly planted, whilst a value equal to 'maximum age' indicates that the crop is ripe and ready to be harvested. For entities, 'Age' represents the time left for them to become adults and it's in minus increasing to be 0 which means they're adults, e.g. A baby cow needs 20 minutes to become an adult which equals to 24,000 ticks so their age will be -24000 once spawned.",Age of Block/Entity,[the] [max[imum]] age of %blocks/entities% |
| Obtains the list of all banned players or IP addresses.,All Banned Players/IPs,[all [[of] the]|the] banned (players|(ips|ip addresses)) |
| All the groups a player can have. This expression requires Vault and a compatible permissions plugin to be installed.,All Groups,all groups |
| The list of operators on the server.,All Operators,[all [[of] the]|the] [server] [non(-| )]op[erator]s |
| Returns all permissions of the defined player(s). Note that the modifications to resulting list do not actually change permissions.,All Permissions,[(all [[of] the]|the)] permissions (from|of) %players% |
| "Returns all of the scripts, or just the enabled or disabled ones.",All Scripts,[all [of the]|the] scripts [without ([subdirectory] paths|parents)] |
| Returns all registered commands or all script commands.,All commands,[(all|the|all [of] the)] [registered] [script] commands |
| Sorts given strings in alphabetical order.,Alphabetical Sort,alphabetically sorted %texts% |
| "Effectively an alias of 'y-coordinate of …', it represents the height of some object above bedrock.",Altitude,[the] altitude[s] of %locations% |
| "The amount of something. Please note that amount of %items% will not return the number of items, but the number of stacks, e.g. 1 for a stack of 64 torches. To get the amount of items in a stack, see the item amount expression.Also, you can get the recursive size of a list, which will return the recursive size of the list with sublists included, e.g. {list::*} Structure ├──── {list::1}: 1 ├──── {list::2}: 2 │ ├──── {list::2::1}: 3 │ │ └──── {list::2::1::1}: 4 │ └──── {list::2::2}: 5 └──── {list::3}: 6 Where using %size of {list::*}% will only return 3 (the first layer of indices only), while %recursive size of {list::*}% will return 6 (the entire list) Please note that getting a list's recursive size can cause lag if the list is large, so only use this expression if you need to!",Amount,[the] (amount|number|size) of %objects% |
| Counts how many of a particular item type are in a given inventory.,Amount of Items,[the] (amount|number) of %item types% (in|of) %inventories% |
| Returns the experience cost (in levels) to complete the current repair or the maximum experience cost (in levels) to be allowed by the current repair. The default value of max cost set by vanilla Minecraft is 40.,Anvil Repair Cost,[the] [anvil] [item] [max[imum]] repair cost [of %inventories%] |
| An expression to get the name to be applied to an item in an anvil inventory.,Anvil Text Input,[the] anvil [inventory] (rename|text) input of %inventories% |
| The applied enchantments in an enchant event. Deleting or removing the applied enchantments will prevent the item's enchantment.,Applied Enchantments,[the] applied enchant[ment]s |
| "Usable in script commands and command events. Holds the value of an argument given to the command, e.g. if the command ""/tell <player> <text>"" is used like ""/tell Njol Hello Njol!"" argument 1 is the player named ""Njol"" and argument 2 is ""Hello Njol!"". One can also use the type of the argument instead of its index to address the argument, e.g. in the above example 'player-argument' is the same as 'argument 1'. Please note that specifying the argument type is only supported in script commands.",Argument,[the] last arg[ument] |
| "Arithmetic expressions, e.g. 1 + 2, (health of player - 2) / 3, etc.",Arithmetic,\(%object%\)[ ]+[ ]\(%object%\) |
| "Equipment of living entities, i.e. the boots, leggings, chestplate or helmet.",Armour Slot,[the] (((boots|shoes)|leg[ging]s|chestplate[s]|helmet[s]) [(item|slot)]|armo[u]r[s]) of %living entities% |
| Returns the attached block of an arrow.,Arrow Attached Block,[the] (attached|hit) block of %projectiles% |
| An arrow's knockback strength.,Arrow Knockback Strength,[the] arrow knockback strength of %projectiles% |
| The number of arrows stuck in a living entity.,Arrows Stuck,[number of] arrow[s] stuck in %living entities% |
| "Returns the current cooldown for a player's attack. This is used to calculate damage, with 1.0 representing a fully charged attack and 0.0 representing a non-charged attack. NOTE: Currently this can not be set to anything.",Attack Cooldown,[the] attack cooldown of %players% |
| "The victim of a damage event, e.g. when a player attacks a zombie this expression represents the zombie. When using Minecraft 1.11+, this also covers the hit entity in a projectile hit event.",Attacked,[the] (attacked|damaged|victim) [<(.+)>] |
| "The attacker of a damage event, e.g. when a player attacks a zombie this expression represents the player. Please note that the attacker can also be a block, e.g. a cactus or lava, but this expression will not be set in these cases.",Attacker,[the] (attacker|damager) |
| "Returns the bed location of a player, i.e. the spawn point of a player if they ever slept in a bed and the bed still exists and is unobstructed however, you can set the unsafe bed location of players and they will respawn there even if it has been obstructed or doesn't exist anymore and that's the default behavior of this expression otherwise you will need to be specific i.e. safe bed location.NOTE: Offline players can not have their bed location changed, only online players.",Bed,[the] [((safe|valid)|(unsafe|invalid))] bed[s] [location[s]] of %offline players% |
| "The biome at a certain location. Please note that biomes are only defined for x/z-columns (i.e. the altitude (y-coordinate) doesn't matter), up until Minecraft 1.15.x. As of Minecraft 1.16, biomes are now 3D (per block vs column).",Biome,[the] biome [(of|%direction%) %locations%] |
| "The block involved in the event, e.g. the clicked block or the placed block. Can optionally include a direction as well, e.g. 'block above' or 'block in front of the player'.",Block,[the] [event-]block |
| "The block involved in the event, e.g. the clicked block or the placed block. Can optionally include a direction as well, e.g. 'block above' or 'block in front of the player'.",Block,[the] block %direction% [%location%] |
| "Gets the speed at which the given player would break this block, taking into account tools, potion effects, whether or not the player is in water, enchantments, etc. The returned value is the amount of progress made in breaking the block each tick. When the total breaking progress reaches 1.0, the block is broken. Note that the break speed can change in the course of breaking a block, e.g. if a potion effect is applied or expires, or the player jumps/enters water.",Block Break Speed,[the] break speed[s] [of %blocks%] [for %players%] |
| Get the block data associated with a block. This data can also be used to set blocks.,Block Data,[the] block[ ]data of %blocks% |
| "Obtains the block's hardness level (also known as ""strength""). This number is used to calculate the time required to break each block.",Block Hardness,[the] [block] hardness of %item types% |
| "All blocks in a sphere around a center, mostly useful for looping.",Block Sphere,[(all [[of] the]|the)] blocks in radius %number% [(of|around) %location%] |
| Blocks relative to other blocks or between other blocks. Can be used to get blocks relative to other blocks or for looping. Blocks from/to and between will return a straight line whereas blocks within will return a cuboid.,Blocks,[(all [[of] the]|the)] blocks %direction% [%locations%] |
| All blocks in a region. This expression requires a supported regions plugin to be installed.,Blocks in Region,[(all|the)] blocks (in|of) [[the] region[s]] %regions% |
| The author of a book.,Book Author,[the] [book] (author|writer|publisher) of %item types% |
| "The pages of a book (Supports Skript's chat format) Note: In order to modify the pages of a new written book, you must have the title and author of the book set. Skript will do this for you, but if you want your own, please set those values.",Book Pages,[all [[of] the]|the] [book] (pages|content) of %item types/item stacks% |
| The title of a book.,Book Title,[the] book (name|title) of %item types% |
| The time a furnace takes to burn an item in a fuel burn event. Can also be used to change the burn/cook time of a placed furnace.,Burn/Cook Time,[the] burn[ing] time |
| "Copy of given text in Lowercase, Uppercase, Proper Case, camelCase, PascalCase, Snake_Case, and Kebab-Case",Case Text,%texts% in (upper|lower)[ ]case |
