File size: 4,308 Bytes
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import jinja2
import query as q
from urllib import urlopen
from os import path
from google.appengine.ext import ndb
from time import sleep
from xml.dom.minidom import parse
env = jinja2.Environment(
loader=jinja2.FileSystemLoader(path.dirname(__file__)),
extensions=['jinja2.ext.autoescape'],
autoescape=True)
admin_template = env.get_template('templates/admin.html')
import_template = env.get_template('templates/import.html')
query_template = env.get_template('templates/query.html')
class Admin(webapp2.RequestHandler):
# Display admin page with list of games currently in the datastore
def get(self):
games = q.game_query.fetch()
self.response.write(admin_template.render(games=games))
# Add new entry (game) to the datastore and refresh the page
def post(self):
entry = q.Game(parent=q.db_key())
entry.name = self.request.get('name')
entry.minplayers = int(self.request.get('minplayers'))
entry.maxplayers = int(self.request.get('maxplayers'))
entry.mintime = int(self.request.get('mintime'))
entry.maxtime = int(self.request.get('maxtime'))
entry.rating = float(self.request.get('rating'))
entry.put()
self.redirect('/admin')
# Handler for modifying game entries
class ModGame(webapp2.RequestHandler):
# Write page with values of datastore entry to be modified
def get(self):
key_url = self.request.get('key')
game = q.query_game(key_url)
self.response.write(query_template.render(game=game))
# Modify game entity
def post(self):
entry = q.Game(parent=q.db_key())
entry.name = self.request.get('name')
entry.minplayers = int(self.request.get('minplayers'))
entry.maxplayers = int(self.request.get('maxplayers'))
entry.mintime = int(self.request.get('mintime'))
entry.maxtime = int(self.request.get('maxtime'))
entry.rating = float(self.request.get('rating'))
if (self.request.get('bgg_id')):
entry.bgg_id = int(self.request.get('bgg_id'))
entry.key = q.return_key(self.request.get('key'))
entry.put()
self.redirect('/admin')
# Remove entry (game) from the datastore and refresh page
class DelGame(webapp2.RequestHandler):
def post(self):
key_url = self.request.get('key')
q.delete_game(key_url)
self.redirect('/admin')
# Import database from BGG using their API
class ImportDB(webapp2.RequestHandler):
# Write query landing page
def get(self):
self.response.write(import_template.render())
# Query BGG API for a collection of owned games and import into datastore
def post(self):
BGGUserName = self.request.get('BGGUserName')
url = 'http://www.boardgamegeek.com/xmlapi/collection/' + BGGUserName + '?own=1'
prep = urlopen(url)
prep.close()
sleep(10)
dom = parse(urlopen(url))
for item in dom.getElementsByTagName("item"):
entry = q.Game(parent=q.db_key())
entry.bgg_id = int(item.getAttribute("objectid"))
for game in item.getElementsByTagName("name"):
entry.name = game.firstChild.data
for stats in item.getElementsByTagName("stats"):
if (stats.getAttribute("minplayers")):
entry.minplayers = int(stats.getAttribute("minplayers"))
if (stats.getAttribute("maxplayers")):
entry.maxplayers = int(stats.getAttribute("maxplayers"))
if (stats.getAttribute("minplaytime")):
entry.mintime = int(stats.getAttribute("minplaytime"))
if (stats.getAttribute("maxplaytime")):
entry.maxtime = int(stats.getAttribute("maxplaytime"))
for rating in stats.getElementsByTagName("rating"):
for average in rating.getElementsByTagName("average"):
entry.rating = float(average.getAttribute("value"))
entry.put()
self.redirect('/admin')
app = webapp2.WSGIApplication([
('/admin', Admin),
('/admin/mod', ModGame),
('/admin/del', DelGame),
('/admin/import', ImportDB)
])
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