#include "glpanel.h" #include "glframework.h" #include CGLPanel::CGLPanel() : CGLDrawObject() { OnDraw += bind1st(mem_func(&CGLPanel::drawChildren), this); } CGLPanel::~CGLPanel() { } void CGLPanel::attachChild(CGLDrawObject* in_Child) { m_Children.push_back(in_Child); } void CGLPanel::drawChildren() { vector::iterator p; vector the_PriorityAlignObj; vector the_AlignAllObj; vector the_AlignDefaultObj; for(p=m_Children.begin(); p!=m_Children.end(); p++) { if((*p)->Align == A_DEFAULT) the_AlignDefaultObj.push_back(*p); else if((*p)->Align == A_ALL) the_AlignAllObj.push_back(*p); else the_PriorityAlignObj.push_back(*p); } if(the_AlignAllObj.size() > 1) printf("There are more than 2 objects having the property A_ALL. The objects may not be displayed as what was intended.\n"); int region_left = 0; int region_top = 0; int region_width = m_Width; int region_height = m_Height; for(p=the_PriorityAlignObj.begin(); p!=the_PriorityAlignObj.end(); p++) { if((*p)->Align == A_LEFT) { (*p)->Left = region_left; (*p)->Top = region_top; (*p)->Height = region_height; region_left += (*p)->Width; region_width -= (*p)->Width; } else if((*p)->Align == A_TOP) { (*p)->Left = region_left; (*p)->Top = region_top; (*p)->Width = region_width; region_top += (*p)->Height; region_height -= (*p)->Height; } else if((*p)->Align == A_RIGHT) { (*p)->Left = region_width - (*p)->Width; (*p)->Top = region_top; (*p)->Height = region_height; region_width -= (*p)->Width; } else if((*p)->Align == A_BOTTOM) { (*p)->Left = region_left; (*p)->Top = region_height - (*p)->Height; (*p)->Width = region_width; region_height -= (*p)->Height; } } for(p=the_AlignAllObj.begin(); p!=the_AlignAllObj.end(); p++) { (*p)->Left = region_left; (*p)->Top = region_top; (*p)->Width = region_width; (*p)->Height = region_height; } for(p=m_Children.begin(); p!=m_Children.end(); p++) { (*p)->__setOrigin(m_OriginX+m_Left, m_OriginY+m_Top); (*p)->OnDraw(); } } CGLDrawObject* CGLPanel::__inRegion(int in_GlobalX, int in_GlobalY) { vector::iterator p = m_Children.begin(); CGLDrawObject* the_Obj = NULL; for(; p!=m_Children.end(); p++) { if((the_Obj = (*p)->__inRegion(in_GlobalX, in_GlobalY)) != NULL) break; } if(the_Obj != NULL) return the_Obj; else return CGLDrawObject::__inRegion(in_GlobalX, in_GlobalY); }