| "All characters between two given characters, useful for generating random strings. This expression uses the Unicode numerical code of a character to determine which characters are between the two given characters. The ASCII table linked here shows this ordering for the first 256 characters. If you would like only alphanumeric characters you can use the 'alphanumeric' option in the expression. If strings of more than one character are given, only the first character of each is used.",Characters Between,[(all [[of] the]|the)] [alphanumeric] characters (between|from) %text% (and|to) %text% |
| "Can be used to get/retrieve the chat format. The sender of a message is represented by [player] or [sender], and the message by [message] or [msg].",Chat Format,[the] (message|chat) format[ting] |
| Recipients of chat events where this is called.,Chat Recipients,[chat][( |-)]recipients |
| "Returns the chunk of a block, location or entity is in, or a list of the loaded chunks of a world.",Chunk,[(all [[of] the]|the)] chunk[s] (of|%directions%) %locations% |
| "The clicked block, entity, inventory, inventory slot, inventory click type or inventory action.",Clicked Block/Entity/Inventory/Slot,[the] (clicked [enchant[ment]] (button|option)|clicked (block|%*item type/entity type%)|clicked slot|clicked inventory|click (type|action)|inventory action) |
| "The color of an item, can also be used to color chat messages with ""<%color of ...%>this text is colored!"".",Color of,[the] colo[u]r[s] of %blocks/item types/entities/firework effects% |
| "Parses <color>s and, optionally, chat styles in a message or removes any colors and chat styles from the message. Parsing all chat styles requires this expression to be used in same line with the send effect.",Colored / Uncolored,(colo[u]r-|colo[u]red )%texts% |
| The command that caused an 'on command' event (excluding the leading slash and all arguments),Command,[the] (full|complete|whole) command |
| Get information about a command.,Command Info,[the] main command [label|name] [of [[the] command[s] %texts%]] |
| "The player or the console who sent a command. Mostly useful in commands and command events. If the command sender is a command block, its location can be retrieved by using %block's location%",Command Sender,[the] [command['s]] (sender|executor) |
| The location a player's compass is pointing at.,Compass Target,[the] compass target of %players% |
| Represents the server's console which can receive messages and execute commands,Console,[the] (console|server) |
| "Only usable in command events. Represents the cooldown time, the remaining time, the elapsed time, the last usage date, or the cooldown bypass permission.",Cooldown Time/Remaining Time/Elapsed Time/Last Usage/Bypass Permission,[the] remaining [time] [of [the] (cooldown|wait) [(of|for) [the] [current] command]] |
| Represents a given coordinate of a location.,Coordinate,[the] (x|y|z)(-| )(coord[inate]|pos[ition]|loc[ation])[s] of %locations% |
| "The entity involved in an event (an entity is a player, a creature or an inanimate object like ignited TNT, a dropped item or an arrow). You can use the specific type of the entity that's involved in the event, e.g. in a 'death of a creeper' event you can use 'the creeper' instead of 'the entity'.",Creature/Entity/Player/Projectile/Villager/Powered Creeper/etc.,[the] [event-]<.+> |
| The item which the player has on their inventory cursor. This slot is always empty if player has no inventory open.,Cursor Slot,[the] cursor slot of %players% |
| Returns a chest inventory with the given amount of rows and the name. Use the open inventory effect to open it.,Custom Chest Inventory,[a] [new] chest inventory (named|with name) %text% [with %number% row[s]] |
| Get/set the CustomModelData tag for an item. (Value is an integer between 0 and 99999999),Custom Model Data,[the] [custom] model data of %item types% |
| "How much damage is done in a entity/vehicle/item damage events. For entity damage events, possibly ignoring armour, criticals and/or enchantments (remember that in Skript '1' is one full heart, not half a heart). For items, it's the amount of durability damage the item will be taking.",Damage,[the] damage |
| The damage cause of a damage event. Please click on the link for more information.,Damage Cause,[the] damage (cause|type) |
| The damage value/durability of an item.,Damage Value/Durability,[the] (damage[s] [value[s]]|durabilit(y|ies)) of %item types/slots% |
| "Directly damages an item. In MC versions 1.12.2 and lower, this can be used to apply data values to items/blocks",Damaged Item,%item type% with (damage|data) [value] %number% |
| A date the specified timespan before/after another date.,Date Ago/Later,%time span% (ago|in the past|before [the] [date] %date%) |
| "A shorthand expression for giving things a default value. If the first thing isn't set, the second thing will be returned.",Default Value,%objects% (otherwise|?) %objects% |
| "The difference between two values Supported types include numbers, dates and times.",Difference,difference (between|of) %object% and %object% |
| The difficulty of a world.,Difficulty,[the] difficult(y|ies) of %worlds% |
| A helper expression for the direction type.,Direction,[%number% [(block|met(er|re))[s]] [to the]] (north[[(-| )](east|west)][(ward[(s|ly)]|er[(n|ly)])] [of]|south[[(-| )](east|west)][(ward[(s|ly)]|er[(n|ly)])] [of]|(east|west)[(ward[(s|ly)]|er[(n|ly)])] [of]|above|over|(up|down)[ward[(s|ly)]]|below|under[neath]|beneath) [%direction%] |
| The distance between two points.,Distance,[the] distance between %location% and %location% |
| "Only works in death events. Holds the drops of the dying creature. Drops can be prevented by removing them with ""remove ... from drops"", e.g. ""remove all pickaxes from the drops"", or ""clear drops"" if you don't want any drops at all.",Drops,[the] drops |
| A list of the items that will drop when a block is broken.,Drops Of Block,[(all|the|all [of] the)] drops of %blocks% [(using|with) %item type% [(as %entity%)]] |
| "The first, last, range or a random element of a set, e.g. a list variable. See also: random expression",Elements,[the] (first|last) element [out] of %objects% |
| "The enchant item in an enchant prepare event or enchant event. It can be modified, but enchantments will still be applied in the enchant event.",Enchant Item,[the] enchant[ed] item |
| "The cost of enchanting in an enchant event. This is number that was displayed in the enchantment table, not the actual number of levels removed.",Enchanting Experience Cost,[the] [displayed] ([e]xp[erience]|enchanting) cost |
| The enchantment bonus in an enchant prepare event. This represents the number of bookshelves affecting/surrounding the enchantment table.,Enchantment Bonus,[the] enchantment bonus |
| The level of a particular enchantment on an item.,Enchantment Level,[the] [enchant[ment]] level[s] of %enchantments% (on|of) %item types% |
| The enchantment offer in enchant prepare events.,Enchantment Offer,[all [of]] [the] enchant[ment] offers |
| "The cost of an enchantment offer. This is displayed to the right of an enchantment offer. If the cost is changed, it will always be at least 1. This changes how many levels are required to enchant, but does not change the number of levels removed. To change the number of levels removed, use the enchant event.",Enchantment Offer Cost,[the] [enchant[ment]] cost of %enchantment offers% |
| The ender chest of a player.,Ender Chest,[the] ender[ ]chest[s] of %players% |
| "All entities in all worlds, in a specific world, in a chunk or in a radius around a certain location, e.g. all players, all creepers in the player's world, or players in radius 100 of the player.",Entities,[(all [[of] the]|the)] %*entity types% [(in|of) ([world[s]] %worlds%|%chunks%)] |
| Returns whether an entity has AI.,Entity AI,[the] (ai|artificial intelligence) of %living entities% |
| "The numerical value of an entity's particular attribute. Note that the movement speed attribute cannot be reliably used for players. For that purpose, use the speed expression instead. Resetting an entity's attribute is only available in Minecraft 1.11 and above.",Entity Attribute,[the] %attribute type% [((total|final|modified))] attribute [value] of %entities% |
| How much time an entity will be burning for.,Entity Fire Burn Duration,[the] (burn[ing]|fire) (time|duration) of %entities% |
| "The owner of a tameable entity, such as a horse or wolf.",Entity Owner,[the] (owner|tamer) of %living entities% |
| The exhaustion of a player. This is mainly used to determine the rate of hunger depletion.,Exhaustion,[the] exhaustion of %players% |
| How much experience was spawned in an experience spawn or block break event. Can be changed.,Experience,[the] [(spawned|dropped)] [e]xp[erience] [orb[s]] |
| Get all the blocks that were destroyed in an explode event,Exploded Blocks,[the] exploded blocks |
| "The percentage of exploded blocks dropped in an explosion event. When changing the yield, a value greater than 1 will function the same as using 1. Attempting to change the yield to a value less than 0 will have no effect.",Explosion Block Yield,[the] [explosion['s]] block (yield|amount) |
| "The yield of the explosion in an explosion prime event. This is how big the explosion is. When changing the yield, values less than 0 will be ignored. Read this wiki page for more information",Explosion Yield,[the] explosion (yield|radius|size) |
