Download pool/shard009/JavaScript/0056285_App.js from Variable-role/sajaniemi_variable_dataset_large: direct link, hf CLI and curl.
- Browser
- Download file 2.78 kB
-
https://huggingface.co/datasets/Variable-role/sajaniemi_variable_dataset_large/resolve/main/pool/shard009/JavaScript/0056285_App.js
- Command line
-
hf download hf://datasets/Variable-role/sajaniemi_variable_dataset_large/pool/shard009/JavaScript/0056285_App.js
-
curl -L -o 0056285_App.js https://huggingface.co/datasets/Variable-role/sajaniemi_variable_dataset_large/resolve/main/pool/shard009/JavaScript/0056285_App.js
2.78 kB
| /** | |
| * App | |
| * @description | |
| * CodePirate is a Programming learning Game for Geeks | |
| */ | |
| var App = function(options) { | |
| var $this = this; | |
| var _private = {}; | |
| // CodePirate System Variables | |
| this.options = $.extend({ | |
| game: {}, | |
| states: [] | |
| }, options); | |
| /** | |
| * Constructor | |
| */ | |
| this.init = function() { | |
| // Create New Game | |
| _private.createGame(); | |
| // Register States | |
| _private.registerState('MainMenuState', new MainMenuState($this.options.game, $this)); | |
| _private.registerState('ConfigShipState', new ConfigShipState($this.options.game, $this)); | |
| _private.registerState('MissionSelectState', new MissionSelectState($this.options.game, $this)); | |
| _private.registerState('SinglePlayerState', new SinglePlayerState($this.options.game, $this)); | |
| _private.registerState('MultiPlayerState', new MultiPlayerState($this.options.game, $this)); | |
| _private.registerState('MultiPlayerCreateState', new MultiPlayerCreateState($this.options.game, $this)); | |
| _private.registerState('PlayGameState', new PlayGameState($this.options.game, $this)); | |
| // Run Game | |
| _private.createStates(); | |
| $this.options.game.states.switchState("MainMenuState"); | |
| }; | |
| /** | |
| * registerState | |
| * @description | |
| * This Method is registering new Kiwi GameEngine States. | |
| * This are the States wich the CreateGame Method uses to initalize the Game. | |
| * | |
| * @param strStateKey This is the Unique State Key wich is used to get a specific State | |
| * @param objState This is the Kiwi State Object | |
| * @return void | |
| */ | |
| _private.registerState = function(strStateKey, objState) { | |
| $this.options.states[strStateKey] = objState; | |
| } | |
| /** | |
| * createGame | |
| * @description | |
| * This is the Main Game Object Creation Method. It is creating a new Kiwi | |
| * GameEngine Object. | |
| * | |
| * @param void | |
| * @return void | |
| */ | |
| _private.createGame = function() { | |
| // Create Game | |
| var objOptions = { | |
| renderer: Kiwi.RENDERER_WEBGL, | |
| width: 1024, | |
| height: 640 | |
| } | |
| var objGame = new Kiwi.Game('CodePirate', 'CodePirate', null, objOptions); | |
| // Set Main Game Object | |
| $this.options.game = objGame; | |
| }; | |
| /** | |
| * createStates | |
| * @description | |
| * This is adding the GameStates to the Game Object | |
| * | |
| * @param void | |
| * @return void | |
| */ | |
| _private.createStates = function() { | |
| for(var strKey in $this.options.states) { | |
| var objState = $this.options.states[strKey]; | |
| $this.options.game.states.addState(objState.getState()); | |
| } | |
| }; | |
| /** | |
| * getState | |
| * @description | |
| * This is returning a speciffic State Controller | |
| * | |
| * @param void | |
| * @return void | |
| */ | |
| this.getState = function(strStateKey) { | |
| return $this.options.states[strStateKey]; | |
| }; | |
| // Constructor Call | |
| $this.init(); | |
| }; | |