/*var Vec3 = require('./Vec3'); var Quaternion = require('./Quaternion'); module.exports = Transform; */ /** * @class Transform * @constructor */ function Transform() { /** * @property {Vec3} position */ this.position = new CANNON.Vec3(); /** * @property {Quaternion} quaternion */ this.quaternion = new CANNON.Quaternion(); } var tmpQuat = new CANNON.Quaternion(); /** * @static * @method pointToLocaFrame * @param {Vec3} position * @param {Quaternion} quaternion * @param {Vec3} worldPoint * @param {Vec3} result */ Transform.pointToLocalFrame = function(position, quaternion, worldPoint, result){ var result = result || new CANNON.Vec3(); worldPoint.vsub(position, result); quaternion.conjugate(tmpQuat); tmpQuat.vmult(result, result); return result; }; /** * @static * @method pointToWorldFrame * @param {Vec3} position * @param {Vec3} quaternion * @param {Vec3} localPoint * @param {Vec3} result */ Transform.pointToWorldFrame = function(position, quaternion, localPoint, result){ var result = result || new CANNON.Vec3(); quaternion.vmult(localPoint, result); result.vadd(position, result); return result; }; Transform.prototype.vectorToWorldFrame = function(localVector, result){ var result = result || new CANNON.Vec3(); this.quaternion.vmult(localVector, result); return result; }; Transform.vectorToLocalFrame = function(position, quaternion, worldVector, result){ var result = result || new CANNON.Vec3(); quaternion.w *= -1; quaternion.vmult(worldVector, result); quaternion.w *= -1; return result; };