| "The yield of an explosive (creeper, primed tnt, fireball, etc.). This is how big of an explosion is caused by the entity. Read this wiki page for more information",Explosive Yield,[the] explosive (yield|radius|size) of %entities% |
| "The facing of an entity or block, i.e. exactly north, south, east, west, up or down (unlike direction which is the exact direction, e.g. '0.5 south and 0.7 east')",Facing,[the] [(horizontal)] facing of %living entities/blocks% |
| The distance an entity has fallen for.,Fall Distance,[the] fall[en] (distance|height) of %entities% |
| The blocks fertilized in block fertilize events.,Fertilized Blocks,[all] [the] fertilized blocks |
| "Filters a list based on a condition. For example, if you ran 'broadcast ""something"" and ""something else"" where [string input is ""something""]', only ""something"" would be broadcast as it is the only string that matched the condition.",Filter,%objects% (where|that match) \[<.+>\] |
| "Represents the input in a filter expression. For example, if you ran 'broadcast ""something"" and ""something else"" where [input is ""something""]the condition would be checked twice, using ""something"" and ""something else"" as the inputs.",Filter Input,input |
| "How much damage is done in a damage event, considering all types of damage reduction. Can NOT be changed.",Final Damage,[the] final damage |
| Represents a 'firework effect' which can be used in the launch firework effect.,Firework Effect,[(flickering|trailing|flickering trailing|trailing flickering)] %firework type% [firework [effect]] colo[u]red %colors% |
| Whether the player(s) are allowed to fly. Use Make Fly effect to force player(s) to fly.,Flight Mode,[the] fl(y[ing]|ight) (mode|state) of %players% |
| The food level of a player from 0 to 10. Has several aliases: food/hunger level/meter/bar.,Food Level,[the] (food|hunger)[[ ](level|met(er|re)|bar)] [of %players%] |
| "Converts date to human-readable text format. By default, 'yyyy-MM-dd HH:mm:ss z' (e.g. '2018-03-30 16:03:12 +01') will be used. For reference, see this Wikipedia article.",Formatted Date,%dates% formatted [human-readable] [(with|as) %text%] |
| "Represents the value of an expression before an event happened or the value it will have directly after the event, e.g. the old or new level respectively in a level change event. Note: The past, future and present states of an expression are sometimes called 'time states' of an expression. Note 2: If you don't specify whether to use the past or future state of an expression that has different values, its default value will be used which is usually the value after the event.",Former/Future State,[the] (former|past|old) [state] [of] %~object% |
| "The free, max or total memory of the server in Megabytes.",Free / Max / Total Memory,[the] [server] (free|max[imum]|total) (memory|ram) |
| How much time an entity has been in powdered snow for.,Freeze Time,[the] freeze time of %entities% |
| "A slot of a furnace, i.e. either the ore, fuel or result slot. Remember to use 'block' and not furnace, as furnace is not an existing expression. Note that the result and the result slot refer to separate things. the result is the product in a smelt event and the result slot is the output slot of a furnace (where the result will end up). Note that if the result in a smelt event is changed to an item that differs in type from the items currently in the result slot, the smelting will fail to complete (the item will attempt to smelt itself again). Note that if values other than the result are changed, event values may not accurately reflect the actual items in a furnace. Thus you may wish to use the event block in this case (e.g. the fuel slot of the event-block) to get accurate values if needed.",Furnace Slot,[the] (ore slot|fuel slot|result [slot]) |
| The gamemode of a player. (Gamemodes),Game Mode,[the] game[ ]mode of %players% |
| The gamerule value of a world.,Gamerule Value,[the] gamerule %gamerule% of %worlds% |
| Sets of gets gliding state of player. It allows you to set gliding state of entity even if they do not have an Elytra equipped.,Gliding State,[the] (gliding|glider) [state] of %living entities% |
| Indicates if targeted entity is glowing (new 1.9 effect) or not. Glowing entities can be seen through walls.,Glowing,[the] glowing of %entities% |
| "If entity is affected by gravity or not, i.e. if it has Minecraft 1.10+ NoGravity flag.",Gravity,[the] gravity of %entities% |
| "The primary group or all groups of a player. This expression requires Vault and a compatible permissions plugin to be installed. If you have LuckPerms, ensure you have vault integration enabled in the luck perms configurations.",Group,[the] group[s] of %offline players% |
| Returns the hanging entity or remover in hanging break and place events.,Hanging Entity/Remover,[the] hanging (entity|remover) |
| "Hashes the given text using the MD5 or SHA-256 algorithms. Each algorithm is suitable for different use cases. MD5 is provided mostly for backwards compatibility, as it is outdated and not secure. SHA-256 is more secure, and can used to hash somewhat confidental data like IP addresses and even passwords. It is not that secure out of the box, so please consider using salt when dealing with passwords! When hashing data, you must specify algorithms that will be used for security reasons! Please note that a hash cannot be reversed under normal circumstanses. You will not be able to get original value from a hash with Skript.",Hash,%texts% hash[ed] with (MD5|SHA-256) |
| The type of the entity that will be hatched in a Player Egg Throw event.,Hatching Entity Type,[the] hatching entity [type] |
| The number of entities that will be hatched in a Player Egg Throw event. Please note that no more than 127 entities can be hatched at once.,Hatching Number,[the] hatching number |
| "The location of an entity's head, mostly useful for players and e.g. looping blocks in the player's line of sight. Please note that this location is only accurate for entities whose head is exactly above their center, i.e. players, endermen, zombies, skeletons, etc., but not sheep, pigs or cows.",Head location,[the] (head|eye[s]) [location[s]] of %living entities% |
| The amount of health healed in a healing event.,Heal Amount,[the] heal amount |
| The heal reason of a heal event. Please click on the link for more information.,Heal Reason,(regen|health regain|heal) (reason|cause) |
| "The health of a creature, e.g. a player, mob, villager, etc. The minimum value is 0, and the maximum is the creature's max health (e.g. 10 for players).",Health,[the] health of %living entities% |
| The players hidden from a player that were hidden using the player visibility effect.,Hidden Players,[(all [[of] the]|the)] hidden players (of|for) %players% |
| Returns the highest solid block at the x and z coordinates of the world of a given location.,Highest Solid Block,highest [(solid|non-air)] block at %locations% |
| The hostname used by the connecting player to connect to the server in a connect event.,Hostname,[the] (host|domain)[ ][name] |
| The hotbar button clicked in an inventory click event.,Hotbar Button,[the] hotbar button |
| "The currently selected hotbar slot. To retrieve its number use Slot Index expression. Use future and past tense to grab the previous slot in an item change event, see example.",Hotbar Slot,[the] [the] [([currently] selected|current)] hotbar slot[s] [of %players%] |
| "The list when you hover on the player counts of the server in the server list. This can be changed using texts or players in a server list ping event only. Adding players to the list means adding the name of the players. And note that, for example if there are 5 online players (includes fake online count) in the server and the hover list is set to 3 values, Minecraft will show ""... and 2 more ..."" at end of the list.",Hover List,[the] [custom] [(player|server)] (hover|sample) ([message] list|message) |
| Humidity of given blocks.,Humidity,[the] humidit(y|ies) of %blocks% |
| "The IP address of a player, or the connected player in a connect event, or the pinger in a server list ping event.",IP,IP[s][( |-)address[es]] of %players% |
| "The first or last index of a character (or text) in a text, or -1 if it doesn't occur in the text. Indices range from 1 to the length of the text.",Index Of,[the] [(first|last)] index of %text% in %text% |
| "Returns all the indices of a list variable, optionally sorted by their values. To sort the indices, all objects in the list must be comparable; Otherwise, this expression will just return the unsorted indices.",Indices of List,[(the|all [[of] the])] (indexes|indices) of %~objects% |
| Returns the initiator inventory in an on inventory item move event.,Initiator Inventory,[the] [event-]initiator[( |-)inventory] |
| The inventory of a block or player. You can usually omit this expression and can directly add or remove items to/from blocks or players.,Inventory,[the] inventor(y|ies) of %inventoryholders/item types% |
