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game.PlayScreen = me.ScreenObject.extend({
/**
* action to perform on state change
*/
onResetEvent: function() {
// load a level
me.levelDirector.loadLevel("aquon");
// reset the score
game.data.score = 0;
// add our HUD to the game world {NOT CURRENTLY NEEDED - TO BE ADDED AGAIN (ADD A HUD SCRIPT!)}
//this.HUD = new game.HUD.Container();
//me.game.world.addChild(this.HUD);
},
/**
* action to perform when leaving this screen (state change)
*/
onDestroyEvent: function() {
// remove the HUD from the game world
me.game.world.removeChild(this.HUD);
}
});