import webapp2 import jinja2 import query as q from urllib import urlopen from os import path from google.appengine.ext import ndb from time import sleep from xml.dom.minidom import parse env = jinja2.Environment( loader=jinja2.FileSystemLoader(path.dirname(__file__)), extensions=['jinja2.ext.autoescape'], autoescape=True) admin_template = env.get_template('templates/admin.html') import_template = env.get_template('templates/import.html') query_template = env.get_template('templates/query.html') class Admin(webapp2.RequestHandler): # Display admin page with list of games currently in the datastore def get(self): games = q.game_query.fetch() self.response.write(admin_template.render(games=games)) # Add new entry (game) to the datastore and refresh the page def post(self): entry = q.Game(parent=q.db_key()) entry.name = self.request.get('name') entry.minplayers = int(self.request.get('minplayers')) entry.maxplayers = int(self.request.get('maxplayers')) entry.mintime = int(self.request.get('mintime')) entry.maxtime = int(self.request.get('maxtime')) entry.rating = float(self.request.get('rating')) entry.put() self.redirect('/admin') # Handler for modifying game entries class ModGame(webapp2.RequestHandler): # Write page with values of datastore entry to be modified def get(self): key_url = self.request.get('key') game = q.query_game(key_url) self.response.write(query_template.render(game=game)) # Modify game entity def post(self): entry = q.Game(parent=q.db_key()) entry.name = self.request.get('name') entry.minplayers = int(self.request.get('minplayers')) entry.maxplayers = int(self.request.get('maxplayers')) entry.mintime = int(self.request.get('mintime')) entry.maxtime = int(self.request.get('maxtime')) entry.rating = float(self.request.get('rating')) if (self.request.get('bgg_id')): entry.bgg_id = int(self.request.get('bgg_id')) entry.key = q.return_key(self.request.get('key')) entry.put() self.redirect('/admin') # Remove entry (game) from the datastore and refresh page class DelGame(webapp2.RequestHandler): def post(self): key_url = self.request.get('key') q.delete_game(key_url) self.redirect('/admin') # Import database from BGG using their API class ImportDB(webapp2.RequestHandler): # Write query landing page def get(self): self.response.write(import_template.render()) # Query BGG API for a collection of owned games and import into datastore def post(self): BGGUserName = self.request.get('BGGUserName') url = 'http://www.boardgamegeek.com/xmlapi/collection/' + BGGUserName + '?own=1' prep = urlopen(url) prep.close() sleep(10) dom = parse(urlopen(url)) for item in dom.getElementsByTagName("item"): entry = q.Game(parent=q.db_key()) entry.bgg_id = int(item.getAttribute("objectid")) for game in item.getElementsByTagName("name"): entry.name = game.firstChild.data for stats in item.getElementsByTagName("stats"): if (stats.getAttribute("minplayers")): entry.minplayers = int(stats.getAttribute("minplayers")) if (stats.getAttribute("maxplayers")): entry.maxplayers = int(stats.getAttribute("maxplayers")) if (stats.getAttribute("minplaytime")): entry.mintime = int(stats.getAttribute("minplaytime")) if (stats.getAttribute("maxplaytime")): entry.maxtime = int(stats.getAttribute("maxplaytime")) for rating in stats.getElementsByTagName("rating"): for average in rating.getElementsByTagName("average"): entry.rating = float(average.getAttribute("value")) entry.put() self.redirect('/admin') app = webapp2.WSGIApplication([ ('/admin', Admin), ('/admin/mod', ModGame), ('/admin/del', DelGame), ('/admin/import', ImportDB) ])