| The inventory action of an inventory event. Please click on the link for more information.,Inventory Action,[the] inventory action |
| The inventory close reason of an inventory close event.,Inventory Close Reason,[the] inventory clos(e|ing) (reason|cause) |
| "Gets the amount of rows/slots, viewers and holder of an inventory.NOTE: 'Viewers' expression returns a list of players viewing the inventory. Note that a player is considered to be viewing their own inventory and internal crafting screen even when said inventory is not open.",Inventory Holder/Viewers/Rows/Slots,(holder[s]|viewers|[amount of] rows|[amount of] slots) of %inventories% |
| Represents a slot in an inventory. It can be used to change the item in an inventory too.,Inventory Slot,[the] slot[s] %numbers% of %inventory% |
| "The item involved in an event, e.g. in a drop, dispense, pickup or craft event.",Item,[the] item |
| The amount of an item stack.,Item Amount,[the] item[[ ]stack] (amount|size|number) of %slots/item types/item stacks% |
| Change the cooldown of a specific material to a certain amount of Timespan.,Item Cooldown,[the] [item] cooldown of %item types% for %players% |
| All the enchantments an item type has.,Item Enchantments,[the] enchantments of %item types% |
| "An item associated with an entity. For dropped item entities, it gets, obviously, the item that was dropped. For item frames, the item inside the frame is returned. For throwable projectiles (snowballs, enderpearls etc.),it gets the displayed item. Other entities do not have items associated with them.",Item of an Entity,[the] item of %entities% |
| Get an item with a CustomModelData tag. (Value is an integer between 0 and 99999999),Item with CustomModelData,%item type% with [custom] model data %number% |
| "Returns the given item type with the specified lore added to it. If multiple strings are passed, each of them will be a separate line in the lore.",Item with Lore,%item type% with [(a|the)] lore %texts% |
| "Items or blocks of a specific type, useful for looping.",Items,[all [[of] the]|the] block[[ ]type]s |
| "All items or specific type(s) of items in an inventory. Useful for looping or storing in a list variable. Please note that the positions of the items in the inventory are not saved, only their order is preserved.",Items In,[all [[of] the]] items ([with]in|of|contained in|out of) [inventor(y|ies)] %inventories% |
| "Joins several texts with a common delimiter (e.g. "", ""), or splits a text into multiple texts at a given delimiter.",Join & Split,(concat[enate]|join) %texts% [(with|using|by) [[the] delimiter] %text%] |
| "Currently selected game language of a player. The value of the language is not defined properly. The vanilla Minecraft client will use lowercase language / country pairs separated by an underscore, but custom resource packs may use any format they wish.",Language,[the] [([currently] selected|current)] [game] (language|locale) [setting] of %players% |
| The last block or entity that attacked an entity.,Last Attacker,[the] last attacker of %entity% |
| The colors used at the end of a string. The colors of the returned string will be formatted with their symbols.,Last Color,[the] last color[s] of %texts% |
| The last damage that was done to an entity. Note that changing it doesn't deal more/less damage.,Last Damage,[the] last damage of %living entities% |
| Cause of last damage done to an entity,Last Damage Cause,[the] last damage (cause|reason|type) of %living entities% |
| Returns the last loaded server icon with the load server icon effect.,Last Loaded Server Icon,[the] [last[ly]] loaded server icon |
| Returns the last resource pack response received from a player.,Last Resource Pack Response,[the] [last] resource pack response[s] of %players% |
| "Holds the entity that was spawned most recently with the spawn effect (section), dropped with the drop effect, shot with the shoot effect or created with the lightning effect. Please note that even though you can spawn multiple mobs simultaneously (e.g. with 'spawn 5 creepers'), only the last spawned mob is saved and can be used. If you spawn an entity, shoot a projectile and drop an item you can however access all them together.",Last Spawned Entity,[the] [last[ly]] (spawned|shot) %*entity type% |
| "When a player last/first logged in the server. 'last login' requires paper to get the last login, otherwise it will get the last time they were seen on the server.",Last/First Login Time,[the] (last|first) login of %offline players% |
| The leash holder of a living entity.,Leash Holder,[the] leash holder[s] of %living entities% |
| "The length of a text, in number of characters.",Length,[the] length of %texts% |
| The level of a player.,Level,[the] level of %players% |
| "The player's progress in reaching the next level, this represents the experience bar in the game. Please note that this value is between 0 and 1 (e.g. 0.5 = half experience bar). Changing this value can cause the player's level to change if the resulting level progess is negative or larger than 1, e.g. increase the player's level progress by 0.5 will make the player gain a level if their progress was more than 50%.",Level Progress,[the] level progress of %players% |
| "Gets the light level at a certain location which ranges from 0 to 15. It can be separated into sunlight (15 = direct sunlight, 1-14 = indirect) and block light (torches, glowstone, etc.). The total light level of a block is the maximum of the two different light types.",Light Level,[(sky|sun|block)[ ]]light[ ]level [(of|%direction%) %location%] |
| An expression to obtain a list of the names of the server's loaded plugins.,Loaded Plugins,[(all [[of] the]|the)] [loaded] plugins |
| "The location where an event happened (e.g. at an entity or block), or a location relative to another (e.g. 1 meter above another location).",Location,[the] [event-](location|position) |
| "The location where an event happened (e.g. at an entity or block), or a location relative to another (e.g. 1 meter above another location).",Location,[the] (location|position) %directions% [%location%] |
| "The location of a block or entity. This not only represents the x, y and z coordinates of the location but also includes the world and the direction an entity is looking (e.g. teleporting to a saved location will make the teleported entity face the same saved direction every time). Please note that the location of an entity is at it's feet, use head location to get the location of the head.",Location,(location|position) of %location% |
| Allows to create a location from three coordinates and a world.,Location At,"[the] (location|position) [at] [\(][x[ ][=[ ]]]%number%, [y[ ][=[ ]]]%number%, [and] [z[ ][=[ ]]]%number%[\)] [[(in|of) [[the] world]] %world%]" |
| Returns the loop's current iteration count (for both normal and while loops).,Loop Iteration,[the] loop(-| )(counter|iteration)[-%*number%] |
| Returns the currently looped value.,Loop value,[the] loop-<.+> |
| The loot that will be generated in a 'loot generate' event.,Loot,[the] loot |
| An item's lore.,Lore,[the] lore of %item stack/item type% |
| The message of the day in the server list. This can be changed in a server list ping event only. 'default MOTD' returns the default MOTD always and can't be changed.,MOTD,[the] [(default)|(shown|displayed)] (MOTD|message of [the] day) |
| The maximum durability of an item.,Max Durability,[the] max[imum] durabilit(y|ies) of %item stacks/slots% |
| "The maximum health of an entity, e.g. 10 for a player.",Max Health,[the] max[imum] health of %living entities% |
| "Returns the max duration an item can be used for before the action completes. E.g. it takes 1.6 seconds to drink a potion, or 1.4 seconds to load an unenchanted crossbow. Some items, like bows and shields, do not have a limit to their use. They will return 1 hour.",Max Item Use Time,[the] max[imum] [item] us(e|age) (time|duration) of %item stacks% |
| The maximum speed of a minecart.,Max Minecart Speed,[the] max[imum] minecart (speed|velocity) of %entities% |
| The count of max players. This can be changed in a server list ping event only. 'real max players' returns the real count of max players of the server and can be modified on Paper 1.16 or later.,Max Players,[the] [(real|default)|(fake|shown|displayed)] max[imum] player[s] [count|amount|number|size] |
| The maximum amount of time an entity can spend in powdered snow before taking damage.,Maximum Freeze Time,[the] max[imum] freeze time of %entities% |
| "The maximum stack size of the specified material, e.g. 64 for torches, 16 for buckets, and 1 for swords.",Maximum Stack Size,[the] max[imum] stack[[ ]size] of %item type% |
| A 'me' expression that can be used in players' effect commands only.,Me,me |
| The number of durability points an item is to be repaired in a mending event. Modifying the repair amount will affect how much experience is given to the player after mending.,Mending Repair Amount,[the] [mending] repair amount |
