game.PlayScreen = me.ScreenObject.extend({ /** * action to perform on state change */ onResetEvent: function() { // load a level me.levelDirector.loadLevel("aquon"); // reset the score game.data.score = 0; // add our HUD to the game world {NOT CURRENTLY NEEDED - TO BE ADDED AGAIN (ADD A HUD SCRIPT!)} //this.HUD = new game.HUD.Container(); //me.game.world.addChild(this.HUD); }, /** * action to perform when leaving this screen (state change) */ onDestroyEvent: function() { // remove the HUD from the game world me.game.world.removeChild(this.HUD); } });