################################################################################# # Copyright 2014 See AUTHORS file. # # Licensed under the GNU General Public License Version 3.0 (the "LICENSE"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.gnu.org/licenses/gpl-3.0.txt # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. ################################################################################# from mathutils import Vector, Color class MeshVertex: """Represents a vertex we can export, with facilities to compare two of them""" _position = None @property def position(self): return self._position @position.setter def position(self,position): if not isinstance(position, Vector): raise TypeError("position needs to be a mathutils.Vector") self._position = position _normal = None @property def normal(self): return self._normal @normal.setter def normal(self,normal): if not isinstance(normal, Vector): raise TypeError("normal needs to be a mathutils.Vector") self._normal = normal _tangent = None @property def tangent(self): return self._tangent @tangent.setter def tangent(self,tangent): if tangent != None and not isinstance(tangent, Vector): raise TypeError("tangent needs to be a mathutils.Vector") self._tangent = tangent _binormal = None @property def binormal(self): return self._binormal @binormal.setter def binormal(self,binormal): if binormal != None and not isinstance(binormal, Vector): raise TypeError("binormal needs to be a mathutils.Vector") self._binormal = binormal _texcoord = None @property def texcoord(self): return self._texcoord @texcoord.setter def texcoord(self,texcoord): if texcoord != None and not isinstance(texcoord, list): raise TypeError("texcoord needs to be a list of vectors (mathutils.Vector) or None") self._texcoord = texcoord _blendweight = None @property def blendweight(self): return self._blendweight @blendweight.setter def blendweight(self,blendweight): if blendweight != None and not isinstance(blendweight, list): raise TypeError("blendweight needs to be a list of vectors (mathutils.Vector) or None") self._blendweight = blendweight def __init__(self, position, normal, tangent = None, binormal = None, texcoord = None, blendweight = None): self.position = position self.normal = normal self.tangent = tangent self.binormal = binormal self.texcoord = texcoord self.blendweight = blendweight _color = None @property def color(self): return self._color @color.setter def color(self,color): if not isinstance(color, Color): raise TypeError("color needs to be a mathutils.Color") self._color = color def compare(self, another): """Compare two vertices, return True if they have the same value for all fields""" if another == None or not isinstance(another, MeshVertex): return False comparison = self.position == another.position \ and self.normal == another.normal \ and self.color == another.color \ and self.tangent == another.tangent \ and self.binormal == another.binormal \ and self.texcoord == another.texcoord \ and self.blendweight == another.blendweight return comparison def normalize_weights(self): """Normalize all bone weights in this vertex so that they all sum to 1 (one).""" if self.blendweight != None: total_weight = 0.0 for weight in self.blendweight: total_weight = total_weight + weight[1] if total_weight != 0.0: for weight in self.blendweight: weight[1] = weight[1] / total_weight