| "The (chat) message of a chat event, the join message of a join event, the quit message of a quit event, or the death message on a death event. This expression is mostly useful for being changed.",Message,[the] [chat( |-)]message |
| "Metadata is a way to store temporary data on entities, blocks and more that disappears after a server restart.",Metadata,metadata [(value|tag)[s]] %texts% of %metadata holders% |
| "Returns the middle/center of a location. In other words, returns the middle of the X, Z coordinates and the floor value of the Y coordinate of a location.",Middle of Location,[the] (middle|center) [point] of %location% |
| The velocity of a minecart as soon as it has been derailed or as soon as it starts flying.,Minecart Derailed / Flying Velocity,[the] [minecart] (derailed|flying) velocity of %entities% |
| How much virtual money a player has (can be changed).,Money,[the] (money|balance|[bank] account) of %offline players% |
| The current moon phase of a world.,Moon Phase,[the] (lunar|moon) phase[s] of %worlds% |
| Blocks which are moved in a piston event. Cannot be used outside of piston events.,Moved blocks,[the] moved blocks |
| "Represents the Minecraft account, display or tab list name of a player, or the custom name of an item, entity, block, inventory, gamerule or world. Players Name: The Minecraft account name of the player. Can't be changed, but 'display name' can be changed. Display Name: The name of the player that is displayed in messages. This name can be changed freely and can include color codes, and is shared among all plugins (e.g. chat plugins will use the display name). Entities Name: The custom name of the entity. Can be changed. But for living entities, the players will have to target the entity to see its name tag. For non-living entities, the name will not be visible at all. To prevent this, use 'display name'. Display Name: The custom name of the entity. Can be changed, which will also enable custom name visibility of the entity so name tag of the entity will be visible always. Items Name and Display Name: The custom name of the item (not the Minecraft locale name). Can be changed. Inventories Name and Display Name: The name/title of the inventory. Changing name of an inventory means opening the same inventory with the same contents but with a different name to its current viewers. Gamerules (1.13+) Name: The name of the gamerule. Cannot be changed. Worlds Name: The name of the world. Cannot be changed.",Name / Display Name / Tab List Name,[the] (name[s]|(display|nick|chat|custom)[ ]name[s]) of %offline players/entities/blocks/item types/inventories/slots/worlds/gamerules% |
| "Represents the Minecraft account, display or tab list name of a player, or the custom name of an item, entity, block, inventory, gamerule or world. Players Name: The Minecraft account name of the player. Can't be changed, but 'display name' can be changed. Display Name: The name of the player that is displayed in messages. This name can be changed freely and can include color codes, and is shared among all plugins (e.g. chat plugins will use the display name). Entities Name: The custom name of the entity. Can be changed. But for living entities, the players will have to target the entity to see its name tag. For non-living entities, the name will not be visible at all. To prevent this, use 'display name'. Display Name: The custom name of the entity. Can be changed, which will also enable custom name visibility of the entity so name tag of the entity will be visible always. Items Name and Display Name: The custom name of the item (not the Minecraft locale name). Can be changed. Inventories Name and Display Name: The name/title of the inventory. Changing name of an inventory means opening the same inventory with the same contents but with a different name to its current viewers. Gamerules (1.13+) Name: The name of the gamerule. Cannot be changed. Worlds Name: The name of the world. Cannot be changed.",Name / Display Name / Tab List Name,[the] ((player|tab)[ ]list name[s]) of %players% |
| "Directly names an item/inventory, useful for defining a named item/inventory in a script. If you want to (re)name existing items/inventories you can either use this expression or use set name of <item/inventory> to <text>.",Named Item/Inventory,%item type/inventory type% (named|with name[s]) %text% |
| Gets the entity nearest to a location or another entity.,Nearest Entity,[the] nearest %*entity types% [[relative] to %entity/location%] |
| Returns a line break separator.,New Line,n[ew]l[ine] |
| The number of ticks that an entity is invulnerable to damage for.,No Damage Ticks,[the] (invulnerability|no damage) tick[s] of %living entities% |
| The current system time of the server. Use time to get the Minecraft time of a world.,Now,now |
| "The number of uppercase, lowercase, or digit characters in a string.",Number of Characters,number of upper[ ]case char(acters|s) in %text% |
| "All numbers between two given numbers, useful for looping. Use 'numbers' if your start is not an integer and you want to keep the fractional part of the start number constant, or use 'integers' if you only want to loop integers. You may also use 'decimals' if you want to use the decimal precision of the start number. You may want to use the 'times' expression instead, for instance 'loop 5 times:'",Numbers,[(all [[of] the]|the)] (numbers|integers|decimals) (between|from) %number% (and|to) %number% |
| All players that have ever joined the server. This includes the players currently online.,Offline players,[(all [[of] the]|the)] offline[ ]players |
| The amount of online players. This can be changed in a server list ping event only to show fake online player amount. real online player count always return the real count of online players and can't be changed.,Online Player Count,[the] [((real|default)|(fake|shown|displayed))] [online] player (count|amount|number) |
| "Return the currently opened inventory of a player. If no inventory is open, it returns the own player's crafting inventory.",Opened Inventory,[the] (current|open|top) inventory [of %players%] |
| "Parses text as a given type, or as a given pattern. This expression can be used in two different ways: One which parses the entire text as a single instance of a type, e.g. as a number, and one that parses the text according to a pattern. If the given text could not be parsed, this expression will return nothing and the parse error will be set if some information is available. Some notes about parsing with a pattern: - The pattern must be a Skript pattern, e.g. percent signs are used to define where to parse which types, e.g. put a %number% or %items% in the pattern if you expect a number or some items there. - You have to save the expression's value in a list variable, e.g. set {parsed::*} to message parsed as ""..."". - The list variable will contain the parsed values from all %types% in the pattern in order. If a type was plural, e.g. %items%, the variable's value at the respective index will be a list variable, e.g. the values will be stored in {parsed::1::*}, not {parsed::1}.",Parse,"%text% parsed as (%*type%|""<.*>"")" |
| "The error which caused the last parse operation to fail, which might not be set if a pattern was used and the pattern didn't match the provided text at all.",Parse Error,[the] [last] [parse] error |
| "The passenger of a vehicle, or the rider of a mob. For 1.11.2 and above, it returns a list of passengers and you can use all changers in it. See also: vehicle",Passenger,[the] passenger[s] of %entities% |
| Returns a percentage of one or more numbers.,Percent of,%number%(\%| percent) of %numbers% |
| Returns the mathematical constant pi. (approx. 3.1415926535),Pi,(pi|π) |
| The amount of time before a dropped item can be picked up by an entity.,Pickup Delay,[the] pick[ ]up delay of %entities% |
| "Pings of players, as Minecraft server knows them. Note that they will almost certainly be different from the ones you'd get from using ICMP echo requests. This expression is only supported on some server software (PaperSpigot).",Ping,[the] ping of %players% |
| A plain item is an item with no modifications. It can be used to convert items to their default state or to match with other default items.,Plain Item,[a[n]] (plain|unmodified) %item type% |
| The message above and below the player list in the tab menu.,Player List Header and Footer,[the] (player|tab)[ ]list (header|footer) [(text|message)] of %players% |
| Player's protocol version. For more information and list of protocol versions visit wiki.vg.,Player Protocol Version,[the] protocol version of %players% |
| Gets a skull item representing a player. Skulls for other entities are provided by the aliases.,Player Skull,[the] (head|skull) of %offline players% |
| The weather for a player.,Player Weather,[the] [(client|custom)] weather of %players% |
| The blocks associated with a portal in the portal creation event.,Portal,[the] portal['s] blocks |
