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/**
* App
* @description
* CodePirate is a Programming learning Game for Geeks
*/
var App = function(options) {
var $this = this;
var _private = {};
// CodePirate System Variables
this.options = $.extend({
game: {},
states: []
}, options);
/**
* Constructor
*/
this.init = function() {
// Create New Game
_private.createGame();
// Register States
_private.registerState('MainMenuState', new MainMenuState($this.options.game, $this));
_private.registerState('ConfigShipState', new ConfigShipState($this.options.game, $this));
_private.registerState('MissionSelectState', new MissionSelectState($this.options.game, $this));
_private.registerState('SinglePlayerState', new SinglePlayerState($this.options.game, $this));
_private.registerState('MultiPlayerState', new MultiPlayerState($this.options.game, $this));
_private.registerState('MultiPlayerCreateState', new MultiPlayerCreateState($this.options.game, $this));
_private.registerState('PlayGameState', new PlayGameState($this.options.game, $this));
// Run Game
_private.createStates();
$this.options.game.states.switchState("MainMenuState");
};
/**
* registerState
* @description
* This Method is registering new Kiwi GameEngine States.
* This are the States wich the CreateGame Method uses to initalize the Game.
*
* @param strStateKey This is the Unique State Key wich is used to get a specific State
* @param objState This is the Kiwi State Object
* @return void
*/
_private.registerState = function(strStateKey, objState) {
$this.options.states[strStateKey] = objState;
}
/**
* createGame
* @description
* This is the Main Game Object Creation Method. It is creating a new Kiwi
* GameEngine Object.
*
* @param void
* @return void
*/
_private.createGame = function() {
// Create Game
var objOptions = {
renderer: Kiwi.RENDERER_WEBGL,
width: 1024,
height: 640
}
var objGame = new Kiwi.Game('CodePirate', 'CodePirate', null, objOptions);
// Set Main Game Object
$this.options.game = objGame;
};
/**
* createStates
* @description
* This is adding the GameStates to the Game Object
*
* @param void
* @return void
*/
_private.createStates = function() {
for(var strKey in $this.options.states) {
var objState = $this.options.states[strKey];
$this.options.game.states.addState(objState.getState());
}
};
/**
* getState
* @description
* This is returning a speciffic State Controller
*
* @param void
* @return void
*/
this.getState = function(strStateKey) {
return $this.options.states[strStateKey];
};
// Constructor Call
$this.init();
};