| "The amount of time before an entity can use a portal. By default, it is 15 seconds after exiting a nether portal or end gateway. Players in survival/adventure get a cooldown of 0.5 seconds, while those in creative get no cooldown. Resetting will set the cooldown back to the default 15 seconds for non-player entities and 0.5 seconds for players.",Portal Cooldown,[the] portal cooldown of %entities% |
| "Create a new potion effect to apply to an entity or item type. Do note that when applying potion effects to tipped arrows/lingering potions, Minecraft reduces the timespan.",Potion Effect,[new] potion effect of %potion% [potion] [[[of] tier] %number%] [without particles] [for %time span%] |
| An expression to obtain the amplifier of a potion effect applied to an entity.,Potion Effect Tier,[the] [potion] (tier|amplifier|level) of %potions% (of|for|on) %living entities% |
| "Represents the active potion effects of entities and itemtypes. You can clear all potion effects of an entity/itemtype and add/remove a potion effect/type to/from an entity/itemtype. Do note you will not be able to clear the base potion effects of a potion item. In that case, just set the item to a water bottle. When adding a potion effect type (rather than a potion effect), it will default to 15 seconds with tier 1.",Potion Effects,[the] [(all [[of] the]|the)] [active] potion effects of %living entities/item types% |
| The prefix or suffix as defined in the server's chat plugin.,Prefix/Suffix,[the] [chat] (prefix|suffix) of %players% |
| A projectile's critical state. The only currently accepted projectiles are arrows and tridents.,Projectile Critical State,[the] (projectile|arrow) critical (state|ability|mode) of %projectiles% |
| "The protocol version that will be sent as the protocol version of the server in a server list ping event. For more information and list of protocol versions visit wiki.vg. If this protocol version doesn't match with the protocol version of the client, the client will see the version string. But please note that, this expression has no visual effect over the version string. For example if the server uses PaperSpigot 1.12.2, and you make the protocol version 107 (1.9), the version string will not be ""Paper 1.9"", it will still be ""Paper 1.12.2"". But then you can customize the version string as you wish. Also if the protocol version of the player is higher than protocol version of the server, it will say ""Server out of date!"", and if vice-versa ""Client out of date!"" when you hover on the ping bars.This can be set in a server list ping event only (increase and decrease effects cannot be used because that wouldn't make sense).",Protocol Version,[the] [server] [(sent|required|fake)] protocol version [number] |
| The quit reason as to why a player disconnected in a quit event.,Quit Reason,[the] (quit|disconnect) (cause|reason) |
| "Gets a random item out of a set, e.g. a random player out of all players online.",Random,[a] random %*type% [out] of %objects% |
| "One or more random characters between two given characters. Use 'alphanumeric' if you want only alphanumeric characters. This expression uses the Unicode numerical code of a character to determine which characters are between the two given characters. If strings of more than one character are given, only the first character of each is used.",Random Character,[a|%integer%] random [alphanumeric] character[s] (from|between) %text% (to|and) %text% |
| "A random number or integer between two given numbers. Use 'number' if you want any number with decimal parts, or use use 'integer' if you only want whole numbers. Please note that the order of the numbers doesn't matter, i.e. random number between 2 and 1 will work as well as random number between 1 and 2.",Random Number,[a] random (integer|number) (from|between) %number% (to|and) %number% |
| Returns a random UUID.,Random UUID,[a] random uuid |
| The raw Minecraft material name of the given item. Note that this is not guaranteed to give same results on all servers.,Raw Name,(raw|minecraft|vanilla) name[s] of %item types% |
| "Returns the string without formatting (colors etc.) and without stripping them from it, e.g. raw ""&aHello There!"" would output &aHello There!",Raw String,raw %texts% |
| The bow or arrow in a Ready Arrow event.,Readied Arrow/Bow,[the] (readied|selected|drawn) (arrow|bow) |
| Power of a redstone block,Redstone Block Power,[the] redstone power of %blocks% |
| The region involved in an event. This expression requires a supported regions plugin to be installed.,Region,[the] [event-]region |
| A list of members or owners of a region. This expression requires a supported regions plugin to be installed.,Region Members & Owners,[(all|the)] (members|owner[s]) of [[the] region[s]] %regions% |
| All regions at a particular location. This expression requires a supported regions plugin to be installed.,Regions At,[the] region[(s)] %direction% %locations% |
| How much time a player has left underwater before starting to drown.,Remaining Air,[the] remaining air of %living entities% |
| Repeats inputted strings a given amount of times.,Repeat String,%texts% repeated %integer% time[s] |
| The charges of a respawn anchor.,Respawn Anchor Charges,[the] [max[imum]] charge[s] of %blocks% |
| The location that a player should respawn at. This is used within the respawn event.,Respawn location,[the] respawn location |
| Reverses given list.,Reversed List,reversed %objects% |
| "Rounds numbers normally, up (ceiling) or down (floor) respectively.",Rounding,[(a|the)] round[ed] down %number% |
| "The saturation of a player. If used in a player event, it can be omitted and will default to event-player.",Saturation,[the] saturation of %players% |
| "Scoreboard tags are simple list of texts stored directly in the data of an entity. So this is a Minecraft related thing, not Bukkit, so the tags will not get removed when the server stops. You can visit visit Minecraft Wiki for more info. This is changeable and valid for any type of entity. Also you can use use the Has Scoreboard Tag condition to check whether an entity has the given tags.Requires Minecraft 1.11+ (actually added in 1.9 to the game, but added in 1.11 to Spigot).",Scoreboard Tags,[(all [[of] the]|the)] scoreboard tags of %entities% |
| Holds the current script's name (the file name without '.sk').,Script Name,[the] script[['s] name] |
| Gets the sea level of a world.,Sea Level,[the] sea level of %worlds% |
| An expression to obtain or modify data relating to the pickles of a sea pickle block.,Sea Pickles,[the] [(min|max)[imum]] [sea] pickle(s| (count|amount)) of %blocks% |
| The commands that will be sent to the player in a send commands to player event. Modifications will affect what commands show up for the player to tab complete. They will not affect what commands the player can actually run. Adding new commands to the list is illegal behavior and will be ignored.,Sent Command List,[the] [sent] [server] command[s] list |
| "Icon of the server in the server list. Can be set to an icon that loaded using the load server icon effect, or can be reset to the default icon in a server list ping. 'default server icon' returns the default server icon (server-icon.png) always and cannot be changed.",Server Icon,[the] [((default)|(shown|sent))] [server] icon |
| Returns a list of all the values of a type. Useful for looping.,Sets,[all [[of] the]|the|every] %*type% |
| The shooter of a projectile.,Shooter,[the] shooter [of %projectile%] |
| Shuffles given list randomly. This is done by replacing indices by random numbers in resulting list.,Shuffled List,shuffled %objects% |
| "A line of text on a sign. Can be changed, but remember that there is a 16 character limit per line (including color codes that use 2 characters each).",Sign Text,[the] line %number% [of %block%] |
| "Index of an an inventory slot. Other types of slots may or may not have indices. Note that comparing slots with numbers is also possible |
| "Sorts given list in natural order. All objects in list must be comparable; if they're not, this expression will return nothing.",Sorted List,sorted %objects% |
| The source block in a spread event.,Source Block,[the] source block |
| The spawn point of a world.,Spawn,[the] spawn[s] [(point|location)[s]] [of %worlds%] |
| The spawn reason in a spawn event.,Spawn Reason,[the] spawn[ing] reason |
| "Retrieves, sets, or resets the spawner's entity type",Spawner Type,[the] (spawner|entity|creature) type[s] of %blocks% |
| "Special number values, namely NaN, Infinity and -Infinity",Special Number,(NaN|[(-|minus)](infinity|∞)) value |
| Grabs the spectator target entity of the players.,Spectator Target,spectator target [of %players%] |
| "A player's walking or flying speed. Both can be changed, but values must be between -1 and 1 (excessive values will be changed to -1 or 1 respectively). Negative values reverse directions. Please note that changing a player's speed will change their FOV just like potions do.",Speed,[the] (walk[ing]|fl(y[ing]|ight))[( |-)]speed of %players% |
| "Extracts part of a text. You can either get the first <x> characters, the last <x> characters, the character at index <x>, or the characters between indices <x> and <y>. The indices <x> and <y> should be between 1 and the length of the text (other values will be fit into this range).",Substring,[the] (part|sub[ ](text|string)) of %texts% (between|from) [ind(ex|ices)|character[s]] %number% (and|to) [(index|character)] %number% |
| "Returns the 3 most recent TPS readings, like the /tps command. This expression is only supported on some server software (PaperSpigot).",TPS (ticks per second),tps from [the] last ([1] minute|1[ ]m[inute]) |
| The tamer of an entity. Can only be used in entity tame events. You can use 'event-entity' to refer tamed entity itself.,Tamer,[the] tamer |
| "For players this is the entity at the crosshair. For mobs and experience orbs this is the entity they are attacking/following (if any). Display entities have a hit box of 0, so you should use 'target display' to collect Display entities May grab entities in unloaded chunks.",Target,[the] target[[ed] %*entity type%] [of %living entities%] [ignoring blocks] [[with|at] ray[ ]size %number%] |
| "The block at the crosshair. This regards all blocks that are not air as fully solid, e.g. torches will be like a solid stone block for this expression.",Targeted Block,[the] target[ed] block[s] [of %players%] |
| The teleport cause within a player teleport event.,Teleport Cause,[the] teleport (cause|reason|type) |
| Temperature at given block.,Temperature,[the] temperature[s] of %blocks% |
| A shorthand expression for returning something based on a condition.,Ternary,"%objects% if <.+>[,] (otherwise|else) %objects%" |
| The egg thrown in a Player Egg Throw event.,The Egg,[the] [thrown] egg |
| The time of a world.,Time,[the] time[s] [([with]in|of) %worlds%] |
| The amount of time a player has played for on the server. This info is stored in the player's statistics in the main world's data folder. Changing this will also change the player's stats which can be views in the client's statistics menu. Using this expression on offline players on Minecraft 1.14 and below will return nothing <none>.,Time Played,[the] time played of %offline players% |
| "The time that has passed since a date. If the given date is in the future, a value will not be returned.",Time Since,[the] time since %dates% |
| The item an entity is holding in their main or off hand.,Tool,[the] ((tool|held item|weapon)|(off[ ]hand (tool|item))) [of %living entities%] |
| "The total experience, in points, of players or experience orbs. Adding to a player's experience will trigger Mending, but setting their experience will not.",Total Experience,[the] [total] experience of %entities% |
| The transform reason within an entity entity transform event.,Transform Reason,[the] transform[ing] (cause|reason|type) |
| "Type of a block, item, entity, inventory or potion effect. Types of items, blocks and block datas are item types similar to them but have amounts of one, no display names and, on Minecraft 1.13 and newer versions, are undamaged. Types of entities and inventories are entity types and inventory types known to Skript. Types of potion effects are potion effect types.",Type of,[the] type of %entity types/item types/inventories/potion effects/block datas% |
| "The UUID of a player, entity or world. In the future there will be an option to use a player's UUID instead of the name in variable names (i.e. when %player% is used), but for now this can be used. Please note that this expression does not work for offline players if you are under 1.8!",UUID,[the] UUID of %offline players/worlds/entities% |
| Creates unbreakable copies of given items.,Unbreakable Items,unbreakable %item types% |
| Converts given Unix timestamp to a date. The Unix timespan represents the number of seconds elapsed since 1 January 1970.,Unix Date,[the] unix date of %numbers% |
| Converts given date to Unix timestamp. This is roughly how many seconds have elapsed since 1 January 1970.,Unix Timestamp,[the] unix timestamp of %dates% |
| "Gets the value within objects. Usually used with variables to get the value they store rather than the variable itself, or with lists to get the values of a type.",Value Within,[the] (%*type%|value[s]) (within|in) %~objects% |
| Gets the angle between two vectors.,Vectors - Angle Between,[the] angle between [[the] vectors] %vector% and %vector% |
| Arithmetic expressions for vectors.,Vectors - Arithmetic,%vector%[ ]++[ ]%vector% |
| Creates a location from a vector in a world.,Vectors - Create Location from Vector,%vector% to location in %world% |
| "Creates vectors from given directions. Relative directions are relative to the origin, (0, 0, 0). Therefore, the vector from the direction 'forwards' is (0, 0, 1).",Vectors - Create from Direction,vector[s] [from] %directions% |
| "Creates a vector from x, y and z values.",Vectors - Create from XYZ,"[a] [new] vector [(from|at|to)] %number%,[ ]%number%(,[ ]| and )%number%" |
| Gets the cross product between two vectors.,Vectors - Cross Product,%vector% cross %vector% |
| Forms a 'cylindrical shaped' vector using yaw to manipulate the current point.,Vectors - Cylindrical Shape,"[a] [new] cylindrical vector [(from|with)] [radius] %number%, [yaw] %number%(,| and) [height] %number%" |
| Gets the dot product between two vectors.,Vectors - Dot Product,%vector% dot %vector% |
| Gets or sets the length of a vector.,Vectors - Length,[the] (vector|standard|normal) length[s] of %vectors% |
| Returns the location offset by vectors.,Vectors - Location Vector Offset,%location% offset by [[the] vectors] %vectors% |
| Returns the same vector but with length 1.,Vectors - Normalized,normalize[d] %vector% |
| Creates a random unit vector.,Vectors - Random Vector,[a] random vector |
| Forms a 'spherical shaped' vector using yaw and pitch to manipulate the current point.,Vectors - Spherical Shape,"[new] spherical vector [(from|with)] [radius] %number%, [yaw] %number%(,| and) [pitch] %number%" |
| Gets the squared length of a vector.,Vectors - Squared Length,[the] squared length[s] of %vectors% |
| Creates a vector between two locations.,Vectors - Vector Between Locations,[the] vector (from|between) %location% (to|and) %location% |
| An expression to get the vector projection of two vectors.,Vectors - Vector Projection,[vector] projection [of] %vector% on[to] %vector% |
| Creates a vector from a location.,Vectors - Vector from Location,[the] vector (of|from|to) %location% |
| Creates a vector from a yaw and pitch value.,Vectors - Vector from Pitch and Yaw,[a] [new] vector (from|with) yaw %number% and pitch %number% |
| Gets or changes velocity of an entity.,Vectors - Velocity,[the] velocit(y|ies) of %entities% |
| "Gets or changes the x, y or z component of a vector.",Vectors - XYZ Component,[the] [vector] (x|y|z) [component[s]] of %vectors% |
| "The vehicle an entity is in, if any. This can actually be any entity, e.g. spider jockeys are skeletons that ride on a spider, so the spider is the 'vehicle' of the skeleton. See also: passenger",Vehicle,[the] vehicle[s] of %entities% |
| "The version of Bukkit, Minecraft or Skript respectively.",Version,([craft]bukkit|minecraft|skript)( |-)version |
| The text to show if the protocol version of the server doesn't match with protocol version of the client. You can check the protocol version expression for more information about this. This can only be set in a server list ping event.,Version String,[the] [shown|custom] version [string|text] |
| The view distance of a player as set by the server. Can be changed. NOTE: This is the view distance sent by the server to the player. This has nothing to do with client side view distance settings NOTE: This may not work on some versions (such as MC 1.14.x). The return value in this case will be the view distance set in system.properties.,View Distance,[the] view distance[s] of %players% |
| The view distance of the client. Can not be changed. This differs from the server side view distance of player as this will retrieve the view distance the player has set on their client.,View Distance of Client,[the] client view distance[s] of %players% |
| The weather in the given or the current world.,Weather,[the] weather [(in|of) %worlds%] |
| "A server's whitelist.This expression can be used to add/remove players to/from the whitelist, to enable it and disable it (set whitelist to true / set whitelist to false), and to empty it (reset whitelist)",Whitelist,[the] white[ ]list |
| The world the event occurred in.,World,[the] world [of %locations/entities/chunk%] |
| The environment of a world,World Environment,[the] [world] environment of %worlds% |
| "The seed of given world. Note that it will be returned as Minecraft internally treats seeds, not as you specified it in world configuration.",World Seed,[the] seed[s] (from|of) %worlds% |
| Returns the world from a string.,World from Name,[the] world [(named|with name)] %text% |
| "All worlds of the server, useful for looping.",Worlds,[(all [[of] the]|the)] worlds |
| "Integers between 1 and X, used in loops to loop X times.",X Times,%number% time[s] |
| An expression to be able to use a certain amount of items where the amount can be any expression. Please note that this expression is not stable and might be replaced in the future.,X of Item,%number% of %item stacks/item types/entity type% |
| The yaw or pitch of a location or vector.,Yaw / Pitch,[the] (yaw|pitch) of %locations/vectors% |
| "Returns the absolute value of the argument, i.e. makes the argument positive.",abs,abs(n: number) |
| "The inverse of the cosine, also called arccos. Returns result in degrees, not radians. Only returns values from 0 to 180.",acos,acos(n: number) |
| "The inverse of the sine, also called arcsin. Returns result in degrees, not radians. Only returns values from -90 to 90.",asin,asin(n: number) |
| "The inverse of the tangent, also called arctan. Returns result in degrees, not radians. Only returns values from -90 to 90.",atan,atan(n: number) |
| "Similar to atan, but requires two coordinates and returns values from -180 to 180. The returned angle is measured counterclockwise in a standard mathematical coordinate system (x to the right, y to the top).",atan2,"atan2(x: number, y: number)" |
| Calculates the total amount of experience needed to achieve given level from scratch in Minecraft.,calcExperience,calcExperience(level: long) |
| Checks if the contents of a list of strings are strictly equal with case sensitivity.,caseEquals,caseEquals(strs: strings) |
| "Rounds a number up, i.e. returns the closest integer larger than or equal to the argument.",ceil,ceil(n: number) |
| Alias of ceil.,ceiling,ceiling(n: number) |
| Clamps one or more values between two numbers.,clamp,"clamp(values: numbers, min: number, max: number)" |
| "The cosine function. This is basically the sine shifted by 90°, i.e. cos(a) = sin(a + 90°), for any number a. Uses degrees, not radians.",cos,cos(n: number) |
| "Creates a date from a year, month, and day, and optionally also from hour, minute, second and millisecond. A time zone and DST offset can be specified as well (in minutes), if they are left out the server's time zone and DST offset are used (the created date will not retain this information).",date,"date(year: number, month: number, day: number, hour: number = [[integer:0]], minute: number = [[integer:0]], second: number = [[integer:0]], millisecond: number = [[integer:0]], zone_offset: number = [[double:NaN]], dst_offset: number = [[double:NaN]])" |
| The exponential function. You probably don't need this if you don't know what this is.,exp,exp(n: number) |
| "Rounds a number down, i.e. returns the closest integer smaller than or equal to the argument.",floor,floor(n: number) |
| Returns true if the input is NaN (not a number).,isNaN,isNaN(n: number) |
| The natural logarithm. You probably don't need this if you don't know what this is. Returns NaN (not a number) if the argument is negative.,ln,ln(n: number) |
| "Creates a location from a world and 3 coordinates, with an optional yaw and pitch. If for whatever reason the world is not found, it will fallback to the server's main world.",location,"location(x: number, y: number, z: number, world: world = event-world, yaw: number = [[integer:0]], pitch: number = [[integer:0]])" |
| "A logarithm, with base 10 if none is specified. This is the inverse operation to exponentiation (for positive bases only), i.e. log(base ^ exponent, base) = exponent for any positive number 'base' and any number 'exponent'. Another useful equation is base ^ log(a, base) = a for any numbers 'base' and 'a'. Please note that due to how numbers are represented in computers, these equations do not hold for all numbers, as the computed values may slightly differ from the correct value. Returns NaN (not a number) if any of the arguments are negative.",log,"log(n: number, base: number = [[integer:10]])" |
| Returns the maximum number from a list of numbers.,max,max(ns: numbers) |
| Returns the minimum number from a list of numbers.,min,min(ns: numbers) |
| "Returns the modulo of the given arguments, i.e. the remainder of the division d/m, where d and m are the arguments of this function. The returned value is always positive. Returns NaN (not a number) if the second argument is zero.",mod,"mod(d: number, m: number)" |
| Returns a offline player from their name or UUID. This function will still return the player if they're online.,offlineplayer,offlineplayer(nameOrUUID: string) |
| "Returns an online player from their name or UUID, if player is offline function will return nothing. Setting 'getExactPlayer' parameter to true will return the player whose name is exactly equal to the provided name instead of returning a player that their name starts with the provided name.",player,"player(nameOrUUID: string, getExactPlayer: boolean = [[boolean:false]])" |
| Calculates the product of a list of numbers.,product,product(ns: numbers) |
| "Returns a RGB color from the given red, green and blue parameters.",rgb,"rgb(red: long, green: long, blue: long)" |
| "Rounds a number, i.e. returns the closest integer to the argument. Place a second argument to define the decimal placement.",round,"round(n: number, d: number = [[integer:0]])" |
| "The sine function. It starts at 0° with a value of 0, goes to 1 at 90°, back to 0 at 180°, to -1 at 270° and then repeats every 360°. Uses degrees, not radians.",sin,sin(n: number) |
| "The square root, which is the inverse operation to squaring a number (for positive numbers only). This is the same as (argument) ^ (1/2) – other roots can be calculated via number ^ (1/root), e.g. set {_l} to {_volume}^(1/3). Returns NaN (not a number) if the argument is negative.",sqrt,sqrt(n: number) |
| Sums a list of numbers.,sum,sum(ns: numbers) |
| "The tangent function. This is basically sin(arg)/cos(arg). Uses degrees, not radians.",tan,tan(n: number) |
| "Creates a new vector, which can be used with various expressions, effects and functions.",vector,"vector(x: number, y: number, z: number)" |
| Gets a world from its name.,world,world(name: string) |
| "Conditional sections if: executed when its condition is true else if: executed if all previous chained conditionals weren't executed, and its condition is true else: executed if all previous chained conditionals weren't executedparse if: a special case of 'if' condition that its code will not be parsed if the condition is not true else parse if: another special case of 'else if' condition that its code will not be parsed if all previous chained conditionals weren't executed, and its condition is true",Conditionals,else |
| "Loop sections repeat their code with multiple values.A loop will loop through all elements of the given expression, e.g. all players, worlds, items, etc. The conditions & effects inside the loop will be executed for every of those elements, which can be accessed with ‘loop-’, e.g. send ""hello"" to loop-player. When a condition inside a loop is not fulfilled the loop will start over with the next element of the loop. You can however use stop loop to exit the loop completely and resume code execution after the end of the loop.Loopable Values All expressions that represent more than one value, e.g. ‘all players’, ‘worlds’, etc., as well as list variables, can be looped. You can also use a list of expressions, e.g. loop the victim and the attacker, to execute the same code for only a few values.List Variables When looping list variables, you can also use loop-index in addition to loop-value inside the loop. loop-value is the value of the currently looped variable, and loop-index is the last part of the variable's name (the part where the list variable has its asterisk *).",Loop,loop %objects% |
| "Spawn a creature. This can be used as an effect and as a section. If it is used as a section, the section is run before the entity is added to the world. You can modify the entity in this section, using for example 'event-entity' or 'cow'. Do note that other event values, such as 'player', won't work in this section.",Spawn,(spawn|summon) %entity types% [%directions% %locations%] |
| While Loop sections are loops that will just keep repeating as long as a condition is met.,While Loop,[do] while <.+> |
| Used for registering custom aliases for a script.,Aliases,aliases |
| Used for registering custom commands.,Command,command <.+> |
| Functions are structures that can be executed with arguments/parameters to run code. They can also return a value to the trigger that is executing the function. Note that local functions come before global functions execution,Function,[local] function <.+> |
| "Options are used for replacing parts of a script with something else. For example, an option may represent a message that appears in multiple locations. Take a look at the example below that showcases this.",Options,options |
| "Used for defining variables present within a script. This section is not required, but it ensures that a variable has a value if it doesn't exist when the script is loaded.",Variables,